Gates Of Madness
Jewelcrafting to 500!
actually the greatsaw skin is back. its part of a raffle type thing that is being done by a skritt in the old TP boat in LA
obviously LA government is like any RL government. I must praise A-Net for such accurate representation of government and their spending of money.
all joking aside, i also like the loot in the labyrinth
I cant say that ive ever really seen anyone dueling in WvW… although i think most people like to duel in Southernmost part of BL
ive gotten 2 from ToT bags. im not a fan of gambling, but i will gladly give what i find to a skritt that wants “shinies” and know that i wont win anything anyway.
I think you made some math error and you also need to consider damask you can craft for 14 gold yourself daily. I think it’s around 360gold including the ecto(if I didn’t make math error).
15*3 = 45
1.5*15 = 22.5
Ouch, i guess i need more sleep.
With the revised numbers that would be
45 for Deldrimor and Spiritwood, 22.5 for Elonian, and 210 for Damask (at 14 each).
322.5 for gift. Ectos are about 40 silver each so yeah 360 for gift and ectos.
Or you know, you could just buy one.
Also, with your current method, I could make like 10 precursors right now. It’s not even the least bit difficult and it’s very cheap.
you have that many mats in your bank? im not sure i buy that. The 15 of the 4 ascended, sellable crafting mats would set you back a lot of money if you were to strait up buy them:
Currently they are listed as
Deldrimor: roughly 3 gold each X 15 = 90 gold
Spiritwood: a little under 3 gold each X 15 = 90 gold (roughly)
Elonian Squares: about 1.5 gold each X 15 = 45 gold
Damask: 16.5 gold as a buy order… X 15 = 247.5 gold
totalling 472.5 gold and that is just for the Gift of Precursor. you also have to get 100 ectos (not difficult) and 100 Exotic Essence of Luck (that might take a while)
according to current prices, this isnt that much cheaper than just buying one. This would also add more to the economy (which is severely limited by the current options)
I like the idea. At least the crafting process. I think “Gift of Precursor” is a bit silly though. XD
the name or the material requirement? I did the materials that high because it is still a precursor. The drop rate is severely small, so the requirement for making one should be crazy (although higher than that would not be outside of the realm of possibility). If it’s just the name thats silly, well, i couldnt think of anything better to name it.
I had an idea for obtaining an item from the mystic forge through actually crafting it instead of throwing random weapons into it.
The first ingrediant would be an ascended weapon that corresponds to the weapon you want (EX: you use an ascended longbow to get Leaf of Kudzu, you use a greatsword to get dawn/dusk). The second would be a new item: Gift of the Precursor. The recipe would be purchased from the mystic forge attendant for the usual 10 gold. It would be crafted from 15 Deldrimor Ingots, 15 Spiritwood Planks, 15 Elonian Leather Squares, and 15 Bolts of Damask. It would be availible to all 8 crafting professions at level 450 (obviously cooking and jewelcrafting cant make it yet). The third ingrediant would be 100 Exotic Luck Essence. The fourth would be 100 ectos.
The prices of precursors would probably decline if this were implemented, but i dont think rares/exotics/ectos/crystal dust would decline much from this due to the ecto requirement and the fact that people would still use the old method if exotics declined in price by much.
If crafting an exotic from ascended materials/weapons bothers anyone, perhaps precursors could have their own color for the name (red maybe?) and have their stats buffed to ascended level to compensate.
Thoughts?
obviously that blade of grass is obscuring you
I did my completion on Gates of Madness. We generally hold our side in EB and our BL as well kitten most weeks, which is suffecient for mapping. The only really bad times for mapping on GOM is when there is new update content (like today).
Ive seen some for level 68 (i think) at the 425 level of crafting. They require several ectos to make though. im sure there are more, but these are the ones ive seen.
here are some challenges from GW1 that might fit your description of a survival mission:
http://wiki.guildwars.com/wiki/Dragon%27s_Throat
http://wiki.guildwars.com/wiki/Zos_Shivros_Channel
in both of these you go until you die (the first also has a timer that increases when you kill a boss)
I was thinking of the zos shivros mostly while reading this topic
maybe they are going to release a large map with the next update instead of pieces of one. They could also be working on the next scavenger hunt item (or legendary Mawdrey)
top 3 priorities:
1. All/most vertical progression of the guild hall is easy to obtain. (leave the scavenger hunts/grinds/large guild group achievements for cosmetic things)
2. Ability to craft certain aspects of the Guild Hall, while also being able to adventure in the world and get “blueprints” for other things in the GH
3. Resource Nodes in the GH (most specificly some kind of cloth node for the various tiers of cloth)
Carpentry for wooden furniture and stone masonry for statues/other rock stuff. I guess the Insignia/Inscription type item could be a blueprint (if the blueprint idea many have suggested is used)
EDIT: and metalworking for metal stuff
further EDIT: i guess all this could be lumped into 1 large category called “Architecture”
(edited by Gobble D Goop.4081)
I dont guess i understand how people feel “obligated” to do the daily content. I lost all need for that when they added a cap of 10K AP in the april update. I like the idea of having a daily quest everyday though.
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There is a medium sized guild (50 players) that is excellent in all areas of content and there is a large guild (500 players) that suck at every aspect of gameplay, how does the skilled guild complete with the sheer volume of content points the large guild can pump out just by numbers.
Thats what I meant by quantity vs quality.
Medium size guilds would probably not be able to compete with larger guilds in that respect (although to be fair, 50 very skilled players could probably have a similar prestige as 500 terrible players due to sheer efficiency). It is unlikely that either of these guild halls would be displayed, however, due to the fact that a 300 size guild with 200 decent players and 100 focused players (good at only 1 or 2 things) would easily beat both in prestige. The only real way i can see 50 skilled players competing with a larger guild would be to recruit more people. There could be a tier system for placing GHs on the open world, but i could see this offending larger guilds or leading to greifing:
Guild A- 50 people, prestige: 500
Guild B- 300 people, prestige: 750
In the tier system, Guild A has an open world spot, but Guild B does not. Guild B kicks 250 of its members, now Guild B will get the spot. Guild A now takes Guild B’s old members in order to raise its prestige by 1000. Guild A kicks 250 members… etc
It might work if only the highest 3 from each lower tier makes it to the open world. for example, say there were 25 open world spots. 3 are for guilds with 2-30 members (prestige requires working with other guild members, therefore a guild of 1 cant earn it). 3 are for guilds with 31-60 members. 3 are for guilds with 61-100 members. the other 14 are for everyone (the top 14 among all guilds). The last category could have a guild with 90 members that plays nonstop all day just to get their guild on the map in a more prestigious location, but the other 9 spots are only for guilds in those categories. That way even the smallest of guilds would be able to display their hall if they got enough prestige.
EDIT: also keep in mind, that prestige might be earned in GvG
(edited by Gobble D Goop.4081)
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Question on this how would you address quantity vs quality? how would a skilled 50 man guild compete with an unskilled 500 man guild? If I get you that it’s just an ever increasing number.
I dont see this working without some form of upkeep (i think the GW1 system was 10% per week or something like that). A non upkeep system would probably not work for this system as it would very much discourage new guild creation after the initial release. (sorry for the lack of clarity on that point). The reward would be for active guilds (the larger guilds would still have the numbers advantage, but they would not be ever increasing beyond all hope of catching them) IMHO this is really the only way to do it because large guilds have invested time and energy into becoming large and remaining that way.
Bottom line: There should be some form of upkeep to not discourage new guild creation. Large guilds worked harder to become large and continue to work hard to stay that way (I oppose all forms of “scaling” for guilds)
I suggest we add an optional upgrade called “The Giant Bloodstone Dust Pile” and guild members can keep making it bigger and bigger by throwing all their excess bloodstone dust on it.
Lol, what about empyreal fragments?
That would be awesome. They could always make a bloodstone brick statue that everyone can make 100 of. Even at 50 bricks per statue… Ive been turning my dust into bricks and i think i have at least 70 in the bank
EDIT: Or for more awesome use, they could make a Bloodstone/Dragonite Statue encrusted with Empyreal Stars (50 of all 3)
(edited by Gobble D Goop.4081)
I think i answered the ‘who can have the spot’ question, but i can clarify a little bit (i tend to leave out details sometimes). In my post above, when i mentioned “Prestige,” i was using it as a way of measuring Guilds against one another (the quote from Retro.6831’s initial post). This number would be increased through various means (possibly in a similar way that influence is increased). Guilds with the highest prestige would get the plots. EG, if they made 15 plots, then the 15 guilds with the highest prestige would have their GHs displayed. There would need to be some form of ranking which spots were better than others (GW1 had them ranked as follows: Capitol-Missions and other unclaimable locations-Outposts on your side-Outposts on the opposing side (dont forget in GW1 there were 2 factions fighting, hence the opposing sides thing)).
As for increasing the prestige value, that could go up by doing things together as a guild (running dungeons, fighting bosses, WvW objectives, etc) Retro even listed some specific missions for obtaining furniture. This could also be used to gain prestige.
As for how long, im not sure. The maps would have to be updated every time the spots were updated, so having a frequent update time would mean that people would be dropped for updates each time (frequently = bad). The best way to do this would probably be weekly at a time when not many people are on (4am or something like that). Even then the people that play then would be kicked out every time this was updated (this would include if a guild upgraded their hall any during the week since the basis of my proposal is that they upgrade their instance instead of the open world version of their GH).
They could make a new sigil/rune that requires luck to craft. They could also make a unique stat combination on equipment that requires luck to make. This would only be a temproary solution though (especially if its something useless)
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Prestige
The manner in which Neighborhoods develop their common area and compete with each other is through “Prestige.” This is not a currency, but a value; each Guild Hall has an individual Prestige score, and the neighborhood’s score is simply the sum of all halls located there. Think of it as a rating of how awesome your Guild Hall is; the more cool stuff you throw in there, the higher your hall’s score.The primary source of Prestige is the furnishings that players add to their guild halls. A hall with fine-quality [Wooden chairs] can’t compete with a hall full of exotic [Ascalonian Thrones]! There are other means to increase your prestige that I am still working on, but here’s how furnishings would work;
I had an idea over the weekend. The feature above could function like the Faction system from GW1 (Luxon/Kurzick). The stuff that is claimed would be open world spaces. The Guilds with the highest Prestige numbers would be assigned a spot in the open world that their guild hall would appear in. This would only be a copy of their GH and they would still have access to their instanced version, but they would also be able to access the open world location for free. This open world location would need to be upgraded at a time interval in order to compare other prestige values (guilds being overtaken) or to add upgrades/changes that the current owner makes to their instance.
*Benefits:
-The larger guilds would have something to compete for
-Open world plots for guild halls to show off their awesomeness
*Issues:
-Guild hall plots might not match the area (Sylvari tree GH in Orr, Norn Ice Lodge in Dry Top etc)
-Prestiege would need an upkeep to prevent older, larger guilds from having a time advantage on newer guilds
-would create a need to update zones on a time based system to accomidate any changes to the guild hall areas (maybe have a weekly GH update time for this?)
-There would be an oversaturation of merchants/crafting stations/BLTraders etc (maybe remove NPCs from open world GHs)
Thats my suggestion for open world halls with instanced halls piggybacked on Retro.6813’s post.
LFMonk is probably the main reason they got rid of the idea for GW2
they did a similar thing with wintersday either last year or the year before (maybe both) where the trebuchets shot presents and the balistas shot candy cane pieces. This could be somewhat reasonable for them to do. might be too late for this year, but they could always do it next year if thats the case.
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Or for a huge plot twist, the deep sea dragon reverted the jade sea to water and now resides there.
im pretty sure that the jade sea was already in the process of reverting back to water at the end of factions/WoC (there was no visible change in game, but im sure at least once there was dialogue about it and the petrified forest changing back)
For all we know Cantha could have been hit by the large wave from Zaitans initial rise and most of Kaining Center could be gone.
ive switched computers since this game has come out and can safely say that all information is stored on their server. although you will have to download the 60k+ files again
nah, april fools joke would do 30 trait points and call it a day. This would be funny though. i can see the mail now.
“Dear Charactername
Due a freak accident, a lot of powerful pollen has been released into the air in Heart of the Mists. Everyone in the area has shown signs of increased strength. Journey to Heart of the Mist to experience this rare phenomenon.
Thank you,
Randomname"
jewelcrafting can be beneficial if you find gems fairly often (you have to mine nodes and chop trees to have a chance at getting a gem). trinkets dont drop very often and the only real way to get them is from Karma merchants or the personal story. That would probably be more valuable than cooking since your stats will be higher passively from the 5 trinkets you can make than anything you can cook.
i think the lowest level trinkets you can make require you to be level 10 though
This is a follow up to my previous posts, located here and here.
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Furnishings
Like equipment, furnishings come in tiers, from Fine to Masterwork to Rare to Exotic (or white, blue, green, yellow, orange). Better quality furniture and decor means a higher Prestige score. Furnishings purchased via Content Packs do not contribute to the hall’s Prestige, as they’re Basic quality and can be placed repeatedly without cost. They’re intended to be ‘freebie’ decoration items or objects that you would want lots of (like trees and windows). Very good for starting out or just filling a room up with neat stuff.Items of Fine quality and above are single-use items; if you have one [Plush Chair] in your guild inventory, then you can place one [Plush Chair] in your guild hall. However, like gear, furnishings can be obtained in several different ways. A ghost in Diessa Plateau may drop a masterwork [Ascalonian Chair Piece] (collect 4 to complete a chair), while the exotic-quality [Ascalonian Throne] is a reward for running a guild group through AC without anyone being defeated (A guild “Commission”, more on those below).
Here’s a rough list of ways players might obtain non-basic furnishings;
- Completing dungeons as a guild
- Successful completion of guild missions
- Capturing and holding objectives in WvW
- Winning PVP Matches where the majority of the team are guild mates
- A special PVP Reward Track
- Completing Living Story chapters together
- Enemy drops, including world bosses
- Chests
- Produced by crafting professions
- Purchased with other currencies;
- Dungeon Tokens
- Commendations
- Gold (including buying furniture from the Trading Post!)
- Special event currencies (Holidays, etc.)
For example, if a guild group runs AC together, at the end a special pop-up would appear that allows them to pick from either an Ascalon-themed table, chair or painting (See attachment below). Remember, these are not unlocks but actual items (i.e. if you want multiple Exotic Ascalonian Chairs, you’ll need to run it repeatedly) that are placed into the guild hall’s inventory.
Alternatively, a player might spend a few Ascalonian Tears to unlock a Fine-quality Adelbern Statue for her guild. I might defeat Tequatl and unlock a trophy that can be displayed. You might ask your guild weaponsmiths to craft cool candelabras or your tailors to make carpets. You might defend a tower in World vs. World and unlock a large map of your Borderlands to display in your war room.
i really like this idea. this should be they way they implement furniture. i would add one thing though. there should be ascended and legendary furniture as well. ascended could be assembled from parts found via a large scavenger hunt/crafting excursion (see Maudrey for example). Legendary furniture would be created with lots of mats and possibly even a precursor furniture piece (might not be as rare as weapon precursors). Imagine crafting a “Gift of Chair” or something like that. Maybe throw in the precursor chair piece, the Gift of Chair, a stack of ectos, and some other random thing to make a shiny “Glow in the Dark Armchair” or something like that.
there are several discussions going on, but from what i can tell, most people believe the guild hall and many of the basics should be easily accessible to guilds of all sizes. The dungeon/event/WvW stuff seems to be for the fancier furniture/pictures/tables/etc. world bosses normally aren’t too bad for getting things since you can just follow the zerg around for them. Same with WvW (unless your server is having a bad time).
at any rate, if A-Net implements what the consensus seems to be, then your guild should be fine.
maybe the reward could be a happy frolicking quaggan for your GH, at least for doing that in a BL. Especially after they were exterminated by having large amounts of landmass dropped on their homes.
Hm, since the door has been opened, can we talk about guild pets now?
There was a post several pages back that had something like pets.
From what i gathered from it, if some/most of your guild members had the slayer achievement for the creature, then it could be placed on your map. (this post was focusing on the GvG aspect). The pets would be npcs that would try to stop an opposing guild.
I think the slayer achievements are a good way to go with placing pets (although this would exclude things like Quaggans and Kodan, but i guess they could be recieved from other things)
a permanent upgrade would make the most sense. There could be a wardrobe type thing for unlocked skins for furniture and whatnot. not using resources would probably be better, but the idea of building something from scratch with materials just sounds so interesting.
maybe the reward could be a happy frolicking quaggan for your GH, at least for doing that in a BL. Especially after they were exterminated by having large amounts of landmass dropped on their homes.
I can weigh in on that. I believe that all vertical progression (GH upgrades, merchants, random NPCs, etc) should be done fairly quickly by most moderate-large guilds with many smaller guilds finishing in about 4-5 months. Horizontal progression (shinies!!) is where the prestiege and “grind” (depending on what is implemented for this) should lie. Some of the horizontal progression could be done by purchasing stuff with the currencies that we already have. Everyone seems to like the blueprint idea, so perhaps the rest of the progression can be done, as many have suggested already, by hunting down blueprints in LS, WvW, PvP, Dungeons, Fractals, Activities, random drop from mobs/nodes/skritt bandits. I could even see random karma/Wvw merchants selling some.
that would be severely annoying. Did it crash before you turned your graphics down? ive noticed that some computers crash more when they are set too low. Is your graphics card up to date? When i first played this game, my graphics card was so out of date i could hardly load the maps sometimes. Any IT person would tell you to turn your computer off and turn it back on, so that might be worth a shot if you havent tried that already.
Im no expert though. You could always put in a ticket with A-Net.
The best option would probably be to balance for a guild with 100-200 active players
Can you explain why you believe it should be balanced around such a high number of guild members? My primary guild has 56 members and the largest guild I’m in (A wurm kill guild) has 236 and thats for a guild whose sole purpose is to benefit players. Off the top of my head I can only name 3 other guilds from my server with anything like those numbers.
As for the rest of your post, everything but the Karma can be converted to or from gold and is also a massive grind so would not recommend.
The 100-200 is so that the larger guilds dont get bored when the complete everything. i can think of at least 3 on my server (maybe 4) that fit this bill (consider that i am refering to people that represent the guild, not inactive people). If every server has 3-4 guilds that have that many active players, then that equates to ~70 guilds just on NA servers, and that is also assuming that populated servers only have 3-4 of these large guilds. These guilds invested the time to recruit their members and build to high numbers. They should be rewarded for doing this and keeping their guild together, not punished with very low requirements that can be reached in a weekend of queing upgrades or needing to wait on a time gate just so that smaller guilds can keep up.
As for the grind, it isnt that much. ill use the uber armchair for this example:
Uber Chair of Awesomeness- 50 Spiritwood Planks (intricate wooden chair), 500 Ancient Planks (uses more than one type of wood), 5 Deldrimor Ingots (screws/bolts/nails), 20 Bolts of Damask (soft cushion), 500 Gossamer Bolts (more softness for cushion), 200 Gold Ingots (gold plated), 20 of each type of Orb (its very shiny), 200k Karma (giant shiny chairs require lots of convincing to build), 50 gold coins (think of it as insurance for your many rare materials…)
At first glance, yeah that looks terrible, but remember, this is a GUILD achievement. You wont be the only one contributing. Say you and your 49 buddies in the guild decide to build this thing. if you divide it semi evenly, you only have to contribute 1 spiritwood, 10 ancient planks, maybe a deld ingot/bolt of damask, 10 gossamer bolts, 2 gold ingots, 2-3 orbs (there are 7 types, ignoring the unobtainable azurite orbs), 2k karma, and 1 gold. most people probably have that just sitting in their bank right now. and thats just the expensive item i listed. large guilds would still laugh at how easy it would be to build this thing.
(edited by Gobble D Goop.4081)
The best option would probably be to balance for a guild with 100-200 active players and not use merits for functional upgrades of the hall. The guilds that have more than 200 players would finish functional upgrades quicker, but there would still be cosmetic upgrades (some of which might cost merits, materials, coins, KARMA-please do this, dungeon tokens etc).
If player curencies (wallet/materials) are used please add a “gathering phase” to an upgrade. The gathering phase would be that the leader/officer/upgrade ordering dude would order the upgrade, but only pay for part of it (maybe because he doesnt have the coins/karma/materils/etc). The next guildie could add some to it. Once the price is paid in full (whether its from guildie 1 or guildie 47) the upgrade will begin building just as it always would. this would build somewhat of a kinship among guild members because they would be dropping resources into the upgrade as opposed to funneling them to 1 person (some resources are soulbound/account bound)
Guild halls have the potential to be a good karma sink especially on the cosmetic end. It would be similar to buying from karma merchants except you could give some materials as well (maybe the karma is what convinces them to build it or something). It could look something like this:
Chair- 15 greenwood planks (made of wood), 1 bronze ingot (chairs are held together with nails/bolts/screws), 50 karma (convince chairbuilder to make the chair)
Awesome Throne- 500 Ancient planks (large wooden chair), 200 gold ingots (plated in gold), 400 gossamer bolts (it has a soft cushion), 5 orichalcum ingots (screws/nails/bolts), 5 orbs (mounted on chair somewhere), 50k karma (merchant/builder needs a lot of convincing to build this thing) 5 gold coins (karma isnt enough to convince merchant/builder)
Uber Chair of Awesomeness- 50 Spiritwood Planks (intricate wooden chair), 500 Ancient Planks (uses more than one type of wood), 5 Deldrimor Ingots (screws/bolts/nails), 20 Bolts of Damask (soft cushion), 500 Gossamer Bolts (more softness for cushion), 200 Gold Ingots (gold plated), 20 of each type of Orb (its very shiny), 200k Karma (giant shiny chairs require lots of convincing to build), 50 gold coins (think of it as insurance for your many rare materials…)
oh, started to ramble. mainly just let us use karma on stuff please.
Dry Top is in the Maguuma Wastes region (as mentioned above). At some point, when there are more zones, this region will probably be added to the “region kills” daily section, probably as Wastes Kills or something like that
im pretty sure it was when the other person got credit for the instance. its been a few months since i saw it, but i know it wasnt my instance and i did get credit as well as my friend.
i did the story with a friend and it asked if i wanted to continue the story. When i said yes, it gave me the reward as well. Just hit yes on the “do you want to continue” or whatever it is message and it should let you go on.
I wanted to dig into the instanced vs non-instanced debate a bit. Here are 4 questions I’ll pose:
- What do people see as the benefits of instanced?
- What do you see as the benefits of open world guild halls?
- How could we get the benefits of instanced guild halls in a system of open world guild halls?
- How could we get the benefits of open world guild halls in a system where guild halls are instanced?
Jon
*Benefits of instances:
-Privacy, GH can be larger, more potential upgrades, less laggy
*Benefits of open world:
-can be seen by many players, can influence map GH is on
*Benefits from instances applied to the open world:
-Idea- allow guilds to claim already existing structures throughout the world as well as said guild’s Server Borderland (camps towers keeps) and section of EB (including SM). The GH itself will be an instance of the camp/tower/keep/fortress/random structure/etc. Each week at a certain time (about WvW reset time) all maps will be “reset” to allow for different GHs to be pasted into their open world location. Example: say Guild A and Guild B have both claimed Fort Mariner in LA. Currently Guild A’s version of Fort Mariner is what is being shown in LA. At the new time, all maps will be evacuated for updating and Guild B’s version will be Fort Mariner for the week (it would appear as Fort Mariner owned by Guild B on the map). For the WvW stuff, it would only be a certain servers GH that would be replacing their structures (Guild A Hills, Guild C Cliffside etc). SM would be unique in that it would choose from 1 of the 3 servers battling (Green maybe?) The downside to this idea is that creativity would be severely limited for GHs, but several areas could be upgraded to include various merchants, mercenaries to protect the hall and some furniture. Another downside is that not every guild will have its hall previewed very often (popular area/requirements that bar their hall/etc)
*Benefits from open world applied to instances:
-dynamic events in GH instance, NPC for visiting GHs (might have to have a ranking system/search feature or something since a list could get impossibly long to navigate)
also on an unrelated note. Can we hang up the random rare objects that are currently used for collecting, but arent equipment (specific example of WvW commander spoon) in the GH? it would be awesome to have a wall of spoons or something like that
(edited by Gobble D Goop.4081)
i think you can actually right click on the object and bind it, not that this helps you with your situation
Suggested Idea
Reuse the way guild halls worked in GW1 (semi-instanced, only visitable by guild and invitees, various upgrades). The upgrade system could work similarly with this exception: have a material gathering phase before building/upgrading things. This way one person would not have to foot then bill for said upgrade or wouldnt have to gather from other guild members. Also, account bound materials (a few ascended materials come to mind) could be used as well. Badges of Honor could be used for some things as well if desired.
Example: say you wanted to build an empyreal statue. the cost is(this is completely for this example only) 50 gold, 1500 empyreal fragments, and 10 empyreal stars. The first person ques the build and contributes 15 gold. So now it waits until recieving the other 35 gold and the empyreal mats before it starts building. There could be an upgrade material collector/tab on the upgrade person that could be selected to show what has been ordered by other people and what materials it needs. So continuing from the example above, say the next person visits the tab/material collector and gives 5 stacks of empyreal fragments. That would bring the total to 35 gold, 250 empyreal fragments and 10 stars. Then person 3 comes over with the remaining materials. Then the upgrade would start building.
The initial hall should have the upgrade starter as well as the material collector (if used). There should also be a guild bank-unless that has not been researched beforehand (it makes no sense at all for this not to be there from start if it has been researched).
Possible upgrades to Guild Hall:
Banker/bank box
Merchant
Black Lion Trader
Crafting Stations
Laurel Merchant
WvW Siege Merchant
Guild Armorer/Weaponsmith/etc
Mystic Forge/Attendant (maybe)
Material Nodes (idea below)
GvG NPCs (i’ll flesh that out in the GvG discussion topic whenever i see it)
Various structure upgrades (size, doors, walls ETC)
Material Node idea: There could be one for several basic and fine materials. These upgrades would cost coins and the material itself. Example: Jute clothpile- cost: 100 gold, 5000 Jute Scraps. This would be a longterm investment, but could still be feasible. It would initially drive the cost of many materials up, but should lower it in the long run. There could also be the usual ores/trees/plants there via the same process.
I’m not sure what issues could come of this idea (aside from the initial spike in material prices) but i think it could work since it was feasible in GW1.
i like the idea. I really like the close point. If they are going to keep adding conquest maps, i hope they add this one
just out of curiosity, what software are you using to model this stuff?
8v8 skyhammer would be hilarious, but seriously i did kind of liked 8v8. i thought i saw a few of those matches after the update that removed them, but that might have been a custom arena that they couldnt delete (im sure its gone by now though)
This idea is for creating a scavenger hunt that takes place over the coarse of the entire LS season. It would work similarly to the current vine scavenger hunt except that this would be for a completely new equipment type. This way the item would start out fairly weak and gain all the way up to ascended/legendary status. The first story step would introduce the item and when upgraded it would become a basic (white) item that would give a small stat boost to a single stat of your choice (5?). One or two story steps later, it could be upgraded to fine status and give a larger bonus to a single stat (7?). This would continue until the final step where it could be upgraded to legendary status. it would still only give a bonus to one stat (30 maybe?) so as not to be too overpowered or anything (although being legendary, the stat could change at the owners will).
My idea for the item is based on a wisp. Basicly it would be a small ball of light that would follow your character around. Each time it is upgraded, it would change color to the corresponding gear level (EX fine would be blue, masterwork would be green etc). There could even be PvP only skins that change its appearance to the various PvP ranks. The wisp could be created via the mystic forge, but the items that go into its creation could only be obtained from the story or from the achievements. Maybe the recipes for the items that go into the forge and the ingredients could even come from story achievements.
Imagine spending the entire season working toward one legendary goal (there could be other rewards too for those that dont want to craft a new item).
EDIT: it should probably not have an upgrade component, since many of them give more stats than the original amount, but it could probably have an infusion slot at the ascended level
thoughts?
(edited by Gobble D Goop.4081)
Why is this topic still going if the argument is that someone can’t win in a 1v2 battle? Would it not be balanced if the 1 loses against the 2? It would be OP if you could beat the 2 with just you. maybe this topic has derailed a bit, but the current discussions aren’t in any way proving that RF is OP. (i could however be confusing this and one of the other 10 topics about the OP RF though)
Everytime there is a proffession balance update (which there was) some builds will lose there effectiveness. Could it be that your build has lost some effectiveness in this recent update?
no offense to the server terrain thing, but my server is Gates of Madness… im not sure if i constantly want to see freakish red landscape on a fairly frequent basis
the points are semi-permanently placed per character (each character can have different things assigned). A-Net tends to reset them before tournaments and after they make major changes to the WvW ability point system (this has only happened once).
Guard Killer and defense are both helpful but most people like the final abilities on each. GK gives a boost to power and condition damage. Defense gives a boost to vitality. These are somewhat long term goals since each require 115 points to get the abilities.
Mercenaries bane will only help you on EB. Honestly, I dont think this one is very useful at all so save it for later.
Siege bunker reduces the damage you take from siege by 1% per rank. So instead of taking 4k damage from a catapult you are taking 3960 damage (with 1 rank). Judge accordingly
Siege Might increases the damage you do by 1%. If you use siege this might help some, but not too much (except maybe rams, they do like 10k damage to doors)
Supply Capacity increases the amount of supply you can carry by 1 per tier. This is the most expensive ability. Dont prioritize this one unless you REALLY want to carry 1 more supply.
Repair and build mastery allow you to repair/build stuff quicker. they are fairly cheap and arent too bad of an investment.
Supply Master is probably my favorite ability. At T4 you have a chance to randomly regain some supply that you spent when you use yours up (you use your supply to build a ram, then it might give you some back). I dont have T5 in this because i rarely throw siege though.
The last half of abilities are for the various masteries for siege equipment. Most add abilities and more damage. I rarely get on any siege so i dont have any points in these, but if you like a certain type of siege, it wouldnt hurt to put some points into it.
If i only had 11 points to spend, i would probably put them into guard killer (unless i were using a frail character, then id put it into guard defense). The more damage you do to guards, the quicker you can cap something. so if you arent dieing to guards on a frequent basis, i recommend guard killer. This will get you to rank 4 and you will have 1 point left.
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