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[Warrior] This class is already dead.

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Posted by: Empiren.6401

Empiren.6401

The largest problem with this threat is the fact that you are disregarding PvE, when Anet as said before that they want to keep PvE and PvP balanced at the same time. In PvE warriors are great with heavy damage dealing and that extra HP creates a buffer for mistakes. So instead of making criticisms I’d recommend trying to figure out what you’d be willing to give up for better mobility, time on target, and protection.

I’d be willing to give up warrior, how about that?

[Warrior] This class is already dead.

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Posted by: Empiren.6401

Empiren.6401

What don’t people understand!

Passive speed boosts go bye bye as soon as combat is initiated. They are only useful for keeping up with the zerg in WvW and even then there is so much AoE swiftness being dropped there is no need for it. We have ample access to the only speed boost that doesn’t disappear in combat and that is swiftness.

I will give you have the range impacted by cripples and such on our gap closers is an issue.

Hit Points do matter, but I agree we should have some access to protection. This is there real issue is that we simply are taking too much damage.

Since the food nerf, our healing issues are being exposed.

Blocks are fine.

We have some of the best sustained and burst damage in the game, the issue is not the damage, it is getting into melee and staying there that is the issue. Killshot, Eviscerate, and 100B do as much damage as anything in the game, the issue is landing them. Personally I would be willing to take a damage reduction if we could just hit reliably with these skills. Axe AA does nearly as much damage as 100B over the same period(the casting time plus the recharge time), but we still have the issue of getting into melee.

I believe the way the game is going this should be called Ranged Wars.

actually passive still exist in combat.
WvW is a zergfest first and foremost, crit damage/chance can also go above 100% i believe as well as ridiculous conditions and such. Please do not thing that has anything to do with such as being any reason for warriors pathetic dmg.

Hit points vs protection is simple math.

[Warrior] This class is already dead.

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Posted by: Empiren.6401

Empiren.6401

I disagree with almost everything. But I am assuming this is for sPvP/tPvP and considering the builds for these are totally different from the ones used in WvW (heck, I can’t even make my build in the mists…) I can’t say much.

Your damage section must be troll thou, warrior has almost the best burst in game. And we can give ourselves 100% movement speed uptime which no other class can this easily.

Best burst, if it hits.

IF.

IT.

HITS.

So in reality, best burst for pve.

[Warrior] This class is already dead.

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Posted by: Empiren.6401

Empiren.6401

Warrior has insane burst damage. Play with a hammer and axe/shield. Get the trait in Arms that gives you +50% crit chance when foe is stunned.

Shield bash (1 second stun) + full adrenaline Eviserate = 6k+
Hammer full adrenaline Earthshaker (2 second stun) + 3 hit auto attack = 10k+

Warriors can be wrecking balls.

Pfft you actually think thats burst? Seriously, try out thief or mesmer.

(just gonna compare a bit)

Thief unload 4-5k each. HS: 6k low health
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But hey, 10k if they don’t have a stunbreaker!

[Warrior] This class is already dead.

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Posted by: Empiren.6401

Empiren.6401

Ok for starters here is this DISCLAIMER : I am not talking about pve and am just going to ignore anyone who thinks LB or Rifle are core warrior weapons.

Movement
-The primary problems with warrior movement lies on both what we can do and what we can do to the enemy

1. Passive movement speed:
Why do we, as a primarily melee class, have no passive movement speed buffs? Our only passive buff is from a trait that gives us 10%*(useless and costly).

I mean what is the reason we do not have one and almost every other range profession does? We have to be within melee range for 90% of our skills to hit/do damage, its just beyond me that we don’t have the this. What could have possibly been the mindset?
“Oh hey lets give range more passive movement speed than warrior-melee, haha, that totally won’t mess up the warriors on top of slows/cc being aoe/spammable for every range!.”

2. Slows vs Movement skills.

All our movement skills don’t go very far. They don’t just launch us across the map and only rush has a range outside of 1k(which is the general attack distance for range).

So our movement skills, that for the most part don’t even reach 600, get halved by slows. Why? What is the point of our movement skills suffering from slows? Consistency? What about RTL, teleports, any number of movement skills on the other classes? Nope, none of those are even remotely hindered by cc.

-Lets also not forget the short range of our movement skills, how slow they are(seriously, you can dodge them for days), and the fact that if they are dodged completely you are SOL till they get off of cooldown because of the cc/passive movement on range will allow them to kite you till death.

3. All those slows we don’t have.
-In just about every weapon, we have 1 slow. It last about half the cooldown of the skill and is either a hit or miss. Most of them are dodgeable simply because of the low speed of the projectile. Again, if you don’t apply slow you better hope the enemy sits there because you won’t be able to catch them.
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DEFENSE!!!
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So we don’t have protection, generally what is needed for every bunker build. But we got high HP!

1. High hp doesn’t matter.
It really, really doesn’t. That is all there is to that. Anyone who plays bunker can tell you that having 10k less hp is totally worth it if the class is self-sustainable. Anyone who plays burst can tell you that that 10k hp goes down in heartbeat if you don’t have any evade/protection.

2. No Healing.
Our regen is pathetic. Our heals have long cooldowns, don’t give us anywhere near adequate healing considering our hp pool(generally 20-30% of our hp pool while other classes get a lot higher percentage.)

3. Blocking!
Shield, 3 seconds, long cooldown Endure pain has the same scenario.(both still take damage from conditions)
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*OFFENSE

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So outside of us getting to land the hits, how are the hits themselves?

Mediocre outside of PVE.

Yup. Our damage is hardly worth writing home for. Even if you specced pure class, a range could come very close if not pass your damage. The only reason warriors have any amount more is because of vulnerability applied/stacked on many of the attacks. Which is like 1%-4% for the majority of them.

Our burst is awful honestly. Most classes can sustain that damage but warrior has to be in melee range for it to “burst”. So your actual dps in pvp will be extremely low.
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-Final Notes—————

I much enjoy melee classes in mmo’s. I find they give the most rush and excitement for a class. However, warrior is no longer any fun. Its boring, its slow, and there isn’t a good reason for players to give it a whirl outside of pve.

I just wrote this because I’m sick of waiting for my class to be anywhere near the other melee classes in pvp, much less the range.

Also: Warrior plays the same role here as in wow. Nerfed and useless forever till they finally improve it and then repeat the nerf process. Only unlike wow, arenanet keeps saying “we don’t want them to be overpowering” when they are already on the lowest tier. Its disgusting honestly.

So about those laurels...

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Posted by: Empiren.6401

Empiren.6401

It would make sense to add gear chests like the ones the tourney ticket vender sells. Not sure what else they could sell for laurels in PvP, other than finishers/dyes since there seems to be a love of RNG for obtaining gear.

:/ There really isn’t much of an RNG system for pvp. If you know the crafting its 100% for most gear and a low proc for the higher gear(slithers).

http://wiki.guildwars2.com/wiki/PvP_reward
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Although to be fair once you hit 20+ you have so much extra glory you can craft everything ten times over.

So about those laurels...

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Posted by: Empiren.6401

Empiren.6401

They were implemented to deal with obtaining gear in PvE so they could prolong that process. Doubt you’ll see anything for PvP, it’s to encourage cross-play?

The encourage pvp laurels?

So about those laurels...

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Posted by: Empiren.6401

Empiren.6401

I have 20 laurels now(i’m not bragging) but the only thing I can spend it on to effect my pvp gameplay is…….dyes?
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Now this isn’t a complaint thread, this is a question to Anet:

Is there going to be anything I can spend these on for pvp outside of dyes?

Just asking because I’d hate to spend them on dyes then have nothing when you release the content.

Illusionary Berserker

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Posted by: Empiren.6401

Empiren.6401

Uh……I built a mesmer to try this with a basic crit/power build

Does 4k-5k almost every time. Its not that its a hard to dodge ability, its that its AoE and in any hotjoin room it just wrecks people with shatter after.
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Anywho I didn’t even use “empowered illusions” I’m posting a question on that right now.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

Or…they could offer the cosmetic armors in the cash shop, have them available through a long arduous grind or through gems. I am positive plenty of players would spend their money this way.
This way you ccan actually you know…monetize pvp without doing more harm by restricting the core game. Let players pay for fluff and keep the actual game available to all, it’s not rocket science.

Exactly, you monetize spvp, more people join. Its a win-win all around.

All Who Hate Retaliation

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Posted by: Empiren.6401

Empiren.6401

Seeing as how Retaliation can proc 10 times against one use of a skill like the Flamethrower autoattack or Pistol Whip, all that while each individual hit from those skills does pitiful damage, and against some other class that dumps all his weapon cooldowns at once, it would only proc 5 times, I think something is broken.

Retaliation doesn’t punish skill spammers, it punishes multi-hit skills which is a weird thing to do.

Also if I read this right, it punishes based on power of enemy player, not damage. Thats why multihit will lose that dmg ratio vs retaliation.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

NOBODY CARES GUYSD why do you need to be high rank anyway?:DDDD

Its not the high rank, its keeping people interested in spvp.

Every game has this whether you realize it not. CoD has prestige and unlocks while Counterstrike has customization and creativity for different servers/game types.
-Thats just fps as an example, you can use pretty much everything.
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I’m not making this thread saying “I WANT TO BE LVL80”, I’m pointing out that the minute someone looks up spvp rank requirements, they’ll just drop it at a certain point because there isn’t enough incentive to continue playing.
-Note: This HELPS with that incentive, it doesn’t cover ALL OF IT.

Note #2: This also would make arenanet a lot of cash if they could just make this in the gem store.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

The amount of Points you need to rank up is fine (evekitten0k from 70 to 80).
The problem is you have not any option of progressive ranking. Compare it to GW1, it’s not about cosmetics at all.

Uh……the ranking is progressive(?) Sorry I don’t catch the meaning.
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http://wiki.guildwars2.com/wiki/PvP_Rank
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As you can see it goes from 500 to 4k to 7.5k 15k to 45k to 75k to 150k to 450k to750k

That is progression right? It goes up every rank tier.
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The problem with the ranking imo is that it should remain flat at a point. Its not giving anything but cosmetics, so the point to raise it is just silly imo.

I have to ask: Who is this high-rank requirement even made for? I mean is this really made for that one guy who just has absolute dedication to gw2 pvp and plays hotjoins only for 4+ hours a day? Spvp is already dead in comparison to PVE, why not just give it something for the casuals?

I understand setting the bar a little high, but this? Its like making an achievement “kill 5 trillion rabits” or something. Pointless.
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(edited by Empiren.6401)

Are you going to do something about thieves ?

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Posted by: Empiren.6401

Empiren.6401

heh, after reading alot of this it seems the best way to balance this game would be to give every class, except ele and guardian, 20 more trait points.
You will read this, and think its kind of funny, then you will think about it and it will blow your mind.

Would love that.

Damage Record Thread.

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Posted by: Empiren.6401

Empiren.6401

Damage per second. DPS

This is just one hit damage.

Please, lower the rank requirements.

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Empiren.6401

It’s not the amount, it’s the way you can farm it that is ridicoulous.
As in this game rank is pretty much meaningless, who the hell cares about having an emote to show how long you farmed hotjoin?

You do know those to things go hand in hand right?

So why complain about the amount to rank up then?
That’s no problem at all.

So….. whats the harm in lowering the rank requirements or providing gem-store pvp options?
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Or are you suggesting that rank should mean something other than cosmetics?

All Who Hate Retaliation

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Posted by: Empiren.6401

Empiren.6401

Retaliation has always been a stupid mechanic imo. Combine it with protection and you have yourself a pretty nice damage advantage with just 2 boons.

It would be cool if it wasn’t used for bunker builds primarily.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

rank need to be hard and long learned.
quit job, play more

There is a difference between a long rank-up and just making it ludicrous.

Guild Wars 2 is just insane. Its just absolutely insane. No one has this amount of time.
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Listen, it wouldn’t be so bad if we weren’t playing the same gametype over and over on the same maps, but cmon. I’m pretty sure even the most dedicated players will either just use an exploit or hack it to get to 80. I mean realistically, I could learn to code, hack this game, and be rank 80 in a shorter time than it would take me to complete this.(not that I would ever.).
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If you aren’t going to make spvp a highlight of gw2 AT LEAST MAKE IT FUN

Bring daily-/monthly tournaments with qp-reward and then let us get gear over qps. qps only for rank 1-8 in daily and 1-24 in monthly. So not every1 can get the gear but good players dont need to farm/grind. For pvpers who dont play tournies = gem store (but not the same gear so you can see the difference). more incentive for anet to bring pvp up (gem store = money) and more incentive for players to actually play. problem solved. AND BRING BACK GEMS TO PVP OR GIVE US GOLD FOR GLORY. thanks

Seriously, there is so much to be made in the gem store how is this overlooked.

I mean sure, you have the fused weapons now, but imagine if you had rank tokens boxes, or gem/glory conversion, or idk ANYTHING

I mean spvp in general gets cosmetics as a reward, it wouldn’t be that hard to incorporate that into the gem store!(Seriously, pvper’s would gobble that up)

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

It’s not the amount, it’s the way you can farm it that is ridicoulous.
As in this game rank is pretty much meaningless, who the hell cares about having an emote to show how long you farmed hotjoin?

You do know those to things go hand in hand right?

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

rank need to be hard and long learned.
quit job, play more

There is a difference between a long rank-up and just making it ludicrous.

Guild Wars 2 is just insane. Its just absolutely insane. No one has this amount of time.
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Listen, it wouldn’t be so bad if we weren’t playing the same gametype over and over on the same maps, but cmon. I’m pretty sure even the most dedicated players will either just use an exploit or hack it to get to 80. I mean realistically, I could learn to code, hack this game, and be rank 80 in a shorter time than it would take me to complete this.(not that I would ever.).


If you aren’t going to make spvp a highlight of gw2 AT LEAST MAKE IT FUN

-It takes 4000+ hours of hitting 2k an hour to reach 80. 4 THOUSAND hours. Probably more hours spent on this pvp.
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PLEASE arenanet, realize that you made a mistake for once and change it!

(edited by Empiren.6401)

Necromancer: my opinion

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Posted by: Empiren.6401

Empiren.6401

There’s a lot of actions in GW2 that correspond to what Necros could do in GW1.

A GW1 BiP Necro was energy management. In GW2, energy management (except thief) is done through cooldowns. A GW2 Necro could have a trait that reduces allies CD’s. Now see how many people want necros on teams.

There were so many things wrong with your post, but this was the most obvious. In GW2 this ability is called Chill, we can keep it up permanently on a target. We also can keep up weakness and blind, but hey who needs to read tooltips when we can type long pages of rants.

Finally, the current meta in tournaments is Necro/Ele/Mesmer/Guardian and whatever else you have. There isn’t a high end team that doesn’t carry a Necro, but hey who needs to talk to actual players when we can type 300 words of rants comparing it to a GW1 class.

The problem is that you don’t read what you quoted.. Chill increases enemies cooldowns. Which we can keep up permanently in a way, but it would need to be a 2v1 situation for that to be effective and then you might as well pick any other class/condition instead(confusion for example). Not only that, other classes have chill as well, making this another generic point.
——————————

I like how you made snide remarks instead of addressing his entire quote. Also, I love self proclaimed meta’s.

Why wars have so much % damage traits?

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Posted by: Empiren.6401

Empiren.6401

Lol warriors have 5-15% damage traits!

Yeah if you ever let them hit you. Stability is hardly ever on them so its not hard to remain outside.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

They are already looking at ways to let you obtain higher rank gear, presumably with excess glory. This is good cause people are starting to push millions of excess.

I also agree, however, that there could always be more stuff to get.

I currently have around 50k.

Why do I have only 50k? Because I have every rank set already, and I have all 8 proffessions geared to my liking. I got all the tourny sets, and every rank set
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:/ I mean what else am I gonna do for another 2 months till I rank up? Which will then be another 4-8 months, another 2-3 years.

Its getting to the point where if I look at pvp from any standard point, ranking up will take 3+ years to make it even to 60-70 for me considering I don’t spend 4+ hours a day.

Please, lower the rank requirements.

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Posted by: Empiren.6401

Empiren.6401

-This thread is made to keep people in spvp. Its goal is to benifit both us and you Arenanet-

Anet, people still play in HoTM. If you would give us items that we could purchase to support your game and benifit us that would be great. This involves the rank system.
http://wiki.guildwars2.com/wiki/PvP_Rank

My suggestions are up for criticism, but make your own too!

Suggestions:
-Rank token chest. Spend some gems and get a chest with random rank tokens.
(obviously this will upset some high rank people but its cosmetics, cmon).
-Higher glory/rank boosters. 50% is nice but I got 50+ thanks to dailies alone. Its also ridiculous at the rank requirements later. I mean you are talking 75k per rank at 49-50+

thats 10 times the monthly, per rank level, with not much rank per match.

Or you could……
- just lower rank, people will play more when cosmetics are in reach and not weeks/months out.
-Just give more per action. Simple stuff.
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This is all just standard stuff. I like the cosmetic side but If I’m being realistic, its too much for that. Its fine in the start but after that, its just ridiculous considering people don’t gain more rank per level, you increase it exponentially(almost double/triple per tier).

I mean at 30, 15k isn’t too bad. But at 39-40 you have 45k per level? What? Then 75k? WHAT!!! Then 150k!!! gasp 450k PER LEVEL?!!!!!

Anet, its like you put this in here, then expected people to grind for YEARS to get mediocre cosmetics.
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I have no problem with higher gear requiring more, but this is just unrealistic. Give us a reasonable thing to look forward too! IT MAKES PEOPLE JOIN BACK TO SPVP!!!.

(edited by Empiren.6401)

Reach moto = end?

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Posted by: Empiren.6401

Empiren.6401

What……what about the princess?!!!

Is that really it so far?

Casting times need to be cut

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Posted by: Empiren.6401

Empiren.6401

Its also a problem thanks to interrupt. Longer cast times means longer interrupts.

A serious problem when we aren’t exactly a mobile class.

Make Fear Necro only

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Posted by: Empiren.6401

Empiren.6401

:/ Fear isn’t even a threat.

Knockback/down last for longer, is more spammable, and completely makes you innactive in a single spot for a longer time.
—————-

Thiefs can steal fear, warriors get an aoe-longer fear, and we get a measily 1second stafff-40s cooldown fear, a DS fear(meh), and a downed state fear that takes a long cast and everyone already knows to put stability or blind up.

Eyepoker build.

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Posted by: Empiren.6401

Empiren.6401

Finally someone who doesn’t randomly mix 1 well + 1 signet + 1 spectral or 1 curruption skill and then complains that the necro feels so weak. That being said: I’d go with another well instead of lucust signet.
Trait distibution looks very neat. Chilling darkness and focused ritual is definitely the right choice here. Hemophilia works because it’s your only source of extended condition duration, but if it wasn’t I’d also go with either weakening shroud or terror.
With wells and marks cd reduction I’d advise you to use the staff as a main weapon (as in rarely ever switch the weapon set), especially in pvp it’s just a million times better than the scepter.

The only thing that seems a little off to me is the rabid amulett. My guess is that precision does’t help this build as much as other stats could, so I’d go with carrion instead.

Staff as a main weapon allows for damage every……4-5 seconds. Thats a lot to put on for just mark of blood.
(in wvw sure, spvp no)

I’d go with another well but the only options after that are vulnerability and conditions to boons. Which is nice, but not better than base movement speed imo.
————

Rabid amulet + runes of undead = extra toughnes. If I rolled a hybrid(melee) I’d go with carrion and nightmare probably, but otherwise carrion doesn’t help anywhere near as much as rabid for condition users.
-Precision also gives + proc for earth runes, which are essential to a condition build.

The main warrior questions

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Posted by: Empiren.6401

Empiren.6401

their “immense strength” boils down to exactly 1 skill, Hundred Blades.

Agreed! 100 blades needs to be changed
As I’ve said, that’ll be happening in coming patches.

I think people REALLY overestimate the power of 100b. I did some calculations earlier to see just how powerful it is in relation to the GS auto attack.

100b has a total base damage of 4730 over the course of 3.5 seconds.
The GS auto attack chain has a total base damage of 1948 over 1.5 seconds.

Now since 3.5/1.5 = 2.33, you should be able to deal out 2.33 auto attack chains in the same time it takes to finish a 100b. Now, 1948(2.33) = about 4539. GS auto attacks should deal 4539 total base damage in the time it takes 100b to deal 4730. 4539/4730 = about 0.96 . This would mean that GS auto attack has 96% of 100b’s base damage while allowing you to move.

Now, I could be wrong and somebody check my calculations but doesnt seem like 100b is terribly OP :/

Its not. People just don’t realize that warriors can do a lot of damage if the target ever just sits there.

People go “omg i just got downed by 100b!” and really if you were knockdown’ed that much or just sitting there for that long then ANY class could effectively down you. Its just that people are so anti-melee that if it ever happens its a big shock.
-Also people don’t realize but 100b is combo’d with whirlwind, making the damage higher than realized. Its kind of sad people complain about 100b when there is just as good burst to be found in most every other profession.

Hosting GW2 Pride Parade Today (Anvil)

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Posted by: Empiren.6401

Empiren.6401

I need a guest invite to anvil rock. Im one of the top NA thief.

Oh sure. Self proclaimed.

GW2 is on front page of Twitch

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Posted by: Empiren.6401

Empiren.6401

right now it has 14 viewers more than smite (open beta game). sad, im going to rise his viewer count.

Smite is officially released lol.

What are the actual chances of Fused?

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Empiren.6401

Just wondering this since the patch has this in the store for the BLC.
-Kind of suspicious since its like…….more than a dollar per chest unlock.

(edited by Empiren.6401)

Is there no pride anymore in this game?

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Empiren.6401

lol aprlz fools on all u guys!

Was made on the 31st, invalid entry.

Necromancer: my opinion

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Posted by: Empiren.6401

Empiren.6401

Yeah, I went back to gw1 a few months back, was like “wow, this FEELS like a necromancer”

Eyepoker build.

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Posted by: Empiren.6401

Empiren.6401

I’d take dagger mastery over mark of evasion, especially since you have chilling darkness. The off-hand skills are slow enough to feel the difference and both quite useful defensively.

I’d also have sacrificed focused rituals for either weakening shroud or withering precision (I’ve never really compared these, but more weakness sounds good both for protection and having an extra condition for ‘target the weak’, since the dagger o/h skill only lasts about half its traited cooldown), but I see that you have only ranged weapons on. ;P

Still, you can make up for it somewhat by combo-ing with the staff.

Also, do you take locust sig into pvp? Is it useful there? I always found it nice in PVE but ended up ditching it the few times I went to pvp, because everyone is still faster than me anyway as necro, and the heal is so miserable that combined with losing the speed buff it usually makes the situation worse for me lol.

Uh yeah…….If i was running dagger MH I guess i’d pick up weakening. But wells + slow/freeze is the point of this. Also Enfeebling blood ds trait is nice, just not better than being able to use ground-targeting on wells.(also its mainly for melee counter).

You focused on the dagger offhand when its really only going to be used for enfeebling blood and on the offchance its blind. Its just more preferable than any of the other offhand because it lets me unload with scepter/dagger and use the staff for utility.
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Dagger mastery 15% c.d is pointless since won’t spend enough time in the weapon to get another EB off.
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No offense but you basically just said: I’d change your build to melee.
-Not the point of this build and quite honestly an inferior choice in pvp.

25% movement speed makes up a lot in pvp. I’m not a sit-and-tank every hit all the time and dodging gives me extra bleeds.

So it can be done.

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Posted by: Empiren.6401

Empiren.6401

Isn’t it 50 BB + 1 gold? I mean dang, really? For a skin?

Is there no pride anymore in this game?

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Empiren.6401

Cool story bro, wish I could believe you “one shot” with a staff ele though.

Let me teach you how to s/tPvP :)

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Empiren.6401

Just play kill shot like a mug CnD thief, but with bulls charge , point blank killshot then rifle butt them away with a volley afterwards

In hotjoins you can always hit an unsuspecting target with it. But the problem is that its not going to do ridiculous amounts of damage or anything.

You won’t get past 10k without a buff of some sorts.

Super/Fused weapons.

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Posted by: Empiren.6401

Empiren.6401

Had more fun with the funbox then I did in the entirety of gw2 pve excluding the fight with eye of Zhaiten :o.

If you don’t try it, I think you’re missing out on something you have paid for this time around.
Oh and fused weapons are from the gem store if I recall so…

Oh I very much enjoyed the super land or w/e.(still a massive grind for one skin when i got all 8 professions).

But I guess fused are going to be in the store later……..cus they aren’t now.

Super/Fused weapons.

in PvP

Posted by: Empiren.6401

Empiren.6401

Is there any way that we can make these pvp-skins for pvp rewards?

Would be incredibly lame if I had to grind some PVE to get a pvp skin.
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I understand from events like the christmas one, but this……really hoping it isn’t what i’m thinking it is.

Let me teach you how to s/tPvP :)

in Warrior

Posted by: Empiren.6401

Empiren.6401

Traits were kinda obvious hehe :P

and yea, highest damage so far was 17.937k On a ranger

and I honestly don’t know what to say, but in my personal experience, i’m have 0 diffuculty on tPvP, maybe it’s just my play style since im so used to running with glassy low survival builds

and @Empiren.6401 LB offers lots of AoE damage.

not trolling, if you want give the build a change, you will see the kind of damage it has! you won’t be disappointed, if not. it’s cool too

edit: update highest damage hit 18,842 mesmer, 0 bloodlust 13 might 10 vul, 100%-0

-_- I’ve tried dual range with warrior. Either way its a bad idea.

Anyone cc’s you or focuses you and your done. LB’s aoe is mediocre since its burn damage, and to be honest the entire idea is just better on rangers or thieves.
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I already made a sniper build, but just to re-iterate, its not going to be anything but a joke-burst build for warriors at range.
(also, killshot is so easy to dodge)

What does top scoring in hotjoin mean to you?

in PvP

Posted by: Empiren.6401

Empiren.6401

Generally speaking, its tagging, uncapping/team capping, and zerging that gets you the most personal glory.

Unless you are on khylo, then its the trebuchet. 3 per hit is ridiculous.

Current Spvp-situation

in PvP

Posted by: Empiren.6401

Empiren.6401

This is essentially why i LEFT WvW.

Why bother playing if I have to be lvl 80 in order to be up-to-par? I mean sure you CAN join sub-80, but you won’t have traits, gear, or anything that makes a lvl 80 superior by miles.

I mean even if you own a level 80 weapon, in wvw, you can’t use it till you are actually 80. Meaning I’m at a 100% disadvantage to someone actually level 80.
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Pvp gear per rank would just end up like in wow, horrible inbalance and people who already have the gear slaughtering those that don’t.

Imagine if a rank 50+ got a gear bonus on top of all that playtime. Hell even my puny little wolf rank would allow me to completely squash anyone else.

Why wars have so much % damage traits?

in Warrior

Posted by: Empiren.6401

Empiren.6401

How is this fair? Can other classes get even 20% more damage on anything?

Bolt to the Heart

I’ll do you one better:
http://wiki.guildwars2.com/wiki/Executioner

B-B-But personal glory matters!

in PvP

Posted by: Empiren.6401

Empiren.6401

In my opinion it should be something like 150 points for losing team and 300 points for winners. How many times I saw 2 people capping one point… these points produce too many greedy noobs.

Should be like 500 for wins, nothing for loss. Solves my problems, people will learn to play right quick.

Laurels

in PvP

Posted by: Empiren.6401

Empiren.6401

People complaining because rank 1 are playing. Well, I’ll tell you a secret.

You want the game to grow right? Then you will want to see rank 1.
If you dont see new people around, the game will eventually die.

So do your best to help them and dont flame because you lost invisible rating

People aren’t complaining that rank 1 are in spvp, but that they que up for tpvp. Its a big difference because at rank 1 odds are extremely high that you don’t even know what the map looks like, what buffs do what, and the point of game mode.

I don’t mind low ranks in hotjoins, its fine either way. But in tournies? Thats just bringing down the team most of the time.
(Can’t tell you how many times I’ve played solo que or had 4 out of 5 for que and the one low rank just runs around asking “what do i do? What does this do? I died 5v1 right by their spawn, you should have helped me!”
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But its not like we are asking that they can’t enter tournament, just that they enter when they at least probably know a little bit more about the game.

Let me teach you how to s/tPvP :)

in Warrior

Posted by: Empiren.6401

Empiren.6401

:/ Single target damage thats less than other classes.

I’ll pass.

Why wars have so much % damage traits?

in Warrior

Posted by: Empiren.6401

Empiren.6401

There is 12% from full adrenaline 10% on bleeding targets 3% if endurance not full 10% GS 5% dual wielding and up to 18% !!! from 9 boons. You group with a guardian and you can realistically have 50% bonus damage just from traits for several seconds.

How is this fair? Can other classes get even 20% more damage on anything?

Oh and have you seen those coefficients on weapon skills?

And they buff banners… So is Anet OK with this? Are they not nerfing warriors because they think this will greatly impact their PvP performance?

Pffft, this is hilarious.

12% Full adrenaline. And?
10% on bleeding, yeah good luck on that.
10% GS, again, any other class has this, but gs I wouldn’t say is the 100% end-all PVE weapon.
5% from dual wielding? Check any other class.
18% from boons: Yeah…..why bother, might stacking>boons damage.
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How is this fair? Huh? You added half of these as if they relate to each other. How are you gonna take bleeding + gs + boons + dual wielding?

Sorry, but your complaints don’t make sense given the reality of the equips.
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Also, lol @ complaining about % damage and just forgetting banners.

Laurels

in PvP

Posted by: Empiren.6401

Empiren.6401

Once those R1s play a few rounds in tPVP and lose, you won’t see them again since the system will start matching them with players of equal skill. Before it can figure out their skill it needs to match them with both high and low skill players to determine where they fit in. It will work itself out in about a week.

Uh….pretty sure this isn’t the case in GW2, Now in any other game, sure.

I’ve been matched with lvl 40’s and lvl 1’s all the same regardless. I’ve had pro’s with complete and utter novices.
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I’m convinced tournies don’t have any form of balance matchmaking.

B-B-But personal glory matters!

in PvP

Posted by: Empiren.6401

Empiren.6401

exactly, also ppl should get no glory when they loose so they might actually start kittening trying instead of zergin from 1 point to the next. But good luck getting any logic into this dev teams brain.

Then you’ll be punishing solo players for the failure of their team. With all its deficiencies, the current method seems to be the best among the bad point systems.

Hey have solo players que with solo players, problem solved.

Team games should reward wins, not losses.