Showing Posts For Fay.2357:

Engi/Ranger/Mesmer racism in WvW squads

in WvW

Posted by: Fay.2357

Fay.2357

When it comes to water fields and blasts, druid is better than d/x tempest.

Which is why our tempests usually run staff. D/wh has better water fields than druid, and staff tempests are superior for waters in every way. You also totally missed most of my point. I know that druids can drop a water and blast it. The point is that an ele can drop a water and the guardians can blast it without using any long cooldowns. Druid can’t do that.

So auras and protection (which you get almost perma from durability rune alone if everybody runs it) and easier to use (but weaker) heals is all a tempest provides, that druid can’t. Pretty much what i said.

I’m not sure where you’re getting this idea that druid heals more over a long time period. With the aura heals and tempest traits, elementalist ends up being higher sustained healing. Druid is burst. You’re also just disregarding the effect of auras which is absurd. 10% dr from frost aura, massive stability strip from shocking aura, might support from fire aura, and even effortless projectile denial from magnetic aura. These are huge effects that druid has no access to. Druid also doesn’t provide party-wide vigor, which is obviously powerful.

Engi/Ranger/Mesmer racism in WvW squads

in WvW

Posted by: Fay.2357

Fay.2357

Guessing you’re NA if you’re seeing fairly stationary fights because I haven’t seen fights in EU stay in 600 range of the same place for a very long time.

NA here: the only stationary fights are the ones where we kill everyone trying to push through us because they aren’t comped to properly push a choke. Any fight vs competent players is highly mobile.

Engi/Ranger/Mesmer racism in WvW squads

in WvW

Posted by: Fay.2357

Fay.2357

Druids primarily are capable of much higher burst healing than other classes. However, they have lower sustained healing capabilities than a properly specced tempest. Druids, of course, also bring a very significant damage buff in the form of GotL. This is why you see druid healers in PvE raids but elementalist healers in WvW. In PvE, the damage from GotL and intermittent burst healing of a druid is enough to keep a party healthy and dealing damage. In WvW, the higher sustained healing output of an elementalist is a better way to keep your frontline parties alive and kicking.

But shouldn’t be burst healing much more valuable in WvW than healing over time? I mean, people aren’t under constant (low) pressure all the time in zergfights, it is more phases of high pressure – where you want tons of healing in a small time frame – and some sort of recovery/regroup phases.
If you meant total healing with “sustained healing” though, you are wrong. Druid should be able to heal for more than tempest.
What tempest brings over druid are the auras, eventually boons (?) and the (slightly) better survivability in the frontline (with d/f tempest – staff ele is a different story). And it might be easier to use in pug zergs, because tempest’s heals tend to have higher radius, which makes it easier to “hit” allies, that are not stacking perfectly.

Burst healing has a place in WvW, and that place is on the regroups. However, it’s far more efficient to get that burst healing by dropping a single water and having all the guardians blast it with a 5 second cooldown than it is to make a druid burn a bunch of strong skills to accomplish that burst healing. Auramancer tempest is also far better at healing on the move than druid, since druid is quite tied to ground targeted effects they drop. It’s much more possible for an auramancer to heal throughout a push.

Auramancers also are providing heavy buffing that druid simply can’t provide. They provide huge uptime on vigor and substantial uptime on prot, which is necessary to jumpstart the mesmer’s boonshare as they don’t inherently produce either of those. This is on top of the other defensive/offensive benefits of the auras themselves that druid can’t supply.

Engi/Ranger/Mesmer racism in WvW squads

in WvW

Posted by: Fay.2357

Fay.2357

Dont play druid but if im right then Druids only really have 1 decent water field? the other glyphs heal but the field left is a Retalliation field? the other thing about these classes Mesmer exluded is most of there skills are Single target, for WvW most people are looking for AoE damage which Guards,Revs,Eles,Necros and Mesmers can provide, it isnt racist xD just Commanders and lieutenants will be looking for a Comp that has 0 Medium classes in it

Nope – Druids can heal with other skills. That is why they are ending up the group healer now.

Druids primarily are capable of much higher burst healing than other classes. However, they have lower sustained healing capabilities than a properly specced tempest. Druids, of course, also bring a very significant damage buff in the form of GotL. This is why you see druid healers in PvE raids but elementalist healers in WvW. In PvE, the damage from GotL and intermittent burst healing of a druid is enough to keep a party healthy and dealing damage. In WvW, the higher sustained healing output of an elementalist is a better way to keep your frontline parties alive and kicking.

Run Speed Increase as an Elite Spec trait?

in Mesmer

Posted by: Fay.2357

Fay.2357

In a nutshell chrono will forever stay chrono in PvE no matter what. Even if new elite specialization comes anet would need to nerf chrono tree to the ground b4 a new traitline is viable. That’s how strong it is, even after multiple nerfs. Unless ofc the incoming powercreep is outrageous.

Theoretically, a new traitline could either offer high raw dps or a new unique way of supporting damage while offering better dps, more like PS warrior right now. The two different specializations would be taken for different reasons in that scenario, they wouldn’t be competing. Obviously we’re not going to get another pure support specialization that competes directly with chrono.

We will see a new fractal in ep 6! [edit]

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

There is not a new fractal coming so soon I am afraid! We are working on the new fractal but still have a lot of work to do. It will ship when it is ready

Please consider adding a CM like 100 CM to this new fractal, its the best 5 man content in the game by far.

Nightmare 100 CM works because it’s a boss fractal. So I hope rather than just slapping such a thing onto this new fractal, which may or may not be a boss fractal (I hope they keep a good amount of both!), they should add such to Mai Trin, Molten Duo, Swampland, and Solid Ocean fractals.

I bet they could make a good, fun challenging mote for non-boss fractals but I’m not sure folks would enjoy, for example, Chaos Isle challenge mote as much as they’ve enjoyed Nightmare challenge mote.

We’ll see.

Chaos is just as nightmare. You see chaos is Boss VG ( as people just run pass the platform), run in the snow mechanic, Boss Platform.
Nightmare is boss 1. Bullet hell mechanic, Boss 2. Boss 3.
Snowblind is “Mechanic of the fire, boss 1 , boss 2”.
So the bosses fractals are not differente from the others. The ones that are really different is the older ones that need a rework, like uncategorized.

Speak english pls. Loterally took me 5-10min to dissect ur response to figure out wat the hell u were even talking about. Originally the only thing i understand was that bit about nightmare fractal. I dunno wat it is with playerbase but today i had a disturbing grp for xera where half of them couldnt speak english or else spoke disjointed english that no one else in grp could make hesds or tails of. The way u are wording that is almost as bad

I dont rly have a problem with boss fractal tbh. Prpvlem tho is that most of them are way too forgiving for pugs. Blooomhunger fight – kite and res, same brainless tactic, same 1-2 ppl dying all the time. Snowblind only has 1 real boss. The one at start i wouldnt rly comsider a boss, just like u wouldnt rly consider the boss at the very start of urban battleground fractal a boss. Theyre both a joke since even vet mobs hit harder than both of them. The one in snowblind doednt rly fight back. Its literally like fighting an ice wall.

Uncatorigized tho.. never was one of ny faves. Its too much a snoozefest to be taken seriously. Only really annoying pts about it is jumping platforms with random instabilities at their most terrifying – this where tentacle and flux bombs really shine.

>complains about english
>types of 3 paragraphs of pidgin

k

Make WvW great again

in WvW

Posted by: Fay.2357

Fay.2357

What do you mean “before trying to push Anet”…is Anet involved in whatever this is?

Nope, they’re trying to collect a cohesive set of ideas so that they can present something reasonable to anet about it.

Stop pin-sniping

in WvW

Posted by: Fay.2357

Fay.2357

While I agree that pinsniping is unavoidable and should be played around, guardian is actually fast becoming the preferred target in a lot of fights due to their weakness to boon corruption/unblockables, I’m honestly starting to believe that drivers should try out other classes to drive on (eg minstrel/nomad chrono)

Warrior, Scrapper or even Tempest sound like a much more viable option for me than Chrono. But that’s just my opinion…

What are you even talking about Jeknar? Are you trying to tell everyone you play “chrono” and its vastly underpowered compared to everything else? Cause we don’t care. Stay ontopic.

Nah, I’m responding to the post I have quoted and if you read it (which it seens you didn’t for your response) you will understand what I want to say with my post.

That said, I honestly don’t think Mesmer is a a good pick compared to the ones I mentioned. I mean, I run this build when I tag up to lead the pugs, but it’s not exactly optimal. And I doubt mesmer can deal with pin sniping since it don’t have the automatic defense traits that other professions such as Warrior and Engineer have.

A competently played mesmer should have no problem popping up and helping to delete something.

I don't think you need Ascended

in WvW

Posted by: Fay.2357

Fay.2357

Once Legendary armour sets is out ,all ascended sets gear will be cheap to acquire

This literally makes zero sense.

Wells are useless in PvP/WvW except GW

in Mesmer

Posted by: Fay.2357

Fay.2357

I’d be less annoyed by calamity if the last pulse was actually powerful enough to justify the 3 second delay. The last pulse should hit harder, be unblockable, and apply 1.5 seconds of immob.

Perfecting the Pin Snipe

in WvW

Posted by: Fay.2357

Fay.2357

alright so I’m going to try to follow this argument logically. pinsnipers say “lol your commander dies and you don’t have a backup driver”. so what if you do have a backup driver, or 4? all you have to do is switch targets, then you can continue to grind the fight to a halt.

If that’s the case, then your group may want to try and take some action that doesn’t involve apparently doing nothing outside of lamenting your commander’s death. Pick groups don’t just magically appear and delete your commander every 20 seconds you know. A properly comped melee ball will train them down and squish them in seconds.

Pinsnipe.

in WvW

Posted by: Fay.2357

Fay.2357

Your derision of pugs shows your elitist attitude, but you fail to combat one of the easiest tactics to counter. As a guild you should practice full ts without a driver and without a comm badge up, then you don’t have an issue. As this seems too hard for you to grasp, perhaps wvw isn’t for you. Here’s a clue: clear voice comms. Second clue: armor colours or type of backpack. Train to follow one, if first driver dies switch to second driver, then third, etc. Clear chain of command. It’s not hard.

I used to command 60 people in 9 groups in 9 different parts of a map in another game and was built to draw fire and survive whilst commanding via ts, and having seconds that seemlessly took over in the event I was downed.

We do all that and more. Seems like you don’t really know what you are talking about. Changing appearance helps the driver for maybe the first minute of the first fight. After that, enough enemy players have found the commander based on his rank and target him exclusively.

Why am I even responding to you. By your own admission you are a ppt commander who only cares about controlling the map. What do you even know about commanding in a fight? I assume you just run from every fight unless you have a 2 to 1 advantage. After all, that’s the best way to manage your ppt, right. If you really want to contribute, let us know all the best places to put arrow carts.

My guild does this funny thing called ‘playing better’. It works really well for us, we don’t have problems with pin sniping at all.

Power mes needs more access to condi cleanse

in Mesmer

Posted by: Fay.2357

Fay.2357

Make arcane thievery hit most of the time and reduce its cool down to 30s, currently it is still hit and miss, mostly miss I found tbh. 30s base cool down makes it a great boon hate and cleanse option while traiting brings it down to 24s instead of 28s so can justify chaos line in a power build.

Disenchanter if running illusions and chronophantasma is a decent cleanse but suffers from all phantasm mechanics. That is that it misses a lot and has a lot of randomness, it also scales very poorly as numbers increase so isn’t great outside of dueling.

To be honest it would be nice if it was a clone skill class, 20s CD and removes a condition and boon for each clone up in the world, 600 range 5 enemies and 5 allies. It has the capacity to be better than arcane thievery or a lot worse. That is however what I might be tempted to do if getting rid of phantasms as I keep saying needs to happen.

Between these and well of eternity you can get decent condition cleanse in a power build though traiting inspiration is just so much nicer tbh.

If you ignore the phantasm part entirely, and I mean pretend like it doesnt exist, iDisenchanter is a better cleanse than Arcane Thievery if you’re traiting the Illusions line anyway. Mechanically it works way better on a far lower CD (is it 16s? plus reduction if you’ve got reduction per phant shattered traited).

If AC was brought down to the level of iDisenchanter’s CD and casting effectiveness, then and only then would it compete. As is iDisenchanter is the superior pick.

Problem is that the pDisenchanter cast is an aoe effect centered on the target, it doesn’t remove condies from you unless you happen to be in that aoe. That’s the primary difference.

Power mes needs more access to condi cleanse

in Mesmer

Posted by: Fay.2357

Fay.2357

Trait for signets – you can cleanse one condi with each signet used.

Two problems with this.

  • 1: You have to drop your heal + utilities for signits. This is utility power mesmers need for survival, such as decoy for stealth/stun break, blink for mobility/stun break, and the grand master of all utility- portal .
  • 2: By taking sig trait you drop boon strip. Mes might have a strong burst, but nothing will water it down worse than protection -_-u – 33% damage reduction with 35 year periods between F1 bursts? Ouch.

Yeah, training signets is a great way to hit like a wet noodle while simultaneously having zero useful team utility, mobility, or escapes.

Candy Corn Gobbler

in WvW

Posted by: Fay.2357

Fay.2357

It still works, they just heavily nerfed the rate of the boosters.

When did they nerf that?

Couple years ago.

So Anet are you...

in WvW

Posted by: Fay.2357

Fay.2357

Wonder what makes you guys think OP is talking about commanders….

At a guess, it looks like OP deleted a sentence from the original post that was causing that particular contention, and none of the previous jokers thought to quote it.

Candy Corn Gobbler

in WvW

Posted by: Fay.2357

Fay.2357

It still works, they just heavily nerfed the rate of the boosters.

When does skill rating decay kick on?

in PvP

Posted by: Fay.2357

Fay.2357

Should’ve mentioned it originally, but each game you play removes up to 100 decay. None of the decay is permanent as Orangensaft.7139 pointed out.

The decay system is pretty bad since it punishes people who play in bursts (especially weekend players), but it can be defeated by one game every 3 days. Decay should only affect the top, be based on games/week, and have a permanent component.

It doesn’t punish anyone. The decay only affects your leaderboard placement, not the actual skill rating used for matchmaking. If you’re not playing at least 1 game every 3 days, you don’t deserve to be on the leaderboard.

Daily camp

in WvW

Posted by: Fay.2357

Fay.2357

Ah some glass thief probably died to the vets and took out the supervisor at least, probably just needed to respawn.

That’s not how it works…

The circle is up, that means the supervisor is dead and the camp can be captured. If it doesn’t capture, it means you’re missing someone from the enemy server sitting in a corner laughing their kitten off at how bad you are.

Legendary armor and Runes

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Been like this for weapons since launch.. I’d guess the same would apply to armor.

Weapons don’t have the same reliance on different sigils like armor does with runes. You can use an energy sigil or concentration sigil or other generic sigils in almost any build. Try using krait runes in a power build…

Legendary armor and Runes

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

We have had no information about the armor for months..

I don’t see why it would be any different to weapons.. I also wouldn’t say that it would absolutely pointless having to replace the runes either. Runes are far cheaper than having multiple sets..

Maybe it’s cheaper if the only runes you use are 2 silver trash sets, but since most players are using things like durability and resistance, rune swapping is the single feature that will determine whether or not legendary armor was simply a years worth of effort down the drain.

ANet made dungeon team already? SE broken

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Okay I’ll explain what’s going on:

In this game, every creature has a “leash” which is the maximum distance it will chase you before it loses interest in you, goes invulnerable and regenerates to full. This is intended behavior. Imagine a circle centered around where you aggro’ed the creature; these are the boundaries.

However, if a creature teleports, this will change the boundary of the leash. The center is moved to the new teleport spot. This makes it so that creatures with teleport skills like that boss can be moved further once they use their teleport.

The reason people can separate Tazza from her Champion is that she can teleport but her Champion does not. If you want to pull her out of the room, drag her to the top of the stairs and then wait for her to teleport. Once she’s teleported, you can fight her beyond the top of the stairs.

OK, that actually makes an enormous amount of sense in answering a question that I never actually thought too much about. I wonder what other bosses have similarly coded movement skills with exploitable possibilities.

Stop pin-sniping

in WvW

Posted by: Fay.2357

Fay.2357

Dodging the pull (tricky af, but works)

Sorry, but that doesn’t work. The pull can’t be dodged.

New Raid-Composition with higher DPS

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

As an example consider gorseval: With a condi setup CC-phase is easier, because you don’t get such high retal dmg.

That’s not really true at all. A condie ranger actually performing a dps rotation is producing a TON of rapid hits from the aoes, the split axe shotgun, and the crossfire spam. In your gorse vid you can see the rangers lose a ton of health to residual aoes they leave behind. Maybe they’ll take slightly less damage than a tempest going full on dps, but it’s clearly not a difference that’s significant at all.

Question : is Macro allow ?

in WvW

Posted by: Fay.2357

Fay.2357

That’s not a definition of “best defense”, that’s a definition of “20+ people too stupid to press 1 in the general direction of the thief.”

Actually they do it, until someone shouts “hey look, he’s 2700 units away, how he did that?”

After that happens 10 times in a row, noone bothers anymore, ask those 2 thieves, 1 from XOXO and another from TIME, I think they play on Maguuma

Uh yeah, I’m thinking what you’re seeing is a PEBKAC issue and not so much a “thieves are op” issue.

Question : is Macro allow ?

in WvW

Posted by: Fay.2357

Fay.2357

What class can allow been pure zerker, and still have enough survivability do disengage if things go wrong?

Thief, Mesmer, Engineer, Warrior, Ranger, Revenant.

And how is not dodging 90% time, plus stealth plus easily running away not best defense?

Warrior has far higher sustain, Mesmer has much better active defense that doesn’t rely on stealth, Scrapper has higher overall uptime on active defense. Additionally, stealth doesn’t help too much if you’re fighting a class that can apply reveal or someone drops a stealth trap.

Of course I didn’t mean lots of vitality and toughness as “best defense”. I see thieves in wvw trolling 20+ people without been killed, how is that not definition of best defense?

That’s not a definition of “best defense”, that’s a definition of “20+ people too stupid to press 1 in the general direction of the thief.”

Question : is Macro allow ?

in WvW

Posted by: Fay.2357

Fay.2357

Because of initiative mechanic, thieves are probably only class that would benefit using macros…making it funny, since they also have best dps, best defense and best mobility

But actually not. They…don’t have the best dps? They…don’t have the best defense? They do have the best mobility though.

Aside from that however, the initiative mechanic doesn’t make thieves benefit more from macros in any way. In fact if anything it makes them more likely to screw things up with a macro if their enemy actually responds to the scripted attack sequence at all.

ANet made dungeon team already? SE broken

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

people still pull the boss outside nowadays in the age of HoT ?

In the time it takes to pull the boss outside any normal group coulda killed her these days.

Vale Guardian Chronomancer Signet Build

in Mesmer

Posted by: Fay.2357

Fay.2357

Thank you. This is very useful.

oboi

This thread is about a year out of date in terms of how builds are for VG. Granted, current chrono builds actually do use the distortion share mechanic to allow green skipping, but the build is necessarily quite different.

Remove aoe cap = wvw former glory

in WvW

Posted by: Fay.2357

Fay.2357

best idea ever for reducing skill lag
fog of war can only see in an area of 2000 around you
lawl :P

We kinda had that already. It was called Culling.

Those were the momments with less culling, sometimes fog of war was something like 300-400, first i see your HP go down then u could notice the enemy blob..

Culling + mesmer portal easy win!

Heh, good times. Port a zerg back and forth a few times to bug out the culling response and permanently “stealth” an arbitrary number of people.

Remove aoe cap = wvw former glory

in WvW

Posted by: Fay.2357

Fay.2357

If said servers could handle the lowered caps?

How would you nay sayers nay my say for yay?

Wishing the servers could handle that load won’t make it so. The reality is that they can’t, so there’s no point in making threads complaining about the cap. The cap is first and foremost due to hardware limitations. Unless you’re hiding some new netcode and server stacks under your pillow, that’s not likely to change any time soon.

I’m just curious how Mythic did it in DAOC 15y ago, was hardware stronger back then? And many clients on dial up, too

DAOC had an engine/game/general server load that was far far lighter. GW2 is a drastically more complex and heavy game than DAOC. Additionally, GW2 is essentially a hack on top of the GW1 engine which makes it even harder for servers to run it efficiently.

A new game that was built from the ground up with the intention of having that sort of high through-put netcode and server efficiency could probably handle it. GW2 is not capable of it.

Proof MMR is based on RNG, not skill.

in PvP

Posted by: Fay.2357

Fay.2357

Helseth did not prove Elo Hell can be beaten. He proved that ESL players can beat it.

Helseth did not prove that Elo Hell can be beaten. He proved that Elo Hell can be beaten.

K.

Can't climb tiers

in PvP

Posted by: Fay.2357

Fay.2357

lol…. you guys are getting trolled by OP. He’s talking about Dragonball the pve/p activity for the current season/patch. FailFish

oboi

Here I was thinking he was talking about ‘the sewer’ metaphorically.

Can't climb tiers

in PvP

Posted by: Fay.2357

Fay.2357

Meanwhile in another thread we see that somebody climbed to legendary using just vanilla necromancer. Obviously, the problem isn’t with the system. The problem is that you’re simply not good enough. You think you’re so much better than your teammates, but that’s not the case. If you were actually better, you’d win games.

Mesmer is more OP than thief

in PvP

Posted by: Fay.2357

Fay.2357

I don’t think mes are broken, only things i would changes is
- CS shouldn’t reset elites. Maybe allow cs reduce CD on elite but not complete reset
- clones really should stop running at light speed. I understand they wanted to stop kiting of the shatters however issue is not that shatters became undodgable. If you dodge into shatter, the clones assume you didn’t dodge but moved and instead of stopping for shatter actually continue to chase you. Idc what they do it but shatters should be consistent so you have chance to dodge them instead of eating full condi crap despite dodging into shatter.

The problem with your second point is that HoT brought a lot of movement speed for everyone so shatters without superspeed simply don’t hit anymore unless detonated instantly at 0 range.

Swiftness might make them able to hit but there’s still the problem of people can just run and kite the shatters easily assuming moderate distance to the clones. It doesn’t bode well for new elite specs though, there’s nothing more depressing than seeing shatters on base mesmer chasing after someone with swiftness and never being able to catch them.

1 boon shutting down a class mechanic and needing a trait to counter.

I understand the issue but shatters ignoring dodges is not OK. Imagine all my attacks would land on your regardless what you did. This is how it is fighting mes atm.
They need to fix it somehow, maybe make clones actually register the dodge better instead of ignoring it….

I haven’t had this problem, sure I’ve dodged and got hit by a clone but I put that down to I dodged too soon or too late and one hit me. I’m not saying it’s not happening only that I haven’t seen it happen and only really heard of this from you and after 10 pages of bugs forum no mention of it nor have I seen a post in the mesmer subforum.

If someone has a video of clones hitting through dodges it would help figuring out what’s happening at least for the devs. I have no problems with it being fixed if it is happening though because that’s obviously not the way it should work, you should be able to dodge all attacks.

You’re misunderstanding. It doesn’t hit through dodges. It just waits till your dodge is over then hits you after.

This only happens if you dodge away from the clones. If you dodge through the path of the clones they’ll explode on you as you dodge them. This is how people have known to properly dodge shatters since the launch of GW2.

It happens even if you dodge into them, I mainly see it happen that way when running Thief With UC something about it causes the clones to not explode until after the dodge ends. I have seen it in very rare cases without UC but those are far and few in between.

What’s probably happening there is that UC actually pushes you past the hitbox of the clones so quickly that they register it as simply moving you out of their range again. That’s going to be a problem limited to UC, no other class or trait choice should produce that result.

Mesmer is more OP than thief

in PvP

Posted by: Fay.2357

Fay.2357

I don’t think mes are broken, only things i would changes is
- CS shouldn’t reset elites. Maybe allow cs reduce CD on elite but not complete reset
- clones really should stop running at light speed. I understand they wanted to stop kiting of the shatters however issue is not that shatters became undodgable. If you dodge into shatter, the clones assume you didn’t dodge but moved and instead of stopping for shatter actually continue to chase you. Idc what they do it but shatters should be consistent so you have chance to dodge them instead of eating full condi crap despite dodging into shatter.

The problem with your second point is that HoT brought a lot of movement speed for everyone so shatters without superspeed simply don’t hit anymore unless detonated instantly at 0 range.

Swiftness might make them able to hit but there’s still the problem of people can just run and kite the shatters easily assuming moderate distance to the clones. It doesn’t bode well for new elite specs though, there’s nothing more depressing than seeing shatters on base mesmer chasing after someone with swiftness and never being able to catch them.

1 boon shutting down a class mechanic and needing a trait to counter.

I understand the issue but shatters ignoring dodges is not OK. Imagine all my attacks would land on your regardless what you did. This is how it is fighting mes atm.
They need to fix it somehow, maybe make clones actually register the dodge better instead of ignoring it….

I haven’t had this problem, sure I’ve dodged and got hit by a clone but I put that down to I dodged too soon or too late and one hit me. I’m not saying it’s not happening only that I haven’t seen it happen and only really heard of this from you and after 10 pages of bugs forum no mention of it nor have I seen a post in the mesmer subforum.

If someone has a video of clones hitting through dodges it would help figuring out what’s happening at least for the devs. I have no problems with it being fixed if it is happening though because that’s obviously not the way it should work, you should be able to dodge all attacks.

You’re misunderstanding. It doesn’t hit through dodges. It just waits till your dodge is over then hits you after.

This only happens if you dodge away from the clones. If you dodge through the path of the clones they’ll explode on you as you dodge them. This is how people have known to properly dodge shatters since the launch of GW2.

Remove aoe cap = wvw former glory

in WvW

Posted by: Fay.2357

Fay.2357

If said servers could handle the lowered caps?

How would you nay sayers nay my say for yay?

Wishing the servers could handle that load won’t make it so. The reality is that they can’t, so there’s no point in making threads complaining about the cap. The cap is first and foremost due to hardware limitations. Unless you’re hiding some new netcode and server stacks under your pillow, that’s not likely to change any time soon.

true enough. if it were possible, do you think it would be good for the game, if not, do you think it would be good for any rvr type game?

I think zergs would start stacking retal and you’d instakill yourself after the 2nd meteor dropped.

Remove aoe cap = wvw former glory

in WvW

Posted by: Fay.2357

Fay.2357

If said servers could handle the lowered caps?

How would you nay sayers nay my say for yay?

Wishing the servers could handle that load won’t make it so. The reality is that they can’t, so there’s no point in making threads complaining about the cap. The cap is first and foremost due to hardware limitations. Unless you’re hiding some new netcode and server stacks under your pillow, that’s not likely to change any time soon.

Remove aoe cap = wvw former glory

in WvW

Posted by: Fay.2357

Fay.2357

So, how would you like your servers: well-done or extra crispy?

Rethinking siege: It's time to go mobile

in WvW

Posted by: Fay.2357

Fay.2357

I think it would be interesting to have certain siege equipment have “mobility skills” attached such as giving flame rams a short burst of mobility similar to engi’s slick shoes or giving arrowcarts the ability to be wheeled 300 units in any direction on a long cd to avoid an aoe, or to move too a better position. Skills like this would have fairly long cooldowns so while you technically COULD move the siege over long distances, it wouldn’t be very viable. Siege shouldn’t be moveable cross-map, this is the entire point of siege golems.

I can see this primarily being used by trolls to push every ac in a keep to the edge of a wall for easy destruction.

Mesmer is more OP than thief

in PvP

Posted by: Fay.2357

Fay.2357

I don’t think mes are broken, only things i would changes is
- CS shouldn’t reset elites. Maybe allow cs reduce CD on elite but not complete reset
- clones really should stop running at light speed. I understand they wanted to stop kiting of the shatters however issue is not that shatters became undodgable. If you dodge into shatter, the clones assume you didn’t dodge but moved and instead of stopping for shatter actually continue to chase you. Idc what they do it but shatters should be consistent so you have chance to dodge them instead of eating full condi crap despite dodging into shatter.

The problem with your second point is that HoT brought a lot of movement speed for everyone so shatters without superspeed simply don’t hit anymore unless detonated instantly at 0 range.

Swiftness might make them able to hit but there’s still the problem of people can just run and kite the shatters easily assuming moderate distance to the clones. It doesn’t bode well for new elite specs though, there’s nothing more depressing than seeing shatters on base mesmer chasing after someone with swiftness and never being able to catch them.

1 boon shutting down a class mechanic and needing a trait to counter.

I understand the issue but shatters ignoring dodges is not OK. Imagine all my attacks would land on your regardless what you did. This is how it is fighting mes atm.
They need to fix it somehow, maybe make clones actually register the dodge better instead of ignoring it….

Shatters don’t ignore dodges…

[Build/Guide] The Immortal Mesmer v2.0

in Mesmer

Posted by: Fay.2357

Fay.2357

people always use portal for bombs, but it could be used defensively as well.

That’s very true. Dropping a portal in a safe area for a quick extraction is a solid last-ditch defensive strategy if you want to go that route. Most groups won’t tend to do that just because of how much of a hard disengage it is, but if you’re anticipating something going very wrong it’s a powerful option.

also 67% boon duration should be good if you account for 33% from your rev.

You don’t want to rely on the rev for boon duration. They’re consuming their energy pretty quickly with upkeep of resistance since SoI can’t maintain it more than about 40% of the time. While they will have the boon duration facet up sometimes, it’s not a priority for them. Because of that you need to be self-sufficient for your boon production.

not using gs seems silly as well, since if you are frontlining focus is pretty much useless. the pull is nice and all, the reflect guy will die instantly, but this doesn’t justify missing out on gs.

There’s a few reasons why I don’t use GS. Firstly, the pull on focus is immensely strong. It strips a stack of stability in an aoe at far longer range than the greatsword 5 or it provides an extremely useful pull, whereas greatsword 5 is a radial knockback instead. Additionally, frontline damage is dependent on cleave damage in front of the melee group. Greatsword can’t provide this at all. You have a long cooldown gtaoe, a targeted projectile, and then a targeted autoattack. Sword, on the other hand, has the cleave that the frontline needs. Additionally, sword has blurred frenzy, which is invaluable for the defensive utility it provides when you really need it.

Stop pin-sniping

in WvW

Posted by: Fay.2357

Fay.2357

no aoe cap was the best we had.

If by ‘anti-zerg’ you mean ‘anti-wvw because it crashes the servers’…then sure.

Raid without TS?

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Since I value you so much as a key user in this sub forum, I took the effort and went into EG’s website, just to find this highlited line in their recruitment form:
Being interested in using voice chat REGULARLY is essential to being in our community.

We can both agree that line is deliberately vague, and thus ambiguous to most. Being interested in ‘using voice chat’ ? Last I checked clients like ts and discord could laudably be considered as voice chat platforms. So simply making ‘use’ of such clients on a regular basis by listening to others and following instructions in-game could be construed as one interpretation of it. at least, that was my take.

Yeah, you’re just being deliberately obtuse. There’s absolutely nothing vague about that line. You’re just trying to defend an absurd choice on your part that nobody in their right mind would agree with.

Question : is Macro allow ?

in WvW

Posted by: Fay.2357

Fay.2357

I mean, I’m all for reporting people for using hacks and stuff, but anyone who is at least halfway decent at this game knows that a macro can only make you play worse. If I actually encountered people that used macros I’d be overjoyed!

Winning games but going no where?

in PvP

Posted by: Fay.2357

Fay.2357

Quite a lot of gaps in those screenshots there. How about you post a total w/l image from the PvP league tab?

Question about Might Stacking and Illusions

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, I just did my own testing….

The first number was without a rev, the second number was with a rev providing a constant 10 stacks of might. I have 2923 power, so 10 stacks of might is equivalent to ~10% increase in power. As you can see, there was no change.

I then went ahead and tested with duelists. I got the same (lack of) results.

Edit: My traits are dueling (top top mid), illusions (mid mid top), chrono (top bot bot). None of my traits nor any of your traits should have made an impact on the results.

I’m also wearing full commander’s gear with durability runes. What is your gear? My mainhand sword has a sigil of concentration and my oh sword and pistol both have a sigil of energy.

Attachments:

(edited by Fay.2357)

Question about Might Stacking and Illusions

in Mesmer

Posted by: Fay.2357

Fay.2357

I could certainly do that also. I was just more interested in the condition damage on my condi mesmer over the power damage. It would be very interesting if the Condition damage was increased (since it is listed as a secondary stat) but the power damage was not. That would match your original statement.

Nah, I used wording that is inconsistent with what the wiki has. For illusions what matters is derived stats. Illusions have their own derived stats and inherit everything else from the Mesmer.

Question about Might Stacking and Illusions

in Mesmer

Posted by: Fay.2357

Fay.2357

I tried that. Due to the changes to the Signet of Inspiration, It only shares Stack of Might for 30s. That does not produce a noticable effect.

What I can do is adjust my build so that all my bleeds are integer values to avoid the floating point round off. It wil have to wait till I am done with work however.

….kitten, I forgot that.

In any case, you can’t actually avoid the floater fuzzing because it also crops up due to how they’re applied over time. The only way to avoid it is to only apply bleeds with a single hit at a time.

This is pretty hard to test well solo, but with a rev it’s pretty easy. Rev can produce ~18 stacks of might while afk, so hunt down a rev and have them stand next to the duelist for the buffed test.

I’m also unclear on why you’re trying to test this with the condition ticks. If might works, it’ll affect both the power and condition damage, so why don’t you just pull the average unload damage and use that instead? No such thing as floater fuzzing for a power hit.

(edited by Fay.2357)

Question about Might Stacking and Illusions

in Mesmer

Posted by: Fay.2357

Fay.2357

OK, so what you’re seeing here is basically fuzzing of floater values when non-integer combinations of conditions are applied and fall off. Let me explain how this works.

Say you apply 1 stack of bleeding at time 0 and one stack at time .5 At time 1, the original stack will clearly have ticked for a full second while the other stack has only ticked for half of a second. However, the condition floaters are only displayed once per second. In this case, the floater value will display a total tick of 1.5x the single bleed stack size. Even though the number of stacks is 2, it won’t actually tick for a 2 stack damage. This happens in reverse too. If a stack fell off within the last second, the floater will display a value higher than what would normally be expected from the stack size.

In this test, you’re using a pistol phantasm to apply bleeds. That phantasm unloads 8 shots in about a second. Assuming you’ve got the pistol trait and sharper images, this will apply on average about 8-10 bleeds inside that 1 second key window that can cause condition floater fuzzing. You’ll see those 8 bleeds in the stack size, but they aren’t actually all contributing to the damage properly.

If you want to do this test properly, there’s a rather simpler and more clear way. Put up your duelist and let it attack for a bit. Note the DPS as reported by the golem. Then, use signet of inspiration to share your 25 stacks of might to the duelist. 25 stacks of might, if functional on the illusion, will produce a massive change in DPS. Note the DPS again after a bit, see if it changes.

Edit: make sure you either are using phantasmal fury or don’t have the fury buff on yourself as sharing fury will obviously change the DPS on its own.

(edited by Fay.2357)