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For Might stacking:
Fire Overload>Wildfire>Heat Sync>Frozen Burst>Aftershock>Sand Squall
Sand Squall last because it extends all your boons. If you’re taking Invigorating Torrents, you have a lot of boons on you.
Healing: Water Globe>Frozen Burst>Aftershock(>Sand Squall)
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Nah, I don’t think they want people to stop playing GW1. They wouldn’t still sell the game otherwise. If they do want to shutter the servers (which I don’t think will happen soon), they would stop selling the game and notify players of the impending shutdown.
I think they recognize that the original games still attract new players and definitely continue to hold value for veterans. I don’t see GW going away any time soon. I know that I myself will probably be playing GW until the day they finally shut it down (may it be a long way away.)
Inertia is a fact of business life, as well as physics.
The decisions about selling of the games and what’s in the shops are made by a different set of people that do the creating of content. As long as the old game is making some profit and not causing too much problems then inertia will have the old game still be sold without marketing, or anyone else, giving it to much attention. It’s in the background quietly chugging along. That doesn’t mean that the main Devs want people to play Guild Wars 1. People who are playing Guild Wars 1 aren’t in the new game, bringing up concurrency numbers and buying from the gem store. Benign neglect isn’t the same as wanting people to play Guild Wars 1.
Fair enough. I guess they’d rather have as many people buying stuff on the GW2 Gem Store than drifting off to the first game. I just hope they never see it as unacceptable enough that they consider shutting it down.
Nah, I don’t think they want people to stop playing GW1. They wouldn’t still sell the game otherwise. If they do want to shutter the servers (which I don’t think will happen soon), they would stop selling the game and notify players of the impending shutdown.
I think they recognize that the original games still attract new players and definitely continue to hold value for veterans. I don’t see GW going away any time soon. I know that I myself will probably be playing GW until the day they finally shut it down (may it be a long way away.)
Guild Wars does have a store, which offers costumes and convenience items/upgrades. AFAIK the only content “expansion” the store offers is the Bonus Mission Pack, which is nice to have if you’re into the lore of the world and/or REALLY want the BMP-exclusive weapon skins. The GW1 store was the prototype for the Guild Wars 2 Gem Store, though the original game does not have a separate currency for its store (only accepts real-world cash.) I suspect people still buy stuff off the store, though I don’t have any idea if that income alone is enough to keep the servers running.
Honestly though, I support the idea of the original GW campaigns still being buy-to-play, in the (vain) hope that Anet sees that people still love the original game and that there is still demand for additional content, such as rounding off the Guild Wars: Beyond Elona campaign.
I hope that, if they are indeed working on a slider feature, they at least revert the changes in the meantime.
Looks like they changed the Tempest specialization artwork in-game from the previous picture of the Tempest standing at the water’s edge casting all four elements to the generic Tempest lady from the website.
Wonder why they did that…the original picture was so much more awesome IMO.
Can we PLEASE get nodes for cloth and leather? Supply for these materials from drops/salvage can be adjusted to compensate. I just want a way to collect these out in the wild without relying on RNG. I mean, I know it’s not hard to find Silk etc. from drops, but I’d really prefer a sure-fire way to go out and harvest them, like all the other basic materials.
Leather nodes… mmm what? just put a several dead animals for harvesting? That would be funny as hell lol and also what tool would be using? a knife?
For leather, I was thinking that the nodes could be traps left out in the wild that your character would, um, commandeer. Also stuff like animal corpses by streams/dry areas/snowy areas, yes. Harvesting tool would just be the sickle…increase the number of uses to 100 like the other tools.
I like the idea of adding a knockback to Dust Devil. The sand wisp things in SW/DT have it…I think it would be cool both mechanically and thematically.
It was reverted.
Good to know, thanks!
Does the Cleansing Wave effect from Evasive Arcana still have its healing nerfed by 50% in PvP, or was the nerf reverted some time ago?
“Elonian Grandmaster Cartographer” was hands down my favorite title :p
I don’t think they’ll shut GW1 down anytime soon. Though I have no evidence, I still suspect that plenty of people continue to buy it and stuff like costumes, the Bonus Mission Pack, etc. I also think that with GW2’s current emphasis on Glint, many players who only own GW2 will become more interested in the events of the first game, and some will probably buy it to check it out.
Revenant is more fun and immersive if you played gw1
Impossible odds and Crystal hibernation aren’t strong enough in gw2 ;-P
Haha, I remember yelling at my group to interrupt Crystal Hibernation back in the day, and then yelling at them to stop attacking once they failed to do so.
Good times.
And nowadays you can AFK it on hard mode.
Heroes too OP, nerf pls.
On a related note, I really want to see my favorite Heroes make cameos in GW2…I mean come on, we have Revs and Chronos now, it shouldn’t be too difficult to pluck Koss, Melonni, Tahlkora, Dunkoro et al out of the Mists/past for a bit.
/tangent
I don’t think they’ll shut GW1 down anytime soon. Though I have no evidence, I still suspect that plenty of people continue to buy it and stuff like costumes, the Bonus Mission Pack, etc. I also think that with GW2’s current emphasis on Glint, many players who only own GW2 will become more interested in the events of the first game, and some will probably buy it to check it out.
Revenant is more fun and immersive if you played gw1
Impossible odds and Crystal hibernation aren’t strong enough in gw2 ;-P
Haha, I remember yelling at my group to interrupt Crystal Hibernation back in the day, and then yelling at them to stop attacking once they failed to do so.
Good times.
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I don’t think they’ll shut GW1 down anytime soon. Though I have no evidence, I still suspect that plenty of people continue to buy it and stuff like costumes, the Bonus Mission Pack, etc. I also think that with GW2’s current emphasis on Glint, many players who only own GW2 will become more interested in the events of the first game, and some will probably buy it to check it out.
I’m talking about the game itself and what can make me hungry and I really want to know what makes it fun so I don’t have to feel bored plyin it
That’s what I get for not reading the OP. My apologies.
The lore/plot is the biggest draw for me. I want to know what happens, and how it connects to the lore of GW1.
You kinda need to find your own reasons to keep playing. That could be stuff like finding out what happens in the story, trying out a new elite spec or profession, exploring the new maps, doing the new collections or achievements, leveling up crafting disciplines, doing Fractals or the new raid, or trying out the new elite specs in PvP. Longer-term goals like crafting Ascended/Legendary gear could be another option. Finding a new group of people to play with or a new active guild would help immensely.
IMO, if you’re still bored or unmotivated, you should just take a break. There’s no point playing if it feels like a chore.
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For me, the biggest reason is just how playing Ele/Tempest feels.
It’s hard to explain, but everything is so fluid, and you can do a bit of everything. Skills are flashy (REVERT THE VISUAL NERFS), you feel powerful. No other profession compares from a purely subjective POV.
Engineer comes closest, but it feels more like controlled chaos instead of deliberate, flowing combat. Everything else feels clunky (Guardian, Revenant, Warrior), spammy (Thief, Ranger) or slow (Necromancer, Mesmer.)
The day they nerf Ele into uselessness is the day I stop playing this game :p Not that I think that’s going to happen.
I keep seeing that the 20% better Protection conferred by Hardy Conduit also affects allies, but I don’t know if it actually does since the Trait’s description is vague.
Has anyone actually tested to see if the improved Protection is given to allies as well, or to just the Tempest?
Because if it’s to just the Tempest, then it certainly is nowhere near OP.
Wasn’t this can of worms already opened and done to death a few months ago?
VFX sliders please. Don’t force unwanted changes on us.
Ah yes, who doesn’t miss the days when Queensdale champ train-ers spewed vitriol at new players who dared to kill champions they came across?
If you guys haven’t already, please submit bug reports. It sucks that two of our GM traits are bugged (Lightning Rod and Written In Stone, which does not actually allow for permanent uptime on passives for Signets with cast times.)
Tempests need shaving, NOT outright nukes, to their bunker capability. They always had more counterplay than bunker Chrono ever did, and still have counterplay today (in any situation besides a 1v1 against a pure condi build.)
The people defending the pre-nerf bunker Chrono are either genuinely or willfully ignorant. It’s not like bunker Chrono has been nerfed to the ground.
I’m having a lot of fun playing Tempest, but I really hope that our next Elite spec is a dps spec!
Can we PLEASE get nodes for cloth and leather? Supply for these materials from drops/salvage can be adjusted to compensate. I just want a way to collect these out in the wild without relying on RNG. I mean, I know it’s not hard to find Silk etc. from drops, but I’d really prefer a sure-fire way to go out and harvest them, like all the other basic materials.
So if I’m getting this right, Powerful Aura only shares Auras granted by:
-Weapon skills
-Rune effects
-Leap finisher Auras
-Overloads (wit Unstable Conduit)
Right?
Hmm, now soft wood planks cost fewer logs to refine than do the other tier wood planks (all others need 3 logs.)
I wonder why they decided to change this now.
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Meh, they look more like ornaments than weapons IMO. I’d be too scared to break those glorified wall clocks to take them into battle :p
Anybody watch the ESL games yesterday? I did, and I sure as heck could not make out what was happening. The games were a literal mess of cancerous pink Mesmer wells and red-and-black Revenant skill effects. Meanwhile, it was next to impossible to tell which Aura the Tempests popped without constantly looking at their status bars.
Oh but please, continue, tell me how unwatchable Fireball makes the game.
Way to fix what’s not broken and ignore the real problem, Anet.
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Speaking of visual noise…
I was watching the ESL games last night, but between the obnoxious Mesmer wells and Revenant black-and-red spam, it was impossible for me to figure out what was going on.
Yeah, Anet, Fireball was totally the problem. /s
I enjoy fresh air overload play with scepter focus for dueling. While one can argue about tempest implementation, im enjoying the added playstyle. Maybe because i can go full zerker and get so much benefits on demand through buffed 5 shouts. This also makes it an easier build to play due to certain traits, like 40% prot and weakness on affected enemy.
I really want to play Marauder (or even Zerker!) Tempest, but I find things in PvP just hit way too hard to make it viable. Have you found a way to make it viable in Conquest?
The 3000 people there sure as heck weren’t there for the “boring as sin” pvp. 90% of the entertainment is twitch chat, 10% is the casters trying desperately to make the game interesting.
Can confirm, twitch chat was hilarious. The games were a snoozefest.
Yeah, I agree with not buffing the heal of Overload Water. A pulsing Ice/Chill field would definitely be sweet though (especially since we can then blast it for more Frost Aura.)
At the very least, Overload Water should be normalized and also leave a lasting effect once it’s done channeling. Something like a pulsing Ice field lasting 4 seconds that Chills per pulse.
People have been suggesting these exact changes for months now. Nothing significant has been done by Anet. Regardless, I offer my suggestions yet again.
Flamestrike: Reduce cast time and aftercast.
Dragon’s Tooth: Slightly reduce cast time.
Phoenix: Excellent skill as is, no changes.
Ice Shards: EITHER increase damage slightly OR add on-hit healing OR short-duration Vulnerability OR short-duration Chill.
Shatterstone: EITHER simply reduce charge-up time, OR make it pulse Chill and Ice field while charging up, and slightly increase cool down.
Water Trident: Good skill as is. I would like to see it knock down moving foes like the original GW1 Water Trident did, but no changes really needed.
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Blinding Flash: Good skill, no change.
Stone Shards: Decrease cast time, increase projectile speed and decrease aftercast.
Rock Barrier: Increase speed of Hurl projectiles.
Dust Devil: Increase projectile speed.
I’m not going to hold my breath though.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
The list glen postet is about what scepter player want. For Shaterstone i would simply increase radius significant. So it is hard AE denial.
You want shorter casttime on Dragon’s tooth AND shorter delay?
Only shorter casttime?
Only shorter delay?Because the long delay of Dragon’s tooth is the main problem in pvp.
Even if you follow Dragon’s tooth up with a short cc, there is still time for people to get away in time.Without a cc used, the delay is so long, that people can just walk out of the radius in time without a dodge. That is how long it is.
If it had a much shorter delay, than that would make it more viable.
That way, people would have to dodge/use defensves or eat the Dragon’s tooth
and if they dont break a cc, you could hit them reliably.
I’m sorry, I should have been clearer. For Dragon’s Tooth, I’d like the delay to be reduced, not the cast time. I sort of counted the time it takes for the Tooth to fall in the cast time. I’ll amend my original post to clarify.
Hardy Conduit’s Protection Effectiveness Increase is only supposed to work on Protection which is applied to the Tempest themselves (but any source of Protection is affected). However, I haven’t done the testing myself to see if that’s true or not.
That’s what I thought! Groupwide 40% increased Protection effectiveness is kinda OP, and I do not think that is how it currently works. It should (and actually does) affect only the Tempest IMO. I’ll try to test it out (kinda difficult to do without two other people, might try Svanir in the PvP lobby.) If I can get to it, I’ll post results. I’d appreciate any testing someone else can do in the meantime though.
Hi guys,
I have a couple questions that I’d like clarification on.
1) What happens when you take both Powerful Aura and, say, Elemental Shielding, then use “Aftershock!”? The way I see it, you only get Magnetic Aura applied and Protection applied once, right? So does that mean Powerful Aura has no effect on Shouts, and is only useful when sharing weapon skill/combo field/Overload/Rune effect Auras?
2) Hardy Conduit: does the increased Protection effectiveness affect only Protection that you gain, or does it also affect Protection that you give to others?
Thank you in advance.
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“Gain protection while overloading an attunement. Protection has increased effectiveness.
Incoming damage decreased; stacks duration. Protection (3s): -33% Incoming Damage
Effectiveness increased: 20%"
Always read this as Protection that the Tempest receives has increased effectiveness. Hmm.
Doesn’t the 40% protection affect the Tempest only? As in, Protection is applied to allies as well, but only the Tempest benefits from the more effective Protection?
Just like with Scepter buffs, I’ve given up hope that we’ll ever see meaningful changes to our Elites, but I’ll offer my thoughts regardless.
Tornado: Should destroy projectiles. Should PULL foes instead of launching them since most of its damage is done in melee range (this means you can no longer launch foes off ledges, but you can do more damage to them and group them up for your teammates.) Damage should be significantly buffed in exchange for the massive target it puts on you, like Lich Form.
Conjure Fiery Greatsword: I used to think that this should be more damage-focused, but honestly we have a lot of ways to deal excellent damage. The mobility this provides is extremely useful. I’d rather they keep this as is, but SIGNIFICANTLY lower its recharge (I’d say 90 seconds.)
Glyph of Elementals: I see no reason why we shouldn’t be able to keep these up constantly, like Flesh Golem or Mortar. They can still be killed, and unlike Minions, they themselves do not receive any benefits from Traits. Decrease recharge time to 60 seconds, and as a bonus, allow Inscription to lower the cool down of the Elementals’ skills as well. These changes should also apply to the Lesser Elementals.
“Rebound!”: I only really find this useful for its Aura. The healing it provides should either be SIGNIFICANTLY buffed, OR it should grant a short-duration Invulnerability or Evade, because at the moment it feels very lacking. In addition, there should be a better audiovisual cue that it has just saved you.
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People have been suggesting these exact changes for months now. Nothing significant has been done by Anet. Regardless, I offer my suggestions yet again.
Flamestrike: Reduce cast time and aftercast.
Dragon’s Tooth: Slightly reduce the time it takes the Tooth to fall (i.e. cast time, aftercast and recharge are the same, but the Tooth drops faster.)
Phoenix: Excellent skill as is, no changes.
Ice Shards: EITHER increase damage slightly OR add on-hit healing OR short-duration Vulnerability OR short-duration Chill.
Shatterstone: EITHER simply reduce charge-up time, OR make it pulse Chill and Ice field while charging up, and slightly increase cool down.
Water Trident: Good skill as is. I would like to see it knock down moving foes like the original GW1 Water Trident did, but no changes really needed.
Arc Lightning: DRAMATICALLY reduce cast time AND increase damage. The damage coefficient on this skill is pathetic even for an auto-attack.
Lightning Strike: Keep the instant cast, BUT add a VERY small delay before the lightning hits, along with a visual indicator that the strike is coming, to allow counterplay, AND increase damage to compensate. Why? Because if S/X Fresh Air becomes viable again, I don’t want people QQing about instant-cast damage spikes.
Blinding Flash: Good skill, no change.
Stone Shards: Decrease cast time, increase projectile speed and decrease aftercast.
Rock Barrier: Increase speed of Hurl projectiles.
Dust Devil: Increase projectile speed.
I’m not going to hold my breath though.
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Making a male human
If only Fire 5’s cool down was reduced. 40 seconds for a Fire Aura? Come on…
Thank you! Wasn’t aware that Dulfy did that, will check it out.
Hi guys,
I don’t have GW2 installed at the moment, so can someone confirm for me whether or not the Arctic Explorer Outfit is back in the Gem Store yet?
I’m interested in making an Ele based off Waterbenders from Avatar.
Thanks!
Revert the visual nerfs until a slider option is available. COME ON, Anet!
Revert the changes until a slider option is ready to be rolled out, then put them back in as OPTIONAL nerfs. Come ON Anet.
Revenant Wars 2
;)
Tempest! You can easily get perma protection and insane healing with Element Bastion, and Overload Air and Fire are great for damage.
Edit: and the Earth elite elemental (Rocky, as he’s known affectionately) is a monster tank.
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