Showing Posts For Fay.2357:

Concentration

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Posted by: Fay.2357

Fay.2357

Concentration increases the duration of boons you apply, so you tell us: do you apply useful boons, and would it be better if they lasted longer?

Thief and Mesmer in wvw

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Posted by: Fay.2357

Fay.2357

No, no, you don’t understand oriori. Mobility is now defined as the absolute value of horizontal travel distance!

Honestly I don’t know why you guys are even bothering here. Anet doesn’t even look at dumpster fire threads like this one, and you can’t logic someone out of a position that they didn’t logic themselves into in the first place…

Edit: I admit that it can be frustrating watching someone post blatantly wrong information (looking at the post above me), but 4 years of posting on these forums has taught me that it’s better for your blood pressure to just let them be wrong by themselves. Arguing just encourages them.

(edited by Fay.2357)

Minion Master, Blood, GS Reaper Support Tank

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Minion Master, Blood, GS Reaper Support Tank

Why can’t this be a viable raid tank?

You get baked in toughness for aggro, damage reduction through MM mechanics, self heals and ambient heals through Blood, more DPS than a Chrono.

If non boon buffs supposedly span to 10 players (like banners) rumored for the balance patch then why wouldn’t this be a viable Raid Tank?

It can be a viable raid tank, but currently it’s just inefficient to use. You still need a Mesmer, so you’d end up having 2 low DPS people in a party instead of just 1. Mesmer allows you to condense the quickness/alacrity role and the tank role into 1 person, freeing up an extra DPS slot.

It does work though, and is a reasonable choice if you don’t have a Mesmer able to do it for some reason. It’s just inefficient is all.

Mesmer need a nerf?

in PvP

Posted by: Fay.2357

Fay.2357

SoI is dead necessary for survival and you know it. Our major source of condi removal and, to a lesser extent, healing is shattering.

That being said, the concept that mesmer requires a full reset on its class abilities just to be viable communicates that something is wrong with the balance of said class abilities.

DPS meters "required" in LFG

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Once again, issue with dps meters is that it promotes selfish gameplay and makes people ignore fight mechanics/rezzes etc. I already had “great” experience last week when we had a clown with dps meters in group that was so obsessed with dps that he simply ignored adds we needed to kill. I just did the same to show him how wrong he is – obviously we instantly wiped. But it was pointless, the guy continued to ignore mechanics and just talk about dps of the group and his personal dps.
Surely, you can kick such clowns, but when dps meters become a wide spread phenomen thanks to Anet blessing, you won’t be able to avoid such clowns anymore. Just like with LI.

I call BS. There’s not a single fight in the game where such a thing could happen. Lets go through them, shall we?

VG: No adds
Gorseval: Adds should be pulled in and cleaved. Also you should be doing no updraft so…
Sabetha: Adds should be pulled in and cleaved
Slothy: Adds should be pulled in and cleaved/Slothy should be pulled near the center so that aoe kills adds
Trio: Heh
Matthias: No adds
Escort: Heh
KC: No adds
Xera: Adds should be pulled in and cleaved

So…which boss was this imaginary player ignoring the adds on? If the adds weren’t being pulled in, then your team was bad, it’s not the fault of the guy doing dps. Tell your mesmers to stop being idiots and put on a focus.

Edit: Silly me, I forgot wing 4, lets add them!

Cairn: No adds
Mursaat Overseer: If you guys failed this, the group sucks, not any 1 person
Samarog: No adds
Deimos: Ok, there’s some target switching here.

So, out of every boss in the game, only Deimos is relevant.

(edited by Fay.2357)

Next balance patch predictions for Mesmer

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Posted by: Fay.2357

Fay.2357

I’m anticipating PvP-only buffs. I won’t even try to predict where those buffs might be for obvious reasons, but I think the devs recognize that a lot of the mesmer kit is pretty useless in PvP, and so they’ll toss out some random buffs to try and address that.

Bloodlust or Cruelty Sigil?

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Posted by: Fay.2357

Fay.2357

usually power is better for balanced builds but if you are stacking other stats and lack ferocity then cruelty can give you a good boost.

?
Ferocity/critical damage scale linear,
250 at 961 is 250 at 0.
/15

there is a point where cruelty is better or the difference is minimal.

So the key here is marginal improvement. If you only have 2000 power, adding 250 power provides a 12.5% boost. If you already have 3000 power, adding 250 only provides an 8.3% boost. The same effect can be seen with ferocity and critical damage. It’s a balance, the more of any given stat that you have, the less marginal improvement more of that stat will provide.

DPS meters "required" in LFG

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I have seen one lfg requiring bdgm, imo if you want to see other ppl’s dps just get arc instead of bdgm. But it is their group, their requirements so if you don’t like it then don’t join

Yeah until everyone and their mother requires them, just like with LI. Make own group? Yeah, i did. Guess what? People have been complaining that LI requirement i put were too low and nobody wanted to join because of it. The moment i put them higher, the group filled.
Same will happen with dps meters. Anet should have never allow them in game. It adds nothing but toxicity to raiding.

If you can pull your own weight in dps, then there’s harm to getting a dps meter. The people fighting the most against them are the ones that would get kicked if people knew how badly they were playing.

New taoblet Mora Healing

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Posted by: Fay.2357

Fay.2357

Lol I accidentally deleted my post when editing it, thought I had double posted. Man I got up too early today.

Either way, point is 1.8-2.3 million on ele passive AoE healing alone is what you can achieve Fay depending on foods and sigils etc. You didnt count soothing power.

Hm, I suppose. Realistically though, aurashare is going to be far better than that, even for healing output due to the aura heals trait.

Returning Mesmer: What's Good Still?

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Posted by: Fay.2357

Fay.2357

I’d point out that not many people are actually running high level fractals or raids. That’s particularly true of someone asking a question like this.

For dungeons and most PvE content, any reasonable build will do. I routinely take people through CM ( a dungeon rated level 45) who are in the high 30’s level wise. I don’t ask what build they are running and I don’t care. It’s simply not that critical.

PvE is really not difficult enough to need some super build until you start raiding.

tldr to the OP: Play what you like and enjoy it. Any reasonable build will fly in all but the most overblown PvE situations.

If you read my post, that’s literally what I said.

New taoblet Mora Healing

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Posted by: Fay.2357

Fay.2357

Soothing mists heals for 800 + 1 * healing power every 10 seconds. Over the course of 10 minutes, that effect will execute fully 60 times for a total of 48000 + 60 * healing power. A healing ele should have about 1300 healing power, so the total heal is 48000 + 60 * 1300 = 126000. Applying 20% heal effectiveness and 5 targets gets us to 756000.

Ok, not quite 2 million, but pretty solid. Lets add using ‘wash the pain away’ off cooldown.

WtPA has a 20s cooldown, so over 10 minutes you get to use it 30 times. Each use will heal allies for ~1642 (75% of 2nd + third) + .625 * healing power. With 1300 healing power and 20% heal effectiveness, that gets us to (1642 + .625 * 1300) * 1.2 * 5 = 14727 heal per usage. 30 of those gets us to 441810 healing.

Adding the 2 together, we get a total of 1.2 million healing for simply existing and putting your heal on autocast.

Healing Question

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Posted by: Fay.2357

Fay.2357

It’s based on proximity, with players always beating out minions and npcs unless there are not enough players in the radius of the heal/buff to be hit.

Edit: Actual proximity ingame, not the arrangement of the squad menu.

It still prioritize party members though.

This is incidently also why mixed WvW party healing can become insanely strong, such as having a healbot ele in every party as opposed to dumping 5 eles in one “ranged” party where other players steal the nonstackable heals.

The question was about priority given that the source is in a subsquad of their own.

Returning Mesmer: What's Good Still?

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Posted by: Fay.2357

Fay.2357

Oh :/ So support is really Mesmer’s only role nowadays? Are there any decent Scepter damage builds or should I just go for a different class for damage/soloability?

You can do a condie build with scepter, but it’s exclusively single target.

Returning Mesmer: What's Good Still?

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Posted by: Fay.2357

Fay.2357

That’ll work for open world I suppose. It’s not optimal, but if you like the scepter feel, then you can stick with it. However, if you try to take that into higher fractals or raids, you’ll be about as useful as an afk thief. For the more difficult PvE content in the game, Mesmer is very much obliged to run a heavy support style of play. You need to provide high/permanent uptime on quickness and alacrity to your party, delivered through the use of wells, shield phantasms, boon duration gear, and signet of inspiration.

Something like this: http://gw2skills.net/editor/?vhAQNAs+dncfC9filfCGoBEgiFVj6MIGipjMAGhirOZn2qF-TxhFQBnRvwgUpAAKBX3+DC8BAYC1VMoyPRB8VA-e

Note the commanders trinkets, the boon duration food, leadership runes, sigil of concentration, signet of inspiration, and trait changes.

Healing Question

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Posted by: Fay.2357

Fay.2357

It’s based on proximity, with players always beating out minions and npcs unless there are not enough players in the radius of the heal/buff to be hit.

Edit: Actual proximity ingame, not the arrangement of the squad menu.

Gear Sets.

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Posted by: Fay.2357

Fay.2357

Also, assume that I will only be playing on my Mesmer and only every worry about gear on him, is it worthwhile to invest in Assassins gear over Berserkers gear? I get the impression that many Mesmers prefer Assassins, but choose Berserker Ascendeds in order to share with their alts. Perhaps this is a misconception on my part?

Assassin is better if you’re solo/without buffs. Berserker is better when you have spotter + banners + fury all the time.

Gear Sets.

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Posted by: Fay.2357

Fay.2357

As of the recent announcement regarding changes to Ascended gearing (and not having done much of crafting) I do feel rather stressed about getting the vendor ascended things in a timely manner.

I have a Call of the Wild since before, and about 1510ish Laurels to my name at the moment (I’ve been on a long break <_<). What would be the most prudent things to spend them on?

I’m assuming Ascended trinkets. I’ll have to read up on how to acquire weapons.

I’m assuming step 1 is to blow 70 of those Laurels of “Crystalline Band” + “Ring of Red Death”, yes?

Laurels are good for rings/amulet. You can also buy trinkets, but they’re costly even with laurels. The problems crop up if you want commander’s stats on your trinkets, because then you can’t get those with laurels. Generally the best place to get ascended trinkets with HoT stats are from the new zones introduced with LS3.

Mesmer skills underwater

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Posted by: Fay.2357

Fay.2357

Yeah, it sucks…but apart from the aquatic ruins fractal, there’s not really any relevant underwater combat these days. Anet has blatantly abandoned underwater combat in all forms; Revenant doesn’t even have 2 underwater weapons, they just slapped 2 autoattacks onto spear for them. While I happen to like underwater environments, Anet has clearly decided that it’s not a development priority for them. Maybe once we face Steve that will change.

Viper's over zerk?

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Posted by: Fay.2357

Fay.2357

Confusion and torment are both garbage in PvE, so no.

Cadecus Fight Suggestions

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Posted by: Fay.2357

Fay.2357

I think the main problem with this fight is that it is not an interesting one.

Won’t argue against that.

We think the fight is doable with 5 to 10 deaths. We are all very experienced players, some of us even complete raids (not my thing). I think we are amongst the better players in the game (top 10% I guess). I think a story instance where experienced players die 5 to 10 times is too difficult.

So you say you’re probably among the top 10% in this game, and yet you on average die 5-10 times in this encounter. I mean – really?

Yes Maybe I underestimate the level that players have.

I did the encounter once. I probably will not die as much if I did it again. But, why should I? As I said, it isn’t an interesting fight. And I don’t think that repeating a rather uninteresting fight just to learn from it is fun, or something I should do in the game.

One of the my guild mates did it as an elementalist. That made the fight easier (according to her) so I was surprised to hear that she also died a few times.

To be positive: This fight isn’t the worst boss fight in the history of GW2. I think it is amongst the better ones. I simply don’t like most boss fights much

I won’t argue against anything in your reply here. I will however argue against people complaining about this fight, saying it’s ‘ridiculously hard’. It’s not, in fact it’s very easy, but players in this game are so used to the very easy and forgiving gameplay in this game, that they will complain as soon as something semi-challenging shows up, that they will more or less demand that Anet should be dumbing down the content to suit their needs.

Everything i GW2 is easy. Coming from Vanguard (the best mmo noone ever heard of), this game is THE epitome of a casual mmo, if there ever was one.

I truly hope Anet will continue to push more challenging content even for solo players like myself, and not only cater to the category of players that wants everything handed to them on a silver platter.

It brings to mind flashbacks of the story missions from blade and soul. You’d have this story buildup to a big powerful boss fight… who you would then unceremoniously spank in 10 seconds with zero effort. You’d feel sorta cheated out of a fight. Anyone remember zhaitan? I’m glad they didn’t do that here.

Gear Sets.

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Posted by: Fay.2357

Fay.2357

Additionally for anyone that wants to make changes to their chrono, maybe it is better to wait. PvP has introduced seekers amulet. And i personally hope Anet will bring this stats combo to Pve as well. But that is a another topic which can be followed here: https://forum-en.gw2archive.eu/forum/game/gw2/Seeker-Stats/first#post6498311

If you’re that worried about the stats on your buffing gear, you should be running full zerk with 1 piece of toughness for tanking. 30% duration from leadership runes, 30% from concentration, 30% from utility food and normal food, and 6% from a platinum doubloon in your backpiece.

Condition builds vs power?

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Posted by: Fay.2357

Fay.2357

So firstly, it’s worth noting that HoT introduced a titanic amount of power creep into the game. Every dungeon in the game has been completely trivialized; bosses melt before they can even take any actions, trash mobs get instantly deleted, nothing is even remotely difficult.

With that being noted, condition builds are generally not worth your time. In high level fractals/raids, a specific condition build can be used, at least some of the time. However, condition builds are extremely poor for general open world stuff due to their lack of good aoe. Condition builds are also rarely wanted in normal dungeon/fractal parties simply because they’re objectively worse than a standard buffing build as long as you have another class that actually does good dps there.

Airborne for Unbound Guardian

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Posted by: Fay.2357

Fay.2357

The primary reason not to fight in the air is because standing in the green circles gives you a special action that massively amplifies your damage for a few seconds. If everyone did that properly, the fight would go much quicker.

I understand the green circles. However, getting to them from elsewhere in that ground fight is problematic. Then there are the wandering seekers, physical impedimentia to progress in the fight ground area, respawning white mantle behind you and the boss itself wanders all over the place. Looking at the logs, I would not be too sure that the airborne crew doesn’t do as much damage per person as those on the ground. Perhaps more.

If I think about it, I’ll try to pass over the green circles to see if they increase airborne damage as well.

You make it sound so difficult. It’s really not that hard to just walk to the circles when they spawn, seriously.

ANet, what do you have in mind for last item?

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

I heard it’ll be called the ‘totally not released later just because we’re astonishingly slow at making the armor we promised with HoT heart’.

Airborne for Unbound Guardian

in Guild Wars 2 Discussion

Posted by: Fay.2357

Fay.2357

The primary reason not to fight in the air is because standing in the green circles gives you a special action that massively amplifies your damage for a few seconds. If everyone did that properly, the fight would go much quicker.

Gear Sets.

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Posted by: Fay.2357

Fay.2357

Thanks for all the suggestions!

Commander gear sounds like it’d be a perfect next goal. Unfortunately, it appears to be crafted, so I’ll either have to powerlevel tailoring or pick up a full set from the BLT. I was hoping I could use all the spare “Choose your own stats” quest rewards you pick up throughout HotS experience.

I wouldn’t really bother making more exotic sets, particularly not of specific stat combinations like commander’s. You’d get more mileage out of updating your gear to ascended. Start with trinkets, then weapons, and lastly armor. Insofar as chronotank goes, you can get away with zerk gear with a concentration sigil, boon duration food, leadership runes, and a couple pieces of toughness gear to get aggro in raids.

However, I wouldn’t recommend you try to jump into the chronotank role as it’s easily the most difficult role in a raid party. Instead, try to be the non-tank chrono so that you can learn the encounters first.

New ES Idea: BARD

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Posted by: Fay.2357

Fay.2357

Yeah, this idea has only been suggested in various forms about 80 times. Such a useful contribution.

Edit: Also, shortbow? On a bard? Seriously, this is awful.

The numbers of the raiding community.

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Posted by: Fay.2357

Fay.2357

Well considering I never did anything but give baselines in this thread regardless I don’t see why you’re getting so worked up over this. The chances of GW2Efficiency being as biased as some people in this thread claim it is, is astronomically low due to its comprehensive features and amazing lack of advertising. Using it as a baseline is fine for all intents and purposes.

And that’s where you’re wrong. You’re making this absurd claim about GW2E based on absolutely nothing substantive. Comprehensive features means….nothing? Or it might mean it’s more attractive to raiders, so there’s a bias. Or it might mean it’s more attractive to non-raiders because they have a broader focus, bias the other way. Lack of advertising means….nothing? Or it might mean that less hardcore players are unlikely to find it, so there’s a bias.

Cadecus Fight Suggestions

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Posted by: Fay.2357

Fay.2357

Thanks for the observations.

I went for Berserkers, because that’s what just about everyone on the forums and YouTube says you should go for.

But… now that I think about it… aren’t they just saying that because they are min-maxing for ultimate damage output and speed-clears on Fractale content?

It makes me wonder if maybe I shouldn’t be going for a different set of stats. Maybe “Knights” or “Valkyrie”…

So essentially all your complaints about being instakilled are because of counter magic. If you don’t use that skill, he does a massive attack on you, and it’s not avoidable by any means whatsoever. Go get that unlocked, bind your special action key to a good button, and then try the fight again. I’m extremely curious to find out how you do at that point.

No, like I said – even the sniper trash mobs were mopping the floor with me. It wasn’t just Counter Magic.

Also, I was asking for an anvil in the barn to repair armor. Caudecus is hard when all your armor is broken.

Idk, that just seems like such an odd complaint. Were you mostly having trouble with the first phase or the second phase?

I had trouble with all of it. If you read my earliest comments on this thread, I detail it. Usually by the time I got to first-phase Caudecus in the fireplace room, all my equipment was damaged from dying repeatedly. Caudecus usually managed to break all my armor completely by the time he went down. So I went into Caudecus phase 2 pretty much naked.

….huh

The numbers of the raiding community.

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Posted by: Fay.2357

Fay.2357

We’ll just have to agree to disagree then. 110 thousand people in the sample size is absolutely huge, especially when you consider the number of players that play GW2. According to ArenaNet themselves, 7 million accounts had been created when HoT launched (link below), even if we assume that number has risen to 8 million, we still have a huge sample size relative to the total population. Absolutely huge. Considering the fact that GW2Efficiency statistics can be deemed a convenience sample since they only count those who came out to GW2Efficiency (I think that’s perfectly fair), the size is huge and is therefore statistically significant.

http://www.ign.com/articles/2015/10/23/guild-wars-2-hits-7-million-players-as-expansion-launches

You’re still completely missing the point. As I thoroughly explained, a large sample size is not a valid justification for statistical significance. You’re abusing these terms to justify absolute garbage conclusions.

Edit: If you want to make some garbage claims about how the fact that there’s a lot of people on GW2E that raid and that means there’s a lot of people that raid, go ahead. But the moment you start trying to use statistics and statistics terms to justify your statements, you must comply with the mathematical standards of what statistics means. You don’t just get to play fast and loose with terminology to try and make your statements sound more official, despite the example set by the current US gov.

(edited by Fay.2357)

The numbers of the raiding community.

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Posted by: Fay.2357

Fay.2357

You bring up a good point, but I feel its mostly irrelevant. What you describe is intentionally going out and finding your sample, and cherrypicking people to get a certain narrative out of your findings. That is definitely a problem, but GW2Efficiency does not follow that pattern. That site never went out and decided who would make an account. It never cherrypicked people to include in its statistics, so I don’t feel as if your analogy is the least bit relevant to GW2Efficiency.

Incorrect. You’re arguing that the only type of cherrypicking that matters is the type that’s done intentionally, and that’s not the case. The fact that GW2E didn’t intentionally bias their sample is not proof that the sample isn’t biased. There’s any number of reasons that the sample could be biased, and you could make a pretty good argument for it being biased in essentially any direction.

The primary point is that we have no information about the sample that GW2E shows. When sampling in statistics, you must assume that the sample has an unspecified bias until it’s explicitly proven to be a properly representative sample. This is to prevent your analysis from drawing false conclusions based on bad data. Unless the sample can be proven to be properly representative, it’s useless.

It’s funny though as you’re pretty much saying that all sources are biased by default and must be proven otherwise. Kind of similar to saying that all sources are unbiased by default and must be proven otherwise. A little amusing how that works out, huh? You’re innocent until proven guilty. No, you’re guilty until proven innocent.

Sorry, but this isn’t a court of law in the USA. This is statistics, and I’m telling you how it works, not asking for your opinion.

All samples must be assumed to have an unspecified bias unless you explicitly show that the sample is representative of your population. This is how you avoid getting drawing false conclusions from your data. In the realm of science and statistics, you can only report what you know to be true, not what you suspect might be the case. In this situation you have no evidence showing that GW2E is a representative sample, and absence of evidence of the opposite is not evidence of absence. Therefor you must assume that unspecified bias exists within the sample.

The numbers of the raiding community.

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Posted by: Fay.2357

Fay.2357

Not true. This is where statistics come in. With such a large sample this is still useful data, if the sample was only a couple thousand then yes, it wouldn’t be of much use. But with over 110 thousand accounts, there are enough accounts on GW2Efficiency to be useful in a statistical sense.

So I feel the need to correct you here because what you’ve stated is dangerously incorrect. The simple fact that gw2e has a large number of accounts on it does not make that information useful in a statistical sense as you claim. What matters far more than raw size of your sample is whether that sample is representative of your population. Let me illustrate this with an example.

Polling is a big part of politics today. Polls always report the number of people polled, and usually that number is a couple thousand. The key is that those couple thousand people are carefully selected so that they represent the broader population that the poll is trying to examine. Now imagine that the poll only contacted people making over 100k and living in cities. Would that still produce data representative of the population in a country as a whole? Obviously not, no matter how many extra people they polled because their sampling is flawed.

The same issue exists with trying to use gw2e as a source of useful information. We’re unable to control the sample, and this means that we’re also unable to draw useful information from it. What if it turns out that most raiders don’t use gw2e because they check gear in other ways? Now the numbers on gw2e are too low. Or if it turns out that mostly raiders use gw2e because of other reasons. Now the numbers are too high. We don’t have any way of getting that sampling information and that makes gw2e a completely worthless source for the purpose of gauging the gw2 community as a whole.

There’s no evidence to support one type of player is more likely to sign up to that website than another. if you check the various metrics, you’ll see what appears to support this. Until such evidence surfaces, which establishes that there are biases, you can assume that all player segments are equally represented among the websites linked account population.

No, you’ve got that backwards actually. Until evidence surfaces that shows equal player representation, you have to assume that an unspecified bias exists in the sample. You can’t just say that any random sample can be trusted. That’s like saying “we haven’t found any evidence that this unspecified pill won’t fix your illness, so we’ll just assume that it works until proven otherwise.” Do you see the problem with that?

The numbers of the raiding community.

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Not true. This is where statistics come in. With such a large sample this is still useful data, if the sample was only a couple thousand then yes, it wouldn’t be of much use. But with over 110 thousand accounts, there are enough accounts on GW2Efficiency to be useful in a statistical sense.

So I feel the need to correct you here because what you’ve stated is dangerously incorrect. The simple fact that gw2e has a large number of accounts on it does not make that information useful in a statistical sense as you claim. What matters far more than raw size of your sample is whether that sample is representative of your population. Let me illustrate this with an example.

Polling is a big part of politics today. Polls always report the number of people polled, and usually that number is a couple thousand. The key is that those couple thousand people are carefully selected so that they represent the broader population that the poll is trying to examine. Now imagine that the poll only contacted people making over 100k and living in cities. Would that still produce data representative of the population in a country as a whole? Obviously not, no matter how many extra people they polled because their sampling is flawed.

The same issue exists with trying to use gw2e as a source of useful information. We’re unable to control the sample, and this means that we’re also unable to draw useful information from it. What if it turns out that most raiders don’t use gw2e because they check gear in other ways? Now the numbers on gw2e are too low. Or if it turns out that mostly raiders use gw2e because of other reasons. Now the numbers are too high. We don’t have any way of getting that sampling information and that makes gw2e a completely worthless source for the purpose of gauging the gw2 community as a whole.

Cadecus Fight Suggestions

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Posted by: Fay.2357

Fay.2357

Thanks for the observations.

I went for Berserkers, because that’s what just about everyone on the forums and YouTube says you should go for.

But… now that I think about it… aren’t they just saying that because they are min-maxing for ultimate damage output and speed-clears on Fractale content?

It makes me wonder if maybe I shouldn’t be going for a different set of stats. Maybe “Knights” or “Valkyrie”…

So essentially all your complaints about being instakilled are because of counter magic. If you don’t use that skill, he does a massive attack on you, and it’s not avoidable by any means whatsoever. Go get that unlocked, bind your special action key to a good button, and then try the fight again. I’m extremely curious to find out how you do at that point.

No, like I said – even the sniper trash mobs were mopping the floor with me. It wasn’t just Counter Magic.

Also, I was asking for an anvil in the barn to repair armor. Caudecus is hard when all your armor is broken.

Idk, that just seems like such an odd complaint. Were you mostly having trouble with the first phase or the second phase?

Thank you Daniel, and congratulations Horia

in Guild Wars 2 Discussion

Posted by: Fay.2357

Fay.2357

Best wishes to Daniel in the future!

…does this mean no more trenchcoats and butt-capes?

Cadecus Fight Suggestions

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Posted by: Fay.2357

Fay.2357

Thanks for the observations.

I went for Berserkers, because that’s what just about everyone on the forums and YouTube says you should go for.

But… now that I think about it… aren’t they just saying that because they are min-maxing for ultimate damage output and speed-clears on Fractale content?

It makes me wonder if maybe I shouldn’t be going for a different set of stats. Maybe “Knights” or “Valkyrie”…

So essentially all your complaints about being instakilled are because of counter magic. If you don’t use that skill, he does a massive attack on you, and it’s not avoidable by any means whatsoever. Go get that unlocked, bind your special action key to a good button, and then try the fight again. I’m extremely curious to find out how you do at that point.

In which worlds does ANET play?

in WvW

Posted by: Fay.2357

Fay.2357

They have repeatedly stated “all of them”.

Remember, they don’t always fly the Anet guild tag…

even the imaginary guy knows that is a lie

It’s obviously not a lie, they just aren’t obliged to fly the Anet tag when they run. What’s so hard to grasp about that?

simple buffs

in Mesmer

Posted by: Fay.2357

Fay.2357

well if theyre bad theyre bad, that’s alright.
just felt like sharing ideas, not getting into some argument over whats best for Mesmer. I’m sure you guys have that covered.

Honestly, I’d be embarrassed to call something like that “my ideas”, but to each their own I suppose.

simple buffs

in Mesmer

Posted by: Fay.2357

Fay.2357

The only things I think have any merit in this post are arcane thievery cool down reduction, well of precognition change and signet of humility being 120s cool down.

A broken clock is still right twice a day.

Mesmer confusion

in Mesmer

Posted by: Fay.2357

Fay.2357

I think the real problem is that the OP was trying to 1v1 with a necro – the class that has 0 winning matchups and is completely dependent on party support to do anything.

Well that’s a lie.

Also guys if you look at the image the OP provided, he was trying to deal with the condis, he had both dagger #4 and Well of Power on CD. Necro simply doesn’t have the tools available to deal with the shatterspam..

Whaaaaaat? The class with the most and most potent condition transfer and manipulation abilities in the game simply doesn’t have the tools to deal with a bit of condie application? Man, you must be playing a very different game than the rest of us.

simple buffs

in Mesmer

Posted by: Fay.2357

Fay.2357

snipples

well yeah they are random.
what do you expect I do, go thru every change and have a sit down q&a session? I just felt like throwing around some ideas, I’m not here to justify my stance or some such nonsense. lol, get reel brah. :P

No, but we do expect you to put some thought into each proposed change and how it meshes with all of your other proposed changes. Changing things just for the sake of changing them is how you get horrible balance.

Yep. I don’t expect you to have a Q&A session for each change. I do expect you to have each change thought out with reasoning as to why it’s being made and how it will impact balance as a whole. Without that, this is even less useful than chucking random darts at a board and making random changes to the skills you hit.

Mesmer confusion

in Mesmer

Posted by: Fay.2357

Fay.2357

Thanks for the correction @Fay. Also like I sort of mentioned, that does not account for the clone generation problem. I think if you die from 20+ stacks of confusion you are not even trying.

Well, let’s see.

For starters, let’s assume that we’ve got 2 phantasms and a clone on op without having any skills on cooldown. Since op is basically a target golem, this is a reasonable assumption. Shattering pops CP on both phantasms and IR returns the clone. That gets us our second shatter, providing another clone and losing both phantasms. Now we pop the signet and summon 2 more phantasms by using the shield skill twice, getting us our third and fourth full shatters. At this point we’ve done 2 MR and 2 CoF for a total of 28 confusion, 34 with confusing images. We can use the phantasm on our other set plus generating a clone to get another full shatter for 39, then finish off with the IR clone and CP phantasm for another 4 stacks and a grand total of 43.

Bam, 43 confusion is possible. Clearly the OP has a legitimate complaint and isn’t actually doing their best impression of a target golem shaped like a necromancer.

Mesmer confusion

in Mesmer

Posted by: Fay.2357

Fay.2357

So when traited we can 2 stacks per illusion per shatter except f2 which gives 3 each. With the signet we can do that twice. Then we have scepter 3 which does 6. Total that gives us 33. Then we can assume that we may get 2 interrupts from f3 which would move our total olto 41. Now we could also add 3 to that from chaos armor. This would bring our grand total to 44. The OP said he got hit by 20 then 22. So while what OP said could theoretically happen if traited, the victim would have to not dodge, or block and could only condi clear once. To add on to this the victim would have to get hit by both f3s. I did this calculation off of the top of my head and posted via my phone so if someone wants to double check my math that would be great.

Other key points:
PU mesmers usually dont take the signet
Condi chronos (didnt do math for) usually dont take dueling
The above assumes that you are a hacker that has unlimited clones to shatter.

tl;dr
It could happen to you if you are a potato.

Might need to redo your math a bit. With traits, we can do 1 stack of confusion per illusion shattered, 2 with cry. Combining the blind on shatter with the confusion on blind trait gets an extra stack per shatter, but not per clone.

In total, that gets us 5 per non-cry shatter and 9 for cry.

Cadecus Fight Suggestions

in Living World

Posted by: Fay.2357

Fay.2357

Is the consensus that without the Counter Magic special skill this fight is unwinnable?

I, too, only recently got HOT and have not unlocked any special skills yet.

I got to C once pre-nerf on my Mesmer and gave up after being repeatedly one-shot in my skivvies (I forgot about the 17 repair canisters in the bank).

If the special skill is required, I’m not going to waste my time again until I can get it.

It isn’t required, but it is tedious without it. Expect many more deaths but you can absolutely brute force through it with enough time. I was 100% naked by the time I beat the fight.

Yeah, the fight isn’t realistically doable without the special skill. If you’re trying to do the fight without it, you’re going to have to either raw brute force it or party with someone that has the skill.

Mesmer confusion

in Mesmer

Posted by: Fay.2357

Fay.2357

lol do you really think that i go there and stay still not moving around

Yeah, we actually do. Want to know why?

i see a lots of pro that really know how mesmer work but i have a question: do you really think evryone that read this are so stupid to not do maths from where you get all those stacks of confusion?

OK, you want math? I can give you math. You’re not going to like my math, but I’ll give it to you anyway.

ok so i have to explain all the combat seems… .i clean 20 stacks of confusion then another 5 and then another 3 ,after all this i got those 22 and i instant die.

OK, let’s do some math!

The only possible way for this amount of confusion to occur is through the use of the mistrust trait. Mistrust applies 4 AOE stacks of confusion on interrupt. This means a clean 5 interrupts will get you that 20 stack of confusion that you initially saw. Since I don’t see the daze mantra on the bar of the Mesmer in your screenshot, it’s a safe assumption that you and your allies all got hit by gravity well and/or tides of time.

Now here’s the kicker: you and your allies all stood on top of each other, didn’t use stability, and spammed skills without paying attention to the attacks that the Mesmer was doing.

Know what else will kill 5 people playing like that? Giganticus Lupicus.

Eye of Janthir mini

in Fractals, Dungeons & Raids

Posted by: Fay.2357

Fay.2357

Yeah, I think this is a case where it should be account bound since it’s a minipet. This is probably an oversight, and I hope they address it. That said, I think there should be more things available in a raid that can be sold to maintain the value of the Magnetite Shard. Things like auras are great for this.

What’s the difference between a minipet and an aura? They’re both purely cosmetic effects with no objective value. You don’t see people going around with the ghostly aura claiming that they’re awesome at farming gorseval, and you won’t see people going around with the Eye of Janthir mini claiming that they’re awesome at farming W4B2. If anything, the main complaint is that the sellable item from W4 doesn’t have as high of a possible demand as the ghostly infusions do.

Mesmer confusion

in Mesmer

Posted by: Fay.2357

Fay.2357

first some said is imposibile to get more than 12stacks of confusion then i post the image and now they want a video XD. i see a lots of pro that really know how mesmer work but i have a question: do you really think evryone that read this are so stupid to not do maths from where you get all those stacks of confusion?

No, we just realize that if you get 20 stacks of confusion on you, you’re bad. This means that any complaints as to the strength of the tactics used to apply confusion are suspect because they’re from the perspective of someone that’s bad.

Edit: And before anyone gets on me about how attacking the source of information is a logical fallacy, that only applies to actual arguments. OP hasn’t made any arguments, they’re just complaining about how it’s too strong.

Is the story bugged? (Confessors End)

in Living World

Posted by: Fay.2357

Fay.2357

I solod this and finished it on my first try with my scrapper, no bugs that i saw, just challenging story content, which would be cake walk if you party with others, people just need to up their game.

It is not a cake walk. You kitten well know it so don’t lie. The encounter is an absolute mess and poorly designed.

I (as a Mesmer) duoed the pre-nerf encounter with another Mesmer. We never died. We never had trouble with the mechanics. We didn’t even think it was notably difficult. Describing it as a cakewalk is quite accurate.

If you still had trouble with more than 1 person, it just means you were both bad, not that the encounter is hard.

How did you fare with this episode's boss?

in Mesmer

Posted by: Fay.2357

Fay.2357

Of course to make up for this you are surrounded throughout by Mesmers with godlike powers while your doing the equivalent of poking the enemies with a stick.

Yeah! Where’s my city-wide cannon-destroying feedback bubble?!

Well of Recall cancelable?

in Mesmer

Posted by: Fay.2357

Fay.2357

I believe all heal skills have top priority in skill queuing, due to their nature of being something that might be immediately needed to keep you alive.