I just wanted to update everyone on where we stand with this. So far we have found a single bug with the system that is causing certain players to get stuck in a state of reduced rewards without actually exploiting. A fix for this has already been made and is being tested locally now. We are going to do more significant testing on this new version but we also believe it is more bulletproof to begin with. Please keep posting data as these cases are somewhat rare and are hard for us to find with internal testing but seem to be exposed quickly when thousands of people are playing the dungeons.
All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.
If you think you are running at a fairly reasonable pace post all of the chains you have run and the time of day they were completed and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system. Please continue to use this thread as a place to post this data so that we have it all in one location.
Thanks,
Jon
Please define how fast is fast for a speed clearing ? we do the dungeon normally and we are killing things fast due to gears and spec or techniques how is it suppose that we kill all mobs and then sit for 20mins infront of main boss before killing him is that considered not speed clearing?
if you’re too fast you’re exploiting. that’s their stance obviously: causing certain players to get stuck in a state of reduced rewards without actually exploiting
well i dont think i m exploiting it tho by clearing a dungeon within 30mins its reasonable.
certain places like cof path 1 its pretty fast just ned the dps and able to coodinate
so i dont see thats exploiting ?
u penalise players for clearing the dungeon fast ? lol i agree if u want to prevent farming by putting a dungeon timer
but u expect us to finish a dungeon we can finish 20-30mins to do it in 1hour ? just to make it same lvl than those who cant do it ?
gotta be kidding right ? this is not north korea game.
chill, I was meant as sarcasm (although I’m bothered by the use of the term “exploiting”).
the only reason to have said system in place is in case people found a glitch again thus completing a dungeon in a shorter time than intended, but it also affects people that are able to clear it fast legitimately. which also answer why there is an abysmal amount of high-hp trash – they don’t want people to clear them fast. I don’t know, but how about nerfing the trash (or remove it alltogether) and reduce the rewards? wouldn’t that make more sense? you can still have the same reward/time ratio with all that annoyance.
@little
dungeons in gw2 are not supposed to be run in pugs, but “skill organized groups”. don’t shoot the messenger, that’s what a.net said.
hence no need/greed etc (I love getting soulbound runes I don’t need on my char, which I can’t even use on another OR give to someone else) or a reward system that makes more sense for pugs.