Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
Well, here we go. Best of luck everyone. Let’s make this the best T1 match and best T1 thread ever. I know we can do it
The selfishness and entitlement of some players is baffling…
MMOs don’t give out rewards retroactively.
This is not a new philosophy from Anet.You did not earn WvW rewards because you participated up to this point.
You earned badges, points for your server, and points in an achievement track. Those are the rewards that were offered to get you into WvW, and those are the rewards you’re getting for it. If those rewards are not enough for you, I don’t understand why you’ve been playing up to this point at all.No free rides.
You are beyond hope. I give up.
And one is not selfish if they are openly saying that they are okay with people having better ranks, titles, abilities, and gear than themselves and that they do not begrudge it to those people, so why would PvE players begrudge WvWers the things they’ve done in WvW? I don’t know about you all, but when I see someone with a legendary, I make sure to stake a flag in them. I’m sure titles would encourage the same sort of thing. I’d say bring it on.
This is probably the best match thread in the history of the game. When we all meet again, we can resurrect it. Everyone bookmark
Love you all! Great matches!
If you want to talk about “entitlement” or being “childish”, talk about the attitude that people who did not dedicate themselves to WvW have that this is perfectly okay since it’s “fair”. Excuse me, if you want fair, then every WvW player should be compensated with a legendary of their choice. My 1000 hours in WvW would have netted me 2 or 3. Do you think ANet is going to give me one? Nope. So do I think ANet should balance title progress for people who never played WvW? KITTEN NO. You cannot complain for a second that PvE rewards weren’t there and weren’t plentiful. WvW players lived in monetary squalor with nothing but the amount of kills we had to mark that we accomplished anything. Now with 5,000+ badges collecting dust and WvW title tracks that won’t “count” for any ATTAINABLE titles, what do I have to show for that 1000 hours other than the fact that I could pubstomp you if you came into a quarter mile of one of my towers?
Talk about fair? Childish? Compensation? Kitten, man. We are just asking for EVENT CREDIT. Like escorting a Dolyak for no karma and no silver and no experience. Give me just the title based off of what I’ve done and just have the passive bonuses catch up eventually. Give me the little medal at the top of my screen to say “Good job, champ!” It isn’t “getting new content immediately”, it’s getting a title that I and many WvW players like me EARNED with hard work. Instead, WvW players are left with empty bags, bank slots, infusion slots, and title tracks while players like you can waltz in with your legendaries like you’ve been here the whole time. Give me a kittening break.
(edited by Esoteric.5490)
snip
There are no logistics to this. The World XP counts the things that have been categorically tracked in WvW since launch. Everything that every player has done in WvW since launch is effectively erased except for the “Ultimate” title tracks, which, as stated by Mike, will take several years of dedicated play to complete. To be honest, those are a pipe dream.
Every time they pushed back updates to WvW or promised us a progression system would be coming soon™, they basically wasted more of our time and effort. Sure, I have “experience” or a “dedicated WvW guild” as many have so kindly pointed out, but PvE players have those things for FotM or dungeons and dragons and orr. So really, other than the proverbial learning curve, WvW players have nothing, and in most cases have worse gear because of the limitations facing them regarding both income and badge drop rates combined with the fact that WvW STILL has no independent way of obtaining Ascended gear that PvE players have had for months.
You argue that we were playing a rewardless system so we should be okay that our TRACKED STATS should be forgotten when they finally decide to integrate some sort of progression. PvE players almost exclusively get access to Ascended items and Legendary weapons. There is your progression.
ANet has deliberately withheld information from us. We hoped that -maybe- we’d be working towards something called the patch. This spits on every player that not only stuck with this game through the issues, but continued to WvW through them because it was fun for us. I’m sure you had fun for PvE. Maybe we should make a progression system there and not count your 7 months of gameplay. Sounds fair to me. Oh a WvW players just did his first dungeon yesterday when you’ve done thousands? Ya, you guys have the same title. How kittening fair is that?
The entire reason for these titles resetting is that they are so scared of “poor little PvE players” not getting access to titles and bonuses when the patch rolls out and some WvW players would have them because they EARNED them months ago. This isn’t entitlement. We put in the work for no pay. ANet still owes us that money.
You know, if another WvW players had a higher title than me or more bonuses, then he DESERVES it. This isn’t an ego thing. I want what I earned and I want what every other WvW player earned for themselves and for their server. Wouldn’t it be cool to know which server has the players who have the most kills or most of a certain title? Well good luck this patch; you’d never know by looking at them because not only was the last 7 months unrewarding monetarily (which was continuously addressed and promised it would change), but the last 7 months of achievements, kills, and events in WvW that were counted IN DETAIL don’t count for anything.
I’m sure you are perfectly fine with this because you are visiting this forum. I’d wager you frequently check other sections as well. I’ll give you a newsflash. About 5% of the server population plays about 90% of the WvW and the vast majority of them only venture to this subforum. The last 10% is people that filter in and out. The people that would be most upset about not having titles while others do when the content comes out are the people that never stepped out of PvE other than to grace us with their presence in the JP for their badges, clogging our queues so they could get their legendary without playing PvP as intended.
(cont.)
they’re adding new stuff to WvW and WvW specifically so i see this as a good thing. and yes, before you call me out, i haven’t spent my entire gw2 career in WvW. i’d say it’s about 50/50 total considering now i mainly WvW and do PvE for daily and getting new gear.
i would have loved for these rewards to work retroactively for those who’ve worked so hard in building up their WvW communities.. but it hink it’s a bit silly to say that all that these people have done is a waste. i know you’re voicing your concern but that just undermines what these dedicated WvW-ers have achieved and have been doing. i know who are the hardcore WvWers on my server and will always respect them as so. and i know in no time, they will achieve these ranks and abilities in due time. simply as many of you have stated, because they frigging love WvW.
What I’ve done for my community on Blackgate could never be a waste.
What we’ve done on the field, though, every kill that we’ve worked so hard to earn, every keep that we’ve sieged or defended for hours, has been a waste. You can look at it from the aspect of experience and fun if you wanted; yes, a veteran WvW player will know more than a fresh PvE player, but they won’t have the shiny gear to show for their experience, they won’t even have titles, they will be 100% even, except for the fact that a PvE player has something to show for every little thing they have done in PvE whereas we have nowhere close to that.
Why? They’ve done the work.
They could also be ganking specced thieves. No work involved for them to get kills.
I’d be surprised if a “ganking spec’d thief” had more kills than me. Ganks involve 2-3 kills at a time. In a single engagement with a force of 30, you can get more kills than that thief has in an hour. Sure, they get theirs with less assistance. No, that does not mean that they didn’t earn their kills. Getting ganked is just as much a part of WvW as getting steamrolled by an army.
Tarnished Coast is an absolutely incredible server. I recommend any off-hours guild looking for a new home to WvW to move here. Their community is by far one of the best I’ve ever come across, their players are great, and if you don’t believe me, their matchups threads are full of cookies and kittens, ACTUAL KITTENS!
They need to coverage help, it is really the only thing holding them back from better performance. Even 1-2 off-hours guilds would mean a huge difference for this server and further help to balance WvW for the greater GW2 community.
If you are in Oceanic, EU, or SEA time zones, TC would be an incredible place for you to call home.
Apparently some gear is being added for badges including new looks and stat combinations. We will see what that brings, but it should also be part of the March update. I have 5k badges that need spending.
It is still, easily, a stick in the eye. Even if they low-balled the World XP from prior kills/events to be one of the lowest thresholds because their system can’t figure it out, it would be better than getting nothing as Mike has stated.
The argument that a change sucks because it requires organization in large scale PvP where organization directly correlates to success it quite a bit silly.
We use existing mechanics like player kills and event completions to award world XP, but it is an entirely new system with new pieces of data associated to it so unfortunately there’s no way to award retroactive progress.
Thank you for the response, Mike.
Is there any solace that players who have only participated in WvW can take from this?
There are players who have spent their entire GW2 lives in WvW, what does this mean for the countless hours that they’ve spent racking up those kills and keep captures?
An entirely new system taking no previous achievements into account seems to cheapen the enormous amount of time that many have spent in WvW and makes it seem as though we should have all just gone to PvE instead of all our kills, etc. being a waste to this point.
He is right though,
You can’t just say that a valid opposing point can’t be posted here.You made a decision to play the game mode based on the assumption that you were getting no material reward for doing so.
You are also assuming that World Exp is going to be given out as a static number per kill/accomplishment.
What if it varies by level? Anet didn’t track the level of each of your kills.
What if it scales with the number of people involved in the kill/capture/defense/etc? Anet didn’t keep track of that either.Completely putting “fairness” and what you think you deserve aside,
It is very likely that technical limitations will prevent Anet from making any calculations about how much you should have actually earned retroactively.
It isn’t a valid point if he’s telling me that I chose to play it so I shouldn’t expect anything more.
There is an up-level system. No matter how “broken” it may be, it has never affected the experience gained from a kill before. World XP, as my best guess, is a flat, account bound rate, meaning that level will have no bearing over how fast it will be gained.
Sure, there are a lot of unknowns regarding how it is calculated, but currently it doesn’t appear as if it will be any different from the achievements and titles we were already progressing towards (no matter how impossible).
If they use a system where 1 Kill = XXX Exp and 1 Keep = XXXX Exp then it absolutely should be retroactive, even if the inclusion of the World XP is delayed so everyone starts out evenly, as I have previously suggested.
Once again, this isn’t about what I think I “deserve” it is about what I have EARNED and what countless other WvW players have EARNED. There is no entitlement here, simply asking everything that we’ve done to this point to actually count for something. It isn’t even monetary based. It’s a kittening title and some passive bonuses that allow you to be a better teammate and add depth to the game type.
We aren’t making more money and we don’t have better gear. In fact, the new players probably have better gear since we only WvW, so why the hell shouldn’t we have benefits to our gameplay based on how we chose to spend our game time? They have Ascended gear, I carry additional supply and do more damage with siege. Seems fair to me.
I understand the desire to get some sort of acknowledgement for previous WvW experience, but I don’t agree with the perspective of “I sacrificed my PvE progression for WvW.” If you’re a WvW veteran then you know darn well how unrewarding WvW was in comparison to PvE in terms of loot. Week after week, month after month you WvW all the while realizing the scores at the end ultimately meant nothing. But in the end it’s the choice YOU made in how you wanted to spend your time.
To say you’re going to be very disappointed that you’re not retroactively rewarded for a “unrewarding” part of the game you chose to play is just really the wrong attitude IMO. I put unrewarding in quotes because it’s a matter of perspective. I personally find WvW very rewarding in fun and loot even in it’s current state. The future of WvW is even more exciting to me — I’m really looking forward to it.
Please read my OP. I specifically said I love WvW and would not like to see these judgmental “you chose to play it” or “don’t play it if you don’t enjoy it” attitudes.
I’m excited for the future of WvW too. I think a lot of good changes are being made.
The underlying fear for a LOT of players is that ANet will decide that all of our achievements don’t count. Not that we deserve to be rewarded, but rather have EARNED the reward. These titles aren’t earned with a new currency. They are earned with the same achievements compiled together. They are calling that “World XP”, but that doesn’t mean it is anything new, just a different categorization. There are people out there with 100k kills. I only have about 25k. If those people have a higher title than me, they earned it as well.
Because this entire thread is ego-driven. Your ego is why you think you deserve these things.
The numbers in my WvW achievement tab are why I have earned these things. I am not entitled and I do not expect anything that I haven’t worked for in game or in life.
And zavulon, I’m not even sure what to say to that. If you work for something, you get paid. There was a recession of sorts in this game since launch. Now that this patch is saying the “recession is over”, I expect to be paid accordingly to my work since the good times are rolling and I haven’t seen a dime in months.
But it’s not a real world economy and a market place. We didn’t sign any contract to play GW2 other than abiding to the ToS (which I am sure only about 1 in 100,000 actually read). So there’s no worker/employer type contract.
To be fair to Anet just a little, they did increase loot bags. So we are getting paid a little better for spending our time pew pewing.
Analogies aside, I stand by what I said. The poster above you characterized it very well. The title/bonus system appears to be using the same categories that have already been tracked. There is no reason that those stats should not count for these titles. Guilds that had influence could do the missions right away.
The best compromise I could see here is having a delay on giving World XP for prior achievements. Wait a month before giving the experience/titles to those who already have kills.
A similar system is supposedly going to go into effect for laurels, granting players more laurels based on your points for non-repeatable achievements such as the slayer titles or personal story completion. It is understandable that this wasn’t done immediately, but since Laurels are achievement based, it makes sense that prior achievements would be included eventually.
Similarly, these WvW titles/bonuses are based off of achievements in WvW. If they delayed it to give new players a chance to dip their feet in WvW before giving the veterans all the buffs/titles, that is one thing, but it doesn’t make sense to not include tracked stats that the titles and bonuses are based off of.
Because this entire thread is ego-driven. Your ego is why you think you deserve these things.
The numbers in my WvW achievement tab are why I have earned these things. I am not entitled and I do not expect anything that I haven’t worked for in game or in life.
And zavulon, I’m not even sure what to say to that. If you work for something, you get paid. There was a recession of sorts in this game since launch. Now that this patch is saying the “recession is over”, I expect to be paid accordingly to my work since the good times are rolling and I haven’t seen a dime in months.
Devil’s advocate here: damage done instead of just getting a tag would totally discount the contributions of support players and encourage everyone to play glass cannons with AoE abilities since those will do the most damage. Guardians and other support classes already struggle enough to get tags and loot. Basing the World XP off of damage done with no benefits for support classes getting a tag would be even more negative as it would pigeonhole people into high dps builds.
A better option would be reduce the World XP on a kill dynamically based on how many players tagged that kill.
Habib has made me optimistic about this patch. Let’s hope it isn’t just fluff and words.
They tracked stats? So what.
Because you worked x-amount of hours in the real world does not mean you always get new shiny stuff as soon as they hit the market place..
The IRS tracks stats.. You want them to give you everything based on past achievements?
What you are doing surmounts to whining or pitching a fit.
Actually it does. My job in the real world pays me this thing called “money” that lets me buy the new shiny things when they hit the market place.
Quit making a kitten out of yourself. I guess you are just sad that you quit WvW to go PvE because it wasn’t rewarding enough and now you have buyer’s remorse?
Actually I highly doubt you can afford all things you want in life… no one can…
And you are the one who says something about not flaming others and then reverts to flaming others.
I’m not asking for a legendary in return for my time played when I didn’t earn it. Unless the bar is set absurdly high, I have done everything to earn those titles/bonuses.
Think of it like working and not getting a pay check because your boss’ business is struggling. When the business starts doing well again, you don’t lose that money; you didn’t work for free. He still owes it to you. You know what, ANet is that boss, and we played WvW while they were broke and said, “It’s okay, just pay us when you can.”
This is when we get “paid”.
I participate in WvW to kill people and have fun, not to chase some silly title. I’ve killed a lot of people and I’ve had a lot of fun. How can they “wipe” that?
You still haven’t answered the question about why you care so much about what the PvE crowd is doing and/or getting. Are you afraid your months of experience is going to be insufficient to deal with them if they choose to use their fractal gear on you? Are you worried they’ll see you on the battlefield and not run in terror because they can’t see a title above your head saying you’ve killed a lot of people lol?
You and zavulon seem to be intent on insulting my ego, although I cannot fathom why I am being condemned for having an opinion. Of course, being a Republican from California, this is not my first rodeo.
For the record, I do NOT care what the PvE crowd is doing. They can have their gear and their legendaries, but when they come into WvW, which they very well might after this patch, there is absolutely NO reason that they should be on equal footing with me regarding titles. It is the same reason that I do not expect to get a Legendary just for running CoF path 1 a couple times. If they tell me that everything that I’ve done in WvW all of the sudden doesn’t count, THAT is what I care about. Who cares about how much fun a person has. They have a Legendary to show for their fun, and you are insinuating that I should have nothing to show for mine because they did not have the foresight to introduce progression at the start of the game or spend my time in PvE.
If anything, ANet should be grateful to us that we saw through the flaws and difficulties of WvW and kept playing because we loved it at its core.
(edited by Esoteric.5490)
I think it’s about fairness.
You know how to recognize a dedicated WvW player?
He has no legendary weapon and no ascended gear. And his exotics are probably from the karma vendors in Orr.
I have tons of achievement credit for things like supply used, dolyaks escorted, etc, but while PvE players have reaped rewards, I’ve got nothing.
Seems unfair that now, after PvE players have gotten everything they wanted, they can join WvW and start on equal footing with me and my 2000 dolyak escorts and 15,000 supply used which will count for nothing.
I certainly can’t switch to PvE and suddenly be on equal footing with them.
+1000
You, sir, are the answer until ANet weighs in on my question. Thank you for understanding what I was trying to say as not being entitled, simply receiving what you have earned.
They tracked stats? So what.
Because you worked x-amount of hours in the real world does not mean you always get new shiny stuff as soon as they hit the market place..
The IRS tracks stats.. You want them to give you everything based on past achievements?
What you are doing surmounts to whining or pitching a fit.
Actually it does. My job in the real world pays me this thing called “money” that lets me buy the new shiny things when they hit the market place.
Quit making a kitten out of yourself. I guess you are just sad that you quit WvW to go PvE because it wasn’t rewarding enough and now you have buyer’s remorse?
Wow, some arguments are just too mindnumbing to endure. For the record, I do WvW every single night and have done so for months and I’m against retroactive credit for titles/abilities. I think the idea is simply ludicrous and overtly greedy.
I realize that some players are desperate for the recognition and approval of their peers but this is just nuts.
So, for the record, you are 100% in favor of completely wiping everything you have ever done in WvW?
If you want to insult people, consider that I don’t want the time I spent inWvW to all of the sudden be worth less than the time people spent in PvE.
If they don’t have the kills or achievements, tough luck. I guess they should have gotten their 500 badges outside of the JP so they’d get a benefit too.
Starting at square one allows those players who are becoming interested in WvW to join without feeling behind.
This is good for WvW overall. Get new players in and make them not feel behind. Something tells me if you have the kill title, getting the new titles should be pretty easy
The titles give nothing to aid your play. The passive abilities provide small bonuses that make you a better teammate in WvW.
It is similar to giving a patch or some sort of additional title/reward system to encourage sPvP play, but I would not complain about someone being rank 40 if I have never played it.
That kind of attitude is repugnant.
Here ANet does something nice for the community and you throw a temper tantrum about a rinky dink title that does not really mean anything significant other than kill count…
It’s not a temper tantrum. They are introducing more titles and rewards augmented onto the current system. If they were new requirements for World XP, something that hasn’t been tracked previously, it is understandable, but every single thing that you have ever done in WvW down to the supply used to build rams has been tracked and categorized in your WvW achievements tab. If they are using these categories that are already tracked, then yes, I expect them to count it.
No it is not entitlement, I already worked for the things I’ve accomplished.
If you would like to flame me for my personal views, I’m sure there are other threads you could derail instead of coming here.
Dunno if it will happen. The question would be if they are tracking the things that you can get world exp for.
Your kills are tracked, so awarding exp for those is doable, unless you can get bonus world exp by killing things that haven’t been killed in a while the same way you get bonus normal exp. Best compromise would be to give a small flat amount per kill.
EDIT: forgot about the event tracking
Events is a bit easier since they know how many yaks you have killed, how many towers taken, etc.
From Habib’s interview, most things (if not everything) that you will get World XP for are things that have already been tracked.
Why on earth would they release new content and allow you to already have achieved it?
Because it is directly tracking things that have been tracked for months in your WvW achievements and when these titles/abilities are not directly tied to being able to win, simply recognition for the time put into WvW and making you a better teammate (e.g. carrying more supply, which is already possible), it would hardly be unfair for them to be retroactive. To say that nothing people did before X date doesn’t count is quite a bit silly too.
That’s like saying they add new content for Badges, but it isn’t fair because people already have them or that adding Ascended Accessories for Laurels isn’t fair because people already have those. People could have gotten ascended accessories as soon as they released. Was there a problem with that? I think not. And we’re talking months of gameplay that people put in being thrown away, not a couple weeks of dailies.
I’m ok without the passive abilities. I can – sort of – understand not getting those from the start. Although there will be a reality where some people have them and some don’t anyway based on who earns them first.
They also made sure to only put in passive abilities that do not seem to be game breaking and did not put in the full spectrum that they are developing for WvW in this patch so it is possible that they intend for people to get them as of the patch based on their current achievements instead of having them be earned later.
I just think it is a giant f-all to the WvW community if they wipe clean everything we have done to this point short of badges when we were already behind the power curve regarding rewards/achievements compared to PvE.
Even still, I think I could – settle – for the titles based on my accomplishments and earn the abilities progressively. To have nothing except maybe ascended gear for badges (which is hardly compensation given PvE content has provided people with months to get them already), would be way over the top and more or less wipe everything WvW players have done for the life of this game.
Hello. I, and most of my guild, have spent the vast majority of our game time in WvW.
For me, personally, I have spent well over 1000 hours in WvW, roughly 85% of my time played. I have a lot of kills and a lot of captures.
The point of this thread isn’t to brag about how many kills I have or events I have done in WvW, but simply to ask: Are all of those achievements going to be applied retroactively with World XP?
The reason I ask this is because I have dedicated my game time to WvW because I love it. There are plenty of players that love PvE and have spent their time there. Had I spent my time in PvE, I would have experienced the vast gold wealth and legendaries that most PvE players with my time played possess.
My issue here is that WvW wasn’t rewarding when it was supposed to be end-game content. Many players still played it because it is a LOT of fun. I would not like to see comments about “don’t play it if you don’t enjoy it” because that couldn’t be further from the truth.
Most WvW players, myself included, would really appreciate it if our prior WvW achievements, events, and kills, were factored into World XP since it appears that it will only be taking into account events and achievements that are already tracked.
Yes, it is mostly cosmetic with some passive bonuses, but I think it is incredibly unfair (read: unjust) that it appears someone could have spent all their time in PvE until the WvW patch and then start playing and be on the same level/rank as me regarding “WvW Progression”.
(edited by Esoteric.5490)
Hope you guys bring as much in game as you bring to the boards, I thought our JQ trolls were bad, but at least they were performing in game as well.
BG sure does talk a lot of smack when they haven’t ever done anything impressive in T1. Please hurry up back to come meet us, so we can send you right back down, and this time we’ll have equal coverage so no excuses.
We really don’t talk smack. If you want evidence of that, look at the past 3 weeks in Tier 2. We have the longest running match thread without a lock in the history of GW2. Any talk about coverage is speculation until we see how things actually shake out on the field. Regardless, I hope for the best competition yet against JQ and I trust that you will go to the greatest lengths to remain respectful and honorable opponents.
No they shouldn’t.
BG needs one more week in tier 2 please.
No you will not SoR the ratings!!
SoR is the only server that can manipulate the ratings mmmmkay?
JQ and BG should work to keep BG in T2 for another week (or two) and keep the T1 match exactly as it is. Work on alts, PVE some, etc…..
It will give the old and new BG guilds a chance to coalesce and get to know each other better….. …. .. .
This.
The guilds that are transferring to BG aren’t even close to be fully transferred yet. MERC alone doesn’t even have 1/5 of their members yet.
We need another week.
But strangely enough, you have members from that same understrength guild in this thread chest thumping and forewarning JQ, lol. Nah, come on up to T1, get some ‘on the job training’. SoR and SoS tears are old and stale, we need some fresh tears up here.
Please stop. There is no need to say the things you are saying. When Blackgate moves back to Tier 1, we simply hope to compete. We will be content with good fights. Hope to see you on the field, sir.
No they shouldn’t.
BG needs one more week in tier 2 please.
No you will not SoR the ratings!!
SoR is the only server that can manipulate the ratings mmmmkay?
JQ and BG should work to keep BG in T2 for another week (or two) and keep the T1 match exactly as it is. Work on alts, PVE some, etc…..
It will give the old and new BG guilds a chance to coalesce and get to know each other better….. …. .. .
This.
The guilds that are transferring to BG aren’t even close to be fully transferred yet. MERC alone doesn’t even have 1/5 of their members yet.
We need another week.
You have my vote. I am all for it.
TC make a push! Score a ton of points and make us both stay in Tier 2! I can’t stand being apart from you! Only 3 rating!
Oh…this thread, it makes me barf. Truly disgusting.
(edited by Esoteric.5490)
People are being quite a bit harsh. This is content designed for larger guilds to have something to do.
First of all, gating content by guild size is a bad idea because you are pointlessly lowering the amount of content available to other players – and because it hurts small/new guilds more than ever.
BUT attaching the only reasonable means to follow the “gear progression” to being in a large guild is reprehensible.
And before someone says you can save 80 laurels and 100 ectos for the gear… Guild. Commendations. Is. The. Only. Reasonable. Way.
When I said designed for larger guilds I meant there are not inherent limits on participants so larger guilds can actually do events together that are structured, similar to a dungeon. Large PvE guilds now have a relative purpose. Moving on though, smaller guilds can buy the influence. I think 30k is quite a bit expensive; it’s 3x the price of any upgrade prior. I feel that guilds had plenty of prior opportunity to upgrade their AoW, though. I upgraded everything even though i don’t use half of it in my 320 person guild because I knew I’d need it eventually. You can buy your influence even if you didn’t upgrade AoW, make enough influence, or save enough influence. Gold is plentiful.
I’m gonna miss TC so freaking much. I’ll send you some off-hours guilds if I come across any
People are being quite a bit harsh. This is content designed for larger guilds to have something to do. They even introduced a system to limit how far ahead larger guild can be than smaller guilds in the mission progress because of merits. The game has been out for months. Ample time to get all the upgrades in your guild. My guild had all tiers done before we got over 150 players. Don’t forget that CoF path 1 still gives dumb amounts of gold. Your 5 man guild can run that and buy the influence if you are so inclined. This is like complaining that I spent all of my gold recklessly the last 6 months and they finally release something expensive that I want, but I’m too poor since I spent all my gold. You likely did the same thing with your influence. I’m waiting for them to introduce Guild Halls and GvG and have that cost 100k+ influence just to have people still complain that it isn’t fair.
Internal cooldowns on all “on crit” foods.
I’d say this punishes glass warriors more than any other “glass” profession since we have minimal escapes/damage mitigation.
Link is broken.
And at is was then that the entirety of PiNK deleted their thieves and rerolled even more confusion mesmers.
Not to upset your cheerios, but you know you can still perm stealth in keeps without CnDing off walls right?
It was a joke >.>
And at is was then that the entirety of PiNK deleted their thieves and rerolled even more confusion mesmers.
This made me laugh. I bet you would never dream of complaining about the stupidity that is getting badges from a jumping puzzle. It’s bad enough that the JP badges give you rewards at a much faster rate than actually playing the PvP that is intended to get them, but to think that you probably believe the JP should be neutral.
I don’t see you complaining about how you get your badges by circumventing the PvP you were intended to do, so maybe being forced to get map completion can somehow make you PvP.
What’s that? You don’t like PvP? Well I hate PvE and I have to do that if I want a legendary. WvW is a PvP/PvE Hybrid of sorts and you have to grind and earn all of your gear. Many players take immense pride being able to WvW with their hard earned skins and gear sets, something that sPvP completely lacks and is a huge discouragement for me to play it personally (among a million other reasons). Whether you like it or not, WvW is part of a legendary, and that includes map completion.
I hope I face you so I can stake your carebear kitten 5 feet short of that last vista.
Gold is the only currency shared by both PvE and WvW. The tome is meant for use in both, so it must cost a currency that is not exclusive to one or the other. It’s the same reason that you can’t buy the tag with Fractal Tokens.
I’m being the Devil’s advocate here, but leading is a whole different world than following in WvW. There is a far higher level of understanding for good commanders than there is your average player (no matter how many hours you have put into WvW). I say this because commanders face issues and are forced to understand strategies and situations that most players are never encountered with because they fulfill the role of the follower. 100g is difficult to attain and it seems as though you expect a commander to be on your level when they have just gotten the tag. All PvE aside, there could be a new commander who only plays WvW, but isn’t nearly as experienced as you. It is admirable that they want to step up and be a leader.
Be proactive. Reach out to them. Help them be a better player. The problem isn’t the tag costing gold, it is players with attitudes like yours that would rather shun them instead of making them an asset for your server. Be part of the solution.
Great fights tonight in TC BL. Here’s some footage of one of the battles for Longview Tower between TC & BG, at about 5:21 PM EST. Great fun!
Your PC must heat your house…
I want a PC that godly! Gimmie!
Its okay Terra -pats 4 year old budget pc- I still love you.
lol. made me laugh.
I’m a little sad at how outnumbered we (TC) are at the late night hours. Had a lot of fun a few months back with BG before they moved up tier and before we caught up. Now it feels like we can’t put up the kind of fight we use to be proud of. Maybe i’m just not seeing how things are during the day.
You all play great and bring it no matter the score. I have a hell of a lot of respect for that. Don’t hold yourselves responsible for coverage gaps.
There are a million and one builds for Warrior in WvW. The short answer is yes, GS is quite viable in several different builds. Just pick the build that suits your playstyle. GS/Hammer is very potent imo.
So can we go back to talking about kittens and butterflies? And I mean actual kittens, not censored ones.
sigh I remember when 100b used to be a GW1 elite skill…
Have it on my warrior. Hard to imagine commanding on anything else. Being tanky is the most important thing. It’s hard to lead an army if you’re dead.
Sword/Shield and Hammer
0/0/20/30/20
PVT armor Soldiers runes
trinkets, weapon stats, and sigils are up to you, really.
It would not be hard for ANet to change the positioning of some servers manually. SF hates stomping tier 8 and HoD hates getting stomped in Tier 7. Seems pretty simple to me.
Remember guys, if your not winning, your losing.
There you go. There is a specific guide to go with it, but that is what I run. Keep in mind that this is WvW and I am maximizing my DPS while traiting for shout heals, hammer cooldowns, and higher survivability.
You got 700 less power and 400 less armor than my build above on your “tanky” setup :p
You need to min/max better imo.
It is quite clear that you have no clue what a shout heal build is supposed to accomplish or you would not have posted the build that you did. I have 6000+ more health than you in my build, higher precision, a stacking sigil (which you do not account for), and a hell of a lot more heals/cleanses and utility from my weapons. The bloodlust sigil, by the way, was a way to balance for the lower power in the build while maintaining the needed traits.
Your build isn’t even comparable in any way to what I posted. The discussion was about maximizing the damage on a tanky shout heal build and that my damage isn’t that bad. You basically took the word tanky and then kittenized it by thinking you can slap soldier’s weapons, cavalier’s trinkets, and 30 points in defense and call it good then preach about how you have so much more armor and toughness than me. You also have 0 boon duration and the entirety of your vitality revolves around your weapon set. You have no points in Tactics at all, which makes this build as far from mine as possible, since my build revolves around Tactics XII. You also disregarded the food I take in order to justify your build as well, ignoring the large amount of lifesteal that also keeps me alive while I am fighting.
Next time you are going to critique someone who has the intent of running a specific build, post something that accomplishes the same things the person is trying to do, but does it better. I have spent over 1000 hours on a Warrior in WvW and this is what I came up with. The point was never to have 2500 power or 2254 toughness. You subjectively chose traits that made your base stats higher, but what are you going to do when you get immobilized every 5 seconds? Just sit there and die? Then get blown up with conditions you can’t cleanse? Please. Your build is apples and oranges and I challenge you to run it in WvW and see how it works out for you in a large fight against a guild running condition bombs (which is the current meta, btw). Defy pain and 2254 toughness or not, you will melt.
Apples and Oranges, my friend. Also, you need to be alive to use all that power you have stacked. I could go on for an hour why your build is so different and why I made the tradeoffs I did, but it probably wouldn’t do any good. Honestly, my build helps my team, yours is designed to kill single targets. Both have their merits, but you cannot compare the two and take 2 stats out of context of the entire build and tell me I don’t know how to maximize stats.
(edited by Esoteric.5490)
It would be nice if you could invite a garden. When you click on a commander on the map, however, that “join squad” command does not work. You have to physically click on the commander in game and right click their portrait, then proceeding to press “join squad” in the list.
Regarding squad size, it is capped at a maximum of 30, which is unfortunate since I thought the entire point of the squad was to not have a size limit. It is, however, possible to see who is in your squad and how much supply they each have and how many of those squad members are not in the immediate area by typing /squadinfo. It is also possible to see the number of players, their names, and the amount of supply they each have in your immediate area by typing /supplyinfo. Remember that supply info has a range of approximately 2 feet so you literally need everyone to stack on top of you in order to see the real supply count and numbers.
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