So this is a reasonable build, but I’m going to have to dispute a couple of your claims and call attention to some pretty crazy statements.
Much of the direct damage from this build comes from the Mirror Blade and Phantasmal Berserker that you will be spewing out. Combined with the dueling grandmaster trait Triumphant Distortion, you will be inflicting tens of thousands of damage on an melee train.
This is simply not true. Maybe 10s of thousands of damage if you add up every hit from the aoe, but you’re looking at closer to 3k to an absolute maximum of 4k per person from a small burst like that.
Looking at your spreadsheet, you’re assuming 4 hits per target on the iZerker. This is really incorrect, as you’ll be getting 1-2 hits each. The iZerker retargets the aoe box for every tick of the spin, so as it moves through a zerg, it tends to hit different targets. This is wonderful for tagging…but less wonderful for trying to burst a single target. Additionally, you’re neglecting to consider the effect of protection, which a frontline will have generous amounts of when they clash.
Ok, next.
Damage mitigation comes primarily from Mimic.
Hold on, I must have misread that.
Damage mitigation comes primarily from Mimic.
…No, I read it right. All of my wat. Well, maybe the next bit will explain.
This incredibly utility, revamped last year, now allows for excellent survivability in large scale combat. Simply target the enemy driver and go to town.
Nope, no explanation here. So you first have to identify the enemy driver in a chaotic zerg (possible, but challenging). Then, you target the enemy driver with mimic, hope that they don’t dodge, hope that it doesn’t get obstructed or blinded. Then, hope that you manage to get a couple of boons that somehow provide excellent survivability in large scale combat?
I have absolutely no clue how you arrived at this conclusion. You’ll get, generously, a couple seconds of stability, maybe 5-8 seconds of protection, some regen, maybe a bit of retaliation, unlikely that you’ll copy an aegis, aaaand maybe a bit of might. So, what did you get out of all of that? Well, you’ve taken your incredibly squishy build and it’s now…still incredibly squishy. Protection won’t make a build with less than 2k armor and less than 16k hp survive to any sort of incoming damage. The only way you’re going to survive is by not getting hit, mimic is just a wasted spot on your bar.
Overall
This build is unbelievably squishy, and you have pretty much nothing keeping you alive aside from the inherent slipperyness that mesmer brings. This isn’t necessarily an awful thing, it’s just something to be aware of. The other thing to note is that you’re not going to be actually killing the enemy driver with this. There’s too much protection/healing/etc to actually take them out unilaterally. As a matter of fact, you really won’t be damaging the front line in any particularly harmful manner with this, and that’s just the nature of the beast.
On the other hand, you could do really nasty damage to the back line if you targeted them with this, and that’s what I usually use similar builds for. The iZerker is unique that it spawns right on target and does a load of damage really quickly, and sticks around to do it again if they’re not careful. This can decimate backlines, and that’s where I’d recommend you aiming this build.


