treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
@Erasculio
I encourage you to research NCSoft’s stock performance over this past year.
Non sequitur. The fact stands that, if ArenaNet were really interested in milking people for all they’re worth through the gem store, they would not have added all the features listed in my previous post.
And do you know why they did add those features, instead of trying to make people pay for them? Here’s a hint: because that kind of behavior…
(…) seems to be more effective at pushing people off the game altogether.
Now, I’m waiting for your explanation as to how giving everyone more free storage last month fits your “it’s all a big conspiracy” theory.
In 17 days they could think about an answer,because again i say all i ask is an answer not a game update.
Here’s your answer:
Let me clarify a few things, as there is some confusion arising from these threads:
https://forum-en.gw2archive.eu/forum/game/gw2/Armor-preview-change-is-NOT-permanent
https://forum-en.gw2archive.eu/forum/support/bugs/No-more-preview-for-all-armor-types/
https://forum-en.gw2archive.eu/forum/game/gw2/Option-to-Preview-Armors-Outside-Our-Profession/As part of an overall improvement to armor previewing we have had to temporarily disable the ability to see armors outside your class. We are working towards updating the system as whole.
We did intend to remove the armor preview temporarily in order to fix issues and improve functionality. So currently, yes, you cannot preview armors outside your own profession—this is only a temporary situation while we work on updates to this system.
We’re sorry about all the confusion in the previous threads.
We sincerely appreciate and thank you for your patience while the team works on this feature.
That was 13 days ago, likely on December 19th. Most places here give people vacations begginning on December 20th, so one day after that post, until next Monday, January 6th. I would be very much surprised if there were anyone working on this feature during that time frame, considering how small a feature it is.
In other words: your claims that ArenaNet was lying about returning this feature just because they didn’t continue working on it during Christmas and New Year are laughable.
(edited by Erasculio.2914)
Come on GW2 team this is dumb
Not really.
ArenaNet should actually remove badges of honor from the jumping puzzles. Keeping them exclusively as sources of siege blueprints would do wonders for WvW.
Legendaries are currently a reward for grind. But some parts of a Legendary are actually well designed, to be rewards for playing the game. Someone who simply enjoys WvW is going to get the 500 badges (and all the needed karma) just by playing the game, no grind required. That’s how the rest of the Legendary components should be – reward people who enjoy all aspects of the game, from WvW to exploration to dungeons to the personal story. sPvP should allow for unlocking PvP Legendary skins through Glory, too.
Instead, Legendaries are now mostly a reward for grinding. ArenaNet had a good design with the Gift of Mastery, but it appears they went downhill from there.
The excessive goldsinks are a niave attempt by NCSoft to strongarm players toward converting real money to game gold.
I say niave as it seems to be more effective at pushing people off the game altogether.
Those conspiracy theories are incredibly silly. If ArenaNet really were doing everything they could to make people use the in-game store, there are many other things they would have done. They would:
And so on, and so on. IMO, it’s naive to assume that there’s an evil conspiracy to make the poor players waste their money with gems in order to play the game.
There are no “excessive” gold sinks. I would remove the cost of changing traits simply because I think that’s the kind of feature players should be incentived to use, not restricted, but the simple way to avoid repair fees is to not die. Considering how often people say that GW2 is easy, not dying shouldn’t be a challenge.
How much time has passed since we got that removed?
17 days, most of which were end year holidays in which I hope the ArenaNet team was not working.
The issue – as always – is that players of classic MMOs are too used to play MMOs the way they have always played, and cannot understand something different.
The game does not need “set in stone” roles. The game does not need to tell players “You are a tank, you in other hand are a DPS and you are a healer” – the game already tells players what they can do based on the skills they have available. The true role of a character within the game is defined by those skills in combination with traits, but it’s not something so simple to be translated in a single word, and definitely not so simple to be translated into “tank or healer or DPS”.
People who cannot accept and/or understand this, in other hand, think all GW2 professions are DPS simply because the game has no tanks or healers, ergo all that would be left is DPS. Which shows more how stubborn and unwilling to let go of old concepts some people are.
I think one of ArenaNet’s main failures with GW2 was not making it clear that this game was focused on players who were not fans of classic MMOs. They should have done stronger marketing focusing on those who were not happy with the direction of the rest of the MMO genre – those players are the ones who enjoy GW2 the most. The others, who are looking for one more WoW clone to play during 3 months and leave, are not happy with GW2, but they should not be.
The time has passed and the feature is not back
We are one day after the New Year. Hopefully the ArenaNet team is spending time with their families, and not adding non critical features in the game for people with no patience.
This is an incredibly bad idea. Hard Mode killed many Guild Wars 1 dungeons.
In GW1, Hard Mode dungeons gave twice as many rewards as the normal mode ones. They were also designed so that PUGs could hardly do them. The issue was that most people were not smart enough to understand this – they would rather try to PUG Hard Mode and fail than PUG normal mode and get “half the reward”. Over time, people simply gave up, after failing over and over on Hard Mode, and just left those dungeons to rot.
GW2 already has a better system in place for this. If a dungeon has 3 paths, one should be easier (so people learn the layout of the dungeon and its base mechanics), one should be medium, and one should be hard. This way, skilled players in organized groups would get the full 180 tokens per day, while not so skilled players would get at most 120 or 60.
No one goes to CoE?You mean the dungeon where 4 g lodestones drop?you mean the dungeon where you can do path 1 and 2 in 1h and drop on average 1 core per run?
No one does CoE, despite how it’s probably the best dungeon in the entire game. Cores almost never drop, and despite having a full set of CoE armor I have never seen a Charged Lodestone dropping in there, much less one of the other types. You are way overestimating the drop rate in there. If you don’t believe me, go to the gw2lfg site and compare how many groups are being formed at any given time for CoE, for AC and for CoF.
I think that is the million dollar question for MMos, how to make the game challenging without the grind.
It’s a rather sad sign for the MMO genre when people expect game developers to not know how to make challenging content or fun content.
Hmm 1350 hours in 4 months, that’s over 10 hours a day, 7 days a week, every day.
That’s what I’ll think now every time I see somebody with a legendary.
I agree. Any game that rewards people for throwing away their lives like that has some serious issues. If players cannot control themselves, the game needs a way to prevent them from hurting themselves.
Besides, the irony is that acquiring the Legendaries currently require very little other than time spent. This way, whenever you see someone with a Legendary, it’s right to think “here is someone who has spent a lot of time playing this game”, as opposed to “this is a very good player” (Legendaries require no skill at all).
If the game lasts enough time that even the casual players who play 2 hours per day have reached 2000 hours played… The result is that everyone would then be able to craft a Legendary.
Rewarding only time spent is good for pay to play MMOs – players are basically trading their time (and thus their money) for achieving things. In a game without monthly fees, this kind of system makes little sense. ArenaNet should change the way Legendaries are acquired, so it’s less a matter of time spent and more a matter of skill.
This topic is pointless. ArenaNet has already acknoledged it’s an issue and they said they are working on other ways to get precursors.
I simply do not farm, anything. And I will not until DR is removed.
Way to stick it to the man lol. I WILL NOT PLAY THE GAME I HAVE PAID IN FULL FOR!
If you think farming is the only way to play GW2, maybe it’s really a good idea to not play it at all…
What happened to gamers that made them so needy for attention all the time?
This. Most of the time, feedback given is extremely poor, suggestions are extremely bad, and the kind of player who uses the official forums the most is the vocal minority who matters the least in the game.
I hope that, right now, ArenaNet is enjoying their holidays with their families. When they come back, between using their time to work improving the game or talking with the forum community, I definitely hope they use their time improving the game.
And who are you to judge who is wanted in GW2 and who isn’t?
Oh, I’m just one more player.
ArenaNet, in other hand, are the game developers. And when you watch their Manifesto and hear they saying, “We don’t want players to grind”, that should give you a clue. When you see how they added a mechanic in the game to punish grind, that should give you one more clue. When they say, “We don’t make grindy games”, that should give you an extra clue, since third time is the charm. It appears ArenaNet is undererestimating some players’ lack of a clue, though.
Please understand that MMOs by definition are a grind.
Zzzzzzz… MMOs “by definition” are based on quests. MMOs “by definition” have endgame based on raids. MMOs “by definition” have a holy trinity. Classic MMOs have all of those. GW2 is not a classic MMO, it doesn’t have to follow the definition of a few narrow-minded players.
Classic MMOs should catter to grinders. They want to keep people playing as long as possible in order to keep getting monthly fee payments; the easiest way to achieve this is by adding simple content that is not fun but that has to be replayed over and over for a reward – in other words, grind. Since the idea is to keep as many people as possible playing, those rewards need to be given to the lowest denominator, therefore the rewards for grinding cannot be only for skilled players, rather for everyone who spends enough time. The result is that MMOs have been cattering to grinders so much that they cannot possibly conceive a MMO that has not been made for them, rather for everyone else.
Meanwhile, in GW2 ArenaNet has not only said that they don’t want players to grind, they have also said: “If you like MMOs, you will like GW2. If you don’t like MMOs, you will REALLY like GW2”, hinting how the game would avoid the bad designs seen in every other game in genre.
Grinders didn’t understand this, though. We still get the laughable conspiracy theories about how grind is punished in this game in other to make people use the in-game store. Newsflash: if ArenaNet really were doing everything they could to make people use the in-game store, there are many other things they would have done. They would:
And so on, and so on.
Grinders are still scratching their heads trying to understand what is happening, while the answer is in front of them: Guild Wars 2 is not a game for grinders, or farmers, or exploiters, or addicts. ArenaNet has said so and has reiterated it multiple times, with DR being the loudest way.
How about we just ban bots instead of implementing a DR system that penalizes all players?
DR doesn’t penalize all players.
It penalizes only grinders, farmers, exploiters and addicts.
That should be a clue to those players that they are not wanted in GW2, but it appears some can’t understand the message.
Some PvP, some dungeon grinding, some gold grinding, some karma grinding. It’s fine. I for one don’t want to see every single person running around with Eternity.
Grinders are happy with the current Legendary requirements since most of them are very easy. Grinders don’t want requirements that require skill – no, all they want is something that requires time spent, even if it is time spent doing something so mindless that a bot can do it better than a human being.
The requirements need to be changed so they do not require grind. This would mostly have the positive effect of rubbing on the face of grinders how they do not deserve any kind of reward for face-rolling through the game 10 hours per day during four months. If the requirements were changed to actually demand skill, not just time spent, Legendaries would be more satisfying to get and as uncommon as they are today.
I would like the sword more if it were a ranged weapon. Really.
The third attack in the chain is already ranged (300 range). Skills 2 and 3 work from range as well. If the first two attacks in the chain also had a 300 range and we could move while using Zealot’s Embrace, I think the sword would have a very unique style as a mid-range single target focused weapon. Right now, the mix of melee attacks with ranged attacks feels weird for me.
And here is the problem:
Unless you enjoy replaying all the content again with another character and another one af… or are big in PvP, this game has nothing to offer except grinding for cosmetics or a 3% stat increase.
Yep. Assuming you have explored the entire world. Seen most events. Finished your personal storyline. Done all dungeons. Played all the WvW and sPvP you want. Played through all the monthly events. And if you have done all those things… Then you can just wait for the next expansion.
Meanwhile, a classic grind-based MMO would tell you to grind levels, then grind gear, and then just wait for next expansion so you can grind everything again.
The difference isn’t a “lack of end game”. The difference is in how people approach games. Those that are only willing to play a game they enjoy playing hate the grind-based MMOs, so those games offer nothing for them. Grinders who are addicted to grinding levels and gear hate games in which they are not rewarded, so those games offer nothing for them.
Those are two opposite views. You can’t make a game to please everyone. All other MMOs have chosen to catter to the second group (since those are the players that pay monthly fees the longest). GW2 is cattering to the first. It’s no surprise to see so much complaining, by the small vocal minority of grinders.
I don’t enjoy how it’s optimal to skip mobs that are in my path. I’m not a grinder. I don’t want the optimal way to play to be go and find guys to fight and only do that.
If you don’t have fun playing through combat in a combat-based MMO, well… If you hated racing games, would you rather play one and be paid for doing so, or play a game you actually enjoyed despite receiving no money?
(edited by Erasculio.2914)
It’s pretty simple. I find myself avoiding fighting mobs instead of looking forward to fighting them. There’s just no point to it. I have better things to do with my time. That’s not good.
That’s great. And that is exactly how the game should be.
Read my signature. Or, if you don’t want to read it, watch the Manifesto and listen to how ArenaNet says “We don’t want players to grind”.
That doesn’t mean, “We don’t want to have required grind in GW2”.
That means, “We don’t want players to grind”. In other words, if you are a grinder, this game is not for you.
And it’s easy to find who is a grinder. People who complain about rewards and rewards and rewards, who claim that the game is not worth playing if they are not rewarded, who do not care to have fun in actually experimenting the game, who are not happy with anything but a shiny reward – those are grinders.
And they have been cattered to by every MMO released so far, which is likely why they cannot understand how it’s possible that GW2, a MMO, has not been made for them. They probably cannot even understand the concept of playing a game purely to have fun, regardless of any kind of in-game reward.
So they complain, complain and complain. Meanwhile, the game is working as intended. “We don’t want players to grind”, and players are finding that grinding is so unrewarding that it’s not worth doing.
ArenaNet should have made it more clear:
• If you like MMOs, you are going to think GW2 is ok.
• If you hate MMOs, you are going to love GW2.
• If you are a grinder, a farmer, an exploiter, or an addict… Sorry, you will hate GW2. Kthxb.
As someone who hates the grind-based MMOs, I’m very happy with the original direction of GW2, and I thank ArenaNet for it :-) Let the grinders complain and spout ridiculous conspiracy theories. Sooner or later they will understand.
(edited by Erasculio.2914)
Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?
No.
Because in the end it’s just pointless, mindless grind.
Do you know why other MMOs have that kind of mechanic?
Do you think it’s because it’s great game design, something we should hope all games have?
Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.
It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.
GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.
They arent, getting unique items is part of the PVE competition, and in a competition it shouldnt be pay to win.
PvE is not a competition.
I think it’s a small group of people who play any given game for the sheer “playing” of it. A rhythm game? Sure. A platformer? Sure.
But a game like this? I don’t think anyone wakes up, has breakfast, and then goes “You know what sounds like fun? Using 1-5 weapon skills and 1-5 utility skills on various enemies.”
They do it to earn things, to feel a sense of progression, to get stuff, to make things. I doubt very much that many people play simply for the combat. This is an MMORPG, it is an RPG, and it is a game about progression.
LOL! Newsflash, buddy: grinders are the vocal minority here. Grinders, farmers, exploiters and addicts have been cattered so much by other MMOs (you know the saying, “a fool and his money…”) that they throw a fit whenever a MMO is not tailored for them.
But guess what?
“We don’t want players to grind”. Those are ArenaNet’s words.
Grinders who want to ignore everything in Guild Wars 2 and play it as RNG simulator while they grind and grind and grind… Are going to find it’s an extremely low odds RNG simulator. That is by design, and that is how it should be. All other MMOs catter to grinders. This one… Sorry, but this one doesn’t.
Meanwhile, players who play games – you know, who play to have fun – are loving Guild Wars 2. Don’t believe me? How many end of year awards the game got again?
Still haven’t been able to provide a shred of evidence that I’m wrong? That’s what I thought.
The market manipulators themselves are going to try to discret you as much as possible, even if the only way they can do that is by covering their ears and saying “You’re wrong! La la la I’m not listening!”. That’s all they can do to try to prevent ArenaNet from identifying them for what they truly are: the worst exploiters left in the game, who should be banned for hurting the game for everyone else.
ArenaNet should set a maximum price for the precursors and any other high valuable item. The market manipulators would lose small fortunes this way, but they would have been banned already, so who cares :-)
Ye… And you know what is the saddest thing about it? There are so many bosses, epic events or really cool places that just scream to visit them! But the problem is there is no reword for doing so.
That is because, unlike other MMOs, Guild Wars 2 has not been made for grinders, who feel the need to be rewarded for everything. It has been made for gamers, to whom having fun, by playing through those epic events or finding those really cool places, is enough of a reward for itself.
I wonder how does a grinder act in real life; must be shocking to see how going to the movies doesn’t end with the grinder being paid for watching something. I mean, why would people do it if there is no reward in the end, right?
The real world is harsh. Duplicate the real world in Tyria is not entertaining.
Do you think grind is entertaining?
EDIT:
We need more options other than “grinding” to defeat bad RNG. Moreover, some people actually enjoy “discovering” rather than “buying” their equipments.
I agree completely with you.
(edited by Erasculio.2914)
Not the best comparison to real life :p Society depends on boring jobs consisting of endlessly repeating the same thing.
And those people get very poor salaries in return for that. A Chinese factory worker who works 18 hours per day seven days a week does not get nearly as much as Steve Jobs used to get, even when he worked less hours. Do you know why? Because, in real life, “skill > time spent”. Doing something mindless and easy for hours and hours (aka, grinding) is not going to make someone rich in real life. It should not make someone rich in-game, either.
Anyway, Anet tells players to play the way they want to.
And the Manifesto clearly says, “We don’t want players to grind”. Which means, they want to stop people from grinding. Those two ideas are one and the same.
Some of us focus on efficiency.
Nope. Grinders focus on grinding at best, exploiting at worst, and they expect to be rewarded for that. Let me tell you: grinders don’t deserve to be rewarded for grinding. Just as in real life, time spent doing something mindless and easy is not worth of a reward. Which is why I like DR – it punishes people who think they deserve more for face-rolling for hours and hours.
Farming is not grinding.
Farming is exactly the same as grinding. It’s as mindless, as easy and as pointless. They also catter to the same kind of person, who wants “time > skill” due to an inability of dealing with “skill > time”.
Illusions are not pets
In GW2? Yes, they are. Welcome to the mesmer profession.
And in either case, changing colors wouldn’t alter the animations to the point of being unrecognizable, no two classes use the same animations.
Changing colours would make the animations to not be recognizable enough.
i played gw1 for like 6 years and it was amazing,i could spend alots of time farming UW,FoW,getting good drops and all those staff u can grind them but surley get a good money reward from it.
Have you ever seen the Guild Wars 2 Manifesto?
There, it’s stated:
“We don’t want players to grind”.
That doesn’t mean, “we want to avoid required grind”. It means, “we don’t want players to grind, period”. If all you bought GW2 for was to grind (or farm or exploit or whatever you want to call it)… Sorry, you just got DRed. This game is not for you. If it makes you feel any better, all other MMOs are grinding cesspools. GW2 is the exception.
Uh, Anet actually micro manages the market. When that happens it is no longer purely driven by players. THAT is why I have lost confidence in this game. When you are just up against bad luck it is bad enough … without the game company “tweaking” things to get them where they want them. They actually create the demand AND then NERF the players ability to reach the goal which drives people to BUY gold.
Don’t be naive.
Those conspiracy theories are great. ArenaNet has no way to directly create demand for those items, nor to measure exactly how high it will be. They do not control how many people will be willing to bother crafting a Legendary, and so they do not have direct control of the supply of those things.
It’s ridiculous to assume that the policies that are trying to prevent grinders and farmers and exploiters from turning GW2 into a grind cesspool are there to force players to buy gems; it’s the same as saying that the police locks criminals in jail in order to create a fascist state. It is the kind of argument you would see the criminals using, though.
Okay…
The issue with allowing people to read dictionaries without giving them the reading comprehension to actually understand what they are reading is a great metaphor of many of the issues of the current information age.
Out of curiosity, what is your guardian guarding?
Its not player driven. Its supply/demand driven. And the supply is controlled by ANet
Do you think ArenaNet controls how many Legendary items there are in the game right now?
Or that they control the demand for those items?
Do you even understand the concept of supply and demand in the first place?
Isn’t the entire point of being an illusionist so that people CAN’T recognize what you’re doing?
No. The point of being an illusionist is being allowed to use illusions. The game needs to have easy ways to recognize professions and skills, something vital for the e-sport concept as well as in order to allow decent team play. Changing the color of effects is a very bad idea.
Because it must be intended by you for them to cost so much.
You are blaming the developers for a price set by players as part of the player-driven market?
You are not exactly an economist, are you?
If you have progressive dungeons, like wow for instance, then there must be something to work toward. In wow’s case, its gear and so people work thier butts off to get to that gear.
You don’t want a game. A game is something people play to have fun.
What you are describing is a grind. While I understand some people are addicted to grind and cannot understand the concept of playing games for fun anymore, if all you want in a MMO is to grind, there are far better options for you in any of the other so-called games in the MMORPG genre.
Meanwhile, for those who want a game, something to have fun with, there is Guild Wars 2.
Still, I don’t think a new race is going to be added, but I certainly wouldn’t say it’s out of the realm of possibility either.
It’s completely out of the realm of possibility, not to mention a ridiculous idea. I doubt we will get more than one zone and updates to WvW and sPvP.
Guardian, engineer… Elementalists could focus on support, but with a lesser focus than those other two. Guardians are far easier to play, but everyone and their mothers has a guardian right now; engineers are harder to play, but are significantly less common (since many players think they are underpowered).
This game will be short lived IMHO amongst the hardcore gamers
nothing outside of 25man+ raiding with huge raid size dungeons will satisfy hardcore mmo’ers
Who cares? “Hardcore mmoers” are not this game’s target audience. They are such a small minority that I doubt any MMO is focused on them anymore.
With WoW’s Great Wall of Dailies (see what I did there), I cannot keep playing that game. I have a 90 Priest there as well as an 84 Monk I was working on, but I seek to get into a new MMORPG.
What, exactly, do you want?
Something just like WoW, but just a bit different to avoid the “same old, same old” feeling? Then get Rift, it’s exactly what you want.
If you want something VERY different, with different goals and in a different kind of game, give GW2 a try again.
Could ArenaNet please ban everyone who makes a topic like this? We get one per week, if half of them were true no exotics would ever drop ectos anymore.
Let me make something clear. The endurance regen works after you’re out of the fight.
Nope. It works all the time. Take a look at how much endurance you get within a fight with it and without it.
And piercing arrows don’t help when my pet gets dropped and i get surrounded and destroyed.
If you didn’t do anything to keep your pet alive and it dies, dodge back (since you have a lot of endurance anyway ;-) and stay behind your enemies, then you can hit plenty of them with your piercing arrows.
It’s only good against single targets and has no survivability.
Take the trait that makes arrows pierce targets, and you suddenly have a lot of area of effect damage. Combine it with the trait that increases endurance regeneration by 50%, pair it with one of the bear-based pets, and you have a lot of survivability. I honestly die less with my ranger than with my guardian.
He’s just honestly saying that some of those changes have had a more negative impact than both players and devs have expected.
Actually, it’s more likely that he’s just one more person who would rather have the same old, same old than trying to adapt to a different, and better, system. It’s easier to change the game than to change the players.
It would be interesting to see the opinion of someone who was not a fan of classic MMOs; whenever we see a post here beginning with “I have played all MMOs ever released”, more often than not what follows is poor feedback.
Its even more funny to see people so stuck in one way of thinking they cant imagine other solutions.
Indeed. It’s funny to see how people cannot accept world dynamic events and dungeons as replacement of “raids” just because they do not meet random criteria that, in the end, boil down to “let’s make a copy of classic MMO raids”.
One of the features of EVE online, or rather its community, is something called the Council of Stellar Management.
Which would be horrible for the Guild Wars 2 community.
EVE Online is different from any other MMO in the world. It requires a lot more thought, preparation, and intelligence. As a result, the community is not only significantly smaller than that of any of the successful mainstream MMOs, but also significantly better. They can have direct access to the developers since they are smart enough to have this kind of privilege.
All other MMOs communities, in comparison, are incredibly immature, self centered, and simply not as smart. They do not have the ability to help the game if they had more direct access to the developers. GW2 is not exception to that.
It’s time people understand that GW2 is not trying to copy classic MMOs. The game does not have raids, and should not have them.
It’s also rather funny to see people complaining about “OMG, there is too much RNG in this game!” and at the same time asking for content that is just a big RNG for a 0.001% chance to get a good drop from a boss.
About roles:
I’m amazed to see how some people need to be told how to play. Take a look here: a “top” player would be happy with being told “These are your skills, combine them to play as well as you can”. A “bottom” player, in other hand, would need the game to tell him if he’s a “tank”, a “healer” or a “DPS”.
In other words, Guild Wars 2 does not tell people which role they belong to because the game should not tell people at which role they belong; players are free to play the game how they want to play (remember how this was one of GW2’s slogans?), regardless of profession. Do you want to make a DPS guardian? Go for it. Do you want to make a support thief? Go for it.
Ultimatelly, this is a superior model than the one seen in classic MMOs. I think people complain because they are not used to this model, and in truth are just seeking more of the same when compared to what they have seen in old games of the genre.
There’s a very interesting article in GamaSutra, here, explaining how, whether people realize it or not, often they want a new MMO to be just like an older MMO just for the sake of being the same, regardless of how bad said old MMO is. It’s rather obvious that the same is happening with GW2: the author of the Massively article wants GW2 to be little more than a copy of his previous online worlds, while the game has been meant to be something new and better; it accomplishes both those things, but it still has room to be a lot better (considering how classic MMOs are very bad games).
Remember Mike O’Brien saying, “If you like MMOs, you are going to like GW2. But if you don’t like MMOs, you are REALLY going to like GW2”? I ask everyone sharing the complaints in the Massively article: are you truly the game’s main target audience (those who don’t like MMOs)?
Tell me any MMO which doesn’t require “grind”?
Tell me any MMO without the holy Trinity?
Tell me any MMO without quests?
And so on, and so on. The worst thing about MMOs are the MMO players themselves, who are stuck on the same old, same old.
The purpose of a Legendary is to be something special, something you had to put a lot of work in.
In other words, something easy that just requires a lot of grind.
There is nothing hard in acquiring a Legendary. It’s just a matter of grinding a lot.
Well, guess what? The requirement to get a lot of gold so you can buy a Legendary in the TP is… Grinding a lot! See a pattern here?
ArenaNet should change Legendary acquisition so it isn’t a reward for something as easy and as mindless as grind, and then make them unsellable. As things are, though, Legendary grinders are not any better than gold grinders.
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