Showing Posts For HELLruler.4820:

Detha p2 AC

in Bugs: Game, Forum, Website

Posted by: HELLruler.4820

HELLruler.4820

I found 2 problems with that chain trap part:

#1: huge fps when gravelings appear. really, it’s terrible to play, I even tryed to reduce the graphics quality and still had that lag
#2: the water hides the gravelings, you can’t see where they are

Dungeon difficulty for lower level players

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

The spiderlings are a problem not because they don’t die easily, but because they have a duration-stacking strong-as-hell poison. If you don’t keep removing that condition, you will be dead

Choose to replace daily with another?

in Suggestions

Posted by: HELLruler.4820

HELLruler.4820

You shouldnt hate it, it’s one of the easiest ones. Getting materials is so simple (you can even buy them), and crafting 10 items does not take even a minute

Gems for level 80 - please take my money.

in Suggestions

Posted by: HELLruler.4820

HELLruler.4820

Why would you pay to get lvl 80? Getting to the max lvl does take some time, but I think it is essencial, you learn many useful tactics, best ways to build your character.
There are so many f2p pay to win games, why you decided to buy GW2? O.o

Dungeon difficulty for lower level players

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

Twilight Arbor story mode starts at 50, explorer is 55

Hey, my bad. Ty, I’ll change it

They took a great dungeon for lvling (AC) and ruined it. Why must I bring a level 80 into a level 35 dungeon to complete it?

Get items with magic find gear and sell them, tokens for exotic equips

So you can switch at the end.

They should remove that. I believe it’s the most ridiculous way to level another character with so many options. Everything you do rewards you with exp

(edited by HELLruler.4820)

Dungeon difficulty for lower level players

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

Doing dungeons are really nice, but they can be quite frustrating.
First time I ran AC, I had no problems, the party was friendly and everything went OK. I was lvl 36.
Tryed CM at lvl 45, the first path was a bit hard because the sure-shot guy kept knocking you down and there was no other way to escape then dying at letting a friend aggroing him then. But we managed to finish it without further problems.
Lvl 55 and it was time to try TA. Really, this can’t even be called a lvl 55 dungeon. We were all 55 and couldn’t even kill the hounds. Yeah, we were forced to give up.

ANet just changed the AC dungeon. I totally approved what they did, it’s way more funnier, even though you can’t speed farm it now. But the big problem is that it took a 5-men lvl 80 party to finish path 1 and a bug prevented us from finishing path 2 (the traps were fully charged, we were spamming everything we could and the boss was still protected).

Important part if you don’t want to read the text above: Dungeons are way too hard for lower level players, they generally do not represent the real required level. A good example is Twilight Arbor, it takes some effort to finish with a exotic-geared level 80 party. Level 55 players don’t have so much power, and I could not even get past the hounds when I tryed.
We need a system that balances monster power depending on the party strenght.

(edited by HELLruler.4820)

Invulnerable enemies and hitboxes

in Bugs: Game, Forum, Website

Posted by: HELLruler.4820

HELLruler.4820

Invulnerable enemies: a invulnerability system was added recently so players can’t kill monster when they are on a higher area and the enemy can’t attack back. The problem is that if you attack an enemy, the game will say that it’s invulnerable, and when you go down, it will still be invulnerable.
That commonly happens when parties jump on the wall in AC to break gargoyle statues. It’s impossible to kill spiders from up there, and if you had already attacked one, it will be invulnerable when you go to the ground too.

Hitboxes: when enemies use skills, red circles appear on the ground. But that does not represent the real AoE. Colossus Rumblus is an example: when stones start falling, try staying few steps from the red circle. You’ll still be hit and knocked down.
I believe that happens to player skills as well, like Chocking Gas (Thief’s 4th shortbow skill).

[US - Devona's Rest] Seigler Network [SN]

in Guilds

Posted by: HELLruler.4820

HELLruler.4820

Hey guys, Seigler Network is still a new guild on Devona’s Rest server, but we are doing our best to get stronger and help people. The focus is still PvE, but when a good amount of players hit level 80 and gear up, WvW will be a priority.

We are currently looking for more members, no level or age restriction (childish behavior won’t be accepted though). The guild also has a Mumble server, so you can talk to us, have fun, ask questions (english only).

Interested in joining us? Please send a mail/whisper to Kaoro Mayumi (HELLruler.4820) or Matthew Seigler (syn.5628)