Showing Posts For HHR LostProphet.4801:

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Brace yourselves, P2W is coming!
https://forum-en.gw2archive.eu/forum/game/bltc/Suggestion-Put-P2W-in-GW2/first

Look out for that 20% damage sigil for the poor guy who drops a lot of money into the gemstore.

Wrong thread pal. :P

Will you drop 1000 bucks into the gemstore to get top notch damage?
Are ou ok with people clearing everything faster than you not because they’re better than you but because they’ve spent more money?

Can we just stop ?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I want to have a picture of all of your faces when mounts get implemented.

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Brace yourselves, P2W is coming!
https://forum-en.gw2archive.eu/forum/game/bltc/Suggestion-Put-P2W-in-GW2/first

Look out for that 20% damage sigil for the poor guy who drops a lot of money into the gemstore.

[Suggestion] Incentives for Gem buying

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You’re right Wanze. Perhaps I should amend my suggestion to include damage boosting Sigils that are exclusive to paying players? Something like “free +20% damage Sigil for each 4k Gems purchased”? Or exclusive Legendary weapons with higher base damage output for those who spend $1,000 or more.

Edit – Just an idea, mind you. I’m thinking this is a great way to increase revenue streams for NCSoft.

Edit 2 – The main idea here is to grant exclusiveness to items that can’t be gotten from Gems. Sorta like a Tier 2 Gem currency, with T1 being the free Gems that players can exchange with their Gold.

If you aim at killing this game with just one single hit, then you’re doing a pretty good job. There are by far not that many players in the game who’re willing to spend money on that game because they need something. There will be even less players who are willing to pay money in order to be effective. At the same time, GW2 would die a fast death, like other games died who were P2W.
This game was and will be B2P and ANet has promised with their manifesto that this game wont turn into P2P or a P2W model. Your suggestion is simply unacceptable, it would completely kill this game. It’s bad enough that there is almost no item that can’t be bought with real money.

(edited by HHR LostProphet.4801)

Mounts

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Still waiting for my chocobo with chocobo theme from FFXII.

Nah, Vama’ Allo Flanco

. . . I’m really digging my FFIX soundtrack lately.

FFXII was the first FF game for me, so strong emotions are tied to it. Good old days…

I totally get that sentiment. Mine was much, much earlier

By the way, if we get mounts I want a gold cho- . . . moa.

With awesome cho- . . . moa themes while riding.

Mounts

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Still waiting for my chocobo with chocobo theme from FFXII.

Nah, Vama’ Allo Flanco

. . . I’m really digging my FFIX soundtrack lately.

FFXII was the first FF game for me, so strong emotions are tied to it. Good old days…

Fixing low FPS?

in Account & Technical Support

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Make sure that your graphics card driver is up to date. At best reinstall the driver. Had the issue myself, after updating the driver the performance was back to normal.

Mounts

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Still waiting for my chocobo with chocobo theme from FFXII.

Blocking Spammer Whispers & Mail

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Cut the word “gold” out of your post and topic or your thread will be closed soon.
As for the whispers: I think if a player get reported, lets say 50 times in 1 hour, for the same violation, he should be temporarely banned from chat until his case got reviewed.

Ranger Balance #2

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I second all of it. Regarding the longbow, all traits affecting the longbow, like “Eagle Eye”, should also affect the shortbow. Even if we break the trait down to its naming, it does make no sense that you have an eagle eye while wielding a longbow but not when you’re wielding a shortbow. Furthermore, for the sake of effectiveness, I’m still a fan of an increased chance for projectile finishers tied to the traits, not as separate trait, but as addition to already exsisting ones.

(edited by HHR LostProphet.4801)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Gender: Female
Armor: Viper’s Medium Armor

The jerkin clips through the leggins.

Attachments:

Ranger, the ClusterKitten

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You’ve never noticed? Go out in to a random map and autoattack a champ (so it doesn’t die too quickly) with the sword. You’ll slowly, slowly push the thing across the map.

It’s actually really handy in some cases to shove bosses in to walls for the eles to go all FGS on them.

Yeh, and once you hit the wall you start pushing them in weird directions, especially if the corner is just one wall.

Ranger, the ClusterKitten

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And one of the biggest gripes I have with the sword AA is that I’m “pushing” the enemy around. The essential key for a succesfull and fast dungeon run is stacking. The sword AA is counterproductive for that tactic because one will more than often push the enemy out of the corner, ruining the speed clear.

Potential Solution for Stack Thread Closing

in Fractals, Dungeons & Raids

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I have no problem with stacking. I use stacking and I will use it until ANet steps in.
However I think that stacking is an unitended way to fight the bosses.
It’s getting used because it offers obvious advantages over the “normal” way to fight bosses and it trivializes some bosses that far that one doesn’t even has to dodge.
If stacking would been made impossible many things have to be changed or adjusted.
One example would be the combofield range or the boon range. Also the AoE damage would have to be lowered.
So all in all, I don’t think it should be changed until ANet is willing to put alot of work into the new combat.

can sylvari feel cold or not?

in Sylvari

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

As far as I know Sylvari can neither feel heat nor cold. That doesn’t mean that they’re not affected by cold. So cold areas could be even more dangerous for Sylvari since they don’t feel when they go hypothermic.

please delete

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but there is no way you have the numbers to claim that the players think so, from a psychological perspective.

You’re adorable.

Economists have ways to measure how much your parents love you and the scariest part of all… it works.

His conclusions are wrong but his reasons are not. Atleast from a casual customer perspective. You’re right if you say that the economy isn’t flawed. But that doesn’t mean that it’s optimal. Let’s take the precursors as example. The economy is balanced, precursors are in demand, thus they’re expensive. The problem now is that there is a minority of players that are extremely wealthy. The supply of precursors on the TP is smaller than the demand for it from such wealthy players. That’s the reason why they are so astronomical expensive. There are enough players that can afford a precursor for that price, yet there are myriad more players that can’t afford that.

So as conclusion, yes, the economy is balanced. But it’s not fair, it leaves the possibility for a small amount of players to dictate the prices for the majority of players and the possibility to gain wealth with only the economy itself as limit.

There are many ways for upward mobility in the this game and even the casual player can farm for their legendary as many have already claimed in various threads. Also, precursor prices have nothing to do with the rich manipulating them. You’re completely forgetting about the velocity of the sales.

I haven’t said they’re manipulating them. I said they’re buying them because they want them. I talked exactly about the velocity of such items: The velocity is too high. Thus the price stabilizes itself at a very high rate, too high for most players to be precise. The problem is not the economy itself but the possiblity to grow extremely wealthy in a short period of time. The reward-values of the various ways to earn gold are disconnected, despite they do require the same amount of time and skill.

please delete

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but there is no way you have the numbers to claim that the players think so, from a psychological perspective.

You’re adorable.

Economists have ways to measure how much your parents love you and the scariest part of all… it works.

His conclusions are wrong but his reasons are not. Atleast from a casual customer perspective. You’re right if you say that the economy isn’t flawed. But that doesn’t mean that it’s optimal. Let’s take the precursors as example. The economy is balanced, precursors are in demand, thus they’re expensive. The problem now is that there is a minority of players that are extremely wealthy. The supply of precursors on the TP is smaller than the demand for it from such wealthy players. That’s the reason why they are so astronomical expensive. There are enough players that can afford a precursor for that price, yet there are myriad more players that can’t afford that.

So as conclusion, yes, the economy is balanced. But it’s not fair, it leaves the possibility for a small amount of players to dictate, or atleast influence, the prices for the majority of players and the possibility to gain wealth with only the economy itself as limit.

(edited by HHR LostProphet.4801)

How about new beards?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Beards for male humans and norn. New ears for Asura and Sylvari. New horns for Charr. And… nothing for female human and norns…

What’s about bigger tits? Seriously, do you want to limit the special attributes of all other races just because you as female norn or human wont get anything new?

Ranger, the ClusterKitten

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

This thread serves no special purpose, I just want to demonstrate how odd the most weapons of the ranger are.

So, let’s begin:

  • Greatsword 1: The dodge on the third AA. The devs said they’re looking into this, we’ve seen no changes.
  • Greatsword 4: Roots when triggered. This got mentioned dozen times now, we even got a response from the devs that they want to work on this, still no change.
  • Longbow 1: The range penalty is a solid idea to compliment the ranged combat, yet it’s just hindering the weapon. Combined with the huge trait-requirement, this weapons is useless under competitive aspects.
  • Longbow 2: Harldy serves any purpose. Got mentioned dozen times also.
  • Longbow 3: Too unreliable. I liked the old one better despite the fact that we now have atleast some sort of defense.
  • Longbow 4: Not directly a problem with the skill but the knock back gets bugged at uneven terrain almost every time.
  • Longbow 5: Roots.
  • Axe 4: Unreliable if the enemy moves just one bit.
  • Axe 5: Roots.
  • Sword: Just a mess. They overloaded this weapon with movement skills. The sword has 6 skills and 5 are moving the character. Not to mention the trouble the AA is creating.
  • The general lack of distinct weapondesign. Half the weapons are hybrid weapons, which can be nice in PvP but is useless for PvE.

Unrelated to Weapons:

  • The pet. Is just the pet. Unresponsive and stupid as ever.

Ranger Pet cooldown bug

in Bugs: Game, Forum, Website

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Whenever my pet’s F2 is on cooldown, the timer looks like being affected by chill and is accordingly slow. However my pet is not affected by chill for the most time. No traits affecting the F2 being used.

Can we just stop ?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

There is a problem in that the SEARCH funtion has never worked in these forums.

The forums are representative for the game itself. Key-elements don’t work or are flawed but the game runs… somehow. That is obvioulsy enough, no fixes needed.

Can we just stop ?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They have reduced the usage of consumable item like elemental powder or pet whistle with a 30 minute cooldown to improve server performance. What do you think the mounts will do if not congest the servers ?? .. more kitten stuff that the server must calculate the position.

That… is completely flawed…

Ok so you want more clutter ? your FPS will go down even more .. even if my statement is flawed or not ..

Mounts are no NPC’s. It’s just another look for your character while he’s moving faster…
Instead of your character running around, your character sits on a mount while it’s running around.

Can we just stop ?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They have reduced the usage of consumable item like elemental powder or pet whistle with a 30 minute cooldown to improve server performance. What do you think the mounts will do if not congest the servers ?? .. more kitten stuff that the server must calculate the position.

That… is completely flawed…

My problem with Eternal Alchemy

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Well if both the gods and the dragons are part of the spheres we’ve seen, it could be possible that we not only will hear something about them sooner or later, but also that their disappearance is connected with the appearance of the dragons.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

if you define rewards as something newly created in the game world sure, but i think its clear that he is talking about gaining items of value. to which one can say a tp player of moderate success will be able to obtain (should they choose) a lot more items of value in the same time frame, as a player of similar success level in another playtype.

Right, because the TP guy isn’t creating anything, he’s simply trading things. Creating things has to be limited in order to keep the game economy in check. Trading things can’t be limited without harming the economy as a whole.

You’re way overestimating the impact TP flippers have. Let’s say all TP flippers were gone and all people would’ve 15% more gold. What would they do with their gold?
Right. They spend it. At best on NPC merchants, which means that 100% of this gold gets “destroyed”, at worst on the TP which means that 15% gets “destroyed”. So we would see an impact on the prices, because we always see reactions to actions we make. But that doesn’t mean, not even in the slightest, that the economy would go to hell if all TP flippers would been gone.

[Spoiler] Ancient Dragon (?)

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

It might be worth remembering the Jotun telescope in Arah that showed stars being created with the coming of elder dragons. Perhaps Omadd’s machine is less abstract than it first appears and it actually shows these stars/satellites circling the world. It might then be plausible for these satellites to influence the ley lines and other magical forces in the same way that gravity influences waves.

If you define “coming” of the elder dragons as awakening of the elder dragons then this wouldn’t hold true atleast for Mordremoth, since he got awakened indirectly through Scarlet. As for the “normal awakening process”, this could hold true if each dragons awakes when ley-lines are heavily influenced. Yet again, all dragons awake at the same time, which means that if ley-lines are the key to awake a dragon, they all must’ve been influenced, which implies, following your suggestion, that there must’ve been a lot new stars at the same time. Furthermore, this means that this process would reoccur periodically every thousand years or so.

[Spoiler] Ancient Dragon (?)

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Vorpp suspected that Scarlet’s vision was tied to the Dream as well – though the vision certainly didn’t break any barrier that prevented corruption given that our sylvari PCs would be getting corrupted if so.

You’re forgetting that the cinematic ends with us, or our field of view, being dragged “into” the green sphere, which could stand for Mordremoth. The NPC’s told me, I was a sylvari, that I started screaming and they pulled me out off the machine. So it could be very possible that our character would’ve been corrupted if the NPC’s wouldn’t have dragged us out.

My problem with Eternal Alchemy

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think the problem for a lot of people though is that this isn’t humans or norn or charr discovering that what they previously knew is part of something larger, this is Asura knowing everything and all of the other races having some reductive simplistic understanding of the world that is wrong. At least for me that is the problem, you can’t have equality between races when one race is the designated ‘we know everything/figure everything out’ race. You can argue that each race brings something unique to the collective, but the Asuras involvement has become ridiculously deus ex machina, as other people consistently point out.

Well, the only thing the Eternal Alchemy is really saying is that everything can be declared and everything has a purpose. One could say that it’s the same as the laws of nature for our world. The humans believe in their gods which represent the 6 spheres we saw. So you could argue that the gods have indeed created the world or atleast were involved in the creation. You just have to look at the gods from a more abstract point of view. They’re no entities but a part of a larger entities which also act as forces of nature.

(edited by HHR LostProphet.4801)

[Spoiler] Ancient Dragon (?)

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

and if the eternal alchemy really is just tyria and a bunch of balls representing each dragon, then asuras really got shafted this patch. the foundation of all asuran knowledge and science, something the most brillant asuran minds can’t summarize, being reduced to something that can be put into a drawing and explained. like i said on another thread, it’s like someone in the real world claiming they invented a machine that lets them see the fabric of spacetime. “yeah guys, 3 dimensions is so last week!”

When you’re looking on a ball, you can instantly tell that it’s a ball. But if you’re inside the ball and you can’t look outside the ball it’s way harder to recognize the ball as ball.
That is exactly what happend. Everything is within the “Eternal Alchemy”. So it’s hard to tell how the Eternal Alchemy really looks like. In the cinematic, we got an outside view.

My problem with Eternal Alchemy

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What if…
6 Gods, 6 Dragons, 6 Spheres in the Cinematic.
What if the gods and the dragons represent a specific type of energy (or magic) and the eternal alchemy is just a way to describe how this system functions?

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Race: Norn
Gender: Male
Armorweight: Medium
Armor: Complete Aetherblades Medium Armor

Leg- and chestpiece are clipping.

Attachments:

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’m sorry that this isn’t the discussion you’ve hoped for prysin, but it’s common belief that the pet is flawed simply because it’s an AI. You (and, as you’ve claimed, ANet) don’t want to remove the pet? I’m completely fine with that. But give the pet another purpose then dealing damage. I am completely capable of dealing damage, I don’t need an AI to do that for me. Furthermore should the AI help me dealing damage by CC and debuffing the enmy and by buffing me. If I recall correctly, you said in your livestream that it would be insane if Sic’Em would work for the ranger. So what about a pet that, instead of dealing damage, buffs you like Sic’Em does buff your pet?

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Now you are making up numbers for him. That is a recurring theme in your posts.

You know, there is a subtle line between being effective and being picky. Refreshing ones biddings every hour is effective. Refreshing ones biddings way faster is not.

(edited by HHR LostProphet.4801)

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

~snip~

Reading through your text sonds like rangers (power based) are crazy OP. Since this is hardly the case, I have my doubts.

Please stop comparing across professions

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

In PvE all that matters is damage.

As a net result, yes.
But surprisingly, doing maximum damage is a wee bit more than pressing 1 once and going to get a coffee.

Are all classes equally good at:

  • Might-stacking?
  • Fury?
  • Reflection?
  • Blocks?
  • Vigor?
  • post-Might buffing?
  • Vulnerability?
  • (rarely) Weakness?

Really?
Because sorry, classes aren’t at all the same. Some are taken to stack Might for the group. Others are taken because of higher raw damage once externally provided with that Might. Others are taken because a single of them provides a host of extra group buffs. Others yet because of key supportive utility.

As you may’ve noticed if you would’ve read my post carefully, I’ve already said that. That’s why necros aren’t picked for speedclears. And support is not all that matters, for no class. Cleric guards don’t get picked for speedclears either.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but this thread is not really about inflation? Did he even mention inflation?

Mat prices, crafting, new players – part of OP’s issues.
Inflation and economics, it’s all connected, who would’ve guessed?!

Otherwise the argument to the concepts of good/bad is a worse topic with no end.

connected is not the same thing.
Essentially his premise is that it is hard for players to be competitive in terms of achieving goals without playing the TP, because its gains are way above other methods of play for a similar time frame.

Inflation is about prices generally going up, if it was caused by inflation, a new or regular player wouldnt have that much issues, because the value of everything would be going up similarly.

inflation most directly effects savings, not earnings versus what you can do with them.

We all know not all jobs pay the same. Why is there a need to be competitive (rate of income between jobs) when all the needs are easily obtained (BiS gear)?

You know, what I’ve never seen? someone defining (or just trying) what a good/bad economy (macro/micro aims) then basing their arguments off that.

BiS gear( how easy it is, is subjective) takes considerably more time for someone to do who doesnt play the TP than someone who does.
first you have to level from 1-500 in crafting, and then you have to buy various materials or hunt them, hunting them actually takes way longer. What may would take me, back when i was playing the TP 4-6 hours? over the course of 1-2 days takes a non tp players 10-16 hours over the course of 2-3 weeks? (and this is after getting to 500 in crafting)

Both, traders and farmers, are capped in their acquisition pace of BiS gear, though, at the same cap, which is Laurels.

But their input is different. Farmers invest time to get gold. Traders invest gold to get gold. That’s the problem. There is no cap of gold a trader can use. There is indeed a cap of time a farmer can use. The main input of traiders shouldn’t be gold but another currency which can’t be influenced by gold. Your white karma idea was a good one because white karma would be capped by time invested, not by gold invested, which would cap the revenue which can be made from the traiding post.

Trading also takes alot of time, contrary to common believe. Their gold is also capped as well as their amount of buy orders that can will be filled.

Anyways, this has gone off topic for some time now, best to let this thread die.

Ofcourse it takes time. But time is not the limiting factor as a flipper, gold is. You can make more gold by using more gold and/or more time. A farmer can just spend more time. The amount of gold that can be made through flipping is capped by velocity. Yet noone hinders you from investing in different items to bypass the issue with the velocity of certain items.

The % of your buy orders filled depends on how often you update your highest bid. And maintaining bids gets quite time intensive once you go past 100 items.

Furthermore, yes, you have to order the items but once you’ve done that you can do whatever you like, while someone who’s farming can’t just do something else.

You completely ignored what wanze said.

Lets say he refreshes his biddings every hour and he needs 30 mins to do so, which is both exaggerated. Then he would still have half an hour to do other stuff. And at the end of the day he would still come out ahead compared to the one who was farming all the time.

2 Easy Changes for Large Improvements

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You’re a ways away from that HHR. Longbow would need to nearly double to get into 1h sword territory for PvE which itself needs a 30-50% increase just to scratch the surface of Thief or Warrior.

I know
That thought makes me smiling although it shouldn’t, which makes me smiling even more.

(edited by HHR LostProphet.4801)

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Whenever another class uses its unique mechanic, stuff happens instantly.

I was actually thinking about that tonight. I tried to force myself to play my warrior. Her big adrenaline attack has a huge tell (eviscerate) and does not have the blind of a raven for example. A ranger ability is not as weird as one might expect.

Eviscerate has a huge animation because it’s a huge attack. You might don’t get the damage instantly but the animation begins instantly. There are way more requirements the pet has to fulfill before the attack can start than other classes have to fulfill.

ever tried mesmer clones? Their responsiveness is almost worse then pets are now…..

I don’t disagree with anything you said, although a raven attack is more hidden (because as you said it’s from out of “place”).

Eviscerate hits for a super, mega telegraphed 13k and raven hits for a relatively untelegraphed 6k with a blind.

The telegraphy is messed anyways. Icy Roar from polar bears has 1.25 secs cast time for 3 secs chill. Even the Eviscerate animation is shorter.

One is a single target, no cleave, burst. The other is a multi target AOE CC skill. Hmm, yeah, that actually seems balanced (except the long F2 CD)

The clones spawn atleast at the enemy, so they don’t have to walk up to the enemy.
Anyways I’ve said in an earlier post that I exclude the mesmer from this, since he suffers from the same problems. But that doesn’t mean taht the problems the AI has are justified because multiple classes suffer from it.

Regarding the bear, the AoE will most likely not hit multiple targets since you wont fight multiple opponents most the time. And 3 secs chill wont kill you, 6k – 10k damage will probably kill you.

2 Easy Changes for Large Improvements

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The only apprehension I have is if the longbow gets pushed into the “2good2change” section in PvP, it will leave no room for improvements in PvE, where the weapon still suffers.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but this thread is not really about inflation? Did he even mention inflation?

Mat prices, crafting, new players – part of OP’s issues.
Inflation and economics, it’s all connected, who would’ve guessed?!

Otherwise the argument to the concepts of good/bad is a worse topic with no end.

connected is not the same thing.
Essentially his premise is that it is hard for players to be competitive in terms of achieving goals without playing the TP, because its gains are way above other methods of play for a similar time frame.

Inflation is about prices generally going up, if it was caused by inflation, a new or regular player wouldnt have that much issues, because the value of everything would be going up similarly.

inflation most directly effects savings, not earnings versus what you can do with them.

We all know not all jobs pay the same. Why is there a need to be competitive (rate of income between jobs) when all the needs are easily obtained (BiS gear)?

You know, what I’ve never seen? someone defining (or just trying) what a good/bad economy (macro/micro aims) then basing their arguments off that.

BiS gear( how easy it is, is subjective) takes considerably more time for someone to do who doesnt play the TP than someone who does.
first you have to level from 1-500 in crafting, and then you have to buy various materials or hunt them, hunting them actually takes way longer. What may would take me, back when i was playing the TP 4-6 hours? over the course of 1-2 days takes a non tp players 10-16 hours over the course of 2-3 weeks? (and this is after getting to 500 in crafting)

Both, traders and farmers, are capped in their acquisition pace of BiS gear, though, at the same cap, which is Laurels.

But their input is different. Farmers invest time to get gold. Traders invest gold to get gold. That’s the problem. There is no cap of gold a trader can use. There is indeed a cap of time a farmer can use. The main input of traiders shouldn’t be gold but another currency which can’t be influenced by gold. Your white karma idea was a good one because white karma would be capped by time invested, not by gold invested, which would cap the revenue which can be made from the traiding post.

Trading also takes alot of time, contrary to common believe. Their gold is also capped as well as their amount of buy orders that can will be filled.

Anyways, this has gone off topic for some time now, best to let this thread die.

Ofcourse it takes time. But time is not the limiting factor as a flipper, gold is. You can make more gold by using more gold and/or more time. A farmer can just spend more time. The amount of gold that can be made through flipping is capped by velocity. Yet noone hinders you from investing in different items to bypass the issue with the velocity of certain items.

The % of your buy orders filled depends on how often you update your highest bid. And maintaing bids gets quite time intensive once you go past 100 items.

I think we all can agree on the claim that you make more money through tp flipping than anybody would be able through farming mats for the same amount of time.
Furthermore, yes, you have to order the items but once you’ve done that you can do whatever you like, while someone who’s farming can’t just do something else.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but this thread is not really about inflation? Did he even mention inflation?

Mat prices, crafting, new players – part of OP’s issues.
Inflation and economics, it’s all connected, who would’ve guessed?!

Otherwise the argument to the concepts of good/bad is a worse topic with no end.

connected is not the same thing.
Essentially his premise is that it is hard for players to be competitive in terms of achieving goals without playing the TP, because its gains are way above other methods of play for a similar time frame.

Inflation is about prices generally going up, if it was caused by inflation, a new or regular player wouldnt have that much issues, because the value of everything would be going up similarly.

inflation most directly effects savings, not earnings versus what you can do with them.

We all know not all jobs pay the same. Why is there a need to be competitive (rate of income between jobs) when all the needs are easily obtained (BiS gear)?

You know, what I’ve never seen? someone defining (or just trying) what a good/bad economy (macro/micro aims) then basing their arguments off that.

BiS gear( how easy it is, is subjective) takes considerably more time for someone to do who doesnt play the TP than someone who does.
first you have to level from 1-500 in crafting, and then you have to buy various materials or hunt them, hunting them actually takes way longer. What may would take me, back when i was playing the TP 4-6 hours? over the course of 1-2 days takes a non tp players 10-16 hours over the course of 2-3 weeks? (and this is after getting to 500 in crafting)

Both, traders and farmers, are capped in their acquisition pace of BiS gear, though, at the same cap, which is Laurels.

But their input is different. Farmers invest time to get gold. Traders invest gold to get gold. That’s the problem. There is no cap of gold a trader can use. There is indeed a cap of time a farmer can use. The main input of traiders shouldn’t be gold but another currency which can’t be influenced by gold. Your white karma idea was a good one because white karma would be capped by time invested, not by gold invested, which would cap the revenue which can be made from the traiding post.

Trading also takes alot of time, contrary to common believe. Their gold is also capped as well as their amount of buy orders that can will be filled.

Anyways, this has gone off topic for some time now, best to let this thread die.

Ofcourse it takes time. But time is not the limiting factor as a flipper, gold is. You can make more gold by using more gold and/or more time. A farmer can just spend more time. The amount of gold that can be made through flipping is capped by velocity. Yet noone hinders you from investing in different items to bypass the issue with the velocity of certain items.

(edited by HHR LostProphet.4801)

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I don’t disagree with anything you said, although a raven attack is more hidden (because as you said it’s from out of “place”).

Eviscerate hits for a super, mega telegraphed 13k and raven hits for a relatively untelegraphed 6k with a blind.

The telegraphy is messed anyways. Icy Roar from polar bears has 1.25 secs cast time for 3 secs chill. Even the Eviscerate animation is shorter.

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Whenever another class uses its unique mechanic, stuff happens instantly.

I was actually thinking about that tonight. I tried to force myself to play my warrior. Her big adrenaline attack has a huge tell (eviscerate) and does not have the blind of a raven for example. A ranger ability is not as weird as one might expect.

Eviscerate has a huge animation because it’s a huge attack. You might don’t get the damage instantly but the animation begins instantly. There are way more requirements the pet has to fulfill before the attack can start than other classes have to fulfill.

Pet's, a in-depth discussion

in Ranger

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

There is one point I dislike about pets. Whenever another class uses its unique mechanic, stuff happens instantly. Not only can other classes use their class mechanic instantly but also reliably. They have all full control over their skills. When a warrior uses his burst, the attack will happen. Furthermore, most classes aren’t on a disadvantage if they ignore their class mechanic. Warriors do even get a 15% damage boost if they do.
I have to exclude the mesmer from this, since he is also reliant on his class mechanic, yet his class mechanic is less flawed.

Please stop comparing across professions

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Different professions are supposed to be better than others at different things! If people spent half the time they spend complaining about other professions on finding ways to take advantage of the strength in their own profession this game would be in a better state.

This maybe would hold true for PvP but it does not in PvE. In PvE all that matters is damage. And all classes are comparable under the aspect of maximising DPS. According to that, necros may have good damage. But they don’t support the party damage, thus they’re useless in PvE.

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

but this thread is not really about inflation? Did he even mention inflation?

Mat prices, crafting, new players – part of OP’s issues.
Inflation and economics, it’s all connected, who would’ve guessed?!

Otherwise the argument to the concepts of good/bad is a worse topic with no end.

connected is not the same thing.
Essentially his premise is that it is hard for players to be competitive in terms of achieving goals without playing the TP, because its gains are way above other methods of play for a similar time frame.

Inflation is about prices generally going up, if it was caused by inflation, a new or regular player wouldnt have that much issues, because the value of everything would be going up similarly.

inflation most directly effects savings, not earnings versus what you can do with them.

We all know not all jobs pay the same. Why is there a need to be competitive (rate of income between jobs) when all the needs are easily obtained (BiS gear)?

You know, what I’ve never seen? someone defining (or just trying) what a good/bad economy (macro/micro aims) then basing their arguments off that.

BiS gear( how easy it is, is subjective) takes considerably more time for someone to do who doesnt play the TP than someone who does.
first you have to level from 1-500 in crafting, and then you have to buy various materials or hunt them, hunting them actually takes way longer. What may would take me, back when i was playing the TP 4-6 hours? over the course of 1-2 days takes a non tp players 10-16 hours over the course of 2-3 weeks? (and this is after getting to 500 in crafting)

Both, traders and farmers, are capped in their acquisition pace of BiS gear, though, at the same cap, which is Laurels.

But their input is different. Farmers invest time to get gold. Traders invest gold to get gold. That’s the problem. There is no cap of gold a trader can use. There is indeed a cap of time a farmer can use. The main input of traiders shouldn’t be gold but another currency which can’t be influenced by gold. Your white karma idea was a good one because white karma would be capped by time invested, not by gold invested, which would cap the revenue which can be made from the traiding post.

Please take distance out of formula for boons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Want to be at max range? Ok, your buffs won’t be as useful.

Want your buffs to be useful? Change weapon set up to be able to attack at a closer range. (Rangers have quite a few melee-mid ranged weapon options—you don’t have to only use bow)

This isn’t rocket science.

The strongest ranged weapon for the ranger is the longbow. So if you feel the need to fight a boss at range, atleast do it the right way and take the strongest weapon.

Please take distance out of formula for boons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

They don’t. If you get a ranged weapon versus spider queen you just have to step to the side every now and then to avoid the poison. People try to afk range mossman. People used to afk range bloomhunger. People range maw tentacles. People range lupicus. Doing this requires basically zero understanding of the boss mechanics besides just trying to avoid red circles. They don’t know what the boss attacks do or why they do them besides that they hurt.

The spider does only have two attacks. And while reflection was still a thing, people didn’t realized how much damage her AoE does. Mossman will use his attacks also against ranged targets, the only thing ranged fighters wont see is that mossman can cleave. Bloomhunger is more difficult in melee? With reflects and so on? I don’t think so. Avoiding red cycles is always what you want to do, against any boss.
Also, many people who always meleed Subject Alpha in CoE didn’t even know that there are two differen’t versions of his ice attack. Or that his earth attack does only focus one player and can be avoided by everyone else.

You get to learn every boss encounter, just as a ranged fighter, you usually don’t want the enemy to get in melee range to you, so you keep your distance. Which means that they wont see the melee attacks of Lupicus but they will see his ranged attacks instead. So I don’t know what you’re trying to prove here but most bosses will stay the same at range. At range you just have more space to avoid certain attacks while players who melee either dodge or utilize reflects and stuff.

Please take distance out of formula for boons

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The person meleeing and dying is always better since at least they’re trying to learn the fights.

This is getting silly now. As if someone who’s ranging doesn’t (have to) learn the boss mechanics. It is quite the opposite. I’ve seen many players fail at bosses because they’ve always meleed (through stacking) it. Because of the screenclutter and the simplification stacking offers they’ve never truly learned the boss mechanics.

(edited by HHR LostProphet.4801)

Is RNG connected to classes?

in Guild Wars 2 Discussion

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No – it is random. What is your %MF like as that will tell us more.

I don’t really trust you saying something like “no – it is random” without any argument behind it. Also, MF only affects direct loot from monsters(and it usually just gives you more greens), not chests. I’m talking about chests.

Rly, what do you think they do? Giving certain classes advantages through secretly buffing their MF ratio? Are you kidding me?