Showing Posts For Hunter.4783:

OMG I love this class

in Revenant

Posted by: Hunter.4783

Hunter.4783

^

Agreed. Revenant feels weak now. Vs most classes is usually an uphill battle. the sustain was gutted. Facing a competent reaper or druid means you should run the other way.

Its not the DPS nerf which hurts the most in sPVP as is the sustain. Right now rev sustain is nonexistant. Any competent player will stop attacking once you pop glint heal, which means you are left with a 3k heal or so. This is in addition to HAVING ABSOLUTELY NO WAY TO COUNTER CONDITIONS. Right now any kind of condi class will butcher revs, no matter what and its ridiculous to have such a hard counter without having any kind of class strengths.

D-day is here, Anet. (state of PvE>Raids)

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

Gw2 is a casual friendly game. Do you realize how would the “I got 25k achiev points so I’m way better than you” casual feel if he saw that he’s actually doing 6k DPS on Vale Guardian, when the build he’s playing is supposed to do 25k?

He might get a clue and learn to play his class properly?

Precision Strike works as intended

in PvP

Posted by: Hunter.4783

Hunter.4783

*2370 damage(hint: backstab is 1897 gg) ability in 1v1 senario with 4SECOND cooldown whitch is a 600 units homing missile that tracks invisible enemyes and treavells past any distence after cast so it can’t be disjointed. works as intended!
testing stuff on Moose and golems works as allways. pls fire some people already, released stuff contains a flood of untolerable bullshlt every major patch.

(fun fact if dancing dagger would have gotten buffs like this, bannhammer && nurfs && gutting would come in 2days. do something already)

You know, this is assuming your precision strike won’t hit houses, critters, thin air, or people won’t strafe past it.

In other words, stop testing that on golems and try using it in sPVP. i can guarantee you won’t hit anyone past 300 range. Its a slow kitten projectile…

Gamebreaking sword bug

in Revenant

Posted by: Hunter.4783

Hunter.4783

Some Raidgroups are already testing a rev-less meta.

2 condidruids for grace of the land buff, 2 ps warriors 2 thiefs 2 mesmers and 2 eles. It seems to do even higher dps then raids with revs.

I would just do 2x guard instead of thief

Permanente protection and off healing. Much more lenient on quickness and fury uptimes. Off healing and team wide stab on sabetha.

Gamebreaking sword bug

in Revenant

Posted by: Hunter.4783

Hunter.4783

Raid-wise rev do not provide anything so useful that its lowish dps can be overlooked. Revs are out of the raid meta right now .

I disagree

Rev bring so much that they will stay in the raid meta for the same reason guardian was in the dungeon meta.

While their dps isnt top tier anymore, they bring

-amazing cc
-good ressing ability (you can res in vg lightning field, gorseval black goo, sabetha canon with the infusing light trait)
-high survability
-fury and 50% boon duration ( every video i see without a rev they barely have fury 75% of the time and quickness is just trash, while a rev can assure 100% on both )
-150 ferocity buff (4-5% damage boost to 4 other people)
-5-6 passive might to help warrior (warrior need to hit something to generate might so they have downtime, rev help with those downtime)

There’s probably more but 5k dps is not enough to make me replace rev.

Let me correct you on a few things

-amazing CC

In open world PVE settings maybe. For gorseval you use an engie. For Sab you use warrior headbutts and mesmer shield 5. If you are having a rev swap to staff you are losing 40-50% DPS. You only swap to rev as a last resort, and by then chances are you are going to wipe anyways because your engie kittened up
VG doesn’t matter because its VG, other classes can CC just as well on their MAIN WEAPON SET without losing DPS

-good ressing ability (you can res in vg lightning field, gorseval black goo, sabetha canon with the infusing light trait)

infused light trait lasts 1 second. it is quite weak. You will need to chain both your heal and the trait. It is decent but i cannot recall a single scenario where this helped us kill a boss.
Gorseval should not be an issue, else your engie needs to L2P. Sabetha should not be an issue either, your ranged guy needs to L2P.

-fury and 50% boon duration ( every video i see without a rev they barely have fury 75% of the time and quickness is just trash, while a rev can assure 100% on both )

Fury is the most common buff in the game. Every team is running 2 PS warriors anyways. a Mesmer with chrono runes, concentration sigil + hammer guard providing 5 seconds of quickness every 35 seconds (aclarity lowering FMW CD) will provide the same quickness uptime.
I cannot imagine 25 might stacks ever being a problem.

high survability

wut? srs?

-5-6 passive might to help warrior (warrior need to hit something to generate might so they have downtime, rev help with those downtime)

See above

-150 ferocity buff (4-5% damage boost to 4 other people)

this is probably your ONLY reason for ever CONSIDERING a rev right now. a hammer guard brings limited quickness which is BETTER than this buff. A thief will bring equal DPS because of higher personal numbers, same thing with ele.
Lets face it, there is little reason to being a herald in your raid group right now. a raid geared chrono can manage on quickness just fine and might stacks are never an issue.

Gamebreaking sword bug

in Revenant

Posted by: Hunter.4783

Hunter.4783

“Our Herald was complaining that his autos went from like 10-13k in raids down to 4k.”

That sounds like a big issue.

Yeah, those numbers are made up. The last one is anyway.

And lol about “fuctions normally”. My list would like to have a word with you.

Damage-wise that is. Bugs are a different topic.
Hell I even complained about precision Strike in the same breath.

Those numbers are exaggerated most likely

However, the fact is that precision strike does LESS damage than the tooltip…

Each projectile hits less than expected AND not to mention the tracking is a complete mess and an insult to every Revenant player… A skill projectile locking on houses instead of players in sPVP is the same as giving the middle finger to them

Gamebreaking Rev sword bug!

in PvP

Posted by: Hunter.4783

Hunter.4783

https://www.reddit.com/r/Guildwars2/comments/454fjv/revenant_sword_skills_are_not_affected_by_weapon/

No wonder the auto chain, precision strike and UA feel weak right now.
They do NOT scale with weapon strength!
Anet please fix

Gamebreaking sword bug

in Revenant

Posted by: Hunter.4783

Hunter.4783

https://www.reddit.com/r/Guildwars2/comments/454fjv/revenant_sword_skills_are_not_affected_by_weapon/

No wonder the auto chain, precision strike and UA feel weak right now.

They do NOT scale with weapon strength!

Anet please fix

CCancer Hunter build

in Guardian

Posted by: Hunter.4783

Hunter.4783

Enjoy the people raging on you.
- Condition cleansing by Smite Condition and Smiters Boon.
- Glacial Heart selected again. (You can use AR if have enemies with heavy cond pressure)
- Heavy cc chain!

http://gw2skills.net/editor/?vVAQJASTn8cCVDhVdCmDBkdilEi6aZDgEQe5j+sPL/+wAE-TZBFABiXGQ+9HI4IAAwlAohHAAA

Zealot’s Embrance -> JI -> Test of Faith -> Banish -> Spear of Justice -> Pull ->Ring of Warding -> Change Weapon -> True Shot….

Hunter’s Ward -> Dragons Maw -> JI -> Mighty blow -> Ring of Warding -> Test of Faith -> Banish -> Auto Attack…

many combos you can do…
have fun!

Please stop using words you do not fully understand

Cancer is only the condi reaper right now

Dangerously close to trash tier

in Revenant

Posted by: Hunter.4783

Hunter.4783

The discrepancy between hammer guard and rev is so large that even another minor nerf to rev will kick em from raids permanently.

The discrepancy is only that high when you just factor in the personal DPS.
If DH does 24k DPS and herald 19k, that would mean DH is doing 26.31% more damage than herald, which is definitely A LOT.
Thsi doesn’t account, however, for the effect of those 150 ferocity additional points over another 4 players. If the crit damage on full berserker gear is around 215% and 150 ferocity means a 10% increase in critical damage, assuming 100% crit chance, every other character would see its phisical damage increased by about 4.5%.
If the herald is mid tier DPS and we can take the herald DPS as group wide average, this little boon can easily reduce the discrepancy to below 10% levels, which is still a noticeable amount, but doesn’t exactly allow for a lot of other sacrifices in the group composition.

Keep in mind guardians also offer group wide quickness. Which is probably equal or higher than the ferocity buff.

Yes in ideal situations you are supposed to have 100% quickness uptime but in practical settings it’s not always the case.

Right now revs are kept just for the F2 buff making a true 1 trick pony…

Dangerously close to trash tier

in Revenant

Posted by: Hunter.4783

Hunter.4783

The discrepancy between hammer guard and rev is so large that even another minor nerf to rev will kick em from raids permanently.

The discrepancy is only that high when you just factor in the personal DPS.
If DH does 24k DPS and herald 19k, that would mean DH is doing 26.31% more damage than herald, which is definitely A LOT.
Thsi doesn’t account, however, for the effect of those 150 ferocity additional points over another 4 players. If the crit damage on full berserker gear is around 215% and 150 ferocity means a 10% increase in critical damage, assuming 100% crit chance, every other character would see its phisical damage increased by about 4.5%.
If the herald is mid tier DPS and we can take the herald DPS as group wide average, this little boon can easily reduce the discrepancy to below 10% levels, which is still a noticeable amount, but doesn’t exactly allow for a lot of other sacrifices in the group composition.

Keep in mind guardians also offer group wide quickness. Which is probably equal or higher than the ferocity buff.

Yes in ideal situations you are supposed to have 100% quickness uptime but in practical settings it’s not always the case.

Right now revs are kept just for the F2 buff making a true 1 trick pony…

Guardian back to meta

in Guardian

Posted by: Hunter.4783

Hunter.4783

Definitely better then it was before.

IDK if I would say the pure dps build is meta though.

Traps are just so easy to avoid and the lack of CC on the class can be glaring.

Guardian however does make quite a good bruiser with some heals to help allies.
(just prey to the light you don’t run into a condi reaper with any life force built up)

Dps power build definitely is meta, unless anyone wants to share something that outperforms it :p (no but seriously, can’t find a viable condi build >.>)

As for traps, i’d only recommend Purification and ToF trap tbh. Guards who run more than that have to definitely play well, in a way that minimizes trap avoidance because they’re easy to counter…

You can’t 1v1 very well with a trap build. Those who do will otherwise get beat badly by classes most DH guards have no trouble with. Reapers are prime examples. They have to play darn well to beat a power DH. I mean they have to dodge Trueshots, F1, ToF, etc. We definitely give Reapers a run for their money.

Agreed. . Power DH is probably top 3 right now in spvp.

They make excellent bunkers as well.

Dangerously close to trash tier

in Revenant

Posted by: Hunter.4783

Hunter.4783

Herald right now is taken mainly for
F2
Permanente fury
150 ferocity buff

Out of those 3, F2 buff is the only important one. Any nerf to F2 automatically puts the rev to trash tier as they have nothing else to offer that no other class does better. The discrepancy between hammer guard and rev is so large that even another minor nerf to rev will kick em from raids permanently.

Remember that F2 is mainly used for quickness and guard elite also provides quickness

Dangerously close to trash tier

in Revenant

Posted by: Hunter.4783

Hunter.4783

Ps warrior is better at might stacks.
Hammer guard is better at protection application AND does 5k higher personal dps
You can maintain aclarity with sigil of concentration and runes of Chronomancers with the help of a DH In the group.

Hence why I’m worried about revs

Thanks for destroying the revenants

in Revenant

Posted by: Hunter.4783

Hunter.4783

Power rev seems more and more worthless to me now IMO,

Necros and condi running rampant really shuts down any effectiveness of the Power rev.

Guardian back to meta

in Guardian

Posted by: Hunter.4783

Hunter.4783

So is the 25k only for sabetha due to damage on adds or can a hammer DH hit 25k on VG too?

All the tests were done during Sabetha p1, when she is by herself without adds.

Guardian back to meta

in Guardian

Posted by: Hunter.4783

Hunter.4783

Ehh. Could be worse.

You can be a rev or ele. In which case you simply lie down and take it

Guardian back to meta

in Guardian

Posted by: Hunter.4783

Hunter.4783

Raid: 24k sustainable dps, top 3 classes
Brings permanent protection
Helps with healing pulling pressure off druids (symbols)
Quickness and fury from elite

Spvp: the meta changes away from bunker actually BUFFED the DH. They are a direct counter to thieves, kitten on most melee, can beat revs now on point. Very solid class overall.
Bunker eles and mesmers are nerfed

Enjoy boys and girls. We are back to meta

Dangerously close to trash tier

in Revenant

Posted by: Hunter.4783

Hunter.4783

So let’s see:

Raids: sabetha dps meters put the rev 5th peaking at 19k dps. Just for reference hammer guard is 24k or so.
Basically the raid gains dps by swapping revs with guards and having chronos use concentration sigil and Chronomancers rune.
ps war takes care of 25 might stacks.
Fury is the most common buff in the game
Guardians also provide quickness further diminishing the strength of feet of nature.
Eles and thieves are both 25k+

Spvp : necros everywhere, condi spam. Revs are now a joke

WvW : no one plays this. Thanks to the lamers qQing hammer is now useless.

Let’s recap:
5th highest dps.
Mediocre suoport.
No decent range weapon
Sub optimal condi build (obal rated it at 15k dps, theoritical, and non comprtituve)
Only 1 optimal weapon
Half the legends and utilities, as well as 2 trait lines are worthless
Only 2 working underwater legends

…,
Bravo Anet, Bravo

OpenWorld: PVE Domination Build

in Guardian

Posted by: Hunter.4783

Hunter.4783

This is actually an awesome build. My only gripe I’d the swiftness uptime. Consider runes of the pack for stacking fury and swiftness. Traveler if you are feeling lazy

I would honestly use fmw for the spike in damage when you facets 3 mobs

Will they nerf Thief AA?

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

Revs are still preferred in raids for the obvious reasons. You just don’t STACK revs anymore. That’s about it. The nerfss and changes made more classes viable. That’s all

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

Second setup is morwe realistic aND it’s what we use too. No problems so far. We have chrono DH rev ps war tempest In g1. G2 varies but has an engine druid and ps war usually

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

I do agree that the nerfs pretty much discourage stacking revs…now you stack DDs instead…the irony

Besides that, now its a perfectly good time to run a DH instead of 2 heralds.

Our chrono group usually looks something like Herald, DH, Chrono, PS war, x.

With X being whatever is available.

1-2 heralds are probably optimal right now however with 1 being a near must.

Are heralds more important to a raid team than DH? For sure, just like druids and chronos are.

Take home message is: Do you need to stack heralds and kick DHs like before? No!

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

Ehh imo DH > herald. 50% boon duration is unnecessary to keep buffs up, druid can provide fury combined with guardian and chrono boon copying and assassin’s presence is such a minor boost that DHs personal dps makes up for it. All these variables of standing still, cripple, quickness, druid, etc etc is very easily achieved at sabetha, no-draft gors and the first 2 phazes of VG.

That 50% boon duration is HUUUUGE for chronomancers and it plays a large role on how much quickness your group has.

Only it’s not. When we tested it this sunday just adding FMW meant the chronos could keep up perma quickness with just the 30% boon duration coming from food. So no, the only thing the 50% does is make sure they can afk more.

That makes really CLOOOOSE though.

And remember that if people move from your wells and timewarp, its game. That is why Herald F2 is so important on fights where you have to move around.

Not everyone is pro at doing no updraft gorseval.

You are talking pure theorycraft there but in real practice you want that F2 to have perma quickness

Guardians in Raids

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Posted by: Hunter.4783

Hunter.4783

According to the tests of the CURATOR of guardian for PVE section on metabattle, it has the third best sustained DPS among all professions that actually beats burst DPS of GS/LB guardian. It is a completely new build made possible post 26th patch because of the nerfs of other classes. I get the scepticism, but this guy knows what he is saying. Also, he mentioned he will make some spread sheets so he can present the actual damage.

That is horsekitten.

Rev lost 10% from sword but gained a boost to sword #2. Damage loss is probably a 5% if less if you use a flawless rotation now and are mindful of your energy.

Revs are not affected by the aclarity nerf. You mean to tell me hammer guard is magically above rev and ele post patch? LOL!

According to some wiser players than me, yes it is, if you are comparing it with revenant that keeps up group protection.

It doesn’t matter, whether you upkeep fury might or fury protection gives you exactly the same thing as a rev. Remember you are hopping back and forth between legends.

If you upkeep protection and nature you will find protection last just about the entire time you are in dwarf.

Your rotations will be the same;! I don’t see how it’s lower than guard tbh

Guardians in Raids

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Posted by: Hunter.4783

Hunter.4783

According to the tests of the CURATOR of guardian for PVE section on metabattle, it has the third best sustained DPS among all professions that actually beats burst DPS of GS/LB guardian. It is a completely new build made possible post 26th patch because of the nerfs of other classes. I get the scepticism, but this guy knows what he is saying. Also, he mentioned he will make some spread sheets so he can present the actual damage.

That is horsekitten.

Rev lost 10% from sword but gained a boost to sword #2. Damage loss is probably a 5% if less if you use a flawless rotation now and are mindful of your energy.

Revs are not affected by the aclarity nerf. You mean to tell me hammer guard is magically above rev and ele post patch? LOL!

so umm guardian or revenant?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Rev is far far superior in endgame pve it’s not even funny. No one gives a kitten about wvw and in pvp you will roll reaper sooner or later.

There is literally 0 point in playing DH over rev

This is UNACCEPTABLE

in Revenant

Posted by: Hunter.4783

Hunter.4783

NONE of the current issues are adressed while a ton of nerfs are added.

Is anyone testing these changes. Is anyone at anet even playing a rev

We want to know what’s going on. Class right now feels like it’s still in beta state.

Jalis is still crap. VentaRI is bad. Roy, what’s going on?

Roy! No changes to Ventari and Jalis?

in Revenant

Posted by: Hunter.4783

Hunter.4783

The point of this thread is this Revenant right now feels a half finished class. 2 of the legends are subpar and 2 of their traitlines (salvation and retribution) only have 2 good traits in there.

Jalis legend elite and all 3 other utilities need to be looked at:
- Hammers are bugged when being near walls
- the other 2 utilities are simply not worth spending energy.

Ventari legend is only good for 1 utility (barrier) . Condi clear is good but situational and needs energy reduction. You simply cannot use the barrier and any of the other skills, as the energy cost are too high. forget using any weapon skills in addition to all of it.

Condi rev also needs a boost in PVE. it is considerably subpar

Rev really lacks build diversity

in Revenant

Posted by: Hunter.4783

Hunter.4783

Keep in mind, rev is forced into herald just as much as guardian, mesmer and EVERY OTHER CLASS is forced into their elite specs.

Now as fair as legend use is concerned, yes, ventari is institutional and dwarf is kinda bad. a lot of traits are kinda bad and half the elites are not worth using…BUT most other classes have the same problem (guardian is probably in a worse spot AND pushed further into trash tier)

Rofl Rev changes coming

in Revenant

Posted by: Hunter.4783

Hunter.4783

Facet of Light – Initial activation will now have a cast time. You can no longer use it while being stunned/launched etc

Well yeah because this skill had to be nerved. Because blind people like to smash buttons and this skill was quite strong against mindless smashing keyboard people. For me it was easy to avoid getting the rev any healing before now it will even funnier to kill those few glint/shiro power revs.
I mean glint wasn’t any near meta before (pvp) sure let’s nerv glint so you have to stick with mallyx/shiro. Anet nerving weak things because people still cry about them.
Same with US “Anet he killed me in a 1v1 nerv that skill is too strong” was weak in as a dmg skill in team fights before but sure nerv it so it is always weak.

I can understand their reasoning yet i do not approve with how they handled it.

Their logic behind the nerf was the lack of counter play. Currently if you gank/cc a rev with the heal up he will be back to full and mitigate all the dmg even though he is CCed/stunned/incapacitated. Other classes do not have this benefit. You could even use this skill mid skill animation, which made it quite imba.

HOWEVER the skill was previously nerfed to begin with and no compensation was given. You cannot go ahead and nerf a single skill twice. I can understand a cast time on the initial heal if they reverted the first nerf and the skill went back to 4 sec duration.

Guardians need a role in raids!

in Guardian

Posted by: Hunter.4783

Hunter.4783

Your position in raids will be even worse starting with the new patch. Thieves will be top dog dps and will only push the Guardian further down the food chain.

Raid classes usually consist of 2 revs 2 chronos, druid and 1 tempest. 4 other spots will be between thief warrior necro guard and engie.

Taking a Guardian over anything else is a hindrance to the team

Rofl Rev changes coming

in Revenant

Posted by: Hunter.4783

Hunter.4783

Unbelievable. Do they even have people playing the game or do they simply go by player QQ on PVP forums?

Im baffled by these changes

Roy! No changes to Ventari and Jalis?

in Revenant

Posted by: Hunter.4783

Hunter.4783

Are you serious?

Please tell me there is more to come and the changes are not just nerfs…

Guardian changes from stream:

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Posted by: Hunter.4783

Hunter.4783

Its official, game is being balanced for amber division skill level and QQ on forums.

Don’t expect the class to be viable before summer 2016. enjoy

Blog on upcoming changes to Rev Class

in Revenant

Posted by: Hunter.4783

Hunter.4783

hammer 2 nerf

I wont be fine with the nerf as there is no reason to.

https://wiki.guildwars2.com/wiki/True_Shot
https://wiki.guildwars2.com/wiki/Coalescence_of_Ruin

Compare base damage and scaling. CoR comes out as junk, sure it has 2cd but its limited by range and is unreliable due to terrain issues. It miss even on flat terrain after all along with tracking issues.

So why noone complains about true shot as well? It hits up to 5 too with low cd. Also most people that complains about CoR runs pure zerk spamming 1. They dont know how to position themself whatsoever so instead picking up something tankier they go yolo, there is no hell.

Got a nice example of squishies that coming to forum daily just to cry about CoR in one damage log. In this case damage is okay too as it doesnt say ruins right? I dont even run full zerk on my guard but a mix of ptv+zerk and traver runes and the damage was done with 2 might max, 0 vul on targets. One can imagine how much it would be with pure zerk and 25 might stacks along with maxed out traits for dps, not survival.

Both skills are projectiles so you can’t really use that skill in any real fight because there is always wall of reflection and when you go 1200 range reves put some CoR can you die.

True shot had no penalty in melee range. CoR tickels in melee range.

Please top posting as you have been flooding with nonsense.

Learn the counters properly. No self respecting spvper will ever get hit by CoR or true shot anyways. And we have proved that we don’t balance for wvw.

Really bad or just have to try?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Nerfing revenant will not suddenly bring the guardian up from trash tier. Don’t kid yourselves.

If rev is OP, so is tempest, chrono, reaper, burn zerkers on targets with large hit boxes, etc

There is a general powercreep with HoT in general. Its classes like guardian and thief that need to be brought up to date with the top dogs, DH is trash and has been like that since day 1. People did point it out and Anet did nothing about it.

Really bad or just have to try?

in Guardian

Posted by: Hunter.4783

Hunter.4783

Guardian is trash tier right now. And Anet is considering nerfing DH because amber players can’t dodge.

I wouldn’t want to play a Guardian now, much less after the update. Re roll ele war rev or necro whike you can. Druid and engie is much better as eell. Even thief is getting nerfed.

Guardian will be sitting in trash tier by itself till at least sumer 2016. I’m not looking forward to it

Hammer 2...

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Posted by: Hunter.4783

Hunter.4783

50% dmg nerf and cor would still be best wvw skill in game.

Or the worst skill in the game. I’ve already had it crit for 3k in WvW, imagine it doing 1500 on a build with full zojja’s…
It’s also gotten worse in PvE due to the target limit so I’d rather not have it become worthless there too.

I crit about 7k and use pvt trinkets.

Game is not balanced for wvw. Too many variables. Including good and 25 bloodlust

Hammer 2...

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Posted by: Hunter.4783

Hunter.4783

This skill is broken period. This was in pvp and and it was just 1 hit. Remember that this kitten has a 2 sec cd, and dont even bring up energy cost because it might as well not have any

You got hit 4 times by hammer bolt and once by CoR. Seems to me you were sitting at max distance just to see those big numbers. So I call kitten right there.

It still does not show sPVP vs wvw setting and whether you were wearing armor or not. Neither shows your buffs or enemy buffs.

Thief can probably down an idle player in half the time. But we think they need buffs for some reason

Please stop posting inthis thread. CoR is fine. Player skill is not

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Hunter.4783

Hunter.4783

These changes are being pushed to accommodate the large and clueless amber player base. You cannot honestly tell me DHS are too strong. They are trash tier in high PvP AND raids. Are you kidding me?

We NEED skill splits between sPVP and pve! These changes cannot be pushed otherwise

Blog on upcoming changes to Rev Class

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Posted by: Hunter.4783

Hunter.4783

Kinda funny how they want to nerf rev auto and buff thief auto at same time rofl.

^ This. Thief dev sees Revs autoattacks and wants Thief more like that. Rev devs runs analytics and sees that autoattacks (+1 or +2 abilities) is the maximum damage. Legend Swap covers immediate defensive needs. No one talks big picture balance – round and round we go.

Thief probably ends up with a high-powered autoattack + free-form utility choices and skips away in glee. If Pistol thief gets its bounce trait back, look out.

I’m “main” thief and am working rev, so I read a lot on both forums. I don’t remember any thieves ever asking for more auto attack damage (maybe on pistol 1). I think we were as surprised as anyone that this was the direction anet is trying to buff thief.

And this is why we are worried. Questionable balance changes are being made. Thief mechanics need to be more party friendly. Even if reef dmg is doubled they will never replace chrono ele or druid

Hammer 2...

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Posted by: Hunter.4783

Hunter.4783

All this qq is coming from thief and other low lvl classes in full rare zerker gear getting hit by revs in full ascended and food buffs.

And even then it’s impossible to get 20k hits so quite a bit of anecdotal evidence being thrown around

This thread needs to die. You can never balance around wvw as there are too many variables. Gear discrepancy being a big one

Balance Goals for the Winter 2016 Update

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Posted by: Hunter.4783

Hunter.4783

In other words, rev nerfs with NO COMPENSATION.

Half legends will remain worthless

Blog on upcoming changes to Rev Class

in Revenant

Posted by: Hunter.4783

Hunter.4783

I read this as AA nerf by 30% to bring the rev in line with no compensation as Anet has historically only done that.

Nothing to see here boys. Time to move on to eles now as mesmer and rev prolly will be pushed out of meta.

There most likely be an unneeded necro buff too

Challenging Raid Content?

in Fractals, Dungeons & Raids

Posted by: Hunter.4783

Hunter.4783

Raids are challenging for 90% of the players out there, if not 98% of them. I think the difficulty is perfect

Hammer 2...

in Revenant

Posted by: Hunter.4783

Hunter.4783

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance.

Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.

There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.

Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying

Hammer 2...

in Revenant

Posted by: Hunter.4783

Hunter.4783

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Clearly did not read thread lol.

There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.

The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.

If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to

get to melee range if you see hammer

like the kittening Einstein’s on here would have you think is the counter.

In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.

First of all, WvW is a failed format and no one cares about 40 v40 balance. It is impossible to balance and nor should they try. You can say the same about the zerg running with a DH back line and blowing people up whIle tanking with F3.

In fact here is 1 counter right there.

Necross are equally as broken with Wells and marks.

Please realize you cannot balance wvw without butchering half the classes in PvE and without splitting skills between game modes

Hammer 2...

in Revenant

Posted by: Hunter.4783

Hunter.4783

Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc

But i guess its easier to complain on forums rather than L2P

Is guardian still somewhat worth it?

in Guardian

Posted by: Hunter.4783

Hunter.4783

DH is a lot of fun and extremely strong. I played Revenant, Reaper and DH during HOT for about 400h together now and in the end all 3 are a lot of fun to play. Damagewise I’d say DH is the strongest be cause of all the sick damage modifiers you have. The traps are extremely strong. Just try it out: go outside, look for a formidable enemy, lay 5 traps, pull use symbol of wrath, pull them in with GS #5 and follow up with #2. Most enemies will die within a blink – even stronger enemies in HOT.

Needless to say its misinformation like this that keeps holding the class back

I have edited the post 3 times cuz i don’t feel like being infracted again but no matter how much i try i can’t make the post sound any nicer…

(edited by Hunter.4783)