Showing Posts For JSmooth.7654:

A Blast to the Past (GW1)

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Posted by: JSmooth.7654

JSmooth.7654

Most people are looking at Guild Wars 1 from the point of view of four products not one. Though Guild Wars Prophecies was a good game, it took many years before the game really came into it’s own.

That is to say, a lot of people liked Nightfall and Eye of the North more than Prophecies. Not everyone, but a lot.

Nightfall didn’t come out until a year an a half after Prophecies.

Guild Wars 1 WAS a great game. But some of the things that made it great, also made it niche…and it was niche. It was never a household name.

A lot of the stuff you see in Guild Wars 2 is an attempt to deal with the shortcomings of Guild Wars 1. As an example…the skill system.

Guild Wars 1 had to very big problems with skills. There were too many of them, and with the dual profession system it was literally impossible to balance skills. People complain about the inbalance in Guild Wars 2 but they never had to deal with the permasin, or even sabway. Guild Wars 1 had serious balance issues and less skills meant more control by Anet, which is what they wanted. But there was another problem.

Many people couldn’t figure out how to make a decent build. There really were too many skills and not everyone is capable of making a build. I’m a guy who loved to make builds. That’s what I did half the time. Make new builds. But at the same time I was doing an enjoying this, other builds were ruining the game for me, particularly because if you didn’t run Build A you weren’t going to be finding a group to do the Underworld. Everyone only wanted specific builds so they could do speed clears. It was pretty obnoxious.

So Anet lost a lot of people to the inability to have a build that worked. The solution was tie skills to weapons and introduce less skills at start. This way when they do finally have an expansion and they add skills, there’s more of a chance to keep it balanced and even a total noob can play a build because his weapons have the skills he’ll basically need.

Guild Wars 1 was a great game for a small percentage of the audience. Frankly I think Guild Wars 2 will improve a lot in the years to come, but it’s going to take another six months to a year before it’s the game it should have been at launch.

I really enjoyed GW1, as you did. I will admit that I joined in the fun around the time of the Nightfall expansion. As such, I’m sure that the game already had time to evolve into a more robust and complete product versus when Prophecies was first released. I will agree that GW1 was more of a niche game. To me, it was like an indie project that had a cult following. Once you would introduce your friends to it, many would like it. However, chances are they had no idea the game even existed. (Great product not mainstream)

The great selling points for me for GW1 were 1) no monthly fees and 2) the skill system. I loved both of these things so much that I was able to look past the game’s shortcomings (ie lots of player pathing instead of a true open world, instanced game world, no Z axis, etc). I’m a fan of CCGs. So, I was drawn to the skill hunting and experimentation. I was (at the time) playing another game which required a monthly fee, so the one-time-purchase model of GW fit nicely into my budget.

While you believe that the skill system in GW1 was one of its shortcomings, I saw it to be a major selling point. You say that there were too many skills, and the system was impossible to balance. However, when I try to think of what GW1 would have been if it didn’t have the complex skill system… I just can’t imagine myself enjoying the game if that were true. GW1 would have been only been a shell of its niche glory without this system. (my opinion, yes, I know) I’m sorry that other people ruined the game for you with their skill build requirements. From your post, I can only assume that you did not have a guild or a group of friends that would allow you to pilot your own creation into the depths of UW.

I certainly hope that GW2 will release/include more skills with its next expansion. This would imbue a breath of fresh air for me into this more restrictive system. Perhaps then I will enjoy GW2 much more than I already have. That being said, I do worry that a new expansion does not seem to be on the horizon for GW2 anytime soon. Anet seems more focused on releasing monthly story updates. With the skill & trait tweaks released yesterday, maybe I’ll get just a tiny taste of more build diversity.

As a side note, It shocks me a bit that you are willing to admit GW2’s shortcomings, but seem quick to jump at those who would compare it to its predecessor.

Anyway, good hunting.

Atryue

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Guild Wars, Guild Wars 2 and Skill Balance

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Posted by: JSmooth.7654

JSmooth.7654

10 overpowered, 500 good and 1000 mediocre skills is still better than having close to no skill customization at all.

Though the end result is the same. People all running the same cookie-cutter builds. I don’t mind how people play if it’s fun to them, but I would say that limited or not, everyone gravitates towards a few select builds regardless of how many you started out with.

Negative Ghost Rider

I am a tank at heart.
Sometimes I wonder what I’m doing here…

The irony in the criticism against RNG...

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Posted by: JSmooth.7654

JSmooth.7654

I can almost guarantee you, not giving people something to DO will lose more people than giving them something meaningless to do.

He is saying, give people something better to do on a slower time table.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

PVE: my opinion

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Posted by: JSmooth.7654

JSmooth.7654

i don’t know if i agree to the other points, but loot is seriously lacking

Right now, for 99% of the drops, its either:
-blue, greens -> vendor junk
-rare -> either salvage for ecto, or mystic toilet fodder
-exo -> directly to trading post, unless it’s a pre or i like the skin ( in which case i probably already have one )

There is just no excitement to it, feels like i’m just dropping money in physical form..

Yet this is pretty much the way it is in any RPG, unless it has a loot system like that of Zelda or Dark Souls where specific gear is always found in exactly the same place guaranteed because there is only 1 of each item in the game and each item serves it’s own specific purpose; a system that simply won’t work in an MMO.

This is not necessarily true. In a raiding environment, i’ve had great excitement from looking for that next piece of gear that will up my stats. A raid boss will not drop the piece of loot I want every time. But, at least I know that the gear I want is on his loot table. GW2 is not this type of game.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

PVE: my opinion

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Posted by: JSmooth.7654

JSmooth.7654

OP, IMO this game is made for casuals. It is made so you can just drop in every now and again and see what is going on. The game is designed to cater to people in this manner. Some people love GW2 for being casual friendly. I think the depth you’re looking for is not to be found here. Not yet anyways.

Grinding for looks / new skins is the time sink in this game. If you want to invest in your character, you can spend a lot of mind-numbing time grinding out that “legendary” look.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

I’m getting a bit sick of people picking one thing on the above list and complaining that they can’t do it “their way”.

Fair enough, I get tired of people saying that ANET shouldn’t bring back the old GW1 skill system because a) it was hard to balance or b) because they could only play 1 viable build and the rest of the skills were garbage.

In response, I say:
a) Seriously… It’s like saying ANET shouldn’t add more content to GW2, because it would make their jobs harder and give them more to do. We shouldn’t have more fun, because ANET would have to balance skills.

b) You only play the way other people tell you to??? I’m sorry about your peer pressure.

Hopefully the trait balancing on the 25th will move the GW2 skill system in a better direction. We’ll just have to wait and see.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Sooo ... no title...

in Dragon Bash

Posted by: JSmooth.7654

JSmooth.7654

Why do you want a title for?

Dragon Basher …. or Something like that .. to show .. hey i did that i was there for it.

Two sets of wings and jade weapon skins aren’t enough?

You’d prefer a title that you can’t even see?

You got a weapon skin and both sets of wings?
Lucky you.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

(deleted post)

Some things arn’t worth saying.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

(edited by JSmooth.7654)

scared of new updates?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

Yes. But better yet, have multiple ways for people to accomplish the same goal via skill.

Jumping puzzle master? You get a ticket.
Farming god" You get a ticket.
PvE Boss Buster? You get a ticket.
Scavenger Hunter Extraordinaire? You get a godkitten ticket.

RNG lucky son of a kitten? Well, kitten son, you’ve got everything else in the game, I guess you can have a ticket too. :|

Though I will admit the candy cramped up my click finger for a second lol.

Lol, I feel yeah. I believe this was some secret ANET skill based test of dexterity

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

The lore is loosely based in the “GW” theme.

I wouldn’t say that it’s loosely based. Unless you have some plot holes to share that I missed? The lore seems to be pretty accurate to me.

Ok, my bad. I think of it as loosely based in that is it however many years in the future and to me is not really a direct follow up of the stories from the original game. I think we’re splitting hairs, but what ever.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

Perhaps ANET should have clarified more as well. Instead of grand promises of market speak, maybe they should have been more forward with exactly what we were to expect.

Instead of “GW2 takes everything you love about GW1 and puts it into a fully persistent world,” perhaps they should have just told us something like… Well guys, we’re doing something completely different. You won’t have any monthly fees. The character levels won’t matter much. The lore is loosely based in the “GW” theme. But really, the rest of the game is totally different.

I would have then make a more informed decision beforehand about what I was investing in, when deciding whether to purchase their new product. At the very least I wouldn’t be looking back and thinking, “what happend?”

GW2 is a great game. But when I play, there is a voice in the back of my head that tells me “this game is not what I thought it would be.”

So everything else that they did after that you completely ignored? Because they did go into GREAT detail about a LOT of things.

You’re right. I must have completely ignored everything anet ever said about this game outside the manifesto…

If they did such a great job in their explinations, please tell me why so many people have gotten upset over this…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

Perhaps ANET should have clarified more as well. Instead of grand promises of market speak, maybe they should have been more forward with exactly what we were to expect.

Instead of “GW2 takes everything you love about GW1 and puts it into a fully persistent world,” perhaps they should have just told us something like… Well guys, we’re doing something completely different. You won’t have any monthly fees. The character levels won’t matter much. The lore is loosely based in the “GW” theme. But really, the rest of the game is totally different.

I would have then make a more informed decision beforehand about what I was investing in, when deciding whether to purchase their new product. At the very least I wouldn’t be looking back and thinking, “what happend?”

GW2 is a great game. But when I play, there is a voice in the back of my head that tells me “this game is not what I thought it would be.”

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

It’s not the same game, and if it was, it would have failed.

I respect your opinion, even though I disagree.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

yes OP. they took nothing i liked about GW1 and put in persistent world:(

gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)

So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?

It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.

I have an earlier post in the thread that mentions more similarities to Guild Wars 1.

The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.

“GW2 takes everything you love about GW1 and puts it into a fully persistent world”

Maybe I’m not understanding it correctly. But, it seems to me that your comment and this quote are mutually exclusive.

Nope, not at all. I’ve explained this before, but I’m happy to explain it again.

The line “We’ve taken everything you love from Guild Wars 1 and put it into a persistent world.” is an impossible line. It’s 100% impossible. Anyone with half an ounce of common sense couldn’t take that statement as literal. Why?

Because different people like different things, and some of the things in Guild Wars 1 can’t be in Guild Wars 1 (for example instanced zones). Because it’s an MMO.

This is marketspeak, plain and simple. No one in their right mind should take that as literal because if they took EVERYTHING that EVERYONE loved from Guild Wars 1 and put it into Guild Wars 2…then Guild Wars 2 would BE Guild Wars 1.

Marketing is marketing. I’ve identified this as the only thing in the manifesto that’s questionable. Everything else they more or less did.

I guess there is where I have the disconnect. I bought this game for 2 reasons. 1) because it had no monthly fees, and 2) because it would copy over what I loved about GW1

According to you, I may not have half an ounce of common sense. I did not expect them to upgrade the graphics of GW1, slap a “2” on the box and call it a day. However, I expected them to take at least some of the greater points from its predecessor and port them over to the new game. I would believe that a reasonable person would also make the same assumption based on the quotes from the manifesto.

If you have identified this quote in the manifesto as “questionable;” I suppose that means something.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Where's GW1 in GW2?

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Posted by: JSmooth.7654

JSmooth.7654

yes OP. they took nothing i liked about GW1 and put in persistent world:(

gw2 is completely new game and you are right that it is closer to wow then it is to GW1 there is wvw:)

So is it the mounts, the map travel, the grind for rep, or the raids that make it more like WoW? Have you even PLAYED WoW?

It’s something between them, at least it is not as similar to GW1 as A-Net promised us it would be. The map is quite the same and the class-names (not mechanics). The travel between points also, but more of I can’t remember.

I have an earlier post in the thread that mentions more similarities to Guild Wars 1.

The point is, it’s really not Guild Wars 1, and would be impossible to be so once the decision was made to move the game from a CoRPG to a true MMO with a persistent world. That change made many of the other changes.

“GW2 takes everything you love about GW1 and puts it into a fully persistent world”

Maybe I’m not understanding it correctly. But, it seems to me that your comment and this quote are mutually exclusive.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

100 Jorbreakers mistake or sticking around?

in Dragon Bash

Posted by: JSmooth.7654

JSmooth.7654

Or…

you could just buy the wings off the TP for 14g.

Why would anyone do the Jorbreakers? Ever.

There was a guy on the forums, saying he was saving for 2 sets of wings…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

scared of new updates?

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Posted by: JSmooth.7654

JSmooth.7654

Remember the Mad King’s Clock Tower? That’s the way to reward people… Imagine if the chest a the top rewarded one of the dragon weapon skins… I’d be ok if you could only do it once per account. Right now, getting a weapon skin all about luck.

You would get a storm of protest from the 9/10 who couldn’t do it…

A lot of people would quit with GW2 being renamed Jump Wars 2…

I like this idea but I kinda agree with you too. Too many people will QQ. In the end, someone somewhere will always QQ about the smallest of things.

“OH MY GOD AMBIENT CREATURES NOW TAKES TWO HITS TO KILL! WTF ANET YOU RUINED THE GAME FOR ME!”

I’m not saying put a jumping puzzle in for every single skin. I’m just using this as an example of something that took skill to achieve instead of paying (gold or gems) for a chance to win.

As an aside, I spent quite a few hours attempting that darn tower with quite a few sware word spewn forth towards my laptop screen. However, there have been few things in GW2 that I’ve had more satisfaction from than looting the chest at the top’O that tower. It’s a shame that even though it gave out a high level piece of gear, the boots were not really relevant in terms of stats or appearance.

Someone will always complain. But, I truely believe that skill based rewards will always trumph Pay-2-RNG.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

scared of new updates?

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Posted by: JSmooth.7654

JSmooth.7654

Remember the Mad King’s Clock Tower? That’s the way to reward people… Imagine if the chest a the top rewarded one of the dragon weapon skins… I’d be ok if you could only do it once per account. Right now, getting a weapon skin all about luck.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Weapon skins, RNG boxes and gem store

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Posted by: JSmooth.7654

JSmooth.7654

I agree with much, perhaps even most, of what the OP has to say, but I do wonder why the account bound ticket aspect is an issue if the OP, as he says, is interested in, “something to WORK towards.” The ticket system fits that desire.

Are you really looking for the opportunity , “to work towards,” a cool new weapon skin that you want, or are you looking for a new means of income in game via selling low drop rate desirable weapon skins (as was popular in GW1) ?

Not at all. Glad you brought that up. That’s not even something I thought about. Now that you mention it, I’m glad they’re account bound. Only exception to this I can see is a guildy of mine bought 1000 RNG boxes this event to test out the chances (from the TP – no the gem store) and got 3 weapon skins. He used 1 for his Bow then the other two he would have loved to give to guildies who wanted them rather then using them for weapons for alts.

I have 4g on my account, I had a precursor that I got from the mystic toilet and I gave it to a guildy of mine who’s been with me for years who actually planned on making that legendary (the axe). I am not interested in playing this game to monetize on it, I just want to have fun.

Between hours of farming and spending what little gold I have, I’ve probably opened close to 1000 of the lesser boxes. No tickets yet… think i could have one of your guildy’s extra tickets? /sarcasm

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Ecto Drop Rate

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Posted by: JSmooth.7654

JSmooth.7654

/puts on his tinfoil hat

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Daily Wars 2

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Posted by: JSmooth.7654

JSmooth.7654

Log in and chop down 5 trees, salvage some junk i had to go get off low level mobs, maybe do a boring easy dungeon, and talk to the laurel vendor. I then receive my anet issued 1 laurel per day. Then Proceed to find a group for fractals a dungeon I have run 9001 times so I can have a shot at a ring and my anet issued 1 pristine relic per day. Look down at my keyboard and think well guess i have no reason to be online anymore till tomorrow, but hey in 2 months ill have a piece of jewelry that is 5% better than the one that took me 5 minutes to get.

This is the endgame in GW2… doing dailies. Who would of thought a company could take one of the worst things introduced in world of warcraft and build a game around it.

Are they ever going to make this game interesting past leveling up and exploring?

Incoming legion of fanboys to tell you this game isn’t for you and you are playing it wrong.

To answer your question: Maybe, but we the players have to keep being vocal about how displeased most of us are with the end game.

Maybe if this was RIFT or AION etc… This game IS the sequel to Guild Wars, how can a game claim to be sequel yet emulate nothing but lore from the original? I would of been happy with them re creating GW1 on this engine and adding an expansion worth of content on top of that. They would of had to have done 1/4th the work and would have 4x the game they have now.

The epic is strong with this post

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Longevity Of The Game

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Posted by: JSmooth.7654

JSmooth.7654

I believe that the longevity for GW2 comes down to 2 things; player’s expectations, and other mmo choices.

Different people view GW2 differently…
Some absolutely love GW2 the way it is and would only wish to tweek it slightly.
Some wanted it to be all of the good things from GW1, but updated and grown up.
Some wanted it to be the next new innovative MMO.
Some have other points of view that I can’t think of off-hand…

If players arn’t getting what they want, they’ll attempt to seek it elsewhere.

Then, you think about other mmo choices. Is there anything to compete with GW2 at the moment? Will there be anything in the near future? Will these new games bring something to the table that GW2 does not? Will they appeal to players who have expectations of GW2 that are not filled?

I could be way off base here… but these are just my thoughts…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

So about that ticket....2100 later..

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JSmooth.7654

The problem with a 0.02% drop chance is, its friendly for multi-million player games, but very unfriendly to the individual. It means hundreds of ppl will get it, but not you…

+1 Good Sir

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Anyone else feel guilty killing Dulfy?

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JSmooth.7654

This raises a philosopical question. If Dulfy does that fractal and kills herself, is it suicide?

It’s like dividing by zero.
Every time Dulfy kills Dulfy, a piece of Tyria breaks… Now you know how bugs like the salvage one some weeks ago, happens.

Reminds me of a Chuck Norris joke…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

If futured events still have rng chests...

in Living World

Posted by: JSmooth.7654

JSmooth.7654

Knowing a drop-rate is however rather pointless. Since a 10% drop rate does not guarantee that you will get one with each 10 chest you buy. No matter how high the drop-rate is (unless it is 100%) it is IMPOSSIBLE to know how many chests you would need to buy to get one.

While my response is not as well thought out as Lokheit’s, I’ll simply say this…

If I were to offer 2 kinds of loot boxes that had a chance for an epic sword skin:

Box A had a 1/10 chance for the skin
Box B had a 1/1,000,000 chance for the skin

Which one would you rather spend your money on? Or, would it really not matter to you? If I was set on spending real (or fake) currency to buy such boxes, I know which one I’d pick…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Not enough abilities? New player concern

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Posted by: JSmooth.7654

JSmooth.7654

The idea is that you have to make conscious desicions about how you want to spec, what tools to bring, which to leave at home. This constitutes a build in GW2 and allows for variety rather than “every hunter is the same.” You have to pick & choose which skills you bring for maximum effect, and which sacrifices you can make and then tailor you playstyle accordingly. It’s different at first, but soon makes sense as you experiment with various builds and unlock more traits/skills.

This is pretty standard for most MMOs… I have no problems with the basics on how the system works. I am simply pointing out that to me, GW2 is more simplified in its execution versus other games I’ve played.

Also, traits a more important than you think. Learning how they synergize is fun and eye-opening.

Sounds like you’re playing a different game than me, lol.

The next patch at the month’s end will supposedly be making a lot of improvements to the existing trait trees.

I certainly hope so.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Difficulty and the Casual Player

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Posted by: JSmooth.7654

JSmooth.7654

Southsun cove is designed to be a difficult area.

^ this

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Not enough abilities? New player concern

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Posted by: JSmooth.7654

JSmooth.7654

I believe your points are valid, OP. The reduced skill bar can be a concern for a new player, but is definitely not a new concern.

Coming from a WoW and GW1 background, I did not play certain professions in WoW because their skill rotation could be simplified to a grand total of 4 buttons.

Many players have voiced their opinions on the forums that a broader skill base would greatly benefit this game. When talking about weapon swaps and skill traits, the word “synergy” (or lack there-of) pops up now and again. Some skills that have a significant impact on the battlefield seem to have very long cooldowns; which is fine, but is aggrivating when you have a reduced skill bar to start with. The combo system has the potential to add great amounts of depth and strategic play. However, the buffs/debuffs provided by the combos typically dont last long enough to make much of a difference to go out of your way for, IMHO. One exception being the ranger healing spring.

I don’t want to sound all bad… the ANET team is doing great things with the content they’re releasing every month. It seems they have great creativity and imagination.

Currently, I have found that an Axe/Mace – Axe/Axe warrior provides enough synergy to get me by for the moment. It costs me nothing to play. I do have my eye open for other things coming up on the horizon.

spell check not included

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Hall of Monuments

in Forum and Website Bugs

Posted by: JSmooth.7654

JSmooth.7654

Tried using Firefox and IE9, updated flash and Java. Still having same issue as Geno.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

1 thing that annoys me about combos

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Posted by: JSmooth.7654

JSmooth.7654

I have an 80 guard; so, I feel ya on the combo fields.

The reason for our vast majority of light fields is probably theme-based. Guards bring the light, so we have light fields. I would personally like a water field for healing… but that might be a little over powered for our spec, due to the other abilities and buffs that we have.

On a more positive note, a couple of our skills produce a fire field… that mixes it up just a little bit. We only have 2 combo fields, but different finishers can give different buffs for the same field. Our ability to keep the protection buff on ourselves and team-mates for extended periods of time is nothing to sneeze at either.

I would like a combo field system that is more complex and dynamic… but this is the one we have (for the moment).

I am a tank at heart.
Sometimes I wonder what I’m doing here…

I'd Like to See Some Combos

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Posted by: JSmooth.7654

JSmooth.7654

If you think this is complex, what if every ability could be woven together to create an ultra combo. If every profession had acces to 5 skills per weapon and could swap to 4 different weapons; you could create a sequence that consisted of 20 hits.

Thats not even the best part.

The best part is that players could create thier own combos, shorter combos. In PVP, players would need to use combo breakers to avoid from getting owned. You have Dodge, Stun Breakers, Condition Removals, Invulerability, Teleports, Stealth, Knockbacks, Immobilize and Stability.

Some players would then complain that the added combos would detract from the complexity of the game. They would say that there is depth in simplicity and the extra combo chains would take away from the game… The same argument is made for not adding more skills to the skill bar. Blows my mind…

I personally like the idea of a 3 combo (field) sequence instead of the 2 step we currently have. It may not work well in a zerg environment; but I can still dream. I also think that removing the weapon swap delay would promote weapon skill combos… but that may need to be balanced in other ways to prevent over powered combos.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Professions lacking any kind of depth?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

Having too many skills at your disposal reduces the number of decisions you make when building your character in terms of skills and traits.

Please explain

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Professions lacking any kind of depth?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

@ kineticdamage – you sir get +1

I dare to add a few to your list…

- someone mentions how the GW1 skill selection was far superior, allowing for many many builds.
- others respond that the GW1 system was flawed, citing that other players “forced” them to play certain builds.
- one person says that the skill balancing was hard for the GW1 developers, but does not actually cite any references.
- someone mentions WoW
- a couple of people say that GW1 is better
- more people say that GW2 is better
- the only thing people agree on is that GW1 isn’t GW2

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Lost server connection

in Account & Technical Support

Posted by: JSmooth.7654

JSmooth.7654

I just got my ATT internet up and running today after moving to an apartment. I’ve been disconnect about 3 or 4 times in the past few hours. I have not dropped internet connection… just lose connection to GW2 servers. I did not have this problem at my old house. Sad face*

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Is it only GW1 players that find GW2 boring?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

What were you guys doing on GW1 that gave you all this freedom and choice you keep talking about? In my alliance all anyone did was vaettir farm with a build from pvxwiki and run speed clears, also with builds from pvxwiki. If someone tried to take a build other than the one they were told to take they weren’t allowed to go.

As for the OP’s question. I played GW1 and one friend did too. We’re still playing GW2. The other friends I started playing GW2 with mostly quit for WoW as soon as MoP was released (they said the lack of gear is boring) and a few stopped playing MMO’s entirely.

This is not directed personally at you Kana, just using as example…

I feel sorry for those GW1 players who allowed other people to limit their fun and skill-building creativity. I hardly ever used the meta/uber/flavor of the month build; but I ran functional and viable builds none-the-less. I had fun being creative. I’m sorry you did not. And yes, I also used pvxwiki to get general build ideas.

There is something to be said for using a specific build for a specific purpose/farm/or whatever… but that doesn’t mean you have to use THAT build every second of every day…

I want to make different hammer builds for my guardian. I want to swap out different hammer skills. I can swap out utility skills; but these have weak synergy with the hammer outside of setting up combo fields. I’d like to use different elite skills that compliment the hammer playstyle… but that’s not available either.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

allow players to trade items directly

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Classic reasons to not implement conventional trading:

  • Chat spam related to selling. Sure, you can turn it off, but that isn’t always enough, and people will sell in any channel in the interest of getting a sale/seller.
  • Disputes between players; honest mistakes, false advertising, bait-and-switch, whatever form it takes, there are issues. When issues happen, somebody has to step in to arbitrate the situation; this is not something that builds a positive, cooperative community.
  • It allows another user to impact your UI. This seems like a minor thing, but all it takes is a shout of “soandso is giving away 100g to the first 10 people to find him and open a trade window. seriously, he is, i’m not making this up—i was the first!” to make legitimate trading temporarily impossible for a single player.

Classic reasons to implement:

  • I don’t like the 15% tax on the TP.
  • Bypass message suppression that should be modified to exempt guild and party members.

Classic reasons to implement (added):

  • Ease of use.
  • Quality of life.
    Also, disputes happen in the mail system as well… but we have a mail system.
I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Adding onto the fight mechanic mini-discussion: If possible arenanet should steer away from scripted fights and more toward randomness. The one thing that got really old in previous games where I have raided, was doing the dance! Dance dance revolution baby! At 100% stack up, at 75% spread out, at 50% stack up, at 25% kite around the room dosey-doe your partner! at 0% loot.

Snooze.

The mechanics need to trigger randomly, so that it isnt a scripted-dance off.

While any raid “dance” gets repetitive after the 20th time you do it… for me, these dances have been much more interesting and engaging than GW2’s staple zerg or corpse run.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Please be careful when using this term. Your post actually defines the idea you are trying to dispute.

Please describe how.
I’m intrigued.

Notice I’m arguing against the addition of raid-style content. Nowhere have I expounded on how I believe the game should develop.
Without knowing that, you cannot say that my ideas are the beginning of a slippery slope.

http://en.wikipedia.org/wiki/Slippery_slope

You’re afraid that this first step will lead to a down-hill spiral. You used the term in your statement; but your statement defines the term. I don’t want to get into a “me vs you” post fest… I just simply wanted to say, be careful when using that term.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

(edited by JSmooth.7654)

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

@Conwolv:
Because adding raids would be the first step on a slippery slope.

Please be careful when using this term. Your post actually defines the idea you are trying to dispute.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Would it make some of you feel better to just remove the word “raid”, and change it to “larger, challenging, group focused PvE activities that require team coordination”?

No. It wouldn’t. The problem isn’t the word, it’s that you want a special tier that only certain guilds can reliably complete.

Tier of what exactly?

Gear stats? no
Difficulty? yes
Cooperation? yes
More people? yes
More thinking? yes

Other-wise, what is there to challange us?

Do you honestly want more grind? instead of more skill?

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Raiding goes against the very nature of this game.

To invoke raiding you must:
Force a role structure: To script fights for raid encounters you first must have a very good idea of the class composition. Otherwise it will just be a glorified zerg with no scripting.
This game was designed in mind with having very different classes while maintaining the idea of taking the player and not the class.

Appeal to the lowest possible demographic: Like it or not raiding will always be the lowest demographic. The more bars of entry you require for people to experience content the more people you are turning away.
Find 15 people who play regularly and can guarantee their time, with reasonable communication skills, of a specific class composition, who are reasonably experienced and equipped for the endeavour.

Raiding would be a cop out, raiding would be like saying “Well making world content challenging, scripted and interesting for everyone was just too hard… So we’ll just do it for this minority instead.”

Force a role structure? Like how the 5man dungeons have forced a role structure?

Bars for entry turn people away? In that OTHER mmo, the raids have bars for entry; and *gasp, people actually work towards them. People will whine that they don’t have time or the skill to “raid”, get over it.

Find 15 people? I’d be happy with 10. Wait… what you’re saying is that we’d actually be using our guild structure for something constructive? I see this as a plus.

Raiding would be a cop out? I’ve actually kinda responded to this already in a previous post in this thread. GW2 has the tools to fill the raid niche without actualy creating anything entirely new. But most of the current encounters can be reduced to either zergs or corpse walks…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

There is no need for large group content to be instanced, imo. That is the most exclusionary concept of raids.

Exactly. 5 man dungeons are fine with the GW2 model which doesn’t have that kitten trinity. What they need to do is to add more dungeons like Fractals, and upgrade the other dungeons so all bosses have interesting mechanics like the Fractals ones.
Keep the large group content in the open world. Hell, add more non-instanced dungeons in the open world. I’m not talking about jumping puzzles here, but dungeons you have to fight through but where everybody can enter. Remember EQ when it came out? Raids were not instanced. AC1 had no instanced dungeons at all. Yet those games managed to still add very challenging content.
WoW is not the only MMORPG, and also not the first one. There’s more than grinding instances to a MMORPG.

I think I know the answer… it is mechanics and group coordination. I dare say that most of the current content, be it current dungeons or open-world, does not require a lot of either. I believe when the players say, “We want raids!”, they actually want complicated/fun fights that requires a larger group of players to coordinate with each-other and actually think about what they’re doing. A lot of the current content could fill this void, but doesn’t in execution… IE zerg fest/corpse run.

ANet has shown with Fractals that they can make 5 man content that requires group coordination. There’s no need for more people.
Actually, challenging 5 man content without the ability to “rez zerg”, like Fractals, can be way harder than any 10 or 25 man raid, because with only 5 men, everyone has more weight and any mistakes way bigger repercussions. If 1 guy out of 25 dies, it’s usually no big deal… If 1 guy out of 5 dies, the group just lost 20% of its members, which has a much bigger impact on the battle.

I like playing with friends… If I can play with more friends, so much the better. With traditional raids, having to coordinate with a larger group was actually part of what made them more challanging (imo). I enjoyed this aspect of it.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: JSmooth.7654

JSmooth.7654

Im curious what all of the pro-raid folks thought the end game would be when they purchased GW2. Or did you think you could eventually influence Arenanet to cater to your needs(the progression-style endgame that most of the MMO community likes)?

Whether or not arenanet always had plans to put in ascended gear(which they did), theres your progression via fractals. This already PO’d so many people. Isnt this enough for you guys?

Point 1: There is no way that I believed ArenaNet wouldn’t have some type of content for guilds, in the form of at least large-scale instances. Or progression. It’s like we’re living in an alternate reality – “COME PLAY GUILD WARS WHERE YOU WILL NEVER SEE YOUR GUILD!”

Point 2: See point 1. 5 people aren’t a guild. They’re on the right track with fractals but they need a) more progression and b) larger numbers (minimum of 10 players, preferably 20 or above.)

Well, let me show you the door to exit GW2 and the door to enter WoW. Anet has not ruled out 10 mans, but they do not want raids. I dont see why the playerbase feels they could change this.

I think I know the answer… it is mechanics and group coordination. I dare say that most of the current content, be it current dungeons or open-world, does not require a lot of either. I believe when the players say, “We want raids!”, they actually want complicated/fun fights that requires a larger group of players to coordinate with each-other and actually think about what they’re doing. A lot of the current content could fill this void, but doesn’t in execution… IE zerg fest/corpse run.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Question to Guild Wars 1 players

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

Also… to everyone who hates the grinding in GW2… did you ever play GW1?

Yes. This difference is: In GW1, anything you grinded for was a skin. You didn’t need to grind for better gear. You didn’t require titles to play.

In GW2, you’re offered a choice: grind your kitten off, buy from the cash shop, or go do something else.

GW2 is grindy beyond all belief. It’s worse than Aion.

This has already been debated over and over in other threads. I still believe my point is vaild. The ascended gear available right this second only gives a slight upgrade from full exotics. The biggest grind at the moment is the legendary weapons… which are equal in stats to exotics.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Question to Guild Wars 1 players

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

GW2 is a visual and technical step forward from its predecessor. I much prefer the open world feeling as opposed to having everything instanced outside the towns. I also enjoy the free content every month.

That being said, I miss the skill selection, aquisition, and experimentation from GW1. I don’t like the gambling boxes in GW2. I miss the hard mode and high-end dungeons. I know someone will troll me for this; but I miss the loot drops from special npcs in GW1. If i defeat a boss in GW2, I don’t have any reason to get excited. I know that the bosses really don’t offer any better loot tables than regular mobs. I get a little extra coin, karma, and tokens… but there is little to zero chance for an OMG EPIC LOOTS!! to drop.

Also… to everyone who hates the grinding in GW2… did you ever play GW1?

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Dont buy from Shouters

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

But then, people wouldn’t use the TP.

That OTHER mmo has a TP and trade window. Players there still use the AH *cough* I mean TP... They also have a listing fee. Also, your listings get sent back to you if they don’t sell for a couple of days.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Changes to aegis

in Guardian

Posted by: JSmooth.7654

JSmooth.7654

1) That’s a symbol you are talking about that gives the protection boon which mitagates 33% damage. You can also get it from traiting 5 in virtues and using virtue of courage or using shield#4 or hold the line shout or saveyourselves

- I know you can get it from other skills… I was just saying that you’d need to use the symbol if you wanted to keep up protection 100% of the time.

2) Well, playing from day1 you used to not be able to run while channeling and that made it kinda useless. Now that you can run, it’s the best “Oh ——” button to back up and heal.

- holy kitten, are you serious? I didn’t know they changed it.

3) It’s our healing ability called shelter, the one that raises our arm when we heal. You block for 2 seconds and then heal.

- ahhh this isn’t how I interpreted what he wrote. I was like “and block for 2 seconds when healed” wtf is that? I need that skill; so i block for 2sec when ever I get heals!!!

As a side note, I run the signet. I don’t get the blocks, but the healing is so much better.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Changes to aegis

in Guardian

Posted by: JSmooth.7654

JSmooth.7654

I think it’s a wonderful idea… or at least in the right direction.

“Becouse we can reduce damage in 33%”
– Yes, but you have to stand in a circle to keep this effect (if I’m not mistaken). Guardian ranged attacks arn’t so good; so i hear…

“elite to get invunerable for 3 seconds”
- With a massive cooldown, yes. You also can not do anything while channeling this elite.

“block for 2 seconds when healed”
– I honestly don’t know which skill/trait this is. Could someone enlighten me?

“if you blind/block/dodge their illusions when they are summoned (phantoms and clones) don’t spawn at all”
– I don’t like this at all. But that’s just my 2 cents.

I am a tank at heart.
Sometimes I wonder what I’m doing here…

Skill or Magic Find?

in Guild Wars 2 Discussion

Posted by: JSmooth.7654

JSmooth.7654

…it’s not uncommon for me now to earn close to 400g per month playing casually.

I clearly must be doing something wrong…

I am a tank at heart.
Sometimes I wonder what I’m doing here…

How to get the 200 skill challenge points

in Players Helping Players

Posted by: JSmooth.7654

JSmooth.7654

Might be some hiding in WvW.

I am a tank at heart.
Sometimes I wonder what I’m doing here…