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Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Don’t forget adrenal health ticking at 150hp/sec at full adrenaline. And we all know adrenaline comes easy at lvl 80 and 30 points in discipline.

Mace+ shield/ Gs- My thoughts

in Warrior

Posted by: Hunter.4783

Hunter.4783

While the counter is to carry a reliable stunbreaker and stability, the amount of times you can stun an enemy compared to the actual amount of times you can use stability and stunbreakers are unequal by far.

Another counter – you can kyte the warrior and not being hit once by his stuns (they are all obvious for the exception of skull crack but that burst skill has a 130 range). The warrior will only use his burst when they are with mace/shield so take special care on that situation and dont let the warrior land the burst. Berserker stance lasts 8 sec on a 60sec CD so you should not use criple, immo or chill when the warrior has that stance up, only before or after. After BS is off proced to kill the warrior as before.
There are many ways to counter that build and some classes already are doing that realy easely. Just wait to Berserker Stance is off and do has before.

Kite the warrior??? You mean the class with 100 CC immunity and highest mobility in the game? Whatever u smoking bro, give me some. I need it

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Bullkitten. Check the last fight, vs 4 people. No matter how skilled you are you can’t hope to troll around wvw with that many people wailing at you and coming out unscathed. Do you understand that any of his opponent in 1v1 STOOD NO CHANCE?

Its 1 thing to be able to beat someone 1v1, its another when your opponent might as well drop dead. Don’t be so biased please. 550hp/sec regen on signet of healing is OP no matter how look at it.

Play to Our Strengths

in Guardian

Posted by: Hunter.4783

Hunter.4783

this video below will show the discrepancies between current warrior and guardian potentials. Notice how the warrior never drops below 90% health and casually crits for 5k on auto attacks.

Notice how he can shrug off 4 people and make it home while rotating through his cooldowns.

The guys that say war is OP are describing:

in Warrior

Posted by: Hunter.4783

Hunter.4783

This is the OP warrior I am describing. Care to comment on it?

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Here you go, this is why the build is OP, it can wreck people in 1v2 and 1v1 settings. He casually made it home even when 4 people got to him. Im sorry but this is plain OP.

The biggest offenders are signet of healing and poultry soup.

This needs a nerf

Steamrolla {Video} WvW Solo Warrior Roam

in Warrior

Posted by: Hunter.4783

Hunter.4783

Its funny because in every 1v1 and 1v2 situations you NEVER DROPPED BELOW 90% health…ever. The only time when u dropped to 50% was when you had 4 people on you and still managed to get to your spawn point without any problems.

Please tell me dear sirs and madams how in the hells does this build seem balanced to you. I realise a big reason for this is healing signet and the pultry soup but come on, this kitten is broken. Between CC immunity, 550 HP/sec regen and a 4 sec stun on a 7.6sec cooldown, there is NOTHING your opponent can do about it

Donee's Guardian Taking a Break.

in Guardian

Posted by: Hunter.4783

Hunter.4783

So you killed a standard DPS warrior,
A bad thief who is P/D and thinks he can kill anything
Another random guardian who never weapon swaps

You never fought:
The new Mace/Shield GS warrior with healing signet
D/P or D/D competent thief
Any kind of Mesmer
Staff/whatever necromancer

Once you are able to kill those consistently, then come to the forums and post videos about it

Play to Our Strengths

in Guardian

Posted by: Hunter.4783

Hunter.4783

its Ironic because the ONLY reason people like a guardian or 2 in fractals is WoR, and SoA.

The AoE condition removal can be covered by a warrior or mes now anyways.

Its sad because I might very well be naked using a lvl gs and as long as I have those 2 abilities and PoV, the run will be fine

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Its funny how everyone is bringing up Thief and mesmers as viable counters. And you STILL need a particular weapon set for it.

What if im a D/D or D/P thief, should I roll over and ide? What if I roll with GS/S/F mes. Same argument. And if I play ele and ranger??

Im done.

in Guardian

Posted by: Hunter.4783

Hunter.4783

Do what I did, stop playing guardian in sPVP. There is no point. Untill Anet realises they have overbuffed necro pressure or flat out buffs guardian.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

After playing the build, the way to beat it is….

drumroll…

CONDITIONS!!

You have to make sure that there is near 100% uptime of poison, and then just wear this down over a long time. If your class doesn’t have access to poison, too bad you aren’t meant to beat a toughness warrior packing signets.

Rofl!

This post wins the thread, not only because it is funny but because it depicts the general attitude, experience and bias of the average warrior who posted.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

this is just wrong.
thieves always will have one of the lowest health pools in the game, have no invulnerability/blocking nonsense, have medium armor, and are generally forced to spec for high damage lest you do far too little.

warriors literally have god mode with endure pain, a 3.75 stun on a 7 sec cooldown (the thief elite skill basilisk venom only stuns for 1.5 seconds and is on a 45 sec cooldown)

face it, warriors need to be nerfed badly. thieves can be countered easily. there is no counter for this bullkitten.

Oh lord. You have complete invisibility and the ability to teleport while doing absurdly high damage to foes who probably won’t even see you until you’ve already hit them with at least one ridiculously high powered attack. If you die as a thief in a duel in somewhere like WvW you’re either afk or completely incompetent. I don’t even want to hear about “invulnerability/blocking nonsense” from a class that has access to stealth of all things.

Stealth = no dmg. The longer a thief stealths, the more downside the fight gets because the warrior has 550 hp regen /sec not to mention time for his stances to come back up. SO really, stealth is more of a liability to a warrior. The reason there is so much QQ about this spec is that warrior regen right now is way through the roof. You can no longer play the war of attrition vs a warrior. And you can’t hope to burst em down due to high base health and shield block/ endure pain.

THIS IS WHY THIS BUILD IS OVERPOWERED. IT HAS NO COUNTERS.

Immune to CC (we went over it, food is OP) immune to conditions, can’t be burst, can’t be worn down.

Guardian; PVT or Zerker?

in Guardian

Posted by: Hunter.4783

Hunter.4783

I’m amused at the irony of people demanding everyone run zerkers for THEIR benefit calling non-zerker geared people selfish.

Where’s the demanding? We are just arguing which set is better.

We aren’t. We are talking about kicking people for using not zerkers.

Funny thing is, I used to kick full CoF geared players, (namely warriors) from my fractal groups a while ago. The Irony

Guardian; PVT or Zerker?

in Guardian

Posted by: Hunter.4783

Hunter.4783

I run PVT gear.

I must be bad.

Yep, that’s gotta be it.

If you are good enough to know when to dodge, are able to plan your dodges around knowing when to dodge, and are actually able to dodge, then yes, you are “bad” (selfish) for running PVT.

@ people who don’t like being called selfish
Don’t fit the description.

Other than calling Amins bad (he is overrated, but not bad fyi) you call anyone who don’t run full zerker selfish. Im not sure whether to be amused or disgusted

o.0

Bad to overrated in just a few posts…

INCREDIBLE!

Trolls trolling their class forums.

Clearly the kids from WoW have begun migrating!

Hey now, I was making you compliment. The other guy did call you bad after all.

Guardian; PVT or Zerker?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Oh look, a thread where brain dead zerkers feed each other’s ego while basing all of their arguments around CoF (12 min clear dungeon lol)

My GS is twilight, PTV stats. So according to you people I should transmute it to be pro? I think not
My armor is knights cuz I wanna hit ~2900 armor which I find is the sweet spot between anchor and DPS, my presence attracts mobs and lets the zerker wars do their thing. I find I clear dungeons much more smoothly with this setup compared to full zerker and some kittened DPS warrior wanna be spec. But seems according to some that makes me a nub.

I don’t even do cof. >_> If what you are saying is you are only capable of running zerkers in CoF well… power to you.

Well, to be honest, it’s tough to argue against stupid.

As for you, well..

Now I know you don’t read posts before answering them. Pro

Guardian; PVT or Zerker?

in Guardian

Posted by: Hunter.4783

Hunter.4783

I run PVT gear.

I must be bad.

Yep, that’s gotta be it.

If you are good enough to know when to dodge, are able to plan your dodges around knowing when to dodge, and are actually able to dodge, then yes, you are “bad” (selfish) for running PVT.

@ people who don’t like being called selfish
Don’t fit the description.

Other than calling Amins bad (he is overrated, but not bad fyi) you call anyone who don’t run full zerker selfish. Im not sure whether to be amused or disgusted

Guardian; PVT or Zerker?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Oh look, a thread where brain dead zerkers feed each other’s ego while basing all of their arguments around CoF (12 min clear dungeon lol)

My GS is twilight, PTV stats. So according to you people I should transmute it to be pro? I think not
My armor is knights cuz I wanna hit ~2900 armor which I find is the sweet spot between anchor and DPS, my presence attracts mobs and lets the zerker wars do their thing. I find I clear dungeons much more smoothly with this setup compared to full zerker and some kittened DPS warrior wanna be spec. But seems according to some that makes me selfish and bad.

KK, love where we are heading right now

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

The BIG problem is Mace/Shield+Gs is the only “decent” build we have to play Spvp, not our fault that Anet made warrior so bad at PVP, even with this Mace/Shield Build any decent team/player can laugh at us as we try to catch them.

I love this kind of reasoning. So because all your other specs suck you should have 1 that completely trashes half the classes and gives the rest a very hard time assuming they are running 3 stun breakers and a specific weapon set?

Bullkitten. So I have to change builds, traits and weapon sets in order to counter a single class but get owned by 7 others. That makes perfect sense!

In Defense of the Mace: Why it's Fine as is

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Hunter.4783

The amount of OP claims have possibly surpassed even the old Ele D/D build debate.

They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.

There is no compromise needed because the build is fine as is.

You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Hunter making another “listen to me talk” post with absolutely no substance.

Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.

You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.

High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.

Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reduction

Add them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.

You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.

Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.

I didn’t know you needed a stun break every single time a warrior attempted to stun you, honestly that sounds like a personal problem bro. As for lemongrass, use Pizza if you want to counter it, yeah I know, great idea. Every other class has the ability to use Melandru runes, many other classes also have the ability to use abilities like dogged march, like Engineer leg mods for example, that would fit pretty nicely into a SD build that has huge burst potential as well, but yet, your here, complaining, because you got kittened by a Warrior and need to cry about it.

You see brah, every single warrior stun lasts 4s and is followed by a 100b which can 100→0 me ye im going to need to stun break it. Logic 101

I can’t believe I am even taking the time to answer your posts now considering how stupid they are. Please stop posting, you have no clue wtf you are talking about

Celestial armor, what to use with them?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Valor is still king whenever you want to make a tanky or anchor build. heck even a 0/0/30/30/10 anchor with full zerker and scholar runes will perform well in the DPS department due to having near 100% DPS update and while having great sustain and mitigation in a 5 man party.

Yeah fine if you wanna maximise DPS you should avoid 30 points in valor but I would just bring my warrior in that case

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

The warrior build in question takes 20 points in the defense line, which kinda makes it baseline. It takes effort to read the OP and understand it I know, but you should try it sometimes.

Baseline == 0/0/0/0/0
Specced =/= 0/0/0/0/0
See the contradiction?
Way to nail me for a lack of comprehension, while in the same breath, failing to properly use even the simplest terminology. You’re clearly correct here.

Its true that bunker guards can reach more mitigation than warriors but show me 1 bunker guard who can put 1/10 the dmg which warrior build in question can. Bunker guards are being used over bunker warriors because they simply have higher sustain but they lack in anything else….they just perform well in 1 aspect and 1 aspect only.

Did you just compare the Survival of a Bunker War to a Bunker guard, and then the DPS of Bunker Guards to this totally different, NON BUNKER War, Mace GS Build?? What??

Also lol @you for mentioning AH in sPVP. Ways to go, now I know you have no clue what u are talking about

Hey, remember that time I listed everything they could do to boost their healing/sustain, and DIDN’T mention, or limit it only to a single realm of gameplay, such as sPvP, WvW, or PvE?

No?

Probably because..

It takes effort to read the OP and understand it I know, but you should try it sometimes.

#TakingOwnAdviceFail.

I like how you are clinging to unimportant issues in order to back up your argument. The warrior build has 20 points in defense and he will have adrenal health, end of kittening story.

Also no kitten guardian bunker has a higher sustain, however the warrior build in question has too much sustain and DPS, while also having high mobility, CC immunity and 50% stun uptime. I don’t care whether they are due to traits, food, or bad game balance, they need to be adjusted

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Hunter making another “listen to me talk” post with absolutely no substance.

Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.

You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.

High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.

Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reduction

Add them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.

You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.

Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

adrenal health

U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff. If you don’t think its OP< you are delusional.

Adrenal health is a Trait, which means that it’s not baseline. It’s specced.

And regen is only accessible through 30 points in Tactics AND then running banners, which means we’re a pure bunker build.

Yeah, you DO realize most other facetanking classes can get an effective 500 HP/s without much difficulty, right? Such as Guardian, Ele, Engi? Have you ever seen a spirit range take hits, their staying power is crazy! And while mes and thief dont “take” hits, they do evade them which is still a form of sustain even if it’s not direct healing. I think necro has some sustain issues though but im hardly an expert.

In addition to #6 and Resolve, Guards can go for AH, or healing symbols, have easy access to regen and protection, can get teeny heals on GS swings. Cmon man, dont make me name everything everyone can do to heal/sustain here. The only difference with Warrior is that the heal comes from a single source, signet, instead of being spread around to several smaller sources

Dont believe that? Tough man, the proof is in the pudding.
If Warrior healing and sustain is so OP now, where are the bunker warriors stepping up to replace Guardians in tPvP?

The warrior build in question takes 20 points in the defense line, which kinda makes it baseline for the build. It takes effort to read the OP and understand it I know, but you should try it sometimes.

Its true that bunker guards can reach more mitigation than warriors but show me 1 bunker guard who can put 1/10 the dmg which warrior build in question can. Bunker guards are being used over bunker warriors because they simply have higher sustain but they lack in anything else….they just perform well in 1 aspect and 1 aspect only.

Also lol @you for mentioning AH in sPVP. Ways to go, now I know you have no clue what u are talking about

Actually Guardians out damage warriors as a bunker, most warriors can only do 400 dps while going full on bunker. That is why they CC instead and let their team do the damage.

Are you for real now? I never said this build had a higher sustain and mitigation than a bunker build. I did however say that the sustain and DPS that this build brings, when combined with the warrior inate high health and mobility is off the charts. Don’t even try to argue against it.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Hunter making another “listen to me talk” post with absolutely no substance.

Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.

You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

adrenal health

U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff. If you don’t think its OP< you are delusional.

Adrenal health is a Trait, which means that it’s not baseline. It’s specced.

And regen is only accessible through 30 points in Tactics AND then running banners, which means we’re a pure bunker build.

Yeah, you DO realize most other facetanking classes can get an effective 500 HP/s without much difficulty, right? Such as Guardian, Ele, Engi? Have you ever seen a spirit range take hits, their staying power is crazy! And while mes and thief dont “take” hits, they do evade them which is still a form of sustain even if it’s not direct healing. I think necro has some sustain issues though but im hardly an expert.

In addition to #6 and Resolve, Guards can go for AH, or healing symbols, have easy access to regen and protection, can get teeny heals on GS swings. Cmon man, dont make me name everything everyone can do to heal/sustain here. The only difference with Warrior is that the heal comes from a single source, signet, instead of being spread around to several smaller sources

Dont believe that? Tough man, the proof is in the pudding.
If Warrior healing and sustain is so OP now, where are the bunker warriors stepping up to replace Guardians in tPvP?

The warrior build in question takes 20 points in the defense line, which kinda makes it baseline for the build. It takes effort to read the OP and understand it I know, but you should try it sometimes.

Its true that bunker guards can reach more mitigation than warriors but show me 1 bunker guard who can put 1/10 the dmg which warrior build in question can. Bunker guards are being used over bunker warriors because they simply have higher sustain but they lack in anything else….they just perform well in 1 aspect and 1 aspect only.

Also lol @you for mentioning AH in sPVP. Ways to go, now I know you have no clue what u are talking about

Mace/shield GS build = Overpowered

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Hunter.4783

They will have to change the stun back to 2s, tone down healing sig or tone down unsuspecting foe, preferably changing that into a master tier.

4s stun on 7.6 sec cooldown is imba no matter how you look at it. The move has very little telegraphic effects, which means u barely see it coming even on a non asura. If your opponent is an asura, forget about trying to see and dodge out.

400 hps from a single skill is bullkitten, on a class with 19k HP baseline and hard damage mitigation skills. When healing signet is combined with adrenal health its even more ridiculous. U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff. If you don’t think its OP< you are delusional.

Unsuspecting foe…. 50% crit chance on a stunned target…really. Basically warrior can stack chevalier accessories and still kitten you during a stunlock while having 3200 armor. Heh, balanced

Not gonna get into the complete CC and condition immunity cuz at least now you are acknowledging that this is OP.

This build is gonna get nerfed no matter how much you fellas complain and moan against it because no one should have the highest mitigation, sustain AND burst in the game. Top that to highest mobility and highest baseline health

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

For all the insults being thrown at us “whiners”, you have failed to provide any evidence at a proper counter to this build, or provide any justification why a single build can provide superior DPS, sustain, mobility, CC and immunity to conditions AT THE SAME TIME.

The argument I keep hearing is ‘lulz you suck nub thief, use stun breakers". Well, that’s awesome and all except for the fact that my stun breaker is on a 60 sec cooldown while the stun comes every 7.5 sec, excluding the shield bash and the bulls rush, which both can be followed by a 100b.

Some of you are more open minded at least and admit lemongrass soup and/or healing sig are broken. But its the same as agreeing with my claim, u are just trying to sugarcoat it

I also keep seeing the “L 2 Dodge” argument. Well that’s nice and all except for the fact that skull crack is a poorly telegraphed special attack, has a very short activation and difficult to tell from a normal attack, and that’s assuming the warrior is not an asuran…

Here’s a few counters: stay at range, blind, steal the warrior spin, drop a smoke field of any kind and spin to win on it to not only damage but to reapply blind consistently. L2P, use daze shot if you sense skull crack coming, dodge….I don’t play thief and I know all this.

I was never talking from a thief’s perspective, How would a ranger or D/D ele deal with it? oh right, still stay at range and try to CC an un-CCable build, gotcha.

Stop trying to come up with excuses, you know the build is OP. And at this point no one has commented on why a single build has high DPS, high sustain, high mobility, CC immunity, condition immunity and 50% stun uptime potential AT THE SAME TIME

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

For all the insults being thrown at us “whiners”, you have failed to provide any evidence at a proper counter to this build, or provide any justification why a single build can provide superior DPS, sustain, mobility, CC and immunity to conditions AT THE SAME TIME.

The argument I keep hearing is ‘lulz you suck nub thief, use stun breakers". Well, that’s awesome and all except for the fact that my stun breaker is on a 60 sec cooldown while the stun comes every 7.5 sec, excluding the shield bash and the bulls rush, which both can be followed by a 100b.

Some of you are more open minded at least and admit lemongrass soup and/or healing sig are broken. But its the same as agreeing with my claim, u are just trying to sugarcoat it

I also keep seeing the “L 2 Dodge” argument. Well that’s nice and all except for the fact that skull crack is a poorly telegraphed special attack, has a very short activation and difficult to tell from a normal attack, and that’s assuming the warrior is not an asuran…

(edited by Hunter.4783)

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

So, lest see, apart from the personal insults I have received which are sort of funny considering some people had to go through my entire post history to come up with em (lol) I have noticed a few things

1) Some people not only claim this build is not OP but heal sig needs to go up to 500 hps
2) Other people claim this build makes warriors now “competitive”
3) And there is a minority that claims this build is OP and might need to be toned down a bit. I am not referring to me and Excalibur

Also, the fact that in less than a day this thread has grown to 5 pages and the sheer diligence in some posters to throw down insults left and right in order to back up their claim kinda hits at the fact that underneath all this charade, everyone knows this build is OP and will get nerfed. People just want to ride the OP train for as long as it last because as some brainless CoF camper put it, its about time for also warriors to be OP.

I mean really, people, you have a build with High sustain, high DPS, near complete immunity to conditions and CC, ability to stun up to 50% of the time and you STILL claim thakittens balanced. Yeah sure food and melandru runes have their own share in breaking this build but the fact still stands this build HAS NO COUNTER.

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Who is making you eat the stuns? Learn the animations, use your blocks, use your evades, it’s your fault if you can’t avoid the stuns and have to use a stun breaker every single time.

The SKullcrack can follow either a shield stun or a bull’s rush. By itself it is ok. But there are many ways for a war to land it. I realize you are a Warrior and biased to it, but surely you can see there are balance problems with this set up. Oh and 400 HP/sec Healing sig.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Oh? Im a troll now, perfect. Logic 101 here folks.

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

@ Puandro

Stun breakers = 40-60 sec cooldown. Skull crack = 7.5 sec cooldown. Surely you see a problem here.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

Add D/D in the mix in fact, now that caltrops are no longer stun breakers….

So lets see, theres 4 classes right there. Working as intended ya?

And no one has even commented on how broken healing signet is right now, 400 health/sec unconditional. Ya, balanced.

Mace/shield GS build = Overpowered

in Warrior

Posted by: Hunter.4783

Hunter.4783

@ aeneq

Thieves have a problem with this too. Every good thief i have talked to agree that the only way to counter this build right now is simply to run away. I guess in a zerg its fine but if this build can take down 2 thieves on regular basis (i have seen it happen first hand) there is some balancing issues. And no, i am talking about thieves who tend to perform well in 1vx, not the 222222222 spam ones

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

I like how you all all trying to derail this thread. Thing of the matter is, this build is extremely OP by any standard, dueling build or not, you can take down 1v2 and 1v3 even depending on who you are facing. Don’t give me the “1v1 build” crap. It is OP, period

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

It is an extremely OP 1v1 spec. As someone said, you need 2 people to beat it. Balanced right there folks. At least thieves and D/D eles have counters, this does not.

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

Bullscharge does not have 7.5 sec cooldown and stuns for 2sec compared to 3.76. See the problem? Ofc not, you are a warrior main after all.

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

Bullkitten, Defektive and you know it. How does a thief go against it? Short bow? have you tried kiting a war with 400+ health per sec regen with shortbow?

Come on, be more objective please. If you say kite or avoid killing the war, you just lost the arguement right there. And i love how you saying “GS is easy to counter” when in fact the skull crack is the real problem. No kitten GS is easy enough to counter, but a 4sec stun every 7.6 sec is a little bit harder to deal with.

Mace/shield GS build = Overpowered

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Posted by: Hunter.4783

Hunter.4783

Let me start by saying i have 5 lvl 80s, a warrior included and over 8.5k achi points so i have been around.

During all my time in WvW and sPVP i have yet to see a more overpowered build than this.

Skull crack with sigil of paralysis gives 3.75 sec stun which can be followed by a 100b which has a total channel time of 3.30 sec. This usually results in death unless you use a stunbreaker. Thats nice and all except for the fact this combo can be repeated EVERY 7.5 SECONDS due to burst mastery. IN addition, due to fast hands weapon swap = 5 sec cooldown as well as gives adren.

Let me repeat it: You can perform a 3.75 sec stun due to skull crack —> 100b EVERY 7.5 Seconds. I am repeating this before some “pro” warrior comes to tell me to bring stun breakers. I have tried to go against this build with various builds on D/D ele, thief, guard and mis each bringing from 1-3 stun breakers and eventually you run out of em, At this point, you die.

Also, you can add in a shield stun which ADDS into stun duration. It can also help to land a skull crack due to the mobility it provides.

Last but not least, HEALING SIGNET IS EXTREMELY OP. 400 Hp/sec in addition to regen based on adrenaline (2nd minor trait in defense line) makes for quite a ridiculous regen which is unconditional and can be further enhanced by regeneration.

Now, have come flocking in here trying to defend your OP build. I will not be replying this thread because i know most of you have been longing for a buff for so long and now that you finally go it, you wanna clench to it, but at least show some objectivity in your responses

The build i am talking about is this: https://forum-en.gw2archive.eu/forum/professions/warrior/Skull-Cracker-V-3-0-The-Counter-Meta

Might as well make it popular so they “adjust” it sooner than later

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

Where did we ever mention PVP or WvW in here? This is NOT a PvP or WvW build. Neither was the old anchor build.

In addition, i am fully aware what a 5% chance to proc is. It can proc in 1 as well as in 40 hits, however on AVERAGE, it should proc in 20 hits give or take. I don’t see whats so difficult to understand….I think people are being nit-picky just for no reason. LIke bringing PVP in the mix…

(edited by Hunter.4783)

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

I Took off your food buffs and elusive power because as you said its not always on. You come out at 3524 EP while rocking full zerker gear, only 15k HP and 2600 armor. AH will not be working any magics to keep you alive. I don’t really see how your build is any better, if anything, its the old 30/30/10 with full zerker equip….lol

And yes, rune of the citadel > pack.. If you wanna use an offensive rune, might as well go ruby orbs or scholar if you think u are gonna sit at 90% life all the time.

(edited by Hunter.4783)

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

I don’t fraps, and keep in mind that videos give biased views on how a build perform, i can post a video of 3 guards autoattacking through AC and another of me getting chain gibbed by spider while trying to carry 4 lowbies

Best thing is to take the build for a spin yourself

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

The 4 piece buff gives you 5 sec of fury/might/swiftness on a 10 sec cooldown and 100 precision. Rune of the pack will give you a higher paper DPS.

BUT rune of the citadel gives you a 15% fury duration which makes the 4 piece bonus effectively a 37.5 sec fury buff when combined with 10 points on virtues. Save yourselves additionally gives you 12.5sec of fury. More often than not, if you pop SY at the start of the fight, the 4 piece bonus will proc during those 12.5 sec, essentially giving you 50 sec of fury. Remember that fury stacks duration, so you wanna start the SY cooldown right away.

At the 48 sec mark, SY will be off cooldown which will let you add another 12.5 sec of fury, now resulting in 62.5 sec of fury. This is plenty to cover most trash kills, running from mob to mob, and even boss fights. The window for the 4 piece to proc is quite generous to give you permanent fury uptime. Assuming you have a warrior in your party, which you always do since everyone plays guard/war/mes in PVE you won’t even have to worry about any kind of rotation and can just sit back on 1 min of fury.
What this does is that a single 4 piece proc can technically allow you to play ranged and defensive for up to a min before you need to get hit again.

Last but not least, a 5% proc rate means that it can take 1 hit or 20 for it to proc, getting hit 20 times every 10 sec to accommodate Rune of the pack cooldown is a lot even for an anchor and in some encounters you don’t even wanna get hit half as much. Therefore in those bursty situations Rune of the citadel wins out.

TLDR: I would go for citadel because its much more practical and complements SY fury downtime very nicely

(edited by Hunter.4783)

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

You lose dmg that way actually, 25 point in honor gives 10% dmg when endurance is not full and 30 points give you PoV which is more support than anything 20 points in valor could give you.

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

You lose PoV and Imp consecrations, basically any kind of party support

Non AH Anchor build

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Posted by: Hunter.4783

Hunter.4783

Following the recent trend on the forums about everyone and their mother wanting to DPS like a warrior, wanting to tank and bash AH, i present to you, the Non AH anchor build.

http://gw2buildcraft.com/calculator/guardian/?3.0|1.1c.h1b|b.1g.h15.d.1g.h4|1n.74.1n.74.1n.74.1n.74.1n.74.1n.a1|2s.0.2s.0.3s.0.2s.0.3s.0.2s.0|k27.0.a4.u29b.a0|0.0|v.16.18.11.0|e

Even without food buffs it is rocking 4000 effective power compared to the 2500 of the old school AH anchor. And this is excluding the perma fury buff, but more on that later.

Greatsword power is in there for sustain and extra dmg with greatsword, can be interchanged with scepter mastery when needed.

Strength in numbers gives awesome returns for 10 points.

Pure of voice and the honor trait line is simply OP

Improved consecrations is mandatory in any lvl 40+ fractals

And last but most importantly: Runes of the citadel:
- As anchor you will get hit…you WANT to get hit. As such you will proc it 99% of the time you are in combat, you will essentially gain 20% crit chance putting at a 50% crit chance which is arguably the “soft cap” for crit chance
Yes you could go for scholar runes if you have money to burn but as anchor you are never at 100% life unless particular fights.

Ideas and suggestions on possible improvements = welcome

(edited by Hunter.4783)

Is Guardian worth rolling for WvW?

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Posted by: Hunter.4783

Hunter.4783

Hate to break it to some of you but guardians are free kills whenever i am on my thief and mesmer. I don’t know whether its because guard is my main and i know the class inside and out but in the battlefield the guards pose the least amount of threat for me.

If anything, to a decent thief or mesmer, the guard is more of any annoyance because of the Hammer 5 and GS 5….when and if they land. But forget them standing any chance in trying to kill you. And the funny thing is that even IF a guard gets the upper hand, they don’t have the means to chase and finish someone off, which is where the biggest issue lies IMO and why guards will always be mediocre in WvW

You see, in sPVP guards are great because if you push someone off a point you technically win, but in WvW if you can’t finish someone off than for all intends and purposes, you are worthless. Yes this is getting into 1v1 and 1v2 scenarios but one reason the thief and mes excell is the ability to push their advantage and finish off an opponent, something the guard cannot seem to do. Ofc the the guard is good and stability stomping lowbie warriors….

On my guardian i dread necros the most TBH and if i was inclined to run from soneone, it would be a necro. Thieves i can stalemate, mesmers are a tough nut but i do stand a chance. Necros…its like, kitten

Can I add you, I’m always (when I can) up for some good duels.

Go for it

Is Guardian worth rolling for WvW?

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Posted by: Hunter.4783

Hunter.4783

@Kharel Arhew.1437

Mesmers and thiefs should still wreck you with that build because you don’t have enough burst to kill em and not enough sustain at the same time.

And i have my doubts about your performance vs necros.

D/D eles should end in a draw as well.

As it stands bunker engies are quite possibly the strongest class in the game right now, so im curious how well you would perform vs them

Im assuming you are running a 10 in valor, 30 in honor and 20 in virtues, which would make your build quite defensive by itself and i don’t really see where most of your dmg is coming from, enough to be a threat to the aforementioned classes

You see, the problem with the healway build is that you have very little means of finishing someone off. yeah i know you have perma swiftness but so do other classes, and you still won’t be able to match thieves and D/D eles in mobility

(edited by Hunter.4783)