Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
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It continues…
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Jed, you have blown my mind once again. Bravo, sir!
Sanctum of Rall is dead.
Oh look, another guy who never posts in WvW forums now shows up to troll. Haven’t seen that one before.
edit: No server in this tier is in danger of dying!
Usually happens everytime BG gets new transfers, after failing to deliver, it gets quiet again.
God, I hope he’s not one of ours >.<
Covenn is actually right (yeah, I said it). Most people don’t understand the overall strategy of WvW. I guess there is hope that those people will learn eventually. Most of the time I just see very off-base, slanted viewpoints on any given situation.
BG isn’t really ‘buying’ guilds :\ offering to help pay support for transfers/influence is expensive. It is a courtesy to help the guild over.
exactly
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rarely see a respectful sor posters in this thread. guess most of them doesn’t really care about the forum. sor being labeled as a “troll server” because of 3-5 people is bad, its just people tends to generalize stuff. now if im gonna make a hasty conclusion i’d say ALL Hire members are respectful and polite because of you and another guy named anza or anzu (not sure) :P <3 Hirenow please transfer to BG. lol jk :P
I’m from SoR and I’ve said the nicest gosh darn thing on this forum!
BG posters are just as bad. You want to compare Yugioh cards, now, or you going to stop milking all you can out of a single troll comment?
Maybe say something nice for once. Ain’t hard.
Pretty sure his post was lighthearted humor. I really respect what Medeyn said and it is certainly a voice of reason amongst many who would sooner give up their first born than say a positive thing about an opponent.
/salute
I posted about this a couple weeks back. Make the ranks display somehow or make whatever rank you have a selectable title. Easy enough solution. 100% agree that your allies should be able to see it.
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Chris better be paying me royalties for that video!
My brain is hemorrhaging from this thread. Fun fights last night on SoR, BG, and EB. Got to do a lot of map hopping with the 15 man team we had rolling.
30 april patch:
- Signet of fury (passive) now gives 180 prec
- Signet of might (passive) now gives 180 power, and when activated provides 10 stack of might
- Signet of Dolyak (passive) now gives 180 toughness
- Signet of stamina, cd increased to 60sec (bc removing all condi is so strong)
- Signet of healing and rage without any changes bc they re fine as they r now
Interesting concept. I do think, however, that Healing Signet should have its active healing increased as a base while increasing the scaling for healing power on the regen allowing people to use the signet as they see fit.
I’m liking this new SoR PR stance: “We’re gonna kitten you in the mouth, JQ.”
That’s what I like to see. Give them their war.
That Steve Irwin quote killed me. Well played
Dodges only proc confusion if an action occurs on the dodge aka dodge heal, damage, caltrops, etc.
I do think it is really stupid that I run the most condition removal possible for a warrior and the conditions I need removed the most seem to be the ones that always persist. Would be cool if you could “target” a condition on your bar to be prioritized or have a check box for condition priority somewhere. There are only what? Nine conditions? Really aggravating when I can’t get rid of what is killing me with condition removals…
Everyone needs to go train and practice more.
There’s a workshop for that!
I’d rather be ganked by a FOO death ball than continue to read this thread. Jeez…
Azure, I have a lot of respect for your guild and the decision you all made in moving to SoR, you were sorely needed in your time zone. I particularly enjoyed Stealthzor’s company while he scouted our server. Just because you moved to a server with a large number of forum warriors, however, doesn’t mean you have to be one yourself.
Good fights in EB last night. The match is what it is and I’m going to keep playing the game that I enjoy no matter what turns the meta or coverage may seem to take.
Am i a forum warrior now? Im just telling others to ignore him.
It just perpetuates the problem. Report and move on
Azure, I have a lot of respect for your guild and the decision you all made in moving to SoR, you were sorely needed in your time zone. I particularly enjoyed Stealthzor’s company while he scouted our server. Just because you moved to a server with a large number of forum warriors, however, doesn’t mean you have to be one yourself.
Good fights in EB last night. The match is what it is and I’m going to keep playing the game that I enjoy no matter what turns the meta or coverage may seem to take.
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I think a /wrank emote would be great for being able to show allies your rank.
This would be great too! The rank emote for sPvP iis similar to the Fame system to gain rank from GW1. I would love to see the same sort of thing for WvW and you get an emote after rank 10 or 20 maybe?
All bonuses you get from WvW points affect both WvW and PvE maps. Previously, WvW maps were not affected because orbs existed, but this was changed when orbs were removed.
I would love to see an option where we can to switch ranks and titles off completely. I don’t care if people are a legendary general or a travel…
I think this should certainly be an option too. Turning it off for just enemies would be my preference. I can see their WvW rank and that’s all that matters.
Why even debate this stuff? SoR has a very dedicated core the same as other servers. That core obviously wants to win, but they accept when that may not be a possibility and then call it “playing for fights” because you have to find a way to have fun even in defeat. In WvW, 2/3rds of players taste defeat every week, so it is up to each individual to find alternative ways to define their fun other than winning.
Also, Blackgate had the numbers to compete with JQ, but never had more numbers. By that logic, until someone “out-coverages” JQ, every other Tier 1 server is the proverbial underdog.
Since the leaderboard won’t be in-game and, rather, located on the main website, most people won’t be able to see your hard earned rank in WvW.
I know your enemies see your WvW rank, and that is awesome, but is there any plan to make so that your allies can see it as well through a displayed number, rank title, or other means?
Orbs are needed for balance and they need to be worth something meaningful. The simplest way to do that would be stats, but there are certainly other options as well. The only constant that needs to be there regardless of what they attach to orbs is that players NEED the orbs and that their value is so undeniable that a server would always want to play based on orbs while in Borderlands. Orbs can’t give some trivial bonus or perk or players won’t play for them and the intent will be lost.
This is where your ‘logic’ fails completely. 2nd and 3rd place often battle each other now because they have a better chance of beating each other then the 1st place team in the tier. Make the 1st place team in the tier stronger with orbs will only make 2nd and 3rd AVOID 1st even more then now.
Nothing you can do will force 2nd and 3rd to ally up and attack 1st. Players will attack whoever they want, and the majority of players will fight who they think they have the best chance of defeating.
It makes for dynamic PvP. 2nd often goes after 3rd, not the other way around. They do this to maintain their ranking because of their ego to stay “2nd”. Without orbs causing the 1st place server to become a major problem if 2nd and 3rd play poorly strategically, 2nd will continue to go after 3rd for the “easy points”. With orbs, if that happened, 2nd could certainly continue to attack 3rd for the “easy points”, but then they would be trading off contesting for an orb, a decision the 3rd place server would also have to make.
2nd and 3rd avoid fighting 1st most times because there is nothing to make them attack 1st. If 1st has orbs, they become a constant threat on every map and need to be targeted or they will be allowed to crush both server and go +710. If you see a +710 it will almost always be because 2nd and 3rd fought against each other until it was too late, or a server broke the game, not because orbs exist.
Of course, if you are totally cool with the meta of servers trying to ONLY full cap their BL and Stonemist and leaving other maps to rot in order to get a good PPT, then be my guest. That isn’t a game that I can see myself continuing to support and spend my valuable time on.
I have literally ran out of words to explain to you why orbs are the entire reason that Borderlands would be balanced. The fact of the matter is they are flat out needed to balance this game and create an actual fight for first or it will cost both the 2nd and 3rd place servers.
A. fly hacking has never been dealt with so robs would just be hacked back and forth again as they were before, so no thanks.
B. If you think orbs ever brought balance then you have clearly forgotten how bad matches were when we had them.
Matches being unbalanced when orbs existed being blamed on orbs is false cause. There is a screenshot of HoD with +710 and 3 orbs against BG and NSP. I don’t pretend for a second that the instance shown in the screenshot was because of orbs. That is because it wasn’t orbs that caused that, it was a flat out population imbalance 24 hours a day to the point where people stopped playing. Extreme population imbalances and volatile tier matchups were why matches were “imbalanced”, not orbs. Most players also had barely scratched the surface of strategy back then, but now is a different story. Bottom line is orbs need to come back and give something meaningful that has to be played for.
As far as hacking, there are NUMEROUS, simple solutions that could be implemented to prevent it that have been mentioned in just this thread, much less elsewhere.
It isn’t QQ. My server has been 1st, 2nd, and 3rd in a tier plenty of times. Orbs are needed to make WvW balanced. 2nd and 3rd are supposed to hit 1st. That is the literal definition of 3 faction PvP.
Go play Planetside 2 where you can actually lose all your territory and the game won’t care. Do you think those players prioritize the one who has the most territory or do they kill off the 3rd place faction so they are the only ones left to fight against #1? Why would you want a meta in the game where it encourages you to target the weak because there is nothing to get from targeting the strong?
Seriously, think for a second what you are saying. Maybe, just maybe, tiers are maybe unbalanced because servers just take the easy points all of the time? Maybe this has something to do with the fact there is NO incentive to EVER hit a keep of the stronger server when you can just go hit the weaker server instead. This isn’t about what tier I’m in, that I could care less about. If I was in Tier 8 I would want orbs. Orbs bring balance and stats being added to them literally force players to play 3-faction PvP the way it is intended or they get crushed as well. Orbs can also be strategically captured by the server with less coverage in order to overcome the numbers of the stronger server. Orbs can reward strategic play and targeting to get an advantage even with less population. Did you ever consider that? If they even have 2 orbs, that is an advantage they can use to edge out against the strongest server. It creates dynamic play where orbs can put any server that isn’t first in the driver’s seat and it can make any 1st place server better equipped to fight the 2v1 that should be coming their way since they are in first and, assumedly, hold the most orbs. This isn’t about me, my guild, my server, or my tier, this is about WvW as a whole, and it is fundamentally broken in its current state without orbs.
I do not even think that switching the stats instead for PPT would be effective because then it can be a trade off and can be sacrificed. If orbs were worth 5 or 10 PPT, a server could just resolve to capture more camps instead of actually attacking the server with the orb. Stats are tangible, but they cannot be made up for through any style of play other than owning at least 1 orb yourself. The same way you are limited strategically if you don’t own SMC in EB, you should be limited if you do not have an orb until you capture it. Orbs, to start, go to each server, so it begins balanced. You get to have it in Garrison, the most defensively designed keep in the game. Orbs are supposed to be BIG objectives and THAT is why they gave such huge stats. If every server has an orb, then it is free game. If one server has more than one orb, then that server should be focused. The orbs are the critical element to balancing 3-faction PvP the way ANet has designed it. The only way that orbs coming back would be broken is if the servers in the tier couldn’t figure out how to play a meta with them in it.
To be crystal clear: ORBS ARE SUPPOSED TO GIVE STATS SO IT BECOMES “UNBALANCED” IF ONE SERVER OWNS MORE THAN ONE. That is why it balances the game because it forces the other two to attack the one with more orbs. This is TYPICALLY the strongest server. If a weaker server has the orbs, it puts them in prime position to push for first, which can be accomplished by pushing against the stronger server to capture them, then using them to leverage a comeback.
This phenomena is also known as dynamic objectives and strategy. The 2nd place server in a tier may let the 3rd place server have 2 orbs or set it up so that the 3rd place server can get them so they can weaken the 1st place server. There are so many ways this could play out in game and it is a million time more interesting than the WvW we are playing now.
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(Also calling me SF are fighting words. They have only been on JQ since 1836ish, while we have been here since the early 1300’s. BG BL will now face the wrath of the SG 2-9 man zerg for the rest of the week!!!!)
>.< what have I done?!
Devil’s advocate here, but you are within LOS if they built a cart next to the gate. Would need to see a picture from the wall to reference where their arrow cart was compared to you. A cart on the right side of the gate for them would hit you for sure.
Actually FoO and TKG are related.
Flakes of TKG is in a relationship with Loktar of FoO, and possibly others as well. It’s well documented. The heir they produce is prophesied to lead JQ’s SEA armies to world domination.
The JQ Community fosters such intermarriage amongst guilds for greater cohesion and bro-love to increase our strength in wvw.
We are entertaining an offer from SoR that would marry Indo to Glorious Stei for a cessation of hostilities and a continued 2v1 on BG. But since SoR has payed thousands of gold for new guilds to move to their server recently, we are afraid they might be light on the dowry.
Sorry have to stop you there. SoR did not pay us or anyone to move to their server. We move because we like SoR and chose SoR. Whether you believe it or not is your problem. BTW not all Tsym or AFS members are across. We still have some running CoF to farm gold. So please to not insult a server or any kind without any proof.
I’m pretty sure it was a joke, my friend. SF are some funny guys. It isn’t all trolling in this thread
Can’t blame the players, its the way the game is designed.
Actually, it isn’t designed to be that way. Orbs are supposed to make the other 2 servers attack the strongest one. Without orbs in the game, it is broken and therefore the current state is WHY orbs existed in the first place. If you don’t understand why orbs are meant to exist, you don’t understand how WvW was meant to be balanced. (Hint: it isn’t by having equal population)
Orbs cannot give magic find if they are meant to be successful. How many times do I have to say that worthless kitten like that on an orb is nothing that players would seriously try to get. Orbs being worth stats would FORCE players to take them into their strategy for both defense and offense. You would put more effort to defend a keep in an enemy borderlands if it had an orb, you would also have to make choices between hitting the stronger server for maximum point gain or hit the orb belonging to the 3rd server and take it for yourself while the stronger server lives.
I don’t get how people connect the stat bonuses to being “overwhelming”. They were significant, yes, but people had no idea what they were doing when orbs still existed and those that did were members of huge alliances like HoD who simply had more coverage than any other server by a long shot. WvW has stabilized and needs to have its intended objectives back.
And GrandmaFunk, the whole point of orbs is so that the keep with the orb will be prioritized. It dynamically moves the objective and creates a cause for pressure across multiple maps. Can you explain to me why, if a server has limited manpower, they would ever venture out of their home borderland? Well now, they would have to. It becomes far more about strategy and, sure, there would be population imbalances that existed anyway. Maybe on servers that fail to adapt to the meta, those population “imbalances” would mean you’d get crushed, but then you would learn and decide how not to get crushed. Or, you could always fight for the scraps with the 2nd place server and play like dogs, your choice.
I’m not from the #1 server in my tier and I don’t care if the first place server had all the orbs, it would force 2nd and 3rd to both try and get them back. Without a significant stat or ppt bonus from the orbs, they might as well leave them out of the game because mf, karma, or cheap armor repairs are worthless. Orbs need to be something that servers HAVE to fight over or they will be crushed by the server with the most. Now that server that picks on 3rd for all its points will have to hit the 1st place server for the orbs. The orbs would help the 1st place server handle the strategic 2v1 that it experiences, but it would also make sure that 2nd and 3rd stop picking on each other or 1st place will wield the power to crush both of them. So, yes, if you play really stupid, you will get +710’d by a server with all 3 orbs because of a fundamental lack of understanding in game theory, but that would tend to happen anyway if you can’t figure out the fastest way to first is by hitting whoever is in first most of the time.
Orbs make the game balanced because they are a wash if every server has their orb and they provide a passive boost for the strongest server while they get 2v1’d in order to take their majority orbs. It makes a server attack who has the most orbs instead of always who is the easiest points and they have to make a TRADE OFF if they don’t go for the orb. You can sit here all day and theorize why I’m wrong, but the fact is, I’m not. Orbs would be played for heavily by anyone who had a clue and it would actually make the borderlands balanced since the ENTIRE CONCEPT of a borderland was designed around ORB PLAY.
Some people get their kicks from playing the game and killing players, others get it by trying to kill servers. The ones who enjoy the latter should seek help because that involves them getting their enjoyment at the cost of the enjoyment of others.
Dragonbrand appears to be very even with their competition, night capping or not. Also, orbs would actually help the 3rd place server more than anyone else because it would force the 2nd place and 3rd place servers to fight the 1st place server in order to overcome the odds. This is something that should happen now, but very often doesn’t because people take pride in being 2nd, for some reason, instead of trying to win.
Most of the matches look okay to me.
Make it so SM has a hidden dungeon to those who own it! Like Aion did for capturing Forts! >.>
Hall of Heroes was the multi-national tournament PvP from GW1 where the region who held the “gods’ favor” (won) got access to a special dungeon where you could get ectos and other expensive items/mats. The same thing could be implemented, but then you may see server stacking again and PvE players leaving their communities for dead in order to go to dominant WvW servers. Of course, it could also give PvX guilds the incentive needed to play, but it seems as though that would only be on EB.
Also, hacking is a terrible excuse for not bringing them back. They can change the mechanics to prevent that and alternate ways of taking an orb to prevent hackers exploiting it are mentioned in this thread.
What you are saying is from a T1 perspective. The lower tiers all still have massive population coverage imbalances. In T3 DB is “night” capping our opponents and taking all their keeps. Your idea to bring the orbs back as they were would just make the hill our opponents have to climb even steeper. If anything Anet made a mistake at the beginning with outmanned and the orbs. Outmanned should have given the stat buff and the orbs should have been mf%/karma buffs.
Orbs would have no point then. They are designed for balance. Who cares if it gives mf? No one is going to fight over that. Orbs need to mean something.
Orbs must be back in a revisited manner. Remove buffs and add points and maybe wxp. Even there were a only 5pts for orbs that would be ok.
People need to WANT the orbs though. Having them be worth 5 can be written off as just needing to capture more supply camps. SM also needs to be worth 50 so people focus the server who owns it. They need to be necessities, not options. The same way you need your keep on a borderland, you should need to get the orb.
I think increasing it to 8 could be good. Also, increase melee weapon cleaving to 5.
I want to have the Orb back – but NOT under current circumstances that it can be bugged, flyhack-hijacked, etc pp…. that effected the teams in a very unfair and unpopular way, so that a lot of good players gave up wvw…
So first fix the bug – then reactivate Orbs
There are band-aid fixes they could use such as having to kill the lord first or having to capture the entire keep in order to remove the orb, in addition to destroying the altar. Altars should also be able to be repaired with supply to solve the problem of it being broken so an orb could not be placed there.
An even better solution could be that you have to kill the keep lord and break the altar in order to get the orb.
So because a handful of people are hacking they are removing good fun of gameplay? I don’t think that was the main reason they got removed. Main reason was they made WvW unbalanced with the stats.
It was a big part of it. I think Habib also had no idea what was going on in the actual game given that 5 months ago, there was still relative lack of stability in the tiers and that was largely due to coverage, not orbs. It was a case of servers literally not having people to fight back and not the fact that a server had stat bonuses.
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Wouldn’t it be cool if the orbs would yield points, but give a negative buff? So the winning server would want them (for the points), but this makes them more vulnerable to the “lesser” servers..
Just an idea..
It has to be positive so every server wants them. If it is a negative buff, it makes people not care as much and be willing to sacrifice the orbs.
I was under the impression that the main reason for the removal of orbs was the huge amount of hacking that occurred because of them.. Maybe I’m wrong, I didn’t join the game until just after they were removed, but I’ve heard stories from guildmates, but I think if this hacking was the reason they were removed there needs to be a new solution to make it impossible for them to be so easily stolen before they are added again.
They could have just made the orbs tied to the keep, making it not removable unless the keep was captured. Yes, this would only be a band-aid fix and it would need to revert to grabbing the orb if you destroyed the altar once they solved the actual problem, but a WvW where orbs do not exist is much worse than a WvW where you have to capture the keep to move the orb.
Jeknar, that screenshot represented impossible coverage. They had players with queues 24 hours a day on every map. There was nothing close that could even hope to compete with them. WvW has finally “stabilized” the best it is going to and orbs need to come back. It is a fallacy of false cause saying orbs were the reason that HoD crushed everyone.
The point is that they are supposed to make the strongest server stronger. Then, it forces the other 2 servers to fight against the strongest server, then pick new targets based on who has the orbs afterwards. If there was ever an incentive to fight for first based on who was strongest or you will be crushed for trying to take the “easy points” in the long run, this is it.
It is the entire reason for 3-faction PvP. You want no orbs? Then just have 2 servers play each other instead of 3.
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Orbs were the whole reason that Borderlands were balanced and players were forced to fight against the strongest server because orbs made them even stronger.
When you bring back orbs, they cannot be worth magic find or karma or any of the other crap that people have proposed as solutions because the whole point is for players to CARE about who has the orbs.
Orbs need to return and they need to be worth the same amount of stats as they were when they were removed.
The entire point was each server started with one and the strongest server would eventually get all or most of the orbs. If the other two sides did not stand up to the strongest server, they would be crushed by the cumulative stat boost. This also forces worlds to play on every borderland or sacrifice more than the “easy PPT” of full capping their borderland because that is only worth 1 orb.
With the return of orbs, SMC would need to be worth +50 PPT again in order to make EB a more dynamic map as well.
WvW has been unbalanced for months on end. They have been gone for so long, many players do not even remember orbs as they haven’t played when they existed. It is high time that they are returned as a lot of the community feel as though they have been swept under the rug.
Many people are feeling as though the patch was “lackluster” not because of no ascended gear or the fact that skill lag exists, but because WvW is still stagnant and sometimes boring because maps are not dynamic and objectives are linear meaning that, in a borderland, it is easier to move laterally than vertically in a map as it is designed to favor the home server so an invading server won’t want to attack north unless they are incentivized to do so through the existence of orbs.
The bottom line here is that, without orbs, WvW is broken and has been broken for a very long time. Orbs need to return and SMC needs to be worth a substantial amount of points to be the dynamic piece of EBG. Hitting the stronger side needs to be rewarding for the server that does it instead of just making for a higher repair bill than if they hit the weaker side. It needs to be a trade off. Hit the stronger server, work harder, get an orb and a keep, or hit the weaker server, get a keep, and still be weaker than the strongest server.
Score update! Brought to you by the ghost of Blackgate server! Seeing as we are dead, of course. Welcome to Zombiegate. We are now closer to our Zombie Coast brothers and sisters than ever before.
I have been trying to keep inactive checks in my guild in order to make sure that our roster is indicative of our active players. Previously, an easy way to do this was to check who had their “Location” as “Unknown”. The location would change to unknown when that player had not logged in since the last patch. You would set their rank to “Inactive” in the guild and clear those members every week or two. While this was an incredibly rudimentary system, it still worked. Lately, I have noticed that people no longer appear as “Unknown” even immediately following a patch and something was obviously changed as to how location is reported between newer builds.
My question is, would it be possible to have a column next to location or a window that pops up when you mouse over a player in your guild roster that shows when it was the last time that they logged in?
Guild Wars 1 had this system which made it very easy to maintain only active members and it would track a player’s inactivity until they reached “more than 1 month” since they had last logged in. Currently, we have to use a very inefficient google doc or ridiculous roll call threads on our forums to even attempt and see who is active. Please institute a system so that we can manage our guilds’ membership in game.
As far as the generalization about SoR, I know where I stand and where my community stands. What I am saddened by is the toxicity that has spread on this forum as of late trying to break down communities. Without further hijacking this thread, I will just say that we as a GW2 community should look down on anyone trying to break down another server/guild/family.
Maybe you could have a chat with Pvp.2758 then?
From your own guild even.
It’s the only reason I even brought it up.
Sigh, I am only a member and can control only my own actions. I would hope you would take my post at face value as opposed to judging based on others’ actions on these forums. As I try not to judge BG for your share of bad apples.
Not at all! I respect your post and your viewpoint and feel the same. Sadly, it is the vocal minority. I am on friendly terms with several of your commanders and I respect your guild. Didn’t know you weren’t an officer else I would not have asked you to talk to him.
Learn to use the search feature. There are dozens of these threads.
It costs gold because it is useable in PvE land and even sPvP. Since its intended use is both for WvW and PvE, the only currency that the two share is gold. At this stage in the game, 100g is nothing. I have 50g in the past week from playing ONLY WvW. No dungeons or anything else. Just farm the gold. If it costs badges, too many people would have it. I got 1300 badges in the past week from kills and rank is even easier to get than badges.
As far as the generalization about SoR, I know where I stand and where my community stands. What I am saddened by is the toxicity that has spread on this forum as of late trying to break down communities. Without further hijacking this thread, I will just say that we as a GW2 community should look down on anyone trying to break down another server/guild/family.
Maybe you could have a chat with Pvp.2758 then?
From your own guild even.
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