Showing Posts For Erasculio.2914:

In my view, combat is the weakest part of this game

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Are you a player good enough to solo AC on an elementalist?

Because a mmo is all about soloing stuff, is it … ?

Nope. But a good MMO rewards skilled play more than anything else. The fact that GW2 has such a deep combat system that a skilled player can do more than 5 average players is proof of how complext the game is. Someone who claims that the game is too simple and to understands every nuance of the game, yet is not a skilled player, is just a lot of talk with no bark.

“Easy to understand, hard to master” – that was the intention. Someone who barely understands the game can think he’s a master, and then assume the game is simple, but that would only be a mistake.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Do you feel listened to?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

There are hundreds, if not thousands, of players on the official forums, all screaming about their own personal pet peeves as if they were the single most game-breaking, soul-crushing issue in the history of video gaming. There are certainly thousands of other players in other venues across the Internet, doing the same thing. Perhaps one in fifty, at best of these players are both able and willing to present reasoned, considered points in a calm and rational manner and engage in sensible debate rather than pointless, bitter flaming and arguing.

No, I don’t feel like ArenaNet listens to me, or to players on the forums. And I’m totally cool with that.

This man speaks the truth. ArenaNet should not listen to players in the forum.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

In my view, combat is the weakest part of this game

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

And your point was… ?

That your claim about…

With the AoE limitation of 5 targets, they practically force players to join up!

…Is wrong. As has been proved, even a team using mostly AoE attacks doesn’t need to join a zerg in order to survive, even against a high number of oponents.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

In my view, combat is the weakest part of this game

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

9 – It’s not the combat that makes WvW a zergfest. The zerg fest would still exist if the trinity was present in this game. It’s the lack of anti-zerging mechanics that makes that. People tends to joins groups that increases their chances of survival. With the AoE limitation of 5 targets, they practically force players to join up!

Do they?

Explain this to me, then:

“people who find it too simple just want the trinity back”

Never said that. I have a hard time believing you have really understood the game if you didn’t understand even a simple post.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

In my view, combat is the weakest part of this game

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I could do it backwards :

If you could provide as many examples as I can provide proving you wrong – how there is a layer of complexity that goes beyond the “press 1-2-3-4-5” – sure.

The irony is that the reason why some people think this game is too simple is their own ignorance about how the game works. Requests to bring the game back to a more simplistic “tank/DPS/healer” show only how the more complex system of GW2, in which a character’s role cannot be so easily simplified to one word, is not being understood by some players.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

My main’s a warrior, and some might not seem to realise, but Warrior skills are almost all multi target with GS..just sayin, so this nerf effects us as well

We don’t know that, though. We don’t know what ArenaNet meant with AoE. Anything that can strike more than a single enemy? Anything that casts those white circles on the ground?

just babbling half the time about..well nothing we didnt know.

The AoE nerf was new :-P

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

In my view, combat is the weakest part of this game

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Players from classic MMOs who don’t want to understand anything more complex than “tank/DPS/healer” settings don’t know how the combat system in GW2 works, so they keep pointing flaws that do not exist.

For example, some people assume the game has been balanced around dodge. Those players usually don’t understand the game as well as they think. The fight against Alpha, in Crucible of Eternity path 2, has been mentioned a few times here as one of the most difficult boss fights in the game. A lot of people use dodge to stay alive there. However, when you understand how that fight works, there is no need to dodge at all. ArenaNet could add an environment effect that negates all endurance and a group of players who knew what they were doing would still be able to defeat that boss, without the need to death zerg or any other similar trick. However, ArenaNet doesn’t do that considering how many people don’t understand that dodge isn’t the mechanic GW2 has been balanced around.

To give one more example: In other topic, I saw someone using the Graveling Scavangers to demonstrated how “broken” the combat system is. The Scavangers have a charged attack in which, if they hit, they knock a character down and basically kill it while it’s on the ground. The poster was using them as a way to illustrate how combat is either DPS – and you kill them before they use this attack – or dodge – the only way to avoid this attack – or you die, no other option available.

That comment showed a profound lack of knowledge about the game.

Against the Graveling Scavangers, a character can:

  • Interrupt the charging animation. Any kind of crowd control works for this.
  • If the character cannot interrupt the attack, use some kind of defensive skill to prevent the attack from hitting. Aegis for Guardians, Mist Form for Elementalists, and so on.
  • If the attack cannot be defended against, use some source of Stability to prevent the knock down and thus avoid the killing attacks.
  • If the character cannot prevent the knock down and is actually thrown on the ground, use any kind of stun breaker to leave the knocked down state and just walk away from the killing attacks.
  • If a character cannot do any of that… Just ask for help. Party members can do all of the above, plus interrupt the killing attacks themselves.

Dodge is not the only, nor the best, way to avoid taking damage. It’s likely the simplest, which has led some players to assume it’s the only one.

The GW2 combat system is one of the best aspects of the game. I have said the exact same thing before, when replying to the same pointless criticism. Claiming otherwise over and over and over won’t make it anything more than a proof of absolute lack of knowledge about this game.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Game Changes: Metrics vs Forum Feedback

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Forum feedback would show:

Nothing.

The forum community is only a very small part of the total players. To make things worse, it’s not a general sample – it’s a specific subgroup of players. And to make things even worse, it’s a specific subgroup including many of the worst kinds of players in the game.

I’m not happy with the idea of the AoE nerf. But to say “no one in the forum complained about it so it’s not an issue” is ridiculous – the forum does not represent what players think, much less what is or isn’t an issue in the game.

Players are not game designers. More often than not, players are not capable of doing good game design. Developers should not ask players to tell them how to design a game, since this will more often than not lead to failure after failure due to lack of long term planning, lack of care about the impact changes have in the game as a whole, and the self-centered nature of most suggestions.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How can this be fun? Legendary grind

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Wasn’t aware that optional = Boring.

Wasn’t aware that optional = amazing.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Nerf AoE

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Using sarcasm on the internet is a big fail. I wouldn’t be surprised if ArenaNet didn’t noticed the sarcasm here and saw this post as one more reason to nerf AoE.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I’m curious about what do they mean when they say “AoE damage”. Skills that can hit more than one target? If so, this is going to be a massive nerf, considering how many melee skills can hit more than one target if you position yourself correctly. Nerfing those would also make the game considerably less fun to me, for the records – it’s fun to always be planning on how to position yourself so your melee attacks hit more than one enemy, and then watch as your plan succeeds by being able to deal with more than one enemy at a time.

Or do by “AoE damage” ArenaNet mean the skills that cast a circle on the ground? If so, nerfing those would cause an even bigger difference between professions that are already regarded as very powerful – example, warrior – and professions that are seen as weak – example, necromancer.

I can’t help but to think that there are better ways to deal with the WvW issue than making a nerf this big. It risks fundamentally changing combat in this game – if instead of being able to take on a small group of enemies we need to hit one enemy at a time, always, well… It would not be as fun to me.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Consensus about the current ingame rewards

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The players in category A, would seemingly be happy if you handed them a lava lamp and told them to watch it.

If it were a beautiful lava lamp? Definitely, and I’m proud of that. Meanwhile, players in category B could be shown the Mona Lisa and would demand to be paid for viewing it (since they need a reward in order to enjoy something).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Consensus about the current ingame rewards

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Still, curious about the general feelings toward ingame rewards, even though this thread will probably be closed within the next day.

I see the game split between two sides:

  • People who play to have fun, regardless of rewards. Those players are more interested in having fun dynamic events and fun dungeons available to them than about the impact of magic find in monster drops.
  • Grinders who do not care about the content they play, just the rewards they get. Those are the players who are responsible for the way all classic MMOs are mediocre, by accepting all games with terrible “kill ten rats” quests simply because they gave big rewards in the end.

IMO, one of those two groups is happy with GW2, the other isn’t. Considering how ArenaNet has said “we don’t want players to grind”, “we don’t make grindy games” and so on… I think everything is working as intended.

I only wish ArenaNet would remove some of the latest addition to the game, that were added due to a vocal minority from classic MMOs whining in the forum. Ascended gear, RNG item acquisition… All that stinks of classic MMO mechanics, which were exactly what some people here asked for.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

They’ve kept PvE and PvP separate in this game. Last I checked, no other PvP map has anything to do with map completion

Nope. sPvP has been kept separate, but WvW and PvE have been kept together. In sPvP you have a different equipment system and different items than the ones used in PvE, while PvE and WvW share the same equipment. In sPvP characters have a specific traits allocation, but it’s shared between PvE and WvW. In sPvP, skills are balanced differently, and racial skills are not allowed; PvE and WvW not only share the same balance, but also all skills available for PvE are available in WvW.

Perhaps more importantly for this discussion, sPvP has its own daily and monthly achievements, apart from everything else. Meanwhile, PvE and WvW share the same daily and monthly achievements; in fact, the monthly achievements available for PvE players require participation in WvW. Also, as mentioned in your example, no sPvP map is required for world completition, while all WvW maps are required for world completition.

Considering how PvE and WvW are linked for everything else, including other achievements, why should ArenaNet split both in a single achievement and make world map to be distinct between them?

You’ve been getting answers

Yes. From you, answers which I can prove to be wrong, as seen above.

Which is why (this @Erasculio) it isn’t WvW activity at all – it requires you to act in a way that is different than the one beneficial to your side’s WvW goals.

I disagree. Based on this quote:

Those are easy. Unfortunately, you can’t do that to poi’s/vistas in keeps/garrison until your side holds that structure.

In order to get 100% map completition, you need to either wait, not knowing if one day your world will get those areas, or go get them yourself together with other players. In other words, 100% map completition helps to give incentives for players to capture structures for their world, even if the only reason they want to capture it is to get the PoI inside.

ArenaNet has gone out of their way to make WvW as friendly as possible to PvE players, and they keep giving PvE players incentives to go to WvW (see the monthly achievements for another exmple). Map completition isn’t an anomaly outside everything else in the game; it’s one more among many other links between PvE and WvW.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Build editor for PvE?

in Players Helping Players

Posted by: Erasculio.2914

Erasculio.2914

I have seen a few build editors for PvP, like [url =http://en.gw2skills.net/editor/]this one[/url], in which the editor takes information from traits, amulet, jewel and runes to calculate the end result stats (health points, critical chance, and so on).

All those builds are for PvP, though – they don’t use individual item stats, just amulet and jewel. Does anyone know of something similar for PvE? I would like to know the impact of different armor combinations on a character ’s stats.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

You are taking the stance that since it currently is, it means it is absolutely correct and cannot be at fault and the burden of proof is on the person opposing it.

No. I’m reading that some people would like to see a feature to be changed and I’m asking why do they think that change should happen.

So far, the main argument has been “I can do most of map completition on PvE, so that means map completition is a PvE activity”. To which I can easily reply – no, to complete the map you need to play WvW, so it’s not a PvE only activity. To the following question – why should map completition be changed to be a PvE activity, something it isn’t right now – so far there has been no answer. People haven’t answered even why do they want to have map completition if they don’t want to complete the map.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Many things in this game are not “required”, not even the personal story and legendaries so what’s your point?

That map completition isn’t a PvE only activity, so asking for it to not include WvW doesn’t make sense. Why should map completition be PvE only?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Currently, you have to access WvW to get 100% map completion. Some people feel that map completion is a PvE element and has no place in a PvP element (WvW). The main reason for this is because you can complete almost the entire map through PvE means and a small chunk requires you to access WvW.

That is flawed logic. Map completition would be a PvE activity because most of it requires PvE – is that the main argument? It’s a very weak one – the fact map completition requires exploration of all the WvW maps proves it’s also a WvW activity.

This is the crux of the issue. Map completition isn’t a PvE only activity. Why should it be?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

We can complete 90%, or whatever it is, of the world by PvE. A huge majority. Why should players who do not want to PvP have to finish this by accessing a mode such as WvW? It is a poor design.

Why should players who do not want to explore the entire world be able to achieve 100% map completition? You speak as if world completition had any other value other than being a symbol of how you have explored everything. If you have not explored everything, you won’t get it. The issue is…?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Yes they can explore everything else and stay at 90 something . And quite frankly, who are you to question why someone wants 100 world completion?

I am someone in a discussion forum, in which people like to discuss things with arguments (once in a while). If all you say is “I want it to happen this way because that’s how I want it”, well… You are no better than my example about someone wanting to remove Orr from world completition.

Map completition isn’t a PvE only activity. Map completition isn’t required for anything other than a Legendary, which requires WvW anyway. Those two statements render the majority of arguments in this topic useless. I would like to see some decent reason as to why should ArenaNet waste their limited resources on this, preferably something more than just “because I want it and I will stop breathing until it’s given to me”.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How do you feel about leveling alts

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Actually, the most fun for me when I level alts is getting all their gear in order (full exotics through mostly dungeon tokens). Something I can’t do at lower levels.

You can begin earning dungeon tokens at level 35. I have seen a lot of people using said dungeons exactly as their main way to level up characters, in fact.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It just doesn’t make sense to force someone to play when they don’t care for PvP

Again, ArenaNet isn’t forcing anything.

People who want to get 100% map completition are simply claiming they do not want to complete 100% of the map. Nothing more, nothing less. Map completition doesn’t offer any stats advantage other than helping with Legendaries (which require WvW even outside of map completition due to the Badges of Honor), so this complaint doesn’t make any sense.

It’s the same as saying “I want map completition but I don’t like Orr, ArenaNet should remove it from map completition then!”.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Concern About Upcoming WvW Prestige

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The fact that kills are already rewarded with badges is a great sign that “prestige” should not be rewarded for kills – there is already a different reward for that.

Prestige should be given for defending an objective (so finally people would be more willing to defend), for escorting dolyaks, and a smaller amount for capturing objectives. Nothing more.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How do you feel about leveling alts

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Bad idea.

In a classic MMO, “levelling” is the process of grinding levels, which ends at the level cap and is then replaced by the gear grind. Those are two very different things – the level grind is solo-based so all classes have to do a bit of everything, while the gear grind is group based and focused on overespecialization focusing on the holy trinity roles.

In GW2, that kind of levelling doesn’t exist. The kind of content you will be doing at the end of the game is pretty much the same kind of content you will be doing in the middle of the game. Just like you can do dynamic events, hearts, explore, craft, do dungeons, and do WvW at level 40 – you will be doing exactly those same things at level 80.

Which means – if you are not enjoying playing the game at level 40, it won’t be reaching level 80 that will make you enjoy the game. If you think the road to the level cap is “tedious”, you will find the level cap tedious as well.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: Erasculio.2914

Erasculio.2914

Was just in a group – a guardian, three warriors and one ranger who kept dying so he switched to a ranger. We reached the P1 boss, and despite the fact that all members of the group dealt more damage with melee attacks than with ranged attacks, the ranger/guardian went up the stairs. When asked about why, since it would be faster to melee the boss, the guy just replied he doesn’t like to die every two seconds.

This is a huge part of this issue. People are not smart enough to realize that, even if all they care about is doing runs as fast as possible, using this exploit may not be in their best interest. Here we have a player claiming he could not find a way to defeat an easy boss without dying, so he would rather kill it slowly and safely. If that’s not exploiting…

(And for the records, I left. I didn’t stay to exploit the boss with the other exploiters. Because claiming “peer pressure” would force someone to do something wrong is just an empty excuse.)

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Arg! CoE Laser Grid!

in Fractals, Dungeons & Raids

Posted by: Erasculio.2914

Erasculio.2914

The laser room is easy. If you are dying all the time, it’s more likely because you have not noticed the pattern of the lasers than because jumping there is hard.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

That is some scary reasoning there

…Most of which you ignored.

Look, there are some people who don’t like PvP and they enjoy PvE enough to fully explore the overwhelming majority of zones

And? If they don’t want to play WvW, they can explore all PvE maps and stop at that.

Why do you want 100% world completition?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Give melee a SLIGHT buff in wvw / Pve

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Any new player will soon realize gw2 is a VERY RANGED ORIENTED GAME which is ok

So, you are saying that a warrior using Hundred Blades doesn’t do enough damage, is that it?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I know it’s often argued that map completion is optional. But I think it’s important to acknowledge it’s an achievement designed to appeal to PvE players, so it’s counter-intuitive to force them to PvP to do it

The achievement has not been designed to appeal to PvE players. It has been designed to appeal to players who enjoy PvE and WvW. Which, incidentally, is why it includes WvW.

Complaining about this is the same as saying “I don’t like Orr, it’s ugly, so I think it should not count for world completition”. If you want to explore the entire world, then explore the entire world.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Nothing posted about improving combat system?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

There has been nothing posted about improving the combat system because it does not need an overhaul. Players from classic MMOs who don’t want to understand anything more complex than “tank/DPS/healer” settings don’t know how the combat system in GW2 works, so they keep pointing flaws that do not exist.

For example, some people assume the game has been balanced around dodge. Those players usually don’t understand the game as well as they think. The fight against Alpha, in Crucible of Eternity path 2, has been mentioned a few times here as one of the most difficult boss fights in the game. A lot of people use dodge to stay alive there. However, when you understand how that fight works, there is no need to dodge at all. ArenaNet could add an environment effect that negates all endurance and a group of players who knew what they were doing would still be able to defeat that boss, without the need to death zerg or any other similar trick. However, ArenaNet doesn’t do that considering how many people don’t understand that dodge isn’t the mechanic GW2 has been balanced around.

To give one more example: In other topic, I saw someone using the Graveling Scavangers to demonstrated how “broken” the combat system is. The Scavangers have a charged attack in which, if they hit, they knock a character down and basically kill it while it’s on the ground. The poster was using them as a way to illustrate how combat is either DPS – and you kill them before they use this attack – or dodge – the only way to avoid this attack – or you die, no other option available.

That comment showed a profound lack of knowledge about the game.

Against the Graveling Scavangers, a character can:

  • Interrupt the charging animation. Any kind of crowd control works for this.
  • If the character cannot interrupt the attack, use some kind of defensive skill to prevent the attack from hitting. Aegis for Guardians, Mist Form for Elementalists, and so on.
  • If the attack cannot be defended against, use some source of Stability to prevent the knock down and thus avoid the killing attacks.
  • If the character cannot prevent the knock down and is actually thrown on the ground, use any kind of stun breaker to leave the knocked down state and just walk away from the killing attacks.
  • If a character cannot do any of that… Just ask for help. Party members can do all of the above, plus interrupt the killing attacks themselves.

Dodge is not the only, nor the best, way to avoid taking damage. It’s likely the simplest, which has led some players to assume it’s the only one.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Current Topic Poll: Mid-Jan. 2013

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

1) Would you prefer ascended gear to be the last tier implemented for the remainder of GW2?
Yes.

2) Would you prefer ascended gear to be equal to exotic gear in all statistics except agony resistance?
Yes.

3) Would you prefer the level cap to remain at 80 for the remainder of GW2?
Yes.

4) Would you prefer if WvW was set up on an equal playing field similar to PvP?
Yes.

5) Would you prefer if WvW / PvP / PvE had separate skill functionalities?
No.

6) Would you prefer if Magic Find was removed from the game completely?
Yes.

7) Would you prefer if Magic Find was divided equally amongst all party members?
Yes.

8) Is GW2 too ‘Grindy?’
No. DR is a great way to combat grinding. The issue is that too many grinders from classic MMOs have flocked to GW2, and they refuse to leave even when told that this MMO is not trying to catter to farmers or addicts.

9) Does GW2 need less RNG?
Yes. It’s less bad than in most classic MMOs, but classic MMOs are bad games anyway.

10) Has the Trading Post [and all its users/farmers] positively impacted the economy?
The global Trading Post is great. Market manipulators are bad. ArenaNet should nerf their ability of manipulating the market.

11) Do you have as much faith [and/or enthusiasm] about the game [and/or company] as you did before launch?
No. Mostly because ArenaNet has proved to me that they have kept their main flaw from Guild Wars 1 – they listen to the wrong players. I hate this forum, but the best I can do is speak against the grinders and farmers and addicts and exploiters, since ArenaNet lacks the long term planning to not do what those players want in order to avoid making the game worse on the long run.

12) Do you reasonably expect [many of] your primary concerns to be addressed in early 2013?
Most of my concerns is not changing the game to catter to grinders and other players of classic MMOs. So I hope ArenaNet won’t actually change the game that much.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Bosses/monsters 'big attacks'

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It would be very repetitive, not to mention immersion-breaking, if ALL enemies had the same tell before a big attack. It’s bad enough that many share that “building up” animation.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Nothing needs to be proved. I wasn’t being snarky, no reason for you to be.

The only part of the completion that requires PvP or going into areas that aren’t always available are the WvW maps. Everything else is purely PvE.

Sorry if you felt that was being snarky. However, my point was that map completition has not been designed as a PvE only activity exactly because it requires WvW completition; and in fact PvP is the best part of map completition in those maps, since they are nearly identical, and the difference is who controls what.

I don’t see an issue, though – if you don’t want to complete the WvW maps, why do you want to get 100% map completition at all?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Will WvW excluded from 100% map complete

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It isn’t that it’s terribly difficult, but it is time consuming and to force a PvP aspect into a PvE activity doesn’t make much sense to me.

Map completition isn’t a PvE only activity,

And do you know why I can prove that? Because you need to complete the WvW map in order to get full map completition.

Considering how no one is forcing you to get 100% map completition, you get rewards for completing each PvE map, and if you want a Legendary you already need 500 Badges of Honor… There simply isn’t an issue here.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

My very first legendary: The Minstrel

in Crafting

Posted by: Erasculio.2914

Erasculio.2914

ArenaNet should add a special, Minstrel-exclusive emote (with some kind of cooldown) in which the character begins playing the harp, the music notes become considerably more noticeable, and a special music begins playing (either the Minstrel theme, or something more serious like a harp version of Fear Not This Night). Making it something similar to the permanent winter bells would work, too. ArenaNet needs to be more creative about ways to make Legendaries truly legendary.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Trouble finding a class for me *sadface*

in Players Helping Players

Posted by: Erasculio.2914

Erasculio.2914

Why don’t you play as a thief, then? They have been made to catter to the rogue players from WoW.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Please rewert token inflation

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

And you still endlessly repeat(aka GRIND) the same 3 dungeon paths instead of actually having fun and running some other dungeon or fractal for a change.

Your idea would make it inpossible to find groups for everything other than AC. Expecting ArenaNet to perfectly balance all dungeons so they offer the exact same “time:reward” ratio is ridiculous. There will always be a dungeon or a couple dungeons more effective than everything else; under an unified token system, people would only run those two dungeons over and over, leaving everything else empty. Someone who wanted to play Arah would never find a group.

And what would the gain be? Less inventory clutter for the (very likely few) players who keep a lot of tokens in their inventoires?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How many crowns for precurser

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It would be nice if ArenaNet told us about how they plan to address precursors:

• Will it be through a system that requires us to get X of a given reward? Say, get 1.000.000 karma or 100 gold or 180 tokens from every dungeon or whatever, and exchange it exactly for the precursor you want?

• Will it be through RNG? Such as increasing the drop rate of precursors from Dragon chests or increasing the drop rate from the Mystic Forge or adding more lottery-like items with a chance to give precursors?

• Or are they going to wait until the scavenger hunt, which is still in the conceptualization phase?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Arenanet, you promised....

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Arenanet doesn’t force you to do world completion, that’s your choice. How’s that against their promise?

Quoting this for truth. ArenaNet has never said that exploring the entire world is a PvE-only experience; you don’t need to do it to be successful in PvE; you can explore the entire PvE world and be rewarded for it (less than if you explored the entire world, of course, but that’s obvious – exploring more gives more rewards).

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Karma & Gear.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Karma and achievement tokens have different purposes. Karma is rewarded for everything – which in one side is good, since it allows everyone to have access to the karma-based rewards; but in other hand it’s also bad, since players have found the most efficient way to farm karma, and just keep doing it over and over. The dynamic events in both Queensdale and in Orr reward karma, but everyone flocks to Orr since it’s more efficient to farm karma there, leaving Queensdale (and everything else in the world) half empty.

The new tokens could be used to solve this issue, by giving incentives for players to play in the entire world. It remains to be seen if ArenaNet can pull this off, but in theory they could make a system that rewards playing in multiple zones, as opposed to karma, which is awarded the most by playing in a few zones.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The Math does not add up

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

You got more Toughness and Vitality instead.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

CC improvments

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

- Maybe more voice options

That is an overwhelmingly bad idea.

Guild Wars 2 has too much voice content. As it is right now, a line from the latter stages of the personal storyline has to be voiced by 10 different voice actors (5 races with two genders each). Offering a single additional voice per race/gender combination would increase this to 20 different voice actors. This would increase the cost so much (remember how expensive TOR was?) that it would force ArenaNet to cut costs.

IMO, the reason why Trahearne talks so much is because it’s cheaper to have a single voice actor saying those things than recording the same dialogues with 10 different voice actors; we all know the price we, players, pay for that, considering how Trahearne half steals the spotlight from our characters.

Adding more voices for player characters would not only add little to the game, but it would also make ArenaNet more likely to use Trahearne-like shortcuts, and so make the next stories worse than the main campaign story was. Since it’s likely that ArenaNet will add more races in the future, with more voice actors, offering more than one voice per race-gender combination would demand ArenaNet to add 4 new voice actors per new race introduced. Two new races later, ArenaNet would need to record the same line with 28 different voices for every single thing said by our characters, which would be a massive waste of money.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

More forum-game integration

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

This forum is already linked to the game. We have to use the same username for both, someone can add a poster’s username to his friend’s list in game to see that player’s character name and if he/she’s online, and the password is also shared.

Since this kind of privacy and security has already been lost, I think there should be more integration between the forum and the game. I would like to suggest the creation of a character profile in the forum profile, showing each character a player has, and, for each character, data showing level, profession, race, and time played. It would make discussions more interesting if we knew exactly who we were talking to.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

In my opinion: First 20k achievement points

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

your 20k points exemplifies whats wrong with the system. How does someone look at your points and go wow, you really have accomplished alot ….when in fact you havent accomplished hardly anything. Then they look at the guy next to you with 7k points and he looks like nothing in comparrisson, yet he has dont the incredibly hard achievements like 5000 kills with a shield, Giant slayer, Dungeon Master, ect.

While I wouldn’t belittle the OP here like that, I think the user above does kind of have a point. I don’t believe repetition should be rewarded. I would rather keep achievements like Dungeon Master, the one-time only achievements for doing unusual things, the map completition achievement, and so on, while completely removing the infinite achievements. All they do is foster mechanical content repetition.

Things like the Entropy achievement were funny while achievement points didn’t mean anything. Now that they will become almost a currency (even though at first only daily achievements will contribute to this), those infite achievements become more similar to a massive grind than to something people would be proud of achieving.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Permanent gathering tools?

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

Who here wants to have exotic quality unbreakable gathering tools?

For all I care, make them worth 10g each.

Bad idea. Not as much because it would remove a gold sink, but because it would make the rich players richer while keeping the poor players poorer – the former would be able to afford the permanent tools and so avoid a gold sink, while the latter wouldn’t afford those tools so easily and as thus would still suffer the gathering tools gold sink.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Plea; Please merge servers...

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

The blog post today basically said their plans for the next few months is getting people out of fractals, dungeons, and LA and back out in the world, and out in ALL zones not just Orr.

This will be tricky. If a daily achievement says “Do 5 dynamic events in Fireheart Rise”, and if the other options aren’t easier (since we will have 6 options, while having to do only 4 of them), then we would have people in Fireheart Rise. If the achievements say simply “Do 10 dynamic events”, IMO people are just going to flock to the map with the highest density of events, leaving the rest of the world as empty as it is today.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

"Profession" Gear boxes: more RNG?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

One suggestion someone in my guild just made: They could be profession specific armor sets and each box contains one piece.

If that were the case, IMO it’s more likely we would simply be able to buy individual pieces with the tokens – we have already seen a few vendors offering a lot of items by having multiple tabs.

As someone mentioned above, having a box like this being sold for half as many tokens as some dyes strongly suggests it will have random items. Considering how the screenshot doesn’t show that many items for sale (looking at the scroll bar at the right, there aren’t many more options other than what is being shown), unless the current system isn’t changed we would have relatively few things to use the achievements tokens for, other than this possible lottery.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

"Profession" Gear boxes: more RNG?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It would also be rather ironic if the boxes had a 0,0001% chance of dropping a precursor, and ArenaNet were to consider that the solution to the low drop rate of precursors from the Mystic Forge.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Dueling in?

in Players Helping Players

Posted by: Erasculio.2914

Erasculio.2914

For all the duel haters… its as simple as “auto decline toggle”, bam, problem solved, you PVErs are happy, and we duelists are happy.

Nope.

Dueling in the open world adds a lot of visual polution. It would also be bad for the game, considering how it has not been balanced for 1v1. And really… The kind of player who wants to duel random strangers isn’t the best one to be cattered to.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Huge Disparity btwn Direct and Condition dmg

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

What I’m arguing is that direct dmg does more burst and more sustained damage than condition dmg.

I agree with you. I would only like to point how using DPS isn’t the best way to measure it, and how it’s important that direct damage is different from condition damage.

I think one issue ArenaNet is having is by using condition damage as a sustained source of damage while trying to keep it as more than a “fire and forget” attack. GW1 had this issue – condition and hexes damage could be extremely strong, but they were linked to a “fire and forget” playstyle that didn’t promote skill.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons