Showing Posts For Empiren.6401:

Is warrior still awful?

in Warrior

Posted by: Empiren.6401

Empiren.6401

In spvp, is warrior still below the lowest tier? I saw the patch notes, doesn’t look like much. (burst cooldown/use is nice, but eh).

Yet another SotG w/o any mention of Brawn

in PvP

Posted by: Empiren.6401

Empiren.6401

Again, there isn’t a point to this thread.

Anet would have to be blind to miss this, they just don’t care. This same thread has been done probably over 50 times now in the warrior forums.

Nope, anet doesn’t care. and “soon” for anet is 2-3months out for simple changes. It astounds me how stuff like this takes ridiculously long, yet other devs can always change it within a month.

Yet another SotG w/o any mention of Brawn

in PvP

Posted by: Empiren.6401

Empiren.6401

Going by ArenaNet’s trends, it is obvious that the change to Brawn from 30% down to 3% was a temporary solution to the warrior’s high damage during beta. They just haven’t gotten around to finding a more permanent solution.

That’s just how Anet deals with things. First implement the fundamentals, then later smooth out the edges. Just like the matchmaking system, leaderboards, and tournament system – the main idea is implemented first, and then over time it gets streamlined.

“Temporary”

Obviously that word stretches a lot longer to you than it does to me.
———————————-

Its not “streamlined”, its forgotten.

April SotG CliffNotes

in PvP

Posted by: Empiren.6401

Empiren.6401

Warrior will still be the lowest tier with anet’s half-done patches, and necromancer minion AI is still gonna be bugged??

-PASS-

I’ll see you next month anet, I got better games to play.

Yet another SotG w/o any mention of Brawn

in PvP

Posted by: Empiren.6401

Empiren.6401



Burst skills are the F1 ability
—————————————————————————
——————————————————————————————————————————-

3% damage? Heck, you can get that from 10 points in tactics per boon.

It needs to be re-worked, personally 30% more damage wouldn’t be as bad as people think. You’d need to build as a glass cannon anyway for it to work, and you’d only be killing other glass cannons.

Compared to other classes that already have well over the burst warriors do with our burst skill.(+utility), its almost silly that people fear 30% damage on ONE skill(which is usually very easy to dodge).

Oh noes, killshot or eviscerate does 30% more damage!? rolls LOL NEVER MIND.

Any plans to have warrior stop sucking?

in PvP

Posted by: Empiren.6401

Empiren.6401

The problem here is that warrior is below average and people don’t want to admit that.

Listen, you can do “alright” as a warrior. If you are carried, you can be doing “ok”. But compare warrior to any other class and it just fails. hard.

Warrior is the equivalent to a higher hp PVE mob in spvp. Its a joke, and should be treated as such. I can’t remember the last time where if I came in with an outside shot in spvp the warrior didn’t die. Easy to chase, easy to cc, incredibly vulnerable to conditions, and not really that great at taking damage comparison wise.

Oh and Lol @ silent, yeah rank 29 and ranked 410 in overrall wins? Dang spvp must really be dead.

rifle vs current LB

in Warrior

Posted by: Empiren.6401

Empiren.6401

Both are pretty awful. Rifle has a nice burst damage but pays heavily for it. Longbow is more useful on its skills with its cc/dots, but its pretty weak.

Why roll LB or Rifle? Just go ranger.

What I want to see removed from Warriors

in PvP

Posted by: Empiren.6401

Empiren.6401

Might as well remove them. Anet already made them the “forsaken” pvp class.

Will my minions start attacking on the 30th?

in Necromancer

Posted by: Empiren.6401

Empiren.6401

@Bas do you even realize how silly you sound? Empirical evidence? Oh that’s a laugh. I find it hard for me to even take your stuff seriously when you go on and on without providing a lick of proof. Hell, even in your minion ai video it even shows you mutiple times where your minions just stand there.

Fact remains that you can play any small or large amount of time, the minions are still broken.

They aren’t horrifying broken no, but they don’t work enough times to be useful. So please, get over yourself and your “empirical evidence”(when you posted none), and realize that this is a problem still.

Your constant ego-boosting isn’t helping btw.

Punishment for leavers

in PvP

Posted by: Empiren.6401

Empiren.6401

I don’t think that 4 players should be able to ruin everything for the other one.
If he doesn’t want to pvp then he has no obligation to you or the community to stay in the match.

Except he queued for it, therefore he accepted an obligation to play with the other 4.

Necromancer : Should they start with full LF?

in PvP

Posted by: Empiren.6401

Empiren.6401

Half LF would be fine. Full, eh. I never have trouble with a necro in DS in the first place but w/e.

[Longbow tPvP] Yoshioka’s guide to: Calamity

in Warrior

Posted by: Empiren.6401

Empiren.6401

Oh a bad range spec. Yeah, I’ll just sit here and laugh when any other class destroys you with a tiny amount of cc.

Nerf Warrior Damage.

in Warrior

Posted by: Empiren.6401

Empiren.6401

PLEASE NERF HUNDRED BLADES

Because its hardly a threat.

Healing Skill (PvP)

in Warrior

Posted by: Empiren.6401

Empiren.6401

400 HPS would be overpowered Dae, there would be no reason to run any of the other heals because even with reduced CD it’s about 70 HPS more than Healing Surge.

I do think that it needs to be increased to about 250 and give 5 seconds of Regeneration on use

Mending just needs to be a stronger heal, say 6500

Healing Surge would come out with about 20 points more HPS but it would allow stronger heals for builds that use Adrenaline more often

Uh……..400hps isn’t going to be ridiculously much. Any class that specializes in heals can easily break 1k hps. Considering shouts heal for small amounts on us, its not that much of a gamebreaker.

(Ele, guardian, necro, stealth thief to some extent, engineer, ranger).

Will my minions start attacking on the 30th?

in Necromancer

Posted by: Empiren.6401

Empiren.6401

Yeah bas, problem is that I played 30 minutes and in that span half my minions stopped attacking in at least 6 different occasions(fights)>

Be it large or small, the pool size of testing really doesn’t matter. If it doesn’t work consistently all the time, its broken. Its the same for any skill or any attack, if it does not act the same way every time, it cannot be relied upon.
—————————————————-

Also lol @ “It’s not a Minion issue, it’s Arenanet’s coding for NPC AI.” Yeah, well minions fall under that category so it is a minion issue.

Will my minions start attacking on the 30th?

in Necromancer

Posted by: Empiren.6401

Empiren.6401

Lets go try minions out in HotM……Still broken. The aggro fails about 1/3 of the time leaving you with 2-3 minions just standing there.

@Bas I got like 1k of pvp on necro, please, the minion ai is horrible. Its nice that you think 2x attacks solve it, but its not consistent and if its not consistent then its broken.
————————————

This month: http://www.youtube.com/watch?v=1jXb1ck3vts

You got 1k of pvp as an MM. I have 500 as an MM. You have 1k as what a conditionmancer, and that makes you an expert on MM?

Minion AI is the same as every other NPC AI. 2 single auto attacks is the key. Whether that is an intelligent way to play or not is not the question. The question was how do I get them to attack. I don’t like that it works that way, but that’s the way it works.

Your logic baffles me. Playing more matches as a MM defeats the reality of the situation? I’m sorry, but when was your made up internet ego more relevant to the topic than actual problem at hand? When did this become “I played X amount more than you so the problem isn’t there”?

Minions don’t always attack on 2 auto attacks, or at all in some cases. It isn’t user error, sadly, as much as I wish it was. Minions still have the same old problems as they did months ago, no fix, nothing. This isn’t even a spvp problem, its pve as well. It baffles me how arenanet misses this constantly.

Will my minions start attacking on the 30th?

in Necromancer

Posted by: Empiren.6401

Empiren.6401

Lets go try minions out in HotM……Still broken. The aggro fails about 1/3 of the time leaving you with 2-3 minions just standing there.

@Bas I got like 1k of pvp on necro, please, the minion ai is horrible. Its nice that you think 2x attacks solve it, but its not consistent and if its not consistent then its broken.
————————————

This month: http://www.youtube.com/watch?v=1jXb1ck3vts

Farm everywhere (suggestion inside)

in PvP

Posted by: Empiren.6401

Empiren.6401

Note: Glory is not Rank. Rank is about 3/4 of your glory per match if not less.

Oh look leaderboards.

in PvP

Posted by: Empiren.6401

Empiren.6401

Can’t view myself to stroke my ego.

Nope, don’t care.
—————————

Oh wait, forgot this: Gasmask should be below Legendary in rank. Simple math here.

Ode to the State of the Game

in PvP

Posted by: Empiren.6401

Empiren.6401

This was brilliant.

Downed states going to be fixed?

in PvP

Posted by: Empiren.6401

Empiren.6401

no it shouldnt, its a part of game, downed player isnt dead player, get over it or go play something else…

This is what most players chose to do. It is frankly unfathomable that downed state is part of the game.

Its a pve mechanic. Much like borderlands or such its just a shortcut so that you don’t have to walk all the way back to kill X mob who was at 5-10% hp. But its put in pvp and has very little to do with it.

Necromancer: my opinion

in Necromancer

Posted by: Empiren.6401

Empiren.6401

Basically:

The necro is not fun as an attrition class.
The necro is not fun as a minion class.
The necro has a small amount of unique skills
The necro’s deathshroud is uninspired and awful
——————————-

Yup I agree with all this.

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Ah, well I was talking more about the cata-lich days. Mist I am not familiar with the current arena meta, but warriors aren’t in that state now, they were I believe in the PTR before mist(sorry i dropped wow after I hit 90 cus it bored me)
-Blizzard has at least some balance. To the point where numbers are the main balance issues and their skills all work for the majority.

Anet……anet just puts a very odd pvp system and balances it to pve standards. Terra, i understand, Guild wars is completely baffling me daily how the system is so obviously pvp oriented but always balanced for pve.
——————————-

The problem is that warriors are mainly 1v1. That being said their 1v1 capabilities aren’t the greatest.

I’m sure that a great warrior can still win in a duel, but in team fights warriors are the easiest targets. No real cc removal, lowest sustained in the game for pvp, and quite honestly not that hard to kite since they almost have to run directly towards you like some PVE mob.(not to mention most of their “gap closers” can fail at the last step. Can’t tell you how many times rush or bulls rush fail at the last foot).

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Boons / Conditions, how they works, broken.

Warriors have traits about cripple/chilled/immobilize but there is no point in dispelling something that will be back 0.5 sec later. Just need immunity to movement alteration thru some traits/skills.

The +10% bonus ms while using melee weapons is ridiculous, buff it for 20%.

25% to match signets. But yeah, being able to re-apply cripple or chilled is pretty ridiculous for most classes.
———————

In my honest opinion our melee range should be 240. Its kind of silly to have 1/10 of the range of other classes and still expect our slightly higher burst to ever win out in a team fight.

no sotg this month?

in PvP

Posted by: Empiren.6401

Empiren.6401

Last SOTG

Nothin on quickness nerfs. Why bother honestly. Thank god those quaggans sound realistic though.

Downed states going to be fixed?

in PvP

Posted by: Empiren.6401

Empiren.6401

Downed state is part of strategy, and if you got a downed player and still own the point and it was 1v1, if the team that has the point gets another player there its because they smart team and keeping/holding there points. Then by that time the guardian will be back and hold that point for longer.

You need to adjust your team to take out that point, don’t expect to 1v1 and quickly take out a point from somebody bunkering it, that’s when you gotta play the number games if you really want it.

As for stealth, it doesn’t contest point when your in stealth. If your trying to down a thief you gotta play them to realize what there options are in downed state, they can only move right away and like 7 seconds later they can stealth if you haven’t downed them, if you go for finisher right away and then they move and go for it again you will down them. If you didn’t get that off, you mine as well just dps them to death.

And for ele hes in mist form for like 3 seconds or so, durning that time it lets you get some points towards capping or neutralizing. Then theres nothing else he can do to prevent you from downing him. The ele has to be stupid to mist form off the point, because he will just be downed until you cap and then he will get finished. And I noticed the longer your downed the better chance for longer respawn time as well.

Now thing I really hate is playing with newbies that don’t know warrior downed state and say warrior and you are downed, you newbie tries to dps him for awhile then goes for finisher and he pops back up and kills you being downed and then kills that newbie. Warriors got a pretty good downed state, at least they come back to life and burst dps some people then officially die.

Then you got necromancer downed state, that’s one that cant be avoided unless you got some trait or boon that is immune to fear.

Guardian has a knockback.

Engineer has a finisher breaker and if your a lil slow it has a knockdown as well. Heck if its 1v1 engineer will be downed for awhile unless you got stability to avoid him dragging you.

I don’t know about ranger but I’ve seen them knock me down as well, plus I hear something about pet rezzing you, that sounds pretty cheap itself.

Every class has a decent down state its well balanced right now, each one has a knockdown or get back up or something. And if you just hate being knocked down, either get immune to knockdown utility or haste to do a speedy finisher.

Thanks for writing a paragraph and missing the point.

Downed state effects point capture and it should not. I use ele and thief as the primary example because their downed state prolongs the contested point regardless of player skill

Again, to point this out because you didn’t read what i posted:

Downed state contests the point and it should not do that

Not “this profession has an OP down state”.

No, Downed state IN GENERAL contest the point, it should not.
-Also: rally in pv kitten tupid. But thats another topic.
—————————-

Again, read before posting.

(edited by Moderator)

Downed states going to be fixed?

in PvP

Posted by: Empiren.6401

Empiren.6401

Just so you know, while in mist form it doesn’t count you as on the point so the enemy is getting points towards capture while ele is in mist form. This is how it is with any invulnerable skill.

I find downed state on point part of strategy, you have to hold it as long as you can, you do whatever you have to do.

That isn’t the problem. The problem is that it takes another 10-15 seconds of downing an already downed player who can sit on the point. Its not that I can’t damage them, its that it contest the point with no way to counter it
———————————————-

If you’d play tpvp you’d realize how broken this is. After downing a bunker only to have him remain on the point regardless of any action the player could take to prevent that.
———————-

Again, downed state SHOULD NOT CONTEST THE POINT.

ele and thief are 2 profession with lowest hp, ofc they need just a lil bit more mobility/survival oriented downed state…

as devs said, you must look at it from a team view, not from your own selfish view… from team view, thief and ele are useless in downed state, they just can evade 1 stomp and get a bit away from that place… but engineer got pull, which can save him or even his mate, next is aoe pushback, very good for team if you last on ground long enough… guardian even better, aoe pushback imediately after downed… etc… this is team game, not 1v1, some downed states are better then other in one aspect, but not in another aspect…

Actually this is the team view. If you play tpvp you’d realize how utterly broken it is when an ele sits on a point after its downed, especially annoying when he can just sit there till his teamates come help after and you couldn’t fully cap the point.

Again, shouldn’t contest the point. I have no problem with mist form, its that it hinder competitive play.

(edited by Empiren.6401)

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Warrior has insane burst damage. Play with a hammer and axe/shield. Get the trait in Arms that gives you +50% crit chance when foe is stunned.

Shield bash (1 second stun) + full adrenaline Eviserate = 6k+
Hammer full adrenaline Earthshaker (2 second stun) + 3 hit auto attack = 10k+

Warriors can be wrecking balls.

Pfft you actually think thats burst? Seriously, try out thief or mesmer.

(just gonna compare a bit)

Thief unload 4-5k each. HS: 6k low health
———————
But hey, 10k if they don’t have a stunbreaker!

You’re forgetting a key factor about thieves..their health pool is almost half of that of a zerker warrior.

I get 10k+ eviscerates on level 80’s while having a larger health pool than everyone. If I have full adrenaline and I find a target I can down him before he gets up from the Bulls Charge knockdown. If I don’t have full adrenaline I can pretty much CC the person until I do.

-_- sigh wvw crit chance/crit damage. Still not getting it.

Larger health =/= a better chance at surviving. Maybe against a condition build, but not burst.
————————-

This is a common mistake but its always present. Ele’s have usually half our max hp, yet they can survive indefinitely, why is that? Because having 5k extra HP lets us take 1-3 more hits, not a big deal when range can consistently hit the warrior regardless of actions taken.
—————————————————-

Its nice that you think 10k crits make a class good, but its not like the other professions can’t put out sustained equal to that.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Did they fix illusion of life today?

Still have to stay offline of another month, so hopefully some tweaks will be made by then.

But empiren is right. To play warrior at a high level you had to be in the 1%… and really the quality of a roaming (using the term loosly) warrior build at this level is directly proportional to the damage output. (With the exception of leg specialist IMO).

And as I’ve said again and again since the nerf, for top warriors this wasn’t a nerf to bull rush frenzy! No decent player should ever get hit by that if they see the warrior approach! It’s like getting hit by rtl updraft…

That said I disagree with disc being underpowered, even with the 3% burst. It’s a very underrated tree even by experienced GS warriors.

Disc isn’t underpowered, its just annoying to have tree you pretty much have to spec into give you minimal returns on its secondary. No other class has this problem with that.
——————-

Frenzy takes 50% more damage still so its pretty much useless in a team fight.

(edited by Empiren.6401)

Warrior Bugs Thread

in Warrior

Posted by: Empiren.6401

Empiren.6401

Bulls rush taking another second to hit a person within melee range is a pain.
(it stops JUST before melee range and then hits them)
GS auto attack does not initiate within range, you must press it.

Whirlwind has a funky targeting on first click.

Auto-target(non-player controlled targeting) effects rush pretty heavily when you try to escape and it just targets someone you could not have possibly clicked.

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Staff for aoe nuke. And yes, staff is better than LB.

And Rifle, which is why both of Warrior’s ranged weapons also need improvement.

Well rifle is primarily single target. In spvp it lacks the crit damage and to be honest its not too bad of a weapon if used for secondary.

Downed states going to be fixed?

in PvP

Posted by: Empiren.6401

Empiren.6401

Kind of bothered by this.

As a thief or ele. Now, regardless of your talent or ability to play, they can contest the point for a good bit longer with tele/mist. Also its unstoppable, nothing you can do will stop these actions from taking place.

As a warrior: Vengeance has a ungodly low proc. I hit it maybe 1 out of 10 times on average. Secondly, if you don’t hit that proc you just stand around and wait to die. Its so stupid.(Personally I believe if you down a person you should either refresh the timer or hit the proc. pvp only though).

As a mesmer: Generally this only comes to play in khylo, but you can teleport a couple floors and essentially 600 straight through several walls. At times its just silly.

Necro: Shouldn’t life drain eventually regen me to full health instead of making it tick slightly slower?
————————————

Damage is also very odd. I mean 1-2k auto attacks? Heck, thats more than your normal AA on some classes. Down state shouldn’t be a “let me do 80% dmg now” state, it should leave you in a state where you can’t pull off that much damage but are stuggling to survive.
————————————————

In general downed states should not contest the point. That would solve a lot of ele/thief problems of extra-bunkering after downed. Rally should be trait-only for pvp. Its so ridiculous because this turns the tide of the battle AFTER people have already been downed.

(edited by Empiren.6401)

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

You really can’t think outside of the box..

Its not “thinking outside the box”. Its you giving a horrible build, saying its good, then saying “warriors are ok” when anyone who pvp’s KNOWS that they aren’t.

-_-
———————
Btw yeah, that build you posted is awful lol, no offense but thats so uncreative.

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Well that and they aren’t any better than another proffesion’s alternative.

Is my Elementalist’s alternative the ranged weapon (staff) or the melee one (dagger/dagger)? Who are you to determine what is or isn’t the alternative? Warrior should also be a great ranged class.

Staff for aoe nuke. And yes, staff is better than LB.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Try running 20/0/30/0/20 (berserker power, slashing, turtle, last stand, spiked armor, signet mastery, mobile strikes)
Berserker amulet, soldier jewel, lyssa runes
Axe (accuracy) / shield (hydromancy), GS (accuracy)
healing surge, balanced stance, stamina, endure pain, signet of rage

If you know how to dodge, this build will take you places.

Pfft, oh wow. Didn’t realize you couldn’t build either.

Half-offense, half-defense, and you don’t even utilize lyssa’s boons. Really man,
————————————

Its 20/20/0/10/20 for lyssa berserker. (fire runes of course).

Taking some half-done toughness isn’t going to help you at all.
——————————————-

Now I see why you think warriors are fine, you don’t know how to play them.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Let’s face it, it was a kittenty 3 button build. When I want play warrior, i want to utilize all my weapon skills and all my utilities and not press 3 buttons then wait 60 seconds.

Spvp is kinda in the kittenter for the warrior, but wvw is fine at the moment. We aren’t top tier there, but i’d put us at a decent top 3-4 class at least. That’s because warriors scale incredibly well with stats and we have some good food available. We will see next patch(es) if anet will start to change some of the warrior skills to suit a purposeful play more.

Oh I’m sorry, you think it was 3 button build? Oh……i forget.

Yeah I tend to forget pve/wvw players don’t realize that in spvp the crit damage/chance isn’t as high.
————————-
Warriors are in the lowest tier for spvp. I’m not joking, i’m not being pessimistic, they are dead last and that has been the case for many months and many patches.

Its not just this last patch, every patch tends to just overlook us and buff our PVE attributes when we already are top-dogs.
—————————

Also a 3 button class? Again, in wvw, sure. But so are a lot of builds on a lot of professions. In spvp? No. tpvp? Good luck getting that glichy bulls rush to work in the first place.

Its like you go “it shouldn’t be a three button class” and then don’t realize that we have NO alternatives after that was taken away.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Today’s patch was something with exploit, I thought you were referring to 3/26’s update.

Nah. 3/26 was a warrior nerf.

Nerfing the lowest tier profession, cmon anet, thats just low.

I’m actually ok with the patch. Yes, we are weaker now, but haste was a broken ability not just for warriors, but even more for thiefs and rangers. At least by killing the gimmick bullsrush frenzy build, we can see some real changes coming to warriors (hopefully..).

You must be joking. You think that changes will happen because they broke our only viable build?

Yeah, thats how it works. Break class and then leave it for months then buff it.

Oh wait, this is Anet logic. stares are we gonna be the next ele? shrugs eh, its like anet just absolutely HATES us though. They consistently ignore us and then do a 180 and nerf frenzy which primarily effects warriors the most.

This wasn’t in SoTG adn we were already dead last.
—————————————————

TL:DR If your fine with it cool, but for those of us who play warrior, its not.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Today’s patch was something with exploit, I thought you were referring to 3/26’s update.

Nah. 3/26 was a warrior nerf.

Nerfing the lowest tier profession, cmon anet, thats just low.

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

10 days late =\, maybe you’ll be back to say the same thing again 3 weeks from now =P

Todays patch?

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Just out of curiosity, why don’t you consider Rifle and Longbow ‘core’ Warrior weapons? I thought they were pretty useful for their niche, and the Warrior is the master of WEAPONS, not just melee weapons.

A combination of GW1 mentality combined with the cliches of the definition “Warrior” in RPG games. All of the classes have ranged and melee capabilities in some form or another.

Well that and they aren’t any better than another proffesion’s alternative.
————————————————

Oh hey a patch.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Still have 3% Damage in discipline and 50% damage taken in frenzy.

Wellp maybe next month.

Warrior Opinion Share Area

in Warrior

Posted by: Empiren.6401

Empiren.6401

Ugh, these builds are just awful. They fall flat in comparison to any range class. Sorry, not today.

Mine?

Well, firstly, thanks for not being to forward and caring about my feelings.

Secondly: You’re dead wrong. ^^’

The double longbow build? Yeah……. I’m not only sure its a horrible build, I’m 100% positive.

As far as point-nuking goes, there are other better builds on most other professions(staff ele or necro for example)
—————————————-

Btw: Your condition AoE is fire, meaning it doesn’t stack damage but duration.

http://gw2.hazno.net/

Low tick damage, gonna take you an awfully long while.

Are you serious right now? Do you really think I don’t know how the Conditions work in this game?….

Besides the build dealing AoE-Burning every 8 Seconds for up to 14 Seconds with max ticks and +40% Burning Duration in total, which equals about 8k in AoE-Condition-DMG, the build is also very resistent against Condition-Removal, because the ticks that apply burning are so frequent.

I don’t know how good your are and if it’s even remotely adequate to discuss with you, but if you take this game seriously, I’d highly encourage you to test out as many builds as possible. At least you could do it if you plan on commenting on the build that vehemently.

Something you’ll find out, duration past a certain point doesn’t mean anything. Unless the people you are playing have absolutely no condition removal or heals, then yes, your entire build is bad.
—————————————-

Now just to point this out because you seem to not get the damage part. 500 damage per second.(think how long that will take)

Which is less than 5 stacks of bleeds and extremely easy to tank.. Also, you are relying on longbow only cooldowns. Anyone can just run up to you and you lose by default because the longbow is meant for support.
——

Also, 1 remove condition deletes all your duration stacks. Duration stacking damage is meant for bleeds/confusion so that you can get higher amounts of stacks and therefore do more per tick. You should have gone condition damage and btw, its still an awful build because the only thing you’ll do decent is aoe nuking and that can STILL be done on other classes better.

Warrior Opinion Share Area

in Warrior

Posted by: Empiren.6401

Empiren.6401

Ugh, these builds are just awful. They fall flat in comparison to any range class. Sorry, not today.

Mine?

Well, firstly, thanks for not being to forward and caring about my feelings.

Secondly: You’re dead wrong. ^^’

The double longbow build? Yeah……. I’m not only sure its a horrible build, I’m 100% positive.

As far as point-nuking goes, there are other better builds on most other professions(staff ele or necro for example)
—————————————-

Btw: Your condition AoE is fire, meaning it doesn’t stack damage but duration.

http://gw2.hazno.net/

Low tick damage, gonna take you an awfully long while.

(edited by Empiren.6401)

PvP Legendary Weapons

in PvP

Posted by: Empiren.6401

Empiren.6401

I was just thinking how cool it would be if, once you hit rank 80 in sPvP, you could start crafting a Legendary weapon for PvP. What are you thoughts?

Hit rank 80?

-Seriously, do the math, by the time you do GW5 will be out.

Warrior Opinion Share Area

in Warrior

Posted by: Empiren.6401

Empiren.6401

Ugh, these builds are just awful. They fall flat in comparison to any range class. Sorry, not today.

Leaderboards... for real this time

in PvP

Posted by: Empiren.6401

Empiren.6401

:(

I don’t even care about leaderboards but really anet, invisible? Are you TRYING to lose money here?

ANet, take a serious look at rangers please.

in PvP

Posted by: Empiren.6401

Empiren.6401

Underwater healing>1v1 bunker ranger.

Sorry, I just don’t care when other classes can do its job better in mist.

Why do you still play the Warrior?

in Warrior

Posted by: Empiren.6401

Empiren.6401

Because I like heavy armor and I despise guardians.

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

Thief can miss too, love to guess right and dodge all his damage.
Mesmer is easy to dodge too.

Landing a burst depends on your skill. It might be harder for some classes, but if a warrior hits, the enemy gets downed. That is why it is harder to hit. High risk/high gain.

I can compare too:
-backstab thief: backstab 2.2k/cloak and dagger 1.8k/heartseeker 1.7k
-warrior 100b: 1.7k-2k (x8)

Both full zerker on my tank warrior. You see, 1 warrior skill outdamages everything a thief has.

Uh……… what? I’m sorry but your damage numbers are just silly.

You think backstab goes for 2.2k? Heartseeker under 2k?

Sorry but base values vs implementation. Thief can take power/crit/crit damage in their tree(all 30) we can’t. They also have Executioner, 20% dmg. under 50% hp among other things.
—————————————————

Not saying thief is better than warrior or such but you are basing it off of base damage on a multi-hit strike that plants you in one spot. Not only that, the length it takes you could pull off several of those you mentioned.

Kind of unrealistic don’tcha think?

[Warrior] This class is already dead.

in Warrior

Posted by: Empiren.6401

Empiren.6401

y’r all doing it wrong…
use sword-axe for flurry(immobilize)+whirling axe. sword 2 is gap closer get some bull rush or something and greatsword no. 5 rush. You don’t even need a speedbuff.

Also the signet of rage gives decent swiftness for a long period of time. so you don’t need the passive speedbuff.

Flurry is unreliable in my opinion. It works in lower tier WvWvW but.. yea…
What you say about SoR and swiftness is definitely correct though.
There is no need for passive speed buffs as long as you utilize SoR correctly.

If anyone wants to argue that you need more than 30s of swiftness… let’s be brutally honest with ourselves… if a fight lasts more than 30s with a warrior…
A) The warrior and the opponent both suck
B) The opponent is a warrior as well
C) Wha….?

Assuming these are minor skirmishes

Boon rip, and……… done.