Showing Posts For HazyDaisy.4107:

Thanks for reminding me, why I hate PvE

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I wasn’t a fan of the laser puzzles, but the Self Doubt fight was quite entertaining on a staff tempest with everything but AA water at or slightly below 140 secs CD.

Sorrows Furnace
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Orrian Pearl Node not in Vendor

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Or gets both nodes. Like I said, I don’t remember purchasing the FO node, but I’ve been working on home instance for alt accts too and it’s hard to remember. It struck me as odd that the FO node appears in my home, but I have 300+ in my depositables, so I may have purchased it and just don’t remember, BUT, I can’t prove it one way or another, so we’ll just have to see what Anet says.

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Orrian Pearl Node not in Vendor

in Living World

Posted by: HazyDaisy.4107

HazyDaisy.4107

I was able to buy the node, my fiance wasnt. So, at reset we partied up and farmed my home instance, the Fire Orchid node, which I swear I never purchased was in my home instance, anyway, I’ll check later, maybe it was some weird melding of his home and mine, but he still isn’t able to see the oyster node.

Edit: Just checked Draconis Mons and the FO Node isn’t there, it’s possible I bought it in the last week preparing to gear up, but I honestly don’t remember doing so, my fiance bought all previous nodes awhile back though.

Anyway, it does seem there might be some sort of bug relating to these 2 nodes and when (or if) they were purchased.

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(edited by HazyDaisy.4107)

Seige Razor - The original tactivator

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m not talking spawn Razor, he was a newborn kitten. No no, this would be MEGA RAZOR right in Bay lords at the pull of a lever. No half built seige either, he’d just drop right on the zerg at Bay lords and crush half of them with his weight, then fire skin melting lasers at the other half, the water at bay would help alittle with the burning, but the sharks would finish the runners off.

Boi what?

Were the lasers too much? Ok, how about replacing the laser death phase with a stealth reveal pulse?

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Seige Razor - The original tactivator

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m not talking spawn Razor, he was a newborn kitten. No no, this would be MEGA RAZOR right in Bay lords at the pull of a lever. No half built seige either, he’d just drop right on the zerg at Bay lords and crush half of them with his weight, then fire skin melting lasers at the other half, the water at bay would help alittle with the burning, but the sharks would finish the runners off.

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Seige Razor - The original tactivator

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Posted by: HazyDaisy.4107

HazyDaisy.4107

It is time for this guy to make a major comeback to a BL near us, and I think he would be an awesome T3 or T2 tactivator slot that could be used on ANY objective even a camp, ok, maybe not a camp, but it’d be fun. Plus it’s participation! Come on Anet, please, please pretty please.

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(edited by HazyDaisy.4107)

How do I report farming participation?

in Guild Wars 2 Discussion

Posted by: HazyDaisy.4107

HazyDaisy.4107

How do you know it’s one person on 2 accts? Same guild? Similiar acct names? Maybe it’s 2 friends?

If it is one person, overall it doesn’t really matter what he’s doing to himself on a small scale, if he’s tampering with the match though, and yes, I know K/D plays into match, but I mean bigger tampering, tactic pulling tampering etc, then a few kills of himself when it’s a daily doesn’t really matter. You can farm yourself in pve too you know via something like costume brawler, always have been able to and it never mattered despite getting participation for it.

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Emergency WvW reset needed

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Consider yourself lucky that 1u1d appears to have worked this week. Most of us have been in your position before, only it was 3 weeks of FA+ or YB+. Just saying, it could be alot worse.

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Has the time come for some Brave New Worlds?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

They can’t just blow it up and create however many new NA/EU servers…

First, it wouldnt solve the problems.

Second, everyone has to select a server when they install the game, even those that never come into wvw, so they’d have to move EVERYBODY in the game.

Third, it wouldn’t be a quick activity…

Do you really think Anet would take the game offline for a week or more to redistribute every account in game to appease the wvw population?

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tactics going public on their own !!!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

There was a time when private tacts either worked this way, the guild members with pulling privileges didnt pull them or the guild members on the map didnt have privileges, it was a mess.

For the sake of argument though, let’s say that a big guild with 50 or so players and guarantees that atleast 1 of them is playing 24/7 has claimed the objective, in that case, there would be cause to be angry about this inconvenience.

Now, let’s say a 5 man guild holds the claim on Bay, set the tacts to private and all 5 logged off 2 hours before it was hit.

Do you really want the tacts to stay private when no guild membees are around? Not to mention that just because a guild claimed an objective doeant mean they added the tacts. The guild provides the aura and the ability to make tacts private even of they didn’t add them apparently while on the map, and that seems ok to me, otherwise you’d see an increase in troll guild claims with private tacts checked and everyone in that guild logging off and on to their alts on other servers then hitting that objective and most likely getting it.

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Has the time come for some Brave New Worlds?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Some of the guest server havoc squads, while small, are oftentimes opting to not fight each other and instead double teaming the 3rd host. They just pass right by each other most times and sometimes even appear to scout for the other servers squads, it’s kind of hilarious actually, but also very destructive. Pushback was inevitable I suppose and the rebellion seems to be growing with each new link.

Creating new worlds and redistributing populations won’t solve the problems, it’ll only make them worse and on a bigger scale.

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Remove Oakhearts or Remove Rally

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Just give participation for killing any creatures anywhere and they will no longer be a rallying problem or a complaint

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Remove Oakhearts or Remove Rally

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Scenario…..
Justine is fighting Sazu and they wander to near oakheart.
Justine manages to down Sazu and oakheart does a tangle root attack.
Both players are rooted.

Rest of the scenario:

Roots down Justine, and in comes OP looking at 2 free bags on the ground. Both duelers rally off vines, kill OP, bow to each other and start dueling again.

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Remove Oakhearts or Remove Rally

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Posted by: HazyDaisy.4107

HazyDaisy.4107

They should remove any rallying from ambient creatures, hostile or not.
If i have to choose even guards should not rally if killed.

Wait, Op died to an ambient? Geez, he should maybe work on his skills and test his gear, surely there’s a good dueling area somewhere…

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Feel good story in WvW

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Call it “fool me twice” if you will, but I take all emotes as a sign of aggression now.

I used to watch enemy lowbies try and do something, even helping them a few times by killing a scout that got em down and then I’d walked away or cheer for them. Now it seems most times those lowbies are bait.

Don’t get me wrong, I still enjoy the mode, even if I am paranoid while playing half the time.

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WvW isnt enjoyable anymore.

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Posted by: HazyDaisy.4107

HazyDaisy.4107

When rewards are introduced into a game mode everyone is playing for them at that point, even those that aren’t or don’t care, doesn’t matter, you are still working towards an eventual reward whether you want to or care to, and so is everyone else that steps foot into that mode, that’s just the way it is. Atleast Complainer is being honest about that.

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Remove Oakhearts or Remove Rally

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Killing a Sylvari doesn’t count towards the plant slayer achievement, some things are just broken!

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What's going on with Outnumbered?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Yes, I know outnumbered was used to detect enemy presence, being a former scout I kinda got that. However comma, since scouts are afk pip leechers now, that aren’t even rewarded for refreshing seige, what’s the point of rewarding them with outnumbered right away for sitting in a tower doing nothing after obtaining T3?

The whole point of the decay changes was to keep people active, and if they are active they’ll know if theyre outnumbered and whether or not they’ll get that bonus.

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What's going on with Outnumbered?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

No problems here getting though wood chest yesterday in record time with the outnumbered buff.

Didn’t play Friday or Saturday for a couple of personal reasons. Given that I know those 2 personal reasons can always be relied on to have me outnumbered on a Sunday afternoon, I started on Green bl yesterday. After the second tick it kicked in like clockwork.

I was active the whole time while being on the map and only map switched once after completing wood to see if my absence gave my friend the buff, it did and he was able to complete wood in record time as well and I got the buff back after coming back and participating through the next tick.

Whether or not it’s working as intended for everyone, who knows? You do seem to have to participate on the map in addition to just being there through the previous tick, which is fair in my book because spawn- afking -outnumbered -abuse was the whole point of the change right?

As far as the new talk of using the outnumbered buff to “zerg hunt” lol…

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(edited by HazyDaisy.4107)

EOTM Should Award Pips.

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Half the complaints about pips could be cured with pipage in eotm, the other half of the complaints about wvw in general could be cured with a 5th tier. While I’m not in favor of both fixes being implemented simultaneously, even just doing 1 would alleviate alot of the problems, that’s why I’m arguing for both in the hopes atleast 1 gets implemented.

A 5th tier would ease ques, give smaller teams and roamers more opportunity to escape the pip train meta and return to some semblance of what “real wvwers” view this mode as.

Pipage in eotm…everyone has their views about eotm, whether it be that’s where pvers go or that’s where zerglings go or that’s wvw lite or that’s wvw extreme mode. I’m not going to try and change people’s views about eotm, ya feel about it however ya do! But here’s the thing, regardless of who played in eotm before pips, they are playing in a BL now most of the time, essentially turning wvw into eotm because let’s face it, there’s more of them than “pure wvwers”.

Because wvw is now rewards based, it’ll never be “pure” again, it’ll henceforth be known by the majority as “gotta get my pipage on”.

Offering pips in 1 side of the mode at only 4 tiers where half the servers are full and roamers on those tiers are having trouble keeping up participation is just STUPID, because it MAY get better, but it MAY get worse. It’s a crap shoot either way, but wvw has not been “dead” in a while, but it has been annoyingly zergy though, and something needs to change.

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EOTM Should Award Pips.

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Posted by: HazyDaisy.4107

HazyDaisy.4107

2 months ago they said DBL was a pve map, yet now we earn pips on it…anyway, a few weeks back I was gliding through BSF farming UM at 3am and people started complaining about the BS Ruby drop rate. Someone actually said that farming BSR through a wvw reward track was quicker and more profitable than farming them in the pve map you’re meant to farm them in.

Now, that is known to most wvwers, but it seems most take these things for granted, I know I’m guilty of this. We’re so used to being told if you want this item, go to pve, that we failed to realize what Anet has brought to wvw in the last couple of years. And now, we’re being greedy with our stuff, even though there hasn’t been a technical difference between the way wvw is played and the way eotm is played in atleast a month, most probable a year since linkings.

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EOTM Should Award Pips.

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

What’s the point of arguing against this? Wvw rewards only for wvwers? Ask yourselves if there’s any difference between “wvw” and eotm anymore?

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Remove WvW Linking - Give Us Back Our Servers

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Remember back in the day when the upper servers complained daily about lag, yet most of the players on the lower servers never experienced that until linking and most recently with pips.

There are alot of people playing during certain times of the day, maybe not all times, but who cares. The sheer number of people on a map during certain times causes lag so unbearable that people log off.

What good does it do to have more bodies if half of them can’t play because there are too many bodies?

Linking at 12 servers NA needs to be undone! Maybe not fully back to 24 servers, but atleast another tier in NA. When 1U1D recomminceses we can then sort through the rest of the problems with pop imbalances.

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Blob or get out

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Been playing all week solo and it’s been taking about 45 mins to an hour to get to T6, even while breaking all the rules of wvw (like killing everything that isn’t RI bound). Ran with a squad of 10 last night, after 5 -10 mins and 1 fight I was up to T6…

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Revert Outnumbered and Decay changes please

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Posted by: HazyDaisy.4107

HazyDaisy.4107

The people that have seen the change are afk leechers, just Roaming it is so easy to maintain T6 participation without even trying since almost everything gives Participation, now players even know how much Participation time is given per objective/kill.

This change only makes it so players can’t afk leech in keeps and spawn, now they actually have to participate to get rewards.

This is coming from someone that Solo roams on Thief, Rev and Fa Ele, so far it has not changed my Roaming habits and I get full T6 Participation within 10-20 minutes of Logging into WvW.

You don’t have ktrain or blob.

You’re right, you don’t have to zerg right now, you just can’t sit in a T1 tower and seige it and babysit it, ya know, scout your tower. Some of those leechers you speak of are our former scouts that were participating in wvw the way it was BEFORE pips, even after pips, it’s still participating, just not in Anet’s eyes.

So while your playstyle hasn’t been affected YET, understand that some peoples have, and the things that used to bring them joy are now by and large ignored for the almighty pip.

Since wvw is rewards based now, its just a matter of time before all the old burns though, so be careful who you call a leech.

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Revert Outnumbered and Decay changes please

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m still deciding about the decay timers and participation itself, while I personally don’t agree with everything, like the fact that some participation events force people to ignore previously held concepts on wvw itself (like waiting for RI, Tapping is annoying, running from fights is chicken, yada yada) the changes to the decay timers really didn’t kill those concepts, the pip system itself did.

The outnumbered changes on the other hand were a good thing, and I’ve benefitted from the new changes atleast once each night so far and it felt good to get that boost because I’d earned it.

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Blob or get out

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’ve said in the past you should get credit for refresing seige. Under the new system if it only added a miniscule amount of time (like 10 secs per seige item) to a low tier decay timer it would promote more people to hit the seige on their way out of a keep to whereever they’re headed and it would benefit those that already devote their time to this task like our scouts, so they could achieve T3 and then come back to do stuff like this. To prevent leeching of this activity they could even add in a stipulation that to get the miniscule extend the seige hasn’t been refreshed for atleast a minute.

Too many times in the last 2 days I’ve seen defensive seige not being refreshed, maybe because people don’t feel they have time or maybe because you get nothing for refreshing it but you do for building it..Either way, it’s a waste of supply either because a well positioned piece of seige expires because it wasnt refreshed or participation leeches use supply to build a troll piece of seige, but let’s be honest, in a dire moment, even a ram on the ewp location could come in handy. Either way, if you get credit for building it (whatever it is) you should kitten well get credit for refreshing it.

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Decay timer?!?! Are you kidding!

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m going to keep complaining about this, until it’s altered.

1) Ruin = Stand mindlessly albeit alertly in a circle as your timer may or may not be counting down, take 30 secs to cap said circle get 1 min extend on timer and participation.

2) Sentry = Get marked, but kill sentry (a guard) get extend on timer, cap circle and get more extend as well or let someone else cap, who cares.

3) Shrine = Delete 4 Jr baddies and 1 Sr baddie get NO extend unless you cap square before a zerg of enemies comes and rains on your parade.

There is a fundamental difficulty level between #1 and #3 yet they give the same extend time of 1 min, whereas #2 is a two for one deal because a sentry entails killing a guard and a cap event.

It makes no difference if you cap a sentry circle after you’ve killed a sentry guard because you’ve already gotten timer extend for killing the guard and it really makes no difference if you get run over by a zerg while trying to cap the sentry circle if you killed the sentry guard.

If you get run over at a ruin mid cap it’s irritating especially if your timer is counting down, but cest la vie, if however you get run over at a shrine after deleting npc opposition and waiting for cap you get nothing.

Not to mention if you’re fighting to hold back a decay timer and you successfully take a shrine, you’ll most likely loose a percentage of participation for PARTICIPATING!

Either make the extend timer different between shrines and ruins or halt the timer once you’ve killed the vet ember/element/static dude

The two for 1 deal for sentries, is probably there for zergs. When you’re in the middle or back of a zerg that rushes up to a sentry location on the way to a camp, the sentry is often dead before you can get a shot off, so this helps the late comers still get credit for capturing.

Not really the point I was making, but yes, it makes sense and I’m not arguing about sentries, I’m arguing about shrines and the difference between them and the other 2 events.

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m going to keep complaining about this, until it’s altered.

1) Ruin = Stand mindlessly albeit alertly in a circle as your timer may or may not be counting down, take 30 secs to cap said circle get 1 min extend on timer and participation.

2) Sentry = Get marked, but kill sentry (a guard) get extend on timer, cap circle and get more extend as well or let someone else cap, who cares.

3) Shrine = Delete 4 Jr baddies and 1 Sr baddie get NO extend unless you cap square before a zerg of enemies comes and rains on your parade.

There is a fundamental difficulty level between #1 and #3 yet they give the same extend time of 1 min, whereas #2 is a two for one deal because a sentry entails killing a guard and a cap event.

It makes no difference if you cap a sentry circle after you’ve killed a sentry guard because you’ve already gotten timer extend for killing the guard and it really makes no difference if you get run over by a zerg while trying to cap the sentry circle if you killed the sentry guard.

If you get run over at a ruin mid cap it’s irritating especially if your timer is counting down, but cest la vie, if however you get run over at a shrine after deleting npc opposition and waiting for cap you get nothing.

Not to mention if you’re fighting to hold back a decay timer and you successfully take a shrine, you’ll most likely loose a percentage of participation for PARTICIPATING!

Either make the extend timer different between shrines and ruins or halt the timer once you’ve killed the vet ember/element/static dude

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Decay timer?!?! Are you kidding!

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

Since this evenings patch, I’m not seeing the 30 sec fast decays from this afternoon anymore. Perhaps it was a glitch, but it seems to have been resolved at least in my case.

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

What about the creatures on the shrines (embers/earth eles)? You only seem to get credit for capping the shrine square and it’s the same as you’d get for a ruin which is dramically simpilier. Do these creatures fall under something on your list or were they an oversight? As it stands now, if 1 group kills the creatures and gets bum rushed by an enemy group, they get nothing.

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Got to 100% T6 again and was cruising (not afking), went from capping top fire shrine headed to south fire shrine and participation started counting down mid walk. Thars gremlins in these parts!

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Squad participation is great I’m sure, if you know, the commander didn’t always give it to one of his fellow host server scouts that he’s know for years. For everyone else scouts, there’s good old fashion non squad joining, non slim chance shared participation earning, cap a shrine and run like hell to a sentry, I mean if the zerg hasn’t already taken it.

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Yeah, once you get to T6 everything decay wise seems to be the same, but, it does feel like it takes longer to get to T6 now even if you’re moving and shaking to avoid the new fast start decay in those lower tiers.

Overall, it’s not horrible because it will force continued participation if people were only doing the bare minium before. I wouldn’t say just yet if it promotes more zerging until prime time though.

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Decay timer?!?! Are you kidding!

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Well, I tested a couple of things solo after this patch and here’s what I’ve found.

1) It now seems to take longer to get through T1 and T2 participation even without fretting about the decay timer. So if you’re faced with a non RI camp and 2 shrines all in a row, which would’ve got you to T3 or close enough yesterday, it doesnt seem to today.

2) Decay timer kicks in way too quick working up to T3, seemed to have alittle more leeway at T3, but then went right back to quick decay at T4.

ALL in all, I believe there’s a happy medium between what we had yesterday and what we’re faced with today and that goes for any playstyle. This, is just way too much for anyone though no matter how they run.

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Remove WvW Linking - Give Us Back Our Servers

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I’m kind of tired of people that never stepped foot on my home server before linking saying it was a ghost town. The populations may have not been nonstop fry your computer zerg worthy, and sure, there were almost always imbalances, but some of us actually liked the moments of guaranteed down time.

Don’t get me wrong, big fights are ok (in moderation) but I’m rather sick of logging in, looking at the dailies and upon entering wvw and hoping for some peace amd relaxing, instead seeing 3 sets of OJs in 2 or more areas of the map.

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No tactical importance of towers on Desert BL

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Ish, I saw it once before it went away.

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No tactical importance of towers on Desert BL

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Fun fact: people used to complain on this forum that trebs could be set up at northern towers on Alpine and hit the garrison. That enemy servers would just sit inside there and not come out to fight because they could just treb safely inside.

And in response, home defenders started setting up spawn seige to take down the walls of those towers to force the enemies out. Guess what happened next? Yep, the tower hugging enemies got Anet to veto spawn seige because it was unfair, so to this day enemies can still camp those towers and treb Garri to their hearts content and unless you have a couple of dozen people, there’s very little you can do about it.

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Get Rid Of Grandmaster Marks

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I got 2 Hot asc staffs and 1 hot asc shield in about 4 days on 1 of my alts without leveling either artificer or huntsman. Just because, now, I’m leveling artificer so I can give my condi mesmer and necro ascended scepters. Welcome to wvw pvers that is how we roll

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WvW Bugs and other issues

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I have some. I’d call it lag, but I’m not sure that’s what it is and it happens everywhere and is getting more common.

1) Dragging items in inventory. Like if I have my seige in my invisible bag at top and want to drag a new piece up there with the rest, in wvw instead of dragging, most times it grabs it and gives me the option to deploy it, outside of wvw if it’s a ring or something else I’m moving in my inventory, it equips the darn item or tries to delete it. I am NOT double clicking on these things, I’m not dragging outside of my inventory, and the issue is getting worse.

2) Skills!!! Particularly mesmer and ele blink, they’re are targeted right? Except nine times out of ten, I single click with a mouse with the intention of moving the mouse ahead, and end up blinking backwards because the system said I double clicked instead of single clicked. Once again, the issue is getting worse and happens in both wvw and elsewhere.

Just as a mention, I deleted my home portal stone accidentally last week I’m fairly sure because of this issue. The thing was in my shared inventory 1 day and gone the next, I honestly don’t remember doing it or receiving a popup asking me if I wanted to, and don’t want to test if I can delete the new one as well, but, this issue has now become monetary for me personally and if it is lag, it’s defiantly NOT on my end.

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(edited by HazyDaisy.4107)

WvW Dead again - Merge Tiers

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Posted by: HazyDaisy.4107

HazyDaisy.4107

The zerg of 40 that ran me over 4 times the other night trying to take a shrine disproves your theory that wvw is dead, at least 41 people are playing in T3. Now that may not be que worthy, but ask yourself if you really want 80 people taking a shrine that 1 person can easily do alone.

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Flood the wvw map

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Doubtful, he (or she) disagreed with Gaile in the other post, I’m sure even devs are too afraid of Gaile to do that whether in stealth or not.

Now backing away from derailing…

Like I said before, this is a solid suggestion op and would 1) force players to remember to equip an underwater weapon and upgrade their level 0 breather and 2) learn what their underwater skills do.

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1 up 1 down question

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Posted by: HazyDaisy.4107

HazyDaisy.4107

So does anyone know what DB/HoD/SoS warscore was last match v’s the match points? Because DB seemed to have won the match points, but did they win the war score?

Just interested because what I thought was 1up1down didnt happen.

When I last looked at 11pm or midnight night last Thursday, DB was some 20 victory points ahead, just as they were ahead most of the week. I’ll admit, I did not look on Friday though.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Here’s the thing op, it’s not that people don’t understand the tagging mechanics in place, it’s that not everyone plays like that or thinks that those that do have earned those bags. There’s also different degrees of fights, without speculating what degree you’re experiencing, let me lay out a common one: we’ll set the story at North camp, home team has 20 in that camp and all of them die to 10 enemy invaders, then another 20 homies come through the gate and kill the 10 enemies.

In your proposition, you’re saying that not only should the original 20 that lost a 2:1 fight get bags, they should get them while being able to lay there dead.

Exactly how is that fair?

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Can We Have Another WvW Tournament?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

While it would be interesting to see how linked servers would do in a tournament, I think if another one were to occur, some rules should apply. For instance, the current ticket acquisition (ie pipage) only activates if you’ve been on the world a match right? So, if tournaments provide extras tickets for 1st, 2nd and 3rd, then one should only gain them if they’ve fought on that world for atleast a whole match. That would prevent bandwagoning every week right there. They could even make the rules more strengent and award lump sum tickets at the end of the tournament, but you only get them if you were on the world for the entire tournament, so if the tournament is a month long and you were on that server before reset the first Friday the tourney started and stayed till the last day, you’re good, if not, too bad so sad.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

When the first person gets the full backpack and 5 others follow, then 10, then 20 and the feedback from this thread has altered outnumbered and ticket acquisition so much that new pepole will be able to purchase everything at any level for however many tickets they’ve accumalated, I think it’ll be nice because then I’ll be able to take a shrine without running into a 50 man blob chanting BAG BAG BAG!

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Get Rid Of Grandmaster Marks

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Crafting stations were removed from wvw because:
- WvW players don’t craft
- Pvers blocking ques
- People AFKing at crafting stations

:) Does any of that sound familiar?

Add the stations back in and this component of the wvw rewards would make more sense, it won’t solve the afk issue, but nothing would at this point anyway, so who cares, at least people would be able to collect pips while they craft, and in that aspect it would be getting wvw rewards for doing pve!

https://forum-en.gw2archive.eu/forum/game/wuv/Removed-crafting-stations-and-vendors/page/3#post6224291

“Hello everyone,
Many of you have been inquiring as to why we made the decision to remove the crafting stations in WvW. We made this decision because we have been seeing an increase in queue times with world linking. Upon observation we found there have been players taking up space in the maps who are only crafting and not participating with their teams.”

In other words afking at the crafting stations.

So again, since pips brought afking back, wvw rewards require crafting and wvw vets are complaining crafting (a pve thing) shouldn’t be included in acquiring a wvw reward because it doesn’t prove participation, why not bring the stations back so we can dwindle down our participation while crafting wvw rewards?

They aren’t going to change the marks, might as well try and get something out of it in the meantime.

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Flood the wvw map

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Posted by: HazyDaisy.4107

HazyDaisy.4107

:) I like this idea too. Although, instead of putting that much work into an existing map, they could just create a new map, but then all those people that asked for undewater combat would…well, you know.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

There was something funky going on with 2 of the check boxes under options regarding auto loot awhile back, I can’t remember exactly, but it was something like if you had both boxes checked it didn’t work as intended.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

How exactly is it unfair to new people though?

I started casually wvw’ing with a rank 20ish alt in mid April and am up to rank 333 right now. Thats very little weekly time investment (maybe 20 hours), mainly solo capping and most often in T3 or T4 matches. Yet you have people that say at 40 hours a week (presumably zerging it up) it’s going to take them 2 years to get to rank 2000. You know what takes 2+ years to get? Trying to rank to 2000 in a T7-T8 match without doing eotm! I know this because thats what happened with my main. We don’t have T7 or T8 matches anymore, so it’s not going to take anyone 2+ years to achieve 2000 even if they’re starting at 0.

I’m averaging 100 levels a month at about 20 hours a week, I haven’t finished the pip track yet on any acct, though I’ve gotten to platinum twice now on that low acct without outnumbered most ticks.

What’s unfair is that the new people don’t seem to be playing like this, they’re probably farming outnumbered most times in their 40 hour play week and finishing the pip track, but not gaining ranks because they’re only keeping up minium participation!

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