Tarnished Coast: Bringing the Butter to you (no pants allowed)
Tarnished Coast: Bringing the Butter to you (no pants allowed)
here in anvil rock we have to face up against servers with 16x our population, currently our server has one main wvw guild that has 65 people in it [AR] and a pve guild that has 203 people in it[ALS]. Not to mention one other guild [METL], yea we just chillin.
All we desire is for that glorious Anvil Rock tag to shine above our heads so our enimies will know who we are.
One simply cannot go wrong with a guild called [METL]. I hope Judas Priest songs are played nightly.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Anet employees are definitely among us. Like those gorillas in the mist. Midst? Yes. I remember on TC a few years ago (closer to 3 I imagine) it was much more common to see Anet tags out running around. I still find that happens during bigger events.
In reality though a lot of Anet folks (not necessarily devs) play the game. You just don’t know. 
Tarnished Coast: Bringing the Butter to you (no pants allowed)
As someone who has two alt accounts and tends to move those around, I will echo what the other folks said on here: depends on the type of gameplay you want. I happen to be quite fond of the people on Kaineng for example, yet if you like bigger zerg play, that would not be the best. Actually choose that server if you like to have a good time while being outnumbered. 
I’m currently playing on EU. I enjoy being a part of the night crew, I find more fights and roaming this way. Doesn’t always work out of course, there are weeks we get blobs at night too.
If you want some different NA recommendations, FA and SBI would be my picks.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Consider it? Sure. But I’m going to be a lot more discerning about buying in before the next expansion launches. I wound up coming back but I left when HoT launched. It just didn’t sit well with me at all for a variety of the reasons listed on these forums each day.
I love this game but I’m not about to ignore the things that annoy me either. I come back to play with friends.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
What if players could place bounties on other players and guilds that killed them? I know it gets a bit messy in the implementation given the complexity of combat in the game but I do think this would create an entirely new reason to fight either for notoriety or the cold hard cash of collecting bounties.
Not sure it is feasible but an interesting idea I believe.
Seriously was just talking about this in another thread. I agree. I’d love to hunt specific famous players down.
Plus if I ever got a bounty on my own head, that would definitely give even more incentive to flying across battlegrounds and not getting caught.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
“To start with, here is a rough idea of how the mechanic will work. Allow players to steal goods like silver and some unique skins, but nothing crazy. In addition, allow players to kill NPCs stealthily as bandits in towns. They can be NPCs that already exist or new ones for this game mode, and the stealth system would work similar to how it worked when we played as Caithe in the episode “Seeds of Truth.” Furthermore, If the player gets caught by Soldier Patrol or killed too many NPCs, they’ll get a bounty on their head. As a result, other players who can become mercenaries can pick up the Bounty, and pursue the Bandit player. As well as, the more mercenaries get killed by the Bandit player, the higher his/her bounty will become. Lastly, the regular PVE players who did not register to become a mercenary, can not attack or be attacked be the Bandit players. Therefore, keeping PVE and PVP separated.”
In addition, they can make this game mode exclusive to lvl 80s or boost players who sing up for this activity to lvl 80.
Very interesting ideas in there. I wonder if that is so different from what we have now it would need to be in an expansion? I love the idea of a bounty. Actually, setting a bounty on other players for any reason would make me intrigued. lol
Tarnished Coast: Bringing the Butter to you (no pants allowed)
When I read these WvW forums it seems as though 90% think it’s awful, terrible, no fun and sheer misery.
On the other hand, when I log in to WvW day after day and listen to map/team/guild chat it’s maybe 10% complaining and 90% people seeming to be enjoying themselves.
Similarly, according to the forums, no-one plays WvW any more, everyone left and the game mode is dead. Yet when I play, as I do every day, and not even in NA prime either, I find a ton of people out doing stuff, commanders tagged up, zergs clashing, and structures changing hands.
Not saying everything is kittens and rainbows but it’s not all falling to pieces either.
People come to the forum with ideas for improving the game and expect that some of them might make it into the game.
That’s why they appear to complain – about the things that they see as bad and in need of improvement.The forums are all about hope and dreams of a better game – “complaints” are a negative interpretation of those ideas by … you.
Heck, its not even complaints most of the time. I see a lot of facts when I log in here. I think its obvious players want to play this game and want to come back.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I totally get what you’re going to try to do & commend you for it. Hope you succeed.
Make sure you choose to build your community on a Host server & hope it doesn’t get demoted into a Guest server. Encouraging & nurturing a Long Term Community isn’t the Primary Vision behind WvW…imho
Good luck, but be prepared for heartbreak When changes made by development will work against your community of friends & family…for the sake of what the Majority of Players of WvW want…as defined by ANet.
Yours truly,
Diku
Thanks Diku! I hear what you are saying. My honest fear is that a big change will happen and completely demolish what players have built on their own. There are not a ton of positive people left that I run across.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I gave you a +1 for this. Rather than react to your list I’m going to make my own. With the understanding that other people (probably many that I am friends with actually) aren’t going to see it the same way. 
1) Open World PVP setting: We have soooo many discussions around the score, about PPT, about tryhards. I just want the ability to log in and have the content be player driven. With open world settings the players can set up scrims, have more control over roaming, etc. Plus some of our PVE maps would be an absolute joy to have PVP battles on in some form. But that changes the entire game. I didn’t say it was realistic, this is a wish list.
2) Larger team PVP maps: I’m thinking 20v20 or 40v40 here.
3) Yes to environmental combat scenarios. Underwater combat, gliding and being able to use abilities in the air. I want to see squadrons of Asura MM necros coming towards me blotting out the sun.
4) Population balancing: This is tough because players disrupt this every time. Having played on some very low ranking servers who then get linked with T1 servers, its not entertaining to be forced into playing against blobs. (I personally do big group play and roaming so I don’t mind.) The absolute basic metric used in a PVP type of setting is developing a scenario where the teams at least have equal players.
5) Rewards tracks specific to WvW: While I’m not certain what this would look like, I want rewards that are available just to this game mode.
6) Updated WvW Achievements: This is a way to engage more people to try out the game mode. There are definitely achievement hunters who would go out of their way to knock these out. Try some crazy versions. Put some in only for a limited time each season, like killing a certain number of opponents with specific finishers. Give someone both positive and negative versions. Much like having a title for the person who has died the most times on a server.
And honestly, put some of the suggestions from the community in the game. I’ve read so many ideas on here over the years that would be fantastic.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I’m busy attempting to build up community involvement again, offering some humorous diversions and getting back to the basics. I feel like if I’m going to play a game, I am going to find the best and most positive experience for myself and those around me too. If I can. That is a pretty tall order at the moment.
To put it another way, put some tunes on, share some laughs with friends and raid. Put on a quaggan tonic, race around the borderland. Find a new meta build. Date a skritt. Whatever it takes.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
TC is the premiere 2v1 server. We are hated, and often 2 teamed, because thats just how it is. Despite this adversity, TC is always in the top 2 tiers, usually bumping up to T1 every so often.
If you like solo roaming, join a very low tier. If you like organized groups, utilizing voice chat, and structure, then ask in WvW general chat if any WvW guilds are recruiting. They’ll point you to the community site, where most anyone will help you find a guild.
Word of note though, stay ignorant, and just have fun. Realizing the bigger picture will only widen your eyes to the orwellian nature of the community at large.
If you think your server is hated, you should come to Mag for a while
Fair point. I’ve always assumed Mag fed off of souls. :p
Tarnished Coast: Bringing the Butter to you (no pants allowed)
1. There are a number of assumptions here about how a scoring system will change matchups. Perhaps we should see what actually occurs.
2. The community stacks certain servers, often out of a sense of who they want to fight. I don’t see that changing considering the people who do this continue to move around.
3. It is almost impossible to coordinate a 2v1 across all time zones for an entire week.
4. Its lunch time and I have thai leftovers.This said by a man who only wears no pants in wvw.
This just means I am wise.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I will say that I’ve noticed a lot more Devs in WvW lately. That used to be pretty common back in the day. Action though, we want action. -tosses poms poms in the air-
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Gonna go with sorry for being dedicated to wvw for 4 years now. I think I’m more sorry to myself if anything lol
Lol.
Well stated. I think for me its just that a little communication would go a long way. People obviously still care considering the activity level on this forum on in other locations.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
1. There are a number of assumptions here about how a scoring system will change matchups. Perhaps we should see what actually occurs.
2. The community stacks certain servers, often out of a sense of who they want to fight. I don’t see that changing considering the people who do this continue to move around.
3. It is almost impossible to coordinate a 2v1 across all time zones for an entire week.
4. Its lunch time and I have thai leftovers.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
You probably already are aware of this but hooking up with the RP community and doing so in conjunction with the awesome TC folks would be best. It isn’t always like what you describe but you will find that WvW lately is kinda like that. Even on the lower tiers, due to the matchup volatility people will steamroll. Very lame. Its part of what we’ve all been discussing for awhile now.
TC has a forum that could help you find like minded folks also!
Tarnished Coast: Bringing the Butter to you (no pants allowed)
First one to spell out a naughty word with cannons wins a prize.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
One could argue the algorithm responsible for open vs. closed needs to be reviewed. However, we can’t see the overall data either. How well can “activity levels” truly be monitored? With a sophisticated enough system it would evaluate activity based on points gained or KDR. But there is not real valid way to kitten if that is a good thing or just mowing people down in a zerg like Sparkle Motion fashion.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I think that roaming is more about what you do rather than how many you do it with.
Basically this right here. Some of the best havok squads I’ve ever run with/fought against had a few things in common: Hard to kill, annoying as heck. If your group pulls the entire zerg to deal with you that is a victory in my book. Generally when I go out for roaming play, we start as a havok squad just attempting to get people to fight.
I can list way more successful havok squads than I can guilds who consistently roam. JQ has always had some really annoying folks who keep you running. BG too. But I also play NA Prime time a lot and that factors heavily into this discussion. Its going to shift by time zone.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
There are many interesting theories of how to re-structure WvW in this thread. But I’m not convinced that the game client can support the type of numbers we would see based on limiting our options of play. Total theory here, if the Battlegroup type of concept goes into effect, more players will be on the maps. Right? I mean that certainly would be part of the goal. Right now when we have a “full map blob” three way fight, the game client lags so badly people can’t play. Games are always limited by the mechanics. Its incredibly difficult for a company to predict what their community and playerbase needs will be four years in. So they do attempt to fix what exists now or spend more resources incorporating our suggestions into a new expansion?
Even if there is a system designed to balance out the groups fighting, there is zero guarantee that players will show up each day, everyday, week in and week out. For many people the incentive is good competitive fights. Though I imagine the opinion on what that really means changes.
Finding a system where one group can roam, one can blob, one can karma train, another has coverage, supporting big guilds and small guilds? It just sounds like we would be better served by having open world pvp where the players can create the content they want to see. Without being tethered to a matchup. I like WvW in this game for what it is but it certainly leads to burnout. And I still think that despite all of the creative solutions we are going to run into a huge barrier with the coding itself. We already complain daily about the lag as it is.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
You could just be in one large guild that spans all three servers. Then just communicate in guild chat. SOLVED. Of course, with matchup changes this may be complicated. Perhaps a scone instead?
Tarnished Coast: Bringing the Butter to you (no pants allowed)
All ye who enter into this humble abode, dispense with pants and your loosely defined morals today.
Now with cake. You like cake don’t you? Of course you do. Who doesn’t like cake?
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Small group roaming, havok and dancing with Asura needed. Also, sPVP with the best of ‘em! I don’t know who those people are but when we find them you can run with them.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I support this endeavor but only if what team you wind up on is entirely randomized which would make stacking improbable at best.
Plus I like combining servers with common nouns. Like ‘hole’, ‘sauce’ and ‘sack’.
Tarnished Sack, Black Hole, Jade Sauce.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I once accidentally applied Coconut Butter to my character instead of Lemongrass. Interesting enough I managed to slide by the enemy and right past the Lord, across the wall and died horribly in front of the main zerg.
True story.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Players who want to win will find a way to get around darn near any sort of balance that is achieved through population fixes. I’ve never played a game that has this specific issue. Because we are facing a balancing act of a number of supposed problems. “night” capping, people jumping onto a winning matchup, server linking, glicko and so on. I don’t think its fair to say that the Devs are responsible for killing this mode off. Heck, I know people who have been playing WvW with no break since it came out. (Yes, I think they are crazy too.) Without any real data to back that up, we simply don’t know. I believe people are leaving WvW also. But we don’t know that for sure. Its summer time, a lot of people in the States are on vacation, a ton of games came out this summer too. If this is the home base game for many people, which it is, they’ll come back.
The question remains for how long will they come back? We desperately need some changes and a rebranding of the game mode. A competition, some new reward tracks, something. Heck, even a GvG leaderboard. Something. Without the server pride angle folks aren’t finding the bragging rights enough anymore.
Personally I moved servers down to the lower tiers. I want a low stress environment that is filled with more fun people. If the mode isn’t going to be entertaining or serious, I’m not going to treat it as such. Being competitive is key here and allowing everyone to dictate their own good time. We aren’t there yet.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Another option would be to give people an incentive to stay vs. changing servers frequently. Server loyalty is still imposed by the community of a particular location. Anet definitely hasn’t helped in that area and if anything the changes have only hurt what many players had put effort into.
I would like to think that Anet’s business model isn’t inherently focused on server transfers.
They make plenty from the Gem Store and people converting gems to gold alone (totally my opinion, not based on fact.)
There are a number of ways to approach this. Primarily balancing out the populations and rankings would solve a lot of issues. The suggestions in this thread are awesome and I really hope they get reviewed. Though it would be better to start a Reddit thread if you want a more immediate response. I really don’t know what it will take. I know it sucks to see the game mode slowly dropping off of a cliff with no one at the bottom to give it some love.
Anet had to know that server links would have the consequence of people moving to the open server attached to the “winning” matchup. So about my only thought there is the hope becomes that the community will solve this issue over time. That doesn’t seem like the right response either.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Looking for people named “Treats”, “Red Beans” or “Sausage.” Please leave a sample product in my in box for all of the guild mates to try. We shall accept your patronage with great glee.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Unfortunately nothing will change enough here by the time the successor to DAoC hits the market, and wvw is going to take a population hit.
This has been repeated every half year for the last 3 years now I think and we still havent seen anything even remotely close to a beta of CU meaning it’s at least another 1-2 year left… and I do think I said exactly that last year too. Or the year before that. Honestly, I cant remember anymore.
I do agree though that they dont advertise it nearly enough. The ingame ads for sPvP tournaments is a special thorn in our eyes. Why no call to arms when your server is loosing in WvW? Why not more 1 week of WvW event bonuses at least once a month to encourage a flow of new players to become interested? Anet totally dropped the ball on the simple things.
What is interesting though is back before Megaservers, people did stand around in Lion’s Arch and advertise for the WvW game mode. Sure it was players but it was a lot easier to get people to join a guild or even get folks fired up to crack some skulls in WvW.
I’ve long said that the WvW community is a crazy solid core of players. The comment here about people pouring gold (and therefore money) into that game mode is very true.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
That is a fair point. I’m going to believe that there are changes being implemented behind the scenes. Games that have been out for awhile often suffer from a need to change the code too. Which at some point is when companies start looking to make an expansion instead of patching constantly. I think we are a long way off from that aspect but I’m sure it has been discussed.
OP: I guess I don’t really mind building my stacks back up. Sure, it would be cool. Now the ability to save specs including having my armor change with the spec, I’d pay money for that one. (I’m reaching here but why not ask for the moon?)
Tarnished Coast: Bringing the Butter to you (no pants allowed)
If this works with the portable cannon idea I’m going to need to stock up on popcorn. Unless I’m missing something those two two things combined are made for some epic trolling.
Not that I would advocate putting cannons in choke points on DBL when that comes back. Not at all.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Today we exercise our exclusive right to a toga party within the Ruins. Come join. Stay awhile. Dance with the enemy. Show them our flesh may be weak but by the Gods are weapons are strong.
Plus my bags are empty. Gotta fix that.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Now, like most people I clearly just log in and play the game. All of my forces line up delicately and with massive boon share plus buffs, then the opposing forces do the same. Because up here in Tier 1 there are so many people on the borderlands now after the crafting stations went belly up, now we are hip deep in man buns.
But if there was a way in which to distract the enemy, to cause a shift in the meta, that would be ideal. I mean emotes are great. I do love those. At this point I would even pay with some extra gems in order to have another method of creating angst on the other side.
We have other forums that kinda work. Where we may salt the Earth and employ “Your mom” memes to great effect. There just needs to be something else though. Like that megaphone thing but one that we can purchase where we can sally insults back and forth with the other side.
I do occasionally invite enemies into my party merely to parlay. Where I say things like, “Hey, maybe this time you can stay in the tower and we’ll stay down below slapping our bottoms like baboons”. It does work to some degree.
I’m just searching for something that encourages people to step outside of their fluffy bathrobes again. Suggestions?
Tarnished Coast: Bringing the Butter to you (no pants allowed)
This is really one of the best posts I’ve read in a long while. There is truth here in these words.
Back in the early days of TC, we would see the tags. See them glowing like eyes in the dark. The GMs would taunt us from within the Skritt caves, attempting to get us to enjoy the food buffs they left behind. But we would not be suckered in so easily.
Dulfy used to appear more often as well. Then megaservers came. Upon that dark day, when the large circular discs would appear in the sky and Will Smith was nowhere to be found. It was sad. Very sad. We were left with Jeff Goldblum making suggestive poses once again and nothing else.
Should we all transfer there to at least assist you in observing these people as they pass by? Is there a signal flare to summon GMs? What would you put in the circle?
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Would you like to join a guild that works out together? One that does deep knee bends? A guild where we band together, wearing very short shorts, doing stretches in awkward positions just to pass the time?
This is the guild for you. I am your Exercise Dominator. Together we shall pump it up, slide it around and do that little dance.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Right about now, the GOAT soul brother, check us out now, the WvW lover, right about now, we run without pants, join right friggin now, I thought those were raisins and they were ants.
That kinda works. Its amusing so I’ll keep it. Come and help me pick out my attire on a daily basis. If left to my own devices I’ll just wear plaids and camo mixed together.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
The only thing better than bacon is going back retroactively in time and ensuring the your bacon ate bacon.
#Baconception
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Sausage patties. You want ’em? We got ’em.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I guess for me I never saw that many people crafting. Entirely possible that I just didn’t pay attention to that area. What I do see is people hanging out in the spawn area. That drives me nuts. At least pretend you are having a dance party to throw us off.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Can’t blame people for that type of mentality. I know many people who hate feeling like they have to play PVE for different drops too.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Medic Thief is absolutely a thing. Its actually pretty fun to play too. I like playing builds that aren’t normal or standard for the reason that people don’t expect it. Course with the changes recently to rezzing I wonder what that has done to the spec.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
It is actually a pretty darn good time to move in. I predict that DB will lose interest once someone points them in the direction of Pokemon Go.
Wait, that is my server who gets distracted easily. kitten.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Necro. Real men/women use necro. We don’t need stability, stealth, escape, or boons.
We bring the fight. I once knew a man who played necro who could chop a redwood in half with his bare hands. I once met a girl who played necro who could do 100 push ups and 100 sit ups in 10 minutes.
It’s not impossible. It’s I’M POSSIBLE. Don’t believe these crutch users.
Best response so far. Necro is the best. Forget condi too. Minions? Naw. I’ve got no time for gimmicks or escape mechanics.
You don’t need to escape if the other person is respawning.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
A lot of that depends on time zone. I’ve found a ton of great fights and enjoyment in T1 this week when I’ve been on. I play right in the heart of NA Primetime usually and that massively skews my perspective.
Regardless of the “why” it is still nice that the scores are closer in T1 this week and not a 100K blowout.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
15 vs 40 was possible once because it was 15 people with secret raid builds and a hardcore commander vs 40 people on random PvE builds following a commander that had no idea what he was doing. The game has matured beyond that now. Today you might have the same 15 man setup, but those 40 people will probably consist of veteran GWEN raiders on a very experienced commander. 15 vs 40 all things equal should not be possible.
Funny thing though, it still sort of is. Just not open field with a wipe.
But you can never have the first thing back.
I DO think 15 vs 40 should definitely be possible with all things equal if the game put more emphasis on player skill than on luck. That is part of the problem. I know .. people complain about " twitch based" but it isn’t just that. It should be based more on class/ build/ party knowledge and ability to play those classes well, where you have numerous options, not just one or two OP builds. To be able to read the battlefield , what your squad and the enemy squad is doing and make the appropriate adjustments and perfect your timing to be able to break them. Where you have numerous methods , build options, and party comps to counter and be effective. We aren’t given that at all currently, and you do not even have to use strategy or control the battlefield really to win. It has been dumbed down to the point that if you put a 4 year old on the right class, build, and party they could fight without worrying about dying. They are trying to remove all the skill and thinking from the game mode and as long as you hit the magic numbers you win. That is just lame.
I’ve watched that happen more than once in a game when it has been out for awhile. Companies use that as a method to get more players involved once the hardcore folks start to trickle away.
Instead of actually making the game mode better and more competitive. Yes, I too have seen this and been left wondering why they choose to break their games like this. Does it actually " attract" more players to dumb it down and run off all the dedicated players?
If what they are looking for is a high turnover rate, they might as well get out of MMORPGS and makes some phone aps.I would think this would even make even the casual players bored as hell and leave. That can only be entertaining for so long after you close the bars down until you get too drunk to see the screen anymore and pass out. The more dumbed down it is, the faster players get bored with it and leave. Of course there is no need to over complicate things, just give players multiple options that are balanced, players need to have the tools in their toy box to be able to use them.
I sat through this with WoW (more than once actually), Rift, probably some others I’m forgetting. It seems to be right around that three year slump. Obviously WoW lasted a bit longer before than happened. Your point is spot on. That is exactly what happens. Everyone winds up being bored and the only hope of the game mode continuing is through a continuous stream of new players. The thing is this game does pretty darn well in spite of itself.
I’ve said this before but it bears repeating: If a game company satisfies the competitive hardcore player base, you have people hooked for years. Give them the ability to have player created content, adapt over time to give incentives and you’ll have a die hard community that really perpetuates itself. Take an idea like Minecraft, make it simple, easy to use and let people go wild. We need that type of innovation.
Over the years I have read some awesome, amazing ideas on this forum and the reddit. There needs to be a way in which to use some of those concepts in the game. Otherwise what will happen is another company will pick those up and use them.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
So similar to what we used to have in WvW yet this would actually make the stats of the boosted character on par with the people they are fighting? I’m on board. Really though a little love goes a long way. We are starting to see some serious changes in the WvW game mode and it is going to take awhile to sort through all of what Anet has already proposed.
Having community fight nights, character themes, contests, those are all ways to generate interest too. I like your idea, I just want to take it a step further. What you are proposing gets people into the borderlands at least. Really though considering how easy it is to level and how many tomes we get now, I don’t think it would take long to hit 80. But I could be wrong.
Its been awhile since I had a brand new account.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
15 vs 40 was possible once because it was 15 people with secret raid builds and a hardcore commander vs 40 people on random PvE builds following a commander that had no idea what he was doing. The game has matured beyond that now. Today you might have the same 15 man setup, but those 40 people will probably consist of veteran GWEN raiders on a very experienced commander. 15 vs 40 all things equal should not be possible.
Funny thing though, it still sort of is. Just not open field with a wipe.
But you can never have the first thing back.
I DO think 15 vs 40 should definitely be possible with all things equal if the game put more emphasis on player skill than on luck. That is part of the problem. I know .. people complain about " twitch based" but it isn’t just that. It should be based more on class/ build/ party knowledge and ability to play those classes well, where you have numerous options, not just one or two OP builds. To be able to read the battlefield , what your squad and the enemy squad is doing and make the appropriate adjustments and perfect your timing to be able to break them. Where you have numerous methods , build options, and party comps to counter and be effective. We aren’t given that at all currently, and you do not even have to use strategy or control the battlefield really to win. It has been dumbed down to the point that if you put a 4 year old on the right class, build, and party they could fight without worrying about dying. They are trying to remove all the skill and thinking from the game mode and as long as you hit the magic numbers you win. That is just lame.
I’ve watched that happen more than once in a game when it has been out for awhile. Companies use that as a method to get more players involved once the hardcore folks start to trickle away.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
I like the idea in concept. In execution though this is going to be very tough to pull off based on many of the comments already in this thread. Are we talking open field? Two groups with equal skill and builds? Because then a 2 to 1 ratio would be very difficult to pull off. Sure, raising things like the CC cap would help. AOE and passive abilities are already an issue now though. Basically all I can see that doing would be to give an even greater advantage to having more people.
That is really my main issue, the game is geared towards having more bodies on the field. You outnumber, you win. And I get that the OP is trying to fight against that tide. Without some form of new strategy I don’t see that happening.
In the early days of this game, I remember reading about a commander (you all might remember who this is better than I do) who had his group run like a triangle. The commander was the point, with all of the damage and healing dumped on top of him. Then he would drive that wedge into the enemy. Impossible to kill basically, which so many heals and damage on top. But type of idea doesn’t work now that other groups know what they are doing.
I used to see coordinated mesmer groups using portals creatively and tossing down reflects at certain times. A lot of strategies that were used in 2014 were awesome and simply too much has changed to make that viable.
I’m not saying give up on the idea. You’d have to make a convincing argument towards shifting code within the game though.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Hello,
I’m looking for an active NA Tarnished Coast WvW guild. I used to WvW frequently and want to get back into it! Looking forward to hearing from you!
Thank you!
There are a ton of NA active guilds for you to choose from. I’d pick you up myself but we are so small at this point I wouldn’t call my own guild active just yet.
If you make a post here: http://tarnished-coast.com/forum/index.php?/ I can guarantee someone will sort you out.
Tarnished Coast: Bringing the Butter to you (no pants allowed)