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Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

Which is why GW1 players are complaining.

And they’re not going to do that, it’s been asked for already.

So the most efficient way to “grind” doesn’t take skill? It doesn’t take knowledge of the game and mechanics, and the ability to use that in the most effective way?

The most efficient way to grind is your credit card in the Gem Store, covert to gold, black lion trading, buy materials.

0 Skill. 0 Effort. 0 knowledge of game mechanics. 100% reward.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

It’s a good thing WvW isn’t balanced around 1v1, since >80’s have to fight full blown exotics all the time. And don’t forget his teammates, who might also be in ascended gear. People keep bringing up “what if their in X gear?! How will we compete?” Well, what if you’re in X gear? Then it turns into “I earned it/skill/they should work for it”.

First off: GW1 was (wisely) based on horizontal progression, non-gear based grind. Everyone was equal in gear performance and people did not have to grind to keep up in combat, in PVP. They did not need their teammates to carry their bad gear, which is exactly what you’re suggesting.

Second off: If I was a developer, sub 80’s would’ve gotten exotic stat level 80 added on to those base stats they get increased.

Edit: I’ve also lost count of the times I’ve heard commanders say “don’t bring sub-80’s or undergeared in this week, we want to beat blackgate/SOR.” (I’m jade quarry)

They want them out so they can get geared 80’s through the full queue. Lets make that problem even worse. Good Idea.

Then it turns into "I earned it/skill/they should work for it

Third off: LOL, its not based on skill. It’s based on how much PVE grinding you do. Its based on how much you sit at the broker market flipping. Its based on how much gem you purchase on your credit card and convert to gold, or buy from china farmers. Grind based gear always comes from one of those three things. Ascended weapons are roughly 60g each. If armor is only half of that a full set will cost you at least 180g without crafting.

Lastly: If that’s the good excuse, why don’t we do what TERA/Aion do and add even more grindy gear tiers? In TERA they hit max level at 135 gear score while the max gear score is 165+. They have to go through 3 sets just to get to the places where they have a reasonable gear score and it affects PVP everywhere. They say exactly the same thing you just said as an excuse.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

then that leaves pve, in which case the stats and grind only affect hardcore pve.

…and here’s the part where you said something that doesn’t even make sense and makes me think you aren’t paying attention.

It doesn’t LEAVE only hardcore pve, it INCLUDES hardcore pve… and casual PVE, WvW, and ANY PVP/PvE crossover they might add in the future.

It will effect ANY game mode where PvE stats affect skill damage/healing/function.

But in pve it doesn’t matter, as pointed out earlier in this thread when defending GW1 grind. If the grind is too much for Average Joe, then exotics are more then adequate.

Until average joe goes into WvW fighting ascended players.

In GW1 grind provided no real power difference in most modes, and real power differences in a very limited amount of scenarios. Even then the real power difference was only desired to acquire an item which looked cool and had no power difference with any other item.

In GW2 the power difference rewarded from grind is in every mode except sPVP.

…You keep trying to isolate the modes to make some sort of point. Ignoring half the game isn’t working as an excuse.

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

then that leaves pve, in which case the stats and grind only affect hardcore pve.

…and here’s the part where you said something that doesn’t even make sense and makes me think you aren’t paying attention.

It doesn’t LEAVE only hardcore pve, it INCLUDES hardcore pve… and casual PVE, WvW, and ANY PVP/PvE crossover they might add in the future.

It will effect ANY game mode where PvE stats affect skill damage/healing/function.

Which is only every part of the game… except sPVP.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

in Guild Wars 2 Discussion

Posted by: Enokitake.1742

Enokitake.1742

You are absolutely correct.

This does not change the application of this concept on the PvE side of things.

If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.

Doesn’t change the fact that grind for more power on the PvE side does exist.

That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.

GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.

Which is the big difference between the two.

Then you should be crying in the WvW/PVP forums about stat increases instead of crying about grind.

The problem isn’t grind. The problem is grind for stat increases. If you wanted to grind legendary when it was the same stats as exotic, or a GW1 item that preformed the same as everyone else’s but looked differently (which was what gw1 grind was for). that’s not the problem.

Are you even reading this thread or just talking?

You’re complaining about STATS because those STATS affect PvP. Earlier in the thread it was said that the GW1 grind was fine because it didn’t affect PvP. If the STATS in pve don’t matter, then this is a bunch of whining because of PvP, which means you should whine in the PvP section about the STATS, not the grind.

Do you even know what this thread is about anymore?

It’s about GW1’s horizontal progression being equated as close to GW2’s vertical progression (which it wasn’t, because its no where near as pervasive and impacting in multiple areas of the game).

The stats in GW1’s progression only truly affected hardcore PVE. The stats in GW2’s progression goes far beyond that.

The WvW argument is an EXAMPLE of ONE WAY the grind is MORE PERVASIVE than it was in gw1. It is not the ONLY REASON. It affects every other area of the game (except sPVP/tPVP in performance, but possibly appearance in the future) as well.

So the answer to the question is Yes, but you don’t.

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

You are absolutely correct.

This does not change the application of this concept on the PvE side of things.

If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.

Doesn’t change the fact that grind for more power on the PvE side does exist.

That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.

GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.

Which is the big difference between the two.

Then you should be crying in the WvW/PVP forums about stat increases instead of crying about grind.

The problem isn’t grind. The problem is grind for stat increases. If you wanted to grind legendary when it was the same stats as exotic, or a GW1 item that preformed the same as everyone else’s but looked differently (which was what gw1 grind was for). that’s not the problem.

Are you even reading this thread or just talking?

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

You are absolutely correct.

This does not change the application of this concept on the PvE side of things.

If you think GW1’s grind was “better” because it doesn’t apply to PvP, go ahead.

Doesn’t change the fact that grind for more power on the PvE side does exist.

That’s true. It did affect it. But it was not crucial unless you chose to hardcore PVE, which is my argument. I’m not saying it did not exist, i’m saying it was not required unless you wanted to be in the Elite Zones super club.

GW2’s grind affects PVP via WvW, PVE both elite and casual, and SPVP’s new skin system if they decided to add ascended skins to the new SPVP skin locker carryover from PVE.

Which is the big difference between the two.

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

Apples and Oranges.

He’s talking about armor/weapons. You’re talking about titles. Of course it didn’t give you maximum efficient titles. But you didn’t need the maximum efficient titles to do any casual thing.

Stats are stats, whether they come from gear or titles.

I didn’t need exotics to do GW2 also. Heck, I farmed my Arah set in blues and greens. I’m pretty sure no one needs exotics to do casual things like World Bosses. There is no difference.

Incorrect, there’s a huge difference.

Those stats from your title had no impact on the following: Jade Quarry, Fort Aspenwood, Alliance Battle. They were only needed for, thus only really impacted, super elite hardcore zone PVE land.

The stats from exotics/ascended weapons certainly do have impact on World Versus World, which is gw2’s closest mechanism to those three from GW1.

You can try to do that in Blues/Greens like you do world bosses, but we both know what’s going to happen in a 1v1 versus an equally skilled player running the exact same build in full ascended gear.

There’s the difference.

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

In essence, after you have completed the game you have, or at least be able to afford, all required pieces of max stat gear. If you love grinding, you always have that option of grinding for cosmetic gear and titles but you don’t have to. This has always been the case for GW1.

“Completing the game” gave you nowhere NEAR the faction required for the statistical max. Using Kurzick again for example, (1,200,000)

Turning in Shiro’s Return gave you 40,000 in normal mode, 120,000 in hard mode. The quests individually gave around ~500 faction, and there were around maybe ~20 to 30 quests (~10,000-15,000). Alliance battles average around 5000 factions per game. JQ/FA averages around 2000-3000 factions per game. Urgoz’s gives 5000 in normal, 10,000 in hard mode.

Do all that, and you are still nowhere NEAR the 1,200,000 required for the maximum statistical rank (r6).

You will end up having to repeat some content in order to get to the statistical maximum. And repeating content is something I define as a grind. A grind to earn statistical power increases.

Apples and Oranges.

He’s talking about armor/weapons. You’re talking about titles. Of course it didn’t give you maximum efficient titles. But you didn’t need the maximum efficient titles to do any casual thing.

And it didn’t effect Alliance Battle or competitive mission, which was the maximum PvE and PVP intersected, like WvW. Ascended gear DOES, and that’s the big difference.

But you’d have more than enough gold at the end of GW1 to have a max stat gold armor set, and it gave you a max stat green weapon. Did you even have an exotic max stat weapon at the end of GW2 personal story? No, you got a rare. Did you have exotic armor? Not unless you saved all your karma throughout the story and bought it at a temple or crafted it.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

Heck, when you beat each GW1 campaign it gave you a max stat weapon of your choice lol. And you could use it on any character because it wasn’t soulbound. Or account bound, so you could even sell it for cash and use the money to buy multiple max stat super-common skin weapons to have more than one item with different stats.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

Yeah. There’s a huge difference between grind you have to do to be able to keep up in WvW, and grind you choose to do because you want this pretty item with no performance difference from the guys next to you (which was the point of maxing out PvE build title skills).

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

The fact that it took you seven years of casual play to get max level in one skill shows that it took a lot of work.

The fact that he lasted seven years in the game, playing casually, without getting bored… Speaks volumes on the differences between GW1 and 2…

Indeed. I’m was tempted last week to go back to gw1 and actually finish GWAMM just to have the title in GW2, but then they announced ascended armor.

YAY TIME TO GRIND FOR WvW. -_-

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

The fact that it took you seven years of casual play to get max level in one skill shows that it took a lot of work. If you wanted it sooner, you had to grind it out, because just playing the game through and doing so casually did not get you anywhere near them.

If you are that knowledgeable about GW1, you KNOW that most people got theirs by grinding, and you’re playing dumb to me now to bolster your argument instead okittennowledging that GW1 did have a steep grind for many things in general, and faction-based skills that did have an impact on your performance in PvE in particular.

I didn’t max it. Because I didn’t care to.

I played casual, and like said: Casuals don’t care about maxing it. Casuals didn’t care about doing DoA in 35 minutes. Those were elite zones for a reason. And they only dropped skins which were different.

I didn’t say it had no grind, I said this: The grind was no where near as required to be effective as you’re pretended it was to make a point. The people who chose to do it, did it because they wanted it for God walking among mere mortals not because it was absolutely required to be effective in important areas of the game.

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

You can with ascended gear in WvW though. Like said, its not the same.

You are shifting the goalposts.

Also, it was not possible to ever get rank 10 luxon or kurzick or deldrimor or norn or asura or ebon vanguard or lightbringer, etc, etc, through casual play, let alone quickly.

Then how did I do it through casual play? I played guild wars casually for 7 years because I hardcored other games (Aion, Ragnarok Online, TERA). GW was my “take a break” game when I was tired of grinding in actually grindy games to keep up with PVP.

1) The skill grind was only needed if you wanted to be a super high end PVE hero.
2) It wasn’t effective in PVP at all.
3) Casuals did not care about even being super high end PVE heros.
4) By the time those skills came out (they came out between nightfall and eotn) most hardcores had maxed the kurzick/luxon/nightfall title ranks for God Walking Mortals title, and casuals (like me) were easily over the 1.2 million mark.
5) You didn’t even need max level versions of the skills to be effective in a group. My imbagon used to get taken to DoA at rank 4/5 sunspear. I eventually got enough to max it but many of those points came FROM Domain of Anguish.

(edited by Enokitake.1742)

Gw 1, a big skill grind...

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Posted by: Enokitake.1742

Enokitake.1742

Rank 6 Kurzick took 1,200,000 faction to earn.

The most optimal Kurzick farm earned you like 40,000 an hour.

That’s approximately 30 horus STRAIGHT of doing a repetitive task over, and over, and over again. For one title track. How is this NOT a grind?

And these PvE skills are the bread and butter of PvE, especially in high-level content. IMBAgons were a huge staple, and completely relied on 2 PvE skills (Sunspear and Kurzick) which you had to grind out. Look at PvXwiki, skills such as Asuran Scan and the Ebon Vanguard battle standards are pretty common.

I mean seriously, if you want to talk about how these PvE skills weren’t “necessary,” then can’t the same argument be applied to Ascended gear? Nothing requires Ascended gear, just like it’s possible to do DoA without LightBringer. It’s going to be a lot more inefficient however, and this is the exact same across both games.

GW1 definitely had a grind.

It was only a grind if you grinded it. What you’re forgetting is by the time the kurz/luxon skills came out, people had been playing gw1 for years. I was rank 6 long before those skills ever came out, anyone who did CM’s/AB was too.
Logging in now, I’m at rank 10: 6,152,000 points. I never rank speed clears. I never vanquished. I just played AB/Competitive missions on occasion for fun.

And what you’re forgetting is the most important thing, kurzick/luxon rank was meaningless in pvp. You couldn’t use the skills in pvp. You couldn’t get armor or weapons that were more powerful than everyone else’s armor/weapons from the PvE you’re talking about. The only difference was the skin. You couldn’t kill people with your luxon rank.

You can with ascended gear in WvW though. Like said, its not the same.

Ascended Armor...Precursor crafting?

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Posted by: Enokitake.1742

Enokitake.1742

Precursor crafting should have been more of a priority than ascended armor.

To be quite honest I wouldn’t hold my breath on precursor crafting coming anytime near soon. The dev response from another necro’d thread (scroll down) on precursors made it seem like any real action was a long way out.

Precursor crafting should have been ascended weapon crafting to be honest. Maybe 5 deldrimore handles & blades with 5 vision crystals for precursor dagger, etc.

Ascended armor - looks.

in A Very Merry Wintersday

Posted by: Enokitake.1742

Enokitake.1742

Its pretty obvious they didn’t want your grind on ascended gear to eliminate your grind for cultural re-skins.

Cause god kitten that kitten is kitten ugly.

CDI Topic: Rewards in PvP

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Posted by: Enokitake.1742

Enokitake.1742

I’m glad you guys started listening. Or played GW1 and decided to revive some features. Either way its a great start. New game modes will restore a lot of my lost faith in the pvp system.

- pve gear in pvp

I think this is quite cool. The other way around on the other hand…
I’d suggest to limit the currently earned sPvP gear (including dungeon sets) to sPvP only. Otherwise people who got through the hardest dungeons would lose their prestige-show offs in PvE/WvW.

Agreed on both counts. People used to PVP on the legendary skill capture characters in GW1 in their FoW armor, don’t see why they shouldn’t be able to in GW2. I was actually disappointed this connection didn’t exist in GW2 like it did in GW1.

On the same hand, there needs to be a least two to three SPVP only set skins that look absolutely baller. It would be cool if the person chould be able to wear it as a skin in PVE, but only earn it through SPVP… so its kind of like a title.

My concern is somewhat stated already: I don’t like the TP “stock broker” crowd moving into spvp to buy things purely with gold. I hope Anet has the sense to keep some sort of spvp only reward that controls who can buy what, and makes it earned purely in spvp.

[Discussion] Future of PvP Blog

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Posted by: Enokitake.1742

Enokitake.1742

This blog post seriously restored some of my lost faith in anet. Some of these are restorations of pvp features from GW1, and others are just good kittening ideas.

New game modes might restore the rest of it.

Does lore matter?

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Posted by: Enokitake.1742

Enokitake.1742

So wait mocking a character you hate is ok, but one you like isn’t? Everyone has different opinions. And both Abbadon & Scarlet are more similar than you think. Both of them seem to be behind everything that happens in the games.

And considering that Abaddon was a thousand plus year old god who gave the world magic with an established following of margonites/titans/demons/worshippers, while Scarlet is barely out of her teens, the similarities end there.

One being behind everything has far more logical sense than the other.

Buy dragonite ore w/t pristine fractal relics

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Posted by: Enokitake.1742

Enokitake.1742

There’s a lot of things you should be able to buy with pristine fractal relics. Fractal Skins, Ascended Earrings/Necklaces and Ascended weapons/armors materials should definitely be on the list.

We Do Not Like Scarlet Briar

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Posted by: Enokitake.1742

Enokitake.1742

I can almost let the attendance of all three Asuran colleges go because they stated that she only took part courses.

Been seeing this statement (about Scarlet just dabbling in courses) a lot on the forums. But the quote from the actual event (by Emissary Vorpp) is:

“Of course. I know of this Scarlet. She earned advanced engineering degrees at each of Rata Sum’s colleges in record time.”

If the devs subsequently said otherwise, they’re just trying to do damage control because everyone called her a Mary Sue.

And here’s the Video

5mins 33secs.

For those complaining about Scarlet

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Posted by: Enokitake.1742

Enokitake.1742

The same kind of writing is happening to the heroes as well. Kasmeer was suddenly a master mesmer summoned by the mesmer association to remove the veil on the tower. Prior to this she was a noble who lost her status who was somewhat naive to the ways of the world, we didn’t even know she was a mesmer. Now that a mesmer veil needed to be removed, she suddenly has that skill despite the veil in the backyard of arguable two of the most powerful mesmers in Tyria.

LOL I forgot about that. Why would they use even use Kasmeer when they could’ve used Countess Anise ? She’s right hand to the human queen, a master mesmer, the tower is in kryta, and scarlet wrecked the jubilee… lol.

(edited by Enokitake.1742)

For those complaining about Scarlet

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Enokitake.1742

Doesn’t matter if they do or don’t. It matters that they stop sloppy writing in the future since they’re being called on it.

exactly, writing is the problem, not Scarlet in particular. Sloppy writing could happen with any protagonist, we’ve seen it in the personal story (later parts) already.

Uh, no. Scarlet is a problem in particular because she is the primary example of sloppy writing. Writing so bad, that people just want the character deleted or say outright they tune out the game when she appears. Just because sloppy writing can happen doesn’t mean its an excuse. Just because I could crash any car, and have already, doesn’t mean its ok when I crash this one too. Especially when I already proved I could drive by making GW1 a fairly spectacular coherent start to finish story-line.

For those complaining about Scarlet

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Enokitake.1742

of course it’s no option for Anet to end a story halfway. If you think that they’d kill Scarlet off now…

Doesn’t matter if they do or don’t. It matters that they stop sloppy writing in the future since they’re being called on it.

Please notify

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Enokitake.1742

I’ve seen some people link dropped weapons but not a weapons box.

Eliminate Rolling for Swamp

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Posted by: Enokitake.1742

Enokitake.1742

With the change to fractals to always put an easier one at the start, every party I have been in is still rolling for the swamp fractal because it’s easier.

This needs to stop. A party should be locked into their first fractal when they start it so that going to the mistlock hub and back won’t change the first fractal. It should also have some sort of punishment for players who disband their party to try and work around this.

Then drop party and go make your own, and maybe you won’t feel entitled to tell the entitled mellenials how to play within mechanics given to them. Problem solved.

Those that feel like getting the chance to do harpy → colossus → dredge → molten bosses with you can tag along.

You opinion about Dredge?

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Enokitake.1742

Signed.

This fractal should have been designed one of two ways:
Puzzle Room straight to elemental/dredge suit and end.
Bomb/Cannon Doors straight to Rabsovich and end.

To have all four feels like some dev intern team showing off at our expense. Its not even the difficulty level, its just unnecessarily stupid kittening long with lots of infiiiiiiiiiiiiiiiiiiiinity respawn trash mobs for no reason.

We Do Not Like Scarlet Briar

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Enokitake.1742

Another point:

If the game starts out with the player defeating Cthulhu, the players should not be forced to fight the Joker and his minions for almost a year.

The sense of scale/enormity is disrupted. Either make the villain more epic, or move the story along faster.

I can understand this point, and especially the latter portion.

But you can’t expect Anet to constantly ramp up the scale of the enemies without having a period of, for lack of a better word, lull in the action.

That’s also assuming that Scarlet doesn’t actually possess the abilities to be as much of a threat to the world as an elder dragon, just in a different way, and these abilities have yet to manifest.

So I guess the solution here is not to retcon scarlet, but to give us a big push in the story so we can actually get things moving a little bit. I guess I can make that concession.

But to say that she’s a worthless enemy without knowing the full scope of her threat?

…Is completely accurate. You realize in the game she’s most likely still a teenager? The first sylvari awakened 24 years before gw1. Game year 1326. First sylvari arrive 1302. At maximum she’s 24, and she’s not on the list of original awakened in the lore, which she would be if she was as actually important as they’ve been making her out to be.

We Do Not Like Scarlet Briar

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Posted by: Enokitake.1742

Enokitake.1742

Another point:
If the game starts out with the player defeating Cthulhu, the players should not be forced to fight the Joker and his minions for almost a year.

My reaction EVERY time I have seen scarlet, except the first time is this

So that point, exactly.

[Lore] Scarlet and the Reactor. It fits.

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Posted by: Enokitake.1742

Enokitake.1742

She worked with the inquest before she got into the isolation pod, hence she gave them the advise regarding chaos energy before then. (shame they went and duffed everything by tampering with dragon energy instead.) The scarlet you see in the fractal is actually the present day scarlet hijacking into your fractal to see what happened herself. Not the past scarlet who was Ceara at the time.

It’s funny how people trivialize Scarlet’s accomplishments by saying: “but she didn’t learn all of it”. Fact is, she still learned more than even Asura do in a fraction of the time. Does it matter if you only study 3/4th of Medicine (which takes a decade at least) if you do it in just 1 year? No, of course you’re not a mary sure then…after all, you didn’t learn ALL of it…

I’m so glad many of you have enough imagination to enjoy Scarlet’s rediculous story because I certainly didn’t.

You say, you find scarlet annoying?
That she is horribly written?

She is Brilliantly, made and here are the following reasons.
1# She distracts you each time from her real goals, by using the Alliances.

You don’t care how she formed the alliances right? Basically you’re saying that if North Korea and South Korea made peace and attacked the USA tomorrow, it’d make perfect sense?

she did not master anything actually. Here is the proof.

http://wartower.tumblr.com/post/60458277036/this-lorespecial-is-about-scarlet-briar-the-evil

through research we also find that the course work she studied in rata sum were heavily simplified introductory course’s tailored for non asurans. She is hardly as smart as an asura this one pod cast alone defuncts all claims of Scarlet being a Sue. Im quite tired of repeating myself now so I think I am going to call this post quits. Too many people with biased views who do not do enough research to back claim’s.

1) I didn’t call her a Mary Sue because she’s repetitive. I called her a Mary Sue because she constantly has everything down pat enough to be the dominant force with dominant resources behind all actions, even though the other characters around her lack ability to do the same thing with more knowledge. She does everything in magically 1/4th the effort it would take another character who’s studied it twice as long and worked twice as hard at the same objective. That’s why she’s a Mary Sue.

Your contradiction here alone is another example:
She didn’t master it and only knows introductory material… but knows enough to hijack a fractal?

…come on. Anyone who regularly runs FOTM knows Dessa hangs on the skin of her teeth to operate them WITH AN ENTIRE KREWE and she’s been there literally forever. If Scarlet’s hijacking fractals that makes her EVEN MORE of a Mary Sue character, just due to the unlikeliness of it. Do the Inquest have their own FOTM machines ANET just forgot to tell us about too?

(edited by Enokitake.1742)

[Lore] Scarlet and the Reactor. It fits.

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Posted by: Enokitake.1742

Enokitake.1742

I could go on but the simple fact that i had to point all this out simply shows that you know nothing about Scarlet because you want to hate her to much. If she was really such a villain sue…

It’s Mary Sue not villain sue: “Mary Sue stories—the adventures of the youngest and smartest ever person to graduate from the academy and ever get a commission at such a tender age. Usually characterized by unprecedented skill in everything from art to zoology, including karate and arm-wrestling.”

Read what you just wrote, factor in the character being less than 24, possibly a teenager, and tell me it doesn’t fit the description.

1. Mastering multiple asura schools when even geniuses Snaff and Zojja only did one fits the above description.
2. Firearms and Artillery are apart of war machine engineering which is fairly
obviously what the Iron Legion specializes in. She spent 2 years in the Iron Legion learning how to use them (and it probably included maintenance and creation).
3. “She spent a winter learning metallurgy as an apprentice of Beigarth the Smith,” Direct from wiki. She only spent a winter there. She spent 2 years with the charr, where she learned about engineering and weapons.
4. With the amount of insane Asura we’ve encountered in this game, Ommad never needed Scarlet to begin with. Considering he’s “Headmaster Emeritus of the College of Synergetics”. He doesn’t need a Sylvari. And the entire point of the Isolation chamber was seeing into visions of the eternal alchemy. There’s hundreds if not thousands of asura who’d sacrifice themselves for the honor of it.
5, 6, 7. That’s exactly the problem. She’s a Mary Sue character behind every event in the LS.

(edited by Enokitake.1742)

[Lore] Scarlet and the Reactor. It fits.

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

This is Scarlet, the textbook definition of a terribly written Mary Sue:
She’s excelled in all the asura colleges, even though Asura only do one.
She’s learned engineering from the charr and mastered it in 2 years.
She’s learned metallargy from the norn and mastered it in a single winter .
She’s jumped in the eternal alchemy experiment, which an Asura lets her even though the Asura would’ve done it themselves, since they kind of worship the kitten thing.
Shes convinced enslaving religious fascist fanatics (the flame legion) and communist former dwarf slaves (the dredge) to fight together.
She’s convinced genocidal races (krait) to unite with degenerates from other races.
She’s convinced sky pirates to hijack pact airships and aligned them with the Inquest because why not?
She’s gathered insane amounts of resources in a very short period of time, and puts it to better use than the united pact of 5 races.
Oh, the united pact of 5 races can’t lay a finger on her… even though she’s constantly everywhere and her pirates are hijacking their airships, and Zhaithan is dead and they’re on hiatus.
In her spare time, cause of course she still has some, working on slaving (or making) steam creatures.

The first Sylvari emerge from the pale tree in 1302 AE, the current game year is 1326 AE. She’s done all of that in a maximum of 24 possible years, if she’s a first generation sylvari. If she’s not first generation she’s still a teenager.

And most annoyingly, she has no real goal besides “learning about magic” which she could plenty easily do without going through any of this.

It isn’t because the lore doesn’t fit, they’ve made it fit. But you have to turn off your brain to believe she’s possible as a super villain.

And worst of all, this is what Anet is trying to pass off as a congruent storyline, as if the players don’t know any better.

Ding.

Then add all the other things the living story could have focused on: What happens to Orr after Zaithan? What’s up with the crystal desert? The straight to Cantha is open since zaithan’s navy is gone. So is Elona since you can sail down the ebon river or around the coast, and you don’t have to go through the crystal desert. What’s happened to the Ring of fire after the portal to the foundry of failed creations closed? What’s happened to the Mursaat’s Isle of Janthir homelands? What is Mordremoth, and is it a 6th jungle dragon?

Its like going from a Ferrari to a skateboard. Even if they wanted to do this, the magic question could easily be resolved without this terrible character.

(edited by Enokitake.1742)

We Do Not Like Scarlet Briar

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

She’s a filler villain, only there to give their teams more time while they make a villain worth my time.

http://youtu.be/O5aThJq4Xvo?t=2m10s

Best response ever.

[Lore] Scarlet and the Reactor. It fits.

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

Scarlet Briar says in the story instance:

I told the Inquest chaos energy was a misnomer. Mind you, dragon energy is tricky, so I can see how they flubbed it.

so it is a fair assumption that she did in fact not cause the Reactor incident.

Yes, because we can totally ignore this following line.

Scarlet Briar: Reactor approaching critical, panicked evacuation, general mayhem and hysteria…Yep, I’d say my work here is done.
Scarlet Briar: Sorry about all the death, and for the portal pandemonium.

Its heavily implies she start or escalate the reactor explosion. She is not innocent in this instance and in all account, shove in the fractal for no other reason regardless.

Exactly.

We Do Not Like Scarlet Briar

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

I Do Not Like Scarlet Briar

Here op, I fixed it for you.

Thank you, but I’m afraid you’ve missed the mark. As you can see, the “we” in the title refers to the many who have posted here expressing their dislike of Scarlet Briar. There are a significant amount of players who are giving good, constructive feedback which, hopefully, ArenaNet is reading (I always assume they are).

Whether players like her whole package or find her story unrelatable, the sort of feedback presented here hopefully serves as a good mark for developers to process and adjust to keep their audience satisfied.

To summarize this thread (up to this point), the majority of posters, both lovers and haters of Scarlet, feel that her popping up in everything is becoming overly redundant.

Kind of like all those undead that are supported by Zhaitan? Like that isn’t overly redundant. I don’t believe for a moment that your issue is redundancy.

If “Supported by” in this case means “created by” and “told what to do by” and “Exist only because of” then yes, those two things are equals.

But since it doesn’t, no that’s not the same. Next.

Thaumanova reactor a wasted opportunity

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

Maybe not, but Scarlet would probably use her Tardis in order to bring the One Ring to Alderaan to confer with her underling: Capt Picard. With this mighty power in hand, she pilots the Enterprise-SCARLET-D into the very mouth of Hell to steal Queen Tahkisis hold over the land of Death. This renders her immune to Abaddons skills and he promptly is banished back to Narnia, which is a special built closet-prison she made with the help of her trusted lieutenant, Iron Man.

This post is accurate.

At this point I almost don’t want to see what happens in cantha or elona because there’s a 99% chance it’ll get trahern’d or scarletted.

We Do Not Like Scarlet Briar

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

Signed.Quit shoving this garbage into the lore, and kill her off already.

i agree but i think they can still fix this she just needs to go out in a blaze of glory.

I couldn’t care less about glory. She could be eaten by ambient creatures and I’d be happy as long as she’s gone.

We Do Not Like Scarlet Briar

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

In the next living story we’ll discover it was scarlet who woke primordius and elder dragons with her terrible bad accent. We’ll also discover it was scarlet who drove abbadon insane. It was also scarlet who made vhizer khilbron sink orr, and she offhandedly drove all 5 human gods off of tyria.

Seriously kill this (or let us kill this) worthless random character already. You already had five more dragon epic villains (Primordus, Jormag, Kralkatorrik, Deep-sea dragon, Jungle dragon) another undead (Palawa Joko) and a very easily spinnable xenophobic emperor of cantha to relate the living story to since zaithan is dead. All of them are much less annoying, pointless, and lore contradicting.

Take your pick, I don’t care which, but drop scarlet briar off a cliff already.

Flamekissed armor....

in Fractured

Posted by: Enokitake.1742

Enokitake.1742

Wow. I just saw that. So glad I only bought medium/heavy cultural.

Side note, totally grinding that out for my elemetalist.

Collaborative Development Topic- Game Modes

in CDI

Posted by: Enokitake.1742

Enokitake.1742

Alliance Battle revived WvWvW style: AB was essentially a perfect sized conquest mode World vs World with only 2 teams. Instead, lets make it 3 teams: 1 team from each server, in two groups of four on a team, still 24 players total. They queue from their servers, rotate on a moderately sized map capping points. Make the capture points spread out with NPC spawns that take little time to kill, encourage that players move frequently to capture new points. Small enough to be skill based instead of zerg based like WvW is, but large enough to lose if your team sticks together and zergs one point at a time instead of capturing multiple points at the same time.
- Let it impact server rankings as well. First to 500 points wins and their WvWvW ranking points increase +200. Second place gets +100. Third place gets +50. A fairly unlikely tie = most kills wins.

Collaborative Development Topic- Game Modes

in CDI

Posted by: Enokitake.1742

Enokitake.1742

Dude, 2v2 and 3v3 would kill conquest. But that is because it deserves to be killed. In the end conquest would come back up as a game mode when people want to play it. There will still be a bunch of clowns who only want their standing on a point bs. But let the 99% of us have our fun and give us 2v2 and 3v3 arenas. Really.

Exactly. There’s a reason SPVP’s conquest mode isn’t played heavily by everyone. They don’t want to play it on heavy rotation. I had no problem playing conquest mode in GW1 when it was 1 or 2 maps out of 8, or when it was part of a map with a secondary objective, such as defend fort aspenwood, or protect jade quarry’s turtle/golem collecting from the capture point. But when its 80% to 90% of the maps, AND the only other PVP mode accessible on a zerg scale (WvW), I’m going to go play another game.

I’d also be far more inclined to play a “Kill the NPC on the point, instant flip, and move on” conquest mode instead of stand on the point until capture and defend it. Moves faster that way.

Modes I’d like to see in structured pvp as it is now:
3v3/2v2/4v4 death match: Straight elimination, like stated.
3v3/2v2/4v4 countdown death match: Most kills at the end of 10 minutes wins. 1 kill, 1 point.
Push the flag: exactly like stated. Do that.
Protect the NPC large scale: See Fort Aspenwood. Defenders win if time ends with NPC alive. Attackers win if they kill it. Both teams have access to siege tools, or must keep siege tools alive, such as gatekeepers and mobile gate destroyers. Both teams also have access to some form of siege weapon depending on role.
Protect the NPC Small scale: For small scale, see the 2 team GW1 Random arena Jade Quarry map in GW1, where revival occurred every 2 minutes but the NPC must be killed to end the match. If neither NPC is killed, the team with the most deaths loses after 8 minutes.

A lot of modes could benefit from a 3 team style or even a 4 team style on a small scale. This should be considered simply for variety and play options:
3 team push the flag. You must deliver the flag to one of the other two team’s capture points. You reduce their points by 1, and gain 2 points of you own. Red/Blue/Green. First to 10 wins, or most points after 8 minutes. You cannot have negative points and all teams start at zero. Maximum of two flags in play at one time to ensure the mode keeps moving, 1 flag captured, another flag spawns. If two teams are tied for flag points, team with most kills wins.
3 or 4 team (3 to 4 players each) Death match. Same thing. Most kills at end of 8-10 minutes wins.

Lastly, GW1 Guild VS Guild. As well as all or any of the modes I’ve mentioned with the requirement that ALL players from one team must be representing the same guild flag when the match begins. Can be 2 teams or 3 teams on a map fighting for objective, would work with point capture, protection, or death.

(edited by Enokitake.1742)

Gw2 and the state of Esport

in PvP

Posted by: Enokitake.1742

Enokitake.1742

you can’t create a game for e-sport.
you must earn the rights to be.

and gw2 is far from earning it

Why do people keep making threads about “esports”? The devs are certainly not obsessed with esports, nor should they be. They’re just focused on making the game better, as they say. That’s all they can do anyway. It seems the forums just want a special word to all get angry about together.

Let’s make threads about specific issues in the game that could be better. Using the word “esports” over and over again doesn’t seem useful to me.

Boom. Thank you. I wish they/we’d all do away with this arbitrary goal and focus on what they should be doing: expanding PVP modes and character development options, like the multitude that existed in GW1. This entire “E-sport” thing has been a massive waste of time, a massive disappointment, and resulted in a shoddy broken PVP community with a low skill floor, little competition, and constant conquest mode rotation. -_-

I miss GW1 PvP

in PvP

Posted by: Enokitake.1742

Enokitake.1742

I don’t know about the combat system, but I do miss gw1’s arenas/non-constant conquest pvp modes.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Enokitake.1742

Enokitake.1742

The hater of vertical progression killed this game. Those babies never played an MMO.

I hope other designers learned the lesson. Vertical progession is NEEDED to keep a mmo alive.

Since VP was added to the game, I’ll guess it was not “enough” to satisfy this poster and those like him. It’s ironic that players are leaving because of lack of VP while other players are simultaneously leaving because of the addition of VP. This is what happens when developers go for compromise solutions that cater to everyone — they end up displeasing players on both sides of the issue.

Very much this. I’m not sure what Anet can do.

Last night, we got a new guild member, who said to me there was no reason to go for a legendary because the stats weren’t higher. In fact, without higher stats, for this new guy, there’s no reason to get any other weapon and without that driving force, there’s no reason to play the game. He took a year break because there was no gear to work for.

This is why I say WoW’s success killed this industry. Sure they got 12.4 million players at their height, but that’s a relatively small percentage of gamers over all. And not all the people who play, play to grind gear. Many, in fact, don’t raid at all. That’s why raids in WoW kept getting easier and more available and finally, the looking for raid tool did away with the challenge in the game altogether. It was this reason that this new guildie said he left WoW.

I feel sort of like people who come from other games need to re-educated, but unfortunately, there seem to be more of them than there are of me.

Indeed. They forgot that GW1 was filled with millions who loved it because GW1 was mostly horizontal progression, capping new skills and expanding your mastery of the class in ultra competitive pvp/challenging small group pve… instead of vertical RNG SLOW GRIND NEW GEAR TIER CAUSE SLIGHTLY MOAR DPS in mostly zergs.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Enokitake.1742

Enokitake.1742

Before I say why I stopped (I count as people too!), I’ll say why I got it:
- I’ve had GW1 since 2005. I consider it one of the best MMO’s I’ve played. It’s got a special place for me.
- While following GW2s development, it looked like it had a lot of promise. A lot of good, interesting ideas. It looked fun!
- ArenaNet was showing signs of being a good developer, one you can trust.

I’m coming from this angle too. Started in 2005 or early 2006, factions had just came out, I started there. Got nightfall after, got prophecies after that, then EOTN.

GW2 is severely lacking in comparison, I could almost say kind of sucks mostly because of a lack of lateral content…

- Experimentation is severely limited. I could make one character in GW1 and never run out of things to try. Swap secondary profession, have 100-200 new skills to test on the same character. I could run 8 utility skills, 8 DPS skills, 8 healing skills, 8 protection/mitigation skills, or most importantly: ANY COMBINATION in between. Yes, if my group wanted holy trinity, we could roll that way. But we never had to, because there were so many different ways to kill or survive things, thanks to over 1000 skills accessible simply by changing secondary class. Or by switching to your other L20 and having your class role change while still having access to over 1,000 skills.

As much overpowered bull kitten I could come up with, there was someone on the other side of the world coming up with overpowered bull kitten that could steamroll me in group vs group pvp.

I wasn’t forced to use this skill with this weapon, or that skill with that weapon. Hell, I can’t even variate which skills I can use on the weapon. It’d be better if I could change the weapon skills with a secondary or third set of skills like I could with utility skills or elites but i can’t.

All this means you get bored super quickly. GW1 PVP was meta build focused, yes, but it was at least far more variable in its meta-builds than gw2 is. Besides, in GW2…

- Almost everything in this game can be done with a zerg. WvW is straight zerg. Spvp (8v8) anyway, has too many people in too small a space.

Alliance battles had 12v12, but actively discouraged zerging even while being conquest cause you had to stay with your group of 4 to keep from getting steam rolled. If 8-12 people rolled as one you wouldn’t have enough points capped to actually win unless the other team kittening sucked. AND it had actual open world affects on questing/PVE play.

World PvE is massive zerg: Champion training, tequital (w/e the spelling is), jormag, are all mostly zerg. Granted, sometimes it requires a coordinated zerg, but still zerg. Only dungeons have some skill challenges, and most of them are kittening easy mode: max dps, proceed to speed clear lol on everything. GW1 was fun cause once we switched on hardmode there was an actual skill challenge, even if it was only slightly in some areas (and it was super maximum in others or in dungeons, like urgoz/deeps/fow/domain of anguish/underworld).

- PVE is way too simple. I miss the GW1 mobs that used their skills, which were the same ones as the player, intelligently. Self-protting, semi-intelligently healed, Debuffed, hexway’d, conditioned, and DPS’d you. Hell they’d even resurrect each other. What the kitten happened to that?

- PVP is constant conquest mode rotation, which gets utterly boring and limits builds to a central objective. Spvp is almost purely this mode. In fact, WvW is merely conquest mode with massive zerging. If you want conquest mode e-sport, ok, go ahead and make that, but give the people who DON’T want that something else to do, like they had in GW1.

Make maps that are not conquest. Straight death match, kill the NPC, Capture the flag. Not one or two like now, but 5 to 6 of each. Let people who want pure conquest check that off when making their Arenas. Let people who don’t get a randomized rotation they can’t simply bunker-hold their way through.

Bring back a fort aspenwood or jade quarry arena. Capture the point, BUT also defend the npc acquiring minerals from that point, first to 10 wins.

Bring back hall of heroes/heroes ascent, even if it is pay for ticket to play. The worldwide constant PVP competition was highly beneficial for the game.

- Living story. Living story is great and all, but I still wish you’d put that energy towards class/skill content expansions, PVP content expansions, and Cantha/Elona.

(edited by Enokitake.1742)

Battle Sims = GW2

in Guild Wars 2 Discussion

Posted by: Enokitake.1742

Enokitake.1742

so instead of being ’forced" to have some kid of FUN PLAY
go collect stupid useless tonics pets USELESS skins BAD REWARD EVENTS bad overall drops (there is no point in killing ANY monsters what so ever)

why do you play this game ? to look like everyone else and to do the same they do ? or you wona feel like you ACCOMPLISH SOMETHING not only in your char but your acc over all
fight now i feel like doing the same thing and no progress at all o_o i don’t feel powerful at all, AND SKINS AND TONICS do not change that

Good. Because you’ve missed the point of the game.

The game isn’t based on “progress” in the form of endless gear treadmilling. GW1 wasn’t based on progress in that form either.

Any difference in performance between players comes solely from builds and skilled play, which you use to acquire and ascend through status/social titles or ranks. Not “OMGfullpurplegearlol1shoteveryone” and BS dye effects. That’s the way it should be. I don’t want to get 4 shot by anyone with a legendary and ascended gear with their armor dyed red and over-sized weapon skin. F that.

Gw2 has two problems compared to GW1. The first is that no secondary professions has greatly reduced the amount of experimentation a person has with their characters compared to GW1. Thus you run out of fresh things to do faster. Hopefully expansions fix this by letting you select the specific weapon skills you can carry with each weapon: swap out sword 2/3 skills. Change shield skills, change great-sword skills, etc.

Another problem is they need more PVP modes that are rewarding and not zerg v zerg or static conquer. I’d recommend reviving Death Match team battle and hotjoin modes for those who want those options. Also 12v12 alliance battle (3 teams of 4 people or 4 teams of 3 people) from gw1 and making it server based, and giving it impact on server tiers alongside WvW. I’d play that all day.

ok why not transform with tonic and the mobs don’t hurt you ? like they think you are one of them WHY NOT ? THIS IS GOOD PURPOSE OF A TONIC !
this game is all gimic and no practical use at all

“CoF P1 Run Looking for zerk mesmer, 4 zerk warriors, dyed red, bring charr tonics, oversized greatsword sword axe skins, legendary weapons only, Two minute runs!!!”

yeah, that’s so much better than before…

like anet is afraid that if they put any kid of personalization OF THE STATUS everyone will stick to 1 build or stack 1 status and brake the game

Everyone doesn’t run 1 build now. They also don’t look the same. If the game is “skins skins skins” how can you argue that everyone looks the same? That doesn’t make sense.

(edited by Enokitake.1742)

Can't remember my password system broken

in Account & Technical Support

Posted by: Enokitake.1742

Enokitake.1742

I can’t change my password either. Now I can’t get in game. Makes no sense whatsoever. It just says straight failure.

Trying it from the launcher sends you here: https://account.guildwars2.com/disabled

…Seriously?

(edited by Enokitake.1742)

What would you edit for Spvp?

in PvP

Posted by: Enokitake.1742

Enokitake.1742

We only editing current sPvp? Cause I’d add a few things…
+Conquest: Reduce 8v8 to 5v5, just like tournies. No comment on glory, even though its bad as is.
+Add in team deathmatch queue, GW1 style, 5man. Can join in smaller groups of 2-3 and team assembled for you. Add leave penalties. Glory on kill, revive, and bonus on winning match. No hot join this mode.
+Add in solo random queue queue, GW1 style, 5man. Add leave penalties. Glory on kill, revive, and winning match. No hot join this mode.
+Add custom maps that can go up to 8v8, but only if creator specifies it. Default setting is 5v5. Creator specifies hot join or not. If HJ, no leave penalties. If not hot join, can only begin with specific amount of people, chosen by creator, and has leave penalties. If hot join is on, no leave penalties. Creator specifies how glory is distributed: on win, or on kill/capture.
+Remove Down State but accelerate revival (from complete death) of an ally. Add cool down to revive indicated via debuff after you’ve successfully revived someone. Cooldown only applies on success.

Oh, and remove IRL paid everything from being an entry cost to PVP. Go leech cash from PvE. If I can buy it in a store it shouldn’t be an entry cost to PVPing. The entry cost should be me earning it with skill, not grinding for it with in game gold or buying it with IRL money.

(edited by Enokitake.1742)

Spvp destiny. An important message

in PvP

Posted by: Enokitake.1742

Enokitake.1742

one thing is for certain, 8v8 better be gone. the next problem will be the scattering of an already dwindled population when all these new options are given. tourneys, custom arenas, 1v1 team battles. it’s too much. there’s like 500 people playing at any given time.

a good way to start would be JUST:

- solo queue + 5v5 + matchmaking
- custom arenas (for those who want tourneys, let them do it this way)
- abolish official tourneys (what a joke)
- abolish hotjoin
- enforce light punishment for abandoners (this is absolutely crucial)
- 5v5 must absolutely be enforced. this is the only way new players will learn and understand the meta. funneling the majority of the population into the 8v8 mess was a major mistake. allow 8v8 as part of custom arenas for those who want it (it will be nobody)

thats about as far as i see it going with conquest. once people start to enjoy pvp, add a monthly tournament and team (edit: and random team) deathmatch.

little too much riding on this patch. the pvp community has been burned pretty hard by lack of iteration and new content so cant really leave vital things out. hope devs are taking notes.

Signed to all (except abolish hotjoin, since I like to join on friends already playing, just cap it at 5v5) but especially the bold part. Although this sounds mostly like “Hey guys, go play guild wars 1, now revive parts of the pvp structure” to me, which was pretty much all they had to do to begin with.

(edited by Enokitake.1742)