This is still going on. My guild was in the middle of Guild Missions and ten of us got kicked off at the same time and cannot get past the Character Select screen saying it is our internet connection but we are on TS and what not so it is not 10 different peoples internet across North and South America.
Any help would be appreciated, the constant dc’ing and lag spikes are getting to be a hassle.
See that’s something I’ve never understood. I always try and say good fight after I had a good fight regardless of whether I won or lost if I was on a side point.
Granted I do love trolling the reapers and dragon hunters that think they’re the kitten and even announce it in chat. Just blow them up, let the Rez, repeat.
Has anyone else been in WvW as chrono and had your Decoy put Blink on CD? Its been doing it to me today for some reason. But I also can’t use pets on Druid in WvW >.<
However, on the whole I love chrono. I feel like the condi chrono excels in 1v1’s more so that vanilla condi to the extent there will be some QQ about it.
I transferred my normal zerker build to chrono and the loss of DE is noticeable by the ramp up time it takes to get three clones out, but once I get them out its easy to maintain. So overall I like it.
It’s… It’s everything I’ve wanted to play since launch.
Must not switch mains must not switch mains omg
Chaos… If you switch I will have Pyro haunt you. You can’t switch until I can beat you and Ry in a duel :P
I still like Chrono better than Druid. However, I can see some interesting builds with Druid
I think there was a line I read somewhere that there will be damage and mechanics than cannot be dodged in upcoming content.
I imagine that will stay for a couple weeks then all the people that QQ about not being able to fight Mesmer, that there is no trinity, that thieves are OP and stealth is OP will flood the forums complaining and Anet will nerf raids.
I will say this Pyro, the movement increase they got seems better than ours XD.
However, they have a lot of heals and not a lot of damage so I’m not super worried about them. Granted the reflect could be annoying and I do like the new pets.
Pyro I see you making friends again. Good to see! Although I’d just report and move on instead of arguing since this will turn out like all the other nerf/QQ threads. No one listens to reason and starts flame baiting. Conversation becomes completely useless.
Edit to the my first post on this thread. As I have said in the other thread, I appologize, I thought you were using signet of illusions outside of continuum split. I also know you were misunderstood here again when you meant two illusions when you said 2 clones/phantasms. I also know you misunderstood me when I replied to you in the other thread. Soooo, ya thats a lot of misunderstanding.
With that said, it doesn’t change my reasoning for why I think illusionary reversion and chronophantasma don’t need changed. The traits should remain the same. I also still think everything needs to be tested in actual pvp matches before nerfs are ever called against any specialization that is coming out. Now that thats said, I can’t see this thead going any further with anything good coming out of it.
That last sentence. So much truth.
And it goes for not just this one, but all the other threads claiming that Mesmer is op or Chrono is op, etc when the basis of these claims are golems and people standing still so they can eat a shatter.
This thread isn’t productive. Needs to be closed.
There’s too much misinformation being spread.
No they don’t.
Plus what people refuse to realize is that to take Chrono you have to give up a line. In their example your taking dueling for DE and probably Chaos( manip cd and stealth since just having clones out WILL NOT FOOL A DECENT PLAYER) therefore you give up Dom which is your damage line.
We make a trade off for EVERY spec. I would love to be able to spec this magical 6/6/6/6/6/6 build that we are able to trait for everything in. But I can’t.
Bottom line- people aren’t happy that Mesmer is in a good spot. There’s two kind of those people. First is your forum warriors that want it nerfed just cause, they really don’t need a reason other than they probably don’t know how to fight it and want to complain instead of L2P. Second is your current/former mesmers that aren’t happy because now they aren’t special due to playing a class that took “high skill” to play. That my opinion obviously. And like kittens, everyone has one. Feel free to disagree.
I think people are just upset because
1) anet made Mesmer a lot better while not touching ranger much, “killing” engi, and “limiting” other classes to only one spec
2) Mesmer has multiple builds that can be used in PvP efficiently and that means the normal way to counter shatter Mesmer won’t work all the time(this is a L2P issue)
3) Stealth uptime has always been a problem and will always be a problem. People don’t like fighting against stealth. PU mesmers, especially condi, only through fuel to the fire.
4) people would rather complain on the forums than roll a Mesmer or phone a friend for help to see why they’re having problems against mesmers.
4.5) those that do roll a Mesmer get their information from hitting golems in HoTM which don’t attack back so the 15%(Pyro can correct me if that number is wrong XD) damage increase procs and “one shots” the golem. Then they move to an arena and have a guard stand still to do the same thing.
5) People at further upset that Chrono is a highly viable elite spec compared to the others released at beta which means it outshines their class. That isn’t supposed to happen.
6) overall people don’t like butterflies, don’t understand the cd’s on ports/invulns, and the class as a whole so blame some magical build where we spec into every line taking every trait.
I’ve seen it gets staff ele’s out of some tricky spots, same with thieves, but same token it’s bit them in the kitten as well. It’ll save you from a power burst but if I know you’re running it I save MoD till after it ends then hit you with iZerker. Or iWarden. Dead both ways.
Its made a pretty big difference.
I’ve just been trolling Hot Join with a double melee regen cleric and I have hawks critting for 2×1500, while I soak up almost everything.
It might even be a legitimate point holder!
I made a build and gave it to a Guildie similar running traited shouts with soldiers runes and once he is on a point it takes 2 or more to move him. We were in ranked and people were just leaving the point because the sustain was too much XD
Of course he’s better at it than I am since I main Mesmer he ranger.
I can confirm this. If you have Mender’s Purity and use Power Return, an uncharged Mantra of Resolve will go on full cooldown.
Pretty nasty bug this one.
Mantra of distraction as well
I can’t replicate MoD.
As far as I can tell, the bug is with mender’s purity, it’s not related to the heal mantra. If you activate a heal with mender’s purity equipped, it will put mantra of resolve on the full cooldown.
I’ll do it again later but you are correct that is with Inspiration. I was running Dom, dueling, illusions and switched illusions to inspiration and started seeing it put on cd’s.
I can confirm this. If you have Mender’s Purity and use Power Return, an uncharged Mantra of Resolve will go on full cooldown.
Pretty nasty bug this one.
Mantra of distraction as well
KING is back and ready for WvW! Currently looking for Drivers, Siege Specialist, Roamers, and Scouts to assist in reclaiming the kingdom.
The WvW division is not 100%, rep is only required when on the battle field.
We will be having training exercises, scheduled WvW raids, and much more. If interest PM me either here or in game.
Lol Fay’s making friends again
Really? That’s the video you want to use as proof? An out of position ranger, who is probably full glass, and isn’t paying any attention to his surroundings and gets bursted by a full glass mesmer and complain about it?
WilnerGW.3275
Power ranger or necro?
Probably not a power ranger – any decent heal themselves in stealth. Thus necro?
Use LoS.
Other classes not even using interruptible healing skills or do it in stealth too (mesmer). Even guardian Litany of wrath is non interraptible now (cast time reduced from 3/4 to 1/4).
Yep, this is in an ideal cenario. But in team fights sometimes u alrdy used ur CDs to stay alive or cant use LOS due ur actual position, then u try to heal urself…LOL 15 secs CD in ur face. This is totally game-changing
Yes im power ranger, but u cant forget that good mesmers use Illusionary Wave to interrupt, no matter if ur in stealth or not, using LOS or not.
Ever consider the possibility that getting your heal interrupted is simply the result of your poor play being punished? If you’re not considering the fact that you’ll need a way to protect your heal cast, then you’re playing poorly and deserve to be punished for it. Learn to consider that strategy when you enter a fight, play smart to counter it, and you’ll be rewarded by a successful heal.
Thats weird cuz my ‘poor play’ doesnt punish me against anothers professions. Of course i get trouble with thiefs chasing me simetimes, but tbh i can deal with it most of times.
That’s weird because even prepatch Mesmer punished poor play… Huh nothing’s changed I guess.
The problem is that you have new mesmers running condi and mantra specs and they have to Moa you just to burst you down in a 1v2 on point >.<
That’s the problem. They have no idea what they’re doing.
I will gladly hold the devs hands as they PvP if it means appropriate balancing is taking place. Maybe then they can use their experience plus whoever else’s and make good changes. Or we could just throw them into an arena against you and a GS and see who comes out on top :P
I understand where some of it is coming from. The rest… After having a lot of the same people say we need buffs turn around and say oh no Mesmer is broken I won’t play it must move to X class that isn’t in the meta. It just doesn’t make sense. If you like the class for the play style then don’t run the skills that obviously are the problem and run what makes you happy. End of story stop the presses.
Overpowered vs underpowered are also risk vs reward.
Remember turret engi? Low risk, high reward and everyone that didn’t know how to rotate around them came to the forums to complain about how -OVERPOWERED- it was? Then it got nerfed into the ground and useless because of all the bads complaining.
Mesmer prepatch was high risk, high reward and only taken on a handful of top tier teams because it was -UNDERPOWERED-.
Now that’s it’s gotten a buff and some traits work too well, PU and CS, it’s all of a sudden low risk, high reward and overpowered. Does Mesmer have good sustain? Yes, it does for once. As does ele, warr, guard, etc.
look at the mantra shatter build that’s popular right now. It’s traited for that sustain. The “burst” comes less from shatters and more from landing interupts with MoD which is what the build is built around. It has high health due to marauders, multiple small heals, two ports( not counting portal) and possibly no stealths. Oh and one invuln.
So realisticly… Mantra Mesmer carries hard. And if you know what it’s capable of, count the mantra charges, and dodge the mirror blade it’s game over for that Mesmer.
The shatter build that everyone is running with PU has no condi clear and is very CC’able. Easiest way to fix it is shave the duration of PU. But same principal as above applies. Dodge the gs, cc the Mesmer and either condi or burst them.
And after that’s all said and done remember that not all mesmers are running such builds. A lot are running various boon share builds, non PU shatter, non CS lockdown etc and aren’t relying on traits that need work. But to say that the Mesmer class as a whole is low risk now? I have a hard time believing that.
Currently, the class is too faceroll. Not against good players who can dodge, but the other 95% of the time.
/facepalm
Let me just translate this statement for you real quick:
“Currently, Mesmer is able to faceroll bad players that don’t know how to dodge. For some unfathomable reason, I find this to be a problem”
The absurdity of this complaint is just off the charts. Not even going to elaborate on why, it should be self-evident.
As you know by now, I, as well as tons of players with hundreds or even thousands of hours invested in their professions, also think the current popular mesmer builds are as close as can be to without risk.
It’s not just the bad players that see a problem. It’s easy to have powerful results with current mesmer. Way too easy for the reward they reap.
The insta-gib gimmick running rampant atm is very similar to the one shot gimmick you can perform with scepter/dagger (DT + Phoenix+LF etc) but with the added advantage that you can prepare unseen and more often…
Playing a zerk staff ele and despising the d/d cele build myself, I perfectly understand how several mesmers feel about the state of the profession atm.
And as others, myself included, have pointed out simply shaving PU’s stealth duration and CS’s duration would dramatically reduce the amount of stealth camping and dazes available therefore reducing the number of people playing it.
That does not mean that the class as a whole is overpowered.
Currently, the class is too faceroll. Not against good players who can dodge, but the other 95% of the time.
/facepalm
Let me just translate this statement for you real quick:
“Currently, Mesmer is able to faceroll bad players that don’t know how to dodge. For some unfathomable reason, I find this to be a problem”
The absurdity of this complaint is just off the charts. Not even going to elaborate on why, it should be self-evident.
So basically he’s upset he can face roll the previously faceroll bads? Nothing’s really changed there. Bads will be bads. The patch didn’t change that.
Serious question. I main Mesmer more than anything but was playing on my ranger the other night and for kicks and giggles ran something like this
http://gw2skills.net/editor/?vNAQRBHRxG2JlKQrgYtggLLAXLYoQo64NFOBeAq6H47ioNAA-TpQWAAw+DbZAA
Being a noob ranger I was just pressing keys but maintain perma regen and was super tanky on point. But is it worth it?It works, sure.
Some notes though:
- Quick Draw (SK GM) is currently bugged and uses the base, untraited weapon skill cooldown. I’d swap Strider’s Defense for Hidden Barbs or Spotter.
- Likewise I’d swap Honed Axes (BM GM) for Beastly Warden, Axe does ~1/3 of the direct DPS of sword, the ferocity bonus on it is utterly pointless.
- Natural Healing (BM Master) is currently bugged and gives 189hp every 3 seconds on the pet instead of every 1 – I suggest Wilting Strike to for some decent weakness uptime on your enemies.
- You could go full-tank and swap Skirmishing for Nature Magic. More protection, more weakness, more regen, vigor on pet swap, healing pet swap …
I didn’t know about the bug , but I guess that’s par for the course XD
Honestly main reason for axe was might, range, and the available chill. Granted it could be switched all together.
If going to wilting strike and a more condi/boon oriented spec with beast mastery settler’s would probably be a more viable amulet then wouldn’t?
Serious question. I main Mesmer more than anything but was playing on my ranger the other night and for kicks and giggles ran something like this
http://gw2skills.net/editor/?vNAQRBHRxG2JlKQrgYtggLLAXLYoQo64NFOBeAq6H47ioNAA-TpQWAAw+DbZAA
Being a noob ranger I was just pressing keys but maintain perma regen and was super tanky on point. But is it worth it?
So… What you’re saying is you can’t see the flying greatsword? Because it isn’t stealthed in any way.
You can’t see it if they blink to you while stealthed.
And if this is only about sPvP balance the first thing they should do is adjust amulet stats, since every class seems to have 2-3 build options which simply “deal too much damage”. And fix/revert The Pledge, it’s a bugged abomination.
Then, maybe, start looking into CS and PU, if they’re even still a problem.
Lol the sword is still visible AND they just wasted a very important utility. So if you did dodge, stun break, invuln, etc then they can’t escape very well.
Ok you’re clearly clueless.
#sarcasm
At this point in time with all the QQ going on that looks like that sarcasm can be lost very easily
My guess is they’re gonna just do something about mesmers being able to 1-shot people from stealth.
Though honestly it’s not just mesmer that’s a bit over the top right now. Burn guard can knock you down stupid fast if you’re not closely watching conditions, warrior’s got about a million auto-activated defenses, sword ranger is surprisingly strong, etc. I wouldn’t be surprised if the way things are balanced now is right about where we’re gonna end up staying.
Honestly the only build that is more or less a non-issue for me these days is LB ranger.
Our ‘1 shot’ from stealth is incredibly easy to dodge if you just pay attention, and then we can’t do anything but retreat for the next 15 seconds. Thieves however can keep spamming their 1 shot ability and can even one shot you with conditions. They also have longer duration stealth, sustained damage and more evades than mesmers have.
Let us have some good burst damage… I do not feel like standing in de backline using glamours all the time and doing no damage
Bruh, you sound wrong and salty about your counter. First off, how can we pay attention to something in stealth? Answer: No they’re in stealth. Secondly I believe GS 2 is an 8 second CD, the F1 doesn’t even need to be included at 20% damage boost from mantras. To buffer the latter, Power Block. Thieves get 1 shot by Mesmer’s more than vice versa nowadays. Mesmer’s have been proven somewhere around 52 Seconds of stealth. Hollup, didn’t Thieves get nerfed for getting insane amounts of stealth. When the D/P meta first came about. They did, so that’s broke too. Good damage does not deem 1 shots to everything. Lastly Mantra’s extreme carries for the bads and makes the goods look godly.
So… What you’re saying is you can’t see the flying greatsword? Because it isn’t stealthed in any way. But you are correct GS is at 8 sec cd. However f1 is at 12 so by the time it’s all said and done 15 seconds is about right. And you have to be actively using the mantra or else the buff falls off remember that.
As for stealth. 52 seconds, yeah that’s a lot but think about it. One off hand devoted to it, 2 trait lines are taken for it( PU and The Pledge) and your entire skill bar is devoted to it. Mimic, decoy, mass invis, and veil. Yeah it’s so op. Does it need some tuning yeah but it’s not like the end of the world.
Ah mantra shatter. All I have to say if you’re letting someone that took the mantra build off metabattle beat up on you then it’s not the builds fault. All the good mesmers I play against aren’t running it because there’s so many more builds out there that do just as well, if not better.
So… 6 people played Mesmer pre patch in top tier play? Vs all the ele’s, thieves, warr, and guards? You’re kittening kidding me right?
And you never did say how many tournaments they won. Apparently none? Pre patch we had as many people in top teir as ranger and necro did. Get off the Mesmer hating high horse already.Dude Im not hating. All of you people are so misinformed. Winning matters yes, But you guys are saying that mesmers are underrepresented or even not represented in top tier play.
The keyword here is representation. So if A team without eles won A major tourney, would you say no ele is not top tier?
We need to stop playing the victim game here.
Oh rangers in top tier? what?I edited the list for you, more coming. I forgot the names of the others.
Misinformed? Maybe. But I’d rather be misinformed than misguided.
If team a wins without ele’s but team b,c,d,e,f,g,h,I,j,k, etc have ele’s then no it’s not. However mesmers not been that way. Have there always been a handful of players that play Mesmer in top tier? Sure. But never the extent as other classes. And you’re saying that everyone that’s posted here is wrong? If you think that then you are the one misinformed
So… 6 people played Mesmer pre patch in top tier play? Vs all the ele’s, thieves, warr, and guards? You’re kittening kidding me right?
And you never did say how many tournaments they won. Apparently none? Pre patch we had as many people in top teir as ranger and necro did. Get off the Mesmer hating high horse already.
Please enlighten me. Especially seeing how ones such Supcutie switched to thief because he wasn’t doing his Team any good on Mesmer, helseth whose admitted that he would have done more for his team as a thief if he could play it well.
And while you’re naming tell me how many ToL’s these mesmers have won as Mesmer mains.
Sigh. I don’t need to check you post history to know you think Mesmer is overpowered and needs some huge ungodly nerf.
But seriously. It’s one blind per shatter for 3 seconds. It’s not the end of the world. And as I have said. If you’re using f4 just for the blind, your most reliable distortion and nondamaging shatter, then you’ve wasted it. The trait is already on s cd due to shatter recharge and Mesmer positioning. Need more counter play? Why don’t you just stop playing Mesmer until it’s back to what it was pre patch, with only one high tier PvP build, and very few playing in top tier PvP.
There’s better things to rant about than BD. PU and CS need worked on. BD? It’s situational and a tough choice between it and evasive mirror as it is now. Both are extremely good traits.
Saying BD is super OP is like saying GS 2 isn’t dodgeable or something.Did you watch The ESL today? Few mesmers play top tier? I do not know where you folks get this mentality.
CS and PU oh no doubt they need some work, I never said those traits didnt need rework.
Oh trust me, I did stop playing my mesmer.
What part escaped you that I was talking about pre patch? Did you just forget to read that?
I know more are playing it NOW but you want mesmer back when not many were in top tier and was food for just about every class but necro.
And if you’ve stopped playing Mesmer don’t worry about Mesmer traits and skills. There’s been tons of discussion about how to bring Mesmer back in line while retaining its strength. BD won’t fix anything.
Mesmer’s Biggest defense? What?
Stealth, Invulns, Ports,
Because that worked so well against thieves prepatch…
Ah fresh voice of reason. Maybe you can bring some light to this argument Pyro
Sigh. I don’t need to check you post history to know you think Mesmer is overpowered and needs some huge ungodly nerf.
But seriously. It’s one blind per shatter for 3 seconds. It’s not the end of the world. And as I have said. If you’re using f4 just for the blind, your most reliable distortion and nondamaging shatter, then you’ve wasted it. The trait is already on s cd due to shatter recharge and Mesmer positioning. Need more counter play? Why don’t you just stop playing Mesmer until it’s back to what it was pre patch, with only one high tier PvP build, and very few playing in top tier PvP.
There’s better things to rant about than BD. PU and CS need worked on. BD? It’s situational and a tough choice between it and evasive mirror as it is now. Both are extremely good traits.
Saying BD is super OP is like saying GS 2 isn’t dodgeable or something.
Obviously our damage is being targeted atm because you still have Rangers and thieves running zerker gear for straight damage. And when we go in for a burst(whether it’s from stealth or not) with the proper traits we have increased shatter damage PLUS the power creep anet added. So that to me isn’t a problem.
Like you said CS and PU are the biggest culprits. Although how to deal with it is were we differ.
CS should have a per target icd of 10 seconds. I think that would aliviate a lot of its problems.
PU on the other hand… Stealth is in the game. We have access to it might as well make it work for us. However, a flat 2-3 second increase and swapping might out for resistance would be a good fix for it. The reason for that is, while small, there is a chance for you to stack might especially if traited for it on shatter, etc and more might equals more damage either direct or condition. Removing it removes a portion of the potential damage PU gives.
The other thing is blinding dissipation. A lot of the QQ over it is that it can go through blocks and dodges. Well even through on clone death traits worked the same way for a long time I guess people like the thought something can be blocked so make it blockable.
There’s also a lot of QQ about our sustain but since we devote an entire trait line and another GM in a different line I find it unfounded. You trait for sustain you should get it.
That’s like Ele’s going into water and not picking up sustain traits.
And had the burst failed and you counter bursted his best get out of jail free card was just put on a 50 second cd.
F4 is best used defensively let me rephrase that.
And since f4 cause distortion so you evade attacks and does no damage it’s hard to see how that bursted you.
And f3 with CS and PB I could understand.
That and depending on what you were playing as a Mesmer you could have used your own f4 to avoid the burst(it’s not affected by blind) blinked out, or popped a signet as a ranger.
Again you’re too hung up on this.
Out of 4 shatters, 2 are used offensively, another can be used for both, the fourth is solely defensive.
Wasting the latter two just for blinds is stupid and shows ill use of skills.
The former are on a 12 and a 25ish second cd. So adding a cd to those is pointless.
And to say there no counter play isn’t true when there is AoE condi clear in the game. Is it perfect? Maybe not.However, it’s a 3second blind in Melee range. It can be cleared through condi cleanse, simply kited until it’s off, use an invuln skill, whatever. It’s not the end of the world. But you’ve not put forth any suggestion as to how to fix it either other than complain about it.
This coming from someone that doesn’t even run it. I much prefer Evasive Mirror to Blinding Disapation.
Yeah there’s 4 shatters. But if you use diversion and distortion for the blind then you might as well go home.
I think you’re too hung up on this Stickers. People want it avoidable. Let them have it
If the Mesmer is in Melee range GS 2, dodge roll, MW, GS 3 and who cares at that point?
Ok so we’re looking at lockdown and S/T GS shatter that will cause major issues with the trait. Double range/mantra tends to stay at a distance until it’s ready for a large burst. Phantasm builds try not to shatter and condi, depending on the build stays out of Melee range as well so again blind isn’t a problem is it?
If a Mesmer is standing right on top of you then yeah hard to predict a single instant MW. However, if you’re setting up for a three clone MW then having multiple clones running toward is very predictable AND dodgeable.
Yeah. And any icd that would be put in it would be 10 seconds probably. Which is less than a MW CD. If it’s more than that you push making it worthless imo. A 15-20 second cd on it would be too long and in a team setting a 3 second blind would be cleansed quickly.
That’s why people are wanting it blockable so it can’t go through ageis, dodges, etc.
Well it would make them feel good about themselves for starters.
As for the icd… Idk how I feel about it. What would be the point? If you’re playing a shatter Mesmer then you wouldn’t be wasting shatters for blinds since you’ll be trying to set up your burst so the shatter cd’s act as an icd for the blinds.
It depends on the builds tbh.
Running the new fotm mesmer with PU, MI, decoy and torch and power lock/CS and blinding dissipation (bugged) then yeah it can be harder for other classes.
Running the good ole classic shatter from pre patch you’re still up against it big time, 3s stealth isn’t a lot to get away with if you need to buy time and only MI will help in that regard unless you use moa/timewarp. Even then it’s dubious if it would help.
When I play without PU I find survivability tanks quite a bit, especially for roaming.
If I drop CS at the same time it goes back to pre-patch days almost where mesmer has to really play their socks off not to get roflstomped by most classes pressing 2 buttons.That’s without mentioning thieves have had a bit of a nerf too, not straight up but certainly a shave or two.
The problem is a lot of people want us to go back to pre patch days and that wasn’t a sustainable place to be. It wasn’t friendly to beginners, very unforgiving and had the build variety of a Model T Ford.
But… The Model T came in any color to wanted. So long as it was black…
I think a lot of the issue, other than PU, CS, and blinds is that a lot and I mean a lot of new mesmers are running PU condi/power builds. And ANYTHING regarding stealth has always cased QQ from the forums. Mantra shatter? It’s sustainable yes, however, a lot of traits go into making it sustainable. There’s no shatter traits, just CS and PB and of those two CS needs a toning but that’s about it.
So.. Until Mesmer stops being FoTM and people finally adapt to the power creep we’ve had we’ll continue to get post like this and others saying burst to strong please nerf, etc.
Wilner, try using quickness and you get it off in 1s more or less and because you’re so far away most people won’t see till the arrows land.
Stop getting mad because you forgot to check behind you when you decided to try and +1 a fight from a range where they couldn’t hit you.
As WoC said, damage is too high right across the board, even yours if you get with the programme of toughness means almost nothing. Build zerk, keep looking around and learn to dodge the bursts. Then have fun rapid firing everyone down from your safe 1500 range.
Damage is high across the board, but none of the classes have near as much survivability or readily available spike damage COUPLED with that same survivability as mesmer gets inherently from weapon sets + traits like any other class does right now, that’s a clear and definite fact. You can’t deny it. I would say shaving some survivability off of some shatter mesmer builds will solve this. Don’t do much to the dmg at all, but the survivability that comes with the damage is really insane right now. It’s not a surprise mesmer is probably one of the most used WvW roaming classes and tPvP classes right now (even top tier teams are using 2 mesmers now in teams), because it’s very broken right now. Fotm’s abuse what is most powerful, it’s always been a trend and for this reason you’re seeing a spike in mesmer use across the board.
ALSOOOO , to the people saying that he did burst damage to the mesmer as well and unless you watched the video very closely you probably didn’t see he was fighting a blackgate mesmer and the GOLEM to the right of the screen hit that very same mesmer with an attack as they have +100% damage right now due to golem week and dropped his health real low… His rapid fire actually didn’t do much at all as it only capped at 2,400 damage (i think that’s half of ONE mind wrack right now? Yep
). Just pointing that out to the guys saying he was bursting him down before getting +1’d
I mean.. Mantra shatter is pretty much due to the power creep. And to get the survivability of mantra shatter(which I don’t play just looked up the build) you trait into inspiration, then you trait into dueling for harmonious mantras. Only Domination is your damage line but there you traiting for CS( myself and multiple others have said this needed some sort of shave) and Powerblock.
So you have inspiration for heal on mantra CHARGE, not use. Heal on shatter(small heals not bad), prism got nerfed so it’s meh. The GM is mental defense. That the kicker. You summon a Pdefender to take some damage for you when you do so it has bunkerish abilities.
But to say they are too strong is a joke. I fought 2 last night as a zerk shatter Mesmer. They were free kills. A lot of mesmers right now are FoTM mesmers due to traits like PU being to strong(again myself and a lot of others have said this needed worked on). You say shave damage off shatters. I say fix PU, CS, have to devs lets us know if blinding is intended to go through dodged or not, and leave everything else alone. Shatter damage isn’t the problem. It has not change. Damage overall has.
Ty for the responses and no, i was not offensive/aggressive at all, i don’t know why you said that, don’t try to create something that didn’t happened.
I can’t say troll without being censored? What kind of rule is that?It’s a really stupid censorship, especially seeing as I actually posted a wall of text on things you should do/watch out for when it comes to mesmers. But I guess since I was responding to your post that was deleted, my entire response was also deleted.
Way to go moderators, you really deserve a pat on the back… -_-;
Hehehehe Im with you. Mine got deleted too. Granted it wasnt a wall of text but still had a decent advice…
“You just need to predict and react to the <1s stunlock KO burst from stealth. L2P.”
Why can’t we just have a fun and balanced game? This is like when Engineers tried to defend the insta-kill Grenade Barrage, and I say that as an Engie main.
You should be explaining to Anet how to change the Mesmer so that the build gets toned down without becoming underpowered, not denying that there’s a problem at all and calling everyone else bad.
“You just need to predict and react to the <1s stunlock KO burst from stealth. L2P.”
Why can’t we just have a fun and balanced game? This is like when Engineers tried to defend the insta-kill Grenade Barrage, and I say that as an Engie main.
You should be explaining to Anet how to change the Mesmer so that the build gets toned down without becoming underpowered, not denying that there’s a problem at all and calling everyone else bad.
We have. There are numerous posts that go into intricate detail about which traits are the problems and how best to balance them. But people refuse to see that Mesmer, overall, is balanced and only 2-3 traits are a problem. Damage isn’t a Mesmer specific issue as its across the board.
Watch the video, he got bursted because he was not paying attention to his surroundings. That is a L2P issue. If you focus only on one thing in WvW then you leave yourself open to ganks. Was the burst large? Yes, it probably came from a Mesmer running full, or fairly full, zerker gear with shatter traits. But that’s not the entire issue. An engi could have snuck up on him and bursted him due to a failure to pay attention.
OP also says he runs “a few” knights pieces and toughness food. That wouldn’t stop any class atm. If you want to be able to take a hit like that you’ve got to run a mix of calv, valk, and knights so you have high toughness and vitality.
Roaming is very decent, just steer clear of mesmers like it was mentioned. I posted two builds that I’m currently running in another thread, i’ll paste them here to whoever wants to try them.
Greatsword / Mace + Focus/Shield [Symbol focused] – http://gw2skills.net/editor/?vVAQNAR5dlsAhqhY3QwcIwPEHxDVNAag6F3D/3WcTgYIHA-TFTBABecBA0TnQg7PMqaFmpEMiDCwVKz6SpRlqqgnmANOCAA8AACAgA4oH9oH9oHtvbzfbzbezyAUMBA-w
PROS:
+ Melee dominance with extreme damaging in a fixed spot.
+ Meditation build sustain with traited symbols and mace will make you a pseudo-bunker
+ Lots of blocking thanks to shelter and focus #5.
+ Might stacking with blocks and EM trait makes you stronger in sustained fights.
+ Good access to Fury (let crits flow)
Cons:
- Not having Force of Will traited (that HP boost we all so need)
- Sub-optimal condi clear (CoP needs smart usage)-
- Prone to kiting due to lack of scepter (JI helps in that regard, but still..)
- No access to stability.
This build truly excels in melee, even when solo flipping camps, you can do it effortlessly, works nicely in duo/group roaming (can adjust some traits to improve that aspect aswell), just try to land your symbols where the fight is clashing and stuff will melt. Probably a good idea to tell your buddies you’re running a symbol focused build.
_
This other build is more all-rounder and also great in solo play, maybe less in duo/group, draw your conclusions.
Greatsword / Scepter + focus: http://gw2skills.net/editor/?vVAQNAR7dlsAhqhY3QwcIwPEH1DVeEPxUE/A3XjeDgUIGA-TFTBABecBA0TnQg7PMqaFPcEAMTJYEHEgrUm1lSjKVVBPNBA8AACAgA4oH9oH9oHtvbzfbzbezyAUMBA-w
PROS:
+ Melee and ranged options adequated to all scenarios.
+ Force of Will!
+ Virtues traitline ensures you have access to a plethora of sweet boons and make use of Virtues very impactful.
+ Godlike condi clear with AR (can also swap Smite Condition for Purging Flames and relative trait to have one the best condi clearing capabilities in game)
+ Access to AOE stability! (which also breaks stun)
CONS:
- Not as menacing melee wise.
- More predictable combos.
- Not too group friendly.
That first build looks fun to fight.
But from an opposite view point I’ve seen a lot of medi roamers still. Which, as a Mesmer main, is always a good fight but I’ve also seen some really good condi roamers. The one that sticks in my mind the most was running s burn burst with heavy sustain and spirits. Why spirit weapons idk but it was working for him.
(I don’t run PU just FYI)