It definitely needs a buff in PvP.
Ele has not had a truly viable DPS spec in PVP for a long time. If not now, when?
Ehh, Scepter/Focus Fresh Air is still pretty good.
Yeah…I’ve been playing that build again and I feel like I should retract my statement. But as fun as it is, IMO I think it’s still too high risk, especially given how easily other classes can run Marauder or even Zerker ammys.
That’s fair, though honestly while practicing (PvP) rotations with Sword I very rarely if ever found myself needing to Attune to a single Attunement. I might have to try to do just that when I get my hands on the Weaver next time.
Still, the survivability buff from vigor on Dual Attacks and Barrier on dodge rolls was just too good to give up on though. The trait synergizes with itself.
Traits
-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed
Strange, I’d say there’s only one good grandmaster, too, but my pick would be Elements of Rage. Could it be that it depends on the perspective and the traits are perfectly fine for what they are intended?
Perhaps. I was looking at it purely from a Sword/X PvP PoV, and I wasn’t able to envision any situation where you’d be camping a single Attunement while playing Sword. Maybe Staff builds in PvE might make use of this trait. Either way, while I still consider the trait underwhelming, I’d be happy to be proven wrong.
I played mostly Sword/Dagger and Sword/Focus Weaver this weekend. Here are my impressions:
General
-Weaver as it stands is definitely not a pure Power spec. It does decent condi pressure though. I found Sage amulet to work best for myself, though I hope others can find more viable options. I know Phantaram tried a Mender’s build with some success. Deadshot looks like it has some potential, but I couldn’t make it work.
-The overall animations and look of the spec are great. The Sword, Dual Attack and Utilities are flashy and look powerful. The Elite skill looks good too.
-The biggest issue for me is the inability to have instant access to powerful defensive abilities like Swirling Winds and Obsidian Flesh. THAT SAID, I will for now chalk it up to a L2P issue on my part, since Weaver does provide evades on both Sword and Utilities (Twist of Fate.)
-Survivability needs help. Weaver cannot reliably survive condi bombs. Barrier seems lackluster. It requires speccing into Vitality and Healing Power (already limiting build diversity) and decays too early to be useful. I’m willing to admit that with more time to learn the spec, I might find Barrier as it currently stands to be viable, but Weaver is still really lacking condition removal, and is particularly vulnerable to condi bombs.
-Another problem I see with the Weaver is that one Utility skill (Primordial Stance) seems to do the bulk of its damage. PS itself is bugged (pulses 3 burn/sec when attuned to Fire and Earth, instead of 1 burn/sec.) It’s going to be weak when fixed, which is going to exacerbate the problem that our weapon skills don’t do all that much damage for a melee spec.
-I also fear that Weaver is still too reliant on Water/Arcane, hamstringing its build diversity. Especially with the crazy condis flying around now, Water is needed more than ever. And Arcane is indispensable for the Attunement swap cool down reduction and Evasive Arcana. I was hoping for more active defense to be added to Sword to help us justify specccing into Fire/Air/Earth, and the evades are a good start, but there simply isn’t enough condi removal to justify abandoning Water, and the class feels too clunky without Arcane.
Sword
-Sword auto-attacks are not good. They don’t do much damage and feel clunky. I think they should just have their cast times reduced/animations sped up. Another problem is that if you swap Attunements mid-AA chain, you reset the chain to the first attack. It’s clunky and annoying.
-Besides the auto-attacks, the Sword feels great to use. A lot of potential here. Needs more damage though!
-Dual attacks for the most part are great (though Staff and Scepter seem to have a few underwhelming Dual Attacks.) However, none of the Dual Attacks benefit from cooldown reduction traits. This needs to be rectified. Some skills like Flame Eruption and Gale Strike could be faster too. Lava Skin should really be instant-cast.
-I love the gap-closers, CC and evades on Sword! Been looking forward to this for ages. I so badly want to spec into Air for Lightning Rod, but am too scared to give up Water/Arcane
Utility Skills
-Primordial Stance is great! However, it’s going to be weak when its bug is fixed
-Twist of Fate is a good skill, and will be on my bar with Lightning Flash and PS.
-Unravel is just a waste of a Utility skill IMO. Once you get the hang of how Attunement swapping works with Weaver, you will almost never need to take this skill. I’d much rather see it reworked. Maybe condition removal or more CC?
Healing Skill
-No real opinion on this; I mainly used Signet of Restoration.
Elite Skill
-Should definitely be usable while moving. Stopping to cast this just cuts your momentum dead.
Traits
-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed.
Overall, I love the Weaver, a lot more than I liked Tempest initially. I hope the issues get fixed; I really want it to be viable as a damage-dealing spec in PVP. It needs to be able to survive on the frontlines and/or have the capacity to do enough damage if people are going to play it.
It definitely needs a buff in PvP.
Ele has not had a truly viable DPS spec in PVP for a long time. If not now, when?
I played mostly Sword/Dagger and Sword/Focus Weaver this weekend. Here are my impressions:
General
-Weaver as it stands is definitely not a pure Power spec. It does decent condi pressure though. I found Sage amulet to work best for myself, though I hope others can find more viable options. I know Phantaram tried a Mender’s build with some success. Deadshot looks like it has some potential, but I couldn’t make it work.
-The overall animations and look of the spec are great. The Sword, Dual Attack and Utilities are flashy and look powerful. The Elite skill looks good too.
-The biggest issue for me is the inability to have instant access to powerful defensive abilities like Swirling Winds and Obsidian Flesh. THAT SAID, I will for now chalk it up to a L2P issue on my part, since Weaver does provide evades on both Sword and Utilities (Twist of Fate.)
-Survivability needs help. Weaver cannot reliably survive condi bombs. Barrier in particular is lackluster. It requires speccing into Vitality and Healing Power (already limiting build diversity) and decays too early to be useful.
-Another problem I see with the Weaver is that one Utility skill (Primordial Stance) seems to do the bulk of its damage. PS itself is bugged (pulses 3 burn/sec when attuned to Fire and Earth, instead of 1 burn/sec.) It’s going to be weak when fixed, which is going to exacerbate the problem that our weapon skills don’t do all that much damage for a melee spec.
-I also fear that Weaver is still too reliant on Water/Arcane, hamstringing its build diversity. Especially with the crazy condis flying around now, Water is needed more than ever. And Arcane is indispensable for the Attunement swap cool down reduction and Evasive Arcana. I was hoping for more active defense to be added to Sword to help us justify specccing into Fire/Air/Earth, and the evades are a good start, but there simply isn’t enough condi removal to justify abandoning Water, and the class feels too clunky without Arcane.
Sword
-Sword auto-attacks are not good. They don’t do much damage and feel clunky. I think they should just have their cast times reduced/animations sped up. Another problem is that if you swap Attunements mid-AA chain, you reset the chain to the first attack. It’s clunky and annoying.
-Besides the auto-attacks, the Sword feels great to use. A lot of potential here. Needs more damage though!
-Dual attacks for the most part are great (though Staff and Scepter seem to have a few underwhelming Dual Attacks.) However, none of the Dual Attacks benefit from cooldown reduction traits. This needs to be rectified. Some skills like Flame Eruption and Gale Strike could be faster too. Lava Skin should really be instant-cast.
-I love the gap-closers, CC and evades on Sword! Been looking forward to this for ages. I so badly want to spec into Air for Lightning Rod, but am too scared to give up Water/Arcane
Utility Skills
-Primordial Stance is great! However, it’s going to be weak when its bug is fixed
-Twist of Fate is a good skill, and will be on my bar with Lightning Flash and PS.
-Unravel is just a waste of a Utility skill IMO. Once you get the hang of how Attunement swapping works with Weaver, you will almost never need to take this skill. I’d much rather see it reworked. Maybe condition removal or more CC?
Healing Skill
-No real opinion on this; I mainly used Signet of Restoration.
Elite Skill
-Should definitely be usable while moving. Stopping to cast this just cuts your momentum dead.
Traits
-Grandmaster tier needs work. IMO, there is only one good GM trait, Invigorating Strikes. Elements of Rage runs counter to the Weaver mechanic! It should reward dual-attuning; it feels more like a Tempest trait at the moment. Unravel Hexes is so pointless. It’s essentially another Lucid Singularity, which no one takes. It should remove all conditions (one condition per half second) when under the effects of Superspeed.
Overall, I love the Weaver, a lot more than I liked Tempest initially. I hope the issues get fixed; I really want it to be viable as a damage-dealing spec in PVP. It needs to be able to survive on the frontlines and/or have the capacity to do enough damage if people are going to play it.
(edited by Glenstorm.4059)
I’m still at work so I haven’t tested the Weaver for myself yet, but so far this is not encouraging…seems like my initial suspicions about Weaver lacking survivability and reaction potential are being confirmed.
I guess I’ll hold off the true complaining until after I’ve had a chance to play around with it.
Elonia…….. That made my guild wars heart cry a little.
To be fair, one of the devs in the PoF presentation even said “Elonan.” :p
Reminds me of how even Anet can’t seem to decide if the correct adjective form of “Ascalon” is “Ascalonian,” “Ascalonan” or simply “Ascalon.”
Oh, and also how, way back in GW1, the voice actor for confessor Dorian couldn’t pronounce “Justiciar” (as in “Justiciar Hablion.”) He said “justicar.” I believe it’s pronounced “just-i-sher” or “just-i-see-er.”
I’m sorry for the hardships you’re facing.
Some unsolicited advice: Is it possible for you to use the downtime between the preview weekends and release to maybe find a job near you that will accommodate someone with your disabilities and skill-set? Finding such a job would not only go some ways towards fixing your income problems (and allowing you to purchase PoF), but I think will also help you out of your blues.
Easier said than done, I know…but it doesn’t hurt to try, right? Put yourself and your resume out there, I’m sure you’ll get a few bites.
In the meantime, I’d suggest staying away from beta/launch coverage to a) avoid spoiling it for yourself and b) feeling down about not getting to join in. PoF will still be here when your financial situation improves, and there will be lots of players just starting PoF/rolling new toons in PoF later, so you’ll always have company.
Either way, best of luck to you, and I hope things work out.
Changed my mind…Got the Elonian Cutlass skin from the preorder bonus because it’s so thematic.
The other option I’m considering is the Merciless Sword skin. Haven’t decided which one I like more…
Overload air pre-visual nerf.
I want my cloud back
All Ele Overloads, RtL and Phoenix.
Phoenix especially is a beautiful skill.
If you’re looking to SPvP, you don’t have to worry about grinding for Ascended (max-tier) equipment, since SPvP equipment is standardized and free.
WvW will require Ascended though, if you don’t want to get stomped when playing solo/small group.
Even in PvE, Ascended is only really if you’re looking to do high-tier content efficiently (Raids, high-level Fractals.) Everything else in the game, including Raids, can be done comfortably in Exotics, which are trivial to obtain.
The open world game is very very solo-friendly, except for meta events that are obviously made for larger ad-hoc groups.
If you played GW1 and especially Nightfall, the new expansion should hopefully be very nostalgic for you. So not too alien hopefully.
(edited by Glenstorm.4059)
I think the real worry should be about the survivability of the weaver instead.
From the look of it the majority of the weaver will still be bound to earth and water.
This.
From a PvP perspective, all I want is to be able to play DPS Ele without getting blown up on sight by a Thief.
Really hoping Weaver comes through in that regard.
TBH, the default mounts already look great; it would have to be something truly amazing for me to consider buying mount skins.
With gliders, the default is basically a potato sack, and incentivizes players to buy better skins.
From a PvP PoV, I wonder if Fresh Air Weaver will actually be viable. The reason FA is not PvP-viable now is because FA Ele is Thief food. Even Tempest was pigeonholed into a healbot role because Thieves simply shut out Eles from playing DPS builds. From what little I’ve seen so far, Weaver doesn’t do much to change that…unless Barrier is a significant buff to sustain, especially since you’ll be in true melee range now. Guess we’ll have to wait and see.
From a PvP PoV, I wonder if Fresh Air Weaver will actually be viable. The reason FA is not PvP-viable now is because FA Ele is Thief food. Even Tempest was pigeonholed into a healbot role because Thieves simply shut out Eles from playing DPS builds. From what little I’ve seen so far, Weaver doesn’t do much to change that…unless Barrier is a significant buff to sustain, especially since you’ll be in true melee range now. Guess we’ll have to wait and see.
Honestly, I want a box copy because I miss the days when games came with gorgeously illustrated lore manuals, like the original Guild Wars.
Of course, I understand why most games nowadays are purely digital releases. I just mourn for the past lol.
Do you guys think we will have the option of buying the Sunspear outfit separately later? And if we’ll be able to acquire more than one of the Elonian weapon skins?
I for one am excited for condi Ele to finally be viable (hopefully.)
I read a comment on reddit that mounts are disabled in (most?) cities, so I don’t think we’re in danger of mounts cluttering the hubs…
Thinking of actually dusting off my HoM reward Fiery Dragon Sword skin
Where did you get all that info? :O
The official website doesn’t have much detail…
-How come Warriors get both main hand and off hand weapons? Not salty or anything, just wondering. The others seem to have either one one-hander or one two-hander.
-So is gliding still going to be a thing in PoF? Didn’t see any gliding in the videos they showed…
-Is the Weaver sword main hand or off hand?
I’ve found it beyond frustrating trying to play a damage role in PvP. We simply lack the sustain, and, like you said, have to rely on god-tier kiting to go toe-to-toe with even mediocre players of other DPS classes. Even the old-school D/D Ele is extinct, and that used to be a perfect bruiser (except for the period where it got buffed to insane levels.)
Fresh Air can be fun, but IMHO its risk:reward ratio is way out of whack, especially when you compare it to other non-meta builds like some of the Rifle/GS Warrior builds running around.
The worst thing is, I can’t figure out how they can buff sustain without over-buffing the Tempest healbot.
The lesson I keep coming back to is: no, DPS is simply not viable, and you’re doing your team a disservice in most cases by not going healbot.
It absolutely sucks, and has ruined any enjoyment I used to get out of PvP.
Wow, whining about Diamond Skin. What year is this again?
I’m just a hotjoin scrub, but to me it does seem like the skill floor to be able to play DPS Ele is a bit too high. I have seen great Ele players dismantle opponents with Fresh Air builds, but I honestly think that was just because the Eles in question were superior overall players; given equal skill, I don’t believe the Eles would win.
It also seems like other classes’ Marauder builds are just easier to survive with; I play Ele exclusively though, so I may be wrong. IMO Marauder builds should be HARD to survive with, and all classes’ defensive mechanics should be nerfed with this in mind. Of course, every class will need to be compensated with additional non-DPS builds being made viable.
IMO Ele is just wayyyy too dependent on Toughness or Healing Power to survive in PVP; it is why it was pigeonholed into Celestial and Cleric roles (though I have to admit that both were overtuned), and it is why playing DPS Ele is so hard.
I have been trying some different sage builds, and they honestly don’t really provide enough pressure to make them worth it, imo. You still face the problem of other classes having too much hard-mitigation combined with huge damage-bursts (from procs) to make an above-average sustained-dps build work. GoEP is probably excellent with bruiser celestial ele in wvw, but not so great in pvp even with sage.
Not to sound pessimistic, but so far this has been my experience in hotjoins too. I just can’t survive long enough to rack up condi stacks, and other classes seem to shrug off my condis quite easily (the exception is probably Mesmer, but stealth, blocks and evades makes it difficult to land something like Signet of Fire.)
I probably just suck tho :p
-Name: Glen Hakewood
-Game mode: PvE, hotjoin PvP (currently taking a break from PvP)
-Role: Student/Tester
-Realm: Tarnished Coast
I’ve played Ele since beta. The class is what keeps me playing this game. I mainly do casual PvE, with some Fractals thrown in. I also play hotjoin PvP (Bear rank, not that rank means much), though I’m currently on a break from PvP because I’m a scrub and it’s been frustrating lately. Despite how long I’ve been playing this class, I still consider myself very much new to the profession, as there are always new things I’m learning. I’d love to learn from my fellow Eles, and to try out various builds in PvE and PvP. My dream is to play a viable condi build in PvP
Would be nice.
My suggestion:
Inscription: Glyphs clear conditions on you when cast, depending on your current Attunement.
Fire Attunement: cures Chill and Bleeding (cauterization)
Water Attunement: cures Burning and Poison
Air Attunement: cures Cripple and Immobilization
Earth Attunement: cures Vulnerability and Torment
Agreed. It’s beyond frustrating to see DR do nothing if you dodge or are CC’d after casting the skill.
Scepter in general was ignored this patch, when it is arguably the weapon most in need of QoL changes (auto-attacks need to have cast times and aftercasts shaved, SHATTERSTONE needs to be usable, Dust Devil could be a little faster.)
I would join one Could always stand to improve as an Ele
To those trying out Condi/hybrid builds: what amulet(s) have you been having success with?
Viper’s is still a bit too glassy for me.
Rabid and Wanderer seem promising.
Sage’s seems to me to be a logical choice due to Ele’s healing abilities, but I haven’t had a chance to try it out yet.
Also, are you having trouble surviving still?
Take it slow. Explore the world, and DON’T JUST DO HEARTS. Do the events that pop up, especially the map-wide meta events. They’re super entertaining, give better loot generally and are more immersive (they tell you the overall story of the map.) Wait around after an event ends and watch and listen to the NPCs; there will often be follow-up events.
Take it slow. Learn your class well. Leveling is the best time to experiment with different builds (weapons, sigils, runes, Utility skills and traits) mainly because Fine/Masterwork gear is much, much cheaper than Exotic; this lets you try out DPS builds, condition builds, support builds etc. to help you find your preferred playstyle without breaking the bank. Try out every weapon combination your class offers, even ones you may not like at first; you might be surprised and end up loving something you didn’t expect to love. For example, when I first made my Ele I expected to hate main-hand Dagger, but now I can’t play without it. Taking the time to learn your class will help you out immensely when you start Orr and especially the HoT maps, and if you ever want to get into PvP or Fractals/Raids.
Take it slow. Harvest every resource node you see! Take a break from exploring every now and then to level up your Crafting disciplines (you can have two disciplines at once for free.) The materials you harvest will help immensely. Alternatively, you can make a good amount of money selling mid-tier crafting materials like Iron Ore, Soft Wood Logs, Seasoned Wood Logs, Cotton/Wool/Linen Scraps, etc., since these are more valuable than high-tier materials like Mithril Ore and Silk Scraps. Although personally I’d hold onto them to level up crafting.
Above all, take it slow and have FUN. Remember, there’s no point in playing if you’re not having fun :p
Eles are happy just to not be nerfed again. Nobody is going to post about that though because they don’t want to tempt fate. Plus we got some decent improvements for PvP, which were much needed. We still have some issues with survivability and inherent design flaws, so I guess that’s where the “meh” people are coming from.
But seriously, zero Ele nerfs. How long has it been since that happened?
This. I’m just really hoping they don’t decide to nerf Ele burning next patch now. Condi Ele has never really been a thing (with the exception of back when Cele D/D was OP) so it would be nice to have some condi love for once. Not that it’ll ever be meta…
SHATTERSTONE is love. SHATTERSTONE is life.
Do you guys think this will make a viper’s tempest worth it?
I haven’t played my tempest in ages, and been slowly acquiring viper’s armour.I’m definitely gonna try it out in hotjoin. Those buffs to Drake’s Breath, Burning Speed, Impale and Signet of Fire are very encouraging. Might be time to take Fire/Water/Arcane and go to town, we’ll see.
Exactly what I was thinking, Fire is now viable in PvP. Ele still needs sustain though so idk if we can really say no to Tempest just yet.
I wouldn’t be so sure about condi ele yet…and if look at changes it almost feels like it’s not worth at all to use tempest in any offensive build (in pvp)
I was thinking of using Overload Fire/Wildfire to maintain burning, and Overload Earth/Dust Storm for more bleeds. Not sure if it’ll actually work, we’ll see. The other option is to go Earth instead of Tempest in order to be able to spam Signet of Fire/Earth more often; would probably use Focus in that case.
Good idea. Blinding Ashes adds a good soft CC and helps tremendously with survivability if you go Earth over Tempest.
Before HoT came out I used to run a D/F build with Fire/Earth/Water, Signets of Restoration, Fire, Earth and Air, FGS for mobility. With Settler amulet (no longer available) and Sigil of Doom it was a surprisingly good dueling build that had the potential to catch people off guard. I wonder how a similar build with Viper might fare now, maybe with Scepter even. The increased healing on Cone of Cold and the Vuln stacks on Signet of Air (which already works quite well in conjunction with Blinding Ashes) are both very welcome, and maybe GoEPower might be worth taking now for more condis (2 3-second burning stacks every 5 seconds <3)
(edited by Glenstorm.4059)
Do you guys think this will make a viper’s tempest worth it?
I haven’t played my tempest in ages, and been slowly acquiring viper’s armour.I’m definitely gonna try it out in hotjoin. Those buffs to Drake’s Breath, Burning Speed, Impale and Signet of Fire are very encouraging. Might be time to take Fire/Water/Arcane and go to town, we’ll see.
Exactly what I was thinking, Fire is now viable in PvP. Ele still needs sustain though so idk if we can really say no to Tempest just yet.
I wouldn’t be so sure about condi ele yet…and if look at changes it almost feels like it’s not worth at all to use tempest in any offensive build (in pvp)
I was thinking of using Overload Fire/Wildfire to maintain burning, and Overload Earth/Dust Storm for more bleeds. Not sure if it’ll actually work, we’ll see. The other option is to go Earth instead of Tempest in order to be able to spam Signet of Fire/Earth more often; would probably use Focus in that case.
No nerfs? Is this the Twilight Zone?
I don’t know…old issues stay the same…how to survive without both toughness and healing power in pvp…
that ice bow buff…. interesting!
But it’s not that bad overall…maybe some new builds will pop out…
I hope so. At least other classes’ sustain took a hit, so maybe we might be finally able to do a DPS build.
Do you guys think this will make a viper’s tempest worth it?
I haven’t played my tempest in ages, and been slowly acquiring viper’s armour.
I’m definitely gonna try it out in hotjoin. Those buffs to Drake’s Breath, Burning Speed, Impale and Signet of Fire are very encouraging. Might be time to take Fire/Water/Arcane and go to town, we’ll see.
I’m pretty content. No nerfs! Woohoo!
Really glad to see GoEPower get a rework…it really needed it. Thankful for the Staff QoL changes and buffs to the Signets and Ether Renewal too. Offhand Dagger was buffed too, with Earthquake!
Would’ve liked to see Scepter buffs, but I’ll take it. Hopefully Ele can be meta in soloqueue now…we’ll have to wait and see.
Ele has the same problem necro has: great at organized team play, not so fun at solo q. Anet needs to find a way to create alternate specs for solo q play (dps ele, power nec) without buffing the meta specs.
This is all I want, really. It sucks trying to play healbot Ele in soloq because you rarely get a coordinated enough team.
I hated TD too, when I first got to it.
Then one day I accompanied a commander on a map completion train through the map. That really opened my eyes to just how intricate and enormous this map is, from the canopy level down to the subterranean waterways. It has a huge variety of biomes too, from the claustrophobic Chak tunnels to Rata Novan architecture. So many secrets and ways to traverse the map.
I was left in awe of the map, and I actually regret not learning how to complete the map myself. It’s one of the very best maps Anet has made IMO, and the fact that it doesn’t lend itself easily to quick exploration makes it better.
I mean, they essentially gave our healing the same treatment they’re about to give Druid (less upfront heals, better Healing Power scaling,) so I don’t think they’ll further nerf our healing (I hope.)
But they seem to be on crusade against boon duration/ubiquity. From that perspective, I’m really worried for Elemental Shielding, though I don’t see how they’ll nerf that without harming baseline Ele (although to be fair, who seriously plays baseline classes anymore?) Another potential target is Invigorating Torrents, though if they dare touch that trait it will break Tempest in PvP at least.
Don’t worry they’ll add 10% more damage to shatterstone to compensate.
How DARE you insinuate SHATTERSTONE isn’t already perfect? Shame on you.
(edited by Glenstorm.4059)
Just got a bad feeling about this…
There is an even more niche role for Tornado. when you are doing the last HoT mission with friends and they are dead but the boss’s breakbar is scaled for 3 people …
It’s also fun to pair with Lightning Rod. But still not really viable most of the time.
Agreed with Ele Elites being crap for the most part. The only semi-decent ones are “Rebound!” and FGS.
“Rebound!” is only good because it’s an on-demand Aura; I can’t remember when its heal has actually mattered for me.
FGS is only good for its mobility.
Tornado is a big steaming pile of moa droppings; it has its niche uses in decapping I suppose, but it’s like plastering a huge “KILL ME” sign on yourself.
Glyph of Elementals is only somewhat useful in PvE if you need a tank; the other Elementals don’t last long enough to be useful.
All of these, except for “Rebound!” have insane cool downs. NONE are as game-changing as, for example, Moa or Rampage.
I’d much rather have another Utility slot.
I wonder what will happen to Ele once the solo/duo queue change goes through. The only meta build they currently have is highly dependent on having a competent team that will peel for you, which is less likely to happen with PUGs…
This may all change with the upcoming balance patch though…