Gaile,
I suspect that you are probably one of the most experienced players of the Guild Wars franchise, at ArenaNET (who else has their own custom minis?
), so I implicitly trust that you are working from the perspective of the players’ interests.
I know these are early days in what will hopefully be another 7 year adventure.
Over the whole time I played GW1, I never worried about being banned. I knew several people who probably SHOULD have been banned, but it didn’t seem like anyone was really paying attention. When I would make a report of someone being abusive in chat, I was always reminded that ArenaNET staff were really on the job. To me, this is how it should be. (ie: no police state, but response to community reports). I used to farm for Nick’s gifts every day in Pre.. sometimes for long periods of time. It just worked, and it worked well. Eventually, it was more time efficient for me to make my living with WTS/WTB, so I did that.. and made sometimes great deals and sometimes bad ones.. but it worked well.
Now, I’m in Guild Wars 2, and I’m afraid of my shadow. I’m afraid of getting DR’d for getting stuck on a batch of Cursed Shores foes who respawn faster than I can kill them all. I’m afraid of getting banned for moving inventory between my accounts (I have moved completed sets of minis without a peep of concern, which gives me the impression that eyes do indeed review these permabans before they are executed).
The number of real bans is small, and I suspect most are deserved, but from my perspective (can’t speak for everyone), the FEAR of losing an account I’ve already invested nearing 1000 hours on has burned a lot of the fun out of playing. Even the fear of in-game logic hurting my chances to be competitive in the drive for gold takes away from the fun.
Perspective is everything. Is there more factual information (ie: hard numbers) that ArenaNET can divulge, to comfort this fear in me (and the community, it seems) without giving away the secret sauce?
I’m willing and happy to put up with the teething pains, as this is the best game I’ve played in the 32 years I’ve worked with computers, but please don’t let the end result be a mouthful of screwed up teeth!
Thank you so much for being one of the ArenaNET team willing to take on the hard questions.
Allisa
I read your comments (thanks for the kind words, btw) and I read the other posts, and I want to say that I understand your concerns. I think I see this differently because of my perspective. I know the processes used, I know the data used in situations like the karma or snowflake exploit, and I also know that while a “termination” is usually permanent, we reverse terminations daily when we find they were made in error.
Now, before anyone thinks “Wow, they’re terminating so wildly they’re making errors” I think you can reduce your worry by knowing — key point here — there is an appeals process, and it extends, really, over several levels. I honestly think with support tickets, reviews, appeals, and then the forums, there are a lot of options for getting the final and conclusive review you guys deserve.
I don’t want you to be afraid to play the game, or feel concerned about the boogieman in the shadows. The numbers of false positives is small. And while, if it’s yours, that false positive can be a heart-stopper — “What? I’m accused of fraud? WTH?” — I do have confidence that we offer a lot of means of correcting those issues and that we will make that correction whenever we can.
In my heart of hearts I’d like to never have a false positive. But for things like botting, gold sales, and other RMTish activities, the cheaters/exploiters are trying their best to do the bad thing, and the systems we develop must be as close to the edge as possible. Overly lenient and we risk severe damage to the game economy. Overly strict, and we risk a high number of false positives. The work-around is to take the appropriate action and remove as many cheaters as possible while always taking care to seriously review each and every appeal.
I can’t guarantee that an innocent player’s account will never get actioned, but I feel sure that if that happens, we’ll do our darnedest to sort the wheat from the chaff and get that guiltless player back in the game as quickly as possible.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet