My problem with sword three isn’t the damage, its the lack of evade and how suddenly worthless it becomes when fighting mesmers, minion masters, spirit weapon guards, turret engies, or anything with stability that’s near something else and can’t be pulled with sword 5 (or summons adds while being immune to CC, in the case of many champions/elites/veterans).
You got #4 on sword for 2s block and you probably run shiro for swords so you can use Utility #1 to break stun, remove condis (some), get 3/4th sec evade + get back 50% endurance, enough for 1 dodge.
If you are worried about stability use Dismantle Defenses iirc name GM trait.
Dismantle defenses + sword 5 will cancel out 2 stacks of stability, whereas most stability skills give you 3-5 stacks of stability, which means you need 2-3 CC’s before you can remove someone from a group of anything… and that still doesn’t answer CC immune veterans, champions, legendary mobs, or anything that can’t be pulled and is near another target/summons adds.
You literally need a target that is alone to “do enough damage” with sword 3.
Summon turrets at initiation of a fight versus revenant and pop stability. Summon clones and a phantasm and simply keep them up while dpsing. Have a spirit weapon up. Use a ranger spirit or just have your pet next to you. Have a minion or for literally no problems, have 2/3+. Use stealth. Use an elemental summon. If you did get pulled out of a group, use blink/shadow step/teleport/rush/whirling blade/any leaps (if accessible) to move back into it.
Any of those instantly makes sword skill three’s damage lulzy, because even at max output cause half your damage now goes to the wrong target just due to its mechanics… and Half of these are a natural function/requirement of the most common PvP builds.
…and that’s before the target uses ANY crowd control skill during the duration of sword 3 (which is why it should have an evade if its going to mechanically function the way it does). Use daze. Use stun. Use taunt. Use launch. Use push-back. Use knockdown. Use pull. Use fear.
…AND that’s before the target does the most obvious thing and uses dodge, block, invulnerable, evade, or has protection up with all of the above. (or is a bunker)
Damage isn’t sword three’s problem, Mechanics is sword three’s problem.
(And that’s before we start discussing anything about all the energy you just used to get off that burst you’re not going to land on its intended target.)
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My problem with sword three isn’t the damage, its the lack of evade and how suddenly worthless it becomes when fighting mesmers, minion masters, spirit weapon guards, turret engies, or anything with stability that’s near something else and can’t be pulled with sword 5 (or summons adds while being immune to CC, in the case of many champions/elites/veterans).
Fractal Skins (silver first then the gold ones when I go from 50 to 100) then the new legendaries.
Won’t get anything from melee staff I don’t already have. 1200 staff or rifle.
Should I like.. not log in? ;x
It probably doesn’t matter, but I’d still say no just in case.
- Living Story Season 2 chapters locked.
- All collections reset.
- Dry Top & The Silverwastes achievement categories reset
- Living Story Season 2 achievements reset & locked (presumably because the chapters are locked too)
- Training tab shows untrained skill despite being unlocked and accessible.
- Mail carriers that i have unlocked are locked now.
https://www.reddit.com/r/Guildwars2/comments/3ewwyn/patch_bug_thread_28th_of_july_2015/
All that happened to my account and who knows what else have been reseted that i didn’t find out yet..
I found another one: PVP reward track progress reset.
WTF Anet?
Just ….
Lolwut. I mained a derv in GW1, and they were overshadowed by Warriors in almost all modes (outside of niche uses running, where D/A has always been amazing.) In fact, Assassins, Warriors and Rangers could all use the scythe (Dervish primary weapon) better than the Dervish could! Assassins got Critical Strikes to gain ridiculous damage from the scythe, Warriors got Strength for +armor penetration, and Rangers got Expertise to spam scythe skills faster.
Here are the update notes for the big Dervish overhaul from way back when:
http://wiki.guildwars.com/wiki/Feedback:Developer_updates/20110217
“We noticed, however, that this weapon enjoys much more popularity in classes other than Dervish, due to its high critical damage and the high bonus damage from skills. When professions like Assassin or Warrior use the scythe, they can use their primary attributes to get much more damage out of it than a primary Dervish. Similarly, Rangers wielding scythes can use attack skills more frequently due to Expertise. "
….Lol
Even after the initial big nerf to the Dervish, it took Anet years to rework the profession with Flash Enchantments and adrenaline skills, and even after those changes Warriors were still kings of PvE.
Warrior has always been and will always be Anet’s golden child, because it is such an easy class to pick up and win with.
I logged in to agree with this cause it’s so accurate. Dervish was no where near as good as good as we’re pretending it was in GW1. Heck the best part of dervish was using it to get ran halfway around the world or as secondary for scythe abuse and earth skills on enchantment heavy builds which gave you damage mitigation to lulz at things trying to kill you while destroying whatever you were fighting. …Like earth elementalist/dervish or the 500 variations of this lulzy bullcrap that showed up to half your fort aspenwood or alliance battles.
In all seriousness, you probably won’t have a problem. Revanent doesn’t have banners, phalanx strength, 5 second weapon swapping (with insanely low cool-down to damage output ratio), eviscerate/adrenaline skills etc…
And hey if you are displaced… just transfer all your account bound ascended gear and armor to Revanent since it uses half the same weapons and heavy armor anyway, and change the stats in the mystic forge.
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It’s as if ArenaNet were trying to make people stop playing GW2.
Or they noticed people where already stopping playing, which caused this change. Cosmetic only grinds can only hold for so long, this isn’t surprising nor all that bad.
Um the cosmetic grind in GW2 is poor since it completely lacks the variety of cosmetics required. So it hasn’t failed.
Agreed. The problem with the cosmetic grind is more cosmetic gear wasn’t added fast enough to hold interest (or it was added as outfits instead of mixable armor pieces). GW1 cosmetic grind concept was successful because they released like 3 expacs worth of armor designs in the space of 2ish years. HoT will (hopefully) breath a lot of life into it.
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I agree that it’s an issue in PvP, hopefully we can get Amulet + Jewel to customize our stats better.
However, I don’t get people who are upset for this change because of PvE
current system: ’zerker armor + ’zerker traits
new system: ’zerker armor + choice of traitshow is that a worse system?
Its better, but its not what they seem to want.
What they seem to want is “armor + assign choice of traits + assign zerker stas (or choice of stats)”
…which in all honesty would be a better system than getting a new set of gear every time you want to try/make a different build. Especially if said build gets a nerf or a “better” stat combination appears for that build later, like dire and other gear did over the course of living story.
I run 50s meta with zerker warrior or zerker reflect mesmer (80-85 AR). Used to run zerk blind thief, and can run zerk guardian (but prefer the first two options). USA after 7pm central.
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werent the same wings available in gw1 when aion went f2p or something like that?
It was when Aion first came out as a promotion.
I like how everyone was saying how hard it was to make gold when the game started…
…when you could just Zerker CoF P1 farm your way to an auction house precursor in a single weekend since they were only 30g-90g, you got 1-3 gold a run, and a run in COF zerker gear with 10% flame legion damage sigils took only 10 minutes.
Except gold rewards for dungeons were not in the game when everyone was complaining like that.
Dude. You didn’t need dungeon gold rewards lol. Every boss dropped gold. Just throw on omnomberry bars and you got 40% more of it per run.
The crazy inflation it generated in the markets is WHY they switched it to dungeon rewards to even begin with. That’s how easy it was to make gold.
No and NO.
I have 7 80s. With Revenant I’ll have 8. I have zero interest in re-grinding the masteries to be PvE effective in HoT on each character like I had to regrind Sunspear, Lightbringer, and EOTN titles to be PvE effective on multiple characters in GW1.
Zero. kittening. Interest. One and done forever, thanks.
If you want replay-ability in PVE just redo world exploration + HoT on each character. Go re-run any HoT dungeons, you’ll need to for the new legendaries and their mats anyway.
I like how everyone was saying how hard it was to make gold when the game started…
…when you could just Zerker CoF P1 farm your way to an auction house precursor in a single weekend since they were only 30g-90g, you got 1-3 gold a run, and a run in COF zerker gear with 10% flame legion damage sigils took only 10 minutes.
Legendaries have never been legendary because they’ve never been skill gated. They’ve been RNG+time+grind gated. Saying that Anet is making it “easier” or “handing them out” is ironic because they’ve always been handed out in the sense that they take literally zero actual playing skill to acquire. That’s why so many terrible players have them already.
I’m fairly convinced the people complaining about them being “handed out” are just people who already have them.
Level 20 scroll, check.
60 Tomes of Knowledge, check.
PVT ascended heavy, done.
Zerker ascended heavy, done.
Almost every ascended zerker weapon, done.
133/200 scrolls of knowledge.
Now I just need gold to buy up mats for the new legendary weapons.
Still need a name though. Will probably use my GW1 ritualist’s name.
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I’d wager that the problem with importing PvP concepts and game modes from GW1 is that the game mechanics are very different. People ask for GvG, as it was in GW1, like once a month and the reality is that GvG would be very, very different in GW2. This game is only a “Guild Wars” installment in theme and title only.
They have to come up with new arenas that work within the foundation they currently have, not what they had in GW1… so perhaps that’s just a steep challenge and they’re undecided on it. I’m sure some additions are coming, sooner or later.
This. They wouldn’t be alike, especially since things like “Down-state enemy death resurrects all downed allies” exist (which ruined TDM courtyard for me).
The things you enjoyed about GW1 are mostly going to stay back in GW1 even if they bring the modes back.
(But kitten I agree it would be nice to have some kittening options I’m tired of the same 6 maps)
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But guards don’t need to protect/heal like monks did in GW1, people are supposed to dodge/block combos for invulnerability and everyone’s 6th slot is a heal.
If you’re not trying to prevent damage to your teammates around you as a support guardian, you’re doing it wrong. Certain guardians receive accolades just because there are only a few people who truly know how to play support guard well.
That sentence means guards don’t need the support capability of gw1 prot-monks since it would break a game with a dodge mechanic. It doesn’t mean you shouldn’t bring support to your team. :|
Pretty sure the mistake that was Paragon, Dervish, Ritualist, and Assasin needs not to be repeated.
But they already have been.
Burst (specifically D/D BasVen/DevVen) Thieves are gw2’s assassins. Their combo is just more obvious/uniform… and now they get hide.
Turret Engineers/Phantasm Mesmers are your spirit ritualists (minus their target-healing/spirit weapon protection abilities). Mesmer “spirits” are mobile, Engineer “spirits” are static, and both can be “de-summoned” via “skills” for varying functionality (just like ritualist spirits in gw1) or left alive for damage/control/protection/healing, or killed.
Guardians are an obvious combination of monks/paragons with no target based healing, some AOE healing/aoe condi removal, some aoe protection… But guards don’t need to protect/heal like monks did in GW1, people are supposed to dodge/block combos for invulnerability and everyone’s 6th slot is a heal. And a lot of classes can get protection or vigor via a trait or skills.
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This can’t happen.As i told before,this is just for solo queue matches.Lfg system has nothing to do with solo queues.So there is asbolutely no way of abusing the surrender vote.
You completely missed what my post. You can abuse LFG by join a group and voting to boot everyone in a map. Some people do this to dungeon sellers. People can join a random solo queue map and vote to surrender or just spam the vote option.
So make Surrender require full team vote just like /resign required entire team to manually type it in back in gw1.
Full disclosure: Last week I finished maxing guardian defense through normal WvW, and since i hate zerg pvp, it took just as long as you’d expect it to. This week I took friend’s advice and popped a birthday booster and i’m now 1 level off of maxing guard killer. Never touched EoTM before this week (and don’t plan on going back unless I REALLY need Wexp for something in the future)…
They need to slice the rewards you get for EoTM in half, or remove half the EoTM objectives from the map, or raise the normal WvW rewards. EoTM = Low risk super high reward compared to normal wvw for 0 reason.
And like the other posters, lol @ anyone saying they EoTM for “competition” or “pvp”. The commanders are (mostly) horrible, the zergs aren’t even semi-organized, the skill levels are minimal, and the map layout is a giant skyhammer. EoTM is good for trolling uplevels, practicing push/pull/launch/fearwalling (this part was fun), and zergfarming karma/wxp. That’s pretty much it.
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Glad they fixed it. Looking forward to the 17th.
So now, only servers that placed first can get 2 skins.
Yes. That’s pretty sweet. Dagger + ….? Time to hit up the previews.
They need to make precursors craftable, it’d fix the problem in a heartbeat.
and triple (if not more) the prices of mats in a heartbeat.
So what? If T6 soars in price more people will farm the mats. This is a weak argument against fixing the lame precursor situation we have now.
T6 fine materials aren’t readily farmable.
They are used in Exotics, Ascended, Runes, Sigils, Potions, Food, and unique skin crafting. Raising their price will result in significant increases in these prices, as well as T5 fine materials (used for promotion) and everything made with those as well.Shifting the majority of the expense of a legendary to the T6 materials will profoundly increase prices across the board for all sectors of the in game crafting economy which is something ArenaNet is aware of and most likely the main reason that Precursor crafting hasn’t been added yet.
Ascended Materials.
500 Crafting recipe of your choice: Each precursor crafted requires 77 refined units of bloodstone brick, empyrium crystal, dragonite ignot, plus one orichalcum/ancient wood weapon component (sword blade, dagger blade, pistol barrel, bow handle, etc) for the precursor desired.
Recipe is acquired by purchase from the Fractal’s ascended accessories/back piece golem NPC for 77 pristine fractal relics.
1) Avoids raising T6 price. Ancient Wood/Orichcalcum price is checked by bulk requirement for ascended materials.
2) Makes precursors obtainable.
3) Reduces sticker shock of precursors already on market.
4) Clears out excess ascended materials everyone complains about and ties ascended materials to legendary creation process.
5) Eliminates the excess fractal tokens people already have.
6) Includes Fractals in the legendary weapon process.
Precursors can still be acquired via random drop/mystic toilet spamming for the unwilling.
Anet, let’s start my salary bidding at $80k USD plus benefits.
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Yes. To these people the ends justify the means. They’ll be bored or hate doing something for “x” amount of time if they get to have “y” prize forever. (They’re often the type of people who play korean RNG grinders forever).
Yeah I’m not so sure about this. Are you saying some people played the WvW tournament, hated doing it, because they just wanted the skin? Is this your personal feeling or an assumption?
Neither. I know people who played the WvW tourny meta only for achievement points. They AP chase. Once they finished everything they stopped going entirely.
I know other who only played it only for the skin once the pictures were released, or once the chat codes for the skins were datamined and linked in guild. They asked in guild how to specifically get the mistforged dagger/sword/bow/hammer/etc. Only then they started caring about the tournament, and once requirements were done they stopped going.
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Guild Wars 2 is a theme park MMO. But unlike, say world of warcraft, the combat is far more engaging and interesting. Yes, Anet did add several forms of “progression” like ascended gear. But is it anet forcing the ideal of progression on the players or is it a portion of the player base asking for this progression? If its the later, can you claim everyone is playing for a sense of progression?
Think about why you play video games. Think about why you play any game for that matter. Did you play street hockey for a sense of progression and vanity among your peers? Or did you play it because it was fun? If you say the former over the later, your issues aren’t with Guild Wars 2 or any other game; they are deeply personal.
I can tell you with complete sincerity that I don’t play GW2 to impress other gamers with my “achievements”. I play it because its fun. I WvW because its really fun. AI can never replicate a human, nor his skill nor his mistakes. There is no greater joy than luring and punting someone off a cliff, or ninja-ing stonemist while its defenders figh off another realm. If you play for self validation or to further your sense of self worth.. that’s just sad.
You seem to missing something rather obvious: fun comes in flavors and some people find others flavor personally revolting. Pleasures/Desires/Fetishes/“Fun” is not mentally universal, and your definition of it isn’t applicable to every one else.
Achievement/progression, or working towards goals, is genuinely more fun for some people. Vanity skin combinations are genuinely fun for some people. The part of your brain that lights up when you push someone off Stonemist is the part of their brain that lights up when they get their WvW weapon-skin, get most points in a spvp match, find a “perfect” dye combination, reach dragon rank, hit 20k AP, get champion illusionist, or whatever.
They’re not playing for “validation or self worth” (ignoring the blatant arrogance required to make that statement), their fun is mentally different than yours.
Denying them the reward they work for (real or percieved, in this case pretty much perceived), denies them of actually having their version of fun and usually sets off angry waves. This is before you even begin on the opportunity cost of any other real world or in game thing they could have accomplished in the same time frame they played GW2.
Most of the complainers are probably those types of people.
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It is amazing how people get all bent out of shape over a few pixels with no tangible real world importance.
My second account is one of those that has the wrong WvW placement in the achievements and I didnt get a chest yet either. All I need to know is that they are working on it and it will be resolved. I can wait.
Meanwhile, it is summer here and time to get out and get some sunshine and fresh air after the long, cold, crazy winter we just had.
Guys it is just a game and it is not important enough to get all mad about. There are more important things in life than getting some bunch of pixels that mean absolutely nothing.
I’ve read the response to this a bunch of times, lets see if i’ve memorized it yet:
“It happened to season 1 rewards as well.”
“Some of them are still waiting.”
“This is a recurring problem, not a new one.”
“Broken promises.”
“Etc, Etc.”
can we get double tickets for all these time we waiting?
1 friend of mine got x2 chest…. 1 when tournament finshed and 1 serveral days ago, he got 450×2 tickets…
but thanx aNet trolling us with “WvW Spring Tournament 2014: Congratulations, Winners!” news, and all ppl spam now is “where is npc” or “can we get the wepons”.
Wait, What? So there’s people out here (second place no less) with the possibility of getting 1350 tickets when other people get their 500 for first?
Anet wtf?
If someone buys the game after the end of living story 2, they’d have to pay to unlock living story 2.
If I buy lets say Lord of the Rings Online today, I have to pay to unlock a kitten-ton of expansions. How is this different?
Pretty much this ^ If someone missed all of season 2, they hypothetically missed a year’s worth of content. That means they hypothetically missed an expansion (seeing most games do expansions yearly – biyearly).
If I want to play Guild Wars and unlock all the content? I have to buy Prophecies, Factions, Nightfall, and Eye of the North. If I want to play World of Warcraft and unlock all of the content? I have to buy Burning Crusade, Lich King, Pandera. . .
Aye, but every other GW1 or WoW player had to pay too. Expacs are not just new players who have to pay for access, it’s every player.
This is a premium charged on being a new player, instead of all players accessing new content. That’s not a healthy decision to grow a game (but it’s a very healthy decision for making existing players happy).
If someone buys the game after the end of living story 2, they’d have to pay to unlock living story 2.
If I buy lets say Lord of the Rings Online today, I have to pay to unlock a kitten-ton of expansions. How is this different?
Because every other player also had to pay to unlock expansions.
In this case, the new player is essentially paying a premium for not owning the game since launch and being able to log in.
If someone buys the game after the end of living story 2, they’d have to pay to unlock living story 2.
If someone told me I’d have to pay to unlock content that was free previously and every one else has permanent access simply because they owned the game at the time and logged in, and because I didn’t own the game at the time and couldn’t log in i have to pay (and there’s no real reason it can’t be equally free for me), I’d simply walk away.
Alternatively, they’d have to grind gold to play the story-line, which is also a bad idea when you already have to gear up characters cause you’re a noob. I’d imagine casual players who went on vacation or something wouldn’t be happy either.
While it’s a far nicer offering than forcing existing players to pay for an expansion, it’s not a healthy business decision for attracting new players to the game.
LS does not cost gems. If you log in when it’s going, it costs you nothing. New players do not have to experience the whole LS1 to play the game. However, they at least will have the option to pay a bit to open that up. I don’t understand the crying over this.
You missed the other half of the problem. If someone buys the game after the end of living story 2, they’d have to pay to unlock living story 2.
If someone told me I’d have to pay to unlock content that was free previously and every one else has permanent access simply because they owned the game at the time and logged in, and because I didn’t own the game at the time and couldn’t log in i have to pay (and there’s no real reason it can’t be equally free for me), I’d simply walk away.
It’s simply not a healthy business decision.
Edit: Alternatively, they’d have to grind gold to play the story-line, which is also a bad idea when you already have to gear up characters cause you’re a noob.
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…Cause there’s so much to gain since the tournament ended yesterday by 2v1ing BG.
JQ, 1st place server, second place finish achievement, full meta achievement plus some, no chest.
Gold, siver, bronze medals….league and test trophies…..they give them to the best teams or athletes and the other contenders get another chance next time, hopefully getting better over time. That’s how it works the world over.
- In the real world teams are not allowed to play during the night while the other team is sleeping.
- In the real world teams have the same amount of players and replacement players.
- In the real world, if one player is cheating, the whole team is penalized.
- In the real world two teams can’t join forces to beat a third one.- The game mode is designed based on imitation warfare, where none of those things are true.
There are no “tournaments” in war…
Actually, survival/political power IS the tournament in war. But deleting dead L80s would hurt their bottom line.
Yes, I have to agree. They probably have the next few years planned, or at least sketched up.
These are the original concept arts of Guild Wars 2. I personally like them a lot better, not sure why they switched style. Don’t want to blame on money and marketing always, but it must be the case.
Here are some old artworks. The non included Margonite race, Cronomancer-Ritualist classes.
Um, no. That’s actually just old GW1 Nightfall concept art, by Kekai Kotaki:
http://www.kekaiart.com/guild-wars.html
His GW2 artwork is found here:
http://www.kekaiart.com/guild-wars-2.html
Note that it’s still the same guy.
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This thread is funny.
I’m pretty sure some of the people posting think he means Alliance Battles from GW1 where it was small scale limited matches.
But he actually means EoTM flavored server alliances and is just accidentally calling them he same name as a popular mode of PVP from GW1, “Alliance Battle”.
lol.
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WvW season 1 was about which server was better in a fair three way fight. It was about bragging.
WvW season 2 made WvW into something toxic…promoting with a passion blind hatred..false accusations, system manipulation and exploits instead of promoting fair play, good games and overall reason to be competitive..
Yeah see, here’s the problem with bragging for a straight year after winning, all the way up to the week you realize you’re going to lose…
It makes people do things, because they kittening hate you on a personal level, that’s not in their best competitive interest. They would rather see your server lose than try their best to win, especially if they know they don’t have pop/coverage to win anyway.
2v1’s and match fixing against people who bragged after winning for a straight year is to be expected.
If WvW was a 4 or 5 way fight it would’ve been 3v1v1 or 4v1 against specific servers which won’t be named. But its still not surprising at all.
Also, season 1 had all of the kitten that you said season 2 was about.
End
Seasons
For
Good.
If we can’t have matchups that are fair for all, it’s not worth disrupting what is left of our named servers.
Fair?
You never did, and never are going to, have “fair” matchups in WvW. The idea that WvW was ever “fair” is a daydream, mostly in the minds of the servers that won constantly.
Server populations are/were always imbalanced.
If equal population, some servers have low/no interest in WvW.
Some just have low/no Oceanic, Asian, or EU guilds for coverage.
And that’s before you factor in skill levels, cross server match fixing, or entire guilds transferring solely to get to the server who wins the most, with or without leagues.
How are you supposed to make servers’ populations equal, those populations have equal WvW interest, AND have equal coverage times? Even within the same tiers, that’s impossible unless your auto-transferring people based on their schedule and play habits.
This is why most games don’t have server based PVP, and focus on guilds/factions/nations fighting each other on one server or across multiple servers.
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WvW season 1 was about which server was better in a fair three way fight. It was about bragging.
WvW season 2 made WvW into something toxic…promoting with a passion blind hatred..false accusations, system manipulation and exploits instead of promoting fair play, good games and overall reason to be competitive..
Yeah see, here’s the problem with bragging for a straight year after winning, all the way up to the week you realize you’re going to lose…
It makes people do things, because they kittening hate you on a personal level, that’s not in their best competitive interest. They would rather see your server lose than try their best to win, especially if they know they don’t have pop/coverage to win anyway.
2v1’s and match fixing against people who bragged after winning for a straight year is to be expected.
If WvW was a 4 or 5 way fight it would’ve been 3v1v1 or 4v1 against specific servers which won’t be named. But its still not surprising at all.
Also, season 1 had all of the kitten that you said season 2 was about.
That was based off his “6 groups of 15-20” people. obviously yeah you can do it with less.
magic words: don´t zerg you jolk. 6 groupos of each 15-20 players. six bosses. split up. do the bosses with onyl 20 instad of all 150 at once. I have seen ever yboss atleast once diying in the gold reward time. if that happesnw ith all six bosses at the same time…..guess what: GOLD REWARD AND LOOT.
Requires 90 to 120 people actually listening in map chat instead of congregating at the nearest commander like World v World.
Which means 89-119 people you don’t control determining your reward even if you scream…
YOU ARE NOT SUPPOSED TO ZERG!"
…in map chat for 30 minutes beforehand and try to assign them locations.
Which is the entire problem with this event and the reason barely anyone even touches three headed worm anymore.
failing to this simplest of organisation? no loot you don´t deserve it. thats why they also made a anti zerg buff in the three knight encounter against scarlet.
Making 150 other people control your reward is one of the reasons my friends list is filled with people who haven’t logged on in 6+ months. Fortunately I maxed the AP and skipped out anyway.
I’m sorry you aren’t exclusive anymore…. Oh wait, you never were, Fervid Censors are everywhere. Been to Vigil Keep lately (before todays patch)?
Yeah, I lol’d when I read fervid censors. That 10 sample collection took 30 minutes to do. If they’re rare, its cause most people just had the sense to trash them when they got an ascended/exotic backpack.
If you were talking fully upgraded fractal back or ascended spine-blades being sold in the bazaar you might have a point.
20 tokens, 2 champ bags, green shortbow and 10 gauntlet tickets.40 minutes for 2 champion bags… words can hardly describe what an awful idea this is.
And I don’t get why you would release this in China a week after the game releases and not even add a way of getting experience. I wonder if anyone in China will bother with the pavilion.
…not touching this after AP are done.
I miss domain of anguish, so my thief caught it as a “theme”.
Abyss/Wine dye. Strider/Arah/Ascended on ascended gear.
Rinoa Liae, Human Thief/Commoner/Dignity
Tormented Weapons (should have an aura) on ascended gear.
Abyss/Some random deep purple.
Arah/striders/duelist/ascended mix, on ascended.
Tormented Daggers/pistols (+tormented sword/dwayna’s shortbow not shown), on ascended.
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impossible to fight 1v2/3 sometimes even if you kill them all, rally bot, uplevels rallying enemies, rally bot, some classes can ress without problem like guardian, warrior, etc, no skill balance from the ground (some classes had huge advantage), rally bot, i said rally bot?
This. Especially bold part, unless they’re just brain-dead. Just take it out, and balance skills to match. It’s a waste of time on both sides of the issue.
This is everything that I complained about and then some put in funnies and lol’s. Especially number 3. and 7. and 9. and 10. and 14…
Plus 9000. Carry on good sir.
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Your point essentially boils down to “it’s an MMO therefore closer” though. If it was a strategy would you claim that it’s trying to compete and outsell Starcraft? If it was a shooter would it suddenly be a Battlefield clone?
Yes it moved closer by becoming an MMO. It also moved closer to Runescape. And Tera. And Perfect World. And Everquest. And Ragnarok Online. And millions of other games, simply because now it’s classed as the same genre as them.And my initial point still stands. If you don’t like MMO as a genre, why don’t you play a CORPG instead of sitting in the forums?
Wait, Who said I don’t like MMO’s as a genre?
I played RO for 3 years as a SinX/Lord Knight/Stalker, I played TERA in korean and NA on valley titans (pre-merge) as a warrior/slayer, I played Aion since launch as an assassin (then gunslinger) on Old Vaizel, new Vaizel, and Tiamat, I beta’d ESO as a nightblade, I played rift for a month before i stopped caring… Edit: and obviously i’ve played GW1 since factions (7 year birthday highest) and GW2 since launch.
You’re operating on a false premise you have absolutely no idea about.
I’m not saying its more like WoW because “I hate mmos”, i’m saying it because it’s blatently more like WoW, than gw1 was for a very obvious reasons.
Notice I’m not saying its like all the other game’s I’ve played?
There’s a reason for that.
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And you’d still be wrong. GW1 did not copy WoW. Its not even close.
In the same light GW2 did not copy WoW. If you were into the MMO genre you would notice how far apart they are from each other. Blame GW2 for anything you want, but one thing that it managed is not to be a WoW clone.
GW2 doesn’t have to be a perfect WoW Clone: It only has to have moved substantially closer to WoW than GW1 was (which it did) and to take easily identifiable design queues from the game (which it also did) after guild wars 1 was outsold by WoW by a ratio of 2 to 1, which gives them motivation to do so. Your list of easily refuted points only go to prove GW1 is further away from WoW than GW2 is, which backs up my point.
It’s literally that simple.
What I said was that any other MMO would be closer to GW2, than WoW. WoW is a really bad comparison, because just as many points can be drawn between WoW and GW1. except they can’t:
- combat – 8 Skill selection, duo-class system, doesn’t apply.
- trinity – classes aren’t even slightly type locked in gw1, you could easily clear with only light armor classes thanks to secondary class system
- 10 player dungeons – gw1 was 8 players for almost all content no open world. its not just dungeons. Wow had open world… so nope here too.
- release date – you can’t copy a game thats released only 6 months before yours, not enough development time.
- the existence of expansions – WoW released its first expansion 2-3 years after release. GW1 released its expansion 1 year later, then another 1.5 years later, then another 1 year after that… almost all of it was released before wow’s first expansion.I could draw points day and night. The same way that you can draw points between RPGs and MMOs even though they’re not of the same genre.
And you’d still be wrong. GW1 did not copy WoW. Its not even close.
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Or, you know, they had enough money to expand and wanted to make a proper MMO. Why does everything have to be a conspiracy theory?
Proper business isn’t a conspiracy theory. Its business. You adapt to your market’s preference to hope you do better financial. GW1’s transition to GW2 is what that adaptation looks like.
There’s no MMO without open world. Hence GW1 not being an MMO.
Which is why…
GW2 would be closer to Everquest than to WoW and WoW would be closer to Guild Wars 1.
…you saying WoW is closer to GW1 than it is to GW2 made no sense just now. WoW can’t be more like GW1 than GW2 if it lacks an open world.
Actually it’s just GW1 graphics updated and made brighter. And once again you need your eyes checked if you think that that’s how WoW looks.
Not even slightly. Again, the cartoonish elements (norn, asura) didn’t even exist until they began transitioning GW1 into GW2 with EOTN in 2007, to prepare players for GW2. Sylvari came in GW2.
The “painted” art style of the world, cut scenes, cinematics, and graphics UI did not exist in GW1, and were introduced in GW2. They clearly moved towards animated styles… and as a result, more cartoonish. WoW is and has been cartoonish from launch.
And as someone who played GW1 for 7 years, the art style is not simply gw1 updated. The Tengu and Dredge for a quick example, look substantially different than they did in GW1, in addition to everything else I said.
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