This is why all minis(except HoM) need to be trade-able. Is there a reason why the minis need to be account bound?
This would be nice but would be incredibly expensive for little payoff; especially if you want to bring in more voice actors vs using software to change variables in the voice. (How many movies worth of dialogue did they say was in this game?) Each new voice pack would have to include one per race and gender.
This would be amazing, perhaps transform us into Quaggans while we play.
Would love to see these in the store. Instant buy for me.
Add a beach towel toy and a shark fin back piece also. =)
Is it one time use or unlimited?
Keg Brawl is a lot of fun however most people now exploit skill 2 by either throwing the keg out of the ring or to the other side of the ring.
Can we get a fix for skill 2 or have it removed until it can be fixed. The game was so much more fun the first weeks of the game before this was discovered.
What they should do is add a tab to the gem store called purchases where any toys or clothes you have purchased become unlocked and listed. You would then be able to “repurchase” these items at any time free of cost and have them mailed to you.
Id really like to see some different types of dungeons where it isnt all about DPS. There could be leader boards focusing on different aspects like fastest completed time, fewest steps ect.
Stealth
If we could have some focused on stealth getting from point A to B to C to … Z without being detected like the story mission Early Parole the further you get the better your reward ect.
Traps and Puzzles
focused on traps and puzzles of different kinds
Full Underwater
Gathering sunken treasure
Any other types you would like to see?
I still think instead of selling new volumes you sell pages which fit inside the book so they take up one slot and have the new dances become “new skills” in the utility slots. So each line of utilities is a page and they are grayed out like unlearned skills that become unlocked with the purchase of said page.
I love this new item. But with future dances most likely becoming for sale in the future instead of buying multiple volumes could we instead have dance pages which add dances as skills like we have for the Utility skills. This way we can save on space in our limited inventory.
It would also be fun if we could learn new dances from different npcs in different maps (think skill point challenges)
(edited by Hawk.3574)
The only way I could see something like this is if the recipe was expensive like
X Mystic Clovers + 1 Key + 10 Chests + ??? = 1-5 unlocked chests
Id like to get the estimated 30 activities added to the game and wouldn’t mind a month or 3 dedicated to this.
Bar brawl
Archery/Target Range
Smash ‘Em Up
An unknown activity that involves shooting mini golems that explode.
Yes – please, please add something to store our town cloths and toys. If we don’t get a storage place soonish I may not be able to buy anymore items as Ill be out of room. =(
Yes, please do this if we keep getting temporary dungeons and events. The content has taken time to create and people enjoy them. It would be ashamed if all the hard work was never played again after all that work.
Imagine doing the Ancient Kraka event again or exploring Southsun Cove for the first time.
What if they added little events which had to be completed during these fights. Not sure if it would be possible to make them small instances?
Example:
SB – Have people actually enter the underworld portals to destroy some object instead of just attacking the portal(this could work with the maws portals also)
Worm – Have it eat people and have them fight from the inside.
Just simple things like having to build the bomb golems at the claw with scattered parts which are scattered across the entire map.
Would it be possible to get a counter for each world so we know how many baubles we are missing for the achievement?
With the release of the new guild missions and other buffs we have for guilds I would like a way to automate the building of these missions and buffs. Where you set a day you want X to start and it will automatically use influence build it in time prior to that date(if you have enough) and start the selected item without needing a leader/officer being on.
Example -
Every Tuesday I want to have the tier 1 bounty hunt start at 1pm and another at 7pm.
Every Every Friday at 6pm I want the 3 day magic find bonus to go into effect.
This would be something I would like to see when/if they implement a guild calendar.
Any thoughts or suggestions to this idea?
First ask yourself how many hours of enjoyment did my purchase give me?
If you have played over 60hr then, in my opinion you shouldnt be entitled to a refund.
If they change something you dont like, you stop playing and dont buy more gems/expansions not by requesting a refund because they added a hair color you disliked(extreme example).
Server: Tarnished Coast
Time Zone: Central (UTC/GMT -6 hours)
On: around 7 to 10 pm(central) daily with random other times thrown in
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I have:
80 War (main) and Necro
6 lvl 30+ of the other classes
All Crafts maxed
I mainly run FotM, level alts and play the TP until new content comes out.
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Looking for:
Mature 18+
Simi Hardcore Med to Large guild
Active players who will be doing the new guild missions.
Mainly PvE focus with some WvW
Would be nice to have some organized events, and buffs
Not looking to join websites or download programs
Any Questions feel free to contact me in game or on here.
Has anyone opened any of these? I find it odd to have the same cost for a tier 1 crafting items and tier 6 unless you get more in the lower level bags.
How about a solo dungeon similar to fractals where there are difficulty levels for those of us who might be on when friends or guildies are not on or doing something else.
List of items which could use a storage slot in the bank:
Boosts(exp,karma,magic find ect)
Services(Transmutation Stone, orb ect)
Hats
Costumes
Endless Tonics
BL Chests/Keys
Blueprints
Mystic items(Crystals,Philosopher’s Stones)
Any others you can think of?
From all the people whining about only being able to make 2 or 3 minis maybe they should of just had the minis be a cash shop only item instead of giving you free gifts for playing.
Everyone is quick to find problems but most completely ignore things just handed to them.
Id like to thank them for giving me my choice of 2 now 3 minis and hope in the future that all minis except the HOM become tradeable so that they become real collectables.
Thanks again and keep up the great work guys and gals =)
+1
I agree all minis including rylock should be trade able even if they are made so that on the first use they become account bound —at least this way we can sell our doubles from the mystery boxes.
Plus people who couldnt afford or were not around at the time they were sold will forever have an empty place in their collection, unless they repeat the same minis each year.
Tixx’s Infinirarium: B
This was fun and made me smile the first few times I went in. I would of liked to have each day have their own events even if the length was cut in half instead of the same things over and over with one new event. Like a giant Princess Doll instead of Toxx ect.
Toypocalypse: B+
Great idea and hope this returns in other holidays however they need to have a ladder with endless levels only ending when all 5 dolyaks are down then at the end of Wintersday give a prize, a unique endless tonic or mini to the top x teams.
snowball fighting: B+
This was a great mini game activity, some thoughts on how it could have been improved.
-There should have been 3 teams or a smaller map
-the gifts should of randomly appeared throughout the map like in GW
-there should be another area where you could form your own team and compete
Bell Choir activity: A
Another unique and enjoyable activity. The only thing I would change is to reward the players with a piece of an endless bell for getting a perfect score. Then being able to throw these pieces into the forge for an untradeable unbreakable bell.
jumping puzzle: A-
I really enjoy these jumping puzzles I wish there were more which were more challenging like the clock tower. The 3 paths really helped thin the field however I would of liked if each path was a different difficulty which could have been chosen by the player at the start.
gem store: C+
The random chance minis should have been sold in a set like the Halloween ones.
Overall I wish that all minis would be tradable since unless they repeat next year those who do not purchase the minis will always have a blank spot in their collection.
The weapon skins are nice and was happy to see them purchasable instead of the grab bag.
The grab bag – I feel that anything found in these should have been sold in the store just have them be cheaper than the items in the store for those of us who like to gamble.
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The decorations and music were very well done as well as being able to get new weapon skins by trading in ugly items. A+
Some of the skills, portal skill for example, take away from the achievement of completing these challenges and also give means for others to annoy others with speed boosts at inconvenient times.
My suggestion is to add a “condition” to any player who sets foot on a jumping puzzle which disables all skill use and sets their traits all to zero while attempting the puzzle.
Well with Halloween starting soon and if the festivals are anything like the original game where mobs drop festival items in this case Trick-or-Treat Bags. I would just play as much as I could once it goes live and sell those drops either right away or hold them for a few months then sell.
These festivals were my main source of income also trading minis.
As of now we only have one activity which is up and running, Keg Brawl, while fun we need some more and hopefully soon.
I was thinking we should have:
Foot Races – with objects we have to jump over, swim through ect.
Moa Races – should be similar to the beetle races in the original GW. Bonus if we have to go capture our moas in the wild for different abilities.
Demolition Derby – use of those char cars
Fishing -
Any others you are able to think of?