Showing Posts For Edelweiss.9815:

Good work Anet, patch = good start

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Posted by: Edelweiss.9815

Edelweiss.9815

Just because the patch didn’t change much with Warrior, DOES NOT mean they can’t be OP. They have been ridiculous since Beta and Anet has done nothing to limit them in any way. They have the best of everything: damage (with those gimmicky frenzy burst builds), 18k starting health, highest armor, ranged weapons with good abilities. I mean, what’s the point to playing any other class if the Warrior can do their job equally or better? Honestly, it doesn’t make any sense to playing anything else.

And yet hardly anyone plays them in tPvP, I wonder why. Maybe it’s because a bit more HP doesn’t make up for stealth, huge CC, Protection, good condition damage etc.

Complete failure

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Posted by: Edelweiss.9815

Edelweiss.9815

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well.

5v5 hot join is awesome, btw.

Slow nerfs like lobbing 50% off of one ability?

And I’m all for being optimistic, but also realistic. 5v5 lumps PuGs and pre-mades together, that’s not awesome. Not awesome at all.

Only two people work on class balance

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Posted by: Edelweiss.9815

Edelweiss.9815

Considering their sales, they should be able to support a full team for a bare minimum of one year.

It’s called putting money back into your company to make it better.

That Lamborgini won’t buy itself, you know?

The one time event, and how i'm not gonna be in it

in The Lost Shores

Posted by: Edelweiss.9815

Edelweiss.9815

One time events are fine, great even, but I think they should be going on for a whole day, giving everybody a fair chance to participate, while still remaining that “once upon a time” even for players to tell stories about.

Hammer #5 is a joke

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Posted by: Edelweiss.9815

Edelweiss.9815

You CAN NOT dodge out of the circle. I tried it, it never succeeded. It’s all about Stability and maybe something else, but I’ve no idea what exactly.

And you can’t walk out of the circle if you’re stealthed, just whack the area with your attacks.

Merciful Intervention was stunted.

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Posted by: Edelweiss.9815

Edelweiss.9815

I think it could just be a GTAoE skill. Judge’s Intervention used to be like that in the Beta, but they nerfed it. However, given the MI’s effect of the AoE heal, which would synergize nicely with manual aiming and long cooldown to prevent excessive mobility, I think it wouldn’t make it overpowered.

Best Anti-Thief Class/spec?

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Posted by: Edelweiss.9815

Edelweiss.9815

Necros is Plague Form are pretty much immune to melee damage, so they’re annoying. Just run away and wait until it passes, but that’s pretty much a fight stopper.

Other than that? Bunker Guardians are annoying. They can’t kill me, but I can’t kill them either. Same thing with Ele bunkers, immortal sobs. All other bunkers are easy, just take a little bit of time to beat.

Nothing else is even a problem in 1v1. LoL at people saying 100b Warriors can beat Thieves, I can probably kill three of them by myself if I have Thieves Guild, unless they’re double rezzing each other, of course.

Sure, you can beat a HB Warrior with Thieves Guild but most Backstab Thieves don’t run Thieves Guild. In fact it’s pretty stupid to be running Thieves Guild when a huge part of Backstab is using Basilisk Venom.

In a real fight a Thief will crap all over a HB Warrior if he catches him off guard but in a duel with all cooldowns up… A Warrior can just soak up the Thief burst with Endure Pain then the Thief either has to run or get squished. If you’re beating HB Warriors, you’re probably not playing against good ones.

Thieves Guild allows me to solo any Treb support or auto-win any fight on a point quickly, I’ll take that.

Soaking up the Steal-CnD-BS combo doesn’t do much, I can reuse CnD-BS every 3 seconds and my auto attack 2nd and 3d hits crit for 2.5k on a glass cannon.

I heal for 375 every CnD and can take my sweet time, regenerating up to 1k HP every CnD and still get that BS in.

Also, my every CnD causes Blind, that’s every 3 seconds if I can land CnDs. Both sustained damage and sustained defenses are huge on a 30 Shadow Arts Thief.

Best Anti-Thief Class/spec?

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Posted by: Edelweiss.9815

Edelweiss.9815

Necros is Plague Form are pretty much immune to melee damage, so they’re annoying. Just run away and wait until it passes, but that’s pretty much a fight stopper.

Other than that? Bunker Guardians are annoying. They can’t kill me, but I can’t kill them either. Same thing with Ele bunkers, immortal sobs. All other bunkers are easy, just take a little bit of time to beat.

Nothing else is even a problem in 1v1. LoL at people saying 100b Warriors can beat Thieves, I can probably kill three of them by myself if I have Thieves Guild, unless they’re double rezzing each other, of course.

How do you 1v1 a condition/evasion thief

in Warrior

Posted by: Edelweiss.9815

Edelweiss.9815

I encountered a thief in 1v1, he downed me so i stoned him to death.

This is sadly true, I downed a warrior on my thief, he proceeded to throw rocks at me for 1k+, knocked me down, spam more rocks, I get downed and then proceeded to beat me in a downs war. I was so disgusted with myself that I stopped playing thief for a whole hour.

Cloak and Dagger/Black Powder is so difficult to use, right?

Warrior sPvP build besides frenzy100B?

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Posted by: Edelweiss.9815

Edelweiss.9815

No, there is none.

Yeah, sorry about it, that’s my main gripe with the Warrior, but non-100b build is not just worse, it’s borderline useless. Unless it’s an Axe build, which is basically a weaker version of GS.

Let's Talk: Burst Abilities

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Posted by: Edelweiss.9815

Edelweiss.9815

Switch HB with Arcing Slice that would be so amazing. I would be playing greatsword all the time.

I hate the HB stand in one place mechanic it is so awkward but I feel kittened if I don’t use it. A swapping with arcing slice would mean I can trait for adrenaline and not have to use HB so much.

Nerfing our only viable PvP weapon to the ground like that would be crippling.

Ahahaha are you serious?

Hammer, rifle, axe shield, made and shield, sword bleeds all of these are EXTREMELY viable, people are just complaining to complain, warrior is in a good place as of now (minus bugs and a few other items)

Yeah, too bad nobody in tPvP or sPvP really uses any of those as a primary weapon… but I’m sure they’re just all wrong.

Longbow burst deals damage?

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Posted by: Edelweiss.9815

Edelweiss.9815

Getting two off in that 10 second window is very easy to accomplish.

However, if you’re a condi build placing the 60% chance on crit to apply bleed would be better due to having no internal CD.

It does have an internal cooldown. Part of what made condi Warrior so bad. Sword/Axe was actually really cool in Beta, spin and watch people around you get 10 stacks of Bleed.

Stealing attacks once? Why?

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Posted by: Edelweiss.9815

Edelweiss.9815

You should have the autoattack off in PvP anyway, unless you want to give Mesmers some free confusion damage.

Help me pull my warrior out of mothballs.

in Warrior

Posted by: Edelweiss.9815

Edelweiss.9815

People saying warriors aren’t for wvw or pvp have either not figured out how to build or play the class yet or seriously have a l2p issue.

Me and my guild have a heavy warrior to everything else ratio and we theorycraft a lot on build. We mainly do wvw and atm most of us are running a Hammer/Greatsword build for heavy aoe dmg, mobility and control while still being able to perma bash/one shot squishies.

PM me if you want more info on builds etc.

Follow me and my guild every night at twitch.tv/irajaxx

You’re running greatsword and you’re ok, well who would’ve thought!

Tried anything else? See how that goes.

Warriors are underpowered

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Posted by: Edelweiss.9815

Edelweiss.9815

Did I just see a video of a warrior doing a 20k crit from 1600 ranger? Where’s all the QQ?

It’s all over the place. And it’s a bug. 10-13k is the usual WvW number and 7-9k is the usual sPvP number.

I can't take it anymore!!

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Posted by: Edelweiss.9815

Edelweiss.9815

You’re getting nerfed. Learn how to get over it.

Nov 15th patch warrior dreams

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Posted by: Edelweiss.9815

Edelweiss.9815

Warriors don’t really need a buff. We are powerfull allready. I would only want ANet right now to fix bugs and replace stupid traits with something different, just as you said.
Our utilities are great, and elites are good enough (guardians have worse elites then us).

At least Tomes are sometimes useful and are actually good with Runes of Lyssa. Rampage is just total kitten

Knockdown in shadow refuge

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Posted by: Edelweiss.9815

Edelweiss.9815

It was tweaked to be like that and I honestly don’t think it’s weird.

Nov 15th patch warrior dreams

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Posted by: Edelweiss.9815

Edelweiss.9815

Kick can now be used while moving and dazes the target for 1 seconds instead of pushing it back.

Stomp now stuns all targets for 2 seconds instead of blowing them out of the melee range.

Warbanner now grants Stability with each pulse instead of Swiftness.

New trait: Vanguard

Your Equipped Banner skills now take up your utility slots, leaving the weapon skills usable.

Dolyak Signet should be changed. The passive is worthless and Stability is way to useful anyway, it’s never a decision between the passive and the active, you just MUST use it when stomping and Balanced Stance is so much better.

Make it grant Protection. Yeah, why not? Would that make Warriors OP? I really don’t think so, we’re far from the toughest class on the battlefield.

Passive: 10% damage reduction, like the Guardian Signet
Active: Protection for 8-10 seconds.

New trait: Shield Wall

Shield Stance now blocks for all allies standing behind you. (Say, in a 300-400 range cone)

Signet of Stamina: This one isn’t bad, actually, but it just doesn’t have a place in the currect meta. You MUST have Balanced Stance in any build, and then it’s either a choice between Shouts for healing or Frenzy/BC/Bolas for the glass cannon twirly whirly GS roamer.

Nov 15th patch warrior dreams

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Posted by: Edelweiss.9815

Edelweiss.9815

Weapons:

MH Mace. Not bad, but the third hit of the 1 chain could use a bit of a speed up for PvP viability. Counterblow should be AoE at least, like Guardian’s mace block skill.

OH Mace. It’s not bad at all. It’s just that Shield is usually better.

MH Sword. It’s a weird mix between a DD weapon and a condition weapon, but instead of offering the best of both worlds it just sucks at both. The skillset is nice, but Flurry could use a boost in it’s direct damage part and Final Thrust should include a bleed component. Right now it’s only used for the Leap and Flurry into 100b with an immediate swap.

OH Sword: Long cooldowns harm this set. Impale is nice in concept, it’s supposed to offest Warrior’s vulnerability to condition removal, but it’s just not strong enough and if you miss, you have a long cooldown to go with it.

The block is just difficult to land in the chaotic PvP environment, so difficult it’s just not worth it. I don’t know how it should be changed, but it could sure use a little buff in usability.

MH Axe: Triple Chop deals less DPS than Chop and Double Chop and with the recent change you can interrupt it by pressing 1 again, which is exactly what you should be doing. Why is it made so?

Otherwise, it’s a great weapon. Straightforward, but nice.

OH Axe: Just buff Dual Strike, it’s downright bad. Short buff duration, low damage and long cast time.

Whirling Axe is… I understand that it’s supposed to be our “mobile AoE” skill, but really, it’s not that useful considering it’s pitiful damage and the abundance of AoE skills that we have already. Could certainly use a buff of some sort.

Greatsword: It’s good. Yeah, big surprise. Except Arcing Slice. Signet of Rage is mostly enough. Not only that, but it deals low damage and it’s so SLOW. And it’s not an uppercut, kitten Well, Bladetrail could use an uplift in animation quality. Make it a wave of wind or something.

Hammer: Mostly good, but Staggering Blow is so slow it hurts. Still, it’s alright.

Longbow: Again, it’s a hybrid of condition and direct damage. Which means that half of it’s skillset sucks if you spec into one side deeply and it just turns into a mediocre weapon if you spec into a balanced build. Well, it’s mediocre when you can hit your target with all the awkward skills, which is not always the case, and then it turns into total misery. I’d rather be throwing rocks from a downed state than use this thing against, say, a Shortbow Range or Unicorn Thief or D/D Elementalist with perma Swiftness. Either make it a powerful area denial weapon (as in, buff the damage) or make it more usable as a general purpose weapon (up the speed of projectiles/lower cooldowns).

Shield: Well, it’s fine, but Shield Bash is a bit weak. Again, it’s not BAD, and that’s ok.

Rifle: Using this weapon is like trying to shoot pigeons with a Howitzer. It surely packs a punch, but good luck with shooting down any pigeons. It’s slow and while the numbers are good, the actual DPS isn’t and you can get easily Adrenaline starved if you mess up your Volley. Brutal Shot lowers your DPS if you’re alone, and yeah, it’s a group ability, but considering we only get 5 skills as it is, shouldn’t we be able to use all of them in all given situations, one way or another? The 1 attack could use a little speed increase, that will increase the damage and offset the Adrenaline problem. Otherwise, it’s not bad, but it just fails to find it’s way into our weapon sets, since we’re limited to 100b + Axe or some other weapon to set up 100b, which is Sword, Mace, Hammer or even Longbow. It would be nice if your brought back the old “charge up” mechanic and made Kill Shot chargeable, so we can either charge it up fully or release the buttons early for less, but more reliable damage.

Warhorn: It’s not bad at all. Wish the skills would cast faster, but I like it. It’s just mostly ignored since we spend most of our time Hundred Blading away.

Longbow burst deals damage?

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Posted by: Edelweiss.9815

Edelweiss.9815

I see it hitting for about 900 per tick and I believe it ticks once every 2 seconds? So 4 times in the 8 second period it’s up. It’s by far my favorite off set weapon. Using the adrenaline skill and then the Blast on third and then placing banner(s).

I usually do F1, 3, Banner 1, Pick up banner, Smash banner and I get 9x Might Stacks and so does all the people close to me and then I pop FGJ for another 3x Might.

It should tick every second. 900 per tick? I call BS, unless you have like 2k Condition Damage.

How to damage/kill spirit weapons

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Posted by: Edelweiss.9815

Edelweiss.9815

I think they can get damaged by Retaliation.

How do you 1v1 a condition/evasion thief

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Posted by: Edelweiss.9815

Edelweiss.9815

what works for me is Hammer + GS, spec tactics for 1sec root on snares, and precision for the GS traits, and Fury on immobilize, rest where you please. Trick is to build your adrenaline up to 3tick, hit him with hammer stun> kd swap GS> throw sword for the immobilize > 100blade. Usually a dead rogue or close to it. with fury up I usually have around 67ish Crit with knights gear and Rage runes. easily crit every 100blade strike.

Pretty much no chance for you to land the initial Earthshaker, since it’s so slow and the DB Thief is invulnerable most of the time.

There’s really no way to beat him as a Warrior. Just run away.

Am I Wrong? (I hope I Am!)

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Posted by: Edelweiss.9815

Edelweiss.9815

All successful Warriors use the glass cannon GS build, because the only thing that this class can be used for is the role of the roamer. And for that you need mobility and damage, both of which are exclusive to the greatsword.

Sword Dagger Thief Useless?

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Posted by: Edelweiss.9815

Edelweiss.9815

I used 30 in Critical Strikes and 30 in Shadow Arts, plus Knight’s Amulet and Zerker Jewel in sPvP. I was tough as hell due to constant healing and stealth. With Sigil of Paralyzation your Tactical Strike dazes for 3 seconds, tell me how it’s not powerful.

I switched to the faceroll BS builds since then and it’s just better. But S/D is good in it’s own right.

The Reason Hotjoin is Unbearable

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Posted by: Edelweiss.9815

Edelweiss.9815

I see no reason why “casual” played wouldn’t want to win the game if the actual game mechanics promoted it.

TPvP is hard to get into, I only have a single buddy who plays GW2 and it’s not enough to make a team. I want to play sPvP and get good gameplay, I don’t think it’s too much to ask for.

No escape route?

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Posted by: Edelweiss.9815

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Rush into Savage Leap covers a lot of ground.

Let's Talk: Burst Abilities

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Posted by: Edelweiss.9815

Edelweiss.9815

Switch HB with Arcing Slice that would be so amazing. I would be playing greatsword all the time.

I hate the HB stand in one place mechanic it is so awkward but I feel kittened if I don’t use it. A swapping with arcing slice would mean I can trait for adrenaline and not have to use HB so much.

Nerfing our only viable PvP weapon to the ground like that would be crippling.

...retired my guardian.. rolled a thief

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Posted by: Edelweiss.9815

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Warrior is terrible in PvP, what the hell are you guys talking about?

What is wrong with thieves in a nutshell

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Posted by: Edelweiss.9815

Edelweiss.9815

I just have a level 10 Thief, but half of the OP’s complaints are whining plain and simple.

Legitimate:

1. Improper rendering leaving a character in stealth who should not be.

2. Being able to stay stealthed for longer than say, 20-30 seconds, on general principle and in regards to controlling points in particular.

Whining:

1. Stealth rez/stomp. Elementalists have mist form, a couple of bubbles, sustained blinds, and invulnerability, all of which can be used for a rez/stomp. Other classes have stability/stealth/invulnerability equivalents. Heck, if I’m willing to spend a utility slot on it (my main is an Elementalist), I can rez a player from a distance and teleport him to me, or rez him at full health, or rez three at once.

2. Backstab complaints. Unless it falls into culling/rendering issues, working as intended. The Thief class is about ambush, burst, and stealth. The entire class is built around the burst mechanic, and has a boatload of stealths and teleports specifically for this.

I’m not sure I’ll ever have to speed and control setup to play a Thief well, but I’m very intrigued by the class and having fun (at level 10).

You’re getting nerfed in several days. I hope the nerf will be hard enough so you can see what it actually means to be balanced and “working as intended”.

Thief is ridiculously overpowered. It’s not even fun to play, no challenge at all.

GW2 plays like a cumbersome shooter

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Posted by: Edelweiss.9815

Edelweiss.9815

I hear that all the time and I just can’t agree. Fast gameplay is in and of itself for skill-based, because there’s a need to react and be constantly aware of your surroundings. Devs just need to balance thing the way that there are always counters and ways to protect yourself from spikes.

The game is already all about bunker builds. I really can’t fathom why some people find it fun to exhange blows for 2 minutes or what’s so strategic about it. Strategy and skill can exist in both systems, it’s all about the actual balance and skill variety.

Is this intentional?

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Posted by: Edelweiss.9815

Edelweiss.9815

What, using CnD on the downed Guardian is too hard?

Anyway, Spirit Weapons don’t last for a long time, unlike Necro minions. I guess they’re treated like Ranger pets to some extent.

Thief's are not bad guys in this game

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Posted by: Edelweiss.9815

Edelweiss.9815

I am more disappointed that my human thief who grew up in the streets immediately sucked up to authority in the first mission and never looked back.

This. A former gang member/leader, who witnessed rampant crime and poverty just goes “hail my queen, beep-boop” without any question whatsoever.

Watch this and share your opinion please.

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Posted by: Edelweiss.9815

Edelweiss.9815

WvW is full of stuff like this from all classes.

Killshot crits for about 8-9k with full glass cannon gear in sPvP.

killed in 1.5 sec by a thief litterally

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Posted by: Edelweiss.9815

Edelweiss.9815

Thieves (Damage Per Second.) not Burst Damage is actually quite horrible (Over a 30 second period, necromancers will even out damage us.), its almost impossible for us to beat a bunker elementalist or guardian unless we “suprise.” them and kill them faster then they can out heal us.

^I don’t know where that fallacy crawled out of, but it’s just not true. Thief’s DPS is sky high, you can spam backstab every 3 seconds, your every attack deals very high damage.

Nobody can kill a bunker. Actually, the thief is pretty much the only class that has any hopes of just DPSing down bunkers, other classes can’t even come close to it.

How do you 1v1 a condition/evasion thief

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Posted by: Edelweiss.9815

Edelweiss.9815

People complain about condition thieves now? They are like the crappy version of crit thieves.

I think the max a thief can burst out with death blossom is around 9 stacks of bleed. Also, DB is easy to avoid with a dodge roll.

If you know how a thief can stack 15+ bleeds in a single fight and chain stealth then please tell me.

It’s called Caltrops and Cloak and Dagger. As a melee Warrior you’re either forced away from a point or at least leave the Thief in his own free zone, because if you step on those caltrops you’re as good as dead.

Never warrior again for pvp.

in Warrior

Posted by: Edelweiss.9815

Edelweiss.9815

Not using anything but GS rush combo is an indication of a bad player and not poor design, which rendered all other options useless? Great frieaking logic, mate. Kindly go to hell.

Dagger on auto attack? And what is Twisting Fangs?

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Posted by: Edelweiss.9815

Edelweiss.9815

Twisting Fangs is an attack that summoned melee Thieves do, those that appear when you cast Thieves Guild.

Never warrior again for pvp.

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Posted by: Edelweiss.9815

Edelweiss.9815

We know. Give it time. Warrior is more or less where it should be, aside from some build viability problems. It’s some of the other classes that are extremely overpowered, at the moment.

And by “some builds” you mean pretty much all of them, right?

MH Mace? Not viable, since bunker Wars are not viable. Longbow? No. Rifle? No. Sword? No, since condi builds don’t work with the Warrior. OH Axe? No. OH Shield is pretty much universally better than OH Mace for those rare occasions we swap to block focus fire or finish with Evis.

It’s all about GS/Axe or rarely GS/Mace or GS/Sword. We are required to run Frenzy and Balanced Stance, two out of three of our Elites pretty much suck in PvP (Rampage is supposed to be our CC lockdown Elite, but too bad it’s so easy to kite a huge melee piece of meat, not to mention that there’s stability). Shouts? Bad, unless you’re running the angry medic build and even then Warrior is not that great of a support class.

Banners? Bad. Stomp, Kick, Bolas? Mostly bad. Most Signets? Bad. Viability of heals? Only Mending is worth something.

There’s too much wrong and broken about the Warrior, it’s beyond repair now that the game’s released. Maybe in a year, if the game is still running, they will fix half of the skills and builds that nobody even considers taking into PvP, but for now, it’s either GS/Substitute or nothing. If you’re ok with having one viable build for next months upon months that’s mostly a 1-trick pony, play the Warrior, by all means.

Why did you choose Thief first?

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Posted by: Edelweiss.9815

Edelweiss.9815

Overpowered and has pretty coats.

Warriors are underpowered

in Warrior

Posted by: Edelweiss.9815

Edelweiss.9815

1166 Toughness is considered tanky since when exactly?

List of the un-Fun elements of Downstate

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Posted by: Edelweiss.9815

Edelweiss.9815

Downed state is one of the worst decisions for an mmo I’ve ever seen. Oh sure, it works in Borderlands, so what. As the OP said- everything around downed state is tedious, and honestly this mechanic alone ruins pvp entirely. That dungeons are built around it and GY zerging means this terrible mechanic has ruined pvp and pve.

However- as people have said, it’s too late. The game is literally built around it, removing it would be like removing gear from WoW or hacks from Counterstrike.

I can’t add anything to it. That’s bare bones truth as it is.

wtbdelete

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Posted by: Edelweiss.9815

Edelweiss.9815

It IS a render issue. Being good or bad has nothing to do with appearing 2 seconds after the stealth has ended.

wtbdelete

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Posted by: Edelweiss.9815

Edelweiss.9815

Both the backstab and the stealth need to be nerfed.

Physical Utilities: The True Warrior

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Posted by: Edelweiss.9815

Edelweiss.9815

100b Warriors aren’t exactly difficult to beat 1v1 if you can avoid the combo.

Good 100b Warriors don’t let you avoid the combo.

That’s the thing about Warriors. It’s not so much how good they are, but how bad their opponents are.

If backstab gets nerfed...

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Posted by: Edelweiss.9815

Edelweiss.9815

First patch: nerf to D/D burst build.

People reroll S/D, P/D and Unicorn.

Second patch: nerf to stealth

People reroll S/P with Venom share.

Third patch: nerf to Sword and Dagger 1 chains

People reroll P/P, Thief becomes non-viable.

To all warriors/guardians - how do you feel about thieves?

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Posted by: Edelweiss.9815

Edelweiss.9815

lol… a thief.? really? hahaha omnomnom they taste nice… am yet to see a theif kill me everyone Q.Q about them being OP but they really are not…and u can say… oh maybe the theif just sucks…. no… maybe… i can play my warrior well enough to kill a theif?

Why is it the only ones who claim they beat Thieves easily are those who seem to have mental problems?

Greatsword builds with high offense and defense?

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Posted by: Edelweiss.9815

Edelweiss.9815

My GS+S/S roamer build has 27k health and 3k armor while still putting out 10-14k DMG 100blades and 4-6k DMG whirlwinds and 3-4k DMG rushes. This is assuming you don’t factor the sigil of fire. If I find that I’m taking too much damage I can easily swap to my sword/shield and go into survival mode with the block, stuns, mobility, and the sigil of blood for some solid self healing on top of the 9k burst heal from Surge.

In PvE or Wv3 the build has 24k health and 3.2k armor, but everything else is the same.

You don’t have to be glass to do good damage.

That’s when all the hits crit with your 12% crit chance.

Male v Female Armor

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Posted by: Edelweiss.9815

Edelweiss.9815

This female armor invites a poke in the liver.

is thief actually good in pve or no?

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Posted by: Edelweiss.9815

Edelweiss.9815

They are good lone pvers.

No they’re not. Why would they be?

Thief is one of the worst PvE profs.