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Bump.
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Compared to the other elites Druid is pretty reasonable. Regardless, changes are sure to happen that will nerf Druid. So don’t you worry!
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I was gonna test this and went to the NPCs, when I tried my pet was out of range. Nothing makes me angrier.
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Everything that gives some type of proc heal (I believe) is working. Things that flat out give types of regen, like dolyak signet, do not.
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That drake change would be so strong lol. But I’m down!
Imo, the fire wyvern F2 field should last longer and the CD should be reduced a bit. Would be a dank pet for some might stacking.
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I honestly was expecting full pet control to be the elite specialization. Isn’t that sad?
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Hmm, I don’t know then. More reason to make all pet skills controllable!?!?!
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Hmm, I don’t think what you think is happening is happening. How would smoke assault get stuck behind the knock down when they have the same cool down?
I guess if you cancel the kd? or it never hits anything… but then you can still F3, F1 to make it work. I’m pretty sure I am reliably using F3/F1 to control smoke assault off CD
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(edited by Eurantien.4632)
Oh, how nice. When did that happen?
That would mean no net synergy change with sic em then (besides the lower hits/damage).
Happened with HoT. Actually thats a pretty big synergy change Eurantien. Its a damage loss of several thousand as well as might stack loss from other shout utilities.
This was actually pretty big for shout rangers.
You still get 25 might from it you just need like 1 more auto attack while in staff or something than compared to before.
Haha POTENTIALLY yes. But thats not going to get back the 3-4k burst we lost off of the sic em combo. Yes it is indeed that big when might stacks are taken into account.
Also shout builds lack the lockdown of other builds so we really do need our burst to land exactly when we tell it to.
You know pet ai doesn’t always use skills on cooldowns. It might use it on cooldown often but there are cases where it ques up a different style of attack even when a better one is available. Ive already seen in pvp over the last 4 hours cases where I KNOW my pets smoke assault is off cooldown and yet it doesn’t use it for a good 5-6 seconds later because its trying to use its knockdown and the enemy is running around it. Thats extremely frustrating when your main burst option relies on your pet actually doing damage.
I know! It’s great! because it allows you to F3 and F1 in order to reset back to the smoke assault priority! Which allows for good burst control when the smoke scale has been out for awhile.
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Oh, how nice. When did that happen?
That would mean no net synergy change with sic em then (besides the lower hits/damage).
Happened with HoT. Actually thats a pretty big synergy change Eurantien. Its a damage loss of several thousand as well as might stack loss from other shout utilities.
This was actually pretty big for shout rangers.
You still get 25 might from it you just need like 1 more auto attack while in staff or something than compared to before.
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Oh, how nice. When did that happen?
That would mean no net synergy change with sic em then (besides the lower hits/damage).
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I kind of think that it would have been nerfed regardless of the F2 change. People were hatin’ pretty hard on it still.
It also increases the synergy with sic em because now you can use sic em and then smoke assault, which you couldn’t do before + if you use sic em AFTER you use smoke assault it actually gets cancelled. So there was no smoke assault synergy with sic em before this change…
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(edited by Eurantien.4632)
Maybe I’m just good at keeping track of internal timers but I often will F3 my smoke scale right before smoke assault is back up so I can burst with it like a second later just by reengaging the smoke scale with the F1. That’s just from being aware from my pet swap CD since 20s = 20s and 16s is pretty close to 15s. Which I believe is something everybody can do!
Therefore, with smoke field on F2 you get way more control than ever before!
Also projectiles through smoke field = blind!
Seems you get everything this way
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Just so everyone is aware:
You can easily keep track of when smoke assault is available by watching your pet swap cd. Since 20s = 20s and 16s is pretty close to 15s you can reliably swap to smoke scale and use the assault if you wish, then by watching the pet swap cool down you can reliably F3, F1 your pet for a burst again before swapping to another pet, if you wish. If you just want to use it at some point during the pet swap timer it is a good idea to just gauge timers based on other skills. I really do believe smoke field on F2 gives you way more control than ever before.
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I don’t know who this Eurantien guy is but I already hate him.
Just wait till they fix the Celestial Avatar bugs I submitted.
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Maybe I’m just good at keeping track of internal timers but I often will F3 my smoke scale right before smoke assault is back up so I can burst with it like a second later just by reengaging the smoke scale with the F1. That’s just from being aware from my pet swap CD since 20s = 20s and 16s is pretty close to 15s. Which I believe is something everybody can do!
Therefore, with smoke field on F2 you get way more control than ever before!
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(edited by Eurantien.4632)
So it seems Signet of Vampirism can’t be dodged, can’t be line of sighted, and corrupts at near infinite range. Evidence of the latter shown here: https://youtu.be/B3n4hFowCvo?t=21
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Same with like fern hound, yeah? You swap away the regen ticks go to like 2hp/s
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Cause you can combo through it for blinds now since you can drop it on yourself + you can still burst spike with smoke assault not on the F2?
I think those are pretty solid reasons.
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It is actually a 2s daze that scales up to a 4s daze when traited. The tooltip just never got changed since BWE3.
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Reaper: The Pet Slayer.
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now the pet lost damage because smoke assault was nerfed and you can’t use it for insta burst someone (zephry’s speed).
Pet swap -> F1 = Smoke assault.
How is that not insta cast burst using zephyr’s speed?
Because you can’t control it thus it isn’t instant.
I don’t understand, you can control it though…
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now the pet lost damage because smoke assault was nerfed and you can’t use it for insta burst someone (zephry’s speed).
Pet swap → F1 = Smoke assault.
How is that not insta cast burst using zephyr’s speed?
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If you think the current iteration of smoke scale has been nerfed, this is simply a learn to play issue.
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Thanks for the change!
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Doesn’t really matter to discuss this any further. All hail the reaper overlords.
no I guess it doesn’t, as your job is done. your Smokescale whine cost us quite a bit. re-roll reaper I guess.
Objectively smoke field F2 > smoke assault F2 because it is way easier to control a smoke assault not on F2 than a smoke field.
Like, I get people are a little upset by this but if you can’t see this then it has to be a l2p issue. Nothing has changed for smoke assault lovers, they can still might stack they just have to press their keys slightly differently. For smoke field lovers, they can actually use this skill, you could call it a learn to play, sure but god tier pet control was required for smoke field use before and even mediocre pet control can make full use of smoke assault still.
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So it seems Signet of Vampirism can’t be dodged, can’t be line of sighted, and corrupts at near infinite range. Evidence of the latter shown here: https://youtu.be/B3n4hFowCvo?t=21
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I could see like 2 or 3 blind ticks over the duration of it. Would this be too strong with 16 second CD (using BM)?
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Three lessons to be learned here for you boys. And possibly girls.
1.) Don’t call so much attention to one skill/pet or you will end up getting it nerfed a lot. Still playable but barely right now. And FYI, the smoke field is now BUGGED. Doesn’t blind. So gg boys. Gg
2.). Stop being such Eurantien fanboys. His personal skill level is above average at best. I’ve dueled better Rangers. So what he says shouldn’t be the word of “God”. Nomsayin?
3.). The real issue at hand here isn’t the revert and changes to the pet’s F2 skill but rather…we should be able to micromanage ALL of the pet’s skills then this discussion wouldn’t even be happening. So anet needs to add more control over our pets. That simple. Why complicate it to swapping out the f2’s? Logic boys. Logic.
Smoke field never blinded, so not really a bug. Just not the best design.
Also, they reduced the cool down on unrelenting assault and it is the first skill your pet wants to use. You can still might stack with it (now more frequently too). This is really the best option until we get full pet control.
Personal note: I’d love to learn from your better ranger friends and learn their tricks vs reapers!
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(edited by Eurantien.4632)
You can run natural stride and svanir runes – 83% chill duration and still get chilled to death.
All hail our reaper overlords.
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Check out this thread in the PvP section if you have an issue with this:
https://forum-en.gw2archive.eu/forum/game/pvp/Ranger-pets-and-Forest-floppy-gate-syndrome/first#post5718710
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When you stand near the starting gate in PvP pets will have a severe flop attack where they teleport between the outside of the gates upper ledge and the ground, this means the other team can see what gate the ranger is going out of (cause they can see the pet outside the base) and also that its difficult to use the ranger F2 to buff the team before the game, whether that be fury, might, or some combo field. It would be really awesome if this got fixed before pro league.
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Doesn’t really matter to discuss this any further. All hail the reaper overlords.
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Awesome. The issue is that if it blinds I think it would have to increase the cool down though. So then what’s better a smoke field we can combo through with projectiles more, or a blind field? I kinda prefer it the way it is.
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Is this why everyone keeps running like the same builds? Personally i’m not a big fan of this build. There are also a few tricks I think RoM could do to be more successful, but y’know esports and all, I think I should keep secrets for now.
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You would stop us from running our 3 berserker dream?
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Yeah OP! How dare you not dodge the instant cast unblockable CC!
Seriously, unblockable instant cast daze should go.
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Ancient seeds should not work with launches. Spike trap (as its a launch despite the tool tip) included.
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just some clarity would be nice. I can see the wyvern charge being a launch. but spike trap is def a knockdown. it animates that way, and says so in the tooltip.
Spike trap animates as a very short launch.
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F3, pet stand by you, you are next to enemy, quickness, taunt F2. → big damage
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I mean it’s just a sign of the times, the world we live in, in 2015 where teenagers have 6 second attention spans.
You necro’d a thread to make a “kids these days” angry-old-man rant.
Literally every generation thinks the next generation is worse than their own. Socrates was quoted saying, “The children now love luxury. They have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise.”
The generation before yours said the same thing about your generation, and the generation before them said the same about them.
You’re just continuing the same cycle of generational elitism that isn’t generational at all, but is actually entirely based on age and maturity.
I was literally just messaged this in skype:
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But y know, if spike trap really was a launch, why doesnt it affect downed players? Even if it is triggered by sm1 on the downed body, the downed doesnt get launched.
Yes they do.
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It will disappear and return with your current completion level the next year.
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There is only 1 type of CC that interacts with downed bodies, launch. There is one type of CC (float doesn’t really count) that moves enemies off the ground, launch.
Wyvern and Spiketrap are launches.
Mini-launches?
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Regardless of the tool tip and community belief, these both work as launches.
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If I were a complete casual that didn’t care about fields. I would prefer F2 as smoke assault. 366 comments =/= 7 million of the accounts that are out there.
I would prefer smoke cloud on F2 because the pros/cons of the F2s I think smoke cloud has more pros. The dream, and preferred quality of life, is to not JUST control these “3rd pet skills” through skill cancelling but to be able to control them through the push of a button! I just don’t see how it isn’t a quality of life issue. We wouldn’t have these problems. We wouldn’t have to cancel tail swipes, or canine knockdowns, or bird swiftness.
This thread is a great example of why we should have this control.
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Pretty much anything with solid damage and sustain so they can’t be bursted down. Reaper is great if the reaper knows when to be/not to be in deathshroud for heals. Because of how much damage they do, I think dps guard/dragonhunter is one of the best combos. It does so much damage it can kill anything (in PvP) and has decent self sustain that is only furthered by druid heals. + Depending on the druid’s build both dragon hunter and druid can have solid ranged damage along with their sustain. Just a win win win in my opinion for the dragonhunter druid combo.
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For the general population smoke assault on F2 is the better decision. For top tier PvP either is situational. It is a real shame we can’t control every pet skill.
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My pet doing 3-7k damage one shot you?
At least you could have blocked it.
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