Gates Of Madness
Jewelcrafting to 500!
i like this topic. +1
I’ve had a few map ideas for WvW.
The first one is on a similar scale to EB except that there would be a giant tower (named something like Stonemist Spire) in the middle of the map. Take the middle room in SM and extend it upward with a huge spiralling staircase. When a team owned the Spire and their keep, they could build a light bridge (or something like that) that would go over the map to the top of the spire. When the team lost either thier keep or the spire, the bridge would be destroyed (in an epic way), likely taking a lethal amount of fall damage. The other mechanics would probably be similar to the current maps.
Another idea i had was for a quick 30 min-1 hour capture the flag kind of map. The match would be with the 3 teams used in EOTM as opposed to just the server match up for the week. The map itself would be inside what appears to be a giant keep (think inner SM on a larger scale) with a similar design to the large inquest lab in the Mt Maelstrom map (Infinite Coil Reactor). The objective would be to take the other flags to score points. The initial starting area would be behind the flag with the usual determined buff. There would be various supply depots throughout the map and also various locations to build doors to block other teams from moving through. Siege Robots, a unique siege to this map, would be present. They are basicly a strong NPC/siege that attack doors, follow the initial person that dropped them, or are assigned to guard a location.
Well thats my map ideas.
i dont PvP often but have quit doing solo que because waiting for a game just to have someone leave is terrible.
There could be cloth/leather rewards for the proposed bag track (the higher you get in the track, the more scraps/bolts you get) as well as the usual tomes of knowledge and transmutation charges
the tickets should match the tickets given out in the last tournament. The tickets were an actual trophy item that takes up inventory space. They shouldn’t delete them. that part refers to talking to the historian and collecting them.
this thread sounds more like people griping about zerker stats being OP than ranger RF being OP…
Yes, despite the achievements. Closest matchup ive seen in a while (GOM vs SOR vs DH)
I think all EOTM maps should do this
i like both of those suggestions to siege mastery, so i added those in as well. The EOTM ferrying did not occur to me for the supply depositer. A que would prevent that (but that is rare below the higher tiers). Instanced supply would prevent it and also the fact that some can carry supply from EOTM and BL/EB. They could change the type of supply for EOTM, thus rendering it unusable in BL/EB.
Thank you for the input
i will list the ability followed by the rank, description, and WvW ability point cost in ()
Supply Depositer (not sure about this name)
1. Allows you to deposit supply into a tower (15 pts)
2. Allows you to deposit supply into a keep (20 pts)
3. Allows you to deposit supply into SM (25 pts)
4. Adds a 5% chance to double the supplies you deposit into a tower/keep/SM (30 pts)
Total: 90 Ability points
There should probably be a 1 minute cooldown on the supply deposit so as not to allow for abuse. Probably should have a 30 minute cooldown on ability 4. This could probably give 1 WXP per supply deposited.
Siege Mastery
1. Unbuilt siege you deploy will last 50% longer (decay timer will be higher only for unbuilt siege) (5 pts)
2. Your range for deploying siege is increased by 200 (10 pts)
3. Siege you deploy costs 5 less supply to build (35 pts)
4. Siege you deploy takes 10% less damage (40 pts)
5. Siege you deploy has a 20% chance to ignore a siege disabler (50 pts)
Total: 140 Ability points
Upgrade Mastery
1. Upgrades you order cost 10% less Karma (10 pts)
2. Upgrades you order cost 15% less coins (15 pts)
3. Upgrades you order cost 5% less supply (30 pts)
4. Upgrades you order complete 5% faster (45 pts)
Total: 100 Ability points
Supply Depositer is just something that i thought would be interesting. It wont break the game any since yaks will still be somewhat more efficient, but you dont lose your supply when you die. This will be a fairly helpful ability for defending. The cooldowns should prevent people from removing supply only to redeposit it for WXP gain (even if they do, there are MUCH better ways to farm WXP- at 12 per minute you would only get 720 per hour. You can take a camp for 200 in about 2 minutes)
Siege Mastery is a commander buff. Basicly it will help commanders with deploying siege even when there are only a few people to build it.
Upgrade Mastery is another defensive boost. There are several topics on here about the relatively high cost of upgrading things (WvW defenders are generally poor/broke). I know the karma is fairly useless since only like 2 upgrades require karma, but it should help some.
There are currently 8610 Ability points that remain unassigned at 10k rank (max for points) so this shouldnt break the bank or anything. I believe that these abilities will improve the gameplay for defenders, but it could improve some for commanders as well.
Credit to Crius.5487 for the italisized section
(edited by Gobble D Goop.4081)
there have been some changes to the maps. The bloodlust has not always been on the BL maps. IIRC before this change about a year ago, there was a huge lake full of krait and quaggan in the middle of these maps
if they really want profit, they could just make the servers that splatter competition and win every/most of the time cost more gems to transfer to. They have a metric (tournaments) every 4-6 months so they can reevaluate the costs then. People will still transfer despite the higher gem costs. The better a server does in the tourney, the more gems it costs to transfer there.
so basicly the arguement is that if you’re fighting someone and a ranger sees/attacks you that you are dead? If you dont see the other person targeting you that will be the case with ANY spiker, not just a ranger. ALL berserker builds are a glass cannon thing. This update might have been A-nets way of shaking the apple tree to get rid of the glass cannon thing in favor of a more balanced approach.
Also, just FYI, the damage for RF did not increase with the update, just the speed that the damage is applied to you. Before the update, if you just stood there and recieved all the damage, you still would have gone down.
5 WXP rank increases/ week would not be that bad of a requirement. It would get people in for at least a few hours.
Without a boost, 1 rank up (5000 WXP) is the equivalent of the following:
250 Guards (20 each)
100 Yak kills (50 each)
50 Sentries (100 each)
25 Camps (200 each)
12.5 Towers (400 each, essentially 13 towers since you cant have half a tower capture)
6.25 Keeps (800 each, 7 keeps-see above note)
5 SM captures (1000 each)
Successful defense generally gives about half WXP
Any combination of the above isnt too hard to get especially since i didnt include player kills, since those vary.
This will encourage players to follow the commander (that is generally the best/most efficient way to rank up)
EDIT: and then there are always boosts and consumable items that give WXP
(edited by Gobble D Goop.4081)
I did not get the chest either. I am on GOM and it says 1st place in achievement tab (we did come in first so that is correct). I finished the meta event about 4-5 weeks in. I have everything in the wvw achievement except for BL JPs. I did obsidian sanctum to see if that would generate it, but it didn’t.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.