Showing Posts For Ghostextechnica.3270:

Mesmer stuck after blinking

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Happened to me last night when I waypointed to LA (the central one beside the mystic forge).

The zone loaded and I couldn’t move.

Waypointed somewhere else and was fine to run around again!

When I get that feeling I want… spectral healing.

Your top 5 design mistakes in GW2?

in Guild Wars 2 Discussion

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Necromancers – Master of dealing conditions, manipulating conditions and converting boons.

Great idea for a class – but oops, conditions are capped so are useless in PvE (there goes half the necro skills and one weapon), oops 95% of PvE mobs don’t have boons (necros have at least 3 skills dedicated to converting boons to conditions).

A full half of Necromancer skills are useless in PvE.

The design of the actual game doesn’t fit with the design of the class.

When I get that feeling I want… spectral healing.

(edited by Ghostextechnica.3270)

at the heat of battle, I can not attack.

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

It happened to me as well, during large PvE events that is. On my Engineer I couldn’t even auto-attack. The only skills I could use were weapon kits, but the auto attacks on those didn’t work either.
Pretty similar to the skill lag that occurs when there’s a 3-sided SM fight in EB, but worse.
I didn’t had this problem before the Wintersday patch btw.

Same with me – never had this happen before wintersday.

When I get that feeling I want… spectral healing.

Isn't it an easy fix?

in Necromancer

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Anet are funneling us towards power, which is fine for me, but we have so many useless/situational condition skills. I feel like I have half the skills of other classes.

Especially when other classes can just choose a single talent and just be immune. Our group support is so average.

I would love if we shared our buffs. It is an easy fix, and we wouldn’t lose on dps.

When I get that feeling I want… spectral healing.

at the heat of battle, I can not attack.

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Is this being investigated? It appears to have happened to quite a few people and is completely game-breaking when it happens.

You are basically a free kill in sPvP. You can’t help your team or do any damage or mitigate any damage.. the only thing you can do is manually log out.

When I get that feeling I want… spectral healing.

Interface takes forever to load!

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I had this again yesterday (in fact I get it 100% of the time when I log in).

However, I’ve now also found that even if I’ve been playing for hours, the first time I visit the mystic forge during the session the mystic forge UI also takes about 1 full minute to load. It seems pretty ridiculous.

When I get that feeling I want… spectral healing.

Since the nerf to Weakening Shroud...

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Anet have sent a clear signal that they don’t like conditions.

There’s now tons of condition removal, conditions have been nerfed across the board and there’s even condition immunity now.

I would switch to power and (as much as possible) enjoy your Necro again.

When I get that feeling I want… spectral healing.

change the bleeding of the necro to torment?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I do like the theme of this idea.

However, if torment was OP, it would be awesome if they could change all bleeds we inflict to… something unique to Necros.

Like “Necrotic Affliction” or something like that. It could do identical damage to bleeds but allow it to stack separately.

Even better would be if we got our own personal stack’s and could personally stack up to 25. e.g. Ghostextechnica’s Necrotic Affliction.

Then all that would be needed to fix conditions in PvE would be allowing conditions to affect ‘structures’ (Read: open world bosses).

When I get that feeling I want… spectral healing.

Signet of Spite

in Necromancer

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

In keeping with the theme of this thread, I suggest it should push and pull too.

When I get that feeling I want… spectral healing.

at the heat of battle, I can not attack.

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I’ve had this happen 3 times in the past week.

It always happened during large world boss fights – but that may be because that’s what I primarily do!

Everyone else is happily running around fighting, and I can run around too, but can’t use any skills at all. I select them and there’s a ‘button press’ animation, but nothing happens.

I don’t think it happens when I’m lagging either, as I never disconnect, and when the fight is over I can run over to the chest and loot it just fine.

Changing zones doesn’t fix it either. I actually have to relog to fix it.

When I get that feeling I want… spectral healing.

Interface takes forever to load!

in Bugs: Game, Forum, Website

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Same with me. If I want to make it to a planned event with my guild I now have to join extra early so my UI will load in time.

When I get that feeling I want… spectral healing.

Necro DPS Build In Action 9sec Kill

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Ahhh clever Insidion! Using Night runes at night and Undead Slaying for an extra 20%.

Awesome name too btw.

When I get that feeling I want… spectral healing.

VampSig an attempt by devs at attrition?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I guess the reason I made this (as opposed to all the other vamp sig threads) was not to talk about making Vampsig an ‘on hit’ skill (which I would love too), but to talk about how to make the ‘when getting hit’ passive work.

The more I think about it, the more I suspect Anet never wanted the passive to be a proper heal like an ‘on hit’ skill would be, but more to provide passive damage mitigation.

However, the current passive has a lot of problems:

- if you are triggering the passive, (i.e. getting hit) you will probably need to hit the active to heal. This puts the passive on cooldown and makes it useless as damage mitigation. When it comes off cooldown, you’ll probably need to pop it again – meaning the passive never really gets used. Making the passive work permanently could fix this.

- 300 life on hit isn’t good damage reduction vs big hits. Which in PvE and PvP constitutes most damage. For true attrition, we really need to heal a % of damage dealt to us.

- Since the passive is just damage reduction, and not a heal, the active probably needs a buff. I would suggest increasing the base heal.

When I get that feeling I want… spectral healing.

VampSig an attempt by devs at attrition?

in Necromancer

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I’m wondering if we are looking at Vamp Sig wrong, and it was really an attempt to give Necros a unique Necro-specific form of attrition?

i.e. instead of giving us a boring -5% damage talent, or a +100 toughness talent, or gives protection on x thing happening talent, Anet tried to give us a unique way of reducing incoming damage.

Obviously it didn’t work out very well. But I do think the idea was good.

Imagine if the passive never went on cooldown after the active was used, and the active heal had a base of 7k?

Now would you use Vamp Sig? Passive damage reduction that doesn’t go away, and a good active heal?

What if the passive was better and provided true damage reduction? Like a % of each hit so it scaled with big hits (I almost never get hit with lots of little hits).

When I get that feeling I want… spectral healing.

Suggestions to Death Shroud/Necromancer

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I think Deathshroud is working really well right now. Especially with the buff to Vital Persistence.

In fact lifeblasting in DS is one of the two meta builds for power right now (the other being a dagger 1 build).

The only thing I would change would be to allow healing in DS from passives. allies, regen boons etc.

When I get that feeling I want… spectral healing.

Compilation: New Death Magic Minor Ideas

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Either/Or – You can choose. I think both together would be amazing.

One would stop us being insta-gibbed, and the other gives us attrition.

When I get that feeling I want… spectral healing.

Necro DPS Build In Action 9sec Kill

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

your talking in all pve comunity, but dont forget theres few guilds using any class and this shows we can use all of them in a group to make speedruns

^ I’m not sure it really does say that.

To me it says that you need two Necros (14s) to do the damage of one guardian (7sec) or warrior (8 sec).

Or in other words, grab 5 warriors/Guardians in a speed run, and fights will last half the time than if you took anyone else.

When I get that feeling I want… spectral healing.

Necro DPS Build In Action 9sec Kill

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

How depressing.

All Necro’s can do is dps and provide no team support.

And yet we are second-to-last equal in dps.

The top 3 dps are the top 3 support too? No wonder Necros get left out of dungeons.

When I get that feeling I want… spectral healing.

Compilation: New Death Magic Minor Ideas

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Life After Death – healing from boons, allies and siphons will now function while in Death Shroud.

Death is not the end – Offensive skills will no longer penetrate through the Death Shroud Life Force pool (i.e. DS before the fix, but things like falling damage will still penetrate).

When I get that feeling I want… spectral healing.

(edited by Ghostextechnica.3270)

Dhuumfire buff for PvE?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

You are probably wearing something that extends condition duration.

When I get that feeling I want… spectral healing.

Why such outrage with this patch?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Yup all of those things hurt at the time.

But with this patch, Anet specifically said they are nerfing conditions in PvP (I guess to match how they aren’t viable at all in PvE?) and that we should be an attrition class and use Death Shroud to help survive.

The problem is we are the worst at attrition, and our new heal skill which could have helped light the way for what Anet wants us to be – turned out to be the worst heal in the game. It’s not useful in any situation at all.

Futhermore, DS is just a short period where we are locked out of all our skills, utilities and return to the same low health we were on before. It’s not an invun we can sit in to heal up and use mobility skills.

The whole thing was a giant Necro nerf.

And it was painful to see the devs in the livestream demo spend 10mins+ on the other classes, and then come to the Necro and spend like 30 seconds showing the Necro getting completely owned by the test Golem and then not say anything and rush to the next class.

When I get that feeling I want… spectral healing.

(edited by Ghostextechnica.3270)

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I would say we are unlikely to see any changes for a bit.

Heading into Christmas, most developers go into ‘Code Freeze’ and run a skeleton crew until people start coming back in mid-Jan.

When I get that feeling I want… spectral healing.

warriors nerfed for no good reason.

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Oh I forgot, the best heal too.

Even if you disagree and can point out some niche spec from another class that can edge out the warrior at something, they’ll inevitably be gimping themselves at everything else.

Most other classes are good at 1 or 2 things, and have serious weaknesses in other areas. Warriors are typically 1st or 2nd at pretty much everything.

When I get that feeling I want… spectral healing.

warriors nerfed for no good reason.

in Warrior

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Um Warriors have the best dps, the best defensive moves, the most mobility, the best res…

Anet either had to buff all other classes, or nerf warriors.

Would you rather be slightly nerfed but still be the best at most things, or would you rather all other classes get massively buffed and get one-shot by new buffed skills?

When I get that feeling I want… spectral healing.

How Would YOU do a Signet of Vampirism?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Signet of Vampirism

Passive: When you hit a target, you siphon 350 (0.15) life.
Active: Unblockable. Initial Self Heal: 3,960 (0.5). Mark a target. When any player hits this target, they siphon 250 (0.1) life from it. Lasts 5 seconds.
30 second cooldown.
Range 1200.

(And no ICD)

Seriously, the play and counterplay to the active of this would be amazing in SPvP, useful in PvE, and in general just a great skill. And heaven forbid this way it’d actually synergize with Bloodthirst and other life siphoning traits on the passive.

This please! But it probably does need an icd – dagger and Axe2 would heal insane amounts without it.

I would even be happy with it just healing on the passive if the damage is an issue – although 300 every 3 seconds doesn’t seem OP.

When I get that feeling I want… spectral healing.

First Impressions-Necr Heal Poll

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Anet you said you wanted us to be attrition!

This was the perfect chance to help/encourage us to do that!

Instead we got a new skill that Necromancers universally pan.

At least in a month’s time you’ll be able to see statistics on people unlocking it, trying it out and then dumping it and have quantifiable proof it’s bad.

When I get that feeling I want… spectral healing.

Thank you, ANET!

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Yeah I would drop Spectral Mastery too – the other two skills are absolutely core to DS builds.

When I get that feeling I want… spectral healing.

Signet of Vampirism: Facts

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

The crazy thing is it never needed to be so complicated.

A simple, siphon on hit passive and a siphon on hit active for the group would have had most Necro’s rejoycing.

When I get that feeling I want… spectral healing.

I'm terribly sorry for you guys!

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Not even a full pair of socks, just one individual sock. And its dirty, and already has a hole in it (in fact, it looks suspiciously like the sock your older brother lost a few weeks ago).

But the present was wrapped to be car-shaped!

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

why all the complaints about no healing in ds? we get an extra health bar for free

Gah I hate how people use the “extra health bar” to justify why Necro is good.

It’s not an extra health bar, it’s a number of seconds of damage mitigation where we are locked out of all our skills.

When it ends we go back to the low health we were on before.

Most other classes have have an ‘invincible’ move – except they can heal and use mobility skills and set themselves up to get back into the fight.

When I get that feeling I want… spectral healing.

Signet of Undeath

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I didn’t realize it was currently 1% every 3 seconds. Jesus, that is terrible.

the passive and active dont fit with eachother.

It is awful. Even if it was 1% every second, that is still 100seconds of having to be in combat for it get from 0 -100% that is pathetic.

The passive is worthless – i only use in dungeons for the rez.

it’s a pointless skill 99% of the time.

I used to run this in some fights before the nerf just for the rez. Now I don’t even bother.

This skill is all-around terrible

Glad the Necro community agrees. It really is a worthless skill.

I wonder if Anet don’t know it’s this bad because people sometimes take it for the rez, so their stat engine will show people using it?

I guess I’m annoyed because passive bonuses can be some of the more powerful skills (See warrior signets) and one of our 4 signets is completely wasted with an actually pointless passive.

At the moment it might as well not be a signet and just be a rez skill with no passive.

When I get that feeling I want… spectral healing.

(edited by Ghostextechnica.3270)

Signet of Undeath

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I know we have a few skills that could be deemed ‘bad’, but the passive side of this signet really does seem to have no real benefit at all.

That’s why I singled this one out for discussion.

If the devs don’t want LF being generated passively I would suggest the passive just needs to be replaced with something else that’s actually useful.

We only have 4 signets (the lowest equal number of all profs) and it would be nice if they all did something helpful.

When I get that feeling I want… spectral healing.

Basis of the Necromancer

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Lore-wise, a necromancer is an alive human who dabbles in the dark art of raising the dead. The word necro-mancer – literally means “Practitioner of death magic”

A lich is a dead practitioner of magic who has risen as undead. These are often necromancers who have killed themselves to become immortal as an undead lich.

A warlock is traditionally just a male witch – nothing to do with necromancy. However some mythologies associate warlocks (and witches) with summoning demons.

When I get that feeling I want… spectral healing.

I'm terribly sorry for you guys!

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

It’s going to be good in PvE because it’s essentially a free 7,000 damage every 28 seconds, but it’s pretty terrible otherwise.

But with the cast time – you would have done that 7000 anyway.

When I get that feeling I want… spectral healing.

Signet of Undeath

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Currently:

Signet Passive: Generates life force while in combat. Life Force per 3 Seconds: 1%
Signet Active: Revive up to three downed allies in a target area.

Does anyone else think that the LF regen on this is ridiculously low?

While the active is a pretty decent support for groups, the LF regen just seems excessively terrible. It would take 5 whole minutes of being in combat to refill your lifeforce from zero to 100 if you were relying on this.

I don’t even think the passive would be classed as amazing if it was 1% every 1 second all the time. It would still take 100 seconds to get to 100% from zero (which is a long cooldown!).

Especially when you consider it doesn’t work in DS and it takes a fraction of that time to fill to 100% using just normal skills.

When I get that feeling I want… spectral healing.

I'm terribly sorry for you guys!

in Necromancer

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Yup! Let’s do a comparison to the warrior’s healing signet.

Necros get 300 health back, only if they get hit.

Warriors get 392 health constantly.

Hmmmmmmmm.

When I get that feeling I want… spectral healing.

Basis of the Necromancer

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I actually really like Anet’s concept of a Necro.

- Master of Condition damage
- Master of Manipulating Conditions
- Master of Attrition
- Spectral direct damage / Death Shroud

However, while the concept is awesome, it feels like the team who designed the Necro were let down by how the game actually plays.

i.e.
- Master of Conditions is useless in PvE with the cap. Deathshroud doesn’t play nice with condition specs.
- Master of Manipulating Conditions in PvE is useless when 95% of mobs don’t have boons or cause condition damage.
- Master of Attrition – I would imagine this was supposed to be the blood tree. However it just doesn’t work, and we actually have the least attrition of anyone.
- Spectral direct damage – this actually works, DS dps is nice. But it doesn’t work with most of our skills and talents. No utilities, no healing – pretty much the entire blood tree is pointless.

Since the original design doesn’t work with how GW2 actually plays I would rework it to the following:

- Master of damage boons (wells that give might/fury etc – leave protection boons to the guardian)
- Master of attrition – maybe rework the blood tree?
- Spectral direct damage – more useful spectral skills / allow healing in DS
- Master of Ice – more cold based moves that help limit mobility
- Minions

When I get that feeling I want… spectral healing.

Is it time to put a cap on damages?

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I totally support this – until they remove the condition cap.

It’s ridiculous that 5 direct damage classes will each do 100% of their solo dps in a group, but 5 condition damage classes will do like 20% of their solo dps.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

If the active part of this skill works out how we are theorycrafting it to work, it will open up sooooo many new builds and playstyles.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Despite how much I would love if it did, It honestly just can’t work like that.

Allies, 6+ minions, multiple wells, Warhorn 5 swarm, All the staff marks, and Axe 1… I can’t even work out how many hits those would all do in 5 seconds.

The damage alone would be ridiculous.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I’m getting pretty excited to see how this turns out.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I don’t understand how some are concerned that it’ll make us OP in certain situations. We can maybe survive being focused for once (maybe, depending on values) and that is bad? I think this has great potential if done right. If.

It sounds like passive will make us invunerable to hits under 300 damage, but for anything above 300 we will take slightly less damage, but never be able to gain health until we die. Which is terrible for our only heal slot.

Then the active seems almost OP for group support. But maybe that’s what we needed to get more Necro love from PvE groups. It alone is a good reason for bringing a necro along.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Now imagine a (markable) world boss.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I wonder if the active will work for minions?

Necro hits, 647 leech damage
minion 1 hits, 647 leech damage
minion 2 hits, 647 leech damage
minion 3 hits, 647 leech damage
minion 4 hits, 647 leech damage

That’s leech 3235 damage to the marked target with everyone hitting just once.

(and you could potentially have 2 more minion with jagged and the 2 bones)

Add a group with 4 other actual people and the leech total would be 5823 per everyone hitting once.

Unless my understanding of the active is way off, that’s a decent boost to both MM dps and group dps.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

The active looks nice. Should increase damage for the whole group – which is pretty decent as a support skill.

However, the passive looks ridiculously bad. If you get hit with one large move and have 1000 health left.. (so many mobs do this) you are just going to die!

Furthermore, if we use the active, our whole group gets the same leech as us, but they also have their own healing skills, while our signet will stop working.

This would have been an awesome signet if it didn’t take up our healing slot. I would totally use this as a utility.

When I get that feeling I want… spectral healing.

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Imo they should increase the drop rate of champs slightly in a different zone each day.

That way the champ trains would at least move around and more of the world would be experienced.

When I get that feeling I want… spectral healing.

Axe: Reworking It

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

Wow. Just…. wow.

I failed to not cry. Devs really need to see that.

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

About “Signet of the Necromancer killed a Warrior and now wears their healing Signet” ?

That would be a pretty sweet signet.

When I get that feeling I want… spectral healing.

Favourite scarlet-jokes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

The disappointing answer to the question:
Ooh I wonder what’s behind this interesting piece of lore?

When I get that feeling I want… spectral healing.

[Merged] Signet of Vampirism and related changes

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

The active looks really nice (as long as Necro’s benefit from it too – it just says allies). Cheers to Necro support skills!

However, the passive looks terrible really wish it was siphon on hit rather than siphon when getting hit

I’m imagining the following:

- Mob/Player/Boss hits you for 3000
- You siphon 100 life.

When I get that feeling I want… spectral healing.