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Lingering Elements

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Feanor.2358

Way too strong.

is "waste of dev time" a real arguement?

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Posted by: Feanor.2358

Feanor.2358

is “waste of dev time” a real arguement?

Yes. It’s a business and dev time costs money. At its core it’s a decision of where to invest these money. You can spend them to develop feature A, content B or whatnot. And because its a business you evaluate the profitability of each choice in order to decide. Some might produce better profit immediately while others may serve to increase the playerbase, thus indirectly increasing the profits of other features/sales. And some are just cool ideas which won’t have a big impact. They might still get implemented, as long as they don’t cost much.

Do me a favor and let this one die

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Feanor.2358

Two reasons. First is obviously the legendary armor. Second is wanting to play with your friends, if too many of them happen to be raiding. I personally know a number of people that play for one of those reasons (or both) and do not actually enjoy the challenge at all.

That’s called anecdotal evidence. And here’s mine: I know people who wanted the legendary armor but didn’t enjoy raids, who tried to raid and quit. Some of them my friends, who still like to play with me (for instance we regularly play new story episodes together). Meaning both your reasons aren’t universal and don’t apply to everyone.

(i also know a few people that do not enjoy the difficulty, but do enjoy the feeling of belonging to an exclusive club of “better players”)

So yeah, some players are in this because they find the challenge fun, but there are also many other reasons why people might be raiding.

Not in the long run. In the long run if you don’t enjoy some content you simply stop playing it.

In my case, for example, i enjoy playing with friends. I’m also a completionist, and the legendary armor is also a nice bonus. On the other hand, i find raiding to be extremely stressful, which saps most of my enjoyment from the previous points. No, difficulty is not fun for me at all, and i’d definitely feel better and enjoy the game more if it was lowered a bit.

So you a) want ALL rewards in the game and b) want them to not require any effort. Sorry, I prefer otherwise. And not because of some elitism. There are rewards in the game that I know I will never acquire. Like The Ascension or the Mistforged Triumphant armor. I want them to stay like they are, too. Because a) the game needs to have proper long-term goals which require actual effort and b) it needs to reward them accordingly. Rewarding with power makes them mandatory/compulsive, rewarding them with skins doesn’t. Rewarding with skins only works as long as the skins are exclusive. You wan’t easy legendary armor? Go grind PvP.

Do me a favor and let this one die

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Posted by: Feanor.2358

Feanor.2358

I know you think you would. But you really wouldn’t. And, plot twist, the ones still raiding do enjoy them. We’re not there for the rewards. I have a full set of armor and 300+ LI more in bank I have no current plan using. And I’m still doing full clears every week.

Do me a favor and let this one die

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Feanor.2358

I could just as easily turn this around on you. So here it goes. Where did the devs lock you out of raids.

They didn’t, but he has a point. Open world is a content meant for everyone. Raids, by design and stated devs intention, aren’t.
Besides, anyone that can do raids will do fine in open world. The opposite is obviously not true.
So, it’s not that one side gets 4 maps, and another gets a raid. No. Raiders get the maps as well… in addition to raids.

So do PvP-ers. So do WvW-ers. And – surprise, surprise – many of them don’t bother with open world. So in effect open world isn’t meant for everyone. It’s the closest thing to “meant for everyone” the game has to offer, but nevertheless your argument is flawed. The game is full of targeted content. And this is only normal. It needs to be. Or it couldn’t keep its players in. Open world is only good for keeping casual players and casual players do not tend to stick around for long. Sure, there will be exceptions. But they won’t be enough to keep the game alive.

Why not put in different raid difficulties so everyone can enjoy it?

This is like asking “why not put in story-mode PvP so everyone can enjoy it”? Because the enjoyable part of raiding is the challenge. They are designed like that. Take that away and they lose all meaning and purpose. Nobody will enjoy that.

Weaver Sw Build/Rotation after 3 Days Testing

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Feanor.2358

Outside of Meteor Storm, Staff is really weak on 4 & 5 skills, making it a poor choice for Weaver builds.

So use conjures to fill the gaps. Just like we do now with Tempest. Staff is the current meta for a reason, especially after Scepter damage got wrecked in the last balance. And the reason is largely Meteor Shower.

Condi Dagger/Focus is up ~29% on FA Staff currently, so Staff is far from meta. Staff only enters the discussion against large hitbox, high health, immobile opponents. It’s amazing there, for sure, but so is Condi Dagger/Focus.

If you want to run Staff for fun or in those rare circumstances where it excels, enjoy! Otherwise, Condi Dagger/Focus is the meta.

I run Staff everywhere except on Matthias. Is D/F better on some raid bosses? Sure, it might. But it’s a boring build which doesn’t use the class mechanic and has nothing beside single-target dps to offer. Staff has excellent cleave, regardless if you run FA or not. This alone is enough to offset the lower ST damage and make it a valid meta choice. And I’m genuinely amused by people running D/F in fractals or other non-raid PvE content.

Weaver ain’t gonna change this. 3 damage modifiers? Yes, please. You can stick with your boring condi if you want.

Do me a favor and let this one die

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Feanor.2358

You can certainly make more g/hr outside of raids. The difference is, farms get boring much, much faster.

Staff or scepter for weaver?

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Posted by: Feanor.2358

Feanor.2358

Because ele is more fun for me. Btw, I run my full zerk staff ele everywhere, not always with the support classes around. The damage is still pretty solid, though of course it is nowhere near what it can be.

A Possible Solution for Most

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Posted by: Feanor.2358

Feanor.2358

Yes. I’ve heard this idea on multiple occasions now.

The “swap-to-same-attunement-without-cd” idea is definitely is a good one and needs to be implemented to have some basic reactive gameplay that vanilla ele always had.

“Swap to same attunement without cd” is going to make the already strong Elements of Rage ridiculous. Assuming full zerk gear only that’s 10% damage modifier at all times (already on par with Bolt to the Heart) plus 380 ferocity. If the conversion works on attributes gained from various buffs, this can easily get to 500 ferocity. It’s way to strong to have it up permanently.

A few core traits have been altered to not proc on double attunement. EoR could easily be changed to work like those.

Then how exactly will it work?

The existing ones only take note of the first time you enter an attunement; they just ignore the second time you attune (fully attune).

So how exactly does a trait which says “10% damage for 8 seconds when you fully attune” work?

Do me a favor and let this one die

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Feanor.2358

I just want the community in raids to be closer to dungeons or mid/low level fractals where I occasionally see goofy titles and people not taking themselves so seriously. but in the end we have a good time.. even if the clear isn’t a sure thing.

I guess what I really want is to casualize the air of raids without compromising the difficulty.. which sounds contrary to what I post, so I apologize. It’s difficult for me to be neutral on a subject like this when it does directly affect me.

That kind of thing is possible for raids, but generally only at the edges of skill and experience. It’s either the truly casual groups that do that – and wipe (but that generally doesn’t last long before players give up on the content), or the people that are so good that they find raids to be a cakewalk. In the middle you have people that are more serious about it, because they have to be serious if they hope to be succesful.

I don’t see this ever changing without changes to the difficulty itself, which apparently is not what you want.

No, raising the entry bar won’t help. It will only remove the lowest group from the equation. It won’t make the last group any bigger. It won’t make the middle group any less serious.

IMO, it’s not just about skill and difficulty. People tend to get a lot less serious when they trust each other. That’s one of the great benefits of running a static. The group I play with isn’t top-level. We clear everything weekly, but it certainly isn’t always a cakewalk. Yet we feel comfortable enough to experiment with different builds and don’t pressure or flame each other when our performance gets bad. Which happens, we are only people, we get tired, we make mistakes. However in a pug you can’t know if the person is tired, out of focus, or just bad. Hence the much lower tolerance and the unpleasant atmosphere when things start to get bad.

So there… that’s the alternative I wanted to point out to the people in the middle. Find a group and have fun.

Feedback thread for Weaver!

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Feanor.2358

You don’t want to camp an attunement to make use of it. It gives you an 8 seconds window of extra damage, starting when you fully-attune to one element. With staff, this most likely means you want to do “X-Fire-Fire(trigger the buff)-Y-Fire-Fire (trigger again), repeat”. You can also use Fresh Air and replace Fire with Air in that rotation, getting 100% uptime of that modifier and likely the FA ferocity buff as well. Though I’m not sure which weapon would be best for it. In PvE it is by far the strongest of the three grandmasters.

A Possible Solution for Most

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Feanor.2358

Yes. I’ve heard this idea on multiple occasions now.

The “swap-to-same-attunement-without-cd” idea is definitely is a good one and needs to be implemented to have some basic reactive gameplay that vanilla ele always had.

“Swap to same attunement without cd” is going to make the already strong Elements of Rage ridiculous. Assuming full zerk gear only that’s 10% damage modifier at all times (already on par with Bolt to the Heart) plus 380 ferocity. If the conversion works on attributes gained from various buffs, this can easily get to 500 ferocity. It’s way to strong to have it up permanently.

A few core traits have been altered to not proc on double attunement. EoR could easily be changed to work like those.

Then how exactly will it work?

Staff or scepter for weaver?

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Feanor.2358

Elements of Rage will work well with Viper’s gear, too. Viper’s has the same Power, Condition, and Precision stats as Grieving. Grieving will get Ferocity minor, while Viper’s has an Expertise minor. The bonus from EoR will be exactly the same for both sets. I’d be surprised if the Ferocity minor out-damages the Expertise minor, but someone will run the numbers eventually.

I suppose it could work either way. You get two additional damage modifier traits for power and one for condi. In the end it will be up to the weapon choice. I expect Staff to remain the weapon of choice for pure Power, running full zerk as now. D/x or S/x could run viper/grieving with either focus on condi or some hybrid. But I still dislike how the best grandmaster in a condi build is a pure power trait. So I lean toward staff.

Feedback thread for Weaver!

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Feanor.2358

Traits

-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed

Strange, I’d say there’s only one good grandmaster, too, but my pick would be Elements of Rage. Could it be that it depends on the perspective and the traits are perfectly fine for what they are intended?

Do me a favor and let this one die

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Feanor.2358

The raids. Are too. Accessible. Anyone can try, and so anyone does. But by god, not everyone should until they’ve proven they’ll take it seriously… and few do.

There’s an inherent problem with this idea. If you put the bar too high, too many will get discouraged. Very few will take it seriously without giving it a shot first and you end up limiting your player base a lot more than necessary. In my opinion, the current accessibility is just fine. Everyone can give it a shot. And it usually shows very fast who has genuine interest in the content and who doesn’t or is only interested in the rewards. And the ones actually interested, they do take it seriously. However, I’m not even sure if that can happen at all beforehand. It’s a huge investment do follow a guild schedule for weekly raids. I do it, now. If you had asked me if I would do it before I started raiding, I’d say “not a chance”. Perhaps some players would have replied otherwise. I would fathom a guess the vast majority of them has raiding experience in other games, however.

Weaver Sw Build/Rotation after 3 Days Testing

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Feanor.2358

The problem is, I fail to see why pick condi over power for PvE. Sure, there’s Primordial Stance and there’s Weave Self. But the traits don’t give you much, beside Weaver’s Prowess. At best, I’d look into using Grieving stats and trading the 7% damage modifier from Swift Revenge from it. It could be a close call. The grandmaster is very clearly power oriented. And I see no reason to take an adept which isn’t Superior Elements, another power damage modifier. And then there’s the problem with Sword attacks. They seem more like duelling-oriented. For dealing damage, I think Staff will be so much better.

Because Power sword is horrid?
The damage is actually worse than a lot of core builds?
While Condi pressure from sword and weaver is actually good

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/242465/gw004.jpg

^screenshot from a different thread. But as you can see, with power stats the damage is worse/same as some of the Ele Auto Attacks

My point it, for PvE you should just ditch Sword and go with power Staff. I don’t see how condi Sword can compete with it damage-wise.

Outside of Meteor Storm, Staff is really weak on 4 & 5 skills, making it a poor choice for Weaver builds.

So use conjures to fill the gaps. Just like we do now with Tempest. Staff is the current meta for a reason, especially after Scepter damage got wrecked in the last balance. And the reason is largely Meteor Shower.

Do me a favor and let this one die

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Feanor.2358

Nope. It’s a testament to unrealistic expectations.

  • Player sees new content: “me wants”. Doesn’t care it’s targeted at different auditory and he’s missing its whole point.
  • Player gets kicked: “but whyyyyy”? Why, I wonder…

Do me a favor and let this one die

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Feanor.2358

How can a player hinder you from having fun in such a way you advise him to leave the game?

It’s really easy and it happens all the time. This thread is quite the testament to it. It boils down to
a) players having different expectations
and b) players trying to enforce these expectations onto others.

Scenario A: you want a relaxed run, while the others want a quick, smooth one. If you don’t adhere to their playstyle, you’re being an annoyance and you’re spoiling their fun. There’s nothing smooth in one player hugging the floor, not doing its part and in general getting carried.

Scenario B: you join a random group of casual players and try to make them play the meta. That’s just as stupid and you’re being just the same annoying prick as in (A).

In both cases, I’d rather kick the single offender than endure the annoyance. It’s my off time, I want to get some fun, not deal with childish behaviour. Please get this: you’re not entitled to play with every single player in the game. Just as you’re not entitled to make friends with each and every person in the world. Some will play with you, some won’t. Stop crying about it.

Guild wars 3

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Feanor.2358

One person got bored, totally a good reason to throw away millions of dollars worth of dev time and start anew. Do you even…

A Possible Solution for Most

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Posted by: Feanor.2358

Feanor.2358

This game isn’t only pvp/wvw. In fact, it’s mostly PvE. Hence, a “solution” which makes something overpowered bordering on broken in PvE will never make it to live. Regardless of how “working” it seems to be in your own small sandbox.

P.S. Btw, I do run full zerk staff ele in WvW recently. Mostly because I’m too lazy to swap to mara stats. I do die, of course. But most of the time when I do die, so do most of our players. We simply get outplayed or outgunned and we get wiped. It is actually fun to see players on the other team get surprised by the damage output of a full glass ele. You people are spoiled of always fighting against defensive builds.

(edited by Feanor.2358)

DPS meter really?

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Feanor.2358

You’ve been quoting my own posts about how people should state their preferences in the LFG, so how does this comment of your’s make any sense to you?

My comments were about a very specific listing on the LFG and a very specific situation, that is a T4 daily run. Runs that are not the normal are usually advertised as such, including training runs, if it’s not stating it’s a training run, then it’s not a training run. For some reason you want it stated like “T4 dailies, not a training run!” and no matter how many times you say it, it will still be illogical to me.

To top that off, most t4 daily runs explicitly state “exp”. Unless you somehow read that as “experienced at training”, the intent seems quite clear to me.

Do me a favor and let this one die

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Feanor.2358

Sooo, to put it short it’s OK if you try to push your idea to others, but it’s not OK if they do the same to you? I got that right, didn’t I?

Just to clarify, if you got told to either play along or get out, you very clearly were actively hindering someone from having their fun. So in your place, here’s what I would think: Why would I expect 4/9 other people to conform with me? It’s only normal for me, being the minority, to do so, or simply leave, if I can’t do it/don’t find it fun. There are plenty of groups with various mindsets out there. I can easily find another one to have fun with. Just common sense, no?

(edited by Feanor.2358)

Do me a favor and let this one die

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Feanor.2358

The raid isn’t taking anything away from you as a player. It’s your choice to either raid with the entire community or isolate yourself from it.

If you can’t remember, we have raids now exactly because some players, instead of playing with the entire community, preferred to isolate themselves from it, and asked Anet to help them with that.

You mean some people didn’t adhere to your idea of fun and dared to have their own? Shame!

DPS meter really?

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Feanor.2358

It’s always funny to hear people complain they want challenging content. Wouldn’t it be more challenging to let a non meta player join you???? hmmmm

You’re confusing “annoying” for “challenging”.

Do me a favor and let this one die

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Feanor.2358

Designing game content that is first and foremost fun for as many players as possible – that sounds like something we should be saying to devs a lot more often.

The thing is, the game needs harder content to cater for the tastes of different people. Targeting just one auditory won’t cut it. Hence the progressively harder content, from open world through various instanced content, to raids. If you’re looking to ‘much about’ harder content, you’re obviously having wrong expectations. Yes, it is still there so that players have fun playing it. However, it’s a different kind of fun. It’s the fun of being challenged and overcoming it. Which does happen, when your party all has the same mindset. Just think of the mindset needed for any content of the game. And if it doesn’t fit yours, don’t play it. Simple as that. The game is huge, there’ll always be plenty of content for you to have fun with it. That’s the beauty of it being diverse.

A Possible Solution for Most

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Posted by: Feanor.2358

Feanor.2358

Yes. I’ve heard this idea on multiple occasions now.

The “swap-to-same-attunement-without-cd” idea is definitely is a good one and needs to be implemented to have some basic reactive gameplay that vanilla ele always had.

“Swap to same attunement without cd” is going to make the already strong Elements of Rage ridiculous. Assuming full zerk gear only that’s 10% damage modifier at all times (already on par with Bolt to the Heart) plus 380 ferocity. If the conversion works on attributes gained from various buffs, this can easily get to 500 ferocity. It’s way to strong to have it up permanently.

Weaver Sw Build/Rotation after 3 Days Testing

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Posted by: Feanor.2358

Feanor.2358

The problem is, I fail to see why pick condi over power for PvE. Sure, there’s Primordial Stance and there’s Weave Self. But the traits don’t give you much, beside Weaver’s Prowess. At best, I’d look into using Grieving stats and trading the 7% damage modifier from Swift Revenge from it. It could be a close call. The grandmaster is very clearly power oriented. And I see no reason to take an adept which isn’t Superior Elements, another power damage modifier. And then there’s the problem with Sword attacks. They seem more like duelling-oriented. For dealing damage, I think Staff will be so much better.

Staff or scepter for weaver?

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Posted by: Feanor.2358

Feanor.2358

The choice between power or condition is the major concern for me.

From PvE perspective power seems the way to go. I mean, the only relevant grandmaster is a damage mod and ferocity boost. Having some condi (like grieving stat) might help, but I don’t think it’s worth going full condi.

Risk vs Reward for weaver?

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Feanor.2358

thats what i told u. its the second pve xpac for ele that long for a solo build in pvp/wvw. so no point stating that pve is the biggest gamemode – as in its allright that sword is as it is – when i made clear that the point im talking from came from pvp/wvw.

I was just making the point everyone focuses on what’s important for them. I don’t care about soloing in pvp and wvw, I care about dps in pve. Hence my focus is different. That being said, I’m totally fine if sword ends up being the “duel” weapon for ele.

Risk vs Reward for weaver?

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Feanor.2358

Get your opinions together. Some ppl tell me “tempest is supposed to be support”, other tell me it was a damage dealer. It was a damage dealer in PvE, that much is true. But looking at Weaver, it will probably be better at damage dealing in PvE. So naturally, I’m interested in its damage-dealing capabilities.

Fresh Air ELE looking for tips

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Feanor.2358

Joining a guild is certainly a possibility. Playing with friends or guild mates tends to make people more patient and tolerant. But the best advice I can give is “just don’t take attitude too seriously”. There’ll always be those who think you’re not good enough for them. Just ignore them. Push your limits, always be eager to become a better player. Try to find your mistakes. Most of the time there will be ones. Just don’t take offense from people.

Risk vs Reward for weaver?

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Feanor.2358

they honestly should stop to test stuff out on stationary targets which will only result in pve numbers.

PvE is the biggest game mode, so it is only normal we test to get a measure of the performance in it.

DPS meter really?

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Feanor.2358

Or say:

Casual T4’s, 2hr run YAY.

The attitude here is what people don’t like.

And the other half of us don’t like the attitudes of those thinking they are entitled to get rewarded for selfish play and behavior.

It’s a game not a job… Some of us like to take our time, if you’re not one of them please put it out there up front so we all don’t waste each others time.

And some of us like to be efficient. It’s a matter of personal preference and both are equally valid. When I join a PUG group with no requirement, I know what I’m getting into and I respect the choice of those people. Is it so hard to do the very same thing and respect the people who prefer to play meta? By, say, not trying to force your own playstyle on them?

New/other tanks with expac

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Feanor.2358

Keep in mind, Anet never explicitly said that chronomancer was ever required in raids. It’s mostly the few prestigious guilds exaggerating information that is meant more for speed clears than modest clearing.

Yeah, they aren’t required. They just make the fight much, MUCH easier.

Anet why do you hate us?

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Feanor.2358

That the thing your still mixing up tempest for ele. Tempest should be the best support the ele class can pull off because it should be giving up a lot of its dmg (all though because tempest had so much dmg to keep it in line core ele effects got nerf my main complaint about tempest and over all ele community not being willing to give up dps on tempest.)

First off, whether or not an elite spec “should” be just one thing is debatable. I call this bad design.

Next, it doesn’t change the fact Tempest is a garbage support in PvE. Yeah, you can carry pugs with it. But it has no place in the meta. If you want to be efficient, it is simply not an option. Never was, never will be, unless a major overhaul of the unique class buffs happen.

In WvW it is acceptable, but still not that great. Everything a Tempest can do in WvW other classes can, too. Often better.

P.S. Just to add on the “purity of purpose” topic. PoF, and its upcoming elite specs were announced using the following phrases:

  • “another way to customize your playstyle”
  • “having new options”
  • “it’s another way to play”

By making Weaver the only dps elite line, they aren’t giving new options. They are giving an only option. It’s not another way to play when the old one doesn’t exist any more. That’s the problem with said purity. It is too restrictive. You don’t get to customize your playstyle, you get to choose one or the other playstyle. On top of it, one of them is simply a poor choice in PvE, by far the largest of the three game modes. So no, I can’t agree it “should” be like that. It very clearly shouldn’t.

(edited by Feanor.2358)

DPS meter really?

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Feanor.2358

There are champ trains that have been removed from the game in the past since they were deemed by ANet for creating negative environments. Denying that is wrong.

Then why are there still champ trains?

Tools that empower players to be kitten to others to me are a bad idea. The fact that this thread was started already proves this was an issue.

First and foremost, it’s jumping to conclusions to state dps meters are a cause for anything. Again, toxicity existed before dps meters. And it will exist after them, if they become illegal at some point. You’ll have very hard time proving an actual causality between dps meter usage and an act of toxicity. Just because someone had a dps-related issue with another player proves nothing. Because when you’re underperforming, it shows. And the elitists are both good at spotting it and quick to become toxic about it.

DPS meter really?

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Feanor.2358

Champ trains were eliminated since they created toxic environments.

Wrong. Champ trains are alive and well, in both CS and FGS. Champ trains were eliminated in starter zones, because excessive farming isn’t something you want to promote to new players. That’s something for the vets. The decision has nothing to do with the supposed “toxic environment”. If you decide to solo a champ on a champ train map, prepare to get flamed, even now. Rightfully so, if I may add.

DPS meters in the same light create a toxic environment on their own more often than not.

Wrong. All the examples of supposed toxic behaviour created by dps meters are actually phenomena that have been in the game for ages. Except now they have some valid objective reason. Remove the dps meters, the toxicity will be just the same, except assigned to random other metrics, like AP or mastery level. Again, tools do not create toxicity, players do. And believe me, players are very creative in it. No matter what you do, they’ll find ways to be toxic.

Leave the damage Condition and Power

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Feanor.2358

For one, going cele in raids will screw the tanking because it is toughness based. Unless you wanna tank as a “dps”, that is. Furthermore, I highly doubt the difference in your personal dps will be only 15-20%. Even more so if all your teammates decide to “save gold” and go cele, which will end up in abysmal boon coverage and trash dps. The latter applies to fractals as well.

Anet why do you hate us?

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Feanor.2358

Fair enough. I still don’t see it. For one “best support” is heavily dependent on the game mode. In PvP? Perhaps. In PvE? Not by a long shot. In WvW? Nope. Pretty much the same applies to survivability.

Leave the damage Condition and Power

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Posted by: Feanor.2358

Feanor.2358

The solution for me is simple. I built ascended Celestial gear for all weights and it is neither here nor there but I stopped worrying about meta builds and dropping huge loads of cash on upgrading it when the balance changes. With celestial, you still have some ok condi dmg, ok power, ok boons and solid survivability…and no more gold wasting.

And no endgame, too.

Ony if you are doing endgame stuff with the self-proclaimed Elites. Celestial works fine when playing with Your guild. Both, Fractals and Raids.

While this is true, it makes things harder. I guess deliberately choosing to struggle just ain’t my thing.

Leave the damage Condition and Power

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

The solution for me is simple. I built ascended Celestial gear for all weights and it is neither here nor there but I stopped worrying about meta builds and dropping huge loads of cash on upgrading it when the balance changes. With celestial, you still have some ok condi dmg, ok power, ok boons and solid survivability…and no more gold wasting.

And no endgame, too.

DPS meter really?

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

I’m okay with DPS meters.

I’m also okay with watching the DPS or your allies as well.

I’m okay if you want to run a group that blocks other people due to DPS. Its your guild or your party or your squad or whatever, so that’s fine.

I can just go play in some other group.

But if you think its okay to invade people’s privacy, look at their gear, intensely question them on their gear and build, or anything like that, you need to just stop playing. its a game, and these are people, not your playthings.

If you don’t want to carry people through a video game, then don’t act like a child and make other people carry you through life.

Learn respect.

Upvoted for visibility.

Play how you want. If you want to be elitist, that’s fine. If you want to be a casual, that’s also fine. For you. Don’t expect everyone to accept you. It doesn’t happen in life, it won’t happen in a game.

Leave the damage Condition and Power

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

As far as I know, top damage classes in PvE are Thief, Elem and Guard and their builds are power. In addition, open world PvE significantly favor power builds. From PvE standpoint things seem fairly balanced between power and condition.

Open world is irrelevant. Everything can plow through open world. Balance only matters where there is some challenge. For PvE, meaning high-level fractals and raids.

FYI on BGDM (it's no longer being supported)

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

It’d be cool if Anet took PoF as the opportunity to just make dps meters a feature in the game (at least being able to see your personal dps like you can in the training room.)

They have the technology, literally, already in the game… Their biggest hold back on not having dps meters for so long was that it promotes a “toxic environment,” but that all went out the window months ago when they said using 3rd party meters no longer violated the ToS anyways.

So, yeah, plz anet, just put them in the game so they can be done right.

That would be cool, however I’m a little skeptic about it happening. The thing is, players have a better idea of what is needed in such tool. Stuff like which skill contributes to how much of your dps, how many skills did you interrupt, etc. As a developer, it is not easy to think about all this. So in order for such feature to be done right, ANet will need to support it, listen to player requests, filter out the reasonable ones and implement them. It is possible. But I find it somewhat unlikely. It’s a lot of effort to essentially duplicate what players already have using 3rd party tools.

That being said, ANet, plz prove me wrong.

WTF did you do to fractals?

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

Agreed. They are supposed to be dungeons, not raids. Anet has been failing miserably for the last 3 fractal releases, each one becoming more raid than dungeon. Nobody gave a kitten about stepping stones to raids. If you want to get into raids, find a group for raids…

If that’s failing miserably, I’d love them to fail more.

I expect them to do so. But fractals are just getting more boring every release.

Boss 1 > boss 2
Boss 1 > boss 2 > boss 3
Boss 1 > boss 2 > boss 3

Sure the mechanics change, the the formula is on repeat.

Are you the kind of player than enjoys aquatic by chance ?

I get the feeling from the complaint of formulaic design that you’d personally love it.

Not really. It was unique when I tried it first. Dungeons in this game in general all have a same kind of feel that are perhaps spoiled from another game I played. But I personally like more variation, which just isn’t happening.

Actually it is happening. The formula is the same, but the boss mechanics vary a lot. Which is what makes these instances interesting and fun to play. Don’t get me wrong, I enjoy “get swarmed by enemies” type of encounters, but they don’t scale very well and they aren’t very interesting. They either become a slaughterfest or they become annoying. When I want something like that, I hop on the Cursed Shore champ train.

Elementalist's weapons and their usage

in Elementalist

Posted by: Feanor.2358

Feanor.2358

Staff is primarily good for power.
Dagger (both as main and off hand), Scepter and Warhorn are usable for both.
Focus is primarily good for condi.

This is only speaking about the offensive capabilities of the weapons. Control, active defences and such are another story.

Is there a way to balance stat distribution?

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

so instead balancing skills over and over, why not balance the stats

Because that essentially means rebalancing the whole game at once. It’s a huge effort and you need to have very real reasons before even considering doing that.

FYI on BGDM (it's no longer being supported)

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

arcdps used to have gear inspection modules too.

Leave the damage Condition and Power

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

So… basically you’re saying ANet should let the condi babies have some fun, too?

Condition this condition that....

in Guild Wars 2 Discussion

Posted by: Feanor.2358

Feanor.2358

Remember when the game was “zerker or gtfo”. Remember when condi was laughably bad. It’s very poetic.

Not really. It’s just as bad.