treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
It’s interesting to see how much this one has fallen.
So, what can we do against Nexon?
I’m tempted to begin a smear campaign and ask people in all the Nexon’s games forums to stop supporting the company.
This new armor isn’t exactly on my favorites list of dlc but I would like to give the game the benefit of the doubt.
The problem is that we already gave the game the benefit of doubt. When it was made clear that exotic items require some grind to get, people were annoyed, but since it was a small grind most players were willing to give ArenaNet the benefit of doubt and go with it.
Now, not only the exotic grind is being used by ArenaNet as an excuse to add more grind, but also players who want the gear treadmill are using the exotic grind to justify the ascended grind. If players had been more vocal against the exotic grind in the beginning, maybe this wouldn’t be happening as we are seeing right now.
Or add a fun reliable way to level, such as dungeons for lower level players!
That’s what the entire game is. If you don’t have fun with dynamic events, exploration, crafting, and doing anything other than the personal storyline or the dungeons… Then I’m sorry, but that means you don’t have fun when playing GW2, and the game is not for you.
We all aim for better armor as we progress through them game, so why not have more after hitting the level cap?
Wrong.
To some players, the single greatest aim when playing the game is to get more powerful items and see a constant influx of “+1” numbers. Those players, we like to call “hamsters”, and the gear treadmill is made for them.
For everyone else, the aim in playing the game was to have fun, not be a hamster, so the reason we were playing GW2 was exactly to avoid this kind of gear treadmill that has taken over the WoW clones.
It’s amazing that some players can’t even see how it’s possible to have a game without the gear treadmill.
I have made a topic similar to this in the BLT forum.
Something that amazes me, beyond the Nexon factor, is how poorly thought the store armor skins are. In GW1, costumes had a clear advantage over common armor – common armor was made in individual pieces, so each piece had to work with multiple armor designs from the same profession, effectively making them hard to design. Costumes, in other hand, were just two pieces – one head piece, and one single piece for the entire body (merging chest, arms, legs and feet). As a result, designing costumes was easier than designing armor, which allowed ArenaNet to make new costumes without all the work needed to design new armor sets.
In GW2, it takes as much work to design a new armor skin for the gem store as it does to design a new armor skin for inside the game >.>
This was clearly a step backwards.
As for ascended gear, to reiterate what Chris has said (https://forum-en.gw2archive.eu/forum/info/news/A-message-from-our-Studio-Design-Director-Chris-Whiteside), it’s not intended as a treadmill, but rather as a tier of rewards that can help bridge the gap between Exotics (a few hours of effort to acquire a piece) and Legendaries (hundreds of hours of effort to acquire one).
For the records, thanks to Andrew for mentioning what is a very controversial subject.
The issue is that the gap mentioned above didn’t exist. There was clearly a progression from:
ArenaNet could have simply turned the “rare” exotics into a tier of their own by calling them “Ascended” items, without the extra stats, and we would officially have a new item category bridging the gap between exotics and legendaries.
The introduction of Ascended items as they are now feels more like a gear treadmill, in a move to catter to people who want their characters to become stronger over time. The issue is that the treadmill cannot stop – once those people get Ascended gear, they will simply ask, “What is next?”.
Seriously, this game has way too many bugs.
Things that have hit my gameplay just these last few days:
And so on and so on.
This isn’t a bug report topic – there are many of those in the Game Bugs section, and everything I have described above is known. This is an alert to anyone considering buying this game to be careful about what you are getting into.
Introducing two systems that punish disconnects (the Fractals dungeons and the karka event) right after introducing the “incorrect password” bug was a VERY bad idea.
IMO, the first time you defeat Zhaitan, you should be given a precursor. That way:
most of them weren’t GW1 fans.
Source?
We have been told that ArenaNet is going to reward people who didn’t manage to open the end-event chest, be it due to bugs (such as the “falling through solid ground at the last room” bug) or to disconnects at the end of the event.
How do you people think ArenaNet should do that? In other words, what reward do you think ArenaNet should send to those players, and how do you believe they should measure participation? By time spent in the event, by which phase of the event the player was in when he/she disconnected, by how much of the total event (all 3 phases) a player did?
The Guild Wars 1 store was very successful because it sold things players wanted: useful features such as character recustomization, new costume skins that were fitting to the world lore, and utility features such as expanded storage.
The Guild Wars 2 is a copy of Aion’s store. Useless items (pets), classic Korean grinder items (boosts), a few useful things (expanded storage) and a very high number of so-called “funny” skins (boxer gloves and etc), which I have never seen being used in game.
Why is the gem store so bad? Why isn’t it similar to the GW1 store? Where are the decent looking costumes, such as clothes we see the NPCs wearing, instead of that “let’s add real world funny stuff” nonsense? Why didn’t the game release with an option to buy character recustomization, since this would obviously be in demand and help the in-game store?
The only thing I ever bought were more inventory and storage space. I didn’t buy anything else, even when I wanted to support the game, because there was nothing else worth buying there. If even when people want to support the game there isn’t anything worth buying, the gem store is really in trouble.
_*Do people think, in general, that these forums (and game forums in general) are so negative because the people who are really enjoying themselves just play and don’t come here to whine?*
The reason why Ascended gear was introduced was because player feedback, arguably in this forum, told ArenaNet that people wanted more “progression” in the game.
If complaining worked to get a gear treadmill, do you really think people should stop complaining against it?
IMO, those complaining about the complaints (lol?) are being somewhat hypocrites, since they were complaining about the game until a very short while ago.
I agree strongly with this topic. When playing the final event:
There are hundreds of bugs in this game, and new patches continue to introduce more than they fix. I would rather see some major fixes than new content that not only has the same old bugs, but also introduces new ones.
And we were about to finish it, too. A pity…
Was in the final part moving the Ancient back to nesting grounds and then everyone on map crashed out.
Basically spent the last couple of hours for nothing then other than armor repair costs.
Same, we were probably in the same map. That was my second try, after getting the “Incorrect password” bug on the first one, also disconnecting me. Annoying, to say the least.
So, if the money is in appeasing the demographic that WoW players inhabit, then the games will continue to be more like WoW.
The thing is, there isn’t so much money in that.
SW:TOR failed. Vanguard failed, Fury failed, Aion failed in the West, Age of Conan and Warhammer Online and Lord of the Rings Online have had very poor performances, and so on.
WoW clones are not major hits. Not a single one has been even slightly close to the success of WoW.
I was hoping the failure of TOR would be enough to make game designers see how making WoW clones is more often than not a recipe for failure, but apparently it wasn’t.
The thing is, the damage to the playerbase has already been done. The mental conditioning require to accept playing WoW has already created a “MMO player” who is not going to accept anything other than WoW. The only solution for the MMO genre now is either to create something different (which we know now to not work), or to rot and burn.
I’m asking it in this forum since this is the most likely place where people will care and bother with the math.
We have limited amounts of stats points (ways to increase a given attribute), and many are focused on a single goal (Power, Precision, Critical Damage and Condition Damage are all focused on dealing damage; Vitality, Toughness and Healing Power are all focused on survability). It’s likely that those stats have not been 100% balanced, so increasing one will be likely more efficient than increasing the other. Do we know which of those stats is better, as in, gives the biggest benefit with the least points increase?
Since different attunements have different weakness and different sources of damage, to keep constantly changing between them with traits focused on one or two elemental lines feel a bit like a waste; even ignoring how many traits are focused on specific attunements, some stats are also more useful for an attunement than for others (condition damage is more important under Earth Attunement than Air Attunement, for example).
In order to deal with this, I was thinking about using an “all traits” build, focusing on switching attunements often. Something like:
Coupled with Runes of Divinity. This would give an even spread of stats, plus all the minor traits linked to bonuses when switching attunements, and 10 in Arcana would reduce a bit the cooldown between attunements without sacrificing the other stats.
My question is, would this kind of build be viable in PvE, or would it be too inferior to more specialized builds?
The old system just left you a bunch of dungeons to redo or reexploring places you already went to before.
Actually, if by “the old system” you meant Guild Wars 1, we had a lot of new game content, with a lot of new dungeons and a lot of new areas to explore, regardless of the lack of gear progression.
With GW2, the Halloween update gave us things to do without adding gear progression. The new dungeon, Fractal of the Mists, has been said to be really fun; had it been added without the new items, wouldn’t it be giving players more content without gear progression?
The thing is:
Some players need gear progression to enjoy the game.
Other players can enjoy the game by playing the game. No need to receive a reward for doing so. Just as, when people go see a movie, they don’t get paid for it – the experience is its own reward.
The first group is not going to be pleased. They will grind Ascended gear quickly, and then complain that they don’t have anything to do (again). The second group, who enjoys playing the game, would be happy with Fractal of the Mists without the need for a new tier of gear.
Also, I’m not saying that GW1 wasn’t successful. I played and loved GW1. I’m saying it wasn’t an MMO.
Why?
Not in the “Because ArenaNet said it isn’t one” meaning, but rather, what features does GW1 have, or what features is the game missing, that makes you claim it is not a MMO?
persistant world.
If GW1 did not have gear progression and the only reason why it was not a MMO is the lack of a persistant world, wouldn’t it mean that a game just like GW1 but with a persistant world would basically be a MMO without gear progression?
thats why this is guild wars 2 and not guild wars 1.
Regardless, doesn’t this prove how yes, it’s possible to make a MMO without gear progression, thus the OP’s point about the Manifesto being wrong is false?
Also, I’m not saying that GW1 wasn’t successful. I played and loved GW1. I’m saying it wasn’t an MMO.
Why?
Not in the “Because ArenaNet said it isn’t one” meaning, but rather, what features does GW1 have, or what features is the game missing, that makes you claim it is not a MMO?
persistant world.
If GW1 did not have gear progression and the only reason why it was not a MMO is the lack of a persistant world, wouldn’t it mean that a game just like GW1 but with a persistant world would basically be a MMO without gear progression?
and the shield is more of a gards thing, imo ….
The shield looks rather ugly in a Guardian due to the Aegis effect clipping with it. While the legendary rifle may not be fitting to what some people see as an engineer’s weapon, there are other items in the game that do. My favourite is the Hyperbeam rifle.
Also, I’m not saying that GW1 wasn’t successful. I played and loved GW1. I’m saying it wasn’t an MMO.
Why?
Not in the “Because ArenaNet said it isn’t one” meaning, but rather, what features does GW1 have, or what features is the game missing, that makes you claim it is not a MMO?
Your build is very similar to what I’m planning to do (engineer is not level 80 yet).
What gear do you plan to use? I’m in doubt between Knight (Toughness, Power, Precision) or Valkyrie (Power, Vitality, Critical Damage), tending to Knight due to the increased survability. No idea what runes to take… I haven’t done the math myself, so I don’t know if it would be better to increase the Perception/Critical Damage side, or the Condition Damage/Condition Duration side.
Any ideas?
Some of those mechanics are reused in various games because they work.
Most of those games using those mechanics have lost huge amounts of players, not to mention those that simply failed. Other than WoW, very few games using that model have been successful.
2. People obviously wanted to try something different or they would have stuck with GW1 instead of buying GW2 and trying it out.
And if people wanted a gear treadmill, endless grind and etc etc, they would have stuck with WoW or any WoW clone instead of buying GW2 and trying it out.
ArenaNet specifically said Guild Wars 2 was a game for people who didn’t like the outdated mechanics from other MMOs. Now they are adding some of those mechanics in the game. It’s not hard to understand why so many people are upset.
I thought the point of Legendary weapons was to keep them really hard to get, so that those few that worked hard and got one, would really feel special.
I thought the point of Legendary weapons was to give people an option of having really beautiful skins with special effects if they wanted them. As far as I’m concerned, the point of those weapons was not to slap e-kitten on other people’s face.
I’m thinking about getting Sunrise, since it’s easy (as in, it’s just a matter of time until someone plays the game enough to get enough karma and enough gold; it may take a while, but whatever). I want that sword because IMO it’s beautiful. I couldn’t care less if I’m the only player in the game who has it, or if every single character has a pretty Sunrise in its inventory – the fact I like how it looks is enough for me.
How are to keep a MMO fresh without introducing new content and gear?
It’s amazing that traditional MMOs managed to indoctrinate players so well.
The reason why traditional MMOs introduce new gear often is not to make the game better, or more fun, or to please players – it’s to add more cheap grind so players keep grinding (and thus playing and thus paying, which is the goal here) longer. Players were the one who, in order to justify how much (time and money) they wasted grinding, decided to believe with almost religious fervor that a MMO cannot exist without a gear treadmill.
So let’s make it clear: a MMO can exist without a gear treadmill. The proof is called “Guild Wars”.
The crux of the argument, though, is that MMOs should exist without a gear treadmill. The need to grind for better items is a cheap way to add content – it’s not adding fun content, rather just adding one more carrot for players to chase. Instead of working on making something interesting and fun, developers can simply catter to an almost irrational aspect of human beings – the need to see a constant +1 – and call it a day. Just as life is better than that (whenever someones goes to the movies, we don’t expect to be paid for doing so – going to the movies is its own reward, since it’s something fun), so games should be better than that.
Gear treadmill is not “an option”. It’s not a “different path”. It’s bad design, pure and simple.
The fact the so-called “MMO veterans” cannot even conceive of a MMO without gear grind shows the sad state the MMO genre currently is in.
No, not a “the game is dying” topic. However, I believe the game may be in trouble.
1) The game has been losing players.
Now, we don’t know how many players the game has. We have been told ArenaNet has sold 2 million units; the fact they have not stated anything later is a good hint that they have not reached 3 million yet. Still, we have no way of knowing how many active players the game has, and since ArenaNet never revealed this number for GW1, I doubt they will do so for GW2.
However, we have a sample. Here. The number themselves don’t mean anything, but the curve is likely a good sample of what has been happening in the game – player population peaks during the weekend, but overall the game has been losing players.
Now, this isn’t unexpected. Every big MMO released after WoW has lost many players after a few months, mostly due to the players who were looking for the next big MMO, and who then have left seeking the next big thing. This can be seen quite clearly here, for example. The fact GW2 is losing players does not mean the game is dying – of course it was going to lose players, what matters is how many will stay when the situation stabilizes.
However…
2) NCSoft is in trouble
See here - a massive fall in NCSoft stocks. I don’t believe this has been due to GW2, a single game (which is far from being NCSoft’s main game) would not have that much impact. Rather, the fall happened after the announcement of NCSoft’s Q3 quarterly report, as seen here.
With such a bad impact due to the latest quarterly report, I’m sure NCSoft is pushing all its studios to bring as much profit as possible. In the case of GW2, it’s hard to know exactly in which ways a bigger profit could be achieved, but it’s within reason to expect that more people playing means more money earned (since it’s likely that more people would buy something in the game store).
Right?
IMO, no. But I wouldn’t be surprised if NCSoft believed in that, and, under the current circunstances, that they are looking very disfavorably at how GW2 has been losing players.
3) Conclusion: the article Colin Johanson on How ArenaNet Measures Success would be true on an ideal world.
However, for NCSoft right now it’s far from being an ideal world. They need profits, right now; or in the absence of profits, at least big numbers. And considering how long ArenaNet had to make GW2, well, it’s not surprising that NCSoft would like to collect, and collect big.
Ergo – I would not be surprised if NCSoft were pressuring ArenaNet to bring as many players as possible to Guild Wars 2.
No matter the cost.
That’s almost as disappointing as the change itself. I was hoping to see some feedback coming from the other direction by now.
They don’t have anything to say. What would their defense be?
“Sorry, we panicked since the WoW fanboys began leaving the game – like they have left every single big MMO released the last few years – and so we decided to alienate our loyal fanbase in an attempt to make the WoW fanboys stick around, despite how they will leave regardless.”
Because most people support a communist idealogy in this thread.
Nice to see how your great math abilities are paired with great geopolitical knowledge.
I’m going to be more OP then most of you, with my 5 extra power!
And your incredible ability to understand math, too.
The lack of official ANet posts in this thread is astounding. Do we even have community managers in this game? A lack of communication while your fans spiral out of control is not good PR. Just FYI.
They probably do not have anything to say to sugar it. ArenaNet is probably extremely surprised with this reaction, since they likely believed that they could try to please everyone, by creating a feature that isn’t what anyone wanted, just an in-between opposite opinions (again).
ArenaNet should man up and just stop listening to the grinders. Instead, they are trying to catter to them by adding WoW-like features, which means making the game worse for everyone who has been behind ArenaNet’s original ideals.
Well I read ANet integrated this new Tier because players where asking for more progression – when I see this huge thread with 32 pages in just 12 houres I guess you did listen to the wrong folks.
The conclusion is that the game most likely failed – that they were expecting more people to play the game, and upon finding out how many people were actually playing, they decided to give up on their original filosophy and just turn the game into one more WoW clone. Which, ironically, is only going to make the game fail even faster.
Which is a pity. If the game is really going to crash and burn, I wished it would do so as the true Guild Wars 2, not as World of Guild Wars.
We are going to know the truth anyway on the next NCSoft Quarterly Report.
I’m sorry if you are unable to compete, in WvW no less, where you never have a 1v1 situation
You have never played WvW, have you?
The grind-for-stats World of Warcraft still has more people playing than this so-called “grind-for-appearance” game.
that is the inconvenient truth fanboys don’t want to see. lol
Actually, the truth is that all WoW clones have lost most of their players within a few month after release. This is the “incovenient truth” for WoW fanboys who keep hopping from MMO to MMO thinking they will find a game that is a better WoW than WoW. GW2 never aimed to be something like that – since that would pretty much mean the game were destined to fail – but rather an alternative for people who like the idea of an online world without all the issues that plague traditional MMOs, of which the fanboys are too blind to see.
Its a shame that so many people are upset, a simple “no, these items will not be stronger than exotics” would calm the masses.
The fact no such thing has been said is a very bad omen.
Just like everyone expects you to have a legendary now?
Legendaries are not more powerful than exotics. The only difference is the skin. This is well known to anyone who is informed about the game.
Most of us are in support of the upcoming update, just a small minority complaining.
Exactly.
Re-read through this entire thread that consists of close to 900 posts. I think you’ll find that the people in favor are the minority.
Blind assumptions…
I think it’s more a lack of counter arguments than blind assumptions, to be honest. There are few ways to claim that this is not a bad thing without outing yourself as a player looking for one more WoW clone.
You can’t progress in Factions unless you’re Weh no Suh.
You can’t progress in the new dungeon unless you’re ascended.
Uh… You have not played Factions, have you? You became Weh no Suh during the middle of the storyline. The fight against Shiro was at the end of the storyline. You could not play the storyline out of order.
Ergo, it’s the same thing as claiming that, in GW2, you can’t progress to join an order unless you have done your first story arc. You cannot reach the point in the story in which you join an order if you have not done the previous story arcs before.
Most of us are in support of the upcoming update, just a small minority complaining.
Most of us are against the upcoming update, just a small minority defending it.
See how pointless that is?
What does it actually mean when the server populations says “High” or “Full.” Does ANet go by the number of people CURRENTLY on said server, or by the number of accounts MADE on said server.
If it were the number of accounts made on a given server, as opposed to the number of people currently on said server, the rating would not change dynamically through the day.
SWTOR failed for many reasons other than being a WoWclone.
I’m sure you are going to say Aion went free to play for other reasons, Age of Conan lost more than half of its subscribers within 3 months for other reasons, Warhammer Online has been dying for other reasons, Vanguard closed due to other reasons, and so on…
Is there any really successful WoW clone?
No?
And so you want Guild Wars 2 to become a WoW clone why, exactly?
Reality is the majority of MMO players want a gear treadmill.
So explain to us why all WoW clones have failed, with the latest being The Old Republic. It’s easy to say “the majority of MMO players want feature X, which is just like WoW”, ignoring how WoW clones are dying all around.
Another issue is that, since Ascended gear is more powerful than everything else we have in the game, it will effectively make dungeons easier, as our characters would become more powerful with it. All those complaining that dungeons are easy would have even more reason to complain (and expecting people to keep subpar exotic sets to play the dungeons in makes as much sense as saying, today, that the dungeons would be challenging if people did them wearing white items).
So what are the point of Dungeons then? I take it you don’t like to run dungeons?
Then don’t do dungeons. If you don’t want to grind, don’t grind. Do you think this means you won’t end with enough gold to buy a full set of exotic armor and weapons? Then you would be wrong; had you been right, people would also complain about it.
The difference is that the grind that exists in the game doesn’t make you any more powerful. Legendaries are, for now, a huge grind – which gives you a nice skin. Armor with better stats that require an endless dungeon to be grinded over and over, in other hand, is not giving people the option to grind for a skin – it’s telling players to grind, or remain subpar.
Transmuted gear loses its original color, and you can paste the code of an item in chat in order to link it regardless if you have the item or not (which is something commonly done to preview uncommon skins in game).
Just because YOU don’t like something doesn’t mean it shouldn’t exist. What about all the players who DO want it? Don’t you think they should have something they want also?
Maybe YOU shouldn’t play MMO’s?
Grinding is assuming you are no better than a horse chasing a carrot dangling from a stick in front of its face. Doing content you do not enjoy and in which you do not have fun just because it gives a shiny reward in the end is the same as lowering yourself to the level of a mindless animal.
I don’t know why so many players, who love traditional MMOs, fall for it. GW2 was being different in that it was dealing with their players as human beings. It appears players don’t want to be treated as human beings and instead see themselves more as mindless animals, but I’m still surprised that ArenaNet changed its mind so soon.
Grinding is bad. It’s bad design, and the fact it sells – or used to sell, considering how almost all recent MMOs have failed – doesn’t change how it’s bad design.
Ascended gear. Better than exotic gear, limited to a single dungeon in the game.
All other dungeons will become empty, since:
“Endgame” will mean “Fractals of the Mists”, and everything else will be left rotting.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.