Showing Posts For Feanor.2358:

Gear Inspection or Build Template Tool?

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Feanor.2358

Anet is ridiculous they refuse to allow gear check because people should be allowed to play what they want. How bout the people that wanna have a good run and not have to carry someone because they are too lazy to get the right kitten.

Gear checking should be restricted, as it is. I understand completely “wanting to have a good run”, however the ability to gearcheck would blow this way out of proportions. People will start requiring ridiculous stuff like stat infusions or reject you for single piece with suboptimal stats. The truth is, neither of these is required for a good run. You can be suboptimal and still pull your own weight without a problem. Checking the dps should be good enough for you. After all, it doesn’t matter if someone is properly geared if they can’t play their class.

FYI on BGDM (it's no longer being supported)

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Feanor.2358

Why did Anet even open this can of worms? If they aren’t willing/have no time to develop it the way they want themselves, don’t allow it done at all. DPS meters are great but quickly become a sausagefest without any supervision.

TBH I fail to see a problem on their side. They specifically said what is considered OK (and frankly, it’s just common sense). And the meters have been around and working for months without the situation deteriorating as predicted by the naysayers. Really, if the gearchecks got removed in a timely manner, there wouldn’t be a problem for anyone.

Leave the damage Condition and Power

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Feanor.2358

It would be nice if they could balance the two to be equal. But yeah, power specs are feeling what it was like for condi specs for years. It was zerk or go home.

Both are just ways of dealing damage. Their entire difference (other than minute details of how you set up your char) is how the numbers above the enemies’ heads look.

What matters is how much DPS you do, not how you do it. Hence balance would be nice to have, but not important. If your classes’ top DPS spec deals 80% with power, so be it. If it’s 70% conditions, so be it. It’s just a different setup, you deal maximum DPS as your role either way, and your gameplay is maximum DPS rotations.

Almost correct. However, you’re missing one important aspect. More important than how much DPS you do is how much fun you have doing it. Because this is a game and its ultimate purpose is having fun. It doesn’t matter how the numbers look, I agree. But it does matter if you find it fun or not.

Now, of course the way you deal damage isn’t necessarily correlated to the game mechanic you use to deal it. It just so happens that I enjoy certain power builds and the condi ones I’ve tried feel more or less bland and uninspiring.

Leave the damage Condition and Power

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Feanor.2358

Just…. play how you want…………..

Right, because it is totally fair to my teammates to fill a dps slot and deal half the damage another dps spec would?

Need advice

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Feanor.2358

So pretty soon i’l have ele maxed out in level and i’l start farming hero points, so i need some advice as to what i should go for farming hero points and surviving and getting xp in pve.Doesn’t have to be a raid build or a fractal for now, just something that allows me to survive well in maguma.

With all honesty, there’s only one thing that makes you survive well in Maguuma – playing there and getting to know the enemies. And once you have that, you can simply go full glass and be fine.

You can use a mix of offensive and defensive stats as a crutch in the mean time. Just be prepared to still die when you make mistakes and don’t go overboard with defences. Celestial-level is fine. Anything more than that can be counter-productive, as you’d be increasing the time you need to kill an enemy, giving you more time to make mistakes. And many mistakes will still be lethal.

The Mounts are Useless

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Feanor.2358

I don’t even understand why so many players wanted them, are they suppose to compensate for something? But anyway here are the reasons why they are useless:

1. Correct, however there are situations where you want to traverse the space between the waypoints. Be it map completion, gathering, searching for the guild bounty target, the reasons are plenty.

2. Moving faster is already enough of a feature. Plus, they add another customization layer. Fashion Wars 2, remember?

3. Realism in a fantasy MMO game. Please… It doesn’t have to be realistic, it has to be fun. Which mounts kinda are.

4. Of course they don’t. ANet doesn’t want to render gliders useless. They want to offer another cool feature.

FYI on BGDM (it's no longer being supported)

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Feanor.2358

Pity, I’m going to miss BGDM. Oh well, time to move to arcdps.

Base ele can still pull 33.7k

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Feanor.2358

It doesn’t need any nerfs in raids too. If anything, since MS ICD nerf staff has been lacking in raids. It used to have a very small advantage on a few specific bosses, but the margins were so small you could just run Sc/W and not notice any difference. Of course, now Sc/W got completely destroyed and that brings Staff back to the top. But the thing is, it’s a very complicated rotation featuring 3 (!!!) conjures and relying on nobody stealing them, on top of all the “usual” assumptions for good ele dps. In practice most staff eles will get out-dps’ed by a decent condi ps now. The dps berserker will completely blow away the rest, except the very best of us. So… ele is pretty dead for raiding right now. Unless you count sacrificing group dps to get Gale Song procs on Sloth and “Rebound!” on Xera as “being competitive”.

5 Man versions of Raids

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Feanor.2358

This will certainly do one thing: waste a lot of dev time. Anything else? I highly doubt it.

HOT Elite Specializations

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Feanor.2358

New to the game, but will HOT Specializations be still be viable in POF, or will we be forced to use the new ones, cause I really like the Ranger, and Thief Specializations from HOT

Druid is likely to remain viable, unless they kill it in a future balance patch. Tempest got more or less destroyed already, so my money’s on Weaver completely replacing it. In short – depends on the class.

Bard Character

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Feanor.2358

Jack-of-all-trades type character which is generally useless except in specific circumstances? Roll an ele, grab The Minstrel, go full Minstrel stats and use shouts.

Is anyone HAPPY with the new elites??

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Feanor.2358

I was quite excited about Weaver. Then the balance patch hit and the prospect of choosing which gameplay I like more and settling for it turned to a prospect of forced change. Not remotely as exciting.

New to Ele build and gear advices ??

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Feanor.2358

Basically just your standard full zerk Fire/Air/Tempest build, just using daggers. If you’ll be running mostly solo, I recommend Fire(1-1-1), Air(1-3-2), Tempest(3-3-3). Scholar runes for most damage. Flame Legion for cheaper alternative and easier uptime of the buff. Accuracy/Force sigils. That’s what I ran for map completion recently and it’s quite pleasant for generic PvE. Lots of mobility, plus it kind of makes you want to combo fire fields with all the blasts available. Be warned though, it’s not really endgame material.

Beginner Ele questions

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Feanor.2358

S/F… great for power… in PvE?

Beginner Ele questions

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Feanor.2358

S/F could be used as condi setup, though D/F is going to be better.

DPS meter really?

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Feanor.2358

Which is why I said the problem would go away when both LFG creators and LFG joiners know how to type and read respectively.

Agreed. Although I’d argue that always asking for experienced players is a bit short sighted in the long run …

And you would be correct in that belief. That’s about the nicest thing that could be said about it.

Actually not. It’s up to me how I want to spend my time. Failing over and over on simple content because someone has no clue about what he is supposed to do in it isn’t my idea of fun. I often don’t mind carrying an inexperienced player in a party of 5. But I’m not skilled enough to do it everywhere and I’m not patient enough to do it all the time. Hence, I prefer to play with experienced players. It’s smoother, it’s faster and it’s more fun.

Beginner Ele questions

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Feanor.2358

To what purpose? PvE? PvP? WvW roaming?

Remove berserker and allow only condi builds

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Feanor.2358

ya’re the type of person who doesn’t understand in build diversity and only whine on kitten stuff. if ya don’t like berserker then play condition. what’s yer problem? so something ya don’t like must be removed? cry me a river. most of the raid bosses require power builds and condition builds are less efficient. even in nightmare and shatter cm modes condition builds are waste of time.

Condi is far better than power on Arkk. It also ranges from comparable to clearly superior on many raid bosses, with power only having real advantage on KC.

Remove berserker and allow only condi builds

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Feanor.2358

A condi build does 10k damage on one hit over 5 seconds, a power build does 10k damage on one hit in an instant.

Unfortunately no. Condi builds have grown more and more powerful in the recent months while power builds have lost more and more of their damage potential. Power perhaps still has higher burst damage, but condi makes up for it too fast and overtakes. Power still has advantages here and there, but the truth is, it has become niche choice at best.

DPS meter really?

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Feanor.2358

However I will stop my complains here and now and go download a DPS meter for fun. I love to make build, now I can see if they are good or not. Thoguh I am still against it for reasons to kick players… But that will happen anyway.

Yeah, that’s the thing… it happens anyway. So just make use of the tools available for your own fun. You don’t have to kick players just because you run a meter, after all. It’s a choice everyone makes on their own.

DPS meter really?

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Feanor.2358

Maby DPS meter makes every run a sure bet but it is still not suported in this game and it is not supposed to be needed to play any part of the game.

They do not make anything “sure”. They also aren’t really needed for any part of the game. They are just a handy tool to see how well are you and your team performing and help you improve. They aren’t supported, but they are allowed.

Please give me a link or some kind of evidence where someone from Anet says clearly that it is Allowed?

Here you go:
https://www.reddit.com/r/Guildwars2/comments/5sw8ey/arenanets_official_stance_on_3rd_party_dps_meters/?st=j6bztaty&sh=5d928a42

DPS meter really?

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Feanor.2358

Maby DPS meter makes every run a sure bet but it is still not suported in this game and it is not supposed to be needed to play any part of the game.

They do not make anything “sure”. They also aren’t really needed for any part of the game. They are just a handy tool to see how well are you and your team performing and help you improve. They aren’t supported, but they are allowed.

DPS meter really?

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Feanor.2358

How? Explain how? Without dps meters community perception is all that would matter. There would be nothing but ele’s and buff kittenes. With DPS meters eles doing 8dps will get kicked because they are bad, while guardians doing 20k dps will be kept around, even tho their class isn’t meta at the current time. This does NOTHING but improve the game.

This does not improve the game, it improves your personal experience. Those are 2 very different things. You make it sound like a dps-meter is essential for raids, but it most certainly is not. Pay more attention to the screen instead of the overlay and you’ll find the less skilled players are easy to spot. This game never needed dps-meters and it certainly doesn’t need them now, definitely not one that shows other people’s dps and gear.

While you’re technically correct, I find dps meters to be tools of great value. Being able to spot problems in dps or buff coverage, or various other uptimes, can help optimize your play and your group. Just because a tool can be used for toxicity doesn’t mean it is only used for it. Nor does it mean they cause it. Toxicity originate in the players, not their tools. Take away one tool, they’ll find another. It’s just that simple.

but the tool does spur the toxicity more then without one, remove the tool and ppl need to experience a player more direct rather then relying on a tool to tell them what to do.

Wrong. People like to evaluate fast. Remove the dps meter and they’ll go back to judging you based on your AP and mastery level. Meaning less actual in-game experience with you. Not to mention it will be a lot less relevant.

Base ele can still pull 33.7k

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Feanor.2358

Also that vid… that’s with perma alacrity, quickness, war banners, 25might, fury and other crap. Those are like the ideal buffs to have, you’d never see all those on one guy in wvw or fractals or pretty much anywhere unless its super coordinated and for a short duration……

That’s standard boon setup. It is reasonably valid in meta comp parties, found in both fractals and raids. Not in WvW, obviously, as there the focus is primarily on defence.

DPS meter really?

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Feanor.2358

How? Explain how? Without dps meters community perception is all that would matter. There would be nothing but ele’s and buff kittenes. With DPS meters eles doing 8dps will get kicked because they are bad, while guardians doing 20k dps will be kept around, even tho their class isn’t meta at the current time. This does NOTHING but improve the game.

This does not improve the game, it improves your personal experience. Those are 2 very different things. You make it sound like a dps-meter is essential for raids, but it most certainly is not. Pay more attention to the screen instead of the overlay and you’ll find the less skilled players are easy to spot. This game never needed dps-meters and it certainly doesn’t need them now, definitely not one that shows other people’s dps and gear.

While you’re technically correct, I find dps meters to be tools of great value. Being able to spot problems in dps or buff coverage, or various other uptimes, can help optimize your play and your group. Just because a tool can be used for toxicity doesn’t mean it is only used for it. Nor does it mean they cause it. Toxicity originate in the players, not their tools. Take away one tool, they’ll find another. It’s just that simple.

Base ele can still pull 33.7k

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Feanor.2358

I can agree on that. If there aren’t specific requirements on LFG you kind of imply you’re OK with everything.

Base ele can still pull 33.7k

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Feanor.2358

Well, makes no sense to leave my own group, does it?

Base ele can still pull 33.7k

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Feanor.2358

You don’t get it. Asking someone to play a certain build is no different than expecting someone to accept your build. You’re not entitled to being universally accepted. Just like you want to play something specific another person wants something different. That’s what’s good about MMOs. You can simply leave and find a group that suits your likings.

Questions about weaver mechanics

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Feanor.2358

1. No. Attunement-specific traits skills will use the last attunement you switched to.
2. No. Switching to a new attunement pushes the one you were in last to your offhand.

Base ele can still pull 33.7k

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Feanor.2358

Wrong, ^^ Faster and less risky is a reward based mentality where all that matters is the most efficient form of win.

There is more than 1 mindset involved in gaming, not everyone cares that they took x minutes longer to get a reward or needs all risk removed, many prefer more dynamic game play over normalization, and play in games to explore and maximizes their skills with a build – that’s been the GW for over a decade and one of the things that differentiates it from the other mmorpg out there.

There’s nothing wrong in trying to explore your builds and maximize your efficiency with an off-meta build. Except in group content. You can’t assume each and every player out there will be OK with being dragged down and facing content made deliberately harder for your own fun. Sure, there are those who don’t care. And those who would genuinely enjoy it. But there are also those who want to be efficient and you have to respect their wishes. They are every bit as valid and as relevant as yours. So no, it is totally fine to request your team mates to play meta. It is exactly as valid as wanting to play your way. This simply is their way.

DPS meter really?

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Feanor.2358

Either way I agree that in fractal players shouldn’t be pushing for those dps so harshly. Raid already has a culture of high expectation to get optimal but fractals can really be done by anyone in short amount of time.

Because fractal players didn’t have similar culture? I seem to remember differently. Also fractal CMs have some dps checks too. Also it is much more relaxing and fun for everyone when you melt the enemies in fractals rather than struggle and wipe against them.

Base ele can still pull 33.7k

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Feanor.2358

Except there isn’t such tuning anywhere in the game. People are low-manning raid encounters, meaning you clearly can be suboptimal and still do it. This is only normal. The encounters are designed to be doable after making mistakes, even losing players. This applies even to raid CMs.

And on the flip side, you’re always better off using the optimal builds/compositions than using the “viable” ones. For one simple reason – it minimizes the chances of failure. The faster you kill the enemies, the less mechanics you have to deal with, the less damage you have to take or avoid, and the smoother the clear. Nobody can tell you what to play. But just like you’re entitled to your choices, other players are entitled to their opinions about your choices. You cannot force others to accept you and play with you more than they can force you to play the meta build.

Base ele can still pull 33.7k

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Feanor.2358

you disagree then go on to say ‘You don’t need to minmax in order to succeed.’ which is exactly my point.

No, it isn’t. “You don’t need” isn’t the same as “it doesn’t matter”. You don’t need running water in your home either, meaning you can survive without it. But you’d feel miserable without it, wouldn’t you? Meaning it sure as hell does matter, right?

lets look at an example where we push the variables to the end of the spectrum to expose the issue with people imposing optimal on people:

1. Imaginary build, you spam 1 key – best dps in game by a country mile, clearly meta for speed runs and pure dps role in instances.

2. Imaginary build 2, complex rotations, lots of skills.

MinMax/Meta would be 1, the vast majority of players find 2 is fun, 1 is not. Now what about the person who kicks someone else because they are not using the meta now – best for the game and community, i think not.

Funny you mention this. It’s exaggerated, but it’s exactly what happens in the game. Ever since Fresh Air staff died, the meta is shifting progressively toward simpler to play builds. The hugely popular condi builds are all much simpler and now they are also much more effective than the complex FA builds. Will everyone kick you for running a sub-optimal build? Obviously not. But the vast majority will prefer you to play an effective build. Understandable, isn’t it?

(edited by Feanor.2358)

Unidentified gear - Please No, No, No, Nooooo

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Feanor.2358

Unidentified gear, why, oh why? It is a redundant RNG throwback to old style action RPGs that serves no purpose in Guild Wars 2, just adds to tedium and annoyance. Please remove it from PoF release.

It does serve a purpose, however. Identifying it isn’t required, you can simply salvage it. Which reduces the inventory clutter dramatically. No more Unusable Weapon of Uselessness polluting your inventory with Minor Sigils of Inadequateness.

Condi Tempest

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Feanor.2358

i love the idea of condi ele but i can agree with you (i would love some water in the ele rotations but its a support attunement T-T)

Fire-Earth rotation is likely for condi… though it would still feel a bit lacking, for an ele. One of the best things about Scepter/Warhorn was you could use all 4 attunements in a proper rotation… but RIP Sc/Wh. We get the generic condi build which doesn’t use the class mechanic remaining, not the fun one.

Base ele can still pull 33.7k

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Feanor.2358

Min Maxing dps does not matter in spvp,
it does not matter in wvw,
it does not matter in Dungeons
it does not matter in Fractals
it does not matter in open world pve,
it does not matter in open world bosses.

Wrong. It matters everywhere. That’s why there are builds in spvp and wvw as there are in pve. Optimized builds in dungeons, fractals and open pve mean smoother and faster clears with less chances for failure. The only point where you’re right are the world bosses… and there you get carried by people with optimized builds. You don’t need to minmax in order to succeed. By the way this applies to raiding as well. But you benefit from doing so, regardless of the game mode and the specific activity.

Really Devs, One against 20 in the story mode

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Feanor.2358

People that also struggle with content like that could also benefit from that, because im sure there are a lot more.

Tbh, “get gud” is a really good advice. Story missions do not require any mad skills. At most they require to know the basic mechanics of the game. Learning these will benefit everyone who struggles, saving them from great many future struggles.

What are people complaining about?

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Feanor.2358

Can someone tell me exactly what part of the Ele update people don’t like or think it sucks?

It seems Ele got some nice polishing and additions.

The only thing I see is -10% on Overload fire in PVE…that’s it.

What do you guys see?

1. -10% Fire Overload.
2. -20% Air Overload due to less attacks.
3. Wildfire damage vs big targets effectively halved, due to no more double-hitting.
4. Phoenix damage reduced a lot due to less hits.
5. Scepter/Warhorn effectively dead, as 2, 3 & 4 affect negatively 3 out of the 4 primary sources of damage.

What we get in return is a bunch of irrelevant tweaks to conjures, which affect nothing. The biggest of these is that you maybe want to use LH 2 in the open world, in addition to LH 4 and autoattack chain.

Base ele can still pull 33.7k

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Feanor.2358

You’ve said it and it doesn’t make it true. If you nerf it, the skill becomes useless. It’s only function is damage, it has long casting time and it roots you in place. It’s basically the most risk you can take in a fight, all in a single skill. It has to be strong or it will never be used.

And same goes for ele as a class.

Base ele can still pull 33.7k

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Feanor.2358

Stationary targets…what a great way of testing what real dps is…NOT.

In real raid scenarios it gets a lot worse really fast.

So in the rarest part of the game?
Raid balancing is not a good reason for things any more and is still the smallest part of GW2. Better to look at how ele is doing in spvp wvw and open world pve the real 3 pillars of gw2.

Nope, in the small part of the game, which is what matters in the largest part of the game, which is PvE. Deal with it already, this is a PvE game.

Anet pls stop bully Elementalist

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Feanor.2358

Most overload skills are support aimed just 2 of them had good physical dmg effects ontop of lots of support the other 2 have low to no physical dmg effect.

Since when “most” means 1 out of 4?

Oh, and by the way, Tempest still deals more damage than core ele.

Most wanted/useful healing class for raids

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Feanor.2358

3rd druid wouldn’t do much about group dps. And I’ve only seen auramancer or ventari rev used as a 3rd healer, never a substitute for a druid.

Anet pls stop bully Elementalist

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Feanor.2358

Then that’s the FA for? Your damage will be nonexistent. You can supply your team with fury, but then, so can the druid. And you can’t supply GotL, Spotter, Spirits and whatnot the druid does.

Thank you for this balance update

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Feanor.2358

Yeah I was referring to Power mostly… which should be a Warrior’s specialty in my view. This push by them to make EVERYTHING condi is a bad move I believe.

What does it matter how the numbers above the enemies’ head look when you’re doing DPS?

It matters whether you like the gameplay or not.

Base ele can still pull 33.7k

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Feanor.2358

Stationary targets…what a great way of testing what real dps is…NOT.

In real raid scenarios it gets a lot worse really fast.

Staff Elementalist: Power or condi?

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Feanor.2358

This is where the meta doesn’t fit with open world PvE. The meta is built for raiding.
It assumes boons from teammates that you may not receive in open world and also assumes that you’ll stay stacked in melee range to continue to receive those boons.

If you’re running around in open world PvE, you won’t receive all those boons from dedicated boonbots and your own boons become more important. You also won’t have any reason to stack. Range is really good for defense in those circumstances, so Scepter and Staff will have non-offensive advantages that may outweigh the offense of other sets.

In open world you don’t need those boons. Everything is paper and the few enemies that aren’t, they aren’t worth your time either. In case you absolutely want to kill them, you can do so with some kite.

Don’t get me wrong, if you want to spec for your own boons, go for it. But it really doesn’t matter and it really doesn’t make you any more efficient.

Thank you for this balance update

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Feanor.2358

Agreed, really good patch. People will generally always get annoyed if their working builds aren’t optimal anymore, but this is exactly what is needed for better balance.

Taking underperforming builds and making them underperform more. Totally what is needed for better balance.

Base ele can still pull 33.7k

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Feanor.2358

Anet pls stop bully Elementalist

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Feanor.2358

dat ele bieng good at support and dps in all game modes is a load of absolute horeshit. pvp and wvw suffer from it. more high risk smaller rewards.

PvE suffers from it as well. In the very same way.

Staff Elementalist: Power or condi?

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Feanor.2358

-20% Overload Air, -10% Overload Fire is baseline nerf to all Tempest builds. No double hits from Wildfire and less hits from Phoenix, so Scepter/Warhorn is likely ruined completely, as its 3 biggest sources of damage got nerfed hard. Staff might still be viable on large hitboxes, assuming optimal play. qT might conjure something up, but I’m not holding my hopes up.