You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose.
This is incorrect. Once you learn why this is incorrect we can continue the discussion, until then however you are starting with a false premise and the topic can not be discussed further.
So tell me which great use we all get from speculators. I’m really curious.
I try to explain.
First we have to determine what a speculator is. Many people have a different definition of them but for my explaination they are people that buy items that are not in demand at the moment (supply is higher than demand), hold on to them (either in their personal storage or as a high listing on the tp) in order to sell them at a higher price in the future, when the item gets into demand. By doing so, they offer several benefits to other players and the economy.
1. An item whose supply is higher than demand will fall in price until it reaches vendor value because nobody will buy it. If speculators put in buy orders higher than vendor value, they give sellers more gold for their goods.
2. If speculators wouldnt buy up those items, they will be sold to vendors. This destroys the item and generates gold, which lowers overall supply of the item and inflates gold. If they buy it, they keep the supply in game and sink gold through fees and taxes, which tackles inflation.
3. Now the item gets into demand out of a sudden, most propably due to a new patch.
Due to speculators, there is a higher supply on the tp which means the price will not spike as fast as when they wouldnt have listed their items after buying them when they werent in demand. Those speculators that held on to their items in personal storage, will start listing them now, competing with each other, which leads to a faster equilibrium.
1) an item whose price is close to vendor value is a failed item, it has virtually no value, as most vendor items are priced extremely low compared to what they are supposed to be worth too players.
2)these items should be destroyed, or never created in the first place, they are mucking up the market, and reducing the value of playtime
3) the market correcting patches, designed to give these glut items value and reduce their oversaturation only exist because people held on to useless items to begin with.
Essentially the entire cycle you mention is a self fullfilling prophecy created by the lack of control of supply by the market. The solutions cause mass waves, and problems, with generally little benefit to the game.
Do you think halloween items are better implemented now that it takes 10000 candy corn to make? Its honestly a circle of fail.
keeping items with no value in the market is actually really bad. They shouldnt have created a market with so little control on the supply side.
So what? People should be forced to destroy the items? Forced to give them to poor players?
There is control of supply on the market, it is called DR, and it is one of the most hated features of the game.
I think you didn’t understood what he meant with “destroying” an item. he didn’t mean rightclick > destroy, he ment if you sell an item to normal NPC vendors, you’re taking this item out of the game, out of the economy, aka. “destroying” it.
Please note that I don’t have access to prices right now
OP – You cannot tell me that if you came across an item on the TP, let’s just say an onion for argument sake, that you could buy for 10c but sell it for 2s, you wouldn’t buy all of them for 10c and post them back at 2s?
I’ll bring up this point: without the various forms of TP traders, inflation would run rampant in the game. TP tax is easily the largest gold sink in the game; orders of magnitude above the next-highest. And TP traders, in my estimation, make up more than half of all TP transactions.
To put some fake numbers to it:
let’s say 1 million gold entering the game per day through players completing dungeons and stuff.
to have no inflation you also need 1 million gold to leave the game per day. Players list things on the TP and 900 million gold leaves the game through TP tax. the other 100 million is taken care of with other gold sinks such as the gem exchange, icy runestones, cultural armor, etc.
If you remove all the TP trading professions, instead only 400 million gold leaves the game through TP fees (because more than half of that was stopped). So you’d have 500 million extra gold per day accumulating.
you thought precursor prices were high now? hehe. they’d all go up 100g a month and never stop, because people would have the money to pay those prices. By christmas, Dawn would be 1,600g.
Be as annoyed by them all you want; but just respect that each time they flip something, 30% of that gold leaves the game and delays inflation (15% on buy + 15% on sell).
This is flawed, straight out. First, you just have to pay a 15% fee for selling stuff. Second, how should this change have a huge impact on the prices? Each player who doesn’t flip doesn’t get more gold because of this change. Some items would be cheaper for a while but that would balance itself after a while. It would only stop traidingpost flippers, all of them.
OP.. You do understand there is a TREMENDOUS amount of risk in playing the TP right? It’s not nearly as easy as you may think just because people commit to it. A lot of that flip the TP don’t just sit all day watching it. It’s a passive income that we create and let it do its thing while we play the game. It’ very simple if you are good with numbers and spreadsheets.. and if you aren’t.. it’s not exceptionally hard to learn.
Tell me why wouldn’t you want to login, set some buy orders and then run some fractals/dungeons/WvW/PvP or whatever you want to do and just let the TP work its magic.
Which risk exactly? The only risk you’re taking is that you have to wait for your items to sell when someone listed them cheaper. And why don’t you play fractals for the loot at the end as it was intended?
And this is not a considerable risk for you? Personally i play the tp alot (these days more for fun than for profit) and i have 598 listing on the TP which havent sold yet, the oldest posted half a year ago. Thats all value/gold that is tied up and i cant use.
Honestly, without wanting to upset you, that screenshot looks like stupidity to me. Based on the price this recipe is very common and each player just has to buy it once. So why did you buy such a huge amount in the first place?
So tell me which great use we all get from speculators. I’m really curious.
If you are really interested, some simple google searching is enlightening. Merely entering “why is speculation good for markets” into google returns many informative links (see below.) Of course not all of these apply to the in-game economy, but many (most) do. And also, possibly the biggest benefit of flipping in game (reduction of inflation due to it being a fairly large gold sink) doesn’t apply in real life.
Haha, that was a good one. If I ask google “Why the world will end 2014” I also get some nice results.
Wikipedia:
“Speculators play one of four primary roles in financial markets, along with hedgers who engage in transactions to offset some other pre existing risk”
So if I read that correctly, since english is not my native language, specualtors are taking risks away from the sellers. There is no risk in GW2, so this argument doesn’t apply.
OP.. You do understand there is a TREMENDOUS amount of risk in playing the TP right? It’s not nearly as easy as you may think just because people commit to it. A lot of that flip the TP don’t just sit all day watching it. It’s a passive income that we create and let it do its thing while we play the game. It’ very simple if you are good with numbers and spreadsheets.. and if you aren’t.. it’s not exceptionally hard to learn.
Tell me why wouldn’t you want to login, set some buy orders and then run some fractals/dungeons/WvW/PvP or whatever you want to do and just let the TP work its magic.
Which risk exactly? The only risk you’re taking is that you have to wait for your items to sell when someone listed them cheaper. And why don’t you play fractals for the loot at the end as it was intended?
All ways to get gold in game, exept traidingpost flipping, are based on a set amount of gold.
Everything you do is furthermore limited by time. Your revenue will always look like this:
A set amount of gold from one activity * time spent + gear worn.
As a traidingpost flipper, this would look like this:
Your gold * time spent. This can get quickly out of hands.
Someone who is doing APAD (all dungeons all paths) runs will earn 50g every day.
Someone who is spending 100g on the traidingpost will get 110g back after one day.
The next day he will spend 110g, getting 140g back. This can be repeated endlessly.
There are many people who have 10k + gold and I assure you, they haven’t done APAD runs.
You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose.
This is incorrect. Once you learn why this is incorrect we can continue the discussion, until then however you are starting with a false premise and the topic can not be discussed further.
So tell me which great use we all get from speculators. I’m really curious.
The fundamental mistake is comparing the Trading post to a stock market. The TP is more a commodities market. If you look at it that way it makes more sense. Flippers are more in line with speculators.
You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose. They get their money by limiting the quantity of items aviable.
Remove flipping from the game and you’ll destroy the economy
Removing traidingpost flipping will not break the economy, it will just stop the cheesiest way to make gold. Believe it or not but there was a time before stock exchange and such and it worked. ANet already stopped champtrains because they were cheesy, no skill was required. To flip the tradingpost, there is actual “skill” required but the revenue is also way higher which leads to an inbalanced time-reward ratio, ergo being cheesy. The current GW2 economy looks like the real word economy: 10% of the players hold 90% of the currency. This is driving the prices up because everyone is trying to sell their stuff as expensive as possible. Removing traidingpost flipping will spread the gold more equally because the remaining ways of making gold have a more balanced time-reward ratio. There wont be massive inflation simply because all people will proceed buying stuff from the traidingpost, the fee would still be effective. More people would start to convert gold to gems or waste their gold otherwise. Also all people wouldn’t magically get more money, the most ones will still make less than 10g per day. My suggested change is only supposed to cut off the last 10% who are holding the majority of the gold.
I haven’t done a dungeon and I don’t flip. Once you have a dungeon path down pat that is, to my understanding, easily repeatable. Flipping is always changing. Dungeon v ai, Flipping v actual people. They both require skill albeit very different ones.
If it’s that easy why are not more people selling paths? Or why do people buy dungeonpaths in the frist place?
The one who farms gets 85% of the sales with no expense on his part but time.
A flipper gets 85% of the sales but has the expense of buying his stock from players using bids. A flipper needs to be able to sell an item for 17.7% more than it’s cost to make a profit at all.
Yes, that’s the “skill” you need to be an effective traidingpost flipper. However once you hav found an item that is worth flipping, you can do that as much as you please. Someone who solos dungeons, which takes indeed more skill than comparing numbers, can’t just speed his clear up to an extent that he get 1000g in a day. A traidingpost flipper can do that.
“I’m too lazy to make money off the TP so please nerf the TP for the players motivated enough to profit from it.”
So… sitting back watch those number at the TP while you make money standing around is a legitimate way to make the most money in this game?
Yes because TP flipping is so easy that all you have to do is sit in front of the TP and it just throws money at you… This is why people just laugh at you and ignore these suggestions.
It takes hours and hours and hours of research, building spreadsheets, watching trends over WEEKS and placing tons of orders to make a large amount of money on the TP.
You’re saying that standing in a corner and spamming 1 should make more money then hours of research, tracking multiple spreadsheets and discovering patterns and trends over weeks of work?
If this is your GW2 experience you should try a stock exchange simulator or even try your best at the real stock exchange. GuildWars 2 however is no stock exchange simulator, stock exchange should not be a thing in GW2. Period.
And traidingpost flippers don’t get affected by the fee. If you farm something and you sell it, you’re losing 5% of its value. As someone who flips the traidingpost, you look for items which you can buy cheap and sell it for way more, so you make profit. Despite the fee, the one who flips the traidingpost still makes profit. Someone who farms can’t just gather twice the amount to get twice as much gold. Someone who flips the traidingpost all day can do that.
What do you play? Do you play the Stock Exchange simulator? Last time I checked this game was named GuildWars2.
In a game where there’s no actual guild wars (as the name comes from lore, not a game mechanic) you’re argument makes no sense at all. It’s like saying you hate pears because you’re eating an orange..ie stupid and completely irrelevant.
Flippers are the biggest gold sink in the economy with every purchase AND sale they remove 15% of the gold per transaction…want to prevent flipping you better hope they reduce the rewards in game a huge amount to compensate otherwise inflation will occur at a massively accelerated rate…..granted that’s just going to increase the whines about the game being unrewarding ten fold. That or waypoint fees will need something like a 1000% increase or the implementation of daily taxes (ie everyday you lose 1-5% of your gold or significant gold sink.
That goldsink is hitting normal people the most. Flippers still make profit, the highest profit in this gmae to be precisely. It’s the normal player who farms ~10 gold per day who gets hit the hardest.
It’s really simple. Who profits the most from the stock exchange? A normal worker or the affluent businessmen?
the tradingpost flipping doesn’t belong to GW2, it doesn’t define it. If you say that GW2 get defined through it’s traidingpost then it’s about time to leave this game.
Illogical statement.
The gold sink hits all players by being the biggest curb to widespread inflation that would occur with the possibly millions of gold taken as taxes each day on the TP. You’re obviously looking at one small aspect on the whole economy…you’re throwing the baby out with the bath water…you need to consider the whole economy (which you clearly aren’t at all) before suggesting making changes that would destroy the economy of the game in a way that would be irreparable.
Changing the TP in the way you suggest then just turns the “economic power” entirely to those to buy gems or those with the lucky rng drop which is a worse situation for the average player to be in since then they are forced to spend real world $$$ since there’s no in game alternative to keep up with those people, unless you suggest also removing gems which further restricts the average player as they’ll never be able to get gem store items, etc.
the average player who’s not using the trading post, isn’t involved in the transaction is the most affected by the goldsink? probably…just not in the way you’re suggesting.
How should this change favor people who are buying gold with real money? It wouldn’t even hit people who are not flipping the tradingpost, which is the majority. And this change is supposed to turn the economic power to people who get lucky drops. If you find a precursor and you sell it, then lucky you, that is totally legit. This change aims for killing a way to make gold. It should kill the cheesiest yet most rewarding way to make gold. If someone who sells legit Arah paths and gets 100 gold per day, I have no problem with that because it requires skill and knowledge to solo a path. Traidingpost flipping requires neither of those. You don’t have to swing your sword once, you don’t have to know one single enemy in this game. That is simply stupid and should not be possible, especially not as most rewarding method of getting gold.
Could you please read my initial post? I’ve never suggested to remove the traidingpost or the fee from the game. And what you’re talking about simply doesn’t hold true. Flippers make the most profit in this game ergo they don’t lose anything through that fee. They will still come up ahead profit wise.
If they buy stuff as cheap as they can and sell it after as expensive as they can, then yes, they do increase the prices. Actually, they increase the prices about at least 15% every time since they have to make up for the fee first.
What do you play? Do you play the Stock Exchange simulator? Last time I checked this game was named GuildWars2.
In a game where there’s no actual guild wars (as the name comes from lore, not a game mechanic) you’re argument makes no sense at all. It’s like saying you hate pears because you’re eating an orange..ie stupid and completely irrelevant.
Flippers are the biggest gold sink in the economy with every purchase AND sale they remove 15% of the gold per transaction…want to prevent flipping you better hope they reduce the rewards in game a huge amount to compensate otherwise inflation will occur at a massively accelerated rate…..granted that’s just going to increase the whines about the game being unrewarding ten fold. That or waypoint fees will need something like a 1000% increase or the implementation of daily taxes (ie everyday you lose 1-5% of your gold or significant gold sink.
That goldsink is hitting normal people the most. Flippers still make profit, the highest profit in this gmae to be precisely. It’s the normal player who farms ~10 gold per day who gets hit the hardest.
It’s really simple. Who profits the most from the stock exchange? A normal worker or the affluent businessmen?
the tradingpost flipping doesn’t belong to GW2, it doesn’t define it. If you say that GW2 get defined through it’s traidingpost then it’s about time to leave this game.
Prices are based on the maximum offer. Few people having much gold means that those few people are increasing the prices for everyone. Gathering gold the “normal” way is gated by many thing, the content mainly. Traidingpost flipping is only time-gated. The margin you could get from the traidingpost is way higher than any other margin in the game.
TL;DR summary for newcomers: OP does not like players that don’t play like him. So, ANet should force those players to play like OP.
Geez, just play your own game. Is it so hard?
This comment does make no sense at all. I consider playing the game means doing everything exept flipping the tradingpost to get way too much gold for way too little effort. If you feel the need to claim that I want the players to play my way, then yes, they should play how I consider playing a game.
(btw, I don’t have lots of gold, ….. I don’t really do dungeons much, because..well, I don’t like doing them daily, it;s boring.
TP, is my way to earn gold, instead of dungeons..why take that from players?)
That’s a whole other issue. It’s ANet’s lack of establishing other methods of income in the game. That however doesn’t justify the obsolete amount of gold you can acquire from the traidingpost without even doing one step out of the traidinpost office.
and really, how does it affect your gameplay? They list items at high prices? newsflash, prices are only as high as people are willing to pay, and would probably still be high without the flippers,
these people keep an eye on trends, or on items that for some reason got listed much lower than normal.
they also don’t create gold from nowhere, and help to sink gold, via tp fees.
They increase the prices for all items on the traidingpost, both through selling stuff more expensive than they bought it and because they can buy everthing easily.
(btw, I don’t have lots of gold, ….. I don’t really do dungeons much, because..well, I don’t like doing them daily, it;s boring.
TP, is my way to earn gold, instead of dungeons..why take that from players?)
That’s a whole other issue. It’s ANet’s lack of establishing other methods of income in the game. That however doesn’t justify the obsolete amount of gold you can acquire from the traidingpost without even doing one step out of the traidinpost office.
Another “play the way you want, so long as it’s the way I want”, thread.
only reason people can flip, is because someone is posts an item for less than it would sell for. It’s their right to sell it for half the price it’s worth, it’s someone else’s right to buy it and sell it for more, if it’s possible to sell for.
btw, I consider playing the tp, playing the game. I enjoy looking at whats selling cheap, but normally would sell higher. What seems to be increasing/decreasing in price.
I enjoy this. I also like playing gw2, and I love taking a break from killing things/exploring to play the tp. It’s just another game mode to GW2…..It doesn’t really affect your game play, you know. Them having lots of gold, doesn’t affect you. Tbf, they don’t get from thin air, unlike dungeons/farming. Their gold comes from other players, these other players don’t have to use the tp.
What do you play? Do you play the Stock Exchange simulator? Last time I checked this game was named GuildWars2. You seriously don’t have to play a MMO if the only thing you want to do is flipping the traiding post. If you want to play GW2, go ahead and play. But playing the trading post can’t be considered playing GW2.
Well, the Stock Exchange has some use in real life: It helps companies to get money to grow. In GW2 we don’t have companies that have to fund themselves from the traidingpost. So this system becomes obsolete.
First off, I don’t see traidingpost flipping as legitimate way to acquire gold, especially not if it’s the most rewarding way to get gold.
One could say that traidingpost flipping requires some sort of skill but I think those guys are ruining enough in real life, they don’t have to be the richest people in-game too.
Those players literally don’t have to play the game at all to get almost everything, while players who are actually playing the game can’t compete with that volume of income.
Suggestion:
Add a new binding mechanic, in addition to account bound or soulbound, that prevent the reselling of items bought from the trading post and the reselling of items gathered/crafted/forged out of items which were bought from the tradingpost.
It’s not hard to react when most PvE bosses have 2 seconds tells and hammer warriors have a minimum of half a second tells, and you know just when they’re going to use them.
This ties in to the thread of the guy who wanted more stunbreaks. You can’t just give rangers all the evades that can every possibly exist with no effort, and then give them a bunch of stun breaks.
“We give you evades, but only one second after you’ve pressed the button” sounds logic…
Just combine Fluffball’s and my idea:
- Remove the leaps from the autoattack
That’s the crux of the problem, I’m not cool with this at all.
And I’m not cool with the current leaps at all.
Even in your video you’re not using the sword autoattack that often, especially not for sticking to your target. Sword #2 should get enough leaps, so you can stick to your target as you’re used to but the leap on autoattack is simply stupid and useless vs. any AI in this game.
Just combine Fluffball’s and my idea:
- Remove the leaps from the autoattack
- Add a leap forward to sword #2
- Change sword #2, so each leap has its own cooldown
- Remove the pre-casttime from each leap (streamline the animations)
We have enough inherent evades to compensate for the lack of defense we’re pushed into during a sword AA chain. It’s all about learning and adapting.
Just because you can work around a flaw doesn’t make it less of a flaw. The Sword isn’t working fluently. And no matter how much you repeat yourself, it wont get any better.
He’s not saying it’s advantageous but easy to work around.
Just use your #3 (or #2 ) skill, you should be doing minimal dodging anyways in order to maintain your steady focus modifier.
We can work around the pets. That doesn’t make them good. Mesmers can work around bugged skills. That doesn’t exculpates the fact that they’re bugged. We can work around the sword autoattack. That doesn’t make it working fluently.
tha autoattack should lose its jumps, while sword #2 makes up for that loss and being more reactive. Sword #3 should get a clear dodge-distance and direction and the evade should match the animationtime.
It simply isn’t possible. There is no such thing without RNG.
I know, but you can sure play without relying on RNG, there is nothing in GW2 that requires RNG, fractal skins aren’t required, Teq weapons aren’t required, monocle isn’t required …
Yeah, if the Guildwars currency system would apply to the real world, your paycheck would be RNG based. But guess what, you could sell your paycheck to a store for a set amount of money and at this store you can buy all the stuff you need to live. Without RNG, just way more expensive.
How come I play the lottery every week for the past 10 years without winning once and some random person that plays once in a while won it? That is unfair and should be fixed.
That argument doesn’t apply. You can choose to not play lottery and you wont lose anything. In Guildwars, even opening bags is lottery, as is hoping for drops, opening chests of any kind, using the mystic toilet for half the recipes or the amount of damage you do through precision.
In GW you can choose not to play the RNG and you won’t lose anything.
Just like RL, all you missing is the opportunity to be rich, in GW2 is even more fair since you are getting free lottery tickets and in some case you can sell those tickets, you’ll get a smaller sure reward instead of an uncertain but higher reward.
It simply isn’t possible. There is no such thing without RNG.
How come I play the lottery every week for the past 10 years without winning once and some random person that plays once in a while won it? That is unfair and should be fixed.
That argument doesn’t apply. You can choose to not play lottery and you wont lose anything. In Guildwars, even opening bags is lottery, as is hoping for drops, opening chests of any kind, using the mystic toilet for half the recipes or the amount of damage you do through precision.
Ooooor you can buy it on the TP with 100% guarantee…
Go ahead and buy stable damageoutput or fractalskins on the TP. It’s bad enough that you can almost buy everything through cash.
How come I play the lottery every week for the past 10 years without winning once and some random person that plays once in a while won it? That is unfair and should be fixed.
That argument doesn’t apply. You can choose to not play lottery and you wont lose anything. In Guildwars, even opening bags is lottery, as is hoping for drops, opening chests of any kind, using the mystic toilet for half the recipes or the amount of damage you do through precision.
How would you fix the trading post? Just curious. I’ve heard this said many times, but don’t understand what the big deal is. The tp players spend as much time on the tp as we do practicing to get good at dungeons, and in reality, more. There’s manipulation, which isn’t cool of course, but other than that, why does the trading post need to be fixed?
One idea (this is neither final nor optimal) would be to implement a third type, in addition to soulbound and accountbound, which prevents the reselling of the item on the tradingpost, which should apply to all items buyed from the trading post and all items harvested, crafted or forged out of items which got buyed from the trading post.
The reason why the traidingpost flipping shouldn’t exsist is pretty simple: If you want to play stock exchange, play a Stock Exchange Simulator. Playing stock exchange shouldn’t be the reason to play GuildWars 2 and it shouldn’t be possible either.
So my question is…why? What is the benefit of ‘sticking’ to a target while being rooted unable to dodge/evade attacks during the chain?
PvP for mobility and chasing potential. Typically not advantage in PvE which is the whole point of this thread.
And if to strategically use the sword’s main form of DPS (auto-attack) lowers that DPS by 20%-50% due to less attacks per second, then why take the sword at all?…
If you’re losing that much dps, it means you’re attacking too slow with the sword. Other classes lose DPS too when they dodge, but no other class loses DPS when they need to move. You also have other options for controlling the sword other than turning off the auto attack (use #3, cast-cancel, swap-cancel) that would result in less attack speed loss. For most bosses in this game you can leave the AA on and AFK until it dies since fights last less than 30 seconds outside of fractals and maybe Lupicus.
Approved.
@ Wasbunny: If you want to see how the current sword performs in PvP, you can check out the videos Fluffball has posted.
The main problem with the sword is that the autoattack offers no benefits in PvE to justify the clunky behavior. I think even the PvP’ers would be fine with the jumps removed from the autoattack if the new kit of the sword offers compensation for the lost stickiness without hindering the old playstyle.
So what I’m trying to achieve with my changes is to keep the old playstyle for the PvP’ers and to improve the autoattack for the PvE’ers.
To achieve this I would ask to questions:
How valuable do you find the evade backwards on sword #2.1? How valuable do you find the sidestep of sword #3? Would it hinder your playstyles if those skills would you take to other directions (like a leap forward instead of backwards on sowrd #2.1)?
The best thing about the current sword is you can pick and choose how you want it to function . you can either glue yourself to your target and slow people down or be so evasive that people get really mad.
Honestly, it’s very easy to turn that around. If you want to glue yourself to a warrior using 100b, go ahead, but the leaps on the autoattack will screw you more times than they will help you.
You can cancel the auto chain with one of 3 evades to get out of frontal cone aoe skills. Its not that hard.
Also…I play with auto off. Makes the sword a whole lot more skilful. Both the 1.2 and 1.3 ate leaps that’s go 300 and 430 range respectively. You can slash, slight disenguage, leap back in, disengage a bit again and leap in again. Can even use pounce to create distance.
Used well sword is a beautiful weapon. I have yet yo be screwed over by sword auto to date.
I want to use my evades to evade when I have to, not to cancel skills that are broken.
Your stated problem was you being stuck auto attacking something and eating damage. That is something you would want to evade no?
Sword really isn’t that hard to learn and when you do its the one of if not the best weapon we have. Again it does what its designed to do and it does it well.
You don’t have to get stuck in the first place if the sword AA wouldn’t glue you to the enemy. And the sword AA is hard to anticipate if you stack in a corner because you simply don’t see your character.
The best thing about the current sword is you can pick and choose how you want it to function . you can either glue yourself to your target and slow people down or be so evasive that people get really mad.
Honestly, it’s very easy to turn that around. If you want to glue yourself to a warrior using 100b, go ahead, but the leaps on the autoattack will screw you more times than they will help you.
You can cancel the auto chain with one of 3 evades to get out of frontal cone aoe skills. Its not that hard.
Also…I play with auto off. Makes the sword a whole lot more skilful. Both the 1.2 and 1.3 ate leaps that’s go 300 and 430 range respectively. You can slash, slight disenguage, leap back in, disengage a bit again and leap in again. Can even use pounce to create distance.
Used well sword is a beautiful weapon. I have yet yo be screwed over by sword auto to date.
I want to use my evades to evade when I have to, not to cancel skills that are broken.
The best thing about the current sword is you can pick and choose how you want it to function . you can either glue yourself to your target and slow people down or be so evasive that people get really mad.
Honestly, it’s very easy to turn that around. If you want to glue yourself to a warrior using 100b, go ahead, but the leaps on the autoattack will screw you more times than they will help you.
That actually a lot more reasonable/supportable exchange than many I’ve seen proposed.
You still run into two problems when pitching it to the Devs: An ectoplasm is worth a lot more than the 5 silver we know they’re comfortable with (not a deal-killer, just an acknowledgement of scale).
That’s hardly an argument keeping in mind that you wont get nearly as much ascended rings per day as you can get rare items, even if ascended rings would drop guaranteed ectoplasms when salvaged.
At last, ectoplasms are also just worth 2s56c if you want to sell them to normal vendors.
I’ve played berserker so far. All the time, everywhere. I already have a berserker armor, like said in the initial post. It’s time to craft another armor, so I’m receptive to suggestions.
For condition build… hmm I like full apothecary, full dire and full rabid for the different builds that exist, but full rabid allows for more variety and it’s cheaper to make as well. Dire is a very bunkery build
Would be cool if you would read the initial post. I already have a berserker armor, I’m looking for another armor, that is usable for as many builds as possible.
I would like to know why the devs are able to release new armor pieces (like toxic gloves skin) but aren’t able to change the old townclothes pieces into armor pieces.