Showing Posts For IndigoSundown.5419:

View other player's equipment

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

People have every right to control their group composition if they want to. However, anti-skippers have been told to go out of their way to form non-skip pugs, or join a guild to get what they want. Just so, players who impose gear requirements should also have to go out of their way to get what they want if they are creating special requirements to play with them.

Those other games all have content gated by gear. The only content like that in GW2 is high-level fractals, and a simple, “Please link AR gear” using an existing feature can determine if someone has AR. Any requirements for gear other than that (for example, Berserker for speed runs) are player-imposed and not deserving of a special feature.

Sorry, privacy trumps convenience. No.

(edited by IndigoSundown.5419)

Where is underwater combat going?

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

I also don’t see it going away, as there was a lot of work put into it and some of zone completion involves underwater points. Not sure where they are going to take it, but my guess is they might balance out the skills a bit, as some classes just perform better underwater than others.

Opinions requested please..

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

Warrior with healing signet can get away with a fair amount of static play. Necromancer can also, but its ability to do so is enhanced at later levels (that is, when you get past level 40 and can spend more than 10 points in a trait line to get the 15 point master trait Vampiric in the Blood Magic trait line).

As has been pointed out by GreenNekoHaunt, these two classes have other advantages as well.

The best option would be to learn to move. The video below is the best explanation I’ve seen on how to use GW2 movement in combat to your advantage.

Whatever you choose, good luck.

AC Difficulty

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

Like any “hard” content, the dungeons in GW2 are more easily done with the right tactics. There are video guides in the sticky, and in this thread there is a post by Ratty that outlines a tactic for the “protect Hodgins event.”

https://forum-en.gw2archive.eu/forum/game/dungeons/AC-Path-1-can-I-thin-the-gravelings/first#post1926064

Orr events and scaling - Feedback Thread

in Dynamic Events

Posted by: IndigoSundown.5419

IndigoSundown.5419

I haven’t been in CS since the patch, but did do those events extensively prior to it. Imo the difficulty was just right before. If this is not a bug, it sounds like a case of “fixing” something that wasn’t broken, but I’ll weigh in again once I’ve seen it. I will say this, though, one-shot kill abilities with difficult to spot tells in a sea of FX color are not very appealing – no matter where they are.

Stealth and why it reduces depth and skill

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Stealth is annoying as an escape mechanism. As annoying, imo, as Ride the Lightning was.

Enough with the gem store

in Black Lion Trading Co

Posted by: IndigoSundown.5419

IndigoSundown.5419

I see nothing that concerns me. As to RNG, if the gamble items sell, ANet will continue using them. The only way they will be discontinued is if they are not a profit-maker. If you dislike the RNG stuff, your only recourse is to not buy and hope enough people think the same.

Necromancer VS. Mesmer

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

I’m playing a variation on Nemesis’ necro survival build.

I use wells for AoE and can handle large groups of mobs with skilled play. I’m leveling a second necro now, so I can do more Orr node runs (the Locust Signet plus survivability makes it my ideal farming build). In leveling, I’ve mostly been statting power and daggers kill reasonably quickly.

My Mesmer does much better ST damage than the necro, but the Necro’s AoE is better. Survivability is about the same at higher levels, but only because of mesmer clones.

Dungeons: More Challenge? More Reward.

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

GW1 had carrots in the form of prestige skins that were only available in certain places (e.g. a complete clear of the Fissure of Woe). Plenty of people played that content over and over and over to get those skins. The skins were rare and thus were very valuable (i.e., they could be sold). The time required was longer than many dungeon paths in 2, but the content was fun and challenging, and of course people figured out how to speed run. Unfortunately, there is no hard mode in GW2, except for explorable mode dungeons — which some say are easy.

GW1 players also did hard mode content to get achievements. These were desirable because they conferred benefits to your account in GW2. However, there is no GW3 on the horizon to provide that kind of incentive.

Would exploring either of these incentives be worth while going forward or is this a traditional-vertical-progression-or-nothing thread?

Easy Mode

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

+1 Story = /should/ be easy mode.
Story /should/ give some useful rewards (10 tokens per day per character).

Why 10? The story modes actually take longer than some of the explorables. Make it 30, but cap it once per day per character. The dungeon team did not want to include tokens for story mode out of the (very likely) fear that players would farm them instead of the explorables. However, wouldn’t the cap hinder that? Also, aren’t we kind of past the point where the dungeon players are farming armor/weapons (except for the rares for salvage, maybe)?

Is it me or GW2 feel like a chore [merged]

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Some people want their devotion to the game, in the form of sheer time spent playing, to matter for something. In other games, devotion is usually rewarded with better gear in PvP, better gear in PvE, as well as achievements, prestige stuff (like a dragon mount), etc. GW2 leader-boards are aimed at those people.

It seems to me that people don’t realize that not every aspect of a game is going to be aimed at their individual preferences. Maybe the leader-boards were aimed at a demographic other than yours.

Molten facility, Living story team.

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

I liked the trash in the MF dungeon. Fewer elites, some vets, even some normals. Also, the trash is easier than the bosses, which has not always been true in the permanent dungeons. Then again, I guess some of us like stomping the mooks.

Battle of Claw Island Personal Story Problem

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

The Vets are in the 2nd (last) Claw Island story, not the 1st one. There’s more NPC help for the 2nd one, though, because the heroes are supposed to win, not lose like in the 1st.

Query: Rate this April 30th patch.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

I liked the dungeon, as I have liked living story pretty much all along.
I was pleased that the RTL, Cleansing Wave and Mist Form changes don’t seem to be affecting me much in PvE.
The rest of it was either positive (bug fixes) or neutral (PvP stuff — I don’t much, but I understand the importance of it for others).

The Reanimator trait continues to proc that stupid little Jagged Horror so my only choice in the matter is to not trait Death Magic or accept a “pet” I have no desire for.

8/10

Thanks for EVERYTHING

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

The game has been, and continues to be, fun. Worth the price of admission, while so many other MMO’s have not been, imo.

Amount of dailies to do.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Achievement charts — and the effort it takes to get to and stay at the top of a list — is a concession to people who want the amount of time they spend in game to matter. Some people, well, that floats their boat.

best boss encounter ever

in Flame and Frost

Posted by: IndigoSundown.5419

IndigoSundown.5419

Two thumbs up, Paul.

Assign the LS team more Dungeon work.

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

The problem with GW2 game-play as it relates to dungeons is damage negation. You either have the twitch reflexes to use the negation skills (dodge, block, reflect, etc.) at the right time or you don’t. If you do, the dungeons are easy and no amount of tweaking them can make them harder unless the big hits are coming a lot faster than the negations are recharging. Molten Facility is no exception.

On the face of it, I’d give the dungeon an A-. The story was interesting, the boss fights were interesting, the trash didn’t take forever to kill and the NPC’s weren’t vitally important to the fight mechanics (sorry, Robert). As to the drops, I got one that sold for 4.5G so I’m not complaining.

Patch notes are up (30 April)

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Quote: “Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.”

How’s this affect ranger pets and using them to pull though?

Maybe it means how they auto attack mobs, or aggro mobs without you ever hitting them? Not really sure..

I believe this new feature was put in to keep pets from aggroing just by their position on the map. The pet did not always stay right by your side and often drew aggro from mobs you were successfully avoiding. It was one of my beefs with that kitten little Jagged Horror from the Reanimator Trait in Death Magic.

Should I Prepare to be Disappointed

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

And I am. What is the Dungeon team doing anyways?

they made a new awesome dungeon

molten lava facility

play it its so dawm fun.

The dungeon team did not make Molten Weapons Facility, the Living Story Team did.

Open world Duels [Merged]

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

There’s a bigger issue than the want/don’t want continuum. ANet is implementing duels in the mists, that cost money. What’s their incentive to make it free so that no one would pay to duel?

What's a "hunter"!? :S

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

nutt shell

Trait = build (can’t confirm this one)

It’s nutshell, you were close.

Also, I believe Trait Point ~ Talent Point.

Why so serious?

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

For some folks, games are serious business. A more relaxed attitude does wonders for the blood pressure, so I don’t get riled easy.

Leveling is a chore.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Well done. About 1% of everyone who plays MMORPGs probably likes questing more than endgame content, pvp etc.

This is perhaps the most egregious claim to know things about a game population I’ve ever seen on a forum.

As to the OP’s issue… well, I can see how wandering through mid-range areas like Kessex, Snowden, etc. can result in the feeling that there are not enough events there. However, I think this is also somewhat situational. There are times when this is my experience and times when it feels like I trip over an event every 100 yards.

My second necro made level 39 last night, and has yet to “complete” any zone other than Queensdale. I’m enjoying the leveling, even if I have 9 slots (5 80’s). If I ever feel like I’m getting bored, I stop playing for a while. Still, my enjoyment may be someone else’s chore.

How do you get rich?

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

I use 30%, which is 1 food. Is that too much for you? Even without MF, I can get at least 1g/hr. Again, guesting is open.

Don’t mind me, I just hate the Magic Find mechanic with a burning passion. So, you’re saying that 30% MF makes a difference of up to 3G per hour? Is the 4+ number an outlier or is 4 an average?

How do you get rich?

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

Hi,

I think it’s nearly impossible to get rich in GW2. I do a lot of events, guild missions, yet i am so poor. Can you make some solid cash without farming 24/7?

Yup. If you are as casual as you claim to be, you can just do daily bosses, maybe some cof and other additional stuff. You can easily get 10g/day.
If you can’t even do that then you don’t deserve all that fancy stuff you want. There are no magical ways to get rich in a blink of an eye. (unless you get incredibly lucky)

I still don’t understand how can casual player get 10g/day.

10 did I read that right, 10 gold a DAY for a casual player, if only that were true I would be mega rich by now.

1 gold a day is much more realistic.

Casual does not mean efficient. I casually farm, i could sum up my actual farming in maybe 3 events to 4 per hour. In that hour it is possible to make 4+ g. And that is without dungeons, so if you perhaps did 2-3 very quick CoF, then 2-3 Orr events, 10 actually seems a bit low.

Did you forget to mention that to get that kind of return from events, you need to pay the Magic Find tax?

Support has lost its meaning ; too broad

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

The Trinity exists in your character. Failing to provide DPS is, in my current opinion, a bad build. DPS focused builds can provide support and control. Bunker builds cannot provide DPS.

Well, they can provide DPS, although the amount may not be acceptable to some players and groups. Once you extrapolate this to all builds other than max DPS builds, this is the biggest failure in GW2.

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

What I don’t get is this. When ANet looked at quickness, it was decided to nerf this boon by 50%, affecting all classes that used it. Now, there are classes, considered OP, that rely on boons, but rather than nerfing the boons, they create an anti-mechanic that’s only available to 1 class and a second mechanic available to one other class. Are only warriors and thieves unable to kill bunkers?

Considering RTL nerf.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Yes. Because Anet’s plan is to nerf everything until it takes an hour for someone to kill someone else.

I thought the point of the RTL nerf is to make eles easier to kill.

Open world pvp

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

Heh there is another post on the front page talking about this mindset in MMO players. Every patch can be for them, but the second a patch comes out that doesn’t contribute to what they personally like- “OMG WTF IS ANET DOING?! THEY ARE WASTING EFFORT! ME ME ME!”

Amusing.

Pretty much what you World PvPers are doing right now in this thread, isn’t it?

Exactly. As long as people are stating their preferences, I’ll state mine. And whatever gave Tolmos the idea that every patch has been for me?

Dungeon Difficulty (or lack thereof)

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

So in GW2 dungeons, skill and competency is moreso focused on the individual instead of the group as a whole. For example, while a good guardian can provide his team aegis and protection, this still won’t be able to make up for an individual who can’t move, dodge, and use his/her skills properly.

So great! I like that facet.

But now you’ve got a portion of the population who is challenged by the content currently out – having trouble in CM, complaining about the new AC (which is ridiculous, but I digress) and trying to figure out how to tackle Lupi.

On the other end of the spectrum, you’ve got people completely bored with the difficulty level of the game (highlighting explorable level dungeons, originally a form of “endgame”). You’ve got multiple classes SOLOING a boss that entire groups wipe and complain about. This is pretty much an attempt to challenge ones self.

Isn’t that what fractals is supposed to do?

I feel like fractals is artificial difficulty. The number of mobs increase and so does their damage/HP. To me, it feels like the same fight every 10 levels with some number tweaks. If new fractals will not be added, new mobs, new mob skills, new puzzles, etc. would, at the very least be more interesting. I’ll admit that I’ve only made it up to 28 with my dungeon crew, and we’ve purposely stopped there because we’re realizing that nothing’s really changing as we go up. The maximum completion rewards start at 26 as well, so there’s no real reason for us to go higher.

When I look for difficulty in games like this, I’m looking to be challenged by more than just simple number tweaks (mob size, mob damage, mob HP, etc.). In GW1, for example, hard mode usually meant that mobs had different skill sets. Sometimes, you would need to change your build a bit to counter the new threat. I would prefer encounters that really made you think about switching your weapons, skills, and major traits before fights, more often than we do now.

If they do decided to do normal mode/hard mode again, I think normal mode should help assist with teaching newer dungeon players how to deal with the encounters — maybe with the NPC making suggestions, a daily that encourages completing certain tasks (i.e. Dodge Kholer’s pull attack 0/1, Revive an ally 0/1, etc.), or some other method that helps teach them. For hard mode, the mobs should have different skill sets that encourage more experienced players to utilize their full range of weapons, skills, and major traits.

While not a bad idea in principle, I wonder how many run-throughs it would take before people had the “required” skills/traits/etc. memorized and were back to complaining that it’s too easy? After all, isn’t the thrill in diagnosing the encounter and learning to execute tactics that win? Once you are anticipating the mobs’ attacks and have the counters ready, isn’t the dungeon on the way to being boring?

I’d rather see variable encounters, with different combinations of mobs and mob skills. If at each encounter you didn’t know what to expect, the thrill would last for more runs, at least until the player had plumbed all possible combinations. Yes, this would take longer to program, but would it pay off in extending interest in the dungeons?

Look, I am 100% okay with most of the nerfs

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

The things people liked about an ele will be gone soon. The high mobility in d/d, the utility of the class, the heals that made them survivable being the lowest hp/lowest armor class. Thieves and Warriors won’t be happy till they can 2 shot the class again like they did in the early meta.

Ele’s were a joke in PVP until players discovered the one build that gave them survivability, and now instead of other player classes learning how to effectively deal with them using the tools they have, the devs nerf the only build that was available to give them presence on the field. Instead of giving the players choices, we continually see these choices stripped away because a balancing team either can’t or won’t do the work necessary to make other builds viable and fun to play. They thought their job was over at game release.

The amount of work and player skill that goes into making an ele viable not only in pvp but in pve already forces the character into a niche crowd that wants to work four times as hard to stay alive and four times as hard to dps effectively as some of the other classes. There is no faceroll involved, there are no hundred blades, there are no sit back and pew pew til it’s dead, there are no stealth burst insta kills. But let’s continue to nerf them into the ground anyway.

I can understand the frustration inherent in not being able to kill a foe in PvP. I certainly felt it closer to launch with thieves in WvW who could stealth and be at range 3000 or more before they revealed. However, as others have pointed out, making RTL vulnerable to slow, etc. would have been a better counter. What will probably happen now is that D/D eles will be more likely to reserve RTL for escape, meaning the aggravation of an escape will still be there, but the class would lose a gap closer and Air’s biggest hit if the skill is reserved for escape.

I will wait and see the result of the nerfs on play. However, on the face of it a build which has been very enjoyable to play in PvE is having its utility hampered and the fun is being leeched out of the class patch by patch, with no alternatives being presented. And no, “maybe” buffing staff in the future is not going to float my boat as I find little fun in staff and none in scepter.

If the change is what I anticipate, I will probably shelve my ele.

Open world pvp

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

To do it right would require a lot of time, effort and expenditure on ANet’s part. I’d rather they spent the time and money on things that matter to me. No offense, guys, but every MMO post launch, even the big dog, has finite resources to throw at desired features.

As to the OP’s question of why I would not want to roll on an open PvP server. I’ve played several games with open PvP. I was never attacked when it was a fair fight. I was either outnumbered or badly out-leveled, every single time.

Is it time for the champion to get changed

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Not sure what the “secret way” is. I’ve always just gotten the SP without fighting the Champion.


It walks down from the upper to the lower level in a consistent pattern. If you go up the left side and wait for it to go down, you can kill the normal mob there, then either get the point if you killed quickly or retreat to the left (as you face the point), wait for it to come up and then go back down.

Or, you could just ask for someone to help distract the champ while you get the point.

Dungeon Difficulty (or lack thereof)

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

So in GW2 dungeons, skill and competency is moreso focused on the individual instead of the group as a whole. For example, while a good guardian can provide his team aegis and protection, this still won’t be able to make up for an individual who can’t move, dodge, and use his/her skills properly.

So great! I like that facet.

But now you’ve got a portion of the population who is challenged by the content currently out – having trouble in CM, complaining about the new AC (which is ridiculous, but I digress) and trying to figure out how to tackle Lupi.

On the other end of the spectrum, you’ve got people completely bored with the difficulty level of the game (highlighting explorable level dungeons, originally a form of “endgame”). You’ve got multiple classes SOLOING a boss that entire groups wipe and complain about. This is pretty much an attempt to challenge ones self.

Isn’t that what fractals is supposed to do?

safety money

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

Got a workaround for you. Keep 1 gold or so on your characters and bank the rest. I end up taking a minute (or less) to deposit most days. I got into the habit when I was going for the Golden title and see no reason to change, as I can withdraw when I want to spend.

I'm "cramming" for my Monthly . . . help!

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

Is the WvW kill req down to 40, now? It was 50 closer to launch.

Don't clear guild chat on character change

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

This seems like one of the sillier “features” of GW2, at least if both characters are representing.

sPVP only nerfs

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Sometimes the same logic that applies to sPvP also applies to PvP in WvW, which is treated like PvE in many ways. I imagine that at least some of the complaints about D/D eles escapes and heals are WvW related. Yeah, I’d love to keep playing my ele in PvE, but I’ll have to see if these nerfs kill it for me. I know I won’t be switching to Scepter, and I only use staff when being in melee seems like a really bad idea — because I hate the staff, but not as much as I hate the scepter.

Look, I am 100% okay with most of the nerfs

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Well engineer every skill has 40 s cooldown. + inner cooldowns.

Jump Shot – 20 Second CD jump forward.
Acid Bomb – 15 second CD Jump back.

Killing Popular

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

umm…. why is *p-i-c-k-" being kittened? lol

It also removed the s after the apostrophe in dev’s.

The devs are probably using metrics to see which builds are being used in PvP matches and in WvW. I doubt very much they are nerfing because of PvE.

The Calm Before the Storm

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Fair nerf to Elementalists.

Fair buff to Warriors.

Fair fixes to other Professions.

Cool new items in Black Lion Trading Company.

Custom Arenas and Spectator Mode.

New Dungeon (built by a new, different team) to try out.

All is well for me.

So, how do people know all this? Are there patch notes? If so, where? Or is this another case of ANet posting info on third party sites?

AC Path 1, can I thin the gravelings?

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

Yes, this event is a DPS check… in a game where not all classes and specs produce maximum DPS. Why, exactly, was a DPS check a good idea? So more people would have a reason to exclude players based on class and spec?

P.S. any response that includes, “Just take a class X and use skill X” has missed the point.

I won't ever play this game again...

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

Yes, capes … because we need more clipping issues with backpacks, shields, greatswords and long hair.

Plague of Skippers

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

Skippin requires communication in a game with no built in VOIP. I’ve been in groups with a theif where we skipped, decided to run another path, theif had to leave, but the players still thought we could skip like we did before. Usually you can do “ok” but this team wasn’t up for the challenge. But it was impossible to convince them that “look, we aren’t configured for this because we die every time”.

What amazes me in the few pugs I’ve been in is the people who continue to try the exact same things that failed before, and expect different results.

"Guild Wars 2 Is Not A PvE Game". Really?

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

It’s an old holdover from those who always preferred PvP on GW1. Honestly, both type of players should just learn that it’s OK for each other to like those different aspects of the game. PvE players shouldn’t deny PvP players their fun, and viceversa.

In short, we should not complain whenever developers are working for either PvE or PvP content, because both deserve attention, and it’s selfish for us to want them to cater only to our specific wants. I rarely touch PvP, and have no problem with them working on it at all-GW2 also has PvP aspects, and that’s fine, especially since many players like that stuff. If the PvE game is to prosper, the PvP game should also do well (at least, that’s probably the theory behind all of this.)

This post has too much common sense in it to be on the internet. Still gets a +1 from me.

Dungeons and you.

in Fractals, Dungeons & Raids

Posted by: IndigoSundown.5419

IndigoSundown.5419

  1. How is it detrimental to the community spirit of the game to ask players to reference guides established as part of a community effort?

1. Because they have to stop playing the game to do the research. When should a player ever be asked to STOP playing the game to learn how to enjoy it?

  1. Except that if I have to pause the run to explain a fight, we’ve already stopped playing the game. Yes, we’re still looking at the game screen, but all we’re paying attention to is the chat interface. Since I can’t do anything else other than auto-run or auto-attack while typing in the chat box, typing an explanation kills the game anyway.

1. Voice chat.

How many PUG’s have you been in that have voice chat available? We’ve got Ventrilo available in my guild and some guild members don’t even use it — but they want to do dungeons.

Enhancements to Armor and Weapons?

in Players Helping Players

Posted by: IndigoSundown.5419

IndigoSundown.5419

1) Runes with 2, 4 or 6 enhancements are activated by equipping that many multiples of said rune. Superior Runes have up to 6 enhancements, so to get them all you would need six of the same rune.

2) The more powerful runes, sigils, etc. have higher level requirements. The Superior (orange) Runes/Sigils provide better benefits than the gold ones, which provide better benefits than the green ones. At level 80, you’re best off with Superior if/when you can afford them, but it might be better to wait until you get your exotic (orange) gear to slot an orange rune or sigil. You can also slot raw gems (like Ruby Orbs) in armor. The benefits are the same on these as for the seals.

Why have profanity filter? An answer

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

But isnt it hypocrisy to disable the filter then complain and report people who use “bad” words? Leave it on and you wont see the “bad” words, you activley pick to have it turned off. Why? Just to complain?

It’s not hard to figure out what someone “really” said if you see, “Kitten you, you kitten kitten.” Maybe someone who reports such things doesn’t like seeing someone go off like that in a public chat channel?

I don’t really know the mindset, though, as I’ve never reported someone for cussin’ in chat. If I find someone’s chat behavior annoying, I’m going to block and forget them.

Why have profanity filter? An answer

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

Seems we know why the game filters profanity. So, the topic should really be, “Why do we have the option to turn the filter off?” That one’s easy. It’s there to enable people who want to use such language in restricted chat channels (party, guild, private) the option to do so. It is not there to allow players to throw such language around in general channels with impunity.