Mounts should be added because they’re cool, not because they’re needed.
I am crafting legendaries to kill people in WvW with it. I find it quite enjoyable.
Not for me ,still playing at lowest settings 10-20 fps… But I’m planning to buy a GPU soon.
Congratz tho, u ain’t got no lagg anymore.
Claw of Jormag was the same – 8fps in phase 2 – urgh.
You should stop playing on toasters then.
Seriously, this game is heavily low-end optimised. If you have trouble with the framerate, I would suggest to buy something worth calling CPU first.Thank you for your misdirected condescending reply – perhaps when insulting someone, you should pick the right someone?
If you feel insulted … I’m sorry. You should still consider buying a new CPU if you’re playing more often.
(edited by HHR LostProphet.4801)
It still is a clear distinction. For damage in all 3 formats it’s: More than 1 target being hit? Use greatsword. 1 target being hit? Use sword. I think that’s a very good idea for distinguishing between two otherwise almost identical weapons.
Second part is, evade vs sticking to target is the second half, and again, good idea. You can 1v1 someone with a greatsword just fine. You’ll do less damage but you’ll have more defense (on the autoattack, both weapons have other forms of defense built in obviously.)
I see what you’re telling and I can see the spot the current sword has in PvP/WvW. But since it is the strongest power weapon aviable for the ranger, it also has a place in PvE and in PvE the handling is suboptimal. I would be fine with the swoird if the greatsword would get more use as power weapon instead. But until something changes, I’m not willing to back down with my suggestion.
Yes, but I as far as I can recall, there are no versatile WvW infusions.
WvW no, but for build link purpose it makes no difference.
Since this build would be for WvW, it would make a difference. ^^
Not for me ,still playing at lowest settings 10-20 fps… But I’m planning to buy a GPU soon.
Congratz tho, u ain’t got no lagg anymore.
Claw of Jormag was the same – 8fps in phase 2 – urgh.
You should stop playing on toasters then.
Seriously, this game is heavily low-end optimised. If you have trouble with the framerate, I would suggest to buy something worth calling CPU first.
How do you want to put vital infusions in both rings and accessories?
Using versatile infusion in the opposite trinkets, like versatile vital infusion in the offensive items.
Pretty expensive, but works.
Yes, but I as far as I can recall, there are no versatile WvW infusions.
that build, i run it in teamQ in EU. It has risen to any challenge thrown at it, and it is mostly my skill that is holding me back, rather then the build lacking anything.
How do you want to put vital infusions in both rings and accessories?
Celestial is the best allrounder.
Jack of all trades, master of none.
Op, what is your favorite build, or the build you value the most? Whatever armor goes with that.
I’ve been using zerker, zerker all the way. My problem is that I have too many armor skins that want to be used. I’m receptive to condition gear too but I neither like sword nor axe, so my choices for a typical conditionbuild are limited.
(edited by HHR LostProphet.4801)
I’m using some condition builds for PvP, but they’ve never convinced me in PvE.
Still waiting, still hoping…
While I understand the obvious technical reasons for it, I’m still a little bothered by the fact that we’re never mentioned by name. Even as Ellen Kiel introduces us to the Zephyrite leader along with all the others, each of the NPCs is mentioned by name. The PC, however, is “And their leader.”
LOL! I know what you mean. You have no idea how hard it is to try to make that sound natural when we can’t use the PC’s name in voiced content. I could write a whole dissertation on it. Believe me, I wish we had that technology. It’s not an easy thing to create though. Quite complex, and very unlikely to ever sound natural. I think it would end up being more immersion breaking than the nicknames we use for your character now.
P.S. You may feel you don’t matter to the game world, but you do matter to us at ArenaNet.
I think the best idea would be to give the player a nickname (based on gender, race and class, mixed with some RNG and several nicknames for each constellation). Southpark: The stick of truth did this and I think it worked out very well.
P.S. Please, tell this your coworkers, just participate more like this in all kinds of threads, the forums would be so much more enjoyable with devs actually responding to questions.
(edited by HHR LostProphet.4801)
So, it’s time to craft a new ascended armor. Since I don’t want to waste resources on something I’ll never use, I thought it would be better to ask before I start crafting.
The armor shoud neither have berserker stats, nor soldier stat (I have both already), should be useful in WvW and/or PvE, and preferably versatile usable (the armor should be used in as much good builds as possible).
(edited by HHR LostProphet.4801)
Something I wanted to make clear:
1) After you (the devs) have released the S1 recap video, I noticed how many nice things we got. So why didn’t I feel like that in the first place? Why did I think the story was bad, awful even at some moments? I think the reason is because the story that was been told was seperated in tiny bits in a two-week rhythm.
That’s the reason why I liked the personal story more, even though is was worse in pretty much everything (that however should not meant that the PS was bad, S1 was just better, exept for the 2-week-rhythm).
I really dislike that the only thing we got when scarlet conquered LA was a one minute short video. After that we were rescuing millions of people for the next two weaks. After that we’ve somehow, magically stopped her attack and killed her two weaks long. I would really want a story that is developing all the time, where we don’t just get an update every two weaks, that drastically changes everything. Seperate the storytelling, atleast a bit, from the content updates.
2) I for one would be okay with me being not the “hero”. It is pretty awful when I’m shown as a leader but being mute all the time. And it’s also only “here is our hero” all the time. I know that is pretty impossible to do, but I have a name, and I would like to be called by that name.
(edited by HHR LostProphet.4801)
Out of combat: Warrior (if you just need to run straight forward)
In combat: Ranger (kiting like mad)
Through mechanics: Thief (the thief isn’t fast, he’s just invisible all the time)
There wont be a new race next patch. I haven’t gotten 80 tomes of knowledge yet and that’s the reason why there will be no new class or race next patch.
This “Warrior is best at every” crap is really getting to be annoying. Warrior is decent at several things,but it is FAR from the “best” at everything.
- Ele, Thief, and even Guardian can have higher DPS
- Guardian, Ele, and Engi can have better sustain
- Guardians and Eles offer better group support
- Necromancers and Engis have better AoE Conditions
- You could argue that in PvP Engis have better CC since the pushbacks are much more valuable than stuns and knockdowns.
- [EDIT] Thief has superior mobility
Thieves have only singletarget more dps, the can’t cleave that well. Guardian require way too much to have gigher damage than the warrior has, such as 20% more damage while under the effect of aegis. Eles are only stornger because of the summoned weapons. Give a warrior LH or FGS and he will do more damage than the warrior. The ele requires also pretty much to deal maximum damage, such as being over 90% health, the enemy below 50%.
Guardians have better sustain because its their job to guard people.
Eles wont deal much damage if they are that sustained. Engis will deal absolutely no damage if they are more sustained tham the warrior.
The warrior is only capable of providing offensive boons/debuffs. And he is definitely the best in providing those. Eles can stack a fair amount of offensive boons or heal their allies. Guardians are capable of providing defensive boons, again, that’s their job.
The thief hasn’t superior mobility, he has even mobility and isn’t able to fight back while using this mobility.
The auto attack is incredibly annoying if you value skilled play. The sticky effect simply won’t let you disengage from your enemy when needed and it becomes a death trap. Perhaps they made it so that auto attacks would be easy for new players and you didn’t need to position yourself. Who knows. All I know that it is a burden to use, although the damage is good. It feels much like the auto attacks of the ever-clunky Earth Shield of the elementalist. “Once you AA, you won’t get away”.
Hornet Strike should be instant or 1/4 cast time. You don’t need an elaborate animation for an evade. The evade itself will let people know that a leap is potentially coming their way.
I seriously doubt Anet will improve the mechanics of it, however.
They created the sword as a weapon with superior mobility. Each skill does move you somehow. Usability and easy controlability weren’t their first goals. That’s the reason why this weapon suffers in PvE. You do not move. Therefore the weapon can screw you over easily.
Well, all the weapons the warrior has have great use in PvE (exept mace).
I would label rifle, longbow, hammer, sword, and shield as basically PvP only. All of those except possibly rifle are very meta in PvP.
Axe, mace and greatsword have always been the only acceptable PvE weapons and now it’s down to only greatsword.
It’s the variety of weapons warriors have that give them these choices.
Rifle is the only ranged power weapon the warrior has. So I wouldn’t say that it’s useless in PvE, there just not many encounters you’ve to fight from distance. Longbow, despite being a condition weapon, brings massive AoE and utility, so I wouldn’t say either that it’s useless in PvE. The sword is actually very good as offhand weapon in PvE and has decent use as mainhand weapon. The shield can also only be used in a few situations, both PvE and PvP. Axe, mace, OH sword and greatsword are the favored weapons of PvE right now.
The ranger torch on the other hand is almost never used, as is the dagger, which is only used to be able to evade properly, even with the sword AA. The ranger MH axe is an “AoE” weapons, as the devs had said. But it completely useless, since the damage is abysmal low in a power setup and you will hardly find bosses you can’t cleave, sothat you can use your “AoE” axe effectively. Shortbow is also too weak for a power setup but sadly still the best choice if you want to stay at range. The ranger longbow wouldn’t be too bad for a ranged power weapon, if you wouldn’t be forced to stay at 1000+ units away to get the maximum damage. Furthermore is this weapon, preferred by most of the players, still not the optimal weapon for the usual high PvE content.
That however does not change my opinion that this weapon is not appropriate for PvE, as are many weapons of the ranger.
Not agreeing or disagreeing, but it’s an interesting opinion. I think warriors can get away with the relatively pure PvE weapon of a greatsword because they have so many weapons.
I think all ranger weapons are biased towards competitive play, and double as PvE weapons. But presumably most of the game is built with that in mind (competitive, also works against idiot AI.)
/streamofconciousness
Well, all the weapons the warrior has have great use in PvE (exept mace). He is still not hindered to succeed in PvP, although is playstyle differs from ours. Our weapons are tailored to PvP and it looks more like a coincidence that they’re somewhat effective in PvE.
That makes absolutely no sense at all. For something to have a high skill cap it typically needs precise execution to work perfectly. One could attribute this to the 1h sword since you need to know how to work around the rooting but that doesn’t mean flexibility.
1h sword works adequately with just autoattack turned off and a decent sense of rhythm. You can take it that extra mile and get extra “dodges” out of the autoattack. (even in PvE against 1-hit kill bosses.) Also judging by the difficulty people say they have using Hornet’s Sting, the timing of that could be added to the skill cap. Likewise with the weapon swapping to achieve longer leaps.
I think the unconventional movement is appropriately called a high skill cap. You don’t even necessarily know it’s there and can still be average with the sword.
I would even go that far and say that the sword has no AA. That’s probably the reason why sword #1 does so much damage, because it isn’t intended to be used as normal autoattack.
That however does not change my opinion that this weapon is not appropriate for PvE, as are many weapons of the ranger. That is as obvious as huge of a flaw. To please all people, I would say that the ranger should be able to wield two different kits of the same weapontype, one optimised for PvE and one for PvP/WvW.
@ANet: You’ve said that you don’t want to have skills or traits that are only useful in one gamemode. So why the heck are you designing weapons that are only good in one gamemode? Look at torch, dagger, MH axe, sword, shortbow and even longbow in competitive (endgame) PvE content. All those weapons are pretty flawed for the meta you’ve established and don’t want to change. That, plus the messed traits and the brainless pet are the reasons why the ranger suffers so much.
(edited by HHR LostProphet.4801)
There are 11 traits that rely on or give adrenaline. There is also 1 attack for each MH weapon that is reliant on adrenaline. But adrenaline does ramp up that quickly that you will rarely see warriors without full adrenaline.
Sword is an amazing weapon, why would you want something with a low skill cap? High skill cap means flexibility more often than not. In this case, it definitely is.
I can survive forever with martial mastery and dagger.
The only thing I don’t like about it is leaping away over a downed, stealthed player.
Because just surviving wont win any fights.
@jcbroe: Yeah, we derailed a bit, but I think we’re fine now. The red lines have been drawed..
So going through the livestream step by step:
1) Rangers excel at ranged single target damage, on par with the mesmer:
I thought mesmers are the illusionists. So why are they on par with us, the “unparalleled archers”, in terms of long range damage?
Furthermore, eles can deal even more damage at range, and that even as AoE.
2) Sustainability through melee evasion:
Yes rangers have many melee evasions. However the melee part is not what suffers the most.
3) The ability to skirmish:
Longbow says hello.
4) Melee AoE (57:40):
They talk about something related to the GS. I have no clue what they meant with melee AoE.
5) Axe is an AoE hybrid weakness:
Yeah, probably the reason why it’s so bad in PvE.
6) Weakness: no boonrip:
Nothing new.
7) Rangers currently lack of stunbreakers:
I’m curious what they plan to do.
The next thing they say is that as ranger you should evade those stuns instead of breaking them.
That’s flawed since we only excel at melee evasion. So this is a nono with ranged weapons.
7) Rangers are pet reliant:
The greatest reason why the ranger is bad at the moment. They say the pet has utility. Other classes get utility through their mechanic without losing DPS.
They say we have many pet options. Nope, we haven’t. Half of the pets are useless.
8) They look at the usefulness of the pet:
Better do that!
9) The pet does have some issues:
The pet does have some more issues.
10) Weakness: Grouputility:
Spirits still die. Other than that, I can’t complain too much. And Search and Rescue is way to unreliable.
11) Good mobility, not as good as other classes at disengaging:
They clearly speaking about the warrior here.
12) More sustaineble evasion as the thief:
Hmmm, I doubt that but ok.
(edited by HHR LostProphet.4801)
I don’t want this thread to get response, I want the devs to actively read and think about the thread I’ve linked because it sums up the misconseption they made in the Ready Up episode nicely.
They would like to have a word with the devs regarding the Ready Up episode 15.
And since the ranger sub gets kindly avoided by the devs, I felt the need to remind them that there are people down there that care:
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Balance-Philosophy/first
Thank you for your attention.
I’ll find links to both videos if you’re interested because they are ideal examples or sword use, just let me know and I’d love to put in the 10 minutes searching for them.
That would be great, thank you.
And, do you recommend also turning of the autoattack/autotarget for PVE?Some pretty awesome sword use particularly for about the last minute where he’s running for his life.
https://www.youtube.com/watch?v=7AkX6q_kV-sFrou Frou’s video where she got reported for cheating for being too good at ranger:
http://www.youtube.com/watch?v=OyxQN_UCYM0And yes I 100% agree with turning both of those options off for PvE.
As seen, the sword is a kiting weapon. You were kiting more then attacking the enemy. Yet the sword is the strongest damage weapon we have.
I honestly would like to get a second MH sword, so you could still kite like a madman and I could finally use this weapon for PvE encounters.
Alright, so we get zero escape, autoattack spam and jumping around for nothing.
Just don’t target an enemy and you’ll have 2 leaps forward, 3 if you hit an enemy while leaping. You could also use Serpent’s Strike first to evade backwards, turn your character around and then the two leaps.
(edited by HHR LostProphet.4801)
My Opinion on the Live stream on Friday :::
LOL…..WHAT?….. Here are all the problems I had with the Stream :::
- Our Long Range Single Target Damage can be made to work, but, the pet is nearly useless at dealing damage half the time because of how agro and pet AI works in this game. Because of game mechanics, and without the added benefit of extra pet damage at longer ranges, our Long Range Single Target DPS is actually weaker than every other profession except for maybe Guardians and Necromancers, and that is with maximum investment.
- Our Sustainability through melee evasion and dodging is a strength that Anet should never have even thought about mentioning. We have superior evasion….on one whole build with one specific weapon combination. This alleged ‘strength’ isn’t even a strength on about half of our weapon combinations.
- Hitting 3 whole targets in melee (4 if you count the pet, 6 if you count the Drake pets) is not Sustained Melee AoE. And again, that is a strength dependent on 2 of many weapon sets, and 1 pet family, meaning its not realistic to call it a strength at all. They also said that Warriors have good sustained Melee AoE (and Warriors are better at it, though I wouldn’t call warriors hitting 3 targets good AoE either).
- Weaknesses. Reading the list on Dulfy (who does a good job of writing down everything from these streams), the Ranger has Seven Weaknesses, which is more than any other profession listed. To be fair, Just like the Strengths, some of the weaknesses are dependent on certain builds, which means they shouldn’t be listed as weaknesses at all. And to be fair again, the lack of boon rip is a weakness…., for like 5 other professions as well.
- In the Stream itself, Anet said that the pet is supposed to be both a Strength and a Weakness, but never went into any detail for how the pet can be a strength. If our total DPS potential was higher than average because of the pet, then it could be considered a strength, but our DPS potential is actually quite low, even compared to Warriors (a point I will get to in a second). The Extra Utility the pet provided is no different than the utility that other class mechanics provide and cannot be considered a strength.
- Player Feedback is pretty close to the official design…..only for the Long Range damage part. No 2 players posted the same exact set of weaknesses or strengths with that one exception. This means that player feedback was not at all the same as the official design.
Finally, I want to say something about a question I asked for the stream. I asked this ::
Is there any relation between a profession’s base health/armor weight and their DPS potential?
They answered yes to the question, and described a few of the professions and how that fits. The problem is that this means that Warriors should have the lowest DPS potential out of any other profession because of their high armor/health. That is not at all true, since Warriors deal quite a bit of damage compared to professions that should obviously deal more damage, such as Rangers.See? Even I, one of Anet’s Godly Awesome White Knights, can disagree from time to time too!(sarcasm)
I wholeheartedly agree in every single point with you.
(edited by Moderator)
Why move the pet traits to beastmastery?
The Beastmastery tree is extremely underused in the Ranger community due to the massive amount of QQ about pets in general, and moving every single trait to that one tree will just lead to more QQ about pets, at least spreading them out give people more variety when it comes to building a ranger AND including your pet in that build.Lol, you are probably right, it might just be my thought process of fitting themed-like traits in to the trees you would most likely see them in. :P
And yet again, if we want to exclude our pet from our gamstyle, we can’t do that either. Just look at the Skirmishing traitline. There is simply no trait you would want to take as fullzerker ranger excluding the pet.
Reverse leap chain for #2 on sword. It’s better that way for combo fields.
That would make the second part completely useless.
Longbow: More kiting options.
That’s what I want to be changed. I would be fine with that. And some trait adjustment have to be done. Yet again that applies to all classes.
I honestly think warriors are fine for the most part and the other classes have to brought up to their level. Stances have to be reworked somehow and things like endless CC chains (in general, not just warrior related) should be a nono.
Now i could argue that real life experience and intelligence is what set me apart from some of you, but that would be politically incorrect to claim according to forum rules. Therefore i just tell you lot to learn how to play, just like I was told how to L2P back in the days. Seniors teach the juniors, then juniors become seniors and proceed to teach the new generation of juniors.
Atleast you have the confidence to back your opinions up.
the moment you question yourself is the moment everything you do will go wrong.
Realization is the first step towards recovery.
1 anticipate thief CnD, Steal, SR or blinding powder
2 have sword out and spam 111111111
3 use Quickening Zephyr or that pet swap trait (forgot name)
4 watch how you jump in the middle of nowhere and giving the thief the opportunity to backsab youFixed that, so many typos on your part
.Wolf F2
Oh wait, that’s a pet function. Forgot you don’t use those. Well now you do. The more you know
EDIT:* a thief backsabbing me? Dunno what that is, but it sound really perverse*
LOL we have a grammar kitten here. You know what he means but you choose to correct him on grammar in order to make his post irrelevant. We all know what he tried to say so all you accomplished in your edit is to make is sound like you have nothing else to say and therefore decided to fix some grammar to add a little extra oomph to your argument.
Now, what HHR typed in the first bold makes sense. You told him to 111111 to track the thief in stealth because it actually works (LOL. “Le-meow!” the French cat exclaims) and he did. So, what happens next? Well, why don’t you “watch how you jump in the middle of nowhere and giving the thief the opportunity to backstab you”.
See what I did there? I fixed the word “backsab” because it was obviously too hard to read for you. WHOA! Look at that, now half your “argument” is gone with the press of a button.
Now does what he said make sense?
lol.
and lol again.
splendid sir, i never knew that he meant backstab. I imagined the thief doing something rather unappropriate for a game of this rating. Now it all makes sense to me, up until the point where the thieve backstabs you, which shouldn’t happen in the first place as Wolf F2 fear lasts 3 seconds and stealth lasts 4 so he will never backstab you on the initial stealth. If he chooses to re-stealth while in stealth, the 1111 spam trick does not work though, in which case, just count to 3 inside you and press 3 or dodge backwards. Which by all means should prevent the next backstab. Unless the thief used steal, as it places the thief right behind you. In which case you’d be screwd either way as only 3 things can save you from that combo. That being GS4, Protect me or Signet of Stone.
cheers
Well, next time just say that I forgot a t there…
HHRProphet, you are correct on so many levels. I’ll wait til someone like Guang or Brazil comment to listen to further comments
Thank you, I just hope it will change something.
1 anticipate thief CnD, Steal, SR or blinding powder
2 have sword out and spam 111111111
3 use Quickening Zephyr or that pet swap trait (forgot name)
4 watch how you jump in the middle of nowhere and giving the thief the opportunity to backsab youFixed that, so many typos on your part
.Wolf F2
Oh wait, that’s a pet function. Forgot you don’t use those. Well now you do. The more you know
So you rely on your pet to fear the thief into the direction you’ve anticipated?
If the wolf would be positioned correctly and the F2 goes instantly off, I would agree with you.
1 anticipate thief CnD, Steal, SR or blinding powder
2 have sword out and spam 111111111
3 use Quickening Zephyr or that pet swap trait (forgot name)
4 watch how you jump in the middle of nowhere and giving the thief the opportunity to backstab you
Fixed that, so many typos on your part .
(edited by HHR LostProphet.4801)
Hit him with the sword, see that you hit him, swap to maul.
I don’t give a good flying kitten if you use it or not, but that’s how you track a stealthed thief. This isn’t something that needs you to argue with people over.
Or you could just hit him with the Greatsword in the first place? Doing this doesn’t require a weapon swap…
Like I said, Maul isn’t very powerful on its own, and there are many ways to track a stealthed thief.
Rapid Fire and Sic ’Em are the easiest ones to use.
I think the reason why you would want to use sword is because the first attack is so fast.
And stop your “you all can’t play” nonsense one and for all!
uhm… i only talked about you. There is like, only 4-5 people i tell to “L2P” on this subforum, you just happen to have made it onto that list through sheer ignorance of the class and sheer neglect of it’s mechanics. Thus you show zero intention to play the class properly, yet you come onto the forums in a meager attempt to “tell the devs” by constantly screaming about issues that is non-existent.
And why can I sum up almost all of your posts with “L2P or reroll”?
I literally haven’t seen any other posts from your end. And once again: If the majority says something is unbalanced, there is probably some truth behind it.
I know there are many folks out there that like the current sword because it takes skill to work around/with the autoattacks. Well, I’m not one of those. I don’t like the skillcap on a weapon for a class which has already a pet to handle.
let me get this straight.
you admitt you suck at playing ranger. You admitt that you do not like “putting in effort to gain a reward”. Thus you demand that arenanet cater to your lazyness.
Let me ask you this; Why on earth should they cater to your selfish needs?
Who the hell on the entire earth should listen to your sorry whiny kitten ? If you would been asked, you probably would say that the ranger is at a good spot, despite many people disagree with you.
It does take skill to “master” the sword but I wont invest time in something that is flawed just to make it work. And even if it works, I’m even with other classes at best.
And stop your “you all can’t play” nonsense one and for all!
The pet doesn’t work at all
fixed it for you. blob on brave one. I like pets.
fix me.
sorry, no can do. I do enjoy playing with a pet though, but that shouldn’t come as a surprise since i am long standing member of the rocket scientist association.
And I don’t like pets. For the reasons that have been stated often enough.
The pet doesn’t work at all
fixed it for you. blob on brave one. I like pets.
fixed that for you.
After that Ready Up episode I kinda fear that they’re in the everything is fine with the rangers or the we just have to adjust some levers mood.
I used to defend warriors saying they’re not OP and telling ppl who said that to learn to dodge.
Well, that’s fine if u are extremely good at dodging, but even Vassangel gets hit every once and awhile.
Anyways, anyone who says warriors are completely not OP probably only plays a warrior.
Before u defend the class, hop on ranger and 1v1 a top tier warrior and see how u do. Since the f1 skills are so telegraphed anyways, you shouldn’t have a problem right?
I see rangers killing warriors in PvP all the time. I’ve lost to a few myself but I do agree that Rangers need help but nerfing Warriors is not going to help Rangers.
I do see ranger not killing anyone. Well, could be tier difference. What I dislike about the warrior is the cheesyness with all that passive defense like I press two buttons and am imune for the next 10 seconds. However the (nonexsistant) strengths of rangers is the reason why the ranger suffers in PvP outside of some conditionbunker-type.
This is what the Ranger pets should be like:
http://www.youtube.com/watch?v=gU9H7zaD6zs
- no damage output
- control skills (knockdown, knockback, stun, daze, etc)
- conditions (cripple, immobilize, vulnerability, poison, etc)
- boons (regeneration, swiftness, protection, stability, etc)
- fields (fire, water, smoke, lightning, etc)
- finishers (blast, leap, projectile)
- boon removal
- condition cleanse
- movement skills (leap, teleport, rush/charge)
- self-preservation (invulnerability, reflect, block)
There is plenty of variation to make an endless amount of useful pets. Just get rid of the damage output.
Then, add a Grandmaster Beastmastery trait that takes 50% power, precision and ferocity away from the Ranger and gives it to the pet. The pet also gains passive health regeneration and 10000 max health.
I want to tame Trahearne so badly. I would get him killed all the time.
The Ranger CDI is still missing in the Master Sticky post…
https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development-Master-Sticky/first#post3383068
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
The pet also runs around every little obstacle. It also deosn’t anticipate the enemy’s movements or skill usage. It does furthermore activate it’s own skills randomly whenever the pet gets the chance to do so. It doesn’t cleave, it doesn’t dodge, it doesn’t position itself properly, it has latency, it has no tactic whatsoever.
Finally, it eats up your damage by 30% without to ensure that it can deliver that 30% when you need it.
All that the pet does. Or does not. Just for you.It’s funny that you acknowledge that but still complain that the ranger needs the pet removed. Whether I agree or not, we both know that’s not happening, and you need to learn to deal with the pet and use it to your advantage rather than focusing on its weaknesses.
Oh, they could also tweak the pet in that way that it doesn’t eat up your damage anymore if you don’t want to, I would be fine with that too.
Something like that: https://forum-en.gw2archive.eu/forum/professions/ranger/Is-ranger-in-a-terrible-place-right-now/page/2#post4033743
I’m finally fed up with the pet. It’s is nothing but a complete handicap.
- Ranger has less damage
- 24 traits dedicated to the pet
- several utility skills dedicated to the pet (shouts & signets)
- pet keeps Ranger in combat
- worthless in WvW outside of capturing supply camps
- worthless in PvE against champion-level mobs
They should get rid of the Ranger pet, it’s a worthless mechanic. I’d take any other class mechanic over it.
The pet has no strengths that make up for all its weaknesses
So you think it’s a weakness having the ability to damage your opponent while dodging and avoiding damage alogether?
I don’t see it listed as a weakness, do you?
Well, that’s what the pet can do for you. You listed the pet as a ‘glaring weakness’. People need to come to realize that the ranger will never be without a pet, and should learn to use it to their advantage rather than build around it as if it doesn’t exist.
The pet also runs around every little obstacle. It also deosn’t anticipate the enemy’s movements or skill usage. It does furthermore activate it’s own skills randomly whenever the pet gets the chance to do so. It doesn’t cleave, it doesn’t dodge, it doesn’t position itself properly, it has latency, it has no tactic whatsoever.
Finally, it eats up your damage by 30% without to ensure that it can deliver that 30% when you need it.
All that the pet does. Or does not. Just for you.