Showing Posts For Erasculio.2914:

Is Legendary Weapons Worth Crafting?

in Players Helping Players

Posted by: Erasculio.2914

Erasculio.2914

Your legendary weapon is not so awesome anymore, now that people can own them the same day they buy GW2.

Yeah… If you have the very sad definition of “awesome” as “having something that no one else has”. If you have the more mature definition of “awesome” as “having something I enjoy, regardless of what others think”, Legendaries are as awesome today as they were on release, and would continue to be so even if every single player in the game had one. You should not look to others to be happy about yourself; but that’s a lesson that comes with age, more than with anything else.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I see no reason to really be social at all in this game so far. I see another dude, we finish a event, we go our seperate ways, yeah, but beyond that, the game seems very single-playerish.

Same as in my previous post. The game gives you and everyone else the option of being social – if people don’t want to take that opportunity, what does that tell you? That the game is wrong by not forcing people to do something they don’t want to do? Or that the MMO community simply isn’t as social as you expect it to be?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It’s funny, because right now in LA on TC(One of the biggest pve servers?) it’s pretty dead and most people are afk, or not shouting in map, or being social at all, which gives the appearance of a dead city. Even the culling cuts issues cut down on it when every 5 feet I take people appear and disappear. Yet the overflows for LA are as lively as ever.

If you are going into overflow servers, it means there are so many people inside that area that the game had to create an overflow. Which means, if the LA overflow is lively, the “real” LA in your server has at least as many players inside of it as the overflow.

Thus, if those players within your server’s LA are not talking or socializing… It’s simply because they don’t want to, not because they are not there. Would you rather force those players to socialize, even if they don’t want to?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

GW2 is certainly not an MMO for MMO player.

It’s a MMO for people who don’t like MMOs. Which is GW2’s main appeal and its biggest strength.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

IGN: GW2 is the best PC game of the year

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Here. Is anyone counting how many awards GW2 got already?

And for those who don’t understand how GW2 has won so many awards, look here. Are you a player like the top one? Then you don’t need any explanation. Are you a player like the bottom one? Then you won’t understand why so many people like GW2, sorry.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Methods of reward?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I spend a lot of time and materials on my equipment, I want to look better than someone who hasn’t spent any time on it.

Sorry, you don’t deserve it.

Your argument has two main flaws:

1) You are assuming that time spent is worth anything. It’s not. Other MMOs have indoctrinated people into believing that the recipe for “success” in a MMO is spending a lot of time (usually repeating content that isn’t fun), but that’s not how real life works. Someone who works 12 hours a day doing mindless, repetitive jobs don’t get paid nearly as much as skilled and talented people who work less time (compare Chinese factory workers to Steve Jobs). Believing you deserve anything better than someone else because you simply spent more time is nonsense.

2) You need external gratification, while you should be happy with internal gratification. Insecure people have the need to feel “better” than others. More mature people are happy with feeling good about themselves. Instead of wanting to have a skin because it looks better than what someone else has, the more mature approach is to want a skin because you like how said skin looks, regardless of how rare or not it is. Believing people are going to admire you due to the skin you have in a MMO is simply delusional.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Actually it’s a legit post with factual points. So name this “fun content” in GW2 you speak of.

I’m not sure you understand what the word “factual” means.

But here, tell me one thing: if you don’t think there is any “fun content” in GW2… Why are you playing the game?

Guess you can’t answer the question. Oh well.

Can you?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Actually it’s a legit post with factual points. So name this “fun content” in GW2 you speak of.

I’m not sure you understand what the word “factual” means.

But here, tell me one thing: if you don’t think there is any “fun content” in GW2… Why are you playing the game?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I want to play but each day I just feel compelled less and less because I have the things I want.

See, you don’t want to play a game.

You want to grind.

If you wanted to play fun content, you would be happy with Guild Wars 2.

What the quote above tells us, though, is that you are driven to play in order to get things, not to experience things. You do not want to play through fun content – you are like a horse who only walks when there is a carrot dangling in front of its face.

There are many horse-based MMOs out there. All of the big ones are like that, I suggest picking one randomly and giving it a try. Meanwhile, GW2 is the only human-based MMORPG around (despite everything), so it doesn’t bother me the least that grinders think it’s missing grind.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Lines of Communication

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I’ve seen posts on Reddit, Twitter, FB …..everywhere else but here about the concerns of the game and people are in the dark entirely about it.

You are assuming that the forum community is more important than the reddit community, the Twitter community, the Facebook community or any of those other communities.

Your assumption is understandable – you are part of the forum community, so you think your community is the most important one.

You are wrong.

The official Facebook page is as official as this forum. Likewise for Twitter, or anything else where ArenaNet wants to share information. This place is not more important than anywhere else – the only place that is above all else is within the game.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Massively: Where Guild Wars 2 Goes Wrong

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I disagree with most of the article.

I would love to see the same thing, but written by someone who had never played a MMO before. Someone who could have an opinion about GW2 without comparing it to the old and bad mechanics of classic MMOs, or who doesn’t have the “number crusher” mentality so common in MMOs these days.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

So yes, I do say that if something’s not rewarding, people will stop doing it. That’s why they abandoned Orr, because aside from the original rewards, it wasn’t actually fun to begin with.

Which is exactly the point I want to make. Making Orr to be rewarding without being fun is only going to make people grind there – play without having fun until they find something more rewarding to do.

If Orr were fun, people would play there even without any kind of reward.

You asked me how I think ArenaNet should fix the game. Does that answer your question?

I don’t farm, I hate farming, I also don’t get SQUAT when I play the game “normally”.

If you don’t farm, not only you would continue to get SQUAT when playing the game normally, but you would also see prices being inflated even more due to grinders making small fortunes very quickly, in addition to the current exploiters.

Wanting the DR system to go only makes sense for farmers and grinders – everyone else is being protected by it.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

There will never be zero grind in any MMO, and to promise such a thing is foolish, and to expect such a thing will ever happen is just as foolish.

Ah, because WoW and its clones have a lot of grind, so all MMOs need to have grind to be successful, right?

TOR has a lot of grind. That did great for them, didn’t it? Aion has a lot of grind, and it has been a big failure in the West. Rift has a lot of grind, and it’s Christmas gift to its employers was a bunch of layoffs.

The old MMO model, based on grind, is dead. Claiming a MMO needs grind to survive is as foolish as claiming MMOs need the holy trinity to survive.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The problem is this. If it’s not rewarding, people don’t go there.

So your point is that people only play to grind? In other words, unless content gives then gold or an equivalent reward, they won’t play it?

Let’s see, a game where people can make enough to survive, or a game where you barely cover waypoint costs

Which is even worse – do you honestly think people should only be able to cover waypoint costs if they grind and farm, since that’s what the DR punishes?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

DR would only fit your theory if the entire game is like that. But Fractals is the exception and it’s a big one. It basically funnels people into the same area, it doesn’t stop grind.

Making grind unrewarding also doesn’t fit in the manifesto if it’s combined with high requirements for BiS gear.

Hence my point about Fractals being against ArenaNet’s Manifesto, and against their “We don’t want players to grind” statement. Not only the Fractals themselves, but also the Ascended tier which is pretty much tied to Fractals.

The solution here is not to remove the DR system and make the entire game a grind fest – it’s to rework Fractals and Ascended gear so they are not a grind, while keeping DR in place and fixing the negative impact of TP exploiters and other exploiters.

The DR/drop nerfs are actually a very bad thing.

You get less for the time invested and actually have to grind more to survive in an economy where so many people got rich before all the new restrictions came about.

More work for less pay is never a good thing. The gap between expoliters/Tp traders and people who play the other 99% of the game is already ridiculous enough as it is.

You want a gap between grinders/farmers and people who play the other 99% of the game, so your point doesn’t really have much merit…

Hello stockholm syndrome.

That’s a perfect way to describe how players act towards grind-based MMOs. They lie to themselves into believing they are a good thing, while in reality they are just time sinks keeping them hostage.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Discussion about the DR system - Merged thread

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

In the Manifesto, ArenaNet said, “We don’t want players to grind”.

Later, Mike O’Brien said, “We don’t make grindy games”.

I’m not sure if everyone understood those comments. Some people imagined a “required” word in those statements that simply isn’t there.

And how do you make a MMO that is not focused on grind?

You make grind unrewarding so it’s not worth doing.

Let’s face it: grind is easy. Killing the same enemies over and over or doing the same events over and over is not challenging; it’s so easy and so mindless that bots can do it. It’s not the kind of thing that deserves a reward.

ArenaNet’s system is not perfect, of course. It has some flaws, such as:

• While grinding is limited, so farmers cannot flood the economy and make fortunes quickly, exploiting the Trade Post is not. As a result, TP manipulators have made small fortunes overnight and thus driven prices very high. It’s no wonder that the prices in many aspects of the player-controlled part of the economy are as high as they are.

• ArenaNet takes too long to punish exploiters, and usually don’t punish them enough. People who get rich through exploits have a long lasting negative impact in the game by causing some kind of inflation.

• Fractals go against many things in the Manifesto, including the “We don’t want players to grind” statement.

But, despite those flaws, the current DR system, that basically makes grind to be as unrewarding as it should be, is a nice beginning.

Sure, grinders and farmers are not going to like it.

But when a game says, “We don’t want players to grind”, what are grinders doing here in the first place?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

A carrot to chase?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

The price we had to pay with all the options we had in GW1 was an absolute lack of balance. With so many skills in the game, ArenaNet would never be able to balance them all. The result was that a lot of skills, and even entire professions, were left underpowered so they would at least not ruin balance that much. It’s little to no surprise to see how some professions got huge overhauls (dervishes, ritualists, elementalists); they were so broken that they had to be almost erased and remade in order to work.

GW2 solves this issue by having less, but more balanced skills. Yes, despite how everyone likes to scream “My profession is completelly underpowered!!!!”, it was worse in GW1. The result is a higher number of viable choices, especially considering how ArenaNet needs room in order to introduce more skills in the future.

Meanwhile, some traits have a huge impact in how you play. Guardian’s Altruistic Healing is a game changer, for example; and so is the trait that make all ranger arrows pierce.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Dungeon Minis listed in Gem Store

in Wintersday

Posted by: Erasculio.2914

Erasculio.2914

I personally would have saved for 3 of the dungeon minis and as many boxes I could have got afterwards.

Just play the game and get the miniatures in-game. You can repeat the events after Tixx arrives in Lion’s Arch, once per day, to make all five “dungeon” miniatures without the need to buy anything with gems.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How many times did you run Tixx

in Wintersday

Posted by: Erasculio.2914

Erasculio.2914

So you people want to grind Tixx?

And do you really think that’s going to happen? Tixx has clearly been meant to be done once per day for five days – that’s how ArenaNet describes it. Which clearly shows how the idea is for players to experiment new content once, not grind it over and over. Even without the grinders, people are having no issues finding groups for it. And doing such easy content over and over within a single day is more a sign of lack of life than of being able to overcome huge challenges.

TL;DR: grind is bad. Read my signature. It’s a good thing that ArenaNet remembered it this time.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Constant moaning and other weird sounds...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Constant moaning and other weird sounds…

I thought you were talking about this forum, based on that topic title…

I never heard that in DR.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Legendaries are now sellable????

in Crafting

Posted by: Erasculio.2914

Erasculio.2914

VERY old news.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Xfire hours per day almost doubling

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Decline with a capital D. If this was a sub game, it would be a failure of SW:TOR proportions.

Meanwhile, it’s the fifth most played game in that site… I’m not sure you understand what “failure” means.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Farming events is unrewarding!

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

except it’s the people who play casualy who suffer if they want to get anything beyond a basic set of exotics.

No, it’s grinders and farmers who suffer; the flaw in your assumption is that you think “people who play casually” are farmers. Again, GW2 has not originally been made for people who think they should spend hours doing something boring to get a reward.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Farming events is unrewarding!

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

GW2, unlike other MMOs, is not a game designed for farmers, grinders and exploiters; it’s designed for everyone else. The main reward for doing events should be having fun.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Legendary twilight on trading post 9500g

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

This isn’t new; from the very beginning, Legendaries were soulbound on use. It’s no surprise that they can be sold, when checking rarity in the TP there has always been an “Legendary” option.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Where did the game go I used to love?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

On top of this they started nerfing the players ability to make gold in the game. I am not ignorant mind you, I know that some of the nerfing was to deal with the bot problem but a lot of it, in my opinion, was devised in a plot hatched by the corporate accountants to force the sell of gems.

This is a very bad argument.

Today, for someone to buy Mjolnir using gems, it would cost more or less one thousand dollars. How much more do you think that item would sell if it cost 20 dollars?

The reason why farming has been nerfed – as it should be – is in my signature. Farmers and grinders are complaining that grinding is unrewarding, but GW2 was from the beggining meant to not be a grindy game. If you bought GW2 to grind, you have the wrong game.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The question we all want answered...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Also a game must try to appeal to everybody. “We don’t make grindy games” means that grinding is not required at all. But if there are people out there who are willing to do something boring over and over to save up more money than the lazing players who just wants to explore new content then how is that wrong?

Trying to appeal to everyone is a recipe for disaster – the result is something “meh” to everyone and great to no one. ArenaNet should focus on the core audience of GW2 – the audience that agrees with “We don’t make grindy games”, not “We don’t make games that require grind”.

Besides, rewarding people for doing something boring over and over is very lazy design – that’s what developers use to hide their inability to make fun content. ArenaNet should reward people while they are having fun, not while they are boring themselves.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The question we all want answered...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

In matters of gold farming: ANet is doing the right thing to shut down methods to earn gold by farming. The gap between casual gaming gold earning and farming is already way to big.

This. Farmers are complaining that grind in this game is too unrewarding, but that’s exactly what “We don’t make grindy games” means. They should nerf farming and playing the TP more, not less.

And STOP! I don’t want you to make anymore responses, PLEASE. I don’t want this thread to be deleted under the claims of “Unconstructive”. I want official input on this.

No. This is a discussion forum, not ArenaNet’s e-mail service. Besides, isn’t it against the forum rules to demand official responses?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The question we all want answered...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Each complaint deserves to be looked at; but what could ArenaNet say when a complaint IS due to uninformed whining?

They have answered many complaints, even if people didn’t like the reply – see the Ascended gear thing, or almost any complaint in the dungeon forum.

Some complaints are simply not worth responding to. Considering how developers have to stop actually working to improve the game in order to post replies here, I would rather have the worst complaints left to rot (see the topic about the lodestone exploit being fixed) than waste valuable dev time with them.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Xfire hours per day almost doubling

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Unless you’re saying it’s only a temporary fluctuation, then it will drop back down again, which I highly doubt.

It’s a temporary fluctuation. The same xfire graphic shows the same thing happening each weekend, with bigger spikes when there’s an event. The current spike is still rising, but it’s far from the Halloween spike.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

The question we all want answered...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

ArenaNet cannot trust the complaints here. Most come from grinders and exploiters (your example about reduced drops of charged lodestones was actually an exploit being fixed). All MMO forums are filled with whining; some of it is valid, most of it is not.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Why Power Traders Help the Average Player

in Black Lion Trading Co

Posted by: Erasculio.2914

Erasculio.2914

“Power traders” are exploiters who make the game worse by everyone else through two main ways:

1) They artificially increase the price of items in order to inflate their own profit.

2) They concentrate gold within the hand of a small minority, who is able to make more gold the more gold it has, thus leading to an even bigger gap between common players and the exploiters. As a result, prices can be artificially increased WAY beyond the reach of real players, since a small minority can afford those prices.

One of ArenaNet’s main flaws with GW2 was not limiting how much people can exploit the TP. Farming has been restricted through DR, which is great; but due to the lack of a similar system, exploiting the TP is basically unlimited and has many of the side effects that farming does.

As a “flipper”, I’m trying to buy items low and sell them at a profit, but who am I buying items from? Players who don’t wish to wait for the goods to sell before they receive their money. They are getting better prices for their goods than they otherwise would have. Who am I selling to? Players who don’t wish to wait to receive the goods they want. They are getting their goods at a cheaper price than they otherwise would.

Pfff. Without you in the middle, the guy you are buying from would simply sell to the guy you are selling to; the first would be able to sell for a higher price, the second would be able to buy for a lower price, and we would have one less greedy middle-man in this story. A win for both seller and buyer.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

No place for gamers like me... (I am a healer)

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

I remember a Dev article/Vblog talking about healing is the worst type of support and that CC and proactive protection was the best. Well GW1 did that really well, you had prot monks, blinding-based or ward eles, anti-melee necros, mesmers with anti caster spells etc…

GW2 seems really lacking in it’s support aspect, and any healing/support you give is often just spammed on cooldown, rather than a precise time. There is no protective spirit/infuse in this game. There aren’t many interupts and they don’t “feel” as good as in GW1 (guess thats my opinion though). Oh and lets not forget all bosses are resistant to CC effects, so you can’t really support via CC on any boss.

All in all, there is very little in the way of healing/support in this game, and any healing/support there is is often not very skill oriented, just cooldown oriented.

In my opinion, GW1 had a better chance at being an esport than GW2 will ever have because they’ve dumbed it down too much.

Again, it’s a matter of some people not understanding how the game works. Using the post you were quoting as an example:

1) Spamming support on recharge is more often than not a waste. As a Guardian fighting Kholer in Ascalon Catacombs, for example, using “Stand Your Ground!” before the boss’ pull attack as opposed to on recharge could be the difference between a party wipe and killing the boss with ease. Likewise, using the Guardian’s staff skill 5, Line of Warding, on recharge, is extremely useless, while knowing when and where to use it can result in blocking a large amount of enemies and thus increasing your group’s survability.

2) Bosses are resistant to interrupts, not immune. With a minimum of team work, you can time your party’s interrupts to prevent the bosses from using their main attacks. Again in AC, using well coordinated interrupts to block the Colossus’ scream is a very effective way to play… If you can play that well. If you simply spam skills on recharge, though, you can’t reach this kind of efficiency.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

No place for gamers like me... (I am a healer)

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Instead what we’re stuck with without combat roles is a button-mashing free-for-all that in no way satisfies the urge for true team play, especially in PvE.

The issue is that some players, typically those who are too stuck with how other MMOs work, cannot adapt to the GW2 combat system. It creates a very clear pattern: the players who complain that everyone does only DPS are the same who complain about everything being button-smashing who are the same that complain about dungeons being only about death zerging bosses from waypoints, who are the same players that always skip Kholer in Ascalon Catacombs with the argument that parties always wipe when fighting him.

The combat in GW2 is significantly deeper than the boring and predictable “tank – healer – DPS” model found in other MMOs. The issue is that players who don’t accept anything other than said model are not willing to understand how GW2 really is. The good thing for them is that there are half a dozen other MMOs exactly like what they want out there (and in truth, they are probably looking for a copy of their first online world, whether they realize it or not). The bad news for them is that GW2 has been made for everyone else.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Did they nerf ecto salvage rates?

in Crafting

Posted by: Erasculio.2914

Erasculio.2914

We get a topic exactly like this at least once per week. Search is your friend.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Personal Story is all about Sylvari...

in Personal Story

Posted by: Erasculio.2914

Erasculio.2914

I think the main issue with Trahearne is that it feels like he is in place so our characters wouldn’t have to speak a lot. With five races and two genders per race, if our characters talked a lot ArenaNet would have to record a lot of dialogue. Trahearne solves this by saying most of the things it should be our characters saying, such as rallying the Pact army for an assault. The issue, of course, is that is very much feels like he is doing something our characters should have done instead.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

How To Incorporate healers into the game

in Suggestions

Posted by: Erasculio.2914

Erasculio.2914

This is simply a bad idea, trying to implement a mechanic that is not needed nor benefic to the game. Healers have been replaced by the supporting role, which requires significantly more skill.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Idea: Bonus Mode (On all routes completion)

in Fractals, Dungeons & Raids

Posted by: Erasculio.2914

Erasculio.2914

This isn’t a good idea.

You would split people even more. Today, players are split between 25 dungeon paths (the “classic” dungeons) and the 30+ Fractal dungeons. Adding a bonus mode would make people split among even more options, making it harder to find groups. At this moment, ArenaNet should not add more dungeons to the game.

Your idea would also not fix the issue you complain about. People would not magically begin doing all dungeons – they would just pick the easiest one and do it over and over. There would be a lot of groups for AC bonus mode, and no groups for CoE bonus mode. If the longest dungeons were given a bigger reward, people would still find the single dungeon most efficient to farm and do it over and over, ignoring everything else.

What would the solution be, then? Unique drops per dungeons? That’s pretty much what already is in place, considering the unique skins and stats available from dungeons, and people still never do most of them.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Why underwater combat is weak in my view

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It’s clear that a lot of work was spent on underwater environments and underwater combat. While the former is quite often amazing, the second unfortunatelly is very, very weak:

1) Mob density is too high underwater. Moving often leads to aggroing more enemies, and moving to kill those aggro even more, and so on.

2) Enemies bug often. On the surface, when an enemy is being attacked from a position it cannot attack (such as attacking melee enemies from high), or when an enemy is pulled to somewhere too far from its spawning point, said enemy becomes invulnerable and quickly regenerates health. Underwater, this happens all the time, even when the enemy is in front of a character. As a result, the smartest strategy is to move as little as possible, in order to not risk pulling the enemies too far from their starting point.

3) The game still cannot handle the Z axis well. Often attacks will miss an enemy that is is front of a character due to a slight different in height, even if said difference is still within weapon range.

Between those 3 points, the most effective way to fight underwater is to stay still and trade blows with an enemy. Moving is simply too risky – not only it risks aggroing more enemies, but also bugging those enemies so they become invulnerable, or moving them to a position in which all attacks miss due to a Z axis bug.

Therefore, while the surface combat is all about placement and movement and dodges… Underwater combat punishes all those thing.

Between this, how many underwater skills force movement (so they have to be ignored) and how many underwater enemies force movement (one of the most common krayt enemies has a pull, a common risen enemy has a sink), underwater combat is usually a frustrating experience alternating between trading static blows with enemies and having to deal with bugged, invulnerable enemies.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Dungeons and Lodestones, an idea.

in Crafting

Posted by: Erasculio.2914

Erasculio.2914

People would only play CoE and a bit of TA. Most other dungeons would continue as empty as they are today. This would bring the price of lodestones down (of course), and I would like that (of course), but I’m not sure ArenaNet even considers the current high prices of lodestones to be an issue.

70 tokens for a core and 180 tokens for a lodestone seem more reasonable but we’ll see what AN do.

Giving cores is a waste of time. Making 180 tokens per lodestone would mean Mjolnir would require “only” 1.050 dungeon runs. Yay?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Erasculio.2914

Erasculio.2914

Most suggestions in this topic are very bad. I’m sure Robert know it, but I would like to state why.

1) Many suggestions come from people using the same mentality as seen in other games. See the very concept of “trash mobs” – enemies that might as well not be there since they are so easy to kill that they do not require any kind of effort and do not provide any kind of challenge. Instead of asking for common mobs in dungeons to become “trash mobs”, something ArenaNet mentioned in one of the dungeon blog entries that they were actively trying to avoid, people should ask for those mobs to become more interesting so it’s fun to kill them.

2) Many suggestions don’t consider the whole impact those ideas would have in the game. For example, suggesting better rewards for partially completing a dungeon: then we would have the same issue Arah has just had. If doing the beginning of a dungeon is rewarding enough and fast enough, people will just do it over and over instead of playing through the full dungeon.

3) Many suggestions are based on bad game design. Grind is the main example here. Asking for merely increased rewards is not going to change anything. If the dungeon rewards were increased as a whole, or if the dungeon rewards were increased only for specific dungeons, people would just find the dungeon and path with the best “time invested/reward acquire” ratio and keep farming it over and over. Which is more or less the issue with Fractals right now. Bigger rewards are not going to make people play more varied dungeons; they would at most move grinders from the current grinding spots to a single new one.

4) Many ideas are so bad they are a mix of all of the above. Adding a “Hard Mode” to dungeons is a perfect example of this. Not only it would fracture the community even more (each dungeon would have 6 possible paths instead of 3; good luck finding a group for the path you want), it would also make PUGs impossible to join (PUGs would rather try the Hard Mode and fail than try the normal mode and actually suceed but get a smaller reward) and it’s basically based on bad design.

My main suggestion is about Ascalon Catacombs: currently, the ways to do damage to structures are very limited, since they are imune to conditions and both melee and ranged attacks often give the “obstructed” messages. This makes destroying burrows to be somewhat annoying; it’s easy, yes, but it’s imbalanced since necromancers have it harder than other professions, and for some weapon combinations it’s simply bugged (a shortbow/longbow ranger is going to get “obstructed” messages more often than not). I would be happy to see this changed, so structures take normal damage.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

My guild left me for another game. :/

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Tell them you will disband the guild, give them a time frame to get everything they want from the vault, and then kick everyone and keep the (probably now empty) vault and upgrades to yourself.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

My guild left me for another game. :/

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Kick everyone else and keep the vault and the upgrades all to yourself.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

NCsoft Seattle undergoing “realignment”

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Sigh. This is a reference to NCSoft West, the NCSoft Seattle studio that created in 2008 in order to consolidate ArenaNet, NC Austin, NC Europe and NC Interactive, although ArenaNet was always kept apart from the others. The main idea behind the organization was to “westernize” NCSoft Korean produtcs, such as Aion, as well as help with marketing and etc of products in the West.

With the failure of everything other than GW1 and GW2 in this half of the world, NCSoftWest became considerably pointless. Since it was incredibly useless as far as marketing GW2, it doesn’t work well even in the role of a more local publisher. I’m surprised it had not been closed until now, in fact; it’s more dead weigth than anything else.

Does this mean ArenaNet won’t suffer due to the fall in NCSoft’s stocks? No idea. I’m somewhat troubled to see that some important GW2 creators have been silent for so long – where is the Lead Designer, Eric Flannum? Is he still at ArenaNet? However, even if NCSoft West were to close, this would not necessarily mean bad things for ArenaNet.

Nowhere in that investor’s conference call did NCSoft say that GW2 did not meet expectations. And that 68% number was nowhere to be found.

As much as I don’t agree with the poster you were quoting, your summary of the conference call doesn’t explain why NCSoft’s stock options fell so quickly after the call. What were the bad news that made so many investors take their money and run for greener pastures?

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)

Gamespy article on loneliness in GW2.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

You really can do almost everything in the game without ever joining a group.

In other words, you are not forced to join a group (regardless if you want to do it or not) to do most of the content in the game (dungeons do require groups, for the records).

The option to join groups is still there. People usually don’t do it because they don’t want to. Making (more) sections of the game to force players to join groups would effectively be forcing people to do something they do not want to do.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

"We don't want you to grind" Oh realy?

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It’s a pity that the irony in the OP will be lost. Making a title saying “‘We don’t want you to grind’ Oh realy?” and following it with a post basically saying “Why aren’t you allowing me to grind?” is great.

OP, if you like to grind, you should be happy. ArenaNet is making you grind longer, and since you enjoy it, you get to spend more time doing what you enjoy doing.

If you do not like to grind… Why are you asking ArenaNet to allow you to grind? You should be asking them to reduce the grind in the game, not to allow you to grind.

Grind is bad for the game. The moment you give players the impression that playing 10 hours a day every day is anything other than unhealthy behavior which would soon lead to real life issues, it becomes extremely bad for the players, too. Making it easier to farm would only keep the grind there; the change needs to be bigger than that.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Gamespy article on loneliness in GW2.

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Very bad article, actually. It mostly says, “no one talks to me”. Which effectively means, “no one talks to you because no one wants to talk to you”. MMOs are not made by people constantly having long conversations with people they have never met before – they are made mostly by people playing by themselves, who like to be able to play with their friends and a few strangers once in a while, when they feel like doing so.

The idea that people should be forced to talk to others despite how they do not want to talk to others is basically a request from people who expect to find in an online world the solution to the solitude they feel in real life. It’s not going to work.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

There is never enought gold :)

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

But majority of people wants expensive stuff so they can show off and prove everyone they have for it.

Its sad but thats how it is. We dont live in communism anymore.

Fortunatelly, you are wrong. I also have the feeling you don’t know exactly what communism is.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Question for those that 'grind' gold

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Personally ive never farmed gold in any location since launch and im full exotic with 10 exotic weapons(various weapons, various sigils) and three armour sets (different runes). 7k gems(bought with gold), over >300 ectos sitting in my bank along with…lets just say >100g

Out of curiosity, how many hours played do you have? The /age command will show you that.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

There is never enought gold :)

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

Why you think that rich people are buying expensive cloths, cars, houses, etc? They are doing it because they can and they want to prove everything they have money for it.

That’s a somewhat sad point of view. Has it not ocurred to you that maybe a rich person wants a Mercedes for the pleasure of driving such a smooth car? And that said pleasure would be the same if that Mercedes were a one of a kind or if everyone had one of those?

Not everyone needs external validation; not everyone needs to try to impress others, and not everyone is impressed by a display of wealth, be it outside or inside the game.

You think I would go for cultural tier 3 or craft my legendary if everyone would have it? kitten no .. why would I … I would go for the most rare weapon that no one else has.

If every single player in the game had Sunrise… I would still get it. Because I like how it looks; it doesn’t matter how many others have it or what others think about it.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

(edited by Erasculio.2914)