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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

People seem to be forgetting that auto loot functionality was introduced so players wouldn’t have to go to each and every body (npc or human) and press F. ALOT of people missed loot before this change everywhere in game. Before the masteries they introduced aoe loot that required only 1 press of F, but even before the mastery, you still had to be ALIVE to be able to press F ANYWHERE IN GAME!

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Get Rid Of Grandmaster Marks

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Crafting stations were removed from wvw because:
- WvW players don’t craft
- Pvers blocking ques
- People AFKing at crafting stations

:) Does any of that sound familiar?

Add the stations back in and this component of the wvw rewards would make more sense, it won’t solve the afk issue, but nothing would at this point anyway, so who cares, at least people would be able to collect pips while they craft, and in that aspect it would be getting wvw rewards for doing pve!

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1 up 1 down question

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Posted by: HazyDaisy.4107

HazyDaisy.4107

If DB had been placed in T3 like they were supposed to be based on score it would’ve made 9 servers fighting in 1 tier, maybe that was too much for the servers to handle? Or, maybe the ghost maps last week caused servers to win that didn’t actually win? Or maybe someone sneezed and jabbed at a keyboard and punched HOD to move up instead of DB? Or..blah I dunno, I’m gonna kick my own kitten this week in one capacity or another and try to have fun while doing so, it’s not like both CD and HOD will move down this next week because that’s not how it works…

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(edited by HazyDaisy.4107)

Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Equally, I’m not sure how you fail to see that if you got your way and dead loot told tales it wouldn’t be long before people complained about the decay timer as well or started looking for ways to better benefit from this change.

2 months ago, no one got stressed about 2 enemies at a sentry, now it’s all about the loot and participation. 2 months ago if I was playing on an outnumbered map, no one cared unless they were on a T3 garri, now it’s 5 extra pips and to get it all you have to do is be there at the tic end. 2 years ago, alot of people actually scouted, now they sit in towers and watch for dots and swords.

Every change alters the way people play. This “suggestion” already has a fail safe that isn’t overly abused, but would be and would open doors for “modications” if inacted.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

What you’re suggesting would inevitably lead to the type of tag and run or afk and die farming that occurs in Silverwastes though. It should be fixed there and it should never make its way to wvw.

You can do all 3 of those things already. How does streamlining auto loot “lead” to this type of farming. I’m actually curious?

You can already tag enemies in zerg vs zerg, run, and if they die you get loot.
You can already tag enemies run and AFK and if they die you get loot.
You can already tag enemies and then die and spam the waypoint to rez up and if they die you get loot.

Yes, you can if you dont abuse the system, but if your bags were deposited everytime, do you think as many people would actually fight?

It would start with abuse of rangers and necros afking in one of the south camps that flip often, a zerg comes in, their pets / minion tag a group of something, they lay there afk and dead thru the whole timer and just collect loot as the friendly zerg kills them from a wall of one of the keeps. Then these “wvw players” would take to the forums and complain about the existence of the FORCED wp timer, because it’s as long as the RI afterall, why can’t they just lay there or have someone rez them so they can continue afking and collect loot again the next go around like they do in pve…WHY are wvwers so mean not rezzing people?

Then “the gankers” would catch on, solid PITA thieves and mesmers, that currently kill backline squirrelers would now just steal from them or pop a clone on them, stealth and run, or dive right in the middle, drop a gravity well or thief spin to win and lay there dead!

Then, what’s left of the small havoc groups and scouts would start, “zerg of 50 at south ruin, We’re gonna suicide, and then go eat, someone come and kill these fools so I can get my bags”

Then the guilds and duelers…trying to preserve what’s left of honest gvgs and 1v1s, when some scrub comes in and starts a fight over almighty loot. You know some of those guys still let the enemy kill them and the friendlies leave them dead on purpose?

If it didn’t matter that regardless of how it played out, you’d get a bag, then it’s naive to say it wouldn’t be abused or it wouldn’t lead to other “streamlining”.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

What you’re suggesting would inevitably lead to the type of tag and run or afk and die farming that occurs in Silverwastes though. It should be fixed there and it should never make its way to wvw.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Just fix it so that loot only goes to the person that spikes, if there’s no spike (if the body is beat to death) no loot. If I get a hit in, get out of combat and wp, or get a hit in die and wp, no loot! Problem solved

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Get Rid Of Grandmaster Marks

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Posted by: HazyDaisy.4107

HazyDaisy.4107

A few minutes to an hour eh?

Anyway, I was excited to get an ascended staff for one of my alt accts without having to level artificer for a third time, then I realized to get this staff I’d have to level artificer for a third time. I switched my reward track from hero’s weapons to something else immediately.

I honestly don’t mind working up to the wvw rewards on my main acct (that has all crafting), but it’s simply easier and cheaper to get the HOT ascended weapons and wait for armor drops for my lowby alts.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

So, I yoloed tonight. Fighting (2) 3rd server players, 2nd server OJs inside our keep, ran right into the OJs, the two I was fighting followed for some odd reason and as I lay there dead for a few seconds, I got #2 and #3 of daily invasion defender from 2nd server killing 3rd server people that I got hits on…which is kind of a paradox if you think about it.

Not that I agree with loot being auto deposited after death, but we are getting other rewards that defy the death rule, so anyway, just putting that out there.

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Auto Loot Dosen't work on death...

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Posted by: HazyDaisy.4107

HazyDaisy.4107

You might get more traction if you posted about stuff that was sensible/worthwhile but you mainly post to argue about something that is trivial at best…and make our eyes bleed cos you never let it rest.

Truth.

Also from all of his examples the OP just sounds like he dies at the start of every battle that his team wins…who really dies that much in winning situations?

The person that gets focused first by the entire zerg, typically the mesmer or the necro, any low level or the afk guy.

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PiP speed doesn't matter

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Most of you guys don’t know that up until about 1-1/2 – 2 years ago the “tic” was actually 15 mins long and there was no skirmish score. I’m wondering what the response to these rewards would’ve been had Anet given bronze players 3 pips per tic while changing the tic time back to 15 mins. I bet bronze people would’ve been more receptive to the pips even though it would’ve equated to the same amount per current tic.

Anyway, just abit of hostile nostalgia…but imo the fights and participation were better when the tic was longer.

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Eliminate the centaur threats

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Posted by: HazyDaisy.4107

HazyDaisy.4107

It’s ok to give away all the secrets when you’re a plat I suppose. It’s not like some of us lowly golds wanted to be able to use that shortcut a couple of weeks longer before the zergs added it to their patrol route.

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PiP speed doesn't matter

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Just an observation from this week in regards to new players. Since I have accts on both T2 and T4, I’ve actually noticed more lowby enemies on T2. The T2 servers that acct is fighting both belong in T2 and do not have a problem most times avoiding last place each skirmish.

Now I’m not going to claim there are no new players on the servers that get last place 9 times out of 10, but before we talk about what needs to be adjusted and the poor <150 players, perhaps we should get some server statistics and find out if the majority of those players are actually poor <150 players on bottom barrel servers or if they’re on a stacked server that wouldn’t miss them once they’ve gotten their rewards and moved on.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

if you’re not rank 3000 by now, there’s no way in seven realms of oblivion and the gazing abyss behind it that you can complete the wooden chest in one week.

No need for the hyperbole. I finished Silver on an account with rank 780 in 6-8 hours of WvW by getting either 3 pips per tick (2 for rank, 1 for third place) or 8 with outnumbered buff.

Except when youre on a skritt server that is just active enough to never have the outnumbered bonus, but inactive enough to always fail, so im cursed with 1 pip per tick, meaning i have to sacrifice my entire working week for getting the wooden chest, and thats just ridiculously disproportionate

I have a level 150 ish alt on a server that’s often in third place. I can expect 3 pips at a time, one for rank, one for placement, one for loyalty. I usually get the wood chest at the end of the first nights guild raid.

I don’t see how getting wood on a low level account can take an entire work week. Where is my math wrong here?

Your math i’s stuck where you get three pips and i get one pip

Ok. There are 100 pips in the wood chest.

At 1 pip per tick, that’s 500 minutes. Assuming that you only get one pip per tick the entire time.

500 minutes = 8.33 hours.

That’s a little over 2 hours a day for four days.

Do I think that’s too much time for the wood chest? Yes.

But that’s not an entire work week, unless you work a lot less in a week than I do.

Do that for one week.
The next week, you’ll get the loyalty pip, which will get you 2 pips a tick. So 250 minutes, or a bit over 4 hours. Now you’re down to 2 2-ish hour runs, again assuming only 2 pips per tick.

If i work all week i have an hour, maybe 2 in the evening. I dont always want to dedicate all my evenings to one game, much less one game mode. 8 hours on a weekend day is also harsh, i want to go out with my friends on the weekends.
In pve i can do bits of things, the rewards pile up.
In pvp i can do bits of things, the rewards pile up.
In wvw i can’t do bits of things because only complete things are rewarded and then reset.

Now that I think about, wouldnt it make sense for the pips to reset every 4 weeks with the matchmaking, rather than weekly? Just like the pvp track resets per season and not per week

?4 week matchmaking? Do you mean the 8 – 9 week relinkings?

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Server advice

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Relinks happen the last Friday of every even month (Feb, April, June, August, October, December), except in 1 case so far where December’s relink was pushed to the first week of January because of the holidays.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Then eotm ktrain up to level 150 and cut your week in half giving you a better shot at atleast 2 per tick thus giving you a better shot at finishing wood thus giving you 3 per tick the next week, or map hop for the outnumbered, or transfer to a better server, or continue to wallow and devote your entire week to a fruitless effort.

The power to do better than 1 should is always in their hands just as their own time management is their problem not that of those that are a hundred levels higher.

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Please Fix Participation For Outnumbered Maps

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Posted by: HazyDaisy.4107

HazyDaisy.4107

If Anet made it so you got experience for essentially being a bag, it may be viewed upon as treason, but it’d encourage more people to learn to fight rather than walk away every time it’s 5v1 just my thoughts.

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Please Fix Participation For Outnumbered Maps

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Posted by: HazyDaisy.4107

HazyDaisy.4107

If both you and the opoosing players stay on the same map and those that killed you get killed themselves after a few minutes, you do actually get participation as long as you got a hit on them at one point. Now, I’m not sure of other opposing factors such as whether your teammates are the ones that kill them or if it’s the third server, but it’s justice in a sense either way.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

While I agree that the out numbered buff WAS too high and promoted not only afk farming, map hopping, toxicity from those genuinely playing on what should be and who should receive rewards from an outnumbered map, I’m actually seeing less and less of all of the above. What we’ve had over the last few nights is lack of callouts for OJs on T3 structures because of the outnumbered buff being active. Now, you can have bad scouts or you can have players that simply don’t notice, but in my experience someone always notices these things. My fear is that either there are leeches milking these instances or the good scouts don’t say anything for fear the leeches will rain down on them.

I suggest permanently lowering it to +1 regardless of the outnumbered intensity and only applicable if you’ve been on a map the entire tic. Those that played on outnumbered maps before will continue to do so and the pip leeches will have to work harder for the measly increase.

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no more 1-up 1-down?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Anet commented in one of the 1U1D threads or in the patch notes that 1U1D would not apply in the week of relinkings. So basically next Friday you should see it again.

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[Suggestion] Walking Yak-version 1

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Posted by: HazyDaisy.4107

HazyDaisy.4107

You get the title “Leader of the Yak” for walking them, “Yakslapper” is from slapping them around a couple of thousand times, and even though it’s slightly repeatitive and bordering on animal abuse, it’s much more entertaining killing them.

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Does anyone miss the old rivalries?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

While I may sympathize with the plight of my fellow guesties it doesn’t mean I will stop targetting the guild tags and people I’m familiar with every chance I get, just as they haven’t stopped targetting me. I assure you, though the flag may be different, the rivalries are still alive and well.

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Spies tactivator pullers 2nd account

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Posted by: HazyDaisy.4107

HazyDaisy.4107

During 1 linking, there was a player that would pull the ebg keep tacts, they did it every night around 9pm my time, went to OS then came back 20 mins later and pulled them again. The third night I cared enough to hit record and wait by the tacs seemingly afk for him. He approached right on schedule and pulled them all. Before he grabbed supply and headed to OS I said in local chat “got that on camera smile”. I never saw that player again.

Even though I never sent the footage to anyone, just telling him he was being watched sent a message and that’s about the only defense right now.

But, being that a tactivator on cool down only seems to bother people when it’s absolutely beneficial to deterring a disasterous situation that is unfolding is also a problem. Most players simply don’t care that a tactivator has been pulled or what it may mean.

Still, there should be some sort of marker denoting who pulled them and cool down timers should be viewable across maps.

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Any way we can que up our next reward track?

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Posted by: HazyDaisy.4107

HazyDaisy.4107

A cool little drop down feature selecting the next three you’d like to do, they could even be the same one 3 times in a row prvoided it’s a repeatable one. The only potential issue would be from from those tracks such as dungeons where they’re only available for a limited time because the player hasn’t done the explorable dungeon.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

When one decides what to do in a game it should be apparent what gives what rewards, from the sounds of it, everyone who played WvW before knew it gave kitten all and played it anyway, hence they made a decision about it, they hardly made the decision with a motivation “if I zerg a ton now maybe I will get rewarded sometime in 2017”. Retroactive rewards by their very nature are dumb since they reward players for a non-decision.

When I play in PvE in my favorite zones I do so without motivation for a given or specific drop, a precursor for example, so should chance of said dropping be eliminated from anyone who does not specifically state what exactly they might be hoping for as a reward?

No, of course not. Every specific drop I’ve ever gotten has been, “a non-decision.” There is however a somewhat common, reasonable in my opinion, assumption that your time and effort spent in an endeavor in game will be rewarded by the game. Correcting what some might consider design errors in this area is not a bad thing.

Non-decision in this context refers to the fact that doing the thing giving the reward was made without knowledge of the reward, not regardless of if there was a reward or not.

But you are aware of what the rewards are/have the possibility to be, personally I don’t think extremely low drop rate items such as precursor drops really have a place, but this is hardly the place for that discussion.

I am all for WvW giving rewards and I think it not giving good rewards from the start was a bad decision, however everyone who played the gamemode were perfectly aware of it and clearly played it for the actual fun of it. Giving out rewards retroactively has as clearly shown done nothing but create animosity.

I am fairly certain every single MMORPG player is aware that not all parts of the game is equally rewarding

The difference between a rank 1032 and a rank 9791 player is not comparable, the only difference is that they have played differently/for different amounts of time.

Or the difference between these two individuals could be that the higher ranked individual is more skilled, perhaps due to much more practice. The difference between these two individuals could be a matter of the lower ranked player being more skilled at individual play while the higher ranked is more knowledgeable about commanding….we do not know what the difference is without examining the individuals so it is questionable to claim what the, “only difference is,” without doing so.

Keywords here are “could be” and “we do not know”, hence giving them different rewards seems a bit weird, no?

rank in WvW means absolutely nothing.

A puzzling inaccuracy. Earlier in your post you claim that it does mean something, giving an example, and here you contradict yourself. Rank means something, potentially one of the most important things to the developer…how much you play

What I obviously mean is that rank means nothing as a skill indicator, which it does not, that much should be clear from the post.

Rank is a combination of a few factors, mainly how much WvW one has played, and how much of that time was spent doing the most “rewarding” activity, which happens to be omniblobbing, which is very nonconductive to skillful play. Beyond rank 482 or so, it has absolutely no impact on ability to contribute, before that there is situational differences.

And to people saying that high ranked players are the ones keeping the gamemode alive, that is completely insane, most of the high ranked players have gotten it through omniblobbing. Omniblobbing is killing the gamemode and is what makes many players steer clear of WvW. Omniblobbing is the reason there is lag in WvW among being among the reason actual fights are hard to find.

Some interesting, “no true scotsman,” arguing there.

When you say, “most,” what percentage do you mean?

Just arguing against the omniblobbers who claim to be the reason the gamemode is still alive, while i believe they are the reason many people avoid it.

Gonna make a rough estimate that about 100% of the people with a rank of 6k+ primarily zergs or used to primarily zerg in WvW as reaching it any other way while not impossible is truly a massive time investment.

I don’t feel like scaling down the above quote, but my comment is in reference to people doing something for fun without knowing they’d be rewarded later.

The HOT mastery system retroactively rewarded players with red points for stuff they’d done over the years (such as finishing the story, beating the 3 headed wurm and doing a certain portion of dungeons to name a few examples) essentially allowing those players a headstart above others just purchasing the game. Was this considered unfair to the new players or wvw only players? No, in fact the complaints about the mastery point gathering were often met with comments from veteren pve players quite similar to the comments of veteran wvw players in this thread. Did Anet make the players that had completed those achievements start from square one to get their mastery points even though players doing that content had no idea it’d come in handy later? No!

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

On the subject of current player toxicity / elitism post wvw rewards I just have a few questions:

1) Wvw “vet” players:
PRIOR to rewards, how many times were you casually strolling through a bl when the commander or another player publically called out the entire map as worthless because they lost a fight or an objective?

2) For the sake of assumption…PVER’s:
How many times were you casually strolling through a map doing completion when someone said “Meta or GTFO” or publically called out the entire map when the event failed?

3) Wvw Vets: Is the level of toxicity that you witnessed in wvw prior to rewards higher now post rewards?

Personally, I saw a few instances of wvw player and commander “passion” over the years, in fact some commanders were well known for their passion.

Since rewards, I haven’t really seen this, then again I’m from a deshelved guest server and don’t know alot of the host commanders and players and even when I do get to know them, relinks happen. You could say in that respect for a vet, its similiar to a wvw noob being thrown into wvw for the first time, but that’s a different story for a different day.

I always see pvers complaining about meta fails though, publically calling out 1 side of octovine because they went too fast/too slow, so and so was in an armor and didn’t kill the frogs, people at the wp AFK’ING.

Over the years though, not once in wvw or GENERAL pve have I ever seen anyone lord their rank over another player though.

With raids, there was a form of elitism in that most parties needed to inspect your build, check your LI amount ect to ensure you were a “good player”. So, I have to ask, since wvw players don’t stop and check everyone’s rank on the map, how is raids considered easier to get into and less toxic than wvw?

Furthermore, on the subject of ticket timegating/acquisition, one can make the argument that it’s easier in another mode, IF one had previously jumped the hoops required by the players of that mode and worked with a group to clear the content in order t continue to collect it’s rewards.

I can’t solo all fractals, I can’t solo a raid, but I can solo a tier 3 camp and tower, and 2 years ago I could solo a keep. How many current rank 50’s that arent someones alt can say the same?

Arrogance comes with experience and experience should come with better / faster rewards. But at what level in wvw is one considered exerienced?

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[SUGGESTION] Move DBL banker to their counter

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Posted by: HazyDaisy.4107

HazyDaisy.4107

The bankers at DBL enemy spawns either don’t have an icon or its always overshadowed by a player standing on it, either way, it’d be nice if that one was moved more front and center or atleast more visible on the mini map. As far as the banker location at home DBL, hes where the crafting stations were, which sort of makes sense, until you have ABL home BL…because that one isn’t by the old crafting stations, he’s next to the guild banker, which also makes sense…

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

Oh for crying out loud, you can complete wood and most of bronze on a Friday night in a matter of 4 hours on a bronze (3 hours on a gold) just by soli roaming.
Alternately, if you don’t want to give up your Friday playing you can complete wood on a Saturday night almost as quick too. If neither day suits you then yes, you will likely spend longer trying to get through your pip track.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I finished wood last week and this week on all three of my accounts and 2 of them are below rank 325. Though come Friday the lowest of them having commitment may be for naught depending on the host that gets chosen. Not because the host might do poorly mind you, but because after a year, there’s just not many hosts I like anymore and I’d really like linkings to be undone. But, after a year linkings are still a thing just as pips/tickets, reward requirements and rank advantages will be too after a year.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

It’s a merged thread because there’s so many complaints about a 3-1/2 week old system. I’m not going to read the previous posts, because I wasnt talking to only 1 of the previous posters in paricular.

Whatever anyone doesn’t like about the system for whatever reason, understand some people didn’t get anything whill leveling wvw, not even the joy of waiting a couple of weeks for the possibility of something.

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Feedback: Pip Acquisition [merged]

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Posted by: HazyDaisy.4107

HazyDaisy.4107

I just want to know where all these disadvantaged new players were 3-1/2 weeks ago.

But, let’s say 1 million people purchased the game over the last 3-1/2 weeks and chose wvw as their introduction to GW2, a bit odd considering they’d have to level first, but whatever, we need the bodies so come on in.

Look at that, new players can get a legendary backpack at level 350…what’d I get at level 350? Oh yeah stomped more often by increasingly bigger crowds of people while wearing exotic level and below gear in T6 or T7. Man, those new people have it rough.

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Spies tactivator pullers 2nd account

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Posted by: HazyDaisy.4107

HazyDaisy.4107

The spy talk seems ramp up when I log onto my second and third acct despite the fact atleast 1 has yet to be in the same match as my main.

If people are going to spy, they don’t need a second acct to do so and long before there were tactivators or free accts there were spies.

Now, some like myself have legitimate alt accts purchased back in the day when either your storage or your tier sucked and you as a player needed something more. While storage has gotten better, tiers have gotten smaller and oftentimes so lopsided and qued that it’s nice to have another acct to fall back on. But labeling everyone with alts as spies is just wrong.

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[Suggestion] Participation levels and Pips

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Posted by: HazyDaisy.4107

HazyDaisy.4107

If you’re watching over a camp while it upgrades, you’re not actually afk and you are participating, but your decay timer will still go down just as fast in the camp (if it sees no action or if you dont get a kill from said action) as it would for someone sitting at spawn or in a keep twiddling their thumbs.

To remedy the participation decay of people that are actually playing, I’d suggest quicker decay timer kick in and count down depending on where people chose to afk. RisK vs reward so to speak.

For example, the safest place by far is citadel or spawn. But, what if the decay timer started the minute you wp’d there? The timer starts decaying the moment anyone wps to Citadel/spawn, if they stay there and afk for 5 mins, well tough luck T0 participation, if its a situation where they have no choice but to wp to citadel, then the decay timer halts the second they leave the seige barred areas of citadel/spawn and reenter the battlefield, at which point, the resume whatever participation they had left after their run through spawn. The goal is to get people back on the battlefield quickly.

Secondly, afking in a friendly controlled camp that has no walls and afking in Garri or even a tower are different things and the decay timers should NOT be the same in both locations. The higher the risk the slower decay should kick in basically.

Afking in JPs…this one is a problem, because both ABL JPs are technically part of the battlefield and also considered high risk areas, OS is 1 giant JP and also high risk, not to mention a great place to go when trying to free a que spot BUT, all are apart of wvw and therefore should benefit from bonuses such as outnumbered. Therefore I’m inclined to say participation decay should begin the moment a player enters either ABL JP tunnel or switches over to OS.

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Unfair Tournament Ticket for new players

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

I canew players can’t get some of the AP from the beginning of the game because the APsbarent offered anymore..

Your logic is flawed.

The tickets are now called skirmish tickets. There are no longer ‘tournament tickets’

You forget the achivement and APs from these tournament. The new players can never finish them.

And you forgot the pve events and ap a wvw player may have missed out on while wvw tourneys and reg unrewarding wvw were active. But just as a “wvw player” may have missed pve events and past ap to do wvw, a pver/new player missed past wvw rewards and ap and there is no going back in either scenario, but there is now a way to collect currency to keep up with past wvwers.

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Fighting cats in home instance

in Guild Wars 2 Discussion

Posted by: HazyDaisy.4107

HazyDaisy.4107

Maybe OP is referring to the cats that throw snowballs at each other and occasionally you. I dunno, seems realistic to me, but I’m alittle concerned about the snowball sticking to the paw fur and causing a misfire, perhaps even a tightly packed snowball hitting another cats eye at the right speed, but in all honesty how tight can a cat really pack a snwball? Other than that, whatever they have to do to get through the day, that’s their prerogative.

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Feedback: Pip Acquisition [merged]

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

The only logical reason to take a time gate requirement out of something is either because it doesn’t benefit the seller or it doesn’t benefit the buyer. I believe in this case it was atleast 80% because it didn’t benefit the seller.
Regardless of player opinions, last Tuesday no one was even earning loyality yet and Anet couldve changed this to 2 seperate categories, they couldve kept it at 3 weeks but locked the loyality part in after the first 3 weeks on the server, but they didn’t. As far as Anet withholding something? It was 1 pip last week, its 1 pip this week, whereever people choose to be or how much money they chose to spend, no one is withholding anything.

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Feedback: Pip Acquisition [merged]

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

It’s not loyality, it’s commitment, and yes it’s only 1 extra, but it’s 1 extra every 5 mins.

Loyality to ones server will not last. The stated reason for the change was so people who went on vacation weren’t punished as bad and that the wording / intent of the bonus was confusing….

We asked to be rewarded for loyalty to our servers and instead ended up with a bonus for continuing to play every week, that’s as good as it’s gonna get with this pip.

The problem is loyalty using the concept of the time you stayed in a server as a unit of measure is bad because there are people who have been in the server for a long time but it doesn’t mean they are doing wvw for that time. Thus, anet decided to use participation as unit of measure.

However, how impactful is this unit of measure when one week is all you need to gain that one pip? It is pretty meaningless and pointless. However, if you can accumulate additional pips over weeks, it become really impactful. Of course, to account for the lesser time required due to additional pips, one can increase the requirements for additional pips by higher tier chest.

The problem wasn’t in the pip description or the amount of pvers that decided to come into wvw in search of shinies. Everyone would’ve had to play for 3 weeks and receive 100 pips every one of those weeks to even get that 1 pip in the first place.

The problem was in fact the time one had to stay on a server to get it. But plain and simple, it was not changed for the sake of players, it was changed because players weren’t spending gems to transfer.

They will not offer an accumalating bonus or any other form of bonus for loyality because loyality is bad for business.

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Feedback: Pip Acquisition [merged]

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

It’s not loyality, it’s commitment, and yes it’s only 1 extra, but it’s 1 extra every 5 mins.

Loyality to ones server will not last. The stated reason for the change was so people who went on vacation weren’t punished as bad and that the wording / intent of the bonus was confusing….

We asked to be rewarded for loyalty to our servers and instead ended up with a bonus for continuing to play every week, that’s as good as it’s gonna get with this pip.

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Relinking?

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

With 1U1D in place for now, atleast we know who we’re fighting tonight though.

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Whats the craziest glitch you've seen

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

Instead of joining your server, you joined a random server.

Some people get this glitch every 2 months :-)

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Used Tactiavtors History and User Tags.

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

Guilds can claim objectives, but anyone can add tactics, especially now that they come free in chests. This is not just a guild issue, that ewp could’ve been Joe Smoes reward for playing for an hour.

Everyone should care about this, and Anet should institute code whereby anyone that pulls a tact while the objective isn’t being attacked, that player turns into a red marked intruder that can’t escape the objective until everyone on the map gets a hit in on him.

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Whats the craziest glitch you've seen

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

T3 Garri under attack by OJs on inner the second I load into the map for the day. Being a normal occurance, I proceed to NW side of garri and notice there are no walls at all…a bit weird, but I walk through a non existent outter gate anyway and stroll past a blob of enemies through an inner wall that is indestructible… Attempt to help build a sup ac on stairs, can’t because the stairs aren’t there. Walk out NE garri past OJs unscathed again, and stand there for a few seconds watching a waterfall of enemies falling down on me…I’m still alive, I’m not in combat, but not able to touch any of them, do they even know I’m here? I relog. Commander has pushed them out and all walls and stairs on garri are there again.

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How to fix Pip system.

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

^ Thank you! Seige, another thing you should get credit for but dont unless you kill someone or something (like a gate) with it. Building and refreshing defensive seige is participating! While, I don’t think someone should be able to get and maintain T6 just by sitting in a tower refreshing seige every 5 mins, I think these types of activities should count somewhat for what they are, which is contributing.

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How to fix Pip system.

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

I went downstairs last night to let my dogs out, I was gone about 5 mins and left at full T6 participation, when I came back that was already on the red count down to T5.

You get booted if you don’t move after something like 10 mins and by then, by all accounts it doesn’t matter what level of participation you had, it’s most likely gone.

As far as afk farmers doing stuff every few minutes, I have to say, it’s good that someone is. The amount of times I remember setting out solo to try and flip back all our camps that had been enemy owned for 5+ mins before this patch and the amount of times I see that happening now are vastly different.

Now, this activity may vary on different tiers, but that doesn’t necessarily mean you need less pips for these activities, if the population continues to stay active, it might actually mean we could use more activities to gain pips amd wxp from. Like…kill the wurm, kill the gravesite guys, add more sentries, bring back seige razor, beef up T0 camps a bit, add 2 scouts and 2 guards to paper tower and more guards to a keep, and I dunno, maybe give credit for checking taps if the person that tapped it got participation…

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Lower the Rank Requirement for Armor

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

Everyone in favor of lowering this requirement for pvers do realise those are the players that complained loudest about an at most 8 hour reward track right?

It wouldn’t matter if this were lowered, it still wouldn’t be low enough for some people. Therefore, it’s fine exactly where it’s at.

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Loyalty Bonus

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

https://www.guildwars2.com/en/news/wvw-skirmish-updates-on-guild-chat-a-summary/

Its being changed Tuesday, cut down from 3 weeks to 1 week (who knows if Tuesday – Friday counts as a week) and it’ll no longer be labeled loyalty.

With “loyalty” removed it almost sounds like it doesn’t matter where you play just as long as you play for most of a week. In other words, ticket hunters will continue bandwagoning, but maybe those just wanting to play, but faced with ridiculous ques won’t be punished as bad when they transfer off a server they’ve been loyal to for months or years.

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Lower the Rank Requirement for Armor

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

Noone is forcing anyone to level from 0 – 2000, if they’re doing it, they’re doing it because they want the skins or they’re finding they actally enjoy it. Remember when wvw exploration was apart of the GOE, that was being forced to do something, and many stayed after they’d completed their exploration. Plus, if you’re already at 1000, hell if you’re already at 500, then you likely planned on going higher before this reward was even born.

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Server linkings

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

With the upcoming…renaming and 360’ing on loyality, it’ll be interesting to see what happens in the relink that follows.

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Lower the Rank Requirement for Armor

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

I gurantee you that had June 6th rolled around, and the rank requirement been originally set at 1k or 1.5k, the few of you praising the 2k rank requirement wouldn’t have lifted a single finger to argue that it should be higher.

This is completely true. I don’t understand why wvwers defend r 2000 so blindly with no real reasoning that can’t be completely contradicted.

Because they already slashed the requirements necessary for most of the wvw achievements with the release of HOT. Many r2000 and above players likely got those achievements or close to under the old system. Lowering this new T3 reward requirement to make it available to rank 1000 people, who could very well be people that came in with the Hot reduced achievements would be a double slap to anyone who played through it all.

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If you are not inTS you don't matter.

in WvW

Posted by: HazyDaisy.4107

HazyDaisy.4107

That also works.

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