Umberage of Death – Thief
~~~Sanctum of Rall~~~
(edited by Fixeon.5076)
@SFShinigami Who ever said TW wanted respect? They want a fight.
@GekoHayate Well you see… Every map TW goes into enemy servers stop showing up on and it gets very boring. You can’t be too hard on them they have too much free time on their hands.
Edit: @fivekiller Maybe you are right. I might be being too hard on emp for their videos. I just found them to be in very poor taste.
(edited by Fixeon.5076)
Who would win? The GMs and everyone on the outside looking in. Why? Because nothing would be funnier than forcing the 3 servers who have the most hatred for one another onto one team and then making them fight another team who hates each other just as much.
I think this would also be much more interesting if friendly fire was turned on….. Just my two cents though.
(edited by Fixeon.5076)
At least from what I can tell from the forum, guilds from other servers who have fought EMP have either given them compliments or said they’ve had no issues with the GvG. I have only seen issues arising when they have scheduled or fought guilds from SOR. And seeing the amount of chest thumping posts on the forum from SOR, I may understand why RawNoodles thinks SOR has created a hostile environment in wvw.
About 6 or 7 posts down is a response from Votf who was in SOS when they fought Emp. He pretty much said they had no issues with the GvG vs EMP. JQ and SOS were bitter rivals back then but they were able to do GvG in a respectful manner. Remember, to get respect, you need to give respect.
http://www.guildwars2guru.com/topic/80025-tier-1-gvg-emptsym-hb-votf/page__st__90
EMP canceled on TW 3 times after agreeing to a time and date. Respect is earned not given and I see no reason for TW to respect a guild that cant keep it’s word. I am sure win or lose TW would be just as respectful as any other guild here. It’s not like if they lose they are going to cry about how they cheated and had more people than them. Or complain that spectators helped… GvG is about guild pride just as much as it is about anything else. And if you can’t accept that if you lose the other team is going to celebrate then you shouldn’t be playing the game. This isn’t pee-wee soccer… not everyone is a winner.
@fivekiller, If you read my post you would see my point is that every reason they have used is nothing more than excuse to avoid the fight. I am sick of seeing them dodge the fight. Just get it done and over with and then the rest of us don’t have to listen to the back and forth anymore.
(edited by Fixeon.5076)
Well those of us on SoR were going to go out and get some corporation sponsorship. We were in talks with Redbull and HP. We had a good deal in place where every WvW player would have received between $25 and $35 and hour based on in game race, sex, and experience. However after long debates we decided that selling our souls to the corporate demons was a bad game plan and scrapped the idea. But good news! We have a new plan in the works that involves advanced cybernetics and remote mind control devices to control mindless clone doubles of ourselves while we are at work. All is going well so far and we have not had a work related fatality in 3 days. If everything goes to plan in a month or two we may be able to go full scale.
(edited by Fixeon.5076)
I think people really need to learn to count. People see pets, minions, mini pets, elementals, ect…. and they think its an 80man zerg….. LoL I have never seen SoR run an 80 man zerg.. Max zerg I have ever seen is maybe 60 people and the skill lag was horrible anytime we ran into another zerg. An 80man zerg is pretty much a full BG running around as one. Which would be really hard to pull off because there are always those 10-15 people who are in the jumping puzzle or running around ganking people. Not to mention with a zerg that size most guilds will have at least 1 scout in everything they own so they have warning to save things. Which means another 3-5 ish people sitting out of the zerg.
Honestly tonight in SoR BL I could have swore I saw about 30-40 emp along with another 15-20 SG. And we held a swiss cheese bay from them for almost an hour and a half while we also defended our garrison and northern towers from BG. We had maybe 25 people at bay and another 15-20 in garrison/north towers. And we did just fine. So don’t complain about zerg balls being all powerful. We had the longer walk and we had no supply but we still held that keep through the onslaught of the masses.
Skill and Tactic > Numbers.
That NW tower is so buggy and easy to get into its really surprising this kind of thing does not happen more often. Thankfully most people in our bracket have the willpower and server pride to not abuse such a easy exploit. But lets face it no server can control everyone. Report them and move on.
Honestly yall need to come up with a new/better place to GvG…. I mean really that spot there is just stupid in favor of EMP. Its a narrow choke with a ledge and a wall. there is no choice but to go right into that choke. Had there been more people, or had EMP played it better; CDS would have, and should have gotten slaughtered by equal numbers.
Hehe hoots has a point, we flipped that whole BL last night before jumping to EB and taking SM. In fact I am pretty sure we pushed EMP off of that map completely.
Edit: oh yeah and EMP, you took the GvG video with Choo and turned it into a recruitment video… You call that respect?
(edited by Fixeon.5076)
It would have so much cooler had you just walked up to the EMP commander and slapped him with a glove….. Or a battle axe which ever is readily available.
While I don’t agree with what fear did. I really can’t pass this up.
EMP: 5
Choo:4Does this mean SOR won’t be running around talking about how theyre the best in the open field now? lol
Eh I seriously doubt either of these guilds use the same tactics in their normal WvW builds as they do in GvG. In GvG both sides know the other sides force, they know where they are coming from and they have a pretty good idea where the other team is going to try to go. (I mean lets face it the spot everyone GvGs in is pretty small strip of land that doesn’t have much room for anything) There is also very little tactical usage on the land no LoS, high grounds, or chokes ect…. And that all factors in when it comes to real wvw combat.
Pretty much the winner of theses battles are more about who has better culling, who gets good veils off and who gets the better CC and burst off first.
To all the people raging in this thread..
Why, oh why, didn’t I take the blue pill?
3:10 seconds in or so is the briar fight I am talking about the only fight where I see TW bodies. And you cut that video short. The hills fight was a good take we didn’t expect that many people to be honest and choo went to defend it by themselves. I wasn’t there for the take but choo was up there by the trebs getting ready to port TW in as you hit them. TW was still a minute out as I recall. I was up there with choo when you hit. And I have to say I wish my culling was as clear as yours was Can’t wait for them to remove it.
Well well well…. Where to begin. Lots of smack talk from Bg… so lets start there.
Dear BG,
We do not, and have never worked with another server. Sure we do our fair share of 2v1ing, but every server does that. I don’t know how many times this week we have been running back and forth between JQ and BG defending 2 points, or had BG start attacking our lower camps, tower, or bay on JQ BL while we are working on JQ’s garrison. Every server takes advantage of their enemy’s openings. Deal with it. As for why it looks like we are helping JQ tonight did it every pop in your mind that JQ had a better battle plan? For example in SoR tonight. Hills was sieged out to the teeth and they constantly had 10 people defending. Fully upgraded t3 with 4+ arrow carts on every gate we would have had to siege that thing for an hour or break in. We could have…. but why? We have no interest in PPT at this point it was much more interesting and fun for us to farm you both in your supply camps. We had several long 10-15 minute battles in both of your supply camps and we made out like kings tonight. I don’t know about the rest of the people running with me but I made just under 400 badges tonight and somewhere around 15-20g in junk I sold. No exotics though. JQ dug in and held their stuff and you did not. So we took it, knowing full well that you would want to take it back where we could farm you over and over.
But don’t say we were working with JQ…. No infact we beat JQ off of your tower and kept on running afterwords when we could have dropped rams and took it from you many o’times. We were purely out to have fun and kill tonight. It just so happened that your towers/keeps were not upgraded or defended very well which made them easy pickings along the way.
Secondly, Icoa…. I only see 1 fight where there are TW dead bodies… and that fight isn’t even the full fight. You should link the full fight I am sure the rest of the people would get a kick out of it. You assaulted that tower what 4? 5? times last night? And you could never take it. Why? You got wiped over and over. Funny how you guys always cut off the end of fights like that. And really…. I wouldn’t go starting a video flame war with TW. I run with them a lot and really it is in your best interest to let that sleeping giant lay. There is a reason they don’t post videos of them wiping you. And its not because they don’t have any.
Third, I look forward to watching the GvGs tomorrow (should they happen) It is always good fun watching and fighting in the duels. I expect lots of good fights from all servers who show up. And I do hope that this goes well and we continue to do them. Almost makes me want to join a guild just to compete in them.
And lastly good fights this week. I look forward to more of the same next week.
Was fun watching the GvG on the sidelines. We really need to set up more like this near the end of the week (Thursday). I feel sorry for the teams going at it though with all of the BG JQ and SoR on the sidelines I bet culling was a real pain. I know watching from the side all I could see was Agg and the Choo commander. It looked like he was soloing an Agg zerg.
No way cliffs are the only reason I play hammer guardian.
Actually TW was ripping it up tonight on SoR BL and they went into BG BL as well. I was running with them. Some great fights vs HB, LotD, SF, and AGG. Others as well, sorry I didnt mention you it was a very long night and zergs blend together. However there were a few memorable fights for us. I already commented on the 15-20min fight with HB and LotD in the south camp earlier but there was also a good fight on BG map where we wiped SF outside of bay, only to be hit from behind by AGG and have to turn and take them out and as we were collecting our bags and selling SF decided to come out for seconds and we had to take them out again.
A few people were recording tonight I am sure the videos will be up some time tomorrow. This is why I love T1 great epic battles.
Epic fight in the south camp on SoR BL with HB and LotD… 20 minutes of pure fun. We actually let JQ have hills just so we could keep fighting you down there oh well have to go retake that now.
If I recall the reason that it took them so long to remove culling is because they were trying to find new ways to compact and reduce the data that needed to be sent. I assume that if they are going to be turning off culling that they believe they have a working solution. Granted we will not know until this goes live and it gets tested to its breaking point. I hope it works out well as I don’t like either system. I hate fighting and not being able to do anything. But I hate running headlong into a massive group and not noticing until I’m half past dead and 3/4 through them.
As for the gear rewards I am looking forward to this. I think everyone is like me and has more badges than they know what to do with at this point and since they don’t stack past 250 I have either wasted a lot on siege or purchased cheesy weapon sets for builds I will never use in order to keep them from taking up all of bank space.
I also heard something about them making the winner at the end of the weak mean something. I don’t know if that is going to be in this patch or later but I am a little worried about that. People already flock to stack the winning servers. It would only get worse if the winner at the end of the weak was rewarded extravagantly. And if the rewards are not worth it then the whole thing just becomes a joke. I think they should leave it the way it is for now.
I like the new name (title) system that is being put into place. I think it will add a level of prestige to the WvW game. I remember back in GW1 the /rank command was just plain fun. Nothing like dropping a phoenix on someone who tried to wolf you. I miss those good old days.
Wow you really don’t know how to let things go do you. This spot was proven to be no different than the rest of the wall, you can jump to it without exploiting. This wall is the worst kept secret hiding place in all of bay. Everyone uses it. Every time we capture bay there is always one or two people up there. Just like there is always someone trying to hide in the corner in hills.
Yes the texture/wall model is bugged. We all know it, we all check it. People will not stop using it regardless of what server they’re from unless Anet breaks it. Do what everyone else does and mes check properly.
I am starting a fund to buy small prison in a 3rd world country for SoR to use as a morning crew.
“For just forty cents a day you can keep SoR from ticking at +80 in the morning.”
No? Too early for forced prison labor jokes? Well I thought it was funny.
I’ll see you guys on the glorious field of battle tonight. I will be the mean ugly looking one bathing in the blood of the weak and the treasure of the fallen.
First off wish, those are exploits getting into a tower/keep. Which IMO is different. Second this person didn’t have to use any skills, just jump. He didn’t exploit any horizontal/tracking/teleport ability he simply jumped up a rock. If you were to call that spot an exploit then you need to call that whole wall an exploit because it is the same thing.
We all know that wall has bugged textures we all know to check it. Now everyone knows to check the upper piece as well.
(edited by Fixeon.5076)
Two guys sitting in garrison. One turns to the other and says, “Did you feel that?”. The second cracks a grin as he mutters, “A disturbance in the force. The enemies are near!”. The first player looks at the second player as though in awe before slapping him upside the head and saying, "This isn’t Starwars nub, it’s lag the enemy zerg is at the water gate. "
Was a lot of fun, good ninja Agg on JQ garrison caught us with our pants down. hardly had 30 seconds to respond with all those golems. Smart move. Lots of good fights tonight I look forward to the rest of the week.
LoL if you think a few mesmers is bad try T1 where they also use epidemic necros to spread 15 stacks of it to your whole zerg in a matter of seconds lol.
Confusion is easy to deal with. It just requires discipline. Don’t go blundering on when you have confusion. Make sure if you are running into a group that has mass confusion as their main focus that you have condition removal in your build or mass removal in your party. Guardians are your best friend when facing these groups. Wells and Null fields also work well.
Anet cant just ban people because someone says they are hacking. Otherwise people would just abuse it. It is not hard to get your friends/guildies to report some guy you don’t like. Anet looks into reports and I am sure they take them very seriously. But you have to understand that it is very hard to catch people at it unless you watch them constantly while they are on. Which no gaming company has the man power to do. The best Anet can do is locate heavy abusers of these hacks/cheats and study how they work so that they can patch the loopholes they exploit. Banning is a band-aid fix. Fixing the loopholes that allow these cheats to work is a much better use of their time.
I wish JQ had not bolstered their numbers before we (SoR) had gotten to T1. I think it would have been a much closer, and far more interesting matchup. But I don’t blame JQ for recruiting more guilds, everyone wants better coverage the game is so much funner when you are not logging into nothing and fighting T3 upgraded towers and keeps every day.
Problem is this number is really bent to those who AoE everything. This stat is more about how many people you have tagged than how many people you have killed. Those who play very AoE spam heavy builds and hit as many people as possible like Staff Eles and Necros for example will have much higher numbers than say a dagger thief or short bow ranger.
I know several people who are either near or past 100k now and I would venture a guess that they have only finished off a few thousand at most.
@rmBossa
It was an open field treb emplacement you had built on the center ruined island, you were trebbing briar. There were 2-3 trebs, 2 ballistas, and I don’t recall seeing any arrow carts. The numbers are a rough estimate (hints the 30-40). But I would say it was fairly accurate. Some (around 5) did not have the Agg tag. I don’t personally have a fraps of the fight or anything someone might have been recording I don’t know. But I know I saw at least 30 people most of them running the Agg tag.
@Aneu
First off, I am not in any guild. I would rather be just a member in a guild; however, it seems that people mistake my dedication and commitment to making myself and those around me the best we can be as a plea for more power and responsibility. And generally I get promoted through the guild regardless of how I feel about it. If I wanted this I would make my own guild and run it the way I saw fit. So I perfer to be more of a loner most of the time. (which allows me to play with who I want when I want)
I never said we wiped you 13vs40 I was talking about several different encounters maybe I was not clear, I am sorry about that. The full server statement I believe to be true as we were hitting both hills and bay at the same time and reports coming from bay were than it was lightly defended (10-15) while I was with a group in hills fighting your zerg which seemed to be the majority of your BL’s force. However not actually being on your server this is a guess based on the facts that you were playing purely defensively and 90% of your forces being in hills. For the first hour or so we wiped pretty hard on your zerg. Like I said it was not something we had faced before. But after about 2 hours we had a good game plan for beating your zerg and it work at least 50% of the fights. Some of which we were seriously out numbered.
The group of 30 I took on with a bunch of pugs was on SoR BL I think. It was early for us I think it was 1pm my time, which would make it about 3pm est. (I believe you are more of a Euro time slot guild so I don’t know how that would translate to you, sometime around 7-8ish?). Bay was fully upgraded (or at least close to as walls were fully up and there was a way-point as I recall. We set up a few open water trebs (yep open water) in the NW corner of bay and were trebbing down the walls from there when you guys rushed us twice and we won both fights. Doesn’t sound very fair as we had a tactical advantage over a water assault but as I said it was 30 pugs and a commander who didn’t speak English vs about 30 VoTF. I believe there were around 30 of you because the 2nd attack you used on us was a portal bomb and I assume that the entire portal count was used as it seemed to be about 20 of you and there were still another 5-10 swimming in the water. As for the 2-3:1 odds I was referring to a smaller group of you maybe 20-25 strong and we having 10 of us. 3:1 is a overstatement and it was never suppose to be read as such. What I was trying to say was between 2 and 3 to 1.
BTW I meant no disrespect in my accounts of these fights. They are but a few fights I found amusing and I am sure you have stories about fights with guilds on my server just the same.
(edited by Fixeon.5076)
IMO this is a cheap tactic but honestly it isn’t really that bad. No less than people who have 2-3 accounts and use them to spy on other servers. They cant hurt you while you are in your spawn so the only thing they are getting is information, which could be gained even easier by using a 2nd account. What is more is at least you know they are scouting your golems which means you can use that to your advantage.
I think it is hard to judge the most powerful guild. Very few of the top guilds face each other at their peak strength. What is more is we are all going to be a bit biased. Then you have to account for what kind of resistance the guilds are really facing. I mean lets face it any decent guild vs a bunch of pugs will be a slaughter fest. If you watch youtube most of the guild videos are just their guild slaughtering a large zerg of pugs which makes them look much better than they are. But in any case I’ll give my two cents.
I believe it was the SoR’s first full day in T1 when we ran into VoTF. When we first ran into them I was amazed by the way they had almost a full server worth of people in such a well coordinated guild group. It was not something we were use to dealing with. HB was the only guild who tried to do that in T2 and honestly they were no where near as big as VoTF or as well coordinated. However after a few hours we figured out how to fight VoTF even with 2-3:1 odds. And we were even able to take on 30 of them with nothing more than a bunch of pugs and a commander who didn’t understand English the next day. So while I do think VoTF is a very good guild top 5 on the American servers. I can’t say they are the best. Redguard and Foo I cant judge your skill as I have never gone up against you. TSym, PRX are mostly about their zerg size, very easy to deal with most of the time. SF, Hmmm what to say about SF…. They get talked about a lot, probably because they stream their raids. I would like to say they live up to the hype but they don’t. They are good but they are more about the numbers than skill. I have been seeing a lot of confusion spam from them lately which is a decent tactic but easy to counter. I would rate them between VoTF and PRX/TSym. They put more tactic into their group than those two but without their numbers they are little more than a speed bump much like PRX.
TW is probably my top ranked guild. (At the very least they are the best NA timezone guild) Reason being they only run with about 25 members. However they still roll groups twice their size. What is more they work very well with the other guilds in the zone as well as making very good use of the pugs in the zone. They make any zone they are in about as well coordinated as if a single guild was in the zone.
Choo is SoR’s Version for VoTF. Massive guild good tactics. I hardly ever run with them and have never fought them so I cant really compare which one is better. But I think if they were to go head to head it would be a good match up.
CDS – A good guild depending who is leading. Hel is a lot like TW only they don’t rally the pugs like TW does.
I know AGG and FoE were in T1 until last week but I only ran into them a few times and I really didn’t get a good feeling on them. I liked AGG’s Video about BG not being prepared when they got into t1 but honestly when we ran into AGG I was not very impressed with the 30-40 of them 20 of us ran into and wiped up pretty easily. But we did catch them off guard and that was the only real engagement I had with them. As for FoE…. All I can say is 8 golems, 2-3 Omegas and they couldn’t take garrison from no more than 30 pugs and no commander? Maybe they are better in EB but again I was not very impressed with them.
I would also like to point out that IMO T1 zerg vs zerg fights are more about who catches who off guard and abuses the culling more lol. I don’t know what it was like before the recent culling changes or without the current portal restrictions but that is what it boils down to now it seems.
(edited by Fixeon.5076)
I know I am going to come off sounding like a dick here but its the truth. This build is by far the most worthless build a thief can run in WvW.
Why you might ask? Well it is simple. Your whole purpose is to run around ganking people. You can’t solo a supply camp, you are worthless in a zerg vs zerg fight. Hell, you are only somewhat useful in a small group fight. If you are good at getting in and out fast that is. And if you are running around ganking people who do you think actually runs around solo? Scrubs and other thieves. You are doing very little if anything to help your server win in any way shape or form.
WvW isn’t about how much damage you can do it’s about how much damage you can take. (or in a thieves case avoid) Anyone who thinks differently is a free rally for the enemy zerg.
I am willing to bet projectiles have a “reflect limit” at which point they just disappear.
Chuck Norris doesn’t use siege to break down gates either….. He just stares at them and they bust open out of fear.
Honestly I don’t think a merger between BG and SoR would ever happen. There is too much bitterness between us all. I mean lets face it how many score posts did we blow through every week because they kept getting locked? 7? 8? lol yeah a merger would go over well. Ill take being 2nd or 3rd best any day over that drama.
The skill is very buggy. Sometimes I see tons of numbers other times I don’t see very many if any. I have heard a bunch of reasons for it not working but I have yet to see any of them backed up with actual proof. But lets face it this is no the only bugged ability in the game.
First of all you need to understand there are different types of zergs. So how to best play vs a zerg will vary depending on what kind of a zerg you are running, and what kind of zergs you are running into.
In T1 for example there are some zergs that are just simply a mass of people working together to try and pull off an objective. These are normally pug based no real command presence and very little if any structure to them. You can probably get away with fighting in the middle of these zergs as long as you are not glass cannon geared. You may even be somewhat useful either by being melee and picking off high value targets or stragglers on the edges. Or by running with a shortbow and dropping poison and clusters on people. However if you run into more structured guild based zergs that run with a lot of CC it is probably best that you stay on the outside of the fight at all times. In these groups 1 CC is all it takes to turn you into a free rally for the enemy zerg. Thieves are just too squishy even if you are full soldiers gear. We mitigate damage by avoiding it not absorbing it.
Now I have seen some thieves do well using signet of malice and spamming cluster bomb and what not but honestly these thieves are probably being carried a lot by their group make up. Lots of guardians giving stability and protection. Lots of CC with knockdowns/backs stuns ect…. and these groups generally don’t stop to fight they run right through their targets which helps the thieves take limited damage.
As a thief you can pick your battles and you can fight people on your grounds. If you know you are going to be facing a very AoE spam heavy team and you know you are going to take bunch of damage if you are going to be fighting people its best to just switch to that shortbow and start firing away. Better to do limited damage and be only somewhat effective than dead on the ground and a free rally for your enemies.
Farming those kills @SoR Bay. Almost like exploiting ; )
Farming your WP was too Good fighting going on in there.
PS: Like the flame ram?
Nerf what lol ? You said it yourself “It is so easy to see the smoke zones on the ground and know a thief (or thief team) is there”. Dont blame stealth if other ppl cant see huge houses and red zones inside their keep.
Oh and for the thief in that video: You, sir, are a clicker! (no offence intended)
It was not very hard to counter a thief holding open a supply camp or keep either but they still nerfed it. Yes it is easy to spot them on the ground, but there are some areas of a tower/keep that people just don’t check because there is no reason to. There is no place for something like a mesmer to hide because they are out in the open. I mean lets face it a mesmer could be dead on outer or inner wall on a keep and a single thief could in effect stay perma stealth like this and then res the mes and bring in an army. And even though effects are very easy to see they are extremely mobile so you can simply do them on the run out of the range of everyone. And with 50% movement speed while stealthed you can outrun anything.
(edited by Fixeon.5076)
I would like to see more support built into the thief. Blast finishers are fine and all but really in the middle of combat (I am using WvW as an example here) 30 people fighting 30 people there are combo fields everywhere, they are appearing and disappearing all the time. You will waste a lot of cluster bombs on fields trying to stack buffs and either get the wrong buff or have a field disappear right before your shot lands because of how slow the cluster bomb moves. Sure its great for prebuffing things like might and retaliation. Or if you run a stack strategy once in a while it is useful. But it is not a very reliable buffing method outside of that.
What is more is the shortbow is probably one of our most detached weapons. And what I mean by that is that there is just one trait dedicated to the shortbow and that makes it do a whole 5% more damage. Granted there are traits that will work with a shortbow like they would with any other weapon but most of these are not that effective. But we are forced to use the shortbow for AoE as it is our only real option for AoE. (at least in a PvP sense)
I would like to see more support abilities built into the thief to make us more useful in teams if we want to be that way. A buff to Venomous Aura would be alright but honestly I find this to be a rather sad buff to give to my allies. True we could also pass out might along with it but I really only find devour venom to be useful. It seems half of the time Basilisk venom doesn’t work and spider/skale venom just really are not that special. There are more effective ways to apply poison and weakness and 3-4 stacks of vulnerability is just plain sad for the cool-down this thing has. As for Ice drake venom. I really think this skill could be great….. if it didn’t have such a horrible duration.
What I would do
First thing make Venomous Aura and Venomous Strength default on every venom. Then combine Quick venoms and Residual Venom into one trait. Now take the 3 traits you just effectively gained and make the shortbow more useful, or at least allow it to feel more attached. Making trick shot hit 5 targets instead of 3, and maybe making it so any active combo field it passes through sticks with it to every target not just the first one. Maybe put a trait in that allows your choking gas to be changed out for another combo field. (little up arrow over the skill or something) Be able to pick things like fire field, pison field, and maybe some kind of hallucinogenic gas which would act like a chaos field. And lastly there has been a lot of demand for a 1200 yard range weapon for the thief. Since you could probably replace residual venoms and put it on the quick venoms you could take that high ranking trait and make it so shortbows and maybe even pistols get 1200 range. Call it something like improved sights.
From here there are some less useful abilities you can improve on or replace. Shadow trap, Needle trap, Tripwire and infiltrator’s signet. The problem with the traps is that you really don’t have time to set them up. And once you do set them up there are more effective skills or abilities/traits that can do the same thing and save you a utility slot. The signet is a lower recharge stun break. But honestly I would take shadow step over this any day. Return ability and condition removal aspect are huge perk. And lets not forget that if you are using this as a stun breaker you are probably trying to get out of something not into something so having the choice of where to land is much better than using this and running or trying to stealth.
Ideas for replacements
Signet of lethality – Active + 5-10% Crit damage to you and your allies (3-5 person cap). On use you and your allies (again 3-5 cap) next 3 attacks have 100% crit chance. (Passive effect would not stack even if you had a party of 5 thieves using it, and on use would simply refresh the 3 never stacking higher)
A shadow and a fear- AoE ground effect, dark field. Players in the area gain 3 stacks of vulnerability every second and after 5 seconds the field would have some kind of black explosion/smoke effect and cause AoE blind and a short fear. (make it about the same size as our poison field and the recharge 30-45 seconds)
Shadow Rip – In effect this would be something like a mesmer’s portal but with some slight disadvantages and a few advantages. First the disadvantage would be that it uses ground targeting. Meaning that the entrance is placed where you are standing. You would need clear line of sight and would act a lot like shadow step. 1200 yard range. So you could not shadow step up to or down from walls in towers/keeps. However there would be no player cap limit on this this skill. The cool down could be the same as the mes portal 90 seconds. The point of this skill would be to allow your force to make drastic flanking moves or to get your friends into or out of a fight faster.
(edited by Fixeon.5076)
Eh honestly thanks to videos like this one I am sure Anet will be nerfing stealth soon to prevent people form doing this. I mean lets face it people started complaining about stealth thieves holding cap points open because videos were being posted and everyone started doing it. Now that every scrub and his brother have been shown how easy this is too I expect to see an influx in it’s use followed by a swift and probably painful nerf to stealth, or stealth stacking.
Honestly though I have to say I am surprised this worked in T1… Although it was used on SBI which is now falling like a rock in the rating department. It is so easy to see the smoke zones on the ground and know a thief (or thief team) is there.
Honestly do you think that when we push up and BG comes back down that you will have it any easier? I mean lets face it with SBI down and out BG will focus on you and the outcome wont be any better for you.
It’s sad that coverage plays such a huge role in the outcome, and even sadder that the coverage is so different between the top two tiers. But that is the way it is right now not much we can do about it.
I just came back from AFK, did you guys leave or still here? We can setup a guild v guild somewhere in the corner if you guys are up to it. 10 v 10, 20 v 20, whatever.
We wouldn’t mind setting something up, maybe on Thursday or Friday, closer to reset. Honestly though, we’re still getting our things together as far as zerg vs zerg fights are going so it’d be rough.
I know we have somewhat of a dueling event on red BL for the last 3 hours or so before reset. I think it would be a great Idea to set up something like this as it would better all guilds involved. And it would be a lot of fun.
Though not being guilded myself I would like to watch
To counter a P/D thief you need only avoid their CnD. Which as a melee is harder as you need to be next to them. Most P/D thieves have a rythem to them. They unload and fire off 2-3 normal pistol shots then try to recloak. If you can watch their animations you might be able to get tipped off as to when it is coming and have time to do a dodge roll.
Both builds have their perks and faults. No build is perfect. It is true that as condition based you may struggle to kill some people. But glass cannon builds have their own woes. Being glass cannon means if you mess up or run into skilled players your life is much more fragile. P/D builds really excel in taking on groups of players/mobs. Where as Glass cannon crit builds excel in single target take down. Play what you like playing that is what I always say.
You can still daze lock in WvW. Or atleast somewhat. The 2s daze still applies to WvW as WvW is considered PvE. Though I dare say in WvW if you plan on 1v1ing people there are more efficient builds.
Gap closers are key in fighting any ranged class it seems. Even with the 25% signet I still have trouble chasing people down it seems either they have cripple or they have 25% too, or even worse 33% near constantly. As a thief you have several ways to close the gap, Shadow step is a great skill as stated above. Saving your steal for mid fight rather than an opener can also help. And lastly though you should never spam it, heart seeker is a great gap closer though it does suffer a bit while chilled or crippled.
I don’t know what your build is but there are also several traits you can take that help with removing conditions. #7 Fleet of Foot in acrobattics lets you remove cripple and weakness on dodge 10s CD. and #4 Shadows embrace on the shadow arts tree lets your remove conditions while in stealth. (removes 1 condition when you first stealth then 1 more ever 3 seconds while in stealth) Both of these are very useful skills in trees that are fairly common.
I also would like to see the proof of SoR Exploiting. Since anything posted in this forum will be deleted I ask that it be sent to me via PM so that it can be shared and discussed with the rest of our server and we can find the person(s) responsible.
The problem is not about thieves themself, it’s about how can they hit us two or three times before they appear on ours screen ?
That’s the culling/rendering issue not exclusive to thieves. Any invis or long range teleportation does the same thing.
The problem I have with down state is the rally. In huge battles the winner is decided mainly by which force has better AoE and can kill a player and rally their fallen forces first. Most of the skills on the downstate are completely worthless anyway. For the most part it’s all about finding a low target and hitting them a few times and waiting for the rally.
What is more annoying in WvW is how NPCs rally fallen people. Nothing like a nice small group fight, lets say 5v5 and having people keep popping back up because of some pack of wolves in the mix.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.