Showing Posts For Eggman.1405:

need help for fast way getting T6

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

After reading these comment I tried some clover farming. After 10 individual tries I ended up with 4 clovers and then 1-3 of a couple of different items. Is this what people are calling a `good amount`? It didn’t seem like that much to me, so I wanted to check.

Do we really want GoT?

in Lore

Posted by: Eggman.1405

Eggman.1405

NO ONE dies in LotR…

Boromir dies. Bam! Denethor also dies, but he has far less of a role than Boromir, who at least gets most of a book to spend time with us.

EDIT- and Theoden, but you can also argue he has too little of a role for us to count him.

(edited by Eggman.1405)

What is Brahm's backstory?

in Lore

Posted by: Eggman.1405

Eggman.1405

tl;dr

Don’t take this as any kind of refutation of what you said, but zero of that comes across to me when I listen to his in-game dialogue.

Non Instanced Claw Island?

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

Frostgorge Sound
Fixed a bug with the Rebel Isaak renown region for rewarding too much renown when defeating dredge. Renown rewards will now be in line with other renown hearts.

Wow, I did this recently and it seemed to take forever. Wish I had slipped it in before this `fix`.

Achievements are way too easy

in Living World

Posted by: Eggman.1405

Eggman.1405

To be honest I get sick of elitists sayings “it’s too easy; make it harder” and offer no advice on how players can do it differently to make it easier for themselves. Not all of us are as skilled as you. There is no reason to make content harder than it already is for the average player just because you are super skilled and coordinated.

Especially when it comes to jumping puzzles! Very frustrating in an environment that has no consistent rules whatsoever regarding what you can and can’t do, to be told you `just need to practice and get better`.

Pets' name

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

If they were going to change anything with pets’ names, it would be nice if they persisted once a named animal goes back into your pet bank. I stopped giving my pets interesting names once I saw that functionality.

Creating Scarlet Briar

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

I’ve already seen a player character in game that did this, the hair wasn’t an exact match but it still looked pretty good.

What is Brahm's backstory?

in Lore

Posted by: Eggman.1405

Eggman.1405

He’s only 17 isn’t he? That might explain his awkwardness.

I guess that would explain it, since the Norn children are different from the adults in their manner. Of course, that would start another problem as I wouldn’t have guessed he was supposed to be 17 either…

What is Brahm's backstory?

in Lore

Posted by: Eggman.1405

Eggman.1405

honestly, not all norns have to be shouting “MAH LEGEND, GIVE ME MORE ALE, SKAALDS WILL SING OF MY DEEDS” the whole time.

I agree, and there are plenty of Norns you can listen to in the ambient conversations that don’t talk like that- especially the ones with regular jobs like miner, cook, etc. But somehow they all still sound Norn. The ones that aren’t blustering usually are brimming with dignity and Brahm has neither. Maybe if the voice actor was different it wouldn’t seem so odd… I dunno.

What is Brahm's backstory?

in Lore

Posted by: Eggman.1405

Eggman.1405

I’m just wondering if something in the Living World S1 explains why Brahm doesn’t act like a Norn. Was he orphaned and raised by humans as a child? If he didn’t say `wolf` every once in a while I would have no idea he’s a Norn- the voice acting and dialogue have him sounding just like a regular human.

Entire Charr race made a laughing stock

in Charr

Posted by: Eggman.1405

Eggman.1405

Full disclosure, I’m stealing this joke from the Interwebs…

Attachments:

Sylvari characters kind of ignored in S2 :(

in Sylvari

Posted by: Eggman.1405

Eggman.1405

They also make a comment about your hair standing on end which excludes bald or wood hairstyle characters!

I assumed that they were discussing Taimi…

Sylvari characters kind of ignored in S2 :(

in Sylvari

Posted by: Eggman.1405

Eggman.1405

And when you’re all like “Oh my god it’s full of stars” no one really cares that you are essentially Scarlet 2.0

Haha… that’s exactly what I typed to a friend when I was watching that scene.

Keep in mind that since so many other threads are complaining about Sylvari villains, it might be wise to keep a low profile…

Entire Charr race made a laughing stock

in Charr

Posted by: Eggman.1405

Eggman.1405

I agree with you that these new styles are 100% inappropriate to the Charr lore… and yet, every time I see one of these troll dolls/Heat Misers/Yu-Gi-Ohs I still literally laugh out loud. I’m laughing even as I type… does that mean a developer shouldn’t do something like this? I don’t know.

Asuran Smurfs

in Asura

Posted by: Eggman.1405

Eggman.1405

Seeing the new troll-doll Charrs got me wondering about what would be an equally silly look for some of the other races. If a player wanted to make an Asuran character that looked like a Smurf, how close could you get?

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

To me when you read through this entire discussion it seems the diversity issue is really the fault of the players, not the game.

I don’t think it’s debatable that GW1 has literally more diversity than GW2. The arguments that are raging here revolve around what game figuratively has more diversity. In this arena, the limits are artificially imposed by the players because they lock themselves into going with what is deemed optimal. Once you remove these limits both games become a lot more fun. If I can complete a task it shouldn’t matter so much if it takes 4 minutes with an optimal build or 5 minutes with a suboptimal build, but you’re going to get yelled at by other players for being `wrong`. In this regard I think ANet did themselves a disservice by dropping the trinity model, as the collective number of optimal builds is now reduced. Personally I don’t find having to solely maximize my damage output that interesting.

That being said, even in the realm of trying to make any build I want, I find GW2 a bit lacking. Taking Rangers as an example- if I want to try out a build where I `run spirits`, well, there’s only 4 to choose from for 3 slots (discounting the Healing Spirit) so there isn’t much choice there. Same thing if I want to `run signets`, only 4 choices for 3 slots. The traits that boost signets and spirits seem kind of wasteful if you’re not slotting 3 spots for those, so it’s another use/don’t use set where I don’t have a lot of options.

T6 Mats for Legendaries

in Crafting

Posted by: Eggman.1405

Eggman.1405

Try taking a break from gold farming and collect T5 mats instead for upgrading through the forge. I don’t know what you’re looking for in particular, but Mithril is crazy easy to come by. Harvest all the nodes on an Orr map and join the Zerg party. With direct gathering and salvage from loot, it shouldn’t be too hard to get a stack of 250. All of my largest stacks of materials are T5s, mainly because even if I’m in a low level map I’ll still acquire T5s from salvage.

Your profit/hour margin may go down, but your stress/hour margin should also decrease.

World Map Completion Help

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

While the term “forced” is used here, nobody needs the Title or a Legendary Weapon for any reason, so nobody is being “forced” to do anything…..

This reminds me of a quote from a villain-
`You’re right that I can’t make you help me, but I can kill you. If you consider that a choice, by all means, think it over` (please take that with all the full humor of the intent).

ANet doesn’t have to force a player to do anything, human psychology will do it for them .

I don’t know if this situation is worse for the PvP or PvE crowd. Going through Tyria is going to be a huge grind for the PvPers, but it’s a knowable amount of work that you can undertake any time you like and just push it out, and there are plenty of rewards along the way. Exploring the WvW area is essentially subject to RNG and you basically get nothing along the way (I assume- are there map complete bonuses for any of the sub-maps?)

[Suggestion] Infinite Gathering tools per alt

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

Only thing that would change is me spending less time, and not spending extra 3 silvers to port to bank; which shouldn’t be a huge deal I think?

Not exactly the only thing that changes, ANet gets less money.

I need good guide for crafting

in Crafting

Posted by: Eggman.1405

Eggman.1405

  • If you accidentally overcraft components, you can sell them on the TP rather than craft extra items.

It’s also worth mentioning that in a lot of cases for T5/T6 items the crafting components will resell for far more than the average finished item you can make from them. As an example, the Assassin’s Prowler Coat has a sell price of 4s 98c while the Thick Longcoat Padding that goes into it sells for 11s 93c.

super saiyajin Charr hairsytle

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

The hair is pretty hilarious I feel bad for anyone who wanted to have a lore-friendly experience in this game

It’s similar to at least one Guild Wars 1 Charr hair style.
http://wiki.guildwars2.com/wiki/Champion_Drakin_Cinderspire

I’m not exactly sure how that is similar, since that Charr looks to be wearing a leather hood.

marks and talismen

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

yea I am a bit of a hoarder as well. Most of the ones I have are pretty worthless on the TP, so I guess I’ll be trying my luck at the forge tonight. any advice on making the most of that?

If you’re just looking to dump in a few Minor Runes of the Traveller, I don’t think you have to worry too much about it. From reading the forums I get the feeling that the people who have to worry the most are those dumping in exotic items hoping to get a precursor.

I will say though the the Forge has an odd interface. You need to toss 4 items in at a time, and the Forge will force you to click on 4 items. So if I have a 4-item stack, I cannot just click on this, I have to manually split the stack into 4 individual stacks. That being said you can get stacks to work with the Forge and it will use the correct amount. Let’s say I have 1 each of A, B, and C, but I have a stack of 10 of item D. After I click on A, B, C, and D, the Forge UI will make it look like I am about to waste the entire stack of D, but in reality only 1 will get used. If you are trying to burn through a giant stack of a single item, this means you only need to split the item into 4 piles. This can get confusing because there are times when the Forge does use up an entire stack, namely, when you are trying to upgrade an entire pile of crafting materials.

marks and talismen

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

I’ve had the same problem, which is made worse since even in real life I’m a hoarder by nature.

Basically, for a good rule of thumb, just check the prices of anything you wonder if you should save on the TP. If the item has no buy orders at all, it is likely totally worthless. Most of the items labelled `Medallion` and `Talisman` fall into this category (they are green items with an icon that looks like a golden/amber square carved into a figure). Items you see going for less than 1 silver can also probably be junked.

Personally, when I start collecting lower quality runes & sigils, I’ll run to the Mystic Forge and dump them looking for an upgrade. My own experience is that I only need a couple dozen Minor items to have a chance at getting enough upgraded to Major that I can probably get a Superior item. Prices on Superior runes & sigils can run anywhere from 1g – 6g (the ones I’ve produced so far, anyway), so it seems worth it to me to Forge these items rather than settle for the handful of silvers I’ll get from the vendors.

super saiyajin Charr hairsytle

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

LOL, reminds me of the character ‘heatmiser’ in the old Christmas specials.

LOL… you’re too much… TOO MUCH!
bum, bum, bum, bum

(edited by Eggman.1405)

Any clues why some bags are way overpriced?

in Black Lion Trading Co

Posted by: Eggman.1405

Eggman.1405

I’ve got a spreadsheet with detailed analysis of drop rates from bags (I log every single bag I open) and while a bag can shift back and forth between buy and open for best profit, none of them are “way off”. If you see a bag that appears to be selling for more than you think it is worth, chances are it drops something at a very low rate that is very valuable.

Sure, but if you’re buying bags hoping to get that valuable item and the price you paid is too far off the expected value of the bag, then you’re gambling.

If your data set is large enough, you can tell whether buying the bags will pay off given enough volume of bags.

Gambling? Yes, but with good data sets it can be a very educated gamble.

I probably wasn’t that clear, but basically I think the market prices are being largely driven by gamblers. The people with the spreadsheets aren’t gambling.

Any clues why some bags are way overpriced?

in Black Lion Trading Co

Posted by: Eggman.1405

Eggman.1405

what are you using for ‘expected value’? (where did you get your drop rates?)
with bags, I’ve found the wiki to be a good indicator of the types of items, but not so good when you ask how many should you expect if you open 10,000 bags. sometimes they might say “these drop x% of the time”, but forget the “when they drop, they drop 3-5 of them”. or they’ll be incomplete (only mention one or two of the cores but be able to drop all of them, for example)

I’ve been using the wiki, as I’ve been foolish enough not to log down what happens when I open bags myself (so thanks for the tip, Wanze). It’s a problem for sure on items that could spawn multiple instances. So for example, the silk scraps from the Heavy Ritual Bags are listed at 30%, giving no option but to interpret that as 30% for 1 scrap. Since silk scraps are the most common item to find by a wide margin, it will matter a lot if it is really 10% for one scrap 10% for 2 scraps and 10% for 3 scraps. The discussion page also talks about getting butter and chocolate out of these bags, which are not listed as some of the drops, so this is a source of error. I also notice that people on the wiki will post data even when they haven’t opened at least 100 bags- and to catch items appearing less than 1% of the time you need to open at least 1000. It would be great to start an effort to make this data more reliable, but I can imagine people would be happier if they had the real numbers kept to themselves.

However, a lot of Tier 5-6 bags actually do give a profit (even when accounting for TP tax). I won’t mention specifics, because then those bags would stop being so profitable keep looking.

No worries there… I’ve found plenty of places to make a profit, and it’s no surprise that the supply of these bags is usually low (at the price you need for profit). Darn those people with their spreadsheets!

I’ve got a spreadsheet with detailed analysis of drop rates from bags (I log every single bag I open) and while a bag can shift back and forth between buy and open for best profit, none of them are “way off”. If you see a bag that appears to be selling for more than you think it is worth, chances are it drops something at a very low rate that is very valuable.

Sure, but if you’re buying bags hoping to get that valuable item and the price you paid is too far off the expected value of the bag, then you’re gambling.

If the prices for the mats on the loot table go up, the bags listed between 6 and 7s will get bought out and more bids will be placed and we will land at a price of 6s buy order 7s sell listing, which is the new equilibrium.
Now the average prices of the mats on the loot table go down. Loot bags usually have a latency of adjusting to those lower prices because most bags don’t get specifically farmed and most players always do the same thing with loot bags, they either open them or sell them. The average player doesn’t know, if its more profitable to open them atm or to sell them, so he is not concerned about markets trends, which only makes those players that have a good idea about drop rates of loot bags and their loot tables, the market makers.

I suspect that the prices of a lot of bags are fluctuating based on general changes in materials prices, even though these general trends should not be affecting each bag type equally based on what you are likely to get from them, since as you say, the average player doesn’t care. Example: the price of material X goes up 10%, so a player raises the price of their bag 10% even though that particular material has a negligible effect on the expected value of the bag.

Any clues why some bags are way overpriced?

in Black Lion Trading Co

Posted by: Eggman.1405

Eggman.1405

I did an analysis of the expected value of the contents of some of the Heavy bags, and it turns out they vary widely from bag to bag (for non-mathematicians, I tried to see if you are better off buying the bag and opening it rather than just buying whatever you hope to find in there).

Some of the bags are being sold for amounts that closely match their expected value, but some do not, and the ones that don’t are waaaaaaaaaaay off. For example, the Heavy Ritual Bag has an expected value of only ~5c but sells for ~6s. Any guesses as to why this is? I assume it’s linked to the actual supply of these bags, but since the real value of bags is in what you get when they open, availability is a poor metric.

Leveling & traits

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

Even in GW1, a following character had to obtain a tome (that did not become available until at LEAST 3 years after release)….no different than buying the traits with skill points and gold in GW2.

Treking into Mineral Springs with multiple capture signets was one of my favorite things to do.

I guess I got lucky, by the time I got around to GW1 the Elite Tomes were already present as drops. Since you can get them as drops, this still seems different to me.

Leveling & traits

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

It unlocked it for use on heroes, but I don’t think it unlocked it for other characters that had the same class (or even secondary class)…….or I did a LOT of unneeded unlocks in Shiverpeaks and Ring of Fire zones…. I’m talking about PvE unlocks here.

As I said, it was(? still is, I assume) a one-time account unlock, which did apply to Heroes. To get it unlocked for a particular character, you’d either have to specifically capture the skill again or unlock it with the Elite Tome. Depending on how annoying the skill is to get (and I think the Wurm hidden in the gigantic Shiverpeaks zone was one of the worst), it is less effort to acquire the Tomes than to capture the skill multiple times.

I’d be less annoyed with the Trait system if it was account-unlocked, but I assume it’s character-unlocked.

Leveling & traits

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

For those who didn’t play it in GW1 in order to get elite skills (which were usually the key part of your build) and some normal skills you had to buy a Signet of Capture and then find and kill a specific boss somewhere in one of the PvE maps. Most of these were only accessible after you reached the max level and in some cases after you’d reached a certain point in the main story to unlock the areas.

There was an alternative though, you could spend PvP faction points to unlock it on your account and then buy a skill tome to add it to that specific character.

The good thing about the GW1 system is that you only had to unlock something one time for your entire account, after that accessing it with multiple characters was a far less – onerous chore.

EDIT: For some reason the text filter doesn’t like `less – onerous` without the hyphen.

(edited by Eggman.1405)

Leveling & traits

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

If you cba to do Personal Story, map completion or events to get your traits – and you’re too cheap to buy them – well, sucks for you.

I don’t think being `cheap` is a fair characterization. When you are working up to level 80, skill points are at a premium since the weapon skills are such a massive sink for them. Not everyone is going to have a stack of skill point scrolls on hand to deal with this.

World Map Completion Help

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

For WvW, the main thing is to not wait until the last minute to go get those POIs, vistas and skill points. If you wait until the very last, and it’s all you have left, you will get very frustrated, as you’re not ever going to be able to just run around in one day and get them.

Probably good advice, but that ship has already sailed for me as I didn’t discover I would be forced to visit WvW until I already completed the PvE world.

I just can’t understand the mindset of trying to force players that like PvP to do PvE and vice-versa. For every person who may come away with a `that wasn’t as horrible as I thought` experience, far more are just going to be frustrated and annoyed.

your toons - with lore or against it?

in Lore

Posted by: Eggman.1405

Eggman.1405

Most of my characters lean towards lore-

  • Sylvari Ranger
  • Asura Elementalist
  • Charr Engineer
  • Human Necromancer
  • Norn Guardian

I had thought that maybe Engineer might be good for an Asura, but this was when I knew nothing about the game and wrongly expected an Asuran Engineer to be able to make a Golem. And I mean make a Golem that stays around all the time, not the ones from the racial Elites.

Quaggan design oversight...?

in Lore

Posted by: Eggman.1405

Eggman.1405

They might be akin to lungfish, where they can breathe both air and water without difficulty.

Sure, but then their gills were left out. Notice also that they don’t have nostrils, either, so they basically have to use their mouths for breathing both above and below water.

Anyway, we can explain this away until we’re blue in the face, but it seems clear (to me anyway) like this is a pretty obvious design oversight.

World Map Completion Help

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

On my server, we pretty much own one map each week. Since that one can change, it’s just a matter of time until I have 3 of the 4 needed.

Is there a way to control which half of the map you spawn on when you enter a WvW match? Seems like that would help a lot.

My tips for Explorer Ach.

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

I just finished this myself and thought maybe my experience might help somebody.

When you’re missing some areas for Explorer, the common advice is to look at finished maps and compare them to yours. I found this process to be terribly inefficient. Instead, if you look at the GW2 wiki, for each map zone it will list all the areas by name and what is in them. Skim through the list and find the areas that don’t have Hearts, WPs, POIs, or Vistas in them, these are your candidates for places to verify you have on your map.

So for example if your missing Krytan Explorer, look up `Kryta` in the wiki and it will list all the map zones considered to be part of Krtya, now visit those pages to see what you missed.

World Map Completion Help

in Players Helping Players

Posted by: Eggman.1405

Eggman.1405

What is the advice for completing exploration on the WvW maps? It seems like unless you happen to show up when your side is rocking’ it and has the whole map conquered, you’re kinda hosed for finishing these areas.

Replace fall damage traits

in Guild Wars 2 Discussion

Posted by: Eggman.1405

Eggman.1405

Honestly ArenaNet, as much as I love your game, the work you put into it, and how hard you try to improve there is just one thing that makes me sit here and go “What the actual ****?!”, and that is the reactive traits to taking fall damage. This is of every game I have ever played, the most useless waste of programming I have ever seen. Aside from possibly map completion, there is no use for these traits what so ever.

Speak for yourself, sir. I for one get tired of DYING just from walking downhill in open world maps, and the Trait skills are the only relief I get.

If you can get ANet to stop killing players just from walking, then that would certainly free up a Trait slot for something else.

Quaggan design oversight...?

in Lore

Posted by: Eggman.1405

Eggman.1405

Don’t Quaggans lay eggs? doesn’t that make them not mammals?

Not per se, since here on Earth the platypus is an egg-laying mammal.

Quaggan design oversight...?

in Lore

Posted by: Eggman.1405

Eggman.1405

The Quaggan appear to be mammals, but their villages are all underwater, and in discussions of their origins, they usually refer to coming from the deep ocean. Why does this matter?

Well… I don’t see any signs of a blowhole or gills on the Quaggans, so how do they breathe? Since they don’t seem to have any trouble existing on land, it would be implied that they breathe in mammalian fashion. So how do you develop an underwater society when you have to keep swimming up to the surface to catch a breath every so often? We don’t see the Quaggans using aquabreathers when they are underwater. You can imagine that at a major city in the `deep ocean` they keep talking about, you would see a continuous train of swimming Quaggan as somebody would always be going up or coming back from breathing.

And to beat the ANet apologists who won’t just come out and say `that’s a good point, but it doesn’t bother me`, I’ll beat you to the punch: a wizard did it.

Anyone else find the Kodan a little silly?

in Lore

Posted by: Eggman.1405

Eggman.1405

Lol, you are cherry picking aspects to support your argument here. Skritt for instance are essentially large rats and you don’t complain there. You just don’t like that polar bears and the Kodan look much alike. But that is not a real argument against how the Kodan race is implemented in GW2.

Well, I’m not really making an argument, I’m supporting an opinion. As an opinion it isn’t provable or disprovable. I mentioned that even though GW2 has the Skritt and rats, the rats are so small and play such an insignificant part of the game that they don’t warrant comparison to Skritt- same with the Hylek and frogs. I also said that this isn’t a black-or-white issue, not everything is. I don’t call it `cherry picking` to point out that my shades of grey are different than somebody else’s.

Anyways I don’t get why people are hung up on that point. There doesn’t seem to be any real argument that the Kodan aren’t the poorest-developed friendly race in the game. It’s okay for you (the faceless people on the Internet, not any one person who posted here) to agree with this and still say you liked them.

Anyone else find the Kodan a little silly?

in Lore

Posted by: Eggman.1405

Eggman.1405

It seems silly to have a polar bear race in the same game as polar bear animals (and on the same map even).

Completely ridiculous! Why, that’d be like having an ape race in the same game as ape animals!

There are plant people in the same game as plants, rat people in the same game as rats, cat people in the same game as cats, and frog people in the same game as frogs. Why are Kodan an exception?

I would also find and Ape race and Ape ambients odd. Consider that the Planet of the Apes movies don’t depict dumb and smart Apes in the same film unless it is one of the films that explicitly attempts to show the transition between the two. And if the implication is that Humans are the Ape race, then I’ll just say… seriously?

These other examples illustrate that the whole thing is just a spectrum and not a binary set of acceptable/nonacceptable. There is more difference between the Sylvari and regular plants than the Kodan and regular polar bears. If the in-game rats and frogs were significantly larger, maybe I would have the same issues for the Skritt and Hylek, but as it is those ambients don’t have as significant a role in the game as the polar bears, which you can have as pets. You can argue that the Charr are cats, but they are not literally one of the in-game cats that now talks and wears armor.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: Eggman.1405

Eggman.1405

It’s the fault of the casual player. They need to reassess their expectations on what they can do in the game.

I may have misread the OP’s argument, but I don’t think the issue is that casual players are prevented form doing hardcore things- they are also blocked from doing casual things. I learned pretty quickly that unless you’re willing to put in the time to harvest everything yourself, there is little point in using the TP to supplement your materials to help get crafting even past 100. And it’s also not worth it to try and keep your armor current until you hit 80.

The first field I ever tried to advance in was Tailoring, and even Jute scraps proved too expensive to buy for someone who doesn’t have time to invest in activities that net even 1g/day.

Anyone else find the Kodan a little silly?

in Lore

Posted by: Eggman.1405

Eggman.1405

All non-playable races are like that.

I don’t really buy that. There’s a world of difference between the Kodan and the Quaggan- why would being non-playable be a good excuse for poor development?

Anyone else find the Kodan a little silly?

in Lore

Posted by: Eggman.1405

Eggman.1405

I went through doing map completion in Frostgorge Sound recently so I had a lot of time on my hands checking out the Kodan. For me, they are a pretty big disappointment-

  • The models have only minor variations in the armor, so the entire race is basically a clone army. I also don’t see any way to tell apart the males from females by sight.
  • It seems silly to have a polar bear race in the same game as polar bear animals (and on the same map even).
  • The Kodan mythology is fairly laughable. Talking to them is like having a conversation with the Sphinx from `Mystery Men` (if you don’t know this character, most of his dialogue is statements like `you must master your anger before it masters you`, `you must find your way before your way finds you`, etc.)

From reading developer comments, it sounds like they just threw them in GW2 because the concept art was `cool`. I’ll agree that the idea of a polar bear race sounds cool, but the implementation is so weak I would have preferred it to be left out.

What to do with a random precursor?

in Crafting

Posted by: Eggman.1405

Eggman.1405

I was at a world boss farming session and somebody claimed to get Dawn out of one of the chests. This left me thinking- are the precursors such a significant portion of the cost of a legendary that it would always make sense to craft the legendary rather than sell the precursor? Since the legendary is presumably worth more than the precursor would it make more financial sense to complete the legendary and sell that, and then use those funds to buy what you really wanted?

Levelling from 400 to 500 armorsmith quickly

in Crafting

Posted by: Eggman.1405

Eggman.1405

Really though 400-500 isn’t that different from any other area. Just focus on discovering all the recipes that use T6 materials. If you have a decent cash supply you can make a tiny profit on selling 20-slot containers provided you only need to buy the runes. That will also provide decent XP up through the early 400s (I haven’t checked with my 460ish Armorsmith to see if the 20-slot containers are still colored orange for XP).

Should we be able to downgrade materials?

in Crafting

Posted by: Eggman.1405

Eggman.1405

In terms of the material markets on the TP….can’t see how it wouldn’t be used / abused to greatly effect it (tho, in the long run, it would likely result in a better supply / demand equilibrium).

Honestly as long as the volume that comes out is less than the volume that comes in, I fail to see how any real abuse can occur. This will also help correct some of the spikes in the prices of some materials without ANet having to twiddle the sources of supply. Some people might make a lot of money being the first to convert their stacks, but whatever- somebody is always going to be able to make a fast copper on the market.

Hidden cowboys in GW2

in Audio

Posted by: Eggman.1405

Eggman.1405

I’m not sure why you’d be hearing it in Timberline Falls, but if you’re in a map with a Guild Rush (e.g. Diessa Plateau, Lornar’s Pass, Southsun Cove), every time a player crosses the finish line, fireworks go off which can be heard across the entire map.

I may have been mistaken and I was in Lornar’s Pass, not Timberline Falls. Next time I hear this noise I’ll ask if somebody is doing a Guild Rush. The `pop pop pop` could be fireworks, but the low rumble sounds far too much like hoofbeats to me to pass for fireworks.

Hidden cowboys in GW2

in Audio

Posted by: Eggman.1405

Eggman.1405

I’m not posting this in the bug forum since I have no idea if this really represents a bug or not.

In the last few weeks I’ve been hearing a noise that to me sounds like a cowboy posse running by (minus the `ye-haw!`s). There are several loud pops that sound like gunfire mixed with a low rumble that to me sounds like hoofbeats- the sound is very similar to the trampling noise made by the centaur mobs during the Crown Pavilion boss blitz.

Somebody in the map chat suggested that a player was setting off fireworks, but the rumble does not sound like a firework to me, and I can hear this noise even when no other players are anywhere near me. I first started hearing this in Timberline Falls and it was happening every few minutes. Then I had a period where several days went by and I didn’t hear it at all, but now it is making a resurgence on multiple maps, albeit with a smaller frequency.

Can anyone else confirm hearing this noise, and can you identify the source? The wiseacre answer people get when they complain about an ambient noise is usually to simply turn it off, but I don’t think having to lose all audio just because one sound in particular annoys me is a real answer.