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We have had more than half a dozen players leave the raid group after the first wing became a matter of an hour. Simply put – people got bored and went inactive.
What followed were weeks of bringing in new players, teaching them the ropes and obviously many bad attempts and long evenings.
It can be frustrating and tiring, trust me. Having to do this while you remember the weeks you spend where all you needed was about an hour to finish the entire raid.
Don’t want to know how it feels like going through this with every pug you run. How can you blame people for losing their patients with newbie runs?
It is your personal leasure time that you spend doing this. It feels good to help others out and see your newbie friends grow. There is a limit to how much of this you can take until you run out of steam, at least to me.
How would you respond if after many wasted evenings with nothing but terrible runs people even outright lie to you about the requirements you made so clear? Personally, it would kitten me off. We are all just human in the end.
I’m just asking because last week I had to kick 3 people who were fakes, and they were easy to spot too. One person even admitted it and said sorry for dragging down the team. Anyways have you guys encountered this too?
This is why we need easy mode raids, so that people who aren’t willing or able to do the hard mode raids have someplace to go and work towards their goals without getting in anyone’s way.
In which way would you adjust the overall rewards to justfiy an easy mode for raids?
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I am not going to assume you play something like Soldier Bearbow (just an example, I know you said engineer). Those will indeed manage to stay alive and yet do less than someone else who died at 75%.
The fully geared level 80 can and most likely will do a lot more than you do as a low level player. If he was infact not good enough to outdo a low level player then he should be replaced as well.
You might be big exception here and yet how are pug groups supposed to know that?
I will never agree with those who complain that pugs wish to finish to content as quickly and smoothly as possible. People can set whichever rules they wish in any case.
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Not worth $50 for vets , suggesting new model
in Guild Wars 2: Heart of Thorns
Posted by: Henry.5713
Seems to be a pretty common business strategy to focus on drawing in new customers. Veterans were so update and content starved that they were obviously going to buy the exapsion no matter what.
ArenaNet does not really need to hold veterans due to a lack of an actual subscription model. Most veterans already bought the most desired convinience items from the cash shop and therefor do no longer spend too much on gems.
New customers on the other hand do not only buy the game, they also invenst into the game further thanks to the need to acquire those convinience items from the shop and the lack of gold to trade for gems.
I don’t much like this strategy but it makes sense. The only way to stop this as a customer is to stop supporting them with your money.
Personally, I didn’t much like the price tag either. The lack of actual new content was what made me feel that way and not any discounts which might make the game I like more populated with players. Considering how cheap the game is and how much was included in the core version already I hardly felt cheated, though.
Still, with future expansions pretty much already firmed we might get a better deal as veterans at some point. They gave in and threw an extra character slot at us after the major complaining happened. We’ll see.
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When will you casuals understand that Legendary armour is the same as Ascended.
The moment you agree that if it’s really the same, there’s no problem in having it be accessible outside raids.
Stop feeling like you are entitled to the gear because you have played for years but don’t have time.
Oh, the bad E word. Let me use it too. Stop feeling entitled to exclusive gear simply because you are liking a different playstyle than i do.
The E word certainly loses all meaning when you use it like that.
I am wondering at which point the time and effort invested into something stopped being the measurement for the quality or quantity of rewards given and instead is simply seen as unfounded entitlement on the same levels as the idea to get the best rewards without any trade off like a time investment or effort…
And on the actual topic:
There might be multiple ways to gain legendary armor for all we know. One of which might not even force you to ever step a foot into any content that is not completely casual – let alone raids.
They might just make them avaible on the TP like the other legendaries thus allowing you to pick whichever method you wish to use.
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I’m a Reaper main…I’ve not won a fight against Gunflame Berserker before…
They use berserker stance early so I can’t CC them with fear…
Then they use Immune to Pain stance so I can’t do any damage to them…
And in between they pull off two Gunflames that is so fast and hard to dodge and just kills me…Can anyone help share some tips?
Do you lose to Reapers? If yes, what type of Reapers? Power or Condi or Hybrid?
What did the Reaper do to win?
The fight is completely in your favour already. Corrupt his resistance and you pretty much won unless you continue to make major mistakes. A berserker warriors worst nightmare has always been tanky condition bruisers. That was the case even before the Berserker stance nerf.
Corrupt his resistance and stability, weaken or CC him during Endure Pain, equip some protection yourself which already negates quite a bit of his damage. Try to dodge his Gunflame and Volley, go into melee, freeze him to death.
This is one of the very few times where I think the term “lern2play issue” actually fits.
Edit: The same applies to winning with a Power build even if the advantage you have isn’t as huge.
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Burnzerker (even after the damage nerf) is about as faceroll as it gets for warriors. Just use the STR+TAC+BER variant for max ranged damage.
Oh ok, I thought the nerf made it super weak, I’ll check burnzerker out
The nerf took away about 50% of the overall damage and turned it from something ridiculous into an okeyish, maybe even decent damage build.
The build is still a safe and considerably tanky ranged build with the option to use a couple of stances for more defense since you will not usually run banners outside a party setting.
Designing outfits takes considerably less time than designing proper armor sets while they are being sold for the same price. I know it can be hard to understand that this is a business and not a friendship for some people. No company will tell their customers that is all about maximizing revenue with minimal efforts. That is how the world works.
The ones who have been around for 3+ years should have noticed how we slowly progressed towards a typical F2P system instead of a B2P model with a very convenient and friendly cash shop.
And honestly, I disagree with their decision as much as I disagree with the account wide inventory slot system and prices. Taking myself and friends as an example I already know that they would have gotten quite a bit of my money if they put in some effort and were less greedy (I know how silly it is to actually earn more money by being less greedy).
I’d probably have bought a dozen of their cash shop outfits by now if they were actually armor sets. Bought the Phoenix light armor set just for the shoes.
On the other hand, outfits just bore me after a while. I gave up on buying them even if I quite like the thing. The only one that feels worth your while is the wedding outfit.
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That is simply how min-maxing works. The last bit of stats or damage (let’s say 2-5%) usually costs you as much as the previous 95-98%. It is a matter of how dedicated to and maybe “crazy” about the game you are.
Having the best gear possible is certainly not required but it is safer than running in suboptimal gear. You can not blame anyone who has yet to finish a raid for going with the safest and easiest approach possible.
Most groups will only take you if you run full viper gear or a mix of viper/sinister which is about as offensive.
The addition of a few toughness pieces will only be needed whenever you are tanking one of the bosses with the aggro feature.
To be frank – you will have trouble finding a raid group unless they don’t know that you run Trailblazer. Everyone is expected to maximize their damage output. Necromancers are also one of the more tanky classes even without all of that toughness and vitality.
Burnzerker (even after the damage nerf) is about as faceroll as it gets for warriors. Just use the STR+TAC+BER variant for max ranged damage.
The lore and esthetics of Asura does not include human-like breasts. The same thing applies to Charr females. It fits the style of those races and the game as a whole.
I really don’t see the anti-pedophilia angle myself. The only trait asura share with human children is their hight. Anything else was deliberately designed by the player to resemble a child. Therefor one could argue that removing the option for a child-like appearance would be an even bigger step to fight pedophilia than the actually exclusion of breasts on those characters.
People can play sexualized children as much as they like if it is up to me. Not my place to judge others with my personal standards of morality.
Wonder how much people would like the removal of anything sexual about human females. There are quite a few people out there who’d love that.
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Greataxe (cleave focus)
Spear (mobile weapon)
Glaive (360 AoE all day)
Lance (Medium range two-handed weapon)
Crossbow (long range burst)
Flail (medium range one-handed weapon)
Main-hand Shield (defensive “weapon”)
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A bit surprised that people still find things to nerf about warriors.
The condition build you are talking about is called Burnzerker. It used to have the highest DPS in the game until they nerfed it by at least 50%.
I know i saw a video awhile back of some insane burn build that was doing 25-35 tics in a raid
Those are the pre-nerf videos back when even pugs could do gorseval easily with 5-6 Burnzerkers. You can hardly hit 15k burning for more than a few seconds now.
There is no room for a condition warrior in raids now. You will have to play PS warrior which is infinitely superior now apart from very few quite specific circumstances.
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You are pretty much expected to bring GS, banners and EA+PS as a warrior, with the very rare occasion where you need to play the burnzerker build. So no, nothing else is even close to being viable right now.
The point of any legendary used to be making you experience all parts of the game. Might be time remove the dungeon part of the legendary just like they removed the WvW part unless I am mistaken.
It is reasuring to see that some players still haven’t given up hope yet. I pretty much stopped talking about balance changes for a while now myself since it seems quite pointless these days.
The eternal state of just fine because “beginner class” with the occasional harsh nerf whenever something strong pops up is a bit depressing.
Let me start here:
STR
- Reckless Dodge: Okey, I’d probably leave it the way it is
- Deah from above: Okey, I’d probably leave it the way it is
- Peak Performance: Approved
-Restorative Strength: How about the idea to gain might whenever regeneration is applied to you or whenever you are healed (not just the healing skill)
-Axe Mastery: Approved
-Forceful Greatsword: Approved
-Stick and Move: Okey, I’d probably leave it the way it is
-Absolute Control: Good one, we need some help against mobile classes as well as all of the stability flying around
-Berserker’s Power. Approved
-Resistant Concentration: Interesting idea, could also add a boon removal modifier to your skills
ARM
I’ll keep this one short. Quite like your concept. Having a lot of the condition stuff concentrated in this line and all. Just not sure if I didn’t much rather see Burst Precision as a Strength trait.
Would also like to keep this as an option for a fully offensive berserker warrior alongside STR since you updated Dual Wielding.
Therefor maybe one choice per mastery level that is not condition damage based.
DEF
-Thick Skin: Approved
-Cull the Weak: Approved
-Dogged March: Actually think protection or even resistance instead of regen would be justified at this point in PvP
-Adrenal Health: Great idea
-Defy Pain: Great idea
-Sundering Mace: Approved
-Last Stand: Approved, I’d probably make that stance duration baseline
-Rousing Resilience: Approved
TAC
-Determine Revival: Approved
-Empowered: Like the concept, might rather use another active effect (not sure which though)
-Leg Specialist: Approved
-Vigorous Shouts: Would leave it as is
-Burning Arrows: Approved
-Inspiring Presence: Would wish for something more active
-Powerful Synergy: We could add another boon to the finishers like: Might and Fury on fire, Regen and Vigor on water, Ice aura and Protection on ice, etc. instead of the doubled effects
Inspiring Battle Standard: Approved
Will continue later tonight as I am at work right now.
I don’t discriminate anyone because of their gender. All of them, old edge and new, are just equally annoying and boring to me.
Anyways, it is pretty hip to have many powerhouse females in your media nowadays.
This is not WoW. Raids are just a tiny part of a huge game.
Raids are the best addition to Guild Wars 2 we have had in ages. I’d have certainly quit the game by now if it wasn’t for the raids.
Got to meet great players and take on some challenges. Even something like keeping a team together and setting up a schedule when people are so busy already can be fun. Not just joining the anonymity of yet another Open World zerg for a change.
It was also the first time in years that I felt like I actually accomplished anything even remotely hard in this game when we finished the full raid for the first time.
Those who think raids are played for the rewards are just kidding themselves. It is only when you get to the point where you breeze through the raid in an hour that the rewards are anywhere close to what you can get in the new HoT content or SW in the same amount of time.
Honestly, I am surprised how much people seem to be bothered by the idea that some players will be able to get rewards they might not be able to reach themselves.
The only thing exclusive to the raid rewards are the trinkets with the new stats like viper or sinister. They are hidden behind very low RNG even for the raiders themselves. Legendary armor has not been added yet and I highly doubt raids will be the only way to get those. We are playing Guild Wars 2 after all. The game that makes everything available to the majority no matter of how casual or skilled they are.
Sometimes wonder at what point the idea to work hard and improve to achieve your goals died in gaming. All of that hatred towards raids is just beyond me.
Calling out the high numbers warriors can achieve in PvE as an indication on how strong the skill is is simply silly. Even the best DPS build leaves you in the mid range as far as other classes go.
There could be small adjustments to that skill at this point. Either a shorter channeling time with the old amount of damage or increased damage considering how far the game has progressed from the point where HB was “OP” in either PvE or PvP.
Would not really want the stationary part of the skill to be changed also. Much rather have another effect added to it like protection or a slow or whatever for PvP.
Greatsword is about the only weapon that feels well balanced with all of the things it can do without being too strong.
Kind of wish some of the other weapons would be looked at and be changed or have some skills ereworked instead.
It is pretty common for that part to be chaotic. Sebetha can be rather messy at the end.
You should try to talk over the important points people need to pay attention to and then remind everyone once you are getting close 25%. It is a bit surprising how much that can actually help you.
1) Taking down Karde should be your main priority. This includes staying melee mostly to not have him move around.
2) You can decide whether you want to ignore the north (if I remember correctly) cannon which spawns around that time also.
3) Have the ranged players take down turrets or those with big aoe who can hit both turrets and Karde.
4) Call out when Sebetha is about to return so people have time to position themselves
5) Ask everyone to focus their evades on stuff that actually needs to be evaded: Canon stots, flame thrower and of course flamewall. Debri can be ignored with a druid / some tempests and protection uptime.
6) Decide on any substitudes you want to use in the case someone dies at the end (people doing cannons, etc.)
7) There is no need to panic when you find yourself with loads of time left as well as without too much platform damage. You can adjust group or strategy accordingly. You pretty much made it once Karde is dead and you don’t have something like four cannons up and half the party dead.
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The block list is only so long… We’re talking about hundreds, thousands of these horrible horrible people. But essentially you’re saying, let them get away with it still?
Excuse my examples, but:
If I were to say, murder your family. Would you accept “ignoring” me as a good form of justice for my crimes?I understand people still do not want to take cyber bullying (for lack of a better phrase) seriously. But it IS real.
So, I just had to read someone comparing murder to cyber bullying or just general upleasantness on the internet. That is next step from considering kitten worse than murder, I take it?
Online communities are well known for the anonymity. This anonymity leads to outrageous behavior sometimes.
But don’t forget that all of us have a different definition on unpleasantness or the actual point where bullying starts.
You really have to be careful when you want limit freedom of speech as well as implement censorship completely based on your personal, biased and subjective view. Those views might not be shared by everyone.
Your personal safe space can be hurting others in their freedom almost as much as their supposed unpleasantness effects you.
It’s the most grindy game I’ ever played. Almost everything top level in this game take either massive luck, lot of money or massive amount of time to get. And the most terrible thing is almost none of those require any amount of skill.
Legendary probably takes like 2 years to get unless you are either extremely lucky, play > 10 hours a day , or pay $500. Even Ascended would take like 1-2 months for casual players , 3-4 months for the armor sets. And now with HoT out, even more grind are needed just to unlock the new specializations (which should be unlocked freely after purchase ).
When I compared it with a truly casual game like Warframe for ex: It took me 3 weeks to obtain top level gears. After 5 weeks, with a bit of luck and trading skills, I was able to get Frost Prime, which was by far the rarest, most valuable piece of gear in the game at that time, matched only by some of the (really good ) stuffs that no longer drop for several years.That’s what I would call Casual/
GW2 ist not even close to being the most grindy MMO I ever played.
It is also much more casual friendly than other games where you have to PvP or do very hard PvE to have a chance at getting the best gear. There are also miles between the effectiveness of good gear and top gear there. Where in this game the difference between exotics and ascended is pretty much miniscule.
You also need to consider that they have not increased levels or gear in ages. I have been using my Twilight for over three years now. Anything you achieve will be with you for ages. There is no rush, there is nothing you can’t get at a casual pace – playing the easiest content you can find.
You might actually only be talking about the “casual” amount of hours some players can spend on the game, instead.
Which is makes me wonder how few hours per week you’d consider casual. The two year requirement for a legendary makes one think you play this game for about 1-2 hours per week. In which case, my your example, I’d say Warframe pretty much hands out the best gear freely.
Have they actually stated that raids will be the ONLY way to get legendary armor? I’d strongly assume that there will be multiple ways – some of which will probably offer more casual friendly alternatives.
Seems like a decision totally not like ArenaNet to have such a huge reward or gear addition be exclusive to a small part of the community.
Myself, I am all for great and very exclusive rewards to those who accomplished something. But that makes me a member of a dying if not already dead breed of players.
Honestly, all of the information we have been given so far is that some of the materials in there are needed for legendary armor. Most of the ideas about legendary armor seem to based on assumptions only.
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If this is about PvP at a good level…
I’m one of those hated PvEers (and some WvW), so much of what I state is going to be colored by that. Sorry.
Not trying to hate on PvE players. I simply assumed he was talking about PvP with a topic like this. Warriors do indeed have a serious sustain problem there in the current Meta. That isn’t the case for PvE, though.
Sorry, if gave the wrong impression.
ArenaNet could turn healing signet into a normal utility signet to make room for any of the active healing skills. It would finally allow for a combination of good passive healing as well as a powerful burst healing skill.
That seems like a really cheap and easy fix even if a pretty effective one. Wouldn’t do anything about the many problems with traits and all, though. It would also be yet another musthave we could add to the already long list.Not to be too much a stickler to my previous post, but the healing signet heals more per second that the elite signet of the guard. Would you be okay with the healing signet being turned into an elite instead of utility if it got the same kind of burst heal that the guard’s elite got?
Actually, interesting idea. That would make it the most powerful warrior elite skill by a mile (in PvP). Also, your utility slots are more important than your elite slot in the current meta. Much rather have a free utility slot than Rage Signet, Banner or even Head Butt.
Don’t really want to read a story or watch hours of streams. There is no need to sugarcoat anything or even hide it.
Any explanations which will take some time or any feedback needed can be done in the respective subforums. Wish they would start communicating with us again.
Are patch notes like these so much to wish for?:
Class A:
Changed amounts and numbers of mechanics/traits/skills:
+
+
+
-
-
Reworked or changed mechanics/traits/skills:
a.
b.
c.
…
***************************
The ones I miss the most are additional two-handed (and mostly warrior) options:
Greataxes
Spears
Polearms/Glaives
Crossbows
and
Tomes/Books
If this is about PvP at a good level…
All of that talk about how crazy healing signet is seems a bit outdated these days. It is and always has been just a means for good passive healing. With the added handicap of blocking your healing skill slot with a terrible active heal.
A handicap neither revenants and scrappers have to share. They can do everything a melee warrior ( or guardian for that matter ) can and much more.
ArenaNet could turn healing signet into a normal utility signet to make room for any of the active healing skills. It would finally allow for a combination of good passive healing as well as a powerful burst healing skill.
That seems like a really cheap and easy fix even if a pretty effective one. Wouldn’t do anything about the many problems with traits and all, though. It would also be yet another musthave we could add to the already long list.
The problem has always been the very limited amount of “ulitities” such as blocks, evades, regen, teleports, instant stuff or anything like that coming from actual weapon skills or class mechanics and not your utility choices.
Those calaculations of the entire amount of possible passive healing do sound crazy on paper but they don’t consider the limitations you run into:
You have to pick between Healing Singet or To the Limit, three utility shouts or two shouts and a regen banner.
You need to decide whether you can actually go for shouts without Endure Pain or Balance Stance these days.
You will have to pick something like Defense+Tactics+Discipline and then Healing Signet+Shake it Off+Banner+Balance Stance to get all these stustain options at once.
Leaving each one of them at 1/4 or 1/3 of their full potential.
Look at the entire picture here. Your options for sustain actually exclude eachother or at least weaken the effectiveness of a second or third form of sustain you try to include in your build. What we actually need to see is the combination of a few of these sustain options ( combination of traits, skill type changes, rework to banners, etc.) to ever come close to what other classes can do.
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It’d be like Diablo 2 where anything but Vitality is considered a wasted status point. Even if we have Toughness and Vitality here and tmost attacks are bound to power or condition damage unlike in Diablo 2.
Warriors are simply not viable at the top level of tournament play or anywhere close to that. There are many great warriors players in those matches, yet they have to play something else to give their team the punch they need. There are good reasons why you do not see them in the ESL teams.
There is a huge difference between being viable at the top level and being viable in other places like solo queue, WvW, duels, etc.
Also agreed. But where is the line drawn between top level and solo/duo queues? Diamond, Legendary? Shouldn’t Berserker’s best build, one that has the best potential to reach Legendary, at least be on public display?
Certainly. Classes or simple builds become part of the current meta because they are the most viable and most usuful choice. People should be told about those builds before they are told about anything that supposedly works.
I worded it the way I did to stop the usual rebels from disgreeing about anything concerning meta, viability and especially metabattle.
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That is exactly how it works. There is no limit on the amount of times you can kill any of the bosses. Have someone else open the raid and you are good to go.
The big rewards are only rewarded once per week. Bosses will still continue to drop shards – until you reach 100 which is the weekly cap.
Except those videos of people doing the VG and ignoring the green circle.
People clicking skills with their mouse and most people on only exotics.
Your metas are dumb.
Well, at first, no one said that asc stuff is a must. Secondly, I agree, to click skills with a mouse is a crime. They should all be arrested and burn in hell.
…
Seriously, wtf do we have to read here?I think he’s referring to a video where a group killed VG while ignoring the green circle mechanic because they have 3 healers on their comp (1 druid + 2 eles). On the video, the druid is shown clicking his skills with mouse instead of keyboard shortcut.
Basically, his argument is that “A group can kill VG even without ascended and without following the meta, so metas are dumb”.
(seriously, why am I the one who explains another people’s argument ~.~)That said, he failed to notice that:
1. Other than the 2 ele healers, everyone else in that group is using the meta build.
2. Of course you don’t have to follow the meta if the group doesn’t require so. If you want to join a group that requires meta, you either NOT join that group or USE the meta build.Seriously, a raid group can ask you to only wear pink dyes, and if you don’t want to use that dye, it’s their right to kick you from the group.
I think we can pretty much assume that proper reasoning and even a well laid out arguement won’t work at this point.
Have yet to encounter any “true” fakers. Those who actually lie when you ask them directly. Most people just ignore the “experienced” part and hope nobody will notice or eventually admit that they have only done VG. I rarely play with pugs, though.
Anyways, true transparency goes against everything this game stands for. We still do not even have an option to allow someone to view our gear. The fear that some players might be excluded from any group has always been such a huge issue.
Just think about how most of the community replies to topics such as: “DPS meter”, “Gear check”, “Elitists”, “Meta builds”.
What does that leave us with? We have to succumb to judge people by the amount of AP and MP they have or from the gear they link. It can even be counterproductive if you take it too far. Crazy high AP is the indication that someone never does anything else but farm said AP.
Would be nice if there was some sort of commendation system. Actually, people would probably pay you to gain a positive evaluation. Our best option is still a combination of gear check, title check, insights check, a quiz and just trial and error.
Beautiful.
You reap what you sow.
Since you aren’t willing to explain raids people just stay silent.
Consider this retribution for all those Arah runs where I was trying to teach people lupi but they were too scared to ask for help because of people like you guys who refuse to play with people who haven’t already mastered the content or memorized your trite meta lingo.
Now that is a matter of opinion.
People who outright lie to you even though they very well know the LFG description did the right thing?
People who prefer to run dungeons/fractals/raid quickly and smoothly and therefor will pick the most geared and most experienced pugs if given the choice are elitist jerks?
Almost half of my current raid roster consists of people who came in late and had to be given adivice and help. Sometimes leading to long evenings of practice to allow them to get used to any of the bosses. People certainly would not have bothered to spend their evenings doing that if those guys hadn’t been honest from the start. All of us had to start somewhere.
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We can’t even get a friendly dueling system because players don’t want to deal with people asking for duels, I doubt they could handle an invasion system lol.
That’s what I thought when I saw the topic. How dare he even suggests such a thing?
It comes down to whether you are a team player or not. You will play whatever your team needs to succeed if you truly care about that.
If you aren’t a team player and instead only want to play your favorite class and build then either give up on raids or make friends with people who then won’t mind taking you along for the ride if you are a good player.
We used to have a daredevil before they got the damage buff and did perfectly fine. He still could have done a bit more than that by playing something else. There is no need to kid yourself.
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Pretty obvious:
1st Boss: Sid
2nd Boss: Diego
3rd Boss: Manni
Warriors are simply not viable at the top level of tournament play or anywhere close to that. There are many great warriors players in those matches, yet they have to play something else to give their team the punch they need. There are good reasons why you do not see them in the ESL teams. People who do not even play team queues or sPvP still end up copying the current meta stuff. Pretty much where the general ideas about current balance comes from.
You can still do perfectly fine in duels or in most WvW encounters, though.
Duels especially give you the chance to pick whichever utilities you might require to win against that one enemy. You do not have to take the mandatory stances or condition removal you just have to take in a team game.
There is a huge difference between being viable at the top level and being viable in other places like solo queue, WvW, duels, etc.
Also, isn’t it funny that there is always this one guy that comes in and tells everyone that they simply need to l2p and they’d be owning like he does. I wonder why other classes do not have any “little tricks” to counter your “little tricks”…
I didn’t say zerker meta. If you read my entire paragraph it was in response to the player talking about Toxic Players. Toxic players are not akin to “zerker meta” only, if you didn’t know xD.
The main issue of GW2 that players are abandoning was and still is the missing content over long time periods.
Exactly. People came back for HoT and Raids and already left again because of monotony and boredom.
Scepter doesn’t have much going for it apart from the burst. It gets completely outshined by dagger or staff. Even the damage drops greatly after the initial burst was used.
Dagger has good damage and mobility and you have some options depending on which off-hand weapon you pick. Going more defensive, offensive or supportive, etc. It is just limited by it’s short ranged skills in the end. You will have trouble using it in HoT as a beginner where everything hits like a truck.
You should try to focus on staff for now.
It is quit versatile thanks to the high damage (most of which is AoE even), group healing, some mobility and decent amount of CC.
All of the skills are ranged on top of that. Easy to learn and still a high curve at the end.
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Have seen people use a shout warrior instead of PS for extra healing or multiple tempests with a bit of added healing, a healing guardian to tank or anything else which adds more healing than you’d need in a perfect situation.
You have to find something that works for you if you are struggling at one of the bosses. There is more than enough room to do them without having the most optimal of groups.
You won’t be breaking any records but worry about that once you master the raid.
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k yeah, full whites does about 31% as much power damage as full ascended
meanwhile (assuming runes/sigils are allowed), condi duration can still reach 100%, and burning with no condi damage from gear does 60% as much damage as it does with full sinister
this is all of course assuming banners and 25 might and spotter etc
if runes and sigils are not allowed, condi duration takes a hit, but power builds take an equally large or larger hit. Condition duration can still reach 50-80% with just traits and buffs. So yeah, condi is the way to go if you’re going to do a run in whites only.
Was confusing myself there. Last time I actually used anything other than exotics must have been right after the release. Interesting question whether runes or sigils should count, though.
If we let people use max runes and max food (which we probably should) then you are certainly right. Condition damage seems a much better choice here.
They could run groups like burntempest+burnzerker+sun spirit condition druid, chronomancer and something else. Even might can be done without PS.
I was surprised it took them so long to jump on that one.
Wings = Money
Many Wings = Many Money
Many palette swapped Wings = Many Easy Money
One Charr, his armor, his weapons, his guts and no magic. Pretty much wanted to play a warrior since I saw the early teaser trailers.
Doesn’t matter if I play any of the other classes in PvP or PvE due to the meta or due to balance. Warriors will always be my favorite.
The difficulty seems fine to me. Takes some time to master but hardly impossible to complete with a proper party.
An option would be to add different difficulty levels – something like this:
Easy mode
Normal mode (current difficulty)
Hard mode
Not much of an achievement guy myself. The only ones even remotely interesting are the ones that make the raid harder or the handicaps people put on themselves to set records.
The rewards seem fine once you get to the point where you do the entire thing in an hour or less. Though, there are two small issues I have with them:
1. The weekly system (could have them reset every three days or so if daily is a bit too much)
2. Raid trinkets should be avaible alongside the armor and weapons
Kind of doubt people wouldn’t manage it. If you can finish VG with almost 5mins left on the clock, why not this as well?
It comes down to readjusting your party composition, min/max’ing your builds accordingly and therefor making up for the lack of stats with proper utility/trait choices.
57% of the stats is WAY less damage
Your weapon damage is lower, your power is lower, your crit chance is lower, and your ferocity is lower. (and your armor is lower so you have to heal more)
those things all multiply each other, so you’ll probably be doing 1/4 the damage or less
That said! Condi is the way to go. Just have the entire team running condi builds, and it’ll be almost as easy as in full exotics
edit: Actually, do whites even come in condi? I don’t think they do, so nvm, it’ll be really hard no matter what. But condi is probably STILL the way to go.
Condition builds will suffer greatly from the lack of proper stats and runes. You need to maximize condition duration which you can’t do in whites. The lack of runes hurts.
Pretty sure a couple of factors came together here:
- Dungeons could be pretty toxic to the casual players
- High liquid gold rewards caused:
1. A small inflation (not as severe as we have been told, imo)
2. A decline in actual gem sales (thanks to the gold/gem conversions)
- Dungeon development would have taken up a lot of resources while only being played by tiny part of the community
- Not a part of the main focus “Open World” “Hero Experience”
Dungeons have been pretty much abandoned long before HoT. The same old problems would remain even if they didn’t severly reduce the gold rewards. This step just made that official.
People will just get bored again after a while even with the possible to earn more gold than ever before by the selling the dungeon trinkets.
We should probably just give up at this point.
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Would be a start. But honestly, wish they just made sinister and viper stats avaible through the normal means instead.
Just place a bunch of invulnerable dummies into each of the main cities. That would be a good start and also not that hard to do.
The most serious of theorycrafters and min/max’ers already set up all of the possible party buffs when they DPS check something in the Mists before they try it anywhere else.
Don’t expect to ever see something like a PvE lobby to try builds or even toggleable buffs. The majority of the PvE community doesn’t really care about min/maxing anything.
A certain amount of DPS should always be required for anything you do in this game.
GW2 gives the players too much freedom in how to build their characters. It allows you to come up with the most crazy of hybrid builds. There is no need to even have to pick between being a healer or a tank.
The most tanky of builds run THV gear like nomad. You can actually run ten of these in your raid. People who are already impossible to kill on their own with their selfheals. Not even talking about the healing they throw at eachother.
Someone said it is just as hard as a full party in berserk gear. Fights would just be marathons insteads of sprints then.
Honestly, it looks more like a casual walk in the park to me.
The timers might been a unimaginative idea compared to the limited updrafts or the platform mechanics. They are still needed if raids are supposed to be even remotely difficult.
Also, the timers are nothing but a way to check your overall damage or something to judge records by once you master any of the encounters.
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