Showing Posts For Hufflepuffer.4201:

How to Hit Like a Truck

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Hey guys,

I have been disheartened lately by the lack of enemy power necros in sPvP and WvW.

There’s a wealth of information regarding conditionmancers, with guides ranging anywhere from what gear choices to make to what runes and sigils to use for moar dots, but for people such as myself who don’t enjoy the play style, I thought I’d take a moment to highlight an alternative: and that is pumping out ludicrous amounts of burst damage through the well-placed well bomb.

The Build

—Here is the build I prefer: 10/30/0/0/30
http://tinyurl.com/aggudj5

I use Runes of the Mesmer for +33% daze duration with Sigil of Air / Fire / Rage / or Superior Battle on my dagger.

The goal is to pin the enemy down using a combination of the flesh golem charge, the dagger #3 immobilize, and the warhorn’s #4 daze, and then unload on them with Well of Suffering, Well of Corruption, Focus #4, and (optionally) two Bone Minion explosions. Nothing too radical, and it can be perfected with practice.

But condition builds are better, aren’t they?

—We all know the power necro has problems in tPvP against competitive opponents and Korean gaming gosu’s playing the elementalist, but with practice, you can demolish 75% of regular people 1v1 in a single salvo using this combo — and the rest can be dispatched shortly afterward through auto-attacking alone.

A good opponent will of course use their evades wisely and dodge out of your wells, but with the control a necro has at their disposal, you can reduce the likelihood of this happening significantly.

I will explain some of my trait choices below in brief.

Spiteful Talisman (10 in Spite): Reduces the focus recharge, increases the range, and makes #4 hit harder. Yes, please.

Banshee’s Wail (20 in Curses): I love the war horn. With Runes of the Mesmer, you can transform the #4 ability from a 2s mediocre interrupt to a 4s godless dazing machine

Withering Precision (30 in Curses): This trait is nice enough on its own, but it also comes with the 25pt minor Target the Weak, which when combined with Well of Corruption, means you’re looking at an extra 2% damage for every boon a guardian foolishly applies to himself. This can add up to ~10-12% extra burst damage

Unyielding Blast (10 in Soul Reaping): This assures your life blast will hit your intended target, and not every turret, crate, minion, mesmer clone, shark, ranger pet, and stealthed thief in the way

Decaying Swam (20 in Soul Reaping): Activates when you get hit in DS regardless of your life force %, effectively granting you permanent locust swarm when combined with the war horn #5

Foot in the Grave (30 in Soul Reaping): The real reason for putting any points at all into Soul Reaping, and that is to get the only stability available to a necro aside from cancelling Plague or Lich form every 3 minutes. In my opinion, this is almost a necessity in PvP to land shroud-stomps and avoid getting yourself smacked around by a big, burly asura hammer warrior

Another option, if you feel Stability is unnecessary, is to build 30/30/10/0/0 grabbing the extra minion damage in Spite and the quicker minion recharge in Death Magic, not to mention the crazily overpowered Reanimator minor trait (joke). With Close to Death and the extra power in Spite, the well bomb becomes sickeningly destructive — but you have no defense aside from your reflexes

gl and hf!

Best power spec OH weapon?

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

This is a contentious topic, but I’ll give my opinion

#1: Warhorn, for the aoe daze + locust swarm’s sticking power
#2: Focus, if traited the #4 ability hits very hard and the #5 chill is nice in certain situations
#3: Dagger OH, would be much better if #4 transferred three conditions like it states (currently it only transfers one per hit? could be a tooltip error).

edit: you should specify if you’re talking about pvp or pve. The warhorn is not very good in pve

Could we get an attribute swap for Curses and Spite

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

< snipped for the sake of the Necro community >

should be a rule against putting that much bad news in a single post. I mean we all knew it, but seeing it all in one place…. ugh…

I only do it to spread the news and hope the traits get fixed!

Nobody truly knows the potential of the necro because we’re so weighted down by coding errors. It’s like death by a thousand cuts, only with bugs

Vampiric Knight Would this work?

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I must echo the other players here who say that if Life Siphoning is fixed to scale with +heal power, then this might be a viable build.

Until then, you’ll get better mileage by pumping out more damage and avoiding the enemy burst by simply… killing them. By putting trait points elsewhere, like Spite or Curses or Soul Reaping.

Healing yourself for 28 pts of life on every hit won’t sustain you when thieves can pump out >5k damage easy with a simple heartseeker. To put that into perspective, to erase ONE CLICK of a thief, you’d have to hit him 178 times.

Good luck with that.

(edited by Hufflepuffer.4201)

Could we get an attribute swap for Curses and Spite

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I disagree, I feel like the passive bonuses in each line are there for a reason and synergize well with each other. The problem is the traits themselves, especially the minor ones, are often really bad or outright broken. Just go down the list and you’ll see.

Minors:

Spite
Parasitic Bond — Broken
Death Into Life — Terrible
Siphoned Power — Broken, but in a good way (grants might when getting hit in DS). If fixed would be Terrible

Curses
Barbed Precision — 1 sec dot on crit that hits for 50 dmg, ie Terrible
Furious Demise — Okay, but only for power builds
Target the Weak — Broken (does not add dmg to conditions!)

Death Magic
Reanimator — Lol
Protection of the Horde — MM specific, ie Terrible
Deadly Strength — Okay

Blood Magic
Full of Life — Terrible
Vampirism — Terrible (heals for 28 at lvl 80?)
Blood to Power — Bad (you’ll almost never be > 90% health)

Soul Reaping
Gluttony — Broken
Last Gasp — Okay
Strength of Undeath — Broken (or the tool-tip is wrong, and this is another “feature”. It adds up to 100 power depending on how full your life force bar is)

Not to mention the 30% extra life force in Soul Reaping atm is apparently not working as intended as well!

And this is just the minor traits… if you look at the major traits, with a few exceptions like Close to Death, most of them are downright bad or broken. Making a necro build becomes less of “oooh! I want that” but rather “okay, which terrible trait is the least worst to fill out my trait bar”

That is the real problem

why axe power build is better than condition

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

With respect to power builds, the axe in pvp does only one thing better than the dagger and that is aoe retaliation… so I can’t see why people are still vouching for it? The weapon’s not terrible as some necros say, but the auto attack is weaker than the dagger, and I would not use it in the type of build the OP suggests

Unless I am running a lot of toughness / bunker where I want to stack retaliation with the #3 skill + staff / bone minion blast finishers, I can’t see any reason to use the axe over the dagger? I guess the 900 range is nice

edit: also there seems to be a misconception regarding Ghostly Claws / Life Siphon. The last number that pops up above the enemies head is the total amount of damage you did. So your 12k damage is probably more like 5-6k

(edited by Hufflepuffer.4201)

Best way to get Cond/Prec/Tough Exotics?

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

What is the point of precision for a condition build?

Genuine question

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

A few bug fixes in the upcoming patch:

Soul Reaping’s 30% life force boost has been reworked and now synergizes with Gluttony. You gain .065% extra life force per skill usage instead of .05%

Target the Weak, having been found to have no effect with condition damage whatsoever, has been retooled and now pings unfriendly necromancers, elementalists, and rangers on the mini-map

Due to PvP balance issues, minions now have a 5% chance per second to turn on their master

(edited by Hufflepuffer.4201)

The Analects of the Art of the Zen of the Clocktower Puzzle

in Halloween Event

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

(1:1) — The Mad King said, ‘Is it not pleasant to learn with a constant perseverance and application? Trust not eye nor finger nor twitch, but the jumping spirit.’

(1:2) — The Mad King said, ‘Blindfold the eye. Mute the headphone. Discard sense for memory of the muscle. Thus is the way to prosperity, and my slippers.’

(1:3) — The Mad King looked down from his mad throne at the lamenters gathered before him. He cackled and said, ‘What entitlement is this? Trade reason for rage. Hate your norn allies. Haven’t you ever played UO?’

(1:4) — The Mad King decreed, ‘Fraternal bonds shall be torn asunder. For every asura, let there be two filial charr – with big shoulderpads. And spikes. Dyed apricot.’

(1:5) — The Mad King said, ‘To rule a country of a thousand pumpkins, there must be reverent attention to business, and sincerity; economy in expenditure, and love for men; and the employment of the people at the proper seasons.’ The Mad King then laughed and said, ‘Psyche! Let’s build a clock tower.’

(1:6) — ???

PS: Keep at it, guys!

Once you understand the correct route to take, it’s just a matter of perseverance. It doesn’t require a trance-like state or super human reflexes. I beat the puzzle as an asura with no speed boost, proving it is in fact possible despite the annoying camera glitches. In this vid, I managed to grab 2 of the extra chests on the way up as well, so there IS time to spare so long as you keep moving
http://youtu.be/-I6ExuXRyyQ

Clocktower Way To Fast

in Halloween Event

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Once you learn the correct route, the puzzle becomes much easier. Keep trying guys! It takes a bit of practice, but I find it quite fun (except for that slippery pink cog!) Once you get past that pink cog part, the rest of the puzzle is cake

Clocktower Way To Fast

in Halloween Event

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

You get to the top of the Clocktower the same way you get to Carnegie Hall…

Repeatably falling to your death and cursing out your charr and norn teammates

My favorite DS bug

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

This is most likely linked to that Death Shroud was originally Necromancer downed state, so the game most likely considers us to be at 0% while in it

Ah, I did not know that. If true, a thief for instance could potentially be doing 20% more damage to us in our shroud through traits alone, and then if he likes to spam heartseeker…

I will go in sPvP on my thief and spam heartseeker on any necro I see, and report back with my findings =D

My favorite DS bug

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

From the bug compilation thread:

Death Shroud
(NB0001) Rune of Svanir “Become a block of ice” will trigger after entering DS and receive foe damage. (Ignores %HP trigger)
etc, etc

As we all know, Death Shroud ignores HP triggers. What this means is that traits like Decaying Swarm and Siphoned Power and armor runes like Infiltration and Svanir, which are supposed to activate only when you’re below 25 and 10% HP respectively, will fire immediately upon taking any damage whatsoever in DS.

While this occasionally works to our advantage (Siphoned Power gives free might stacks, wohoo), it is mostly an annoyance.

Regarding this bug, I had a random thought: what if it’s due to the game effectively considering our “HP” to be 0 when we’re in DS because of the second health bar? If this is the case, wouldn’t that mean traits like Close to Death, or Heartseeker, or any other equivalent ability that does extra damage when a target is below a certain HP threshold also hit us harder when we are in DS?

Does anyone know the answer to this question? Maybe we’re dying faster than we ought to

edit: Oddly enough, I just tested Last Gasp, and that seems to be the only %hp trigger that works correctly. Maybe because Spectral Armor is hardcoded not to activate while in DS ?

How to build a Necroman... wait a second...

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Lol that’s a really helpful pic. Personally I would have X’d out the entire Death Magic line =P

When you say that Target the Weak (25 pts Curses) has no effect, do you mean with conditions only? Because I find that disregarding the +condition damage, Curses is very strong for a power necro to invest in — at least compared with the alternatives. It seems to have the least bugged / most worthwhile minor and major traits as opposed to stuff like… Reanimator. Or Gluttony

Also why is Weakening Shroud bugged? It seems to work fine for me, unless it’s not doing as much as damage as it should be doing?

(edited by Hufflepuffer.4201)

I can't think of a name!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Xix DeaThWiZaRd xiX

Actually, if I knew of a good necro name I’d already be using it =D

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Dark Pact now summons the nearest friendly thief to do some real damage and take down that enemy for you

Hard mode?

in Elementalist

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I for one don’t expect the devs to have created the ele profession to be everything. Everything would be:
1) 1v1 on par with every other class
2) aoe dps leader
3) party healing leader
4) tank
5) single target dps leader
6) crowd control specialist
7) combo fields and finishers for party boons and mob effects
8) burst dps leader
9) condition dps leader
10) the list goes on
11) ranged aoe dps leader
12) ranged single target dps leader
13) the list goes on

However, players have done a pretty good job of scoring well in all of these catagories with the seemingly endless variety of builds they have created.

Hmm, I think this actually may be the ele’s central problem. Anet seems to have been going for the “jack of all trades, master of none” design with the elementalist, but unfortunately it seems that the “master of none” part is really crippling the class in a PvP environment that is ruled by either extreme burst or extreme bunkering.

We have access to 4 attunements and 20 weapon skills by default, more than any other profession. In theory, this gives us extreme versatility and the flexibility to handle any situation. In practice however, most of the skills seem like they’ve been undertuned and as a result it takes a lot of keyboard spamming (read: 4x the effort) to do anything worthwhile.

I wish speccing heavy into Fire would make you a “Fire Elementalist” so to speak, significantly increasing DPS and burst capabilities at the cost of healing power and survivability. Maybe they could make it so you couldn’t even attune to Water if you went 30 into Fire for the Grandmaster trait. And the same would be true if you wanted better heals — Water cancelling out Fire. This would make the way you build your character much more tailored to your specific play style, while reducing the amount of skill spam.

Atm, it seems that no matter how you spec, you have to either constantly swap between attunements or go home. Kind of limiting IMO, and much more demanding out of the player

And this is without even getting into the Conjured Weapons, which add even MORE semi-useful abilities to be summoned midfight

Give Us Greatswords!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I’d be satisfied with a 2h axe

Noobromancer looking for help overhauling build...

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Hmm, I don’t see why your build would “break” just because you hit level 55-60. Are you trying to aoe 8+ mobs that are all higher level than you? Or perhaps you’ve outleveled your gear and need to update it a bit?

My only advice, if you’re running a power build, is to pick up a dagger and see if that helps. The dagger packs quite a punch against single mobs.

And then if you need to aoe, you can still drop all your wells and swap to the staff and lay down your marks

Necrotic Transversal

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Yes, in it’s current form the worm teleport is not very good, especially when contrasted with the much better and much more fluid abilities other classes get like the mesmer portal or the thieves #5 on shortbow (I was going to add ele’s ride the lightning, but that’s really buggy too)

Necrotic Traversal only teleports you properly if you have a direct LOS to your worm, and if you are on an equal level. As the posters above mentioned, it seems to “drag” you, so if you hit anything along the way like a wall or a fence, that’s where you end up appearing

I tried making use of it for a little bit in sPvP, but for the price of a precious ability slot, the worm is not worth taking over stuff like Spectral Walk

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Fixed a bug that was preventing the Necrotic Grasp audio file from playing correctly. It now plays twice as loud, and twice as long as intended

(edited by Hufflepuffer.4201)

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Wail of the Banshee has now been renamed Wail of the Forum. A 10 second fear component has been added

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Summoning a Blood Fiend in sPvP or WvW now correctly places a giant bullseye over your character’s head

Elite Skills Fixed!

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

This thread has potential…

Spectral Grasp and Dark Path now correctly land only on foes who are standing still or AFK

Hard mode?

in Elementalist

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Okay, I play a power necro as my main so I am no stranger to uphill battles or broken mechanics, but now that I’ve started to take my elementalist alt into sPvP, I understand why people say the class is UP. It’s crazy how much effort you have to put in just to get mediocre results back. I dance through all four attunements for a full minute and use all three utilities… only to do less damage then a thief pumps out in three buttons (steal, C&D, backstab) and a mesmer in two (phantasmal berserker/duelist)

Using D/D, it feels to me that no matter what I do or how I spec, the damage just isn’t there, so I have switched to a tankier build just to feel like I’m not hurting my team.

Can anyone give me some recommendations on traits + utilities? Right now I’ve gone 0/10/10/20/30 since that seems to be the most useful, but some of the descriptions on the traits are incredibly vague, so I’m not sure if I should be taking them or not. I assume the run bonuses for wielding a dagger mainhand doesn’t stack with swiftness? It doesn’t for necro

Finally, are any of the conjure weapons worth it? I’ve tried making use of all of them briefly, but the only ones that seem semi-decent to me are the Magnetic Shield and Flame Axe, and this if only running a condition spec, for the extra burning on the #3 4 5 abilities… everything else is ho hum, not to mention how summoning a weapon locks you out of all your other skills.

Anyway, the class has the potential to be very fun in pvp and I’m sure it is already powerful in hands much more capable than mine, but wow — the effort involved is intimidating!

If light bulbs existed in the Guild Wars 2 universe, IMO it would take an elementalist seven attunement swaps, mist form, arcane blast, and a greater earth elemental to change it

(edited by Hufflepuffer.4201)

[video] Necro Power - sPvP montage

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Hey guys,

I put together a quick video showcasing the burst potential of the power necro in random sPvP
http://www.youtube.com/watch?v=n1CnYOe0kiQ

I use a variety of different builds and sigils and runes, but all of them are glass cannon with 30 pts in Spite. Playing like this is IMO very very fun and you can pump out some huge aoe damage, but keep in mind I have the luxury of editing, and in reality you will die A LOT, and from anything fiercer than a stiff breeze hitting you at the wrong angle

Also, if anyone knows any tips or tricks on getting the best out of fraps that would be much appreciated. This was the first pvp video I’ve made, and I’m not too impressed by the quality of the footage

Axe build

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Okay, I whipped out the ol’ handicap axe again and gave it a whirl in sPvP as a power necro and came to the following conclusions:

I went as 30/0/10/0/30
Axe/focus, with staff

Cons:

1) The auto-attack dmg still sucks
2) I feel Closer to Death is better than Axe Mastery (30 pts in Spite) in almost every circumstance?
3) Ghostly Claws never hits anything as people love to evade it
4) You don’t do much damage even as full glass cannon
5) No immobilize for sticking people in wells (big negative, IMO)

Pros:

1) Vuln stacking is easy if you use the focus and get the VI trait in soul reaping for +vuln on DS life blasts
2) With aoe cripple + retal on the #3 skill, well bombing a crowded, contested point is quite fun
3) Survivability is higher than the dagger, as you range attack
4) If Ghostly Claws DOES hit for the full amount, this combined with the focus #4 gives you a nice stream of life force from a relatively safe distance… meaning you can pop into DS often

So in PvE, against a boss, the ability to maintain a 25 stack of vuln could be quite nice, as well as your ability to shift into DS for life blast burst damage + might… but in PvP, with people dying so fast anyway, I don’t think the damage trade-off is worth choosing it over dagger

Prove it.

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

For what it’s worth:

Dagger MH glass cannon can put out some sick burst damage through wells + immobilize, which means if you play it perfectly you can pretty much 1v1 anyone but a competent mesmer and win (they have too many tools to blink out and away from the well bomb). I made a video of me blowing up people in sPvP that I will post later, but it doesn’t really prove anything because I would never use such a build in tPvP for one reason: lack of stability

IMO this is the main weakness of power builds. In team play, against competent people, you get smacked around and dazed and feared and stunned incredibly easy and never hit anything while you run around trying to get within the 130 kill range. The only way to gain stability besides cancelling lich form is to go 30 pts into Soul Reaping, and that’s only for 3 seconds on DS usage — I’m not sure it’s worth it.

Some other ways power could be made viable:

1) Buffing axe auto-attack. The axe could be a viable alternative to having to get so close with the dagger, but right now it doesn’t have enough killing power or lifeforce gain.

2) Making the vampirism traits more powerful, or at least let them scale with +healing gear. Atm, I feel they are pretty lackluster in pvp which is sad because the dagger has such a wonderful lifesteal flavor to it

(edited by Hufflepuffer.4201)

I don't get Wail of Doom

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I don’t bother with Warhorn. The only OH weapon I use is Dagger. I’m a power necro and it’s still better than the focus or the warhorn.

I use a dagger MH, too, and even if the #4 skill shot out pink bunnies at people, I would still use the warhorn for locust swarm alone

I don't get Wail of Doom

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

2s is a long time in PvP, and if you get VIII in Curses + runes of the mesmer, you can make it a 4s daze

Theoretically that’s 4s of your opponents doing nothing while you and your teammates smack them around

Not quite as imba as Moa of course, but at least it can hit more than one person =D

Necromancers need buffing

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

After making an elementalist alt and playing him for a while, I have a greater appreciation for the necro, and I feel that we’re not UP or OP, but rather middle of the line. So we’re average.

For the most part, other classes can do what we do better except for condition control (even with plague form STILL bugged!), but that doesn’t mean that the necro as a whole is unplayable as some people here like to suggest. Wells are fun, DS is nifty, the elite skills viable, our DPS is good, and the minions… well… about the minions. I guess flesh golem has a nice charge

PvE I don’t think anyone has a problem with, and in PvP, where most of the complaints come from, we’re still a force to be reckoned with in the right hands. When the bugs get fixed and the AI on the minions improved, we’ll be in a good place. I play a glass cannon power necro, and despite this handicap ( =D ), I do OK in sPvP, and if I switch to a condition spec then its even easier to kill people.

I will admit, however, that one thing is true — to play a necro decently requires much more knowledge, awareness, and finger dexterity than just running around spamming 2 like a certain very annoying, faceroll-friendly profession. If elementalists are playing Bach on the keyboard, we’re at least performing Chopin’s fifth over here

edit: and whoever said warhorn is useless, that’s blasphemy! if you run dagger MH, it’s almost a necessity

(edited by Hufflepuffer.4201)

Axe / Dag MH

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Can anyone show me a dag/axe MH centric power build that actually works

Here’s one!

http://tinyurl.com/8l8ynvp

Solid glass baby

I play power builds almost exclusively as I find the play style more exciting than condition necro. With the dagger + wells + locust swarm + quickness rune and the above build you can insta gib people in sPvP almost as bad as a backstab thief can

As for the axe, I have tried using it, but I think every other weapon we have in the necro arsenal is better (though the 3 skill is nice)

mesmer elite skills vs other elite skills

in PvP

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Should be reduced to 3s duration, while also lowering the cooldown to 60s

Still an effective disable, but less of an “I Win” button in 1v1 combat

(and please fix the minion insta gibbing!)

I would love to play a power necromancer but....

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

I play a power necro and enjoy it. You can dish out some pretty good damage and have decent survivalbility while speccing glass cannon because of the extra life bar with DS.

But yes, you are correct that it’s simply easier to play another class for the same results. In order to burst down an enemy I have to blow through all my utility skills (wells), use all my weapon skills, switch weapons, use all those weapon skills, pop into DS for fear + life blast, pop out of DS, and then possibly switch weapons again — when I could just roll a thief and spam pistol whip

I would give power necro a try though and see if you like it, rather than just building for conditions because it’s the “best”

sPvP - things to come.

in PvP

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Also i somehow feel like this guy is becoming the guildwars own Leeroy and “in few days” becoming a popular quote like “working as intended” was in wow

No no no, WoW had Soon™, which could mean anything from 3 days to 3 years

Likewise, information regarding the future of sPvP will be presented In A Few Days™

:)

Necro by far worst downed state.

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

It’s only fair the three strongest classes (mesmer, guardian, thief) should get the strongest downed state abilities too.

Necro’s are in line with warriors, rangers, engineers

Ele’s have the worst

Necronoob

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Hi,

MH dagger does not mesh well with conditional builds. Most of the damage on MH dagger is power based, and as such, in order to put out the really big hits, you need to adjust accordingly. The power build you linked that you are using now works well enough for this purpose, although personally I find the vampiric traits rather lackluster and not worth the investment.

Also, I recommend using wells. Right now, you picked a bunch of skills designed to keep the enemy close to you so you can keep hitting with the dagger I assume. I dislike the dagger because of this — how close you need to get to the opponent. Although it does less damage, I switched to axe/warhorn + staff myself and rely on the staff for utility (the chill, and the fear) with DS life blast doing most of the DPS

What do you like best about your necro?

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

With all the negativity on this forum, I thought I’d make a positive thread for once!

For me, the thing I like most is the sweet shadow scythe animation. I run around with my staff mashing the 1 key and yelling “I AM THE DARK LORD SAURON!” and pew pewing at nothing in particular

Of course, this all takes place within the comfort of the potato farm in the Valley of the Queen. I wouldn’t dream of setting foot into PvP with my necro

What about you guys?

Feeling incredibly cheated

in Necromancer

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Aside from the many buggy skills, and the many broken traits, and the nonfunctioning minion AI, and the lack of burst DPS, and the dearth of end-game condition gear, and the 1s fear while other classes have 2 or 3s fear, and while we’re on that point, the fact that many other classes do our job better, and the bad lifetap mechanics, and the lack of viable alternative builds, I don’t know what you’re talking about, necromancers are fine.

In the right hands, a necromancer can be quite a little nuisance in pvp, with our mosquito-like hemmorages gnawing at our foes, our tedious second-life bar that a thief or warrior must burn through before rampaging onward, and how long we take to die spamming the Plague Form blind over and over again. You just have to put up with feeling somtimes that you’re like the fat kid at Guild Wars 2 High, wondering why he’s always last picked for the tournament team.

But we do have DS.

… and also that shadow scythe staff animation looks prettykittensweet, amirite?

To all the complainers

in Fractals, Dungeons & Raids

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Actually, my main complaint with dungeons in their current form is that the trash mobs are overtuned to the point that often they are harder than the bosses.

It would be one thing if they had half the HP they do now, because then you could use strategy, ie blind one, freeze another, dps the third down hard. But as it stands, you blow all your CC skills and they’re all still alive with 75% health and all the while hitting you for 1/3 of your life.

It’s not fun or challenging, but tedious. Staying alive often comes down to kiting them at max range, waypoint zerging, or dodging more blows than Tom Hardy at a lgbt parade

Story Mode Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

The bottom line is that dungeons are, for the majority of players, NOT FUN in their current form, and what’s more, not rewarding enough to make the 3 hour long kamikaze waypoint boss banzais worth it.

I don’t understand the philopshy behind creating content that only a few selective hardcore players will enjoy. Here’s how I see it: tons of hard work went into creating the artwork, the story lines, the boss mechanics, etc. for each dungeon, so why not let the casual crowd complete it too?

With that in mind, I agree with the OP’s stance that Story Mode should be tuned down to make it more accesible to PUBs. And yes, I understand that dungeons are supposed to be difficult here, but that doesn’t mean they have to be exclusive. ANet has wisely created a tiered system with Explorable Mode, which can be left as is for those looking for cool loot, a unique challenge, and in-game bragging rights.

I’m not asking for a loot pinatta stuffed with purple epics for everyone and pokemon pets to collect like a certain other MMO. All I want is to experience the content, play the game, and have fun while doing so. After completing AC yesterday with a bank-breaking repair bill (two words: the lovers), I myself will not bother with any more in Guild Wars 2, despite the fact that I generally enjoy 5-man group content.

Please fix the dungeons, because right now I feel they are broken.

TP back up and I am still missing gold.

in Black Lion Trading Co

Posted by: Hufflepuffer.4201

Hufflepuffer.4201

Guys, this isn’t a bug, it’s just a dynamic and exciting new way to combat inflation !!

..

But in all serious, I hope Anet solves the issue instead of pulling a Bioware and killing off their own player base. From what I’ve read on the dungeon and necro forum, it’s still a possibility