Tarnished Coast: Bringing the Butter to you (no pants allowed)
Tarnished Coast: Bringing the Butter to you (no pants allowed)
@Lain and @Lanthun, can I try Wisdom And Serenity [MIND]? How do I join? May I add you to discord? I don’t know anything about guilds so please excuse my ignorance…
ty!
Check out our thread, and within the huge wall of text is our discord server link. Join that, and we’ll go from there.
Done!
Also joined FB group.
Sounds like you found your guild.
Yay!
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Hi Hailey! I’m certainly LGBT friendly myself (bi male, I represent the employee resource group at my company for our people too!). However, my guild isn’t specifically designed around what you want.
I am going to suggest these folks: http://lgbt.enjin.com/
I’ve never checked them out myself, your mileage may vary. Good luck!
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Now looking for the elusive players who like to WvW on builds that are entertaining, fun and super crazy to play.
Come for the sauce. Stay because I’m like the Boss. Just not as much denim.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Now looking for the elusive players who like to WvW on builds that are entertaining, fun and super crazy to play.
Come for the sauce. Stay because I’m like the Boss. Just not as much denim.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
Hey may I join?
Of course! All are welcome into the Clan of the Goat people.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
One time, we gathered the Golems together and lined them up in an effort to summon their main deity. We got a toaster oven instead.
The crowd admittedly went wild.
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Now featuring donuts and nightly mayhem on the borderlands of our choice! Which really amounts to whichever one we can get into. Right now we are role playing what it might be like to take down enemies, complete with the pew pew sounds.
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The best possible guild for you is likely only going to come once in a blue moon. The pale kind. That you drink. We are such a guild. This is such an invitation. You are the type of players I want.
Wearing only an apron.
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Looking for a new guild to get your feet wet in WvW? Want someone to show you the ropes? Never fear! The guild has just reformed and shall begin at the beginning. If you want to be part of something brand spanking new, in a thriving and vibrant community that looks an awful lot like jam after Tuesday leftovers, this is the place. This is the time. You are the people.
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honestly I think that the best part of the pips system is one that people have been largely ignoring in this thread: That people will get extra pips for FIGHTING OUTNUMBERED, now whether that means just the outmanned buff or if its more details on a fight to fight basis, id say that this is actually a great addition and if anything should encourage people to be less blobby (as if people would actually do that.) but hey, I’m fine with a map blob following a commander on ebg ktraining objectives getting less rewards than me roaming on an outnumbered borderlands. In fact I’m quite happy with that :>
You are just saying that because you can 1v15. 
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Hmmm. I’m interested in the answer to this. I remember a video in the past where someone feared an entire zerg off of a cliff. Some amount of bonus points should be applied. If anyone has punted someone off of the top of SMC that should win.
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I agree it just makes the population imbalance issues even more harsh. If a server dominates on the weekend, building up their own borderland with T3 structures, the match is basically over. They can then pop back and forth between maps, defending and killing with relative ease. Add to that they can keep enemy camps flipped and that is how we see scores shoot over +100 difference in the MU by the end of the week.
The comment above mine is dead on. There are a lot of players who aren’t terribly concerned about the score.
Really the only way to take down a server with the higher pop and built up structures is for a double team. In practice what happens is the third server in the matchup often gets focused.
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I can only speak for Piken. You’ll find a lovely mix of salt and complaining combined with a large dose of humor plus some zaniness thrown in to boot. There is a core of fun loving folks there who enjoy doing what they do regardless of what the matchup looks like. I’m an NA player myself with an account on both EU and NA. Outside of prime time EU, Piken will drop off significantly in population.
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I find that I’m playing condi necro/reaper seriously for the first time in ages. People might disagree with me, I am discovering some excellent variations on builds and enjoying the heck out of playtesting.
Your ideas on this are intriguing OP. Having tested Plaguelands this week, I can say that just by myself and utilizing Plaguelands combined with Corrosive Poison cloud it is incredibly useful. Also situational. Groups are going to have to be mobile to avoid this. Understand that with the increased range on Epi and that crazy radius, this can be spread a lot farther than people realize. Reset night is a great time to try this out. lol
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Depends on the EU server too. A lot of my EU friends start running around 11am your time (because that is after work and dinner). As noted above, moving to EU is super easy. Just change your selector to EU servers.
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Hey Lethargy,
Gate of Madness is a pretty laid back, mature server. We’re currently linked with your server TC. More info here: https://forum-en.gw2archive.eu/forum/community/lookingfor/Is-Gate-of-Madness-a-good-fit-for-you/first#post6586772
A few comments: One, I absolutely love the guild [Blis], you folks are awesome. So I’ll give this a solid +1 and a thumbs up.
Two, I will say to the OP I’d give TC a chance. Server communities go through changes in time. Things are definitely still in a state of chaos at the moment. In my opinion we are already settling in once again. TC didn’t feel like home for me in quite some time. It does currently. I’m currently in a number of guilds that have older and mature players. They are out there.
Age of course isn’t really the barrier you are chasing.
Many, many of the best commanders in this game are under 25 years old still. Of course, some of the best trolls are too. lol.
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I went back into the old archives and found an epic thread of memories. This is a copy/paste from another TC players, I completely agree with this list:
Odinzu [EP]
Commander Jadon [PiNK]
Nightlight [CERN]
Kittaene[PF]
Azelroth[MoM]
Ace [AW: Ace’s Wild]
These are the guilds those folks were in at the time of the forum posting which would have been 2013. Azel, one of the most pleasant commanders I’ve ever run with in the game. Solid, excellent presence and held down a very important time zone on TC.
I only ran with Odinzu a very short time before EP moved servers. Fond memories indeed.
Jadon and NL, always charging deep into battle, wiping enemy groups with style plus a dash of panache on the side. I’ve seen both of them log in recently so there is hope to see their tags again. lol.
Ace was an amazing defensive commander. That AW guild would go out of their way to lock down the entire eastern side of our home map. Their specialty was defense. Fierce fighters and theorycrafters. I missed them horribly when they went to JQ.
Kitt was extremely nasty, ferocious and always willing to put on a positive snarling face while destroying the enemy. I still talk to her on occasion and she’ll log in once in awhile just to say hello.
Really fun to see some of the names on this list too:
https://forum-en.gw2archive.eu/forum/game/wuv/Elite-Commanders-on-your-Server/first
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I see signs that there are communities and server groups doing this now. Realize, every time a server blows up and people spread out, in theory the community gets larger. Course we all have different goals in mind so mileage varies. There have been people on my list coming back into the game after a long break. The point above about the WvW not having good tools to do recruiting is absolutely true.
All of this takes a ton of time and a lot of players I talk to don’t see a benefit to putting in the work. Many people have done this more than once, taken a ton of their personal time and effort into training people.
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Have you ever wanted to roleplay as a steampunk crew on board of an invisible dirgible, running about a scenario developed entirely through the use of a downloaded history book poorly translated for children? Now is your chance! Recruiting high octane players who ply their trade underneath bridges in the south, on top of houses in the north and automatically reject the notion of being ‘outnumbered’ as careless folly.
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Now featuring some of the best club music available while raiding. Plus we automatically supply Juicy Fruit to all members who last longer than six months.
So far no one has received any candy. I think its the lack of morals.
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Hello! We have guilds and a forum. At least that may point you in slightly the right direction. RP guilds usually stick to their own forums but we do have some crossover:
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Same issue here. “Lost connection with server” error messages popping up even once I can get on. I couldn’t log in for the last 12 hours. I normally auto log in with the password saved under the ‘remember me’ option. I retyped that in and it seemed to help, but of course that could be entirely random.
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Loving the enthusiasm this week folks! Even if my guild does nothing more for you than give you a place to rest your weary head, talk among friends and offer a space to rant within, I feel I have done my duty. Just don’t ask about the pirate treasure or the asura den.
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This is the most illustrious guild ever. It doesn’t actually exist. I have become a meta game all on my own. So why advertise something that does not exist? Simple. I see you out there on TC. Running. Always running. Let us run together in a united front of exhilaration and milk thistle tea.
I despise meta builds. I itch when I see meta guilds. I froth at the mouth after getting meta drilled.
Once, compatriots of mine would lay down and stare up at the sky in WvW together. Mostly because we got stomped. But after that, we realized the true beauty in the world. That came from sharing that unicorn coffee drink together. Because no one really needs that much sugar. EVER.
Don’t quite call this a comeback. But do stop by and allow me to rub you down after combat.
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They’re reverting EU back to single servers and leaving all the new shiny changes for you hip NA kids.
The audacity!
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I approve of this message. After all, if you constantly get salty whispers I think you are doing something right…. 
Tarnished Coast: Bringing the Butter to you (no pants allowed)
If you are on TC hit up our forum pages. Post this exact rant, find a roaming group to hang with and maaaaaybe we can restore your faith in humanity. 
There is a ton of good advice on this page. The other thing I will say is I have to take breaks periodically. WvW is 24/7 and certainly chews through everyone at some point. I find it helps to bounce ideas off of people I know. If I get consistently beat down by someone on a borderland, I am not above friending that person and asking them what they are doing. You’ll get the random person vomiting on you of course, but most folks are incredibly cool about helping. A lot of the builds I see while roaming are pretty kitten cheesy. Once you realize what passive play they are using you can build around that. The thing is in this game you have to be able to switch up skills too. Rarely do I ever have the “perfect build” for every encounter. I am definitely not the 1v1 god on our server either, I just like helping other people. lol.
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I agree too. When I reach a point where my frustrations at population balance or something reach a fever pitch, I’ll leave for a bit. This past week I have had a ton of fun (and I hope our opponents have too). But I realize a lot of this seriously depends on which time zone I play in. That is an aspect I’ve tried to keep in perspective.
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Many of the posts in this thread are good. They don’t really have much in the way of an explanation for why folks can’t stick within the guidelines of the forum. I do think that Anet forgets sometimes we have played next to each other for years. Sometimes on the same server or as clever opponents. That brings out the competitive nature of PVP minded individuals and creates an atmosphere that some would deem as toxic.
Having played some different games lately, this forum is waaaaay better than most of what I see. At least here topics are reasonable with a ton of feedback from the community. Most of us just want competitive matchups. But there are also players that don’t want that. Gamers are notorious for finding the quickest and easiest way to win.
I remember a time when running condi builds would have been laughable across the community.
I agree though that the posts that Gaile is referring to aren’t going to stop. I just happen to see her posts here as a means of Anet giving us fair warning before they really start cracking down on the toxicity.
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I do like the GvG instanced concept. In my mind, there is an avenue for learning from different games and how they’ve addressed some of what we are seeing here. Though I do think GW2 has some unique issues.
Ideas: (these are random, they may be crap)
1. Instanced Groups: You still have a home server, but you can create a group and fight who you want. As a commander I can mix and match who I want. Then the system pairs us up with another group of equal size. Once your team hits the number for a queue, there is a system that looks for competition. I’m trying to utilize the mega server concept in a different way.
2. Mega server style: I queue up with my guild group. Other people can join from different servers until we hit the map cap. The leader of the raid determines the home server. While all people are in that raid group, they play for the “home” server. All points accumulated go towards that outcome.
3. Allied queues: If your server is severely overpopulated, you get the ability to play for another server for the current two hour skirmish. Whatever points you accrue go to the server you are playing for at the time.
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Current a casual www myself, grinding out multiple gifts of battle atm. Had to transfer to another server so that I could grind www exp. Will probably transfer back down after I get all the gifts of battle I need.
it’s actually a lot easier to get participation and maintain it in the lower tiers. You won’t find zergs running over you while trying to cap a camp.
You don’t need WXP for Gift of Battle, only participation.
Which server would you recommend? I can’t run in zergs as my computer internet connection will not support it. It’s painful but about the only thing I can do is roam as it is. Went from TC to YB then to Mag but haven’t really found a good server to do what I am trying to accomplish. Just sucks yanno?
Edit: Left TC when it was a T1 server. Couldn’t get ahead on my track rewards. I know it sounds selfish but in a sense it kinda is.
What time zone do you play in? That is going to color your experience quite a bit.
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I play it because it’s fun and my server is hilarious / pub-friendly / good enough to win fights. I also really like the triumphant armor skins and it’s way better than PvP S6.
Kinda hoping we wind up against SBI.
Woo! Could have we have a server marriage ceremony inside the garrison of the other server we are against? Those are the best.
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I take periodic breaks. Right now I’m back in the game due to wanting to spread my particular brand of madness again, hang out with friends and get into some good fights. I’ve been enjoying my return against HoD and CD. 
Tarnished Coast: Bringing the Butter to you (no pants allowed)
kitten Chaba. You have fiendishly combined reasonable advice in a post that is sarcastic. What am I going to do with myself now?
-logs in, completes dailies like a boss-
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Should be fine. I hadn’t found many people there griefing a loooong time ago when I wandered through there.
Tarnished Coast: Bringing the Butter to you (no pants allowed)
A lot of the ideas presented here are spot on. Thank you for starting this topic!
1. Absolutely bring back a server specific form of LA. In other words, a place where we can gather in the PVE maps that enables us to recruit, hang out as a community or whatever else is going on. Huge. The entire feel of that section of the game was very different.
2. Rewards: Increased bonuses the longer you are playing on a server. Basically a different version of the log in reward. Could be increased magic find or a big chest drop at the end of a week.
3. Blackout period after you’ve transferred servers. (I really like Svarty’s idea about not being to transfer at all to a linked server until a certain amount of time has passed.)
4. Tie the weekly score into the EotM matchup and PVP maps: Basically, if you fight for a server, all of your activities contribute to the overall score. Servers are blended on EotM which also means the contribution won’t be as high. Same with PVP. I just wonder how the players would respond if you could have a wider array of options for your playtime and still feed into the state of the server. (Still pondering this one.)
5. Cross platform chat features: Some of this has been implemented with the cross guild chat.
6. Guild alliances – This could lead to a system re-design on scoring and matchups where the players get to figure out who faces each other during a given week. Or the scores from guilds across servers still feed points into all of the associated matchups. What about single players? Well, as a single player without a guild, your score still feeds into the server that is your home. Those who choose to join an alliance have their score split between all of the servers under the associated guilds. It dilutes the overall picture without giving a huge advantage. Potentially. Realize, players will always find the best route to win.
Incentive is a big component and looks different for different people. What I want out of my game mode is never going to match up to even 20 of my friends. How the heck do you balance that out? The Meta to me is players finding the path of least resistance to winning. Is Anet at fault for not changing the game when the opponents of a meta don’t adapt to a new strategy? I think at the core of this argument is the fact that balance between classes and abilities needs to be addressed more frequently.
Random thoughts, brainstorming and after lunch ponderous moments.
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Right, looking at the Rank gains in order to identify or isolate anomalies in the data would be a reason to look at that as a measure. Makes sense.
I actually think this new calculation is good. There has to be some sort of metric beyond just a gut level instinct. Total hours played will take away the illusion that is gained by assuming that just because a server has a ton of people that automatically means they are playing non stop. That isn’t necessarily true.
And yes, I agree with the above posters that in theory the server with the highest rank gains is hitting doors. Again though, that is an assumption.
We have arguments over whether or not servers are full, when that may not in fact be the best way to look at this. We want competitive matchups correct? That doesn’t always equate to which server is full. (It certainly helps.)
As with any change that is implemented, I’d like to see people give it time and see what happens over time.
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Those T1 people, always working so hard.
That still won’t solve the population imbalance. Plus, what T1 people are we talking about here? The ones who were on the servers last week? Two years ago? The folks who show up just long enough to capture enough PPT in order to not drop down?
The time to implement what you suggested would have been two to three years ago.
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At this point there are players who only play in EotM and have entire guilds still built around that. So while it is a theory that would increase the numbers in WvW, my guess is those people would simply leave. No guarantee either way really.
I also agree with the statements above that people thinking that EotM is mindless haven’t been there in some time. I take my alt accounts in there at times to mess around, try out new builds, etc. It amazes me that there are actually some very solid fights. Its not always like that of course. Often there has been coordinated k-training going on. Not nearly as much as two years ago.
We’ve debated tournaments around here for years now. With the population being what it is, there just isn’t any way that is going to be competitive. I’d love to see an official GvG competition. That would be excellent.
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2. Stealth is too advantageous and too forgiving and too unbalanced.
- Stealth has never been implemented well in any game ever
- Judging by alterations made since release, I believe it’s far too late for Anet to make alterations to key class mechanics
- Our only option is to hope that future games either have zero stealth or a radically improved version
Its not too late, it would just necessitate that the classes whose mechanics are being changed would get an entire redesign instead of just a few skill numbers being tweaked.
With the tech they can fiddle with some nobs on problematic things quickly. Yes, bigger changes take time, but it’s completely possible. Seeing that other games have redisgned “things”… overhauled their classes… and have been capable of maintaining a more consistent class balancing act, none of what I’m talking about is out of the realm of possibility. Anet is more than capable… In fact, with the level of creativity this team has, I’m 1000% sure gw2 could be one of the top mmos out there for profession, skill and combat designs. I say that because there is talent under the roof and the base foundation of “things” is really good. Just need some tlc. Besides, MO talked about taking balance and such seriously last year, and I have full faith they can deliver.
Perhaps the more difficult issue is talking about balance in WvW which is really more of an open world setting. I just fear giving up what build diversity we have now in exchange for more balance.
And I agree, I still believe that GW2 has a good combat system that could be great. I’ve also noticed that EU players have different builds than what I saw in NA servers. Neither is bad or good but there is certainly a difference in how the groups run.
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…There are a number of “break from base” designs that may have been interesting profession and skill design concepts at launch, but certain “things” that break from core designs are doing harm to your competitive players vs other players game modes.
It’s time to tackle some problematic issues, like these, that are constantly brought up over the course of 4 years. Start changing some values, like you are starting to do for spvp, then give your balance team the proper person power and resources to take a fresh look at professions, skills and combat designs.
WvW deserves, and needs, to have professions and skills balanced according to players against other players combat, not mirrored balance according to AI pve raids and pve content.
I read through most of the responses yesterday in your previous thread. First, that last point you made is in my mind the most important. You are really just providing examples of situations where WvW should have separate balance. It also shows that professions aren’t balanced against each other in a 1v1 scenario. Which is pretty normal across most MMO games I have played.
The challenge is if there are counters to a build or certain play style, it is unlikely to expect Anet is going to change the design. Tweaking modifiers and coefficients will help but really I think you’d be better served for a design change. That is a much bigger ask and also takes a lot more energy to solve. Probably a few mistakes along the way too.
Stealth is always going to be an issue. Coming from the perspective of other games with actual perma stealth, I think GW2 does a better job around that mechanic. Sure, there are times when you will get a big burst in a short window. I guess I just don’t see the issue. There are times I get completely destroyed in a few hits, when that happens I’m generally not paying attention. Or I’m running glass also. I don’t see any of the builds as being godlike or not possible to run against.
Sure, we could argue there are skills which are tuned too high. If counter play exists, I’m not certain there is a strong story here.
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That is a really tough situation. Its certainly one of the only times I’ve read a valid reason for opening a server.
I wish you the best with this, it just feels like it would set up a potential for interpretation if Anet made an exception.
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I keep seeing this across reddit and this forum yet it still hasn’t happened to me once. Really odd. I’m grateful for sure. Now that I’ve said something I’ll probably never get to where I want to go. Like a reverse wizard or something.
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I would expect nothing less than a cheeky response from a person named Baldrick.
Black Adder fans rejoice.
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Kind of got me thinking about treating commanders as Champions. Give them a break bar and extra health/armor (scales to number of enemies within 2000 range or something)
Props for your name.
I mean, at that point, you might as well have them scale health the more enemies are around. Then they can become unstoppable juggernauts of pain. CHOO CHOO.
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Short answer: No. With keybinds or a multi button mouse that player can hit so many buttons it just seems like a macro.
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If you going that route, we might as well be able to cut down the trees and make ladders to scale the tower walls. I want to see people carrying poles by kitten!
In all seriousness, this is an odd suggestion. Thinking of the population imbalance, it would allow a zerg to completely dominate an outnumbered map in very little time.
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Well, the problem always has been we are making assumptions based on what information we have available. Additionally, the “full” status currently is based on an aggregate over time. Servers have incredibly busy weeks with a number of queues, then will go quiet again. I would guess based on understanding data that there is a formula attached to this that takes a number of factors into account.
For instance, what constitutes “active” in the context of WvW? Would it be for those who get WvW reward track points? I found I was still getting points last night, while in Hills even though I was mostly dormant. (doing sentry duty while eating supper). Sure, I’d move occasionally refreshing siege and checking walls, but that isn’t very active. The posts above mine here talking about establishing a number calculating play time within WvW makes sense. We don’t really know though.
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I do like this plan. Full shade. All slight.
Of course, as I see this in my head, now I want the Darkness field for Necromancers to actually make clouds of shadow, in order for an entire zerg to look like pure evil creeping across the field of battle.
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Also joined FB group.