How to fix the scoring system in WvW: From an NA player prospective.
in WvW
Posted by: Grim West.3194
in WvW
Posted by: Grim West.3194
Would there be something wrong with say, limiting the off hours NA time to just the Eternal Battlegrounds? That map is already the most important with SM and and it being the only “even” map.
I am not sure if there would be too many and the Queue would be untenable but I think its a good middle ground. The game itself doesnt need to change anything, the battle is still “24/7” for everyone and its more balanced because the offpeak times only have to fill a single map.
You can’t penalize off peak players that way. They pay for the same game we do. But something does have to be done and soon. Otherwise people will just stop queueing altogether.
Human beings have an inate sense of fairness, it has been shown to exist at a very early age. When that sense is abused they automatically turn on the abuser, which in this case is ANet (and to a lesser extent HoD). ANet is not doing themselves any favors by allowing this to continue.
in WvW
Posted by: Grim West.3194
Implementing the systems listed above, that supposedly are designed to “not punish NA players,” are instead punishing coordination, preparation, and understanding of the WvW system for servers that a) field 24/7 populations or b) have a strong Oceanic presence.
I think the only thing that has merit is hiding the score, but then again, someone will just make a spreadsheet to track everything.
WvW is a battle between 3 servers. If one server is fighting against nobody it defeats the purpose of even having WvW be about 3 servers. In theory, at the end of the week the winner should have outplayed the other 2 servers, in most cases however the winner is decided because they manage to amass a lead when nobody is fighting against them.
It doesn’t take any coordination to fight against no enemy does it? Anyways, it doesn’t matter the scoring system needs to be fixed so it doesn’t reward fighting against nobody.
Actually, TA has shown it takes a ton of coordination to fight against no enemies — they setup an alliance to field people 24/7 (note: not completely fill the server 24/7). ArenaNet allowed people to transfer to HoD, which exacerbated the problem in “off-peak” times. So props to TA and the rest of the players on HoD for understanding the system. Shame to ArenaNet for not realizing WvW would be so popular.
While true that TA did nothing more than use the system to their advantage, I still believe that stacking servers has hurt the game.
Its sort of the same problem people had when Lebron and D Wayde colluded to play on the same team in Miami. It wasnt wrong per se, but went against the spirit of competition that makes the game great.
In the past, the best pvpers did not collude and conspire to all join the same server to stomp pick up groupers. The best guilds used to go to underdog servers to prove their mettle. What the heck happened?
I think what you fail to realize is that the servers won’t stack by the alliances — they were stacked by ANet allowing unmitigated free transfers since day one and doing NOTHING about it for high population servers.
Yep. Aion made this same mistake and it destroyed what little balance that existed. I’m amazed the ANet devs fell into the same trap. They have done so many other things right, you would think they wouldn’t make such a basic mistake… but they did.
The herd always gravitates to the easy win, they don’t care about queue times. HoD is percieved as an easy win.
(edited by Grim West.3194)
When i meant middle tier i meant SBI, ET and JQ, in terms of coverage per say.
A match between SBI, ET and JQ would be epic. Not going to happen with the current system though.
Having a ton of fun but it is obvious there are some serious flaws in the current system. The Devs have some work to do.
(edited by Grim West.3194)
in WvW
Posted by: Grim West.3194
Lower the player caps during off hours for WvW. This would even out the field a bit.
Lower point scores for uncontested wins. Or increase point scores for contested wins.
In the end it is the Dev’s responsiblilty to ensure a reasonably competitive experience in PvP. Allowing one server to dominate just because they have a huge population advantage during off hours is a failure of the Devs, not the players.
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