Ummm, that’s not just a little disingenuous. If you tear down a house and build a palace, you have a palace.
The new path of TA is NOT a rehash and NO ONE can say it’s a rehash. It’s a completely 100% new path. An 80th level path with new enemies, new maps, new bosses and new rewards.
The old path was hard but fine. The new path is way too long for the reward it offers and it gets neglected by almost everybody. So I don’t know where the palace is you’re referring to.
The Tequatl revamp took something that was essentially nothing and made it into something much more than it was. If you call this a rehash, I’d have to say you’re misusing the word. The closest thing to a rehash I can think of is the AC dungeon upgrade, but even that has completely new bosses in it with new mechanics.
They’ve updated Tequatl. They’ve deleted the old fight, which was already nice and made a new one, which is good but requires way more people to succeed. Now you have to come an hour before Tequatl spawns only to get a good overflow.
This Feature Pack wont offer any new things to do, it will only update old ones.
When you tear down a house to build a palace, you lose the house. Some people prefer a house over a palace.
Solution: Nerf bear form too.
Why dealing with symptoms, if they could instead fix the real flaws?
My god!
Can we please differentiate between “changing existing features” and “NEW features???”
Rehashing junk and acting like it’s new ‘does not’ make it “new.”
Exactly. The Feature Patch usually focuses on reworking existing features, not adding new ones.
I feel like the biconics have taken way too much space in the living world so far. Rox and Braham should’ve left once the molten alliance got stopped. Majory and Kasmeer should’ve left after they’ve solved the murder. Taimi should’ve been sent back to Rata Sum long time ago. Each of those characters should make a comeback once we really need them, not stay with us the entire time. This way all those character would fit in the story and not feel like forced on us, like they’re now.
I think storywise the living world suffers from the exact opposite the personal story suffered from. In the personal story, characters got introduced we never saw again. That’s probably because different teams did the writing for each 10-level arc. The one team introduces characters, the next team wont use. The living world got written by only one team and this team only uses the same characters over and over.
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Guess I’ll see you there then. Because I honestly do not believe you considering you think eles make Cliffside easy. Lol. So funneh.
You’re the type of person who thinks they know everything because they ran a few level 10 fractals for their rings and then never entered again. You’re not fooling anyone.
His assumptions are right. PvE centers around knowledge, PvP around reaction. This would not be a problem if there would be enough PvE content or if bosses would be less lethal but more randomized.
But let’s list: What should the challenge look like?
1) It should be a solo instance, so you can’t be carried through or buy the reward.
It could be also a group instance with different tasks that have to be executed simulatneously.
2) It should be randomized, so it does not only require knowledge but also improvisation and reaction.
3) The fights should be fast-paced and movement based so certain skills lose effectiveness
4) The difficulty should be hard enough, so fullzerker is not a thing.
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What doesn’t make sense is that after the battle is over, they’re trying to heal an ethereal manifestation that for some unknown reason breaths.
Why does a manifestation of magic and ether breath? Why do they tend the avatar instead of the Pale Tree herself?
It makes perfect sense for Caithe and Trahearne to go down through the portal (the nameless wardens die up there, I noticed, hah!) since the avatar is nothing but that: an avatar. Something that is irrelevant to the wellbeing of the Pale Tree, something that didn’t even exist before the Nightmare Court’s existence.
You’re right that they should heal the tree, not the avatar. But I can recall the avatar saying something like “I can feel you now”, which could mean that the avatar is in fact a person with a direct uplink to the tree/dream. The uplink gets interrupted or atleast disturbet during the fight. So now this avatar loses it’s connection to the tree.
I also don’t see RF doing the same damage in 2 fewer seconds is going to dramatically shift the way things run now. Especially in PvP.
Exactly this! RF doesn’t kill you pre patch? Good, it wont kill you post patch.
Well, my perspective on this game is a rather pessimistic one, but I’m still playing.
So there must be something good about it, right?
In fact, GW2 was the first MMO I’ve played for a longer timeframe. To be precise, this timeframe lasts from the beginning almost two years ago until now.
But the most reasons why I’m still playing are in this game since launch. I like the graphics, but I think it lacks details. I like the combat system, but hate the balancing (ranger main since day one). I like the story but dislike the way they present the story in GW2. I like the maps but hate the lacking purpose of the open world.
Everything great this game offers gets overshadowed by flaws and design decisions I can’t agree with. I feel like this game hasn’t progressed a long time now, not to mention that the progressions we got lacked a clear direction.
The wardrobe is the perfect example for this: They’ve made it easier to mix and match your look but killed almost all townclothes doing so. And they’ve introduced outfits, which can’t be mix’n’matched.
The biggest reason why I’m still playing are my friends who also play the game.
As for the feature patch: People tend to forget that the Feature Patch didn’t add any features but updated features already in the game. The wardrobe hasn’t changed my way of playing the game, it made it easier (or atleast that’s what it was intended to do). The megaservers didn’t changed my way of playing the game, they made it easier (sometimes more annoying) by putting more people on the same map.
The trait update should alter my way of playing the game but I can still buy the traits, like I’m used to. It just got more expensive.
This feature update wont change the way we play, it will only make it easier and more fun (hopefully, the commander tag update is disappointing so far).
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what im saying is.. if we had more frequent Feature patchs.. for example once every month or 2..
our playerbase would be alot Bigger.
players would feel like we are getting content and new things. it feels like a safe money/ time investment.
You have to be more specific. A faster patchcycle wont help if they don’t have anything to add. What you’re suggesting is that they have to enlarge their staff, which means that they have to hire way more employees. They have to test things more in a smaller timeframe and foremeost, they have to make more money to pay all that employees. So you’re saying, and frankly so would I, that if they would add more things and fix flaws faster, they would make more money, both because this game would have more active players and because those players would spend more money.
But you have to convince the managers at NCSoft too. And it seems that this game, atleast from their perspective, is doing fine.
racial skills are biggest joke ever. Full waste of time to make them!
Racial skills are that bad because they aren’t and shouldn’t competitive. Otherwise it would lock you into certain races, something ANet don’t want to happen.
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New maps, new professions, new skills or new ways to gain gold wont do the trick. It will interest people a while, as long as it stickied as “new”. But once this feeling fades, it will be as boring as the rest is. There are fundamental flaws in this game, cracks in the footing of this game, as well as QoL flaws. One fundamental flaw is the missing depth of the AI. The whole PvE is plain easy and holds no variety. Another fundamental flaw is the missing purpose of the normal PvE maps and events. Why is barely anyone in maps like Snowden Drifts? Because there is nothing to do other than exploring the map once. Even maps that have multiple reasons to go back like Caledon Forest have that problem. Some are there to do the Jumping Puzzles, some do the Jungle Wurm, some want to do Twilight Arbor. But noone goes to the Caledon Forest to beat the champion troll in the north or to help the Hylek or to drive back the Skritt or to protect the Silent from the Nightmare Court. There are not enough events out there, the existing ones get repeated too often and the general lack of rewards upon succeeding them greatly hinders the game. The balance in PvP is still an issue and ANet fails to make multiple builds for one class desirable or to even hold all classes on an even power level. WvW also lacks balancing. It is more desirable to lose turrets or camps to recapture them rather than protecting them. The server matchups are unbalanced and diversity is missing.
There are also multiple QoL changes I am still waiting for, like the ability to make the nights in Tyria darker or to be able to choose a soundtrack, the option to load all character models of groupmates or guildmates upon entering a map, so you can already see them far in the distance, better skyboxes or customizable UI.
So all in all I don’t agree with the claim that an expansion will fix the problems the game has, it will only cover them up. But I agree that the existing content has gotten boring and that we need something new. But ANet should not neglect working on the flaws in favor of an expansion.
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I thought about the crystals in the vision being seeds, like the one the pale tree grew of. But that’s just an assumption.
But measured by the light beams, they must be a great source of magic.
The OP lost me when he said that every ranger will be forced running GS/LB now…
… I hope they’ll let me use my old green and yellow tokens to buy the old weapon skins.
Oh for goodness sake, let the PVP’rs have some special armor. It is just looks, who cares! I am really jealous of the weapons that were given to the tournament winners, but you know what…I think it is great! It shows that these guys accomplished something! We NEED MORE items that can only be gotten through exclusive content not less. Heck I only run around with my fractal weapons since they are rarer in this game than legendaries and I always get asked about them.
Funny thing is tho’, it’s not only PvP only, it’s only aviable for the best PvP players out there. Not to say they shouldn’t get exclusive rewards, but maybe ANet should’ve started with implementing armor for everyone who’s playing PvP first and add armor with higher requirements later.
Yes. It is not performing. Rush at 1200 units carries a 100% miss rate, even though it is in range and target is still. Whirlwind attack often fails to strike hit 2-3-4 and when range indicator clearly shows it is in range at 600 units, it will miss all strikes. It is also prone to terrain fail. It fails to achieve it’s maximum range and is halved by inclines. So yeah, it fails to perform as listed. If this doesn’t answer your question then you’re playing some sort of naive card. When it doesn’t strike when in range, when it fails to hit the listed 4 times at point blank range and fails as movement skill if there is a gentle incline, then yeah..that a weapon failing to live up to its description.
Rush carries a 100% missrate? Your whirlwind misses all the time and gets bugged in the terrain? You must really be the only one having problems with this.
1. Rush can be evaded. Rush does pretty high damage for the mobility it grants, thus the animation is pretty obvious and can be evaded easily.
Rush will never carry you 300 units away from your target, unless the target is moving very fast or is teleporting.
2. When you perform Whirlwind, your character spins and your sword has to hit the enemy to deal damage. So if your target stands to your left and your character spins anticlockwise, then yes, your Whirlwind won’t hit him. And that’s your fault.
3. Whirlwind bugs into the terrain? Never happend to me, unless I tried to spin over an obstacle. Also, you should try Point Blank Shot. At uneven terrain, that skill bugs out more often than not.
At last, let me tell you that it doesn’t look very smart of you judging my skills without even seeing me once.
The only problems I can see is that the pathing of Rush could be improved and that Whirlwind behaves rather strange under the effect of Quickness.
The nerf to HB was totally uncalled for now i have twilight on him for nothing.
Since they nerfed skull crack i haven’t seen anyone ever get killed by this thanks arenanerf.
Can they at least split it for PvE? since when is warriors using it in pvp anymore.
I am simply baffled. ArenaNet nerfed the part of the greatsword that was never good for PvP and buffed the part that can be used in PvP effectively and you’re saying they’ve made the greatword unusable for PvP?
I really don’t know what certain people are thinking when they insist X or Y is useless.
There were multiple people getting upset that ANet added in events into the story that have to be done also. So you’re neither the only one crying, nor the only stance on this matter.
I personally like the way they try to live up to their personal story. Also, fights vs. 1-5 players can be balanced way better, which makes them more challenging, thus more fun for the most players, than they can balance open world events.
Not to mention that if they would focus on events rather than instances, we only would get events where the whole server has to participate, like we have to already in drytop.
So all in all I’m way more pleased with this season than the last season.
Well, their preproduction takes months so even if they decide to make changes, we wont see them soon.
I will use spoilers, so be warned!
Season 2 so far had some great moments but it still doesn’t catch me. I’ll talk about the different aspects why I think the Living Story could be made better.
Story:
I really liked the overall story, all the cliffhangers made me interested in seing more.
But I didn’t liked the specific implementation of it. I will give two examples:
Belinda. Her whole story arc felt like this: “This is a character the hero is caring about. Now the character is dead. Now the hero is angry.”
That was the whole purpose of her person so far and it is a very sloppy design element to create tension. “You want to make a thrilling story? Kill people! That will do the trick.”
The next example is the meeting with the leaders of the different races in the Grove. Each leader presented his thoughts and we defended our position. And in the end (who would have thought it?) all agreed with us. Wow. That was a waste of time.
There were a lot of elements that are either not fitting in the context or felt like taken out of a “How to build a proper story” building kit.
And I also don’t like the paperchase mentality. The first two Personal Story parts (lvl 1-10, 11-20) had a clear goal where we were heading towards. Take the Human personal story as example: The first ten level we’re solely dealing with bandids and how to stop them. That got lost after that. The only thing we knew from that on was that, sometime, we would fight Zhaitan. There was no golden thread. We meet the orders, become friends with our superior, he/she dies. We meet another persons, they die. All the time. We do something, we settle into the story, everything gets changed.
The common theme is missing.
The patch cycle:
I’m a very impatient person and the reason why I still like the Personal Story way more than the Living Story, beside being way worse narrationwise, is that I can choose when I want to progress. If I want to get the story done in one day, I can do so.
I know that wont be possible for the Living Story but it could be made far better. It should feel like a journey, not like timewarping every two weaks.
An example how this could be achieved would be to split the story parts in smaller part, that unlock on a daily basis, or to fill in meaningful timegates, like long eventchains that have to be completed first before one could progress.
The own character:
I think the story hasn’t improved here. It still feels like my character is either deaf-dumb or stupid. The conversations, not to mention the fact that they’ve all being mute, felt unrealistic.
The reason is that we don’t get any choice in what to say, we don’t have any personality, not even a gender difference in what we are saying.
There should be different choices in what to say, different answers based on our gender, our race and our personality (still remember Charisma, Dignity, Ferocity?).
A huge male Norn saying the same things as a Sylvari or a female Asura doesn’t make sense.
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My guildies predicted then we’d see the elder dragons rise in this order:
Zhaitan (dead)
Mordremoth (awake)
Deep Sea Dragon (unknown; probably awake)
Jormag (awake)
Primordius (awake)
Kralkatorrik (was awake; now sleeping again?)
FIxed that for you.
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She summons the body of her sister.
I find the use of the word “regained” interesting.
If it was intentional, it implies that Glint was corrupted, rather than born a minion. Makes me wonder what “species” the draconic champions are from, and if other champions, like the Claw, or Tequatl share similar ancestry.
The german GW wiki says that Glint was created by the gods to be a guardian for Tyria. It is said that she was being corrupted, not created by Kralkatorrik.
It is somewhat intriguing. I'm not even completely sure whose side Anise is on - what legitimate reason does she have for sending Canach to spy on the Pact's preparations? Sure, there could be something – it seems like an obvious thing thrown in there to confuse players – but she’s definitely up to something… something that for some reason needs to be a secret.
The dialogue indicates that Canach is supposed to be an assassin for Countess Anise.
I think that he will join our group sooner or later. The question still stands who Anise wants to be assassinated. So no clue on which side she’s really on.
But I want to point out that she gets really mad when Canach asks her about her age, so that could be a hint too.
Yes, and if you read it, she’ll state – as I quoted above:
Well, my child, the one thing you must never forget is that I stand between you and the greatest darkness you’ll ever know. A vast darkness intent on consuming all that we hold dear.
->What do you mean, Mother?
There are those who reject my protection. It leaves them vulnerable in ways they cannot imagine, in ways they never were before. I shield you as best I can and will for as long as I can.
->You’re talking about dragon corruption. We’ve been immune to it.
Yes. In the past, my children have been immune. But Mordremoth’s corruption is powerful, and just as Zhaitan created the undead from so many creatures, so Mordremoth’s corruption can change you.She says she’s standing between sylvari and “the greatest darkness” and when asked if she means dragon corruption, she confirms. The dialogue outright states she’s preventing dragon corruption in a general sense, and that Mordremoth is the one Elder Dragon (that the Pale Tree has encountered/knows about) that she cannot fully prevent corruption from.
… There are those who reject my protection. It leaves them vulnerable in ways they cannot imagine, in ways they never were before.
… In the past, my children have been immune.
… as Zhaitan created the undead from so many creatures, so Mordremoth’s corruption can change you.
She is saying that the Sylvari are immune to any corruption exept Mordremoth’s.
She says that any Sylvari who rejects her protection is vulnerable to Mordremoth.
She outright states that Mordremoth corrupts Sylvari like Zhaitan corrupts dead people.
She is not saying that she protects the Sylvari from all corruptions, she says that she protects the Sylvari from Mordremoth’s corruption.
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The Pale Tree doesn’t say that sylvari are naturally immune. She outright states that she shields them from a darkness, and the PC asks if she means Dragon corruption and the Pale Tree says yes but Mordremoth is too strong for her to completely prevent.
…
Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….
But since it’s not true and after 2 years everyone knows better, we don’t have that problem.
Guess three times which group that comment put you in.
Well, Frostspirit atleast is fairly unreliable, since it still can die. Ofcourse, most bosses wont kill it but spirits are still not as durable as banners are. And don’t tell me the actives make up for that, they don’t. Atleast not in PvE.
Comments like this make me wonder how people play their rangers.
In most dungeon encounters keeping the frost spirit up is just a matter of L2P. Not being as reliable as banners doesnt make it unreliable.Speaking of actives, you shouldn’t activate it regardless. It just puts it on a longer cooldown, meaning that you can’t switch out the skill in order to kill it off and put it on a short 20sec cooldown for your next encounter. Activating it just makes it harder to keep it up 100 % of the time.
Bosses who have targeting spells or AoEs kill the Frostspirit easily, like Subject Alpha or Leurent as tree.
Ofcourse you can make your Frostspirit survive most of the time but only if you take care of it, which means that you have to leave the combat to put the Frostspirit at a safe spot for example. Also, banners are way more flexible. They can be carried so the warrior don’t has to care at all where or when he casts the banner.
Ok, I am going to sum up what I’ve read or heard so far in this season 2, without sources because I’m lazy.
- Aerin was a silent Sylvari and got obsessed by something. It got heavily implied that he got corrupted by Mordremoth.
- It was said by Kasmeer that Aerin behaves like Scarlet, ergo Scarlet was also corrupted by Mordremoth.
- The Pale Tree says that Sylvari are immune to ED corruption by default.
- The Pale Tree however says that that’s not true for Mordremoth’s corruption.
- The Pale Tree says that she’s protecting the Sylvari from falling victim to the corruption.
The fact that Sylvari are, unlike to any other corruption, prone to Mordremoth’s corruption, the fact that Mordremoth doesn’t corrupt any other beings, the fact that corrupted Sylvari don’t change their look, the fact that Sylvari can be corrupted without being physically struck by Mordremoth’s magic, the fact that we don’t see any being in the wild being corrupted twice by different ED’s, leads me to the assumtion that Sylvari are, or atleast should be, minions of Mordremoth.
Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….
But since it’s not true and after 2 years everyone knows better, we don’t have that problem.
Guess three times which group that comment put you in.
Like I’ve said in the past… when Rangers go a third year without a single positive thread in the WvW or PvP forums, we’ll know who to blame.
Positive thread – not needed.
QQ thread is what you want. Nobody makes “positive” threads. its QQ or nothing.
Honestly, I for myself, am on these forums to show of flaws, not to praise ANet for what they’ve done right.
Ranger still has the worst party utility.
I’m assuming you’re doing pvp/wvw only.
PvE wise the ranger got some of the better party utilities in the game.
Shhh the noobs are not supposed to know that. If they did, rangers would suddenly be welcome in pug parties without any “reservations”….
But since it’s not true and after 2 years everyone knows better, we don’t have that problem.
Guess three times which group that comment put you in.
Well, Frostspirit atleast is fairly unreliable, since it still can die. Ofcourse, most bosses wont kill it but spirits are still not as durable as banners are. And don’t tell me the actives make up for that, they don’t. Atleast not in PvE.
Funny thing is tho’, if you look at the red circle you’ll see a hook that was probably designed to hold the bow-string and who knows why they haven’t used that.
Ok, I do know. The animation didn’t matched the design. But instead of redesigning the bow they simply moved the bow-string. Sloppy design á la ANet, as we’re used to.
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Kudzu bowstring is still ugly as ever.
lol at least it’s not too short and floating in mid air anymore.
It isn’t? I haven’t seen it connected to the bow, just some flowers cyrcling around it.
Edit: It’s not too short, but it’s still floating in the air and… ugly.
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To clear that misunderstanding: Defeating something means to destroy it, to negate it.
You’re misunderstanding. A player falls into a state of “DEFEAT” and by lore that doesn’t mean they’re killed nor destroyed. Stop forcing hidden meanings where they don’t need to be, at this point it’s just arguing to argue. By preventing corruption, you are defeating it and that’s exactly what the Pale Tree does for her children that are still connected to the Dream.
But as I said, we’re getting sidetracked. We were discussing the origins of the Pale Tree and how why or why not Ronan & Ventari had any influence on its growth; not how it combats corruption. You took this for a ride on your own accord.
Someone who takes medicine to hold his AIDS at bay isn’t defeating AIDS. Someone who get cured from AIDS has defeated AIDS. That’s what I’m saying. If you defeat someone, he’s dead. You’ve ended his existence. But in GW2 there is a mechanic called reviving, that’s why your character is still alive, even after 4k deaths. That doesn’t take away from the fact that you’ve killed someone when you’ve defeated him.
To clear that misunderstanding: Defeating something means to destroy it, to negate it. Keeping something at bay, keeping the corruption at bay is something very different and has nothing to do with defeating it. Despite this diction mismatch, we’re saying the same thing, even if I think that the Nightmare Court gets also influenced by Mordremoth, but more subtile.
So first of, the Pale Tree can only protect from the corruption, she can’t defeat the corruption. Otherwise she would’ve been able to save Ceara.
I’ve never said that Sylvari are automatically corrupted if they aren’t connected to the Pale Tree but the corruption is, like a seed, already in them. The Pale Tree hinders that seed from growing.
The seeds the Pale Tree grew of was, based on my assumption, created by Mordremoth and meant to grow when Mordremoth awakes. However Ventari and Ronan planted the seed before Mordremoth was awake, so the Pale Tree had no direction, no order what to do. So she listened to anythink she could find and the first thing she found was Ventari’s Tablet. So she assumed that it was her destiny to fight the EDs she sensed.
I disagree. I do think one practice can be used multiple times in various situations but I am far from agreeing that it is the only way.
…it’s a one-fits-all thingie. But ofcourse, we don’t know for sure before ANet allows us to capture a Son of Svanir, a Destroyer, a Sylvari fallen for Mordremoth and, just to be sure, a Branded.
Then stop treating it like absolutes.
It already cured 2 different kinds of corruption and there is no sign that it wouldn’t cure the other 4.
There’s still a lack of evidence to suggest that it couldn’t be accomplished with other means.
Noone is saying that the ritual is the only way to cure the corruption. But noone knows how it cures the corruption so noone can replicate the ritual in any way, so it’s currently the only way. And the Pale Tree is definitely not powerful enough to do so. At best, the Pale Tree can stop the corruption from spreading.
I disagree. I do think one practice can be used multiple times in various situations but I am far from agreeing that it is the only way.
…it’s a one-fits-all thingie. But ofcourse, we don’t know for sure before ANet allows us to capture a Son of Svanir, a Destroyer, a Sylvari fallen for Mordremoth and, just to be sure, a Branded.
Then stop treating it like absolutes.
It already cured 2 different kinds of corruption and there is no sign that it wouldn’t cure the other 4.
There isn’t a guide line, that’s my point. We’re assuming a law is fact simply because, not only do we not know the specifics of PT’s interaction during its “incubation period” but we’re using Glint which by all intense and purposes, dragon corruption works differently. Breaking Kral’s hold one way may not provide the same results if used on a subject of Jormag. It’s a logical fallacy.
Why? We saw in the render scene that the dragons are six parts of a whole, they where the same but colored differently. Each corruption is different and maybe the corruption process is different too but all corruptions are just magic (I like to call it energy because “It’s magic!!11!” is such an odd explanation), like an ele has four attunements, yet it is all based on magic. Foremost, the ritaul has already been used twice, one time to free Glint from Kralkatorrik and one time to free a chicken from Zhaitan. So like I said, all corruptions are a differnt type of magic (or energy) but the ritula is made to cure a being from magic in general, it’s a one-fits-all thingie. But ofcourse, we don’t know for sure before ANet allows us to capture a Son of Svanir, a Destroyer, a Sylvari fallen for Mordremoth and, just to be sure, a Branded.
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Each Elder Dragon seems to corrupt – when doing so directly – differently.
This is where I kitten my head and raise a brow. You say that dragons corrupt differently and yet have gone on to assume that there is only way to free a champion of Dragon Corruption based on the lore over Glint. But if each corrupts differently, then there must be various means to tackle said obstacle.
I think you missed the point that corrupting differently is not equal to different types of corruption. Think of the corruption as a disease: You can get infected through the air, through skin contact or droplets. That however doesn’t mean that it’s a different disease all the time, thus the way to cure the disease could be the same.
The corruption is (magical) energy which gets injected into the body. The appearance of the body changes and the being loses the control over its body because of it. There are different ways to inject this energy into the body but the ritual could be a way to cure the body from any possessive energy.
You are right that the Pale Tree itself is protecting the Sylvari from Mordremoth’s corruption, however the Pale Tree sees Ventari’s Tablet as order to fight all EDs. The Wyld Hunt is the way the Pale Tree fights the ED. But as you’ve said, Mordermoth’s corruption is different and get’s kept in check by the Pale Tree itself.
So to come back to your initial claim, that there are different ways to cure corruption:
The Pale Tree can’t cure the corruption but can stop it from spreading.
Now the interesting question is: If Mordremoth’s corruption is within each Sylvari because the Sylvari are meant to be dragon minins and if we cure a Sylvari fallen for Mordremoth’s corruption with the ritual in Arah, does this mean that it’s destroying the corruption or does it just shrink the corruption back to it’s inital state and reestablishes the barriers which kept the corruption in check?
Does this happen to other sorts of corruption too?
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Let us not forget that even with this patch, rangers still cannot win a fight by just keep pressing the same 3 buttons in succession to win. We gotta press 5 at minimum…. We got a long way to go before we get OP.
Nah man, i’ve hit 80k maul before on some bads, just one button m8. Cutting through them like a warm butter through a knife. And maul getting buffed too, now i will hit 90k on 5 targets! RIP melee trains.
They don’t buff the damage of Maul, just the range and the maximum targets.
Kudzu bowstring is still ugly as ever.
That Sylvari are already corrupted is an assumption of mine and here is why:
- Scarlet got corrupted while being in Omadd’s machine and it is told that everything she saw was already within her.
- The Pale Tree says that she is protecting Sylvari from the dragon’s corruption, but she can’t protect those who don’t “listen” to her, aka. the Silent and the Nightmare Court.
- Aerin got corrupted mid-flight and noone else got. So the corruption had to be in him already, he just hadn’t the protection the Pale Tree offers.
- Basic argument: Dragonminions who are already corrupted can’t be corrupted by another dragon. I know there are multi-corrupted beings in the CoE story but that are experiments and can’t be found in the open world. So, assumed that Sylvari are already corrupted, that would explain why they are immune to other corruptions.
- Another basic argument: The Sylvari are a very young race, they’ve been created by the Pale Tree which grew out of one single mysterious seed. I think it’s a safe bet to assume that the origins of this seed aren’t evolution based, but that the seed has been created by a powerful, magical source. And since they are plants and Mordremoth is a “plant” dragon, it could be atleast possible that the seeds are the way Mordremoth creates minions. We haven’t seen any corrupted human/charr/norn/asura either.
Sooo… am I right or am I right? The Sylvari can be corrupted by Mordremoth and it’s already in them. For now it seems like the Pale Tree is fighting the corruption (as glint was fighting Kralkatorrik). No clue if the nightmare court is the direct outcome of the corruption of Mordremoth but it isn’t that far off either.
Tl;dr of my claims:
- Sylvari can be corrupted, the corruption is actually a part of them already but held in check.
- Since they’re all already corrupted, already dragon minions, they can’t be corrupted by other dragons.
- The Pale Tree could be a way of Mordremoth creating new minions, but since he was asleep while the Pale Tree grew, he had no influence on the Pale Tree.
- The Dream could be a way of Mordremoth communicating with his minions. An indication for this would be, that the Dream is forced for Sylvari.
- The Pale Tree could act as “the good one”, which tries to cure the land, while Mordremoth is “the evil one”, who is the origin of the Nightmare. An indication for that could be the fact that once a Sylvari fell into the Nightmare, he is not able to get out of it, like is no other dragon minion. This could be proven if we could take a Sylvari from the Nightmare Court to Arah and perform the Ritual. If it’s successful, we’ve cured a dragon minion from it’s curse, so in reverse, the Nightmare Court would be indeed like the Sons of Svanir.
- Mordremoth corrupted Ceara, aka. Scarlet, to awake him.
(edited by HHR LostProphet.4801)
It’s not only that. Let’s say you fight in a XvX scenario and one of your mates is downed. The most classes could stomb your mate now but probably get downed too afterwards. A warrior stombs and runs.
Another idea would be to bind the range of the attacks and the movementspeed to the body height. That would d**kslap all filthy asuras out there.
It’s no real chest, it’s just another element like a tree or a barrel. You can’t loot it.
I can understand the suspicion against the pale tree. It startet with the line in the animation at the end of part 2: “Do not question the Dream”. That was a clear sign to question all of it.
General rule really is zerkers = pve
Why do you think zerker gear is only for PvE? I use it in WvW too and it’s pretty effective. It’s not as competitive as, lets say celestial gear, but it’s fun. As for PvE: I’ve never used anything else than zerker gear and I’m doing fine (except maybe high lvl. fractals). But the LS is completely doable with zerker gear.
So, in conclusion, zerker gear is the first thing you want to have as lvl. 80.
Hehehe, I’ll just leave this link here, you can draw the conclusions:
https://forum-en.gw2archive.eu/forum/game/gw2/Let-the-night-be-nighttime-QoL/first