-Will you recommend Guild Wars 2 to a friend during the “Migration” period?
I would, IF I HAD ANY !!!
-Why or why not?
Even with all of its failings GW2 is still one of the most innovative and original MMOs of the decade, and the only MMO I’ve played for more then a few months.
-What do you like about the current Living Story content?
Fractured is a nice update to fractals, and brings about a nice way to return temporary dungeon content for future releases. I liked everything till Queens Jubilee including it, but it was a sort of a downward spiral storywise since day one.
-What do you dislike?
Scarlet should’ve been either faster, less influential, more believable or all of the above.. Currently, she’s almost as influential as Zhaitan, all the while being forcibly mysterious to the point of ridiculousness.
-In your opinion, do you like the direction of this game? What would you like to see?
As long as developers learned from current story ark what mistakes they made I’m fine with it all… PvP needs allot more work to get out of “beta”, WvW is getting there but it still has 2 skeletons in its closet called zerging and huge population disbalance.. The good thing is most of the problems are being worked on.. painfully slowly, but still worked on.
-Am I being fair in my observation?
From one point of view, definitely.
I’m seeing CDI as at least an attempt to bridge the gap between players and developers, and we’ve already seen dialogue resulting in concrete changes to the game. The road is still long and the communication is slow and painful for both sides, but at least its moving..
Both developers and players care about the game and that’s whats most important IMHO.
(edited by Freeelancer.2860)
sigh I deleted the original reply once I realized its pointlessness, but since I must…
6th November is the date changes were announced/edited. You can clearly see in the topic title when the changes are coming, and that date is 10th of December.
In other words: announced =/= implemented.
For more info, check this out:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Sensotix-Thoughts-On-The-Dezember-Patch/page/2#post3275797
For even more info lurk forums more.
/thread
(edited by Freeelancer.2860)
I’m saddened by the fact that you only choose to respond to either completely positive replies or useless feedback, while completely ignoring any useful counter-arguments that have been provided several times in the thread and even going further to belittle negative feedback altogether.
Now where have we seen that kind of approach before….hmmm!
We’re going off topic, but I’ll bite…
Lets be honest, today’s forums are a cesspool of useless whining.. And while that very well may be the result of what you’re implying (in fact it probably is, since I don’t remember forums being this toxic 6 or more months ago), the fact that you didn’t quote the most important part of that paragraph works no better for the point you are trying to make then Sensotix’s approach.
Lastly, not to be the devils advocate, but CDI is at least an attempt (if not potentially much more) to repair the situation. Shouldn’t we all at least try to make an attempt of our own at being more objective and meaningfully interact with each other and devs ? Not to sound too corny, but isn’t that something we should try to do for the game we enjoy and/or love ?
The point of the torment is that it gets you in a situation where you have to choose between staying mobile and suffering additional condition damage or standing still and suffering more damage if you are under focus fire. I’ve been in situations that warranted either approach.
What you propose, Sensotix, would change the way torment is used (theoretically, if conditions weren’t for the most part just spammed whenever possible) in which case torment would only work in accordance with hard CC’s.
IMHO, there’s a room for both the way torment currently works and for your proposed change, maybe as some sort of a new condition ?
While I appreciate the hard work, knowledge and ideas you bring to this discussion, I’m saddened by the fact that you only choose to respond to either completely positive replies or useless feedback, while completely ignoring any useful counter-arguments that have been provided several times in the thread and even going further to belittle negative feedback altogether. IMHO this attitude of “my way or highway” doesn’t do any good to your original argument, no matter how much constructive it is.
(edited by Freeelancer.2860)
Server: Gandara
League: Silver
Enjoyed Season 1: Yes.
Should we have a Season 2: Yes.
At least half of the time in WvW the fights are interesting since almost every server can field enough players from reset to Monday morning. That is not counting matches with servers that have enough coverage for good fights. Having a point based system where 2nd place is also very important gives servers that are dominated by one server the determination to keep on fighting for those precious 3 points.
All in all I think that even with all the hickups and some servers getting the short end of the stick (mostly because of the decision of powerful people on some other servers to underperform in order to dominate lower tiers) the season idea was a great success and we should definitely have season 2, with winners of previous league (or maybe 1st and 2nd place ?) moving to higher tier and bottom servers moving to lower league.
(edited by Freeelancer.2860)
Ever since Fractals came out it created problems and a lot of players left this game because of fractals.
Everything related with fractals…. it always creates problems.
How many players play level 30~50 fractals? probably 0.0005% of all gw2 community.
When will Anet realize ppl dont like fractals…….
My conclusion is Fractals must be gone forever…Fractals will never be gw2 it never was and it never will be past and future~ period.It must be gone……
The best contents of this game was “The Tower of Nightmares”….it was by far the best MMORPG contents ive ever played. that is wat i call GW2.
Shut up, Cartman.
…we have a great plan and part of it is already being implemented…
Sorry I had to ^^
@OP: I play fractals 38 and 48 with an elementalist. A class that is light armor (for some reason people think this is uber important) and with lowest base HP. With the upcoming changes you are complaining about I’ll be able to dish out more damage while maintaining same survivability, so I’ll be better off.
As far as LS’s go I play them with full zerker warrior with one condi cleanse… I also did the nightmare tower solo, with an untraited thief in zerker equipment, just for the lulz.
You don’t sound elitist, but learning how to evade/absorb 3 telegraphed attacks from a boss is a practice in memory, not in skill.
Vast majority of PvE mobs in this game use very crappy AI routines and I think that with the Tequatl, Tower of Nightmares and upcoming WvW map ANet is trying to introduce some advanced tactics for mobs (and players) to use in order to force average Joe to use his brain to go through “harder” content instead of muscle memory.
(edited by Freeelancer.2860)
Went from bottom to the top of the tower, stopping at every opened chamber along the way with a horribly traited full zerker thief, a single stunbreak and no access to stability. Died three times in total, twice of which was the fault of panicky players I’ve attempted to save.
My advice is to save your dodges for when you really need them.
Who cares about solo queue? I’m talking about team queue. Team queue should be priority over solo queue every time.
There are a bunch of free voice chat programs (eg. Teamspeak, Ventrillo, Mumble) out there that your team can utilize. They provide great 3rd party support and give you a better edge then minimap dots.
Is solo’able.
/thread
I can’t do it therefore it sucks.
/thread
Naravno, svi su dobrodosli.
I’m loving it, and the cinematic is just wow. Massive improvement over all the previous ways to convene story, but I doubt that we’ll see much more of that sort of content in the future.
That being said, the loot brigade will probably leave the tower to be abandoned in a matter of week (didn’t look at the achievements so I might be wrong there). Shame that all that work will go to waste.
Poceli smo aktivnije da radimo sa GvG ekipom da bi bili spremni za predstojece mecheve i turnire. Svi zainteresovani za ovakvu vrstu zabave se nece pokajati ako nam se prikljuce xd.
Naravno i svi ostali su vishe nego dobrodosli.
Silver, 8/10
Guildies started doing more of the WvW because of the achievements, but some of them are there to stay.
Matchups in my league are interesting for the most part (at least for first 3 days or so, and if 2 of the losing servers are close enough they fight tooth and nail for that 2nd position).
Skill level went somewhat down, but let’s be honest, most of the WvW population even pre-league used arrows for movement and didn’t use keyboard shortcuts, so no big difference there.
I also find myself spending considerably more time in WvW then I would pre-league.
It’s much better then at launch. Culling removal in itself is a massive step forward. However, since you are only interested in gear grind that is still the same as it was at launch. In other words, no, the rewards are still aesthetics and will remain so as that is one of the core concepts of GW2.
Altho, you could technically “grind” for ascended gear… Tho I’m not sure if that should be considered grinding.
(edited by Freeelancer.2860)
This is not a bug, this is part of some recent changes to the infraction system. The Community Team has updated some features on the Guild Wars 2 Forums which give us a tiered system of forum privileges & access based on number of infraction points. We decided to offer this tiered approach so players lose various privileges versus receiving harsher suspensions and permanent bans. We would like our players to consider their posting habits and encourage following the Code of Conduct. We are confident that this approach is more conducive to guiding a more positive experience for our community.
This is an amazing idea. Hats off to your team.
Well, as I already mentioned in OP, every league has a bottom feeder… And if your server always ends up getting overwhelmed… well….
On a less depressing note, this is ideal time to recruit guilds/people from higher tier servers, and with smaller population the opportunities to effectively train active population are more numerous then on servers where zergs run around most of the time.. In fact, with your (and your opponents) inferior numbers compared to silver/gold league tactics and strategy often plays much more importance than it does in said leagues.
Lastly, I’d like to offer some RL and fiction parallels to the current system (also this part is tl;dr version):
1) Here’s a table of Bundesleague which is one of the most popular leagues in the most popular sport in the world, football:
http://www.bundesliga.com/en/stats/table/
As you can see Bayerns and Borusia are roflstomping their way through the league, while poor old Einacht Whargharrbl is getting pummeled. Is it fair to pair up Einacht with Bayern ? Not really, anyone can see how that’s going to end but players are still gonna play the game to the end and give their best. Now imagine if there was also a 3rd team that was much closer to the skill level of one or the other team ? If that were the case the things would’ve gotten quite a bit more interesting.
2) Imagine how the fights in the movie Gladiator would’ve played out if there were no Russel Crowe
So in short: If you can’t beat the big dog, try at least to grab those 3 points, you’re gonna need them (if rewards at the end of the league are sufficiently enticing). If queues are a problem for you, feel free to propose to the guild leadership to move to a lower tier/lower league server in order to actually enjoy fighting the opponents instead of wasting valuable time and nerves in frustration. Trust me, you’d be more then welcome in bronze or even silver league.
my2cents
tl;dr in 2nd post
Before I begin I’d like to say that this I’ve tried to back up my argument with as much reason and logic behind it as I could muster and I’d appreciate the same from anyone who replies.
1) The league system.
Compared to the older systems (the original random system, the GLICO2 system which resulted in the stale matchups and the approximation system which resulted in blowout matches) this new league system is in theory definitely an improvement and best iteration so far for one simple reason: you get 3 points if you finish 2nd.
This offers allot of incentive to servers who are teamed up with one behemoth server to keep on fighting in order to grab those 3 precious points and try to get to the highest position in the league as possible.
For example, on first glance, you can clearly see that in 2nd week of the leagues most of the matchups are “blowouts” (7 out of 9 on EU)but when you take into account that people now fight for both 1st and 2nd position the actual number of blowout matches are much smaller (only 1 or 2 matches are already predictable, while in most of the others there are still fights to be had).
2) No one is born equal.
All other things aside, GW2 is a revolutionary MMO in the aspect of removing competition between players themselves. Everyone gets the loot, everyone can tag, everyone can participate etc. resulting in much less grief on map chat compared to some other MMO’s, especially the ones coming from the East.
(Un)fortunately PvP and WvW is not something that can reciprocate this kind of “casual” attitude meaning there will always be a winner and a loser. There will always be a bottom feeder server and there will always be a server that can beat any other server. And that is something that should just be accepted as the way the game is.
3) Stacked vs empty and the league effect on it.
This one is going to be a bit long but bear with me.
First off (and speaking only for EU servers, since I have no clue about NA brackets and servers) with the exception of Vizunah Square (FR) which is the only server that was on top and remained on top since day one, there is not a single server that didn’t have its up and downs, especially if you look at the gold/silver league.
The exodus of the (especially WvW) population from one server to the next is a constant that is present since the game launched and was for along time encouraged by free server transfers. For example, does anyone remember Blacktide rising to the top only to remain in 1st tier for a month before plummeting down to the bottom tier ?
This resulted in majority of WvW population to be nomadic in nature and sticking to the winning side or trying to get as much benefits from a strong(er) WvW server with the least amount of negative sides.
And that brings me to the point I’m trying to make:
What I’m trying to say is that I sympathize with population that sticked with their server since day 1, the reality is that most players are fairweather children who fly from server to server when things get hairy enough.
This means that with league introduction and LS achievements being tied into the WvW there is a choice to be made, especially in high tiers. Should people stay and suffer through queues but remain on the server that boasts as being the best or better then most or should they move yet again in search for a more balanced server with lesser ques but in worse position.
As far as I know this is the first time since the GW2 came out that there is actually an incentive to move from the stacked servers to weaker ones. Players have a choice to either remain and suffer through ques, and maybe even not get the chance to claim that (I’m hoping juicy) reward that comes at the end of the league, or to move yet again in search for a server that suits their needs better.
After all, ask yourself this: would you or your guild remain on SFR/Piken/wherever if your server of choice suddenly plummeted or would you search for greener pastures yet again ? If you would remain I bow to your commitment, but somehow I think that majority would not be as strong willed as you.
the difference in football is both teams have the same size, not a team of 150 vs 65
But one team has tons of more money to spend on roster, salaries, advertising, has tons more revenues and allot bigger pool of fans (some say that fans make up for 12th player ).
Just look at random league W/D/L ratio between the league winner and league loser. How do you think the guys with stats from hell feel and do you think that the team that goes back home with golden chalice feels challenged while beating the weaker team by 6:0 ?
This game mode as a whole is definitely unfair, and probably impossible to balance.
But lets remember how leagues work and what they are for…
You might not win with a bottom feeder server against the top dog server, but you might try to get out of that last spot, and in my book that should be counted as success.
Think of it as a football season where last team from 1st league moves one tier down and top team from 2nd league is rewarded with the chance to compete with the best.
Gandara, silver EU
~20% following WvW badge and ~5% whenever I can find people to roam with. The rest is LS, soloq, dungeon runs, mini games and basically anything else GW2 has to offer.
Having loads of fun in WvW since league started.
Also, OP, you might not want to assume too much, since forums are still pretty much a cesspool of negative (and for the most part useless) feedback on pretty much any topic.
Here’s some tips from a fellow Gandaran:
1) Avoid server reset night.. On most of the servers, even before leagues started, borderlands were filled in matter of minutes after the reset.
2) Avoid high traffic hours… After the league started I usually wait ~5 mins in que at most if I log in before 20h. After 20h it is becoming harder to get in with every minute.
3) Avoid EB and home borderlands, or join other 2 BL’s and then queue for the map you really wanna play on… Most of WvW’ers want to romp around in EB and most of the achievement hunters, weak players and map completionists choose home BL for easy mode.
le bump
/15char
Gandara (EU) here, currently #12. During prime time longest queue I’ve had so far was 30 mins. Otherwise the most I’ve waited in queue was 5 mins..
1) Lack of depth in living story and story in general
2) BLTC RNG vs getting items someone wants for (high amount of) gems
3) Town clothes and lack of their usability
1) General lack of rewards and accessibility to skins/items available to PvE
2) Ways of drawing in new population
3) Daily/weekly/monthly/yearly tournaments
If you feel like venting post a new thread, don’t attempt to hijack one of the few ones that have something useful going on in them. Thank you.
(edited by Freeelancer.2860)
1) Increasing rewards and impact of smaller and better organized groups compared to mindless zergs
2) Commander functionality
3) Improving WvW rewards
Tickets for Review (3 days and older) [merged]
in Account & Technical Support
Posted by: Freeelancer.2860
Ticket no. 130914-000605
Posting for a friend of mine who was asked to provide evidence of ownership which he did 4 days ago but received no reply since.
The good about he video: I really like the idea of numbered overflows and people choosing which overflow the will join.
I also like the idea of faster check for AFK players.
While I don’t personally like the idea of a strict timer, I think that practicality of it far outweights the tension building or RP aspect of it, and I agree that increasing the time between spawns would be beneficial (with maaybe a bit more rewards).
The bad about the video: I think that WP is contradicting himself with regards to zerker builds. If someone is willing to change their traits, utilities and weapons, doesn’t that completely alleviate the issue of “on crit” traits, builds etc. ? Besides, exotic gear is not nearly that hard to come by as he is making it out to be, especially 1yr after the game release. In fact Soldiers gear is one of the most easy to come by since they can be purchased for karma from temples, and karma is even more easy to come by then glory..
As far as the condi builds go, the issue is the same as with zerker, but there is also the engine limitation problem.
I also think that, like in the raids, majority of the population will eventually learn to deal with the Tequatl. They will definitely take more time to learn how to fight it then organized guild raids but that’s ok with me. I prefer the feeling of working together with your entire server, and with future updates it might even go a long way in building server pride and maybe even server fidelity. Besides, as it has been reiterated on multiple occasions on the forums, dungeons were hard content when they came out, but today even the lowliest pugs have a chance to finish them successfully.
Nothing ugly about the video, I found it quite interesting.
From what I can tell and what you have said your server has coverage and you have been in relatively balanced matches. I’m not to knowledgeable on EU servers, but I know coverage can help extend a gap or cover a gap. One thing teq has done is create somewhat of coverage gaps.
Tbh I’m not sure what you are asking though…..kinda odd having someone ask me to reply to a previous post randomly.
I’m sorry, I thought since you actually took the time to post your analysis and sources that you actually looked at the data before posting the numbers, but it looks like that is not the case…
And, as I previously mentioned, NA doesn’t look like it’s following the proposed pattern either (from what little insight I had in the matches, tbh the only reason I took a look is because several people claimed that situation is drastically different in NA, a proposal I’ve found little to no evidence to support). Unless you as well think that for some reason a server beating other two servers by 200k+ points suddenly doesn’t care about the buffs but cares about everything else…
Doesn’t matter, looks like I’ll have to find my answers somewhere else.
(edited by Freeelancer.2860)
@Lord Kuru.3685: Please read what I’m replying to before replying to me.
EDIT: Or to be more clear, the person I was replying to assumed the buffs were there since the beginning of the matchup (and in fact claimed that the winning server somehow grabbed them even tho they didn’t even exist), while in fact they were implemented when most of the battles of the week were already decided.
@Essence Snow.3194: Full details of my matchup and some other relevant stuff (along with some rather unsatisfactory answers) are on page one, and I don’t want to clutter the forums with re-re-quoting myself.
(edited by Freeelancer.2860)
@Doon.2364: Well, I guess we’ll just have to wait and see when new matchup starts before condeming (or supporting) the new system, won’t we ?
@Essence Snow.3194: You seem to be quite knowlegeable in the matter of how the bloodlust buff influences servers… Do you mind giving a reply to what I’ve written on this thread about my match up ?
I understand what you are trying to say with servers for specific languages and how they serve to spread out the population a bit more. However, looking at the matchups I don’t see that much of a difference between EU and NA loopsided battles… Certainly not enough to warrant the possibility of Bloodlust buff being completely broken on NA while for some reason working as intended on EU…
Furthermore I just looked at the most loopsided battle on NA (t8) and atm one server has 2 buffs and 1 server has 1 buff, and both servers are losing to the winner of the tier by 200k points difference…
(edited by Freeelancer.2860)
Since I can see some people in this thread saying that the only way new buff is viable is in T1 matches I’ll quote my question from the other thread that unfortunately received no reply… Maybe there’s more wisdom to be shared on this thread, who knows:
I’m from Picken Square server. We’re currently ranked nr.3 server, but until last week we were on steady 6th place and allot of people don’t exactly know how we suddenly jumped 3 positions but w/e.
We are playing against Vizunah Square which finished more then 2/3rds of their matchups as nr.1 server and Augury Rock which is placed 9th…So, as far as the proposed leagues go, in our case we have a full spread.. Statistically the best server in the world, a server in the middle of the league and a server at the very bottom… One would assume that from all the doomsday prophecies that are floating on the forums Vizunah would keep all 3 buffs almost all of the time with Piken Square nabbing an orb every now and then, but the reality of the situation is that as soon as people started logging in (~9AM GMT) the orbs constantly changed hands… I’ve kept a close eye on the orbs situation and so far I’ve yet to see anyone get more then 2 orbs.. In fact, for the last hour or two it is Augury Rock that holds 2 orbs…
@all angry people: Could you please help me understand what am I missing ?
(edited by Freeelancer.2860)
Picken Square just did it, and we did it w/o teamspeak.
Btw, mid/high pop server
I’m from Picken Square server. We’re currently ranked nr.3 server, but until last week we were on steady 6th place and allot of people don’t exactly know how we suddenly jumped 3 positions but w/e.
We are playing against Vizunah Square which finished more then 2/3rds of their matchups as nr.1 server and Augury Rock which is placed 9th…
So, as far as the proposed leagues go, in our case we have a full spread.. Statistically the best server in the world, a server in the middle of the league and a server at the very bottom… One would assume that from all the doomsday prophecies that are floating on the forums Vizunah would keep all 3 buffs almost all of the time with Piken Square nabbing an orb every now and then, but the reality of the situation is that as soon as people started logging in (~9AM GMT) the orbs constantly changed hands… I’ve kept a close eye on the orbs situation and so far I’ve yet to see anyone get more then 2 orbs.. In fact, for the last hour or two it is Augury Rock that holds 2 orbs…
@all angry people: Could you please help me understand what am I missing ?
The WvW community know ANet poured the majority of their resources into SPvP. Every “State of the Game” had only SPvP people on there to dictate how all classes should be. “Why don’t you ask to appear on up coming State of the Game?” No WvW players will make it on simply because they pick and choose who they will allow on.
WvW is not a competitive part of the game. If you want to talk about balance you need all participants to be on equal footing. WvW with its upscaling, lack of equipment restrictions, uneven teams, different coverages etc. has no such thing as balance… It’s as simple as that, and I really don’t understand why that is so hard to grasp…
Or would you rather that devs talk in SotG how they are removing stability, retaliation and water fields and nerfing all control skills and AoE’s to the ground ?
We all agree that PvE population is much bigger than WvW or SPvP. The question here is, how did it get that big? I can guarantee at least 40% of the current PvE population came from WvW. They all left the WvW scene due to lack of developments and balance. Big scale fight was what drew players from all sort of game to GW2 because it was the only game that offered it. That was WvW. If people wanted to SPvP they would go LoL or DOTA, I know I would. If they wanted PvE they would go play Hello Kitty Online (hehe).
I like throwing random numbers as well, so I’ll guarantee that 107% of the PvE population came from PvP… The sad truth is that my statement sounds less ridiculous then yours since GW2 was actually advertized as a game with new and original combat system that allowed people to jump right into the eSports scene. In fact the group of people I bought the game with did so specifically for the sPvP.
But where the population came from (and I think PvE is played by the people who actually like to play PvE, but that’s just me) doesn’t really matter… What does matter is that going by the faulty (selfish, maybe even childish ?) logic that WvW is more popular then PvP therefore PvP shouldn’t be supported anymore will most definitely backfire once PvE guys hear about it… After all, why invest resources into unbalanced and “dead” mess that is WvW when you could throw money at new cinematics, revamped dungeons, better story, more legendaries and shiny particles.
well said. i agree 100 percent with u. im tired of not getting buffs for my wvw mesmer, because it does well in spvp. now im stuck as a veilbot or a roamer.
What ? Everyone knows WvW has tons of more build choices compared to PvP h/erp d\erp.
EDIT: I actually thought about deleting my replies on this topic since I’m thinking more and more about how ridiculous it is, but then I thought that maybe one of the dev team is actually reading, so I might as well leave them, just in case…
(edited by Freeelancer.2860)
@OP: As a player who regularly plays all 3 aspects of the game, from one side I can understand where you are coming from.. On the other hand it seems I have to point out that your own argument can be easily turned around on you with regards to PvE community which far outnumbers both WvW and PvP communities combined…
Furthermore, I think that if there is enough support among the population for any mode, whether it is “dead” or not (in your humble opinion), ANet should work on that mode and try to improve it. Stating otherwise only reduces the weight of your complaints, regardless of how well founded they are.
Fact of the matter is that, like PvE crew, vast majority (I see this term thrown all around without any basis so might as well use it) of WvW players don’t visit forums, don’t know and/or don’t care about orb buffs, sPvP mechanic being introduced or pretty much anything as long as they get to follow that blue badge and kill some stuffs.
Now to the point:
Will the buffs make WvW even more imbalanced ? Quite probably.
Will the buffs encourage de-zerging and de-melee-training ? Maybe, if the server with lower coverage can get organized enough… highly doubtful tho, simply because of the nature of the game and players.
Does any of this have to do anything with sPvP resources ? Not at all, in fact I have no idea why anyone would draw parallel between introduction of new WvW mechanic and funding for a completely different game mode..
I can only speak from my own experience which is that I don’t really encounter too many of any abnormalities that people mention in these kinds of threads…
Yes, there are leavers now and then, and yes there are AFK’ers as well, and yes there are noobs and completely imbalanced teams (due to randomness), but in ~80 matches I’ve played so far in soloq, maybe 20 of them were abnormal in one way or another, and half of those were under somewhat understandable conditions (for example team giving up when the score is 300:50).
Again, speaking from my own experience.
inb4 Brahams charge on Molten Alliance base to rescue Roxx and their lovechild from clutches of Molteneriat.
“I don’t know who you are or why you were in last couple of LS’s, but I’m gonna rescue my family and loot your corpses for ascended mats.”
I was trying to find the player retention statistics for some time, and when I saw numbers in this post I was hoping they’d mention that as well, but sadly they didn’t.
I would really like to find out how many people log in daily/weakly/monthly and compare it to the numbers from say beginning of the calendar year.
Anyway, I liked the article for the most part.. It wasn’t a smooth ride but this is the only MMO I’ve stayed active in for an entire year, so as far as I’m concerned they did great.
Few more general tips from me, hope any of them you find helpful:
-zerker equipment all the way.. I have no idea why I wasn’t on it since the game came out, but once I switched my eyes opened, this is especially true with warrior since he has naturally high health pool and (now) he has access to quite decent healing/survivability skills, which most of the time he doesn’t even need.
-melee all the way.. GS is awesome, main hand axe is awesome as well, as for offhand another axe or warhorn is awesome.. having a rifle or bow on the side is awesome as well (bow is probably better for general PvE)
-people are dumb.. or to put it more lightly they lack basic awareness.. remap controls so that you don’t use turn on your keyboard but rather strafe (use mouse for turning), don’t stand in red circles, don’t stand in the AoE channeled attack, don’t attack with stacks of confusion… these are some of the things I constantly see PvE/WvW crowd ignores
If you were already aware of all of the above, then I’m sorry I was of no help to you, and best of luck.
So far my game crashed 4 times (out of 6) while doing the Scarlet invasion event. I’ve tried tuning down the character limit/details slider but my game is still crashing.
I play WvW and manage to get medium characters/details while maintaining smooth performance, so I’m guessing the issue is with hardware/software incompatibility with the patch.
Should I contact support or is the dev team aware of the problem since I’ve heard some other people are having the same issue ?
Thank you for your reply.
Is this confirmed info ? A source would be really appretiated
Will the new gem shop skins (3 armor sets and 3 masks) be available for purchase after the event is over ?