Showing Posts For Gaslov.9164:

Warrior 19/4/2016 Balance Changes

in Warrior

Posted by: Gaslov.9164

Gaslov.9164

I really hate the place the rifle is at. It is a strictly power based weapon that changes to a mostly condition based primal burst.

WvWvW Explorable Zones/Dungeons

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

One of my favorite parts of the game in GW1 was the transition PvP battle between Pre-Searing Ascalon and Post-Searing. I know the game philosophy is about consentual PvP, and I wholly agree with that as open world PvP isn’t very fun for 99% of the players. That said, though, regarding end game content, I think it would be quite fun if there were PvE zones that required competition with your world competitors. It would be equally cool to see dungeons that required battling your fellow world competitors to advance. Is this a topic that’s already been decided on?

Today's changes to Ranger - Stealth!

in Ranger

Posted by: Gaslov.9164

Gaslov.9164

So I 1v1 a ranger in WvW yesterday and had to google how the heck this guy was disappearing every ~15 seconds. He won and let me tell you that crap is incredibly annoying for anyone who isn’t using a lot of DOT damage.

If you find that annoying, I wonder if you ever tried fighting a Thief who can go into indefinite stealth-mode whenever they want.

Ranger just has a “poor man’s stealth” on his Longbow which is more like a gimmick and not something that should cause you to lose a 1v1. Unless you were playing a character without any ranged weapon and the Ranger was kiting you around at 1500 range.

I’m not implying it’s overpowered. I came back to GW2 after about a six month break from the game and was not prepared for the disappearing act.

Today's changes to Ranger - Stealth!

in Ranger

Posted by: Gaslov.9164

Gaslov.9164

So I 1v1 a ranger in WvW yesterday and had to google how the heck this guy was disappearing every ~15 seconds. He won and let me tell you that crap is incredibly annoying for anyone who isn’t using a lot of DOT damage.

Player Housing

in Suggestions

Posted by: Gaslov.9164

Gaslov.9164

I would love to be able to rent one of those houses in Divinity’s Reach. But it would be a lot of work for a really pointless feature.

Sea of Sorrows, welcome to Tier 1

in WvW

Posted by: Gaslov.9164

Gaslov.9164

The orbs would have only increased the margin SoS won by.

Thieves

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Watching thieves defend their overpoweredness is like watching trust fund babies defend their undeserved wealth.

Hey guys, if you work hard enough and are dedicated enough, you could be just as good as thieves one day too!

Could not kill theif

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

Looks like thieves are getting nerfed (posted in thief forum):

Just wanted you guys to know we’re looking at this specifically right now. We will probably bring down the raw spike DPS for some builds, but we’ll be careful to increase other areas to compensate.

Could not kill theif

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

Every single class in the game has soundly cried about thieves. I think there might be something to that…

Yeah, none of the players tried the class. Also I think there are plenty of people from all other classes that complained about warriors. They should be nerfed by your logic.

They were.

Condition damage needs to be viable in PvE.

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

I feel like they need to remove cap on conditions and reduce physical damage by 15%.

Could not kill theif

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

Every single class in the game has soundly cried about thieves. I think there might be something to that…

What siege would you like to see next?

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Submarines with cannons.

Reverse Overflow?

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

I really like this idea and hope something like this gets implemented. There are some zones that I feel like I’m playing the game by myself.

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: Gaslov.9164

Gaslov.9164

Short Temper does not appear to give more than 3 stacks of might no matter how many attacks are blocked. In addition, the might that it gives is not affected by the duration increases from runes that increase boon duration.

I'm just not happy with this game...

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

he’s not demanding, he’s stating his views on why he thinks it’s not good.
The fact that he says he won’t play it unless changes are made, is not a demand. it’s a conclusion he came to for himself.

Even if I didn’t agree with a single point made in his point, I still would find his post more usefull than yours to be honest.

Argue with the points, don’t blatantly attack the person.

Strawman? This isn’t an attack on the person. Those of us who have been around awhile have grown tired of these types of posts. They come in different forms but all aim at achieving the same goal. In this case, the OP, likely creative himself, wants to create a game but likely does not possess the ability or network necessary to create something to the scale as a commercial grade MMO. So instead, he tries to push his vision of a video game by attempting to gather support from the community for ‘his’ ideas in hopes that he can, in a way, bully the host game company into making changes to match his vision.

The fact of the matter is this: these posts never achieve those changes no matter the outcry, how well written, or how well supported. All they accomplish is making the host game appear inadequate and give the wrong impression that the “community” disapproves of the game. Internet forums are heavily weighted in complaints (instead of praise, which is usually the majority opinion). It gets old and my advice to you youngins who believe you can do better is this: go do better. Don’t complain about what you have currently. Buy a game to play it, not change it. Meanwhile, go create your vision. But don’t be surprised that after putting your heart and soul into something, that your forums are flooded by others who want you to change your game to meet their vision.

I'm just not happy with this game...

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

Why don’t you go make your own game instead of demanding others to change theirs to fit your vision?

IoJ-SBI-JQ-10/19

in WvW

Posted by: Gaslov.9164

Gaslov.9164

So I recently transfered to IoJ and one thing I have observed is IoJ’s ability to defeat JQ 2 to 1 pretty consistently. SBI’s field combat seems to be about the same as IoJ’s. I have been really impressed with IoJ. You guys are some tough cookies.

Was WvW more fun when matches were only 24hrs?

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I will admit that WvW was more fun when it was 24 hours. It would be nice if they went back to that.

Downed-State is here to stay

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I feel that downed state is fine the way it is, but I think damage should interrupt reviving someone in the defeated state.

Two boon duration questions.

in Players Helping Players

Posted by: Gaslov.9164

Gaslov.9164

Your boon duration affects all boon durations where you are the source. So if you cast it on yourself or you cast it on others, your duration would increase by 50% if you had 50% more boon duration.

Your boon duration does not affect the duration of boons cast on you from other players, only their boon duration would affect that.

Your +healing does affect the regen that you place on other players.

WvWvW problems

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I feel guard HP should be increased by 50% across the board. I agree that guards are a joke to kill. Me and one other guy took a supply camp the other day. I really think Guards should be of the same difficulty level as dungeon mobs.

Entitlement: My team should win!

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I think the problem is Guild Wars attracts RPG players instead of players of traditionally competitve games (RTS, FPS, Sports). This crowd is used to being on a track where they are the hero and they ultimately win. But the problem with competition is that winning requires practice and perserverance. Games like Dark Souls received such a reputation amongst RPG players because gasp it was hard! Losing is not something RPG players are used to. In fact, most RPG’s I’ve ever played, the main story quest was generally a wash and the challenging parts of the game were simply optional.

WvW is a niche game. It’s not for everyone. It is especially not for the people who believe the game should cater to them, instead of them adapting to the game.

Loot chest for winning servers

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Also, let me clarify: when I say loot chest, I mean the chest similar to the one you get for completing your daily and monthly achievement. Except in addition to those rewards, you get gold, karma, experience, and badges (and Gaslov’s Victory Ale).

Loot chest for winning servers

in WvW

Posted by: Gaslov.9164

Gaslov.9164

If you can coordinate an entire server to throw a match and then win the next one, then you deserve the chest reward. Personally, I think that would be as difficult as just winning the current match you’re in.

Secondly, to the concern of switching to the winning server at the last minute: originally server transfers were supposed to have a 1 week lockout from WvW. I would like to see this implimented as well as a lockout to receiving WvW loot chests for one week.

Loot chest for winning servers

in WvW

Posted by: Gaslov.9164

Gaslov.9164

This idea would soften the blow to dropping a tier as winning the next round nets you a nice reward (but tougher opponents).

(edited by Gaslov.9164)

Loot chest for winning servers

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Oh right, we’re supposed to be figuring how to punish the winners, not reward them. Apologies for getting ahead of myself there. Don’t know what came over me.

But on a serious note, I really believe giving a reward chest to everyone on every winning server of each tier would really help drum up spirit for WvW. And honestly, that chest should be made worth winning for.

HoD vs JQ vs ET

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Yeah, the stealing of Hills was pretty good. There were probably at least 10 of us inside this keep setting up siege when it mysteriously turned red. I would love to know how you pulled that one off.

Anyway, anyone have a score update?

Please don't fix what is not broken.

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I personally would like to see an increase in guard health and an icon indicating that a guard is under attack to give defenders time to react.

Loot chest for winning servers

in WvW

Posted by: Gaslov.9164

Gaslov.9164

How about at the end of each week long match, every player on the server gets a loot chest that rewards, among other things, badges, fireworks/victory ale (or other celebratory reward), exp, silver, karma, etc.

Would that encourage server pride?

(in addition, lock transfers to winning servers until they are no longer a winning server).

Attitude towards Defending

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Give people time to figure it all out. I expect WvW to be a very different experience 3 months from now.

Melee useless in WvWvW

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Melee warriors are good line breakers. With enough temporary invulnerability, you can help push the battle in the direction you want it to go (that one away from the enemy dead bodies).

Hardcore Mode

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

I would roll on a hardcore server. That sounds fun and challenging.

Formal Challenge to Titan Alliance

in WvW

Posted by: Gaslov.9164

Gaslov.9164

You guys are really desperate…

World Rankings need to go

in WvW

Posted by: Gaslov.9164

Gaslov.9164

We should all get participation medals kitten it

Proposed Server Rankings

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I’m not sure if anyone else feels this way, but I don’t think you should play the same servers over and over again. At the moment, it is predicted that the top 4 servers: HoD, SBI, ET, and JQ will be battling for the top for quite some time. I agree with this prediction. I also think because of the server score system, HoD could even lose and still be ranked 1st.

There’s nothing inherently flawed with the current system except for point accumilation. I just think playing against the same servers over and over will not be as fun as fighting different servers each week. So I propose the following:

Diagram!

I propose that at the end of each week, servers are moved according to the diagram. At the top, 1st first place stays, 2nd and 3rd switch places with the 1st place of the two lower tier teams. For that tier, 2nd stays in that tier while 3rd switches place with 1st of the tier below it. So on and so forth. In the last tier, 1st and 2nd move up, while 3rd stays.

This would keep WvW varied as each server has a different “style”. It ensures you play someone new each week. It also allows for movement as you know you won’t have to beat HoD twice to get them out of first (just an example, I play on HoD btw).

Anyway, always good to discuss ideas.

GG HOD

in WvW

Posted by: Gaslov.9164

Gaslov.9164

HoD is clearly over powered and needs to be nerfed.

WvW Population Control Idea

in WvW

Posted by: Gaslov.9164

Gaslov.9164

The dynamic capping idea hasn’t been too popular around these parts.

HoD sweeping in WvW

in WvW

Posted by: Gaslov.9164

Gaslov.9164

A gold medal in the Olympics means a lot when your the only country to show up right?
Bads trollin all day while getting beat when people show up… so funny.

Just transfer to Jade Quarry so you can feel like a winner.

HoD sweeping in WvW

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Gaslov, you setting pretty low standards for yourself bro, in any competitive sport your only the undisputed champion if you beat everyone. An well getting owned over the weekend and catching up while most of the people who owned you are not playing doesn’t make you a champ or even a good player for that matter.

It must really sting to see your shot at being #1 slipping away…

HoD sweeping in WvW

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Even when HoD was behind, we weren’t behind by that much. I think more than having a 24/7 presence, HoD does seige very well. They’re very good about building trebs, and they’re also very good at using them. But a problem HoD faces is that we get clogged up by people who should be PvEing instead of WvWvW during primetime. Because our server is so large, we have even more people that need to collect those vistas and POI’s.

I would love to see the data on server populations at each hour, because I don’t see proof that HoD is the only server with a NA night time presense.

One Thing Fixed, Still Need Another!

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Just like having population caps at all were “thrown in the bin where it belongs”? Sometimes, doing what’s best for the game is more important than doing what’s best for the player. In this case, having a dynamic population cap instead of the current static one would be very effective in encouraging players to spread out. In addition to this, it would slow the bleeding known as server demoralization giving them a chance to rally back and fight.

But then again, I’m on HoD so what do I know about server demoralization.

Mobs that you feel bad about killing

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

I don’t like killing anything with the ‘young’ prefix, even if they are hostile.

One Thing Fixed, Still Need Another!

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Dynamic capping would still have a minimum cap. In addition to that, I do not believe you would succeed in keeping your server from joining WvWvW while winning.

Please enlarge the WvW zones

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Capaturing a camp with 5 people is a much more efficient use of manpower than retaking said camp with 40 (the zerg).

WvW - Melee Vs Ranged damage worries

in WvW

Posted by: Gaslov.9164

Gaslov.9164

If you go melee, you need to pile on the defense. Your goal as melee isn’t necessarily to kill anyone, but to be leading the zerg and drawing fire from your more fragile ranged dps. Most people target whatever is closest to them.

One Thing Fixed, Still Need Another!

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I would like to at least hear why dynamic capping isn’t in place, as it seems to make sense.

Wait around for ressurection vs respawn at nearest WP

in Guild Wars 2 Discussion

Posted by: Gaslov.9164

Gaslov.9164

At the moment there doesn’t seem to be much incentive to wait around to be ressurected when it is frequently faster to respawn and run back to your location (this is very apparent in Ascalon Catacombs). I propose one of the following change:

Armor damage only occurs upon respawn, but repair costs increase.

-or-

Armor damage occurs upon death as normal, but an additional armor damage occurs upon respawn.

Please match servers based on night time activity.

in WvW

Posted by: Gaslov.9164

Gaslov.9164

At the end of the day, the score is what matters. If your server held more stuff the longest, your server wins. It doesn’t matter if a server held everything for 6 to 7 hours if they can’t hold anything the majority of the time.

Don’t get attached to your towers and keeps. You will lose them. WvWvW is about how long you’re able to hold them.

Please match servers based on night time activity.

in WvW

Posted by: Gaslov.9164

Gaslov.9164

Then maybe you should take advantage of the day time…

So I've been reading about balancing...

in WvW

Posted by: Gaslov.9164

Gaslov.9164

I agree with capping population size to a percentage above the lowest population. 15% is probably a good number.

However, there should also be a threshold where this cap does not exist. I think the minimum cap should be 45 players.

(edited by Gaslov.9164)