Showing Posts For HHR LostProphet.4801:

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No, that is just annoying if you have to buy the lockpick first. Why make it so complicated with farming events for tokens and then searching for chests when you can just make the events rewarding?

Because exploration needs to be rewarded in a game with a world that screams “explore me!!” to you. Why should people who explore a zone for an hour get so much worse rewards than people who run around with a champion train for an hour?

But you have to farm tokens first. Best way to do it in maps with champ trains will be to run around with the champ train, which defeats the purpose.

I haven’t seen that many champtrains on maps with dungeons lately. I might be wrong though. Anyway, events scale so they are solo about equally long as in a zerg. You get the token for event-completion, just like the geodes… so a zerg won’t help much.

And don’t make the mistake to decrease the reward when more players are there… GW2’s design philosophy is: you shouldn’t be afraid of seeing other players. It’s a social game after all.

A zerg will earn you a champion lot box and tokens, so it is still more “rewarding” for people who follow the zerg. You dont necessarily get more tokens, but more other loot..
You dont have to decrease the reward for more players, but if you want roaming to be as rewarding, you need to at least equalize it.

Simple fix: Champions wont spawn on upscaled events.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

And don’t make the mistake to decrease the reward when more players are there… GW2’s design philosophy is: you shouldn’t be afraid of seeing other players. It’s a social game after all.

I have some ideas in mind to prevent that from happen. Basically, if you are the first one to start the event, you should get the same amount of the local currency, no matter if you do the event alone or if 100 players are helping you. But if you join into a event that is already populated, you wont get as much reward as if you would be alone.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What is wrong with gold? If the way you accumulate gold gets properly balanced, there should be no issues. Local currencies are just a cheap solution for that. If i like a map more than other maps, why should i be penalized by accumulating a useless (once i have all the zone specific items and more keys than needed) currency? That’s a big issue with dungeons imo.

Everything can be bought with gold. And I think that’s wrong. Because of that you can farm gold in dungeons or in Orr and buy things from the Shiverpeaks, without even visiting them. I do think that there should be a way to exchange the local currency for gold if you want to. But it should be more desirable to spend the local currency on the vendors for stuff you need, like crafting materials.

Gw2 : Fours Years Ago

in Community Creations

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

http://youtu.be/35BPhT-KI1E?t=1m47s

I’m Commander of the Pact! What are you?

(edited by HHR LostProphet.4801)

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Oh, the sound of kitten farmers. Your cheap kitten is ruining the game for new players and people who want to play the game (and since you don’t support the game with money or rising the gold to gems ratio, you’re also ruining the game). Deal with it.

And what I do care about killing mobs without drops or exp? BECAUSE I WANT TO PLAY THE GAME! No just rush, finish and get rewards.

And obviously, you can’t possibly comprehend how farmers ruin other players experience. After all, selfish players only care about themselves.

so what about the people that farm keys with sword warriors and no tweaks? you know, the “i don’t want to pay more just to farm more easily” crowd, like me? we kill mobs just as fast as you.

Did I said something about warriors? No. Still, you aren’t supporting the game but well, ArenaNet works for free I guess.

Do you know who is really ruining your game experience? TP flippers. Do you know why? Because they make everything on the TP more expensive and are the richest players in the game, although they don’t even play the game. They’re just flipping items. Go deal with those first before you start complaining about key farmers.

This statement was equally as dumb as the one you quoted..

That’s why I wrote it. On a side note: TP make the most gold out of all ways to make gold. And I do think that’s out of whack.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You can do that without tokens though, you can just award events much better the first time you do them, if you add that lockpick in the loottables you can even have that closed chest mechanic.

No, I think local currencies are the best way to reward events. This lets you visit all zones from time to time and it will limit the dominating role of gold.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Oh, the sound of kitten farmers. Your cheap kitten is ruining the game for new players and people who want to play the game (and since you don’t support the game with money or rising the gold to gems ratio, you’re also ruining the game). Deal with it.

And what I do care about killing mobs without drops or exp? BECAUSE I WANT TO PLAY THE GAME! No just rush, finish and get rewards.

And obviously, you can’t possibly comprehend how farmers ruin other players experience. After all, selfish players only care about themselves.

so what about the people that farm keys with sword warriors and no tweaks? you know, the “i don’t want to pay more just to farm more easily” crowd, like me? we kill mobs just as fast as you.

Did I said something about warriors? No. Still, you aren’t supporting the game but well, ArenaNet works for free I guess.

Do you know who is really ruining your game experience? TP flippers. Do you know why? Because they make everything on the TP more expensive and are the richest players in the game, although they don’t even play the game. They’re just flipping items. Go deal with those first before you start complaining about key farmers.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No, that is just annoying if you have to buy the lockpick first. Why make it so complicated with farming events for tokens and then searching for chests when you can just make the events rewarding?

Because exploration needs to be rewarded in a game with a world that screams “explore me!!” to you. Why should people who explore a zone for an hour get so much worse rewards than people who run around with a champion train for an hour?

But you have to farm tokens first. Best way to do it in maps with champ trains will be to run around with the champ train, which defeats the purpose.

That’s why the tokens should be gated in that way, that if more people participate, you’ll get less tokens. Also, you should get less tokens, if you repeat single events all the time, so people can’t just camp single events. This is supposed to spread the people over whole Tyria.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The problem with chests is that they aren’t time gated. I agree that there should be some hidden places that give appropriate reward, but you only “find” those places once.
I want the people get involved with the maps and the NPCs on these maps. A reward track that fills if you do different events would serve that purpose. If you have a better idea, I’m curious to hear it.

Well they are in a way: you can’t have endless lockpicks because you need to work for the currency first.

You may find the places only once, but maybe you also find a new event in one of those areas another day. I like the idea of getting rewarded for doing different unique events though. But why not having the event-npcs give you better rewards, the more unique events you’ve done in that zone – instead of watching a bar grow and a chest pop up.

NPC after 2 unique events in a row per zone (without using a waypoint):
—> Hey man, we know you! Here have this – choose 1 of 2 rewards -

NPC after 4 unique events -//-
—> Hey mister, people talk about you!! Here have this – choose 1 out of 3 rewards -

NPC after 10 unique events -//-
—> Hey hero, we love you and want a baby from you!!! Here have this – choose 2 out of 5 rewards + 10 dungeon token

I’m supporting this, hands down. But I still think that reward track should grant additional reward. The reward tracks in PvP fill up rather slow compared to the loot you get at the end. So PvE reward tracks could give additional, rare items, while local vendors sell usefull, but more common stuff.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think that there is certainly a problem with the current farm method. The personal story wasn’t designed to get farmed like that, yet it is the only way to acquire keys, so I’m fine with that. I would be happier if the key farming would get own content dedicated to be farmed, but I don’t have any problem with the current system either. I would just like to complete other personal stories as fast as I’m able to do this one.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

What about a reward track for finding all hidden places in one area?

Are you still talking about a bar which we have to fill? Why? Isn’t the world itself much more interesting than looking at a bar to fill?

Instead of getting a reward chest pop up in your UI, wouldn’t it be more fun to find a rare spawned chest (see: DryTop sandstorm). And then having a lockpick for this chest which you’ve bought from the zone-tokens you’ve earned by doing events… wouldn’t that feel rewarding?

Why not spawn very rare chests also. Bigger rewards but the big lockpick wouldn’t be cheap either.

I think we all can agree that the current rewards given through open world farming is way too poor.
The problem with chests is that they aren’t time gated. I agree that there should be some hidden places that give appropriate reward, but you only “find” those places once.
I want the people get involved with the maps and the NPCs on these maps. A reward track that fills if you do different events would serve that purpose. If you have a better idea, I’m curious to hear it.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Personally I find Dry Top to be the most stale and boring zone in the game. I can’t even stomach going there any more. It’s the same horrible over tuned events going on in the same spots every day.

You realize that the same can be said to hearts? The same activity on the same spot every day.

Hearts aren’t the core content of the game for a reason: they make the dynamic world feel stale. Colin once told us of a world which is never the same. Play the zone a second time and you find new things going on (which was often true for me)… BUT hearts are always there. It kind of breaks this ever changing illusion. Hearts were implemented to guide new players, clearly an afterthought. Events are the true content which make the world feel alive…

What throws me off more than the “staleness” of the content is that, once I’ve completed a heart, they don’t want my help anymore, even if I want to help them again.

I personally like events very much, but I think that they give not enough reward to be worth doing as main content. I’ll do some events when I’m in the area and if I got the time. But never because I’m aiming for the reward.

(edited by HHR LostProphet.4801)

Divinity Guide

in Lore

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I think what I really miss is reward concerning the lore. No material reward though, but a log or a journal where your character writes down everything he gets to know about other races. It would be fun to try to complete this log.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I’m not sure why someone wants a reward track in the PvE world, I’d rather find things in the zone rather than do events over and over until a full bar hands me over a gift-box. Reward tracks work for sPvP because you can’t explore anything during a PvP match. You focus on the battle against other players, which is variety enough. Having the same mechanic in the open world… meh.

Why not reward players for finding hidden treasure chests in some long lost cave or finding a rare spawned monster and hunting it down? Isn’t this more engaging than filling a bar by doing probably the same 5 events over and over again?

What about a reward track for finding all hidden places in one area?

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

But you don’t just get skins do you? And LS is optional. I hate the skin I’ve binned the items already. Also I don’t think the majority of people play PvP to get skins. It’s far quicker to get the skins by doing the dungon that completing a PvP track. So if skins are your main motivation. I don’t think many people do it in PvP alone.

You say you don’t play for skins, so I would like to know, why do you play?
Playing with friends doesn’t count, you can do that in any other online game too.

And you can get rare/unique skins in other games too. What’s your point? Fun is what you make of the game. Like we’ve said previously, if you’re unhappy with the game, simply quit or take a break. Some of us love this game, broken pieces and all.

What my point is? I want to know why he plays, that’s my point. -.-

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

But you don’t just get skins do you? And LS is optional. I hate the skin I’ve binned the items already. Also I don’t think the majority of people play PvP to get skins. It’s far quicker to get the skins by doing the dungon that completing a PvP track. So if skins are your main motivation. I don’t think many people do it in PvP alone.

You say you don’t play for skins, so I would like to know, why do you play?
Playing with friends doesn’t count, you can do that in any other online game too.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

-What if we had PVE reward tracks? They could be exactly like the PVP ones but you would have to do dynamic events or hearts of any level to fill them up. This idea solves many issues in my opinion.

1) No new currency would need to be added. Other systems could remain as is.

2) Incentive to complete old content and go looking for events.

3) Reward progress could be equalized between events from different level ranges so that we could choose to go anywhere we wanted.

4) Small dev time involved (likely) since we could port the pvp system over and add new skins at a later time.

5) You could even make it regional. “Complete Krytan events or hearts to fill out this reward track and earn Krytan themed rewards.”

Again, I am looking for simple ways to spice up old content. I personally love the PVP reward tracks and I wish that I could do something similar in PVE.

That . . . seems like it could work rather well.

I thought about something similar: A NPC, which gives you a task to help all his people. Basically you have to do all events that deal with the group you want to help atleast once to get the reward.
Question is, what should be the reward? I don’t find the PvP rewards very compelling.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The QD champ train was broken on multiple levels. But one reason was that it favored some events over others. BLC key farming has the same issue, but it’s the only way to reliably obtain keys. I would be fine with them taking the key out of the reward pattern of the personal story, if we would get an alternative method of farming keys.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

No. The living world and trying to make PvP into an esport are the main goals now. Skins are just there if you want/like them. Same as collecting mini pets. You set your own goals. If hunting skins is yours then great. You will pay way more for the 2 skins you’d get from making Sunrise for example, than you would getting BLC skins from the TP.

And both seem to do perfectly. /sarcasm

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

As I already said, skins are the main goal in this game.

Having fun is the goal of every game ever created…

Let me know when you decide which argument you want to make. Is GW2 supposed to be fun or about skins.

Ok, how to build a game 101, just for you.
If you want people to buy your game, you have to present what you can do in the game: “Hey folks, if you play my game, you can hunt for epic skins and you don’t have to heavily grind for them”.
You want the player to be engage for a long time, so you have to implement time gates, so people don’t simply rush your content and you have to create enough goals.
ANet has declared skins as their main goal. You hunt for them all the time. Precursors are just skins, yet they are the most coveted items.
Skin hunting creates fun. That’s the main assumption of this game.

Tutorial Zone

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

If they would implement such a tutorial zone, which I would be fine with in general, they better make it optional.

Stop pushing the China restrictions onto us

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The “revamped” trait system and level-gating of basic features were all problems that people widely complained about in the Chinese release of this game. Why are they being back-ported to North American and European releases under the guise of “new features”?

The trait system had nothing to do with China and everything to do with people who wanted to hunt for skills, like in GW1. Well they got what they wanted and now they are complaining about it.

Also, it is easier to have one basic game, just with language differences than it is to have multiple versions of the game. I don’t blame them in the least for doing it. It makes common sense.

“Trait Hunting” is fine, but not in the way ANet has implemented it.

Revitalize the Game World, Resetting Hearts.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The hearts are some of the most uninteresting PvE content in the game. They’re the GW2 equivalent of “kill X of monster Y and return to me for a terrible reward” that most other MMOs use as a form of questing. I really can’t get behind the idea of resetting those and forcing people to redo them or any other type of PvE content every month. The game should be becoming more flexible for veteran and new players alike, not more restrictive.

Noone should be forced to do them, but if you want to them, you should be able to do them again and you should get goodies for doing so. I’ve already said, instead of the 46c – 5s reward, they could give you 1 item from the heart vendor for free.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

No one has a gun to your head forcing you to open BLC’s. These not right? If there is blink twice and I’ll send help.

As I already said, skins are the main goal in this game. So you either have to dumb a lot of gold or pay to progress.

Sorry I thought having fun was the main goal for a game. I don’t see skins as the main goal. I personally only like a handful of skins in Guild Wars 2, and I have them all bar two. The eligant guild back item, and the Flameseeker Prophercies. The rest I’m quite happy to leave.

Having fun is the goal of every game ever created…

So it’s not getting skins then……..

How do you create “fun”?

Not my job to create fun. That’s ANets job. They made the game. So playing the game it’s self should be fun, and ideally rewarding. If you find fun in RNG boxes, then stop wasting time here and go farm keys while you still can.

I’ve already said that RNG is not fun, it’s rather “anti-fun”. Having to pay only to get a RNG gamble is the very definition of not fun.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

No one has a gun to your head forcing you to open BLC’s. These not right? If there is blink twice and I’ll send help.

As I already said, skins are the main goal in this game. So you either have to dumb a lot of gold or pay to progress.

Sorry I thought having fun was the main goal for a game. I don’t see skins as the main goal. I personally only like a handful of skins in Guild Wars 2, and I have them all bar two. The eligant guild back item, and the Flameseeker Prophercies. The rest I’m quite happy to leave.

Having fun is the goal of every game ever created…

So it’s not getting skins then……..

How do you create “fun”?

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

No one has a gun to your head forcing you to open BLC’s. These not right? If there is blink twice and I’ll send help.

As I already said, skins are the main goal in this game. So you either have to dumb a lot of gold or pay to progress.

ya you probably have to pay lots of gold, but no one says you need to open the BLC yourself. It’s probably better you don’t and just use real cash and buy it off trading post.

So you say the main goal of this game should be to grind gold to buy skins on the gemstore. Or to pay money if you’re impatient.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

No one has a gun to your head forcing you to open BLC’s. These not right? If there is blink twice and I’ll send help.

As I already said, skins are the main goal in this game. So you either have to dumb a lot of gold or pay to progress.

Sorry I thought having fun was the main goal for a game. I don’t see skins as the main goal. I personally only like a handful of skins in Guild Wars 2, and I have them all bar two. The eligant guild back item, and the Flameseeker Prophercies. The rest I’m quite happy to leave.

Having fun is the goal of every game ever created…

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

No one has a gun to your head forcing you to open BLC’s. These not right? If there is blink twice and I’ll send help.

As I already said, skins are the main goal in this game. So you either have to dumb a lot of gold or pay to progress.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

And since I have a background in business, I’m here on the forums to educate people that the more profitable and successful NCSoft/Anet is, the more us players will benefit in the long run. If I have to spend thousands of $ over the life of the game to support a company that I like, I have no issues.

If they ask for money to develop new content, I’ll give them money. If they want me to pay for RNG, screw them, I won’t do that.

Suggestion: player camera improvements

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Brandon- I’ve never programmed a camera, so I could be way off here, but thinking out loud anyway.

Current behavior:

If camera can not move in desired direction (e.g. player instructs camera to move into ground), move closer to player

The current camera has collision detection. If you want to move the camera into the ground, the camare will instead slide on the ground towards you.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

To anyone making the argument: “Business exist to make money,” I have to say you are falling into a logical pitfall here.

Businesses exist to provide a good or service to us. Their objective is not (or rather should not) to fleece their customers as much as possible while doing as little as possible. That is considered a parasite to society.

It boils down to: “Are you making games to make money? Or are you making money to create games?” The former is contemptuous while the latter is not.

You can learn more about it here.

You make something, be it a game or what ever to sell and make money. Sometimes theses things start out of love to do these things. But ultimately it’s to make money. Some company’s are not so in your face about it. But they all want to make money. Look at how much WoW must make. £10 a month sub x what is it 7 million players? Go on tell me they are not in it for the money.

Making money out of a product you have created, especially if you plan to live from it’s revenue, is logical.
To maximise the revenue at the cost of client satisfaction is not.

You have a choice not to play GW2. If you are not satisfied go play other games. Of course maximizing their profit is their goal. If people are not satisfied, they’ll leave the game. The only reason they havn’t be milking us that badly is because they dont’ want to many people to leave the game.

Maybe, just maybe, I’m on the forums to improve the game, so I can enjoy the game for the next year. I’m not on the forums to be told that I have to leave the game to make a change.

RIP keyfarming [merged]

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

To anyone making the argument: “Business exist to make money,” I have to say you are falling into a logical pitfall here.

Businesses exist to provide a good or service to us. Their objective is not (or rather should not) to fleece their customers as much as possible while doing as little as possible. That is considered a parasite to society.

It boils down to: “Are you making games to make money? Or are you making money to create games?” The former is contemptuous while the latter is not.

You can learn more about it here.

You make something, be it a game or what ever to sell and make money. Sometimes theses things start out of love to do these things. But ultimately it’s to make money. Some company’s are not so in your face about it. But they all want to make money. Look at how much WoW must make. £10 a month sub x what is it 7 million players? Go on tell me they are not in it for the money.

Making money out of a product you have created, especially if you plan to live from it’s revenue, is logical.
To maximise the revenue at the cost of client satisfaction is not.

Suggestion: player camera improvements

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So for the first technical challenge, how could we get this to work when the camera doesn’t know what ‘ground’ is.

How do you determine if a character is able to jump over an obstacle or not? How do you determine when a falling character hits the ground? How do you determine if a character jumps over a shockwave?
Can’t you use that system to determine when the camera should stop moving and start spinning?

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wouldn’t make the mistake to assume Anet is doing this specifically to nerf the key farm. They just likely don’t care that it is going to nerf key farming (or maybe a happy bonus).

I suspect them knowing exactly what they’re doing.

I mean, I don’t think they developed the “Fresh Start” feature specifically for nerfing the key farm. Could be wrong though.

Did you feel overwhelmed when you first played GW2?
I certainly didn’t. Unlocking the story at lvl10 and changing the reward doesn’t seem to make it anything easier, but it is a very cunning move to remove keyfarming.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

I wouldn’t make the mistake to assume Anet is doing this specifically to nerf the key farm. They just likely don’t care that it is going to nerf key farming (or maybe a happy bonus).

I suspect them knowing exactly what they’re doing.

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HHR LostProphet.4801

Because it’s perfect business sense.

A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.

A game is a business. Players are a money source. The birth of Pay for DLC made this happen, phone App games with in app percheses made this happen. EA just do it more more than others, and don’t try to hide it.

I advice you to never create a game.

I have no plans too. But consumers have made game companies see this as ok. I remember when you get new maps and such for game for free. These days you pay something like £15 for 3 maps. Ten years ago they would be a free update. I just don’t see why people act surprised my game company’s milking there player base.

I’m not surprised. But I wont sit still either. The fact that BLC keys could be farmed was the only saving grace for me. With that gone, I wont accept this bold method of making money.

First Personal Story Step at Level 10 is bad

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HHR LostProphet.4801

They are killing the only part about the story I really liked: Doing the story when you, the player decide to to it. Now I can’t even do that.
That’s a really stupid move from them.

Don't dumb down the game!

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HHR LostProphet.4801

As for the downed state, they should just add an option to get used to the downed state skills. A simple tipp would be enough.

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HHR LostProphet.4801

Because it’s perfect business sense.

A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.

A game is a business. Players are a money source. The birth of Pay for DLC made this happen, phone App games with in app percheses made this happen. EA just do it more more than others, and don’t try to hide it.

I advice you to never create a game.

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HHR LostProphet.4801

Anet has also had lost revenue opportunities from those who would rather key farm than buy keys. The lower price of the skin on the TP also lowers the gold/gem rate to the disadvantage of Anet, although that calculation is a lot more complicated and it’s not 100% affected.

Maybe, just maybe, ANet would sell more keys of the chests wouldn’t be RNG based.
And maybe, just maybe, weapon skins should’t cost that much gold.

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HHR LostProphet.4801

P2W means Paying to Win. Having a cool look in game doesn’t win you anything except a costume contest, or perhaps some pride in your virtual avatar. Locking exclusive bonus stat items behind a paywall is P2W, because it gives you an advantage over other players. In any case, I’d still spend a lot of money on GW2 if it really were P2W.

Having an ascended armor doesn’t win you anything either. But ANet said that the game resolves around the look more than around anything else. Getting skins is the “endgame” of GW2, and almost all new skins are locked behind a paywall. So if you want to succeed in this game like ANet has built it, you either have to get a tremendous amount of gold or pay.

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HHR LostProphet.4801

Hopefully they will just remove Black Lion Keys from the game entirely. It’s a horrible gambling system that is corrosive to the game they’ve made. Just sell Black Lion weapons on the TP for a fair price and don’t force people to gamble for them.

Corrosive to the game?
Chests and keys are an option. It’s not a requirement.

Which wonderful argument. Everything in this game is “an option”, playing the game is an option. Getting a degree in RL to get a better job is an option. That doesn’t mean it’s ok to set up high hurdles for the average player to get them.
Locking almost all new skins behind a paywall in a game where the look is everything is the very definition of P2W. Getting new skins is an option. But why do you keep playing if your main goal in this game is locked behind a paywall?

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HHR LostProphet.4801

You’re right, let’s just have everything in the game handed out for free or at vendor price and hope Anet someone ends up with millions of dollars in revenue from box sales to sustain itself

I wonder why you don’t want to understand that they don’t have lock every new skin behind a paywall. Not to mention that they could’ve pushed for an expansion to get new money.

Expansions are out in the MMO world. They’re a thing of the past, and ANet is not going to make any for GW2. And are you forgetting the entire set of skins that got released in Dry Top? Maybe you don’t like them. I don’t really, either. They’re still not locked behind paywall.

Expansions are out? GW1 did perfectly well with them

GW1 was 8 years ago. You have yet to present an argument that makes sense.

And who said that expansions are out? I for one only see complains about how the LS doesn’t do the trick.
And it doesn’t. I would rather pay for real content than getting this half-baked temporary content.

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HHR LostProphet.4801

Because it’s perfect business sense.

A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.

As much as EA has got hate over the years (and they’ve been good at restoring that gooodwill this past year), the sales figures show that it is working. Titles like Mass Effect 3 or Battlefield sold pretty well. The executives up top may not understand the game industry at the root level, but when they see that their actions/decisions have resulted in high sales $, why would shareholders ask for something different?

Either way, if you don’t like these changes, then vote for your wallet – just hope that the rest of the playerbase agrees with you and that you’re not swimming against the current.

And that’s the flaw with your assumption. You’re seeing games like a businessman, as does EA. But the player doesn’t. EA can live with it’s bad reputation, it’s too big to fail. But ArenaNet isn’t. And if they don’t change their way of monetizing the game, I won’t buy any new title from ANet.

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HHR LostProphet.4801

You’re right, let’s just have everything in the game handed out for free or at vendor price and hope Anet someone ends up with millions of dollars in revenue from box sales to sustain itself

I wonder why you don’t want to understand that they don’t have lock every new skin behind a paywall. Not to mention that they could’ve pushed for an expansion to get new money.

Expansions are out in the MMO world. They’re a thing of the past, and ANet is not going to make any for GW2. And are you forgetting the entire set of skins that got released in Dry Top? Maybe you don’t like them. I don’t really, either. They’re still not locked behind paywall.

Expansions are out? GW1 did perfectly well with them, many players want an expasion, many players that have already left wanted an expasion. Just because you say that expansions are out, doesn’t mean you’re right.
And yes, the new skins in Dry Top are free but locked behind huge RNG walls, as is any other free weapon skin, except the SAB ones.

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HHR LostProphet.4801

Because it’s perfect business sense.

A game is not a business. Players can’t be seen as money source. Ofcourse they have to make money. But if they see the player only as a way to make money, the game isn’t any better as a F2P title from EA.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

You’re right, let’s just have everything in the game handed out for free or at vendor price and hope Anet someone ends up with millions of dollars in revenue from box sales to sustain itself

I wonder why you don’t want to understand that they don’t have lock every new skin behind a paywall. Not to mention that they could’ve pushed for an expansion to get new money.

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HHR LostProphet.4801

Not sure why people are kittened at Anet. Key farming was here a lot longer than it was supposed to be. Anet was shooting themselves in the foot by having it in game for so long.

It’s about time we have weapon prices that are now in line with the risk of gambling on buying keys. It was a market inefficiency that had to be corrected.

Yeah, if you want to kill your game most effectively, you should lock all your new weapon skins and armor skins behind paywalls, that’s the perfect way to go.

I feel like I’m the only one around here who recognized that GW2 operated on a system where you would have to pay for extra vanity/skins. Thank goodness we don’t have to pay for extra stats.

And I guess we can completely ignore the currency exchange just to suit your argument

Oh yeah, wonderful argument. All players are completely capable of dumping 18g for one key. /sarcasm
Guild Wars 2 is pay2win by their own definition. The “endgame” doesn’t resolve around getting better gear but more skins. And almost every armor- or weaponskin they’ve added is locked behind a paywall.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Not sure why people are kittened at Anet. Key farming was here a lot longer than it was supposed to be. Anet was shooting themselves in the foot by having it in game for so long.

It’s about time we have weapon prices that are now in line with the risk of gambling on buying keys. It was a market inefficiency that had to be corrected.

Yeah, if you want to kill your game most effectively, you should lock all your new weapon skins and armor skins behind paywalls, that’s the perfect way to go.

New blogpost

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Sooo, you’ve stopped key farming, didn’t you ANet?