Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Used this on my grenade tossing engineer and have tested it several times and have come to the conclusion that the fury might and swiftness you can give to your party members are being applied only when being hit rather than the descriptions says that it should do when hitting others.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
sounds slightly similar to how the master of whispers tracked your feats and was watching you in GW1 Nightfall (maybe its the order of whispers)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
i took the challenge mission as an assault on glint through her child, also primordius and his minions may not have even known glint had betrayed Kralkatorrik.
Because it was a child of glint’s (baby dragon) that seemed to have been put in that area to be defended (evidenced with dwarven guards all over the place) but from what other than the other dragon’s minions would the baby dragon need protection from ?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Infamous Darkness.3284)
Yes but in CoE weren’t these supposed to be manufactured minions under Kudu's control and when he died they sorta went haywire
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
(edited by Moderator)
if they are enemies/not allies what do you think their reasoning would be competitors for the same food source (magical artifacts)?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
just an idea but didn’t destroyers attack glint’s egg/children in the callenge mission in GW1 EotN so does this mean all dragons are opposing forces to each other (destroyers minions of Primordus while glint and her offspring would’ve been minions of Kralkatorrik) or just something else?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
Delicious Delicious Lifeforce - A proposed change to Deathshroud.
in Necromancer
Posted by: Infamous Darkness.3284
just a random idea but i dont play necro very often but it seems like MMs and condition damage necros get the short end of the stick with death shroud so what about someghing like “you use 50% of the death shroud charge to summon a plague minnion of your choice when hit said minion explodes doing an AoE condition of your choice” conditions could include say poison chilled or bleeding and take up f2-f4 slots?
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”