the image was to show that at tha point i was having 22 stacks of confusion on me after that on 2 sec i was down.
Well, seems to me like you should have taken some action other than spamming skills and wondering why you got killed…
this is the build that i was speaking above i use it to but when i see 5 vs 1 and the mesmer win …i want that to be posibile even from other clases wich i dont see.
http://en.gw2skills.net/editor/?vhAQNAW7encfClphFpBGoBEgiFcjCNIOpdoMAWtfpuVv1cF-TFyHABKq+DAXAgiU+ZwBBgNdD3u/wsPBg6UCGAABgZOzZOzZOzSBA4YL-w
Ahahahaha yes. Minions vs mistrust mesmer. I highly recommend you either avoid those fights or avoid using minions vs that type of build.
Edit: that build link is wrong btw. The grandmaster dueling trait ‘mistrust’ is what’s stacking the confusion on you.
(edited by Fay.2357)
I agree, its a problem, i am focused often and it is really annoying, people are sniping high ranks like me, then they jump on my body when i die
lolol
https://gfycat.com/QuickOptimisticIrukandjijellyfish
Obtained this POV video from one of those tRex “driver snipers”. Sad.
Oh man that’s beautiful. Got any more of those, cause I love it!
also neither healing or condi damaga can crit so precision is worthless
Well, that’s obviously not true. There’s a large amount of mechanics in the game that gate condition damage application behind crit procs. Mesmer in particular has sharper images for that, so precision naturally goes with condition damage for mesmer. It’s just this particular mix that doesn’t really make sense for us.
I hear that dodging is all the rage lately.
I’m really not seeing the set being good for Mesmer. The condition damage and precision majors are solid, but the minor stats are pretty wonky. Boon duration is not a stat that meshes well with just about any condie build that we have, and healing power is a pretty random addition as a minor.
I feel like these are by and large just a bunch of random changes with absolutely zero vision or thought behind them. Maybe this would make more sense if you discussed your overall goals with these changes and the rationale for each particular one.
Worth noting that the CS bug only occurs when you let CS time out naturally. Ending the skill manually will produce the correct cd.
I’m unable to repro this, can you give more details of how this was happening?
Edit: Got it.
Ok, here’s the thing. If you manually exit CS by activating F5 a second time, it goes onto the proper cooldown. If you simply let it time out naturally, it ignores the cooldown reduction from illusions and goes onto the full 90s cd.
(edited by Fay.2357)
Challenging isn’t massive damage, knockback, painful visual effects, requiring massive CC, or artificial difficulty like immunity unless CCed, immunity unless bloodstone magic zapped, one death = try again from the start, or massive hordes of ememies.
So what exactly does challenging content mean to you? You’ve pretty much nixed everything that can be used to make challenging content there. Would you rather just having to press F to complete story?
I play a warrior, and I have been a pvper since day one, leveling mostly through tomes, so I know nothing about crafting, and only have a few ascended rings from wvw. I really want to get into pve and raiding, but I have no idea how to do so. I have done raiding on heroic in wow, and raided in wildstar, so I am not bad a pve content in games, I just don;t know where to start in gw2. I have a full set of exotic gear, is that enough for raids? Also I am thinking about just leveling an ele no tomes, and use that for pve, so I can learn from doing. Is that a good idea. Also any advice on getting into raid groups and stuff would be great!
If you’re a PvPer, you’ll probably have done the most recent season. This means you should have the ability to buy most of a full set of ascended gear. Look up the build for a PS warrior here: http://qtfy.enjin.com/builds
Try and make sure you’ve got ascended trinkets (so accessories, rings, amulet, backpiece) and weapons. Ascended armor is nice eventually, but it’s a much lower priority.
Once you’ve got all your gear set, go ahead and try to familiarize yourself with the fights and playstyle by watching some guides. This will help you with getting more smoothly into groups. Try and find some training raids or look for a group recruiting over in the ‘looking for’ section of the forums, and that’ll get you rolling.
Realistically the problem is that there’s a lot of people who would be perfectly happy with a ‘press F to execute caudecus’ prompt, and anything more difficult than that just makes the encounter progressively more aggravating. There’s really no pleasing those players unless the encounter is so easy that you don’t need to even think about it.
Problem is that gw2 caters pretty heavily to these players, so you can’t just ignore them. IMO this is the situation where a challenge mote would be appropriate. Lock some achievement points and a nice title behind doing it the proper way and let the other folks have their ‘press 1 to win’ fight as they want it.
That’s interesting. Your screenshot shows the bug pretty clearly. Definitely needs to be reported, so go ahead and make a post in the bug section of the forums.
But one thing came to my mind while reading the posts here that could give an unfair advantage. What about using macros to totally get rid of aftercasts? Don’t know if it would be possible, but if you set up macros for every skill that has an aftercast so that your button would perform Skill -> Delay -> Stow Weapon, wouldn’t that mean you never have to care about it and make sure you cancel all aftercasts automatically that can be cancelled?
Strictly speaking you could do that, but there are very few aftercasts left that can be effectively canceled. Anet has been doing a pretty thorough job of going through and removing that interaction.
Haven’t finished the fight yet. Between lag and a bad keybind for the special action key that didn’t allow me to always hit it in time the fight was too frustrating for how late it was. I’m not really a fan of so much kitten going on in such a small space in the first place, so its not an overly fun fight for me. I appreciate why it was made so chaotic given the nature of the fight, but I don’t like it.
I honestly just didn’t get that sense at all, I’m not sure where it’s coming from. The fight didn’t seem overly chaotic really. Just run around the outside of the arena picking up shards and chucking them at him until the shield is down, then just dump the full PvE buff combo rotating invulns, blocks, and blurred frenzy until the shield comes back up. Just make sure you’ve got a good keybind for the special action key and…that’s about it. I didn’t even have a stunbreaker in the fight, you can just hit distortion if you really need to get out of a knockdown.
I don’t understand,
If it was the same wouldn’t it be 6-4-2?
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
No, 5/4/3 is like 3/2/1 with a free +2 each round. in the end all these +2 only inflate the scores making the difference seem smaller because the numbers are larger.
Lets do some math!
3 is 3x larger than 1.
This means that the winner gains a score 300% of the loser in 3-2-1.
5 is 1.66x larger than 3.
This means that the winner gains a score 166% of the loser in 5-4-3.
This matters. The glicko algorithm works based off of relative comparisons, not absolute value comparisons. The 5-4-3 system has the same absolute value differences as the 3-2-1 system, but the relative differences are massively different. This has the effect of making the final evaluation by glicko much tighter than in the 3-2-1 system.
It’s worth noting that the OP of this thread has stated the argument that they feel the larger swings of the 3-2-1 system are healthier for WvW than the tighter swings of the 5-4-3 system. I personally feel that this is faulty due to trying to use the scoring system to control that instead of the volatility, but the OP is at least arguing from a sound logical basis. All of this garbage about ‘oh 5-4-3 is the same as 3-2-1’ is just a good case of people completely failing to understand relative comparisons.
For the record, both of us were running basically our normal raid spec gear, commander stuff with wells, alacrity, permaquickness, etc.
Duoed it with fay, she went down once, that’s it.
I duoed it with another mesmer and honestly didn’t notice the cc at all really. Now and then I’d get knocked back, but it seemed pretty infrequent. We didn’t die at all, just one of us got downed once.
Since this is a similar to the other 5-4-3 thread, here is a link to my response on that thread.
Read ur response. The first response to it is pretty much my sentiments exactly, I’ll add some more detail though:
Tl:DR: anet thinks by inflating the scores and tossing bigger numbers around it will make the system confusing and complicated, to the extent that the average player will THINK the scores are closer and that their skirmishes matter more than they actually do.
*For example: you will have occasions where a score ‘like’ 44-46-40 where the numbers are close may exist (idk if those specific values are possible but they just have to be close). Players see the winner as getting 5 points so they say “hmmm if our server wins we get to 45, we go from 3rd to 2nd place!” It is of course after the fact that at most they will only move 2 points closer towards bridging the gap to the 1st place server. kitten de kitten *In other words they think you are stupid. And by capitalizing on ur stupidity they can make the game seem more fair. Given fake news is all the rage these days, this is basically a low effort form of fake news where you present an old concept as something ‘new and brilliant’, when infact it is the same old concept with inflated numbers.
I’m even less impressed by this move now. Link a response that makes me MORE impressed.
Just because you’re unable to compare numbers properly doesn’t mean Anet also fails to do so…
Actually purple works well and here’s why.. In the world of Tyria purple is the color used in many magical locations. The portals and severely magic scarred areas are colored purple which indicates the essence of magic is colored with a purple hue. Chaos magic channels that power and has a similar color.
Idk, it seems like you might be more suited to the green/black of necromancers…
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about it carefully. The absolute difference between each place is exactly the same if it is 5-4-3 or 3-2-1. It is exactly as difficult to overcome a deficit in 3-2-1 and 5-4-3.
I’m not so sure that is true.
1-2-3 is,
First place gets 150% value of second
Second gets 100% value of third
Third gets 33% value of first3-4-5 is,
First place gets 125% value of second
Second gets 133% value of third
Third gets 66% value of firstThis is accurate. All the geniouses in this thread going on about the absolute difference between the scores have clearly forgotten that there’s more than one way to compare numbers. I suppose they think there’s no difference between a 50% pay raise and a $1 pay raise either?
You misspelled geniuses, so there’s that.
The problem is not the absolute difference in numbers, that is totally irrelevant since the 1st, 2nd, and 3rd place servers will be exactly the same.
No, the problem is that the proportional differences that are listed in the nested quote are going to prevent glicko from adjusting the matchups and we will have worlds locked into tiers they don’t belong in, with trouble moving up or down to get a more satisfying matchup.
The math within the nested quote is the exact point when you take the next logical step in match making!
If you read the actual thread, you’ll see plenty of idiots making stupid conparisons to arbitrarily large scores with an absolute difference between them of one. You’re basically the only person making a coherent argument.
That being said, you’re operating under the assumption that large and rapid swings in glicko rating is a desired outcome of the scoring system. This is not an appropriate assumption to make. In fact, I would argue that you’re going in the entirely wrong direction with that assumption. The glicko system itself contains a variety of levers that can be adjusted to change how it reacts to inputs. Your complaint, that the glicko rating won’t see large enough changes with 543, is potentially valid. However, going back to 321 isn’t the answer to that complaint. There’s another lever that should be used to change that: volatility.
The thing about glicko is that it’s based on the assumption that the scores are accurately representative of the strength of what they measure. If one score is twice another score, glicko assumes that whomever the first score belongs to is twice as strong as whomever the second score belongs to. Therefore, the scoring system should strive to most accurately represent that relative power levels of the servers; it shouldn’t be the tool you use to try and increase the volatility of the matches. 211 was obviously flawed in this regard, and potentially so were 543 and 321. However, argumemts for one or another scoring system should be made on the proper basis of whether they accurately represent server strength.
5-4-3 seems to keep the winner and the loser of a skirmish in competition?
Think about it carefully. The absolute difference between each place is exactly the same if it is 5-4-3 or 3-2-1. It is exactly as difficult to overcome a deficit in 3-2-1 and 5-4-3.
I’m not so sure that is true.
1-2-3 is,
First place gets 150% value of second
Second gets 100% value of third
Third gets 33% value of first3-4-5 is,
First place gets 125% value of second
Second gets 133% value of third
Third gets 66% value of first
This is accurate. All the geniouses in this thread going on about the absolute difference between the scores have clearly forgotten that there’s more than one way to compare numbers. I suppose they think there’s no difference between a 50% pay raise and a $1 pay raise either?
Guys? Did you just forget that this exists? We’ve gotten a new non-wallet currency with every single living story release this season. This is really getting absurd. Why bother making the wallet if you just forget to use it after a couple years?
I’ve been messing around with a Power Shatter GS/Signet build:
http://gw2skills.net/editor/?vhAQNAR8ensICNohVoBmpBMrhFVjiMAGhiruZj2q98JWipD-TpQSABtWGAg9HAA
The point is basically to provide Distortion as a form of defense while in GS, and capitalize on the synergies in Inspiration. Inspiration not only gives you the ability to share 1 second of Distortion with your team and illusions (300 radius), but also adds an extra Distortion on a 24 second timer via Illusionary Inspiration when you summon a Phantasm. (Which can also be doubled up on using CS.)
I chose Midnight and Domination Signets for their instant/fast cast times and low CD in the case of Midnight. (Midnight is also a stun break and a decent AoE debuff .) Each Signet use also clears a Condition, which is also pretty nice even with Inspiration, because I use Signet of Ether as my heal (long CD) and no Signet of Illusions. (Too slow cast time and long CD to fit the nature of this build IMO.)
I put a Sigil of Paralyzation on GS to make Dominations Stun effect last 3.9 seconds, which is quite nasty.
While this by no means turns you into a tanking powerhouse, you can often achieve some pretty ridiculous results when you get your rotations right. Your biggest fear of course is being locked down with no Stun break up, but the point is not to turn you into a point-holding machine, but rather enable you to more safely do your “in/out” rotations even when facing DH traps, Warrior bursts, and the other ridiculous AE crap that makes on-point fights for Mesmers such a PITA.Damage is very solid with strong iZerkers and MWs.
I actually think that if I was a better Power Shatter Mesmer in general, I could actually make this work. There are moments where I just get wrecked and continue to pull my hair out, but others I know I’m causing the same feeling right back to enemies with a constant chain of Distortions, Dodges, Blocks, and BFs. (Plus you have Moa on 144 second CD and that 3.9 second Stun on a 36 second CD as fight-changing abilities to boot.)
Ahhh, the fabled “decap Mesmer” build. Similar to the decap engie build, this build is extremely effective at decapping points. Unlike the decap engie build, it actually decaps points that your team already owns…
But seriously, don’t do this unless you’re extraordinarily careful about your positioning and skill usage. It takes only 5 seconds to decap a point, so every time you share on-point distortion you’ve successfully gotten 20% of a decap for your team. Yeah, the distortion is great defense, but somehow I doubt your team will appreciate it much if they lose the point every time you come to help.
I run a very succesful chrono – PowerShatter build .. but it is a trade secret.
lol
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Sure. Can you show me your “skill”? How can you execute 5 skills i less than 1 second?
Uh…By finding 5 skills that are instant or have cast times+aftercasts that add up to less than 1 second and using them all at once?
Not random skills. You (thief) kill a person (lets say another thief) in 1 second using 5-6 skills (your choice). Post video here.
Here you go, a video of a thief alphaing people in under a second.
2017 or end of 2016 year plz, without slow motion and do not hide skills.
Yeah, I’ll pass. Honestly, I’m not sure what point you’re trying to make, because you’re arguing something that seems rather different from the OP. Are you aware that a macro is simply an automated method of activating skills in a particular pattern? It doesn’t allow you to avoid normal mechanics baked into the game like cast times and aftercasts you know…
Yes, this is why i call them cheaters, they remove this important “cast/aftercast” somehow. But macros give advantages anyway.
Uh yeah, see, that’s not a thing.
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Sure. Can you show me your “skill”? How can you execute 5 skills i less than 1 second?
Uh…By finding 5 skills that are instant or have cast times+aftercasts that add up to less than 1 second and using them all at once?
Not random skills. You (thief) kill a person (lets say another thief) in 1 second using 5-6 skills (your choice). Post video here.
Here you go, a video of a thief alphaing people in under a second.
2017 or end of 2016 year plz, without slow motion and do not hide skills.
Yeah, I’ll pass. Honestly, I’m not sure what point you’re trying to make, because you’re arguing something that seems rather different from the OP. Are you aware that a macro is simply an automated method of activating skills in a particular pattern? It doesn’t allow you to avoid normal mechanics baked into the game like cast times and aftercasts you know…
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Sure. Can you show me your “skill”? How can you execute 5 skills i less than 1 second?
Uh…By finding 5 skills that are instant or have cast times+aftercasts that add up to less than 1 second and using them all at once?
Not random skills. You (thief) kill a person (lets say another thief) in 1 second using 5-6 skills (your choice). Post video here.
Here you go, a video of a thief alphaing people in under a second.
I don’t think he want to see a 2012 video..
Works just as well today, I’m not about to waste my time filming something to prove to a random forum warrior that it’s possible to press buttons quickly…
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Sure. Can you show me your “skill”? How can you execute 5 skills i less than 1 second?
Uh…By finding 5 skills that are instant or have cast times+aftercasts that add up to less than 1 second and using them all at once?
Not random skills. You (thief) kill a person (lets say another thief) in 1 second using 5-6 skills (your choice). Post video here.
Here you go, a video of a thief alphaing people in under a second.
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Sure. Can you show me your “skill”? How can you execute 5 skills i less than 1 second?
Uh…By finding 5 skills that are instant or have cast times+aftercasts that add up to less than 1 second and using them all at once?
Most of skills have pre or after execution animation. You just can’t avoid it using hands fast enough. As a thief you can use 3 skills in 1 sec like
1) throw dagger
2) while that dagger flies to enemy press heart seeker / dodge / vault etc
3) press F1You have 3 skills executed almost together.
But i see thieves that use 5-6 skills in same time like
4) backstab (has cast animation)
5) smoke (pistol-5) (has cast/after_cast animation)
6) autoattacks (every auto has animation)You look at it and say “cheater” they answer “i just smashed buttons cry salty noob”. I see same people here who defend “good keybinds” and ignore game mechanics.
P.S. DH traps have cast animation too, you just can’t place 4 traps in less than 1-2 seconds.
I think it’s pretty clear you just don’t know what you’re talking about. You’re making complaints that simply follow no logical sense of reality, sorry.
Yeah, it’s definitely worth noting that chronotank is far and away the most difficult class to play in raids. Not only do they have one of the most complex rotations (not quite as bad as engie), but it’s essential that they perform that rotation perfectly or their entire squad will lose DPS. At the same time, they need to be handling the boss mechanics. On some bosses like gorseval this is pretty easy, but on others it can be a ton of mechanics you need to be paying attention to and reacting appropriately to while properly performing the combo and sometimes while moving the boss itself.
It is not a class and roll that is amenable to a beginner. It’s not impossible obviously, but you should know what you’re getting yourself into before you gear up a Mesmer for it.
I have played this game since the launch and have never seen a skill combination/combo that I have not been able to do without macros. I have a mouse with extra buttons and good keybinds that is all. It just takes practise after that. Hardest combos imo are some chronomancer continuum split combos and fresh air eles phoenix blink one shot but still no need for macros.
Read my post again, I’m not talking about combinations, I’m talking about the inhuman speed I sometimes see the same person pulling them off without fail in the same match. I’ve played PvP for at least 3 years and you know when someone is using macros, and when they are not.
The macro topic comes up now and then and it’s always the same. You’ve got a couple people complaining about how quickly these supposed ‘macroers’ are using skills, and then you’ve got everyone else that realizes how it’s really not that hard to press 4 buttons at the same time.
Seriously, teleport and a couple instant traps on guardian? Just bind the keys next to each other, smush your face over them, done. It’s not like you even have to target things with traps, and targeting issues can be avoided by using that auto-snap targeting option. There’s absolutely nothing in this game that can be done with a macro that can’t be done by an experienced player with 20 minutes of practice.
Additionally, any experienced player in GW2 realizes that macros can only help an utter noob vs another noob. Once you insert an experienced player into the equation, the macro becomes nothing but a liability. Performing skills rapidly in a rigid combo can be easily countered with simple mitigation tools, whereas an actual person executing the combo manually can stop or modify that combo once they see a dodge or something start. Macros actually make the performance of a person worse once you get past a certain level of skill.
So let’s recap. Not only is it easily possible to do any imaginable combo in this game manually, but using a macro actually makes that combo easier to counter than when done manually. This is a waste of time and a nonissue.
I’m so sad light armor looks the way it does right now… so… ugh…
as far as i know we dont know what light and medium armor looks like do we?
We have the envoy armor, and the heavy preview was fairly similar to the heavy envoy armor, so people are assuming that the medium and light armors will be pretty close to the envoy armor as well. Frankly I don’t blame them for that assumption as its fairly logical.
I’m fairly certain that Anet stated the legendary armors would be built on the base look of the precursor sets. As such, it means the light and medium legendary sets will be utter and complete garbage.
Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.
The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.
Among the biggest impediments to success are:
- Unwillingness to adapt to circumstances — people are looking for flexibility.
- Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
- Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.
Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.
Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.
tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.
To be fair if the builds are on METAbattle then they are Meta.
No no no, that’s not true. There’s only one meta build for raids for Necro and it’s this one
http://metabattle.com/wiki/Build:Reaper_-_Viper_HorrorWhy does everybody swear by it then, if it’s such a bad site then where is the GW2 equivalent to WoW’s Icy Veins?
No one said it was a bad site, but not every build that’s listed is meta. A lot of the builds are experimental, in testing, or in progress. The meta builds are marked as such. They usually say “Our curator decided this build is in the current metagame regardless of rating.” but I assume that since Necro has fallen out of the meta due to the jagged horror nerf, they took off that line from the Viper Horror build. It used to have it before that patch.
So in other words a whole entire class is excluded from raiding, that doesn’t sound toxic or anything.
What do you want us to tell you, that necros are amazing and wonderful and we want all of our groups to have them?
Look, the reality is that in this current patch, necros are objectively worse than multiple other classes for DPS. No amount of making complaint threads on the forums is going to change the fact that that is the simple reality right now. Since necros are worse, raid groups will preferentially take better DPS classes. Taking a necro is making a conscious decision to handicap themselves.
Now, I’m not saying that you can’t do the raids with necros, because that’s not true. You can use them, they’re just not as good. Some groups will allow you to bring necros because they really don’t care as much, but it’s nothing short of absurd for you to get mad at commanders because they don’t want to bring an objectively bad class into the raid with them.
But that’s the thing: I can’t personally swing a game from a loss to a win on my own. I need a good, well-rounded team to help, and in a lot of my defeated games, my teams are beyond dumb. They can’t rotate properly, they suicide at mid, they leave me alone to cap 3 points while they duel off-point, overload far with 4 players. I’m providing my evidence and you’re just throwing it off like it shouldn’t exist. I can’t prevent these instances, and when you’re stuck in the lowest tier, it always happens, drags me down and locks me off from progressing higher because ’I’m where I’m meant to be’, yet my contribution in all games rewards me with Top Stats etc etc, and don’t discredit Top Stats because that’s definitely an indication of player skill, if you’re out-performing the rest of your team.
This is where you’re totally wrong. If you’re good enough, you absolutely can swing a game from a loss to a win on your own. Thief is very capable of doing that. You’re just not personally able to do it, there’s a difference.
I’m actually getting sick and tired of hearing: “This is where you’re totally wrong.” I’m not wrong, because I never claimed to be a pro player. I claimed to be at least competent unlike my teams when I lose. When I have a competent team, everyone gets on fine and we win, and no, I’m not ‘being carried’, I’m providing a valuable contribution to my team by rotating properly, de-capping and capping, winning 1v1s, aiding 1v1s to become 2v1s etc etc.
Basically, the bottom line of what you’re saying is: “Your team doesn’t matter. You should be able to individually win a game.” It’s complete BS, no team gets carried to a victory. Everyone has to contribute, unless you’re paired with a pro-level duo.
Again, you’re missing my point. I’m not saying that you should be able to carry all your games. In fact, I’m not even saying that you should need to carry any games.
The point is that over time, you will end up in games that are close. You’re not carrying your team to a win, you’re simply giving it that little extra nudge it needs to win a close game that it otherwise would have lost. Over time, if this little nudge to a win happens more often than the system expects, you will end up with greater than a 50% win rate and will climb the ladder. That’s why matchmaking works.
But that’s the thing: I can’t personally swing a game from a loss to a win on my own. I need a good, well-rounded team to help, and in a lot of my defeated games, my teams are beyond dumb. They can’t rotate properly, they suicide at mid, they leave me alone to cap 3 points while they duel off-point, overload far with 4 players. I’m providing my evidence and you’re just throwing it off like it shouldn’t exist. I can’t prevent these instances, and when you’re stuck in the lowest tier, it always happens, drags me down and locks me off from progressing higher because ’I’m where I’m meant to be’, yet my contribution in all games rewards me with Top Stats etc etc, and don’t discredit Top Stats because that’s definitely an indication of player skill, if you’re out-performing the rest of your team.
This is where you’re totally wrong. If you’re good enough, you absolutely can swing a game from a loss to a win on your own. Thief is very capable of doing that. You’re just not personally able to do it, there’s a difference.
Edit: if you’re so sure that you’re actually good and held back by your teammates, I’m sure you’d be happy to record a video to prove that to us.
Fixing forum bug.
Matchmaker most definitely chooses which team is going to win 100% of the time. One side will always have players that can’t even find the home point, while the other team runs rings around them. I’ve been on both teams an even amount of times.
I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate.
so Sooloo says that most of their matches are blowouts or something like it, and you say its ok because the amount of those matches each player is on the receiving end of is 50/50.
the alternative being that if mm was fixed somehow then we would have more close matches.No, you’re confusing issues. Blowout matches aren’t caused by the matchmaking, and matchmaking isn’t worried about the score in matches. Matchmaking only worries about the final outcome, that’s it.
Blowout matches are inherent to gw2 PvP. The match dynamics are very snowbally with capture points, making even fairly close matches in terms of team skill end up as blowouts in score. Nothing that matchmaking can do will change this; it’s built into the very structure of the game.
It’s also worth noting that any given anecdote about matches on these forums is highly suspect. Most players are bad and can’t actually judge how people are playing. Just look at this thread for the perfect example: the OP is convinced that they’re a good player, yet they have a 50% winrate in the bottom tier of bronze.
Except from the fact that I can’t control 4 other players. I wish people would just stop brushing over this basic fact. If 4 other people suck, you will lose. Simple.
And so you think matchmaking is conspiring against you by always placing you with the bad players? That’s not how it works. The 4 players on your team suck, the 5 players on the other team suck too, and guess what cause there’s one more player in that match…
I’m just saying that 50% of the time, my luck is beyond atrocious with my team comps. And because there are more players in Bronze than any other tier (given my evidence’s results), and due to the lack of a 1 class per person on one team system, I’m more likely to have an absolutely terrible match while doing my job effectively. Believe me or don’t believe me, but I pull my weight as much as I can in these horrific, mind-numbing matches.
Also, just because your skill rating is low, doesn’t mean you’re automatically bad. You could have decay and be climbing back up. You could be stuck with bad team members. It happens, don’t pretend like it doesn’t because you’re in a higher division. If you haven’t experienced it properly, your opinion is less relevant.
Decay only affects leaderboard positioning, it is not used for matchmaking, so you’re totally wrong there. If your skill rating is low, it means you’re bad. That’s literally what a skill rating is. It’s… a rating… of your skill.
Which depends only on wins and losses… how is that a logical way to measure -personal- skill? You will have bad teams in any division between Bronze and Gold, so if 4 players are brain-dead, and you’re actually trying to do something, does that make you a bad player?
I’ll try to explain it again, though I doubt it’ll help.
Here’s how it works. Matchmaking aims to put you in games that will, according to your current skill rating, result in wins 50% of the time. However, if your actual skill is higher than what the system thinks it is, then what will happen is that you’ll sometimes win games that the system thought you would lose. When this happens, your skill rating will increase as the system responds to this unexpected event. This isn’t to say that you’ll win every game, but some matches will be close enough that your higher than expected skill will cause a swing from a loss to a win.
In your case, you have very close to a 50% winrate. This means that you have not caused any matches to unexpectedly swing from a loss to a win. This means that the system is accurate in its assessment of your skill.
Matchmaker most definitely chooses which team is going to win 100% of the time. One side will always have players that can’t even find the home point, while the other team runs rings around them. I’ve been on both teams an even amount of times.
I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate.
so Sooloo says that most of their matches are blowouts or something like it, and you say its ok because the amount of those matches each player is on the receiving end of is 50/50.
the alternative being that if mm was fixed somehow then we would have more close matches.No, you’re confusing issues. Blowout matches aren’t caused by the matchmaking, and matchmaking isn’t worried about the score in matches. Matchmaking only worries about the final outcome, that’s it.
Blowout matches are inherent to gw2 PvP. The match dynamics are very snowbally with capture points, making even fairly close matches in terms of team skill end up as blowouts in score. Nothing that matchmaking can do will change this; it’s built into the very structure of the game.
It’s also worth noting that any given anecdote about matches on these forums is highly suspect. Most players are bad and can’t actually judge how people are playing. Just look at this thread for the perfect example: the OP is convinced that they’re a good player, yet they have a 50% winrate in the bottom tier of bronze.
Except from the fact that I can’t control 4 other players. I wish people would just stop brushing over this basic fact. If 4 other people suck, you will lose. Simple.
And so you think matchmaking is conspiring against you by always placing you with the bad players? That’s not how it works. The 4 players on your team suck, the 5 players on the other team suck too, and guess what cause there’s one more player in that match…
I’m just saying that 50% of the time, my luck is beyond atrocious with my team comps. And because there are more players in Bronze than any other tier (given my evidence’s results), and due to the lack of a 1 class per person on one team system, I’m more likely to have an absolutely terrible match while doing my job effectively. Believe me or don’t believe me, but I pull my weight as much as I can in these horrific, mind-numbing matches.
Also, just because your skill rating is low, doesn’t mean you’re automatically bad. You could have decay and be climbing back up. You could be stuck with bad team members. It happens, don’t pretend like it doesn’t because you’re in a higher division. If you haven’t experienced it properly, your opinion is less relevant.
Decay only affects leaderboard positioning, it is not used for matchmaking, so you’re totally wrong there. If your skill rating is low, it means you’re bad. That’s literally what a skill rating is. It’s… a rating… of your skill.
Shikaru’s advice is apt: look for groups that meet your needs. Or start your own. Be willing to adapt; be flexible early before asking for permission to do your own thing.
The issue has never been what builds can succeed at raids. Anyone who plays this game enough knows that mechanics and coordination are more important than builds. For pick-up-groups with unknown experience/expertise or any others struggling to succeed, it’s important to eliminate as many potential obstacles as possible.
Among the biggest impediments to success are:
- Unwillingness to adapt to circumstances — people are looking for flexibility.
- Unwillingness to follow the leader’s plan. Raids need everyone pulling together.
- Difficulty in communicating. There’s a lot of read-aim-fire (or even fire-aim-fire-ready-aim-fire), which means lots of instructions/suggestions; people have to trust that everyone understands.
Insisting that you want to bring a non-meta build before the raid has begun suggests an unwillingness to adapt and/or follow the commander’s lead.
Anyone can be a communication bottleneck, whether squad leaders, members, or potential recruits. The OP is probably well off being insta-kicked — that probably indicates a commander who’s unwilling to listen or work with the OP anyhow. By the same token, folks who justify their build with a phrase like “that’s just the way it is” aren’t going to be welcomed by a lot of groups; not many are willing to deal with someone who stopped listening before the conversation started.
tl;dr it’s your right to insist on bringing your choice of build; it’s also the commander’s choice to not welcome someone who does so. If you want to insist on insisting, then be very selective in the groups you join. Or better yet: start your own; you know that there are plenty of like-minded people who want to run their own build.
To be fair if the builds are on METAbattle then they are Meta.
Haha no
Matchmaker most definitely chooses which team is going to win 100% of the time. One side will always have players that can’t even find the home point, while the other team runs rings around them. I’ve been on both teams an even amount of times.
I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate.
so Sooloo says that most of their matches are blowouts or something like it, and you say its ok because the amount of those matches each player is on the receiving end of is 50/50.
the alternative being that if mm was fixed somehow then we would have more close matches.No, you’re confusing issues. Blowout matches aren’t caused by the matchmaking, and matchmaking isn’t worried about the score in matches. Matchmaking only worries about the final outcome, that’s it.
Blowout matches are inherent to gw2 PvP. The match dynamics are very snowbally with capture points, making even fairly close matches in terms of team skill end up as blowouts in score. Nothing that matchmaking can do will change this; it’s built into the very structure of the game.
It’s also worth noting that any given anecdote about matches on these forums is highly suspect. Most players are bad and can’t actually judge how people are playing. Just look at this thread for the perfect example: the OP is convinced that they’re a good player, yet they have a 50% winrate in the bottom tier of bronze.
Except from the fact that I can’t control 4 other players. I wish people would just stop brushing over this basic fact. If 4 other people suck, you will lose. Simple.
And so you think matchmaking is conspiring against you by always placing you with the bad players? That’s not how it works. The 4 players on your team suck, the 5 players on the other team suck too, and guess what cause there’s one more player in that match…
Matchmaker most definitely chooses which team is going to win 100% of the time. One side will always have players that can’t even find the home point, while the other team runs rings around them. I’ve been on both teams an even amount of times.
I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate.
so Sooloo says that most of their matches are blowouts or something like it, and you say its ok because the amount of those matches each player is on the receiving end of is 50/50.
the alternative being that if mm was fixed somehow then we would have more close matches.
No, you’re confusing issues. Blowout matches aren’t caused by the matchmaking, and matchmaking isn’t worried about the score in matches. Matchmaking only worries about the final outcome, that’s it.
Blowout matches are inherent to gw2 PvP. The match dynamics are very snowbally with capture points, making even fairly close matches in terms of team skill end up as blowouts in score. Nothing that matchmaking can do will change this; it’s built into the very structure of the game.
It’s also worth noting that any given anecdote about matches on these forums is highly suspect. Most players are bad and can’t actually judge how people are playing. Just look at this thread for the perfect example: the OP is convinced that they’re a good player, yet they have a 50% winrate in the bottom tier of bronze.
I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate.
so 50% blowout match win rate > 50% close match lose rate?
I have no idea what you’re trying to say here.
Having played over 500 games this season I can tell you for a fact that games do not in any way, shape or form become consistent. Matchmaker most definitely chooses which team is going to win 100% of the time. One side will always have players that can’t even find the home point, while the other team runs rings around them. I’ve been on both teams an even amount of times.
Your last sentence is the precise point I’m trying to make. I’m not saying that each individual game will become even. I’m saying that you’ll end up on the better team just as often as you end up on the worse team. The basic effect of the system produces a 50% winrate. If, however, you are personally better than the people around you, you will swing some games and cause that 50% rate to increase.
Something important to understand is that the matchmaking system isn’t conspiring to make you lose. There’s no dude at Anet sitting in the server room chuckling to himself about always giving you the worst players in the current selection pool. You’re complaining about how your team is bad? Guess what, so is the other team. In any given game, one team will be better or worse (obviously), but as you play more games this ends up averaging out to a consistent level.
Over time, the only changing factor in the games you play is actually you. The skill level of the other 4 players on your team is, on average, equal to the skill level of the 5 players on the other team. You hold the opportunity to make that overall skill level change. The fact that you’re sitting at a roughly 50% winrate tells me that you’re actually precisely where you should be, playing with others that are almost perfectly matched with you.
That is one insecure player. I agree though those boosters should not be allowed in WvW, and the other buffs should have a consolidated icon.
Insecure? That’s just what happens when you try to get XP booster time from the candy corn gobbler.