I guess I was expecting you to lecture us all and THEN tell us about the next game you were playing :P
As for how much a server matters… I don’t think it does except for open world PvP. All the other stuff is cross server.
Well yeah.
Half the people that claim it’s op have never played Mesmer before, and the half that has only played it in HJ where my dog could kill people.
My assassin is already level 20, and I’m loving it. I’m on Juwol server. IGN is Pyros Unseen. Also picked the red faction, can’t remember the name.
Edit: Don’t really know how guilds work, but when I get on tonight I’ll make one called GW2 Mesmer Refugees.
I was wondering when you would comment but I wasn’t expecting this XD
Glad to have you though! Although I think everyone is on different servers
condi mesmer is still useless . still can have fun in hot join but thats it
power mesmer need some help compare dmg output
bunker mesmer is dead although you might see some semi support build coming up if they buff our direct dmgatm as i shortly see it . mesmer are gone from pvp area….
Yeah that’s pretty much how I see it too.
On another point, does anything else think that the people saying alacrity will affect all 10 members are short a brain cell? Cause, correct me if I’m wrong, but a Rev won’t get any benefit from alacrity due to using energy andyou don’t use more than one Chrono in raids anyway.
https://www.reddit.com/r/Guildwars2/comments/42sw27/mesmer_changes/
Elementalist, Mesmer, and Revenants all needed to be nerfed they were the only classes being run at high levels of play with a few exceptions.
Scrapper, druid, reaper are fine tho right?
I think that because thief, guardian, and warrior weren’t meta that they had to be nerfed since two of the three had been pushed out after being in for so long.
Mesmer didn’t need nerf, Chrono Bunker did. But as it stands it’s hard to see what place, if any, Mesmer will have in competitive play. Will people like Helseth still play his? Probably, but he and his team aren’t like all the other people wanting to play either. Appropriate needs to Chrono bunker and buffs to the core would give rise to more build variety.
However, that could be said of all classes and we go back to anet ’a horrid balancing
Refund? No. I’d settle for a conversation with the devs and a fix to all the broken kitten and appropriate buffs.
Was Chrono BUNKER an issue? Sure. But quickness Rez and stomp has been in game forever so because they made Mesmer competitive it’s now broken and has to go.
Alacrity? Nerf it till it’s almost pointless.
The great scepter rework we were promised for the second time? Trash.
Feedback? 3 years later it’s finally ground targeted but they nerf the glamour grandmaster hardly anyone uses? Pointless
Oh lord. I just noticed that.
I am the master of the kitten martial arts!
I bought a founders pack so I’ve got premium, longest queue I had to deal with was 1.5 minutes XD but some guildies had to wait an hour or so at the longest.
Ah well. Should have made a post telling everyone where to go. But I do love the cross server dungeon stuff even though I suck at dungeons. My characters name is Sachyi btw.
Ikasun or something like that. And lvl 25 I think. I’ve been playing a kungkittenmaster so just been taking my time leveling up in PvE helping the guildies that moved over with me adjust to a new game.
And gold seller spam is horrendous but if you turn off map and faction chat it isn’t nearly as bad.
Definitely have a game/tv show on stand by if you stuck in a long queue. It’ll calm down as the weeks progress though I think.
I’m a PvE Mesmer and I don’t really find the patch really help. We don’t really have much damage and the alacrity nerf kinda hurts. Scepter is not really helpful considering the damage output just isn’t good and clones are sometimes a hindrance E.g. Mai Trin. So we tend to avoid using scepter. 5% increase attack speed doesn’t help cover the nerf we are getting.
A lot of this stems from the lack of separate balancing. And having a wonderful balance team(sarcasm)
I will admit that I’m pleased to see feedback is finally ground targetable but that just doesn’t offset the lack of anything else we received. Maybe it’s just me but it seems like devs are out of touch with the profession subforums.
Can all of the people who repeated the mantra:
“We don’t even know all of the changes yet”Please stand up, and leave the room.
Okay, are they gone now?
So, who wants to play B&S until BDO comes out?
Please, they are all in game on their theives spamming auto attacks. They were never Mesmers.
Well yeah. Thieves, guards, and ele’s have always been meta since I can remember. Thief gets pushed out and Katy bar the door buff them so that they’re even better +1’ers and decappers. (Can someone explain to me why there’s a problem with this amoung thieves? You choose a class that’s meant to be played squishy and “attack from the shadows” yet you want more build variety and stand on a point to tank it. Makes no sense).
We all knew it was coming …
The real problem , is that some people here tried to encourage others that the patch won’t be as bad , or that we don’t know everything yet , so people were expecting some changes in a good direction for pve at least (everyone agreed that mesmer would die in pvp)
Until Anet decides it’s worth having two balance teams for PvE and PVP Mesmer will continued to get kitteneed over in all aspects of the game whenever they are nerfed because of trait reliance.
And maybe now people will stop trying to defend Anet as much. The balance team is lack luster to say the least and with absolutely no Dev response on WoP nerf, misinformation about alacrity being issued on the stream… Ugh
So glad I have blade and soul to satisfy my pvp urges
See you when anet gets their fingers out of their kitten
I’m right there with you. Pyro will probably be along shortly after seeing the changes
Or increases MtD back to two stacks and made condi a better choice.
That’s because we were the only one seriously screwed. Did some changes happen that will hurt other classes? Sure.
But kitten man, the buffs to thief alone are bad enough not to mention that the buffs to necro would eat a boon sharing Mesmer alive.
Meta for a couple months and people lose their kitten. I never played Chrono bunker as it’s not my style, but it was counter able and the buffs to those classes alone would have been enough to counter itIt seems every other build than chronobunker (which is also gone) is royally kittened right about now.
Standard nuke it from orbit.
Aye. I play a S/S Staff zerker shatter Mesmer and the changes to chaotic dampening/armor will hurt. The lack of blind will sorely be missed as it was a major way I was able to survive without having to use blurred frenzy and f4
That’s because we were the only one seriously screwed. Did some changes happen that will hurt other classes? Sure.
But kitten man, the buffs to thief alone are bad enough not to mention that the buffs to necro would eat a boon sharing Mesmer alive.
Meta for a couple months and people lose their kitten. I never played Chrono bunker as it’s not my style, but it was counter able and the buffs to those classes alone would have been enough to counter it
Scepter: Lazy slap-on of conditions on the AA and +5% on MS, the weapon’s cadence is still monstrously slow and clunky, skill 2 still useless. THIS is your big scepter rework, really?
Alacrity Nerfed. Quickness nerfed. Chaos Armor and Chaotic Dampening nerfed (because staff was such a useful weapon before, right guys?),
Duelist’s Discipline still useless because we have too many other offhands.
Restorative Mantras still useless because mantras are still useless. FI still useless outside builds you’re already destroying in many other ways, Evasive Mirror still useless. Seriously in contention for Mesmer’s most useless trait.
Mistrust useless.
Malicious Sorcery already covered, absolutely pointless change that does NOTHING to address the problems with scepter.
Resistance nerf.Thanks so much guys. Thanks for this. You outdid yourselves in proving you hate Mesmers and that them being strong and useful is considered an unacceptable problem.
Oh but it’s ok. Feedback is ground targeted to make up for it all.
Yeah, I think that’s what I’ll keep telling myself
Yeah I mean the best thing I see is the feedback being ground targeted after…. How many times it’s been asked for that change?
I’m glad they nerfed our access to resistance though, it was OP having BD apply 5 seconds of it on a shatter with a long CD.
Not liking the Chaos Armor/Dampening changes either. But I guess we see how it all plays out.
Still can’t believe they stuck with the aegis pulse for 3 seconds. So freaking stupid.
mesmer will still be mandatory for raids post alacrity nerf, they don’t need any buffs.
I’m so glad that we dont follow your idea of balance. Not only was the livestream filled with misinformation about how alacrity works but PvE isn’t the only game mode in the game. And with Well of Precognition being nerfed a lot of tanking ability for raid bosses is out as well. Since Mesmer isn’t brought for its great DPS in Raids, anything really, but for what utility it can provide in a certain situation you may find that it’s not mandatory.
Mesmer, like thief and ranger, need reworks on their core, skill adjustments, AI fixes, etc. and that’s just a start.
Well with the upcoming buffs to both dagger and sword I think it’ll be hard to say thief will have only one build. Thief, like Mesmer, only has one working PvP build for high tier play. Which at the moment isn’t used as bunkers galore.
As for utilities.. Your standard shatter build for PvP really only brings portal for the group. Otherwise it’s fairly selfish. Chrono bunker gives boons out the ying yang but is lack luster in the damage department, what made it really shine was its Rez/stomp ability.
I’m not saying one class should be better than another. Far from it. Ideally each class would have its counters and it comes down to individuals skill level and not hard counters/passive procs as we have now. But that won’t ever happen as those in charge of balance don’t understand how that is supposed to work.
Did you even played mesmer during the power block and mirror blade period? What you suggest will make mesmer even more broken than that, specially if we take into account the new changes to amulet.
Also, condition mesmer is broken as kitten in WvW so your suggesting changes will never happen; Plus Staff and scepter are condition weapons why, why do you want dps on a condition weapon?
The problem with condi Mesmer is that it only really applies 2 damaging conditions. Both of which happen to punish lack of condi clear and poor condition management. But neither are as strong as Burn so yeah. And if it’s a Chrono condi then it probably doesn’t have any condi clear itself other than torch so it’s weak against condi. If it’s not Chrono and has chaos/insp/x then it’s slow as Christmas just runaway.
So unless you just… Can’t notice 12 stacks of confusion and however many of torment to know when to cleanse… It’s not that hard to win that fight. If they can’t kill you you still win. Also, with the lack of clone death traits condi Mesmer has be actually be active in its attack else why bother attacking. It’s not the same as it was 1 year ago. And again, 1v1 isn’t a supported game mode which is really the only setting this shines.
The PB/GS was fine. Why? Because the traits themselves hadn’t changed in their coefficients. Anet just power creeped on everything. Adjusting the power creep would have fixed that.
Mantra Mesmer was worse, but a change of pace in buil variety, and most used Staff in it. And PB wasn’t even the problem. Confounding Suggestions was and it never got nerfed.
And the fact that you’ve been verbally harassed shows not how bad thief is but how poor the community is.
Does thief need work? Yes. But the same can be said of all classes not just one or two.
Mesmer is only wanted right now for alacrity and quickness uptime. Prior to hot you saw them being phased out for guardians as they could provide both reflects and quickness along with sustained dps(which Mesmer still lacks)
Pretty much the only classes wanted in WvW are ele, necro, and guardian. Mesmer provides blob stealth on a long CD so yeah not that great. And roaming-small group isn’t much better as you mostly see condi Mesmer. (Not that thief has a much better role in the same catagory)
As for having the same role. Well you’ve had a role. Since the beginning of time.
I’m not saying bunker Mesmer was weak, it did need some adjustments, but it wax a different build for once other than shatter. And for once Mesmer was top dog but that can’t be allowed to happen. So we are going back to basically shatter again.
And I’m not begging for anything. If I were it would be for Anet to actually play, at a high level, all classes and elements of their game so that they could make smart judgments in their balancing. As it stands, you have devs that openly hate certain classes and have done so on live streams, you get little to no Dev interaction on the class subforums, and that’s only a smaller problem of the bigger issue.
But I digress, I only want the best for my main. Would a dps be nice? Yes. However, it would go further if they implement AoE/cleave protection on illusions rather than a straight dps buff.
Mesmer burst more than fine, they were already extremely strong pre HoT. Also, taking current meta into consideration is stupid because every class will change and bunker meta generally will be toned down by a lot due to amulet removal. I honestly wouldn#t be surprised if mesmer ends up stun lock nuking everyone left and right again, like pre HoT.
Also, why would mesmer need sustain? They have invuls/stealth/blocks/blurr/CC spam – plenty of tools to set up another burst.
I don’t think anyone is really complaining about Mesmer burst. And they probably won’t be stunning locking because A) a good portion will leave to go back to whatever the new fotm build is(not a Mesmer build), those that main it hardcore will go back to shatter and be ate alive by the same thieves that kept all but a small handful of players with teams built around them out of the meta, C) those that play casually for fun will do what they like stay stuck in Amber-Sapphire and probably not progress much higher.
The same could be said about a thief though. Would you want your class to only be limited to a veil bot in WvW, boon bot in PvE, and bunker in the current meta with the potential of not being in the meta at all next week?
And thief has had a better track record until recently of staying in the meta because they keep zerker builds out and have high mobility. Mesmer? Not so much because they get pushed out.
A sustained dps buff would offer other build variety than just shatter. But so would cleave/AoE reduction on illusions(my choice), making non-stealth condi build viable in higher tier play, etc
Not necessarily.
DPS-Damage Per Second. So this is going to be your sustainable damage over time(per sec)
Burst- High spike damage. This is often landed with 10+ seconds in between each burst.
Realistically I suppose we should say sustained vs burst but whatever. Mesmer has horrible sustainable damage. Like I can AA you all day and you’d probably out heal it by hardly trying.
Please don’t talk like that O.0
aegis would block half of a mirror blade spike, along with telling you to dogde. Yeah Aegis can save you kitten. Will it stop a 3 clone plus self shatter mind wrack? Nah you are right there, but considering most GS Mesmers tend to do the same thing over and over you would eventually(not saying you just the whiners in general) figure out how they open and pull off their combinations.
Mirror Blade is unblockable.
Oh yeah that’s right… Oops. Hardly use GS XD
You use the argument that mesmers burst is useless because of the current bunker meta, yet, by the times these changes come it wont be that same bunker meta
This is the problem with most of the proposed balance changes people suggest, they list all kinds of buffs to counter what is OP right NOW while neglecting all the nerfs that are already going to happen at the same time, resulting in them suggesting WAY overcompensated buffs
Hmmm yes and no. They still are maintaining some bunker amulets and adding others so it’s still a good chance that it’ll be the same problem. If it’s not, then another problem arises. Thieves hard counter shatter Mesmer, have for years so we’ll be back to where were before with only 2-3 people playing Mesmer on top tier play instead of having multiple. So there’s the problem we have. Mesmers run bunker and be able to compete against everything or run shatter once the patch hits and gets pushed out of the meta. That’s my opinion mind you and like kittenholes everyone has one.
As for balance, a test server would go a long ways for them. Or splitting balance between PvP/PvE. On the other hand, as it stands that won’t happen so ideally they would the weak stuff first to bring everything up to par and if something was still OP at that point bring it down to par with everything else. No knee jerk, haphazard balancing.
aegis would block half of a mirror blade spike, along with telling you to dogde. Yeah Aegis can save you kitten. Will it stop a 3 clone plus self shatter mind wrack? Nah you are right there, but considering most GS Mesmers tend to do the same thing over and over you would eventually(not saying you just the whiners in general) figure out how they open and pull off their combinations.
In a prolonged fight against a mesmer I’ve always worried about
1. Them bluring and evading all my attacks
2. Their shatter skills or GS burstNever once have I been concerned about the pressure their damage is putting on me.
Generally you wont ever have to unless you come across one of the fringe players using a pure phantasm build or a PU condi mesmer(since really that play style is about trolling)
All other builds rely heavily on burst damage which can be mitigated by invulns, dodging, aegis, and simply playing smart.
For what it’s worth, the chaos armor nerf is a pretty big pain in the kitten for condi mesmer. If anyone is still running condi mesmer at this point, when it keeps getting pounded into the ground with every change.
I don’t run condi or bunker but S/S St zerker shatter and I’ll miss blind on Chaos. Main source of survivability along with proctection that I have to work to keep up
Looking from the outside, the Mesmer have a really good dps.
A good shatter can inflict insane damage, really insane.
Is it easy to play? no. That’s why everyone use a easy build like the chronobunker.If you want dps you still have, expecially in spvp. Really good burst damage skills with shatter, expecially if you can do it twyce with chrono and spam quickness.
Remember there’s a difference between Damage Per Second and Burst Damage.
Does Mesmer have good burst? Yes, however, in this meta it’s pretty much useless with all the bunkers.
On the other hand, Mesmer has absolutely horrid sustained DPS. It’s completely reliant on phantasms that are cleaved in one to two hits, has one of the weakest AA’s in the game, relies on passive fire and air procs for most of its damage, and alacrity actually brought it somewhat up to par from a damage perspective especially in PvE where it allows additional Quickness and phantasm uptime. Alacrity though is getting a 50% percent nerf instead of a 10-20% balancing nerf so we have no idea the affect it will have.
Did bunker Mesmer need a nerf? Yeah, aspects of the build were strong but I you think about it with the buffs Necro is getting you have a natural bunker Mesmer counter there. No need to take the nerf bat to the Mesmer class, just balance one build. Oh well.
I understanding what you are saying Seyiwaji, but for me that is a grind. I can PvP for hours on end but repeating the same events for hours is boring to me. And if something is boring it feels like a grind. And I’m by no means an achievement hunter either.
And I’m sure I’m not the only person like that.
Its not as simple as “visit the world if you want masteries” though.
Im not a grinder my any means, which is a big reason why GW2 appeals to me rather than WoW and other similar MMO’s with its constant gear progression, etc.
If a solution was reached that rewarded masteries through tracks(it wouldn’t be hard really) and you still had to go into the new maps to get such things as ley line sparks, mass piles of flax, oils, etc then there isn’t anything wrong with that. All you are doing is enabling people that normally only play one, maybe two game modes to play all three to the degree that people who only PvE and enjoy a daily grind are playing.
You do realize a Mesmer can’t attack during the shield block….right?
Don’t get me wrong, I’m not a shield fan wasn’t when it was announced and still am not, but jeez. It’s not like it’s not an obvious animation.
And to get 21 Seconds of immune let’s see. 4 seconds from Distortion, 3 from Well of Precognition, of course we’ve done a f5 shatter so we can double that and get a total of 15 seconds of distortion/Blur, assuming sword is being ran that’s another 2 seconds evade frame x2 for 19 Seconds.
But… You’ve wasted your burst to do so. There’s no reason, unless your trying to troll someone, that you would need to pop all that at one time. And distortion doesn’t allow point contesting. So for 8 seconds the point your on is being controlled by the enemy. Can you repeat that? Sure. You can do that exact combo is another 80 seconds since you have to wait for f5 to reset.
But you know, a Rev can do all that and better.
No class, no matter your views, is entitled to anything. My point this entire time has been that other than what was introduced with Chrono-wells, shield, f5, all has already been in the game and that for the time it’s being complained about not much has changed other than some QoL changes.
You’re right I don’t know what I’m talking about because I forgot to mention that traited signets give 1 second of blur. /sarcasm.
But I doubt you even knew that you just blame everything on passive skills when in reality it’s not.
Signed of Inspiration was a huge QoL change for Mesmer because at the time it gave us a passive speed boost(which everyone but guardian now has). It was in the patch notes just FYI.
And I love the go play thief response. I do, I don’t have this miracle problem of not being able to kill a Mesmer. But there again, I unlike you, apparently pay attention to the buffs my opponents have. I have seen some very stupid things done by thieves lately, running into activated DH traps, trying to face tank reapers, etc so your response doesn’t surprise me I guess.
Realistically, not counting the addition of shield and Well of Precog, Mesmer hasn’t gotten more damage mitigation skills/abilities than they had. Chrono introduced the shield block which is giving every low tier player I meet problems because they’re constantly attacking the block. The well is only 3 seconds on a… 40-45 seconds cd? I’m on a mobile and can’t look atm. The new F5 doesn’t really count as a mitigation ability.
That said, with these abilities already previously in game, all I’m seeing is you are upset of can 2 shot most mesmers anymore and actually have to fight them.
Does that mean thief doesnt need a buff? No, I would agree with Cynz that thief needs a buff, however we probably would disagree in the how. But everything you keep saying Jana has already been countered or explained.
Apharma, I dont think anything will be accomplished by this. There is a clear misunderstanding as what an Invulnerability is versus a one time block that can be easily ignored or stripped via an autoattack.
Signet of Inspiration has always provided random boon generation every 10 seconds, it was buffed in June to provide guaranteed Swiftness for 5 seconds every 10, a very needed and desired QoL improvement for mesmers. Nothing else on it was changed. Just because you got Aegis a couple times isn’t that impressive. It is one passive block with a chance to proc out of a boon pool of 7 other boons. The mesmer can also run Prismatic Understanding and have another RnG based chance of getting Aegis, or stand in Chaos Storm. That is all.
If you are playing a thief, mesmer, or any other kind of burst class its your responsibility to make sure that your opponent does not have defensive boons on before you land you burst.
If you are bursting into Aegis then that is your own fault and another matter entirely. As it stands Ive listed the different types of invulns mesmer has, and linked the page to where you can find a list for other classes invulns. Please learn the difference between that and a block, evade, or defensive boon.
I like this idea, especially as someone that mainly PvP’s and WvW’s in a PvX guild and hates to grind mindlessly.
If I have access to earn the masteries in a way that I enjoy, rather than spending hours in PvE, would be much more productive. How they would implement it so the the farming servers couldnt get someone full masteries too quickly is another problem but I think it is worth looking into.
I laugh so much whenever Fay and Alpha enter a thread.
Fay teach me your ways!Go on youtube, start trolling people
You’ll get better with time XD
I might have to try this.
Or leave it Fay and collect the laughs while as he makes friends.
On the the topic at hand…
For someone to say their build is OP and trashes everything(at least on metabattle, really? Let’s not use them as a reference ever) without providing evidence as to why is about as good and help as the person in the PvP forums claiming Mesmer has too many passive invulns and when you spell it out for them they blame it on the first two Chaos minor traits that give regen at 75% health and protection upon regen.
When you prove that wrong they blame THEIR L2P issue on some make believe passive aegis like chaos armor we just got since June because as a thief they think they should insta kill us.
You, like them, are acting like you don’t want any kind of criticism. Even after Messiah willing posted their build, that they like.
I laugh so much whenever Fay and Alpha enter a thread.
Fay teach me your ways!
This must be an EU thing because I’ve yet to have a problem with mesmers running condi in NA.
It normally follows the same pattern. They open with staff, swap to Sc/Sh, block, my illusions procs the block, block again, and then I shatter and they run off with almost no health because MW and iSwordsman hits like a truck….
Of course in the course of that they throw out the odd shatter but the conditions get cleansed and they’ve effectively blown their load with nothing to show for it.
But like I said, maybe it’s an EU thing.
I brought up mesmer because its what I know the most about and was trying to make my point that way.
But I did contribute to derailing the thread, however, we as a community can’t randomly say X has too much of this or that and be talking about some miracle build that involves all the trait lines being fulled traited.
A dev reads that and probably wonders what we’re smoking and once enough people start making the accusations they nerf something into the ground when only minor balances need to take place.
As it stands right now the new meta is probably still evolving. We havent had a major balance patch yet and goodness, two mesmers on one team? 2 years ago, heck 8 months ago if you’d said that to me or any mesmer main we’d have laughed so hard we’d busted a gut as we told you yeah right.
That doesnt mean theres still some polishing that needs done, but small steps are better than big ones so less QQ more positive reinforcement eh?
Yeah Ive no idea as to what you are refering. It could be that the mesmer you are facing are running Signet of Inspiration which can proc Aegis on them randomly along with Swiftness. However, we don’t have a trait or skill that gives out aegis like passively other than that one Signet. And you’d know if they had the signet because it shows up under the health bar.
And it started being widely used after the June 23rd patch when it gave 5 seconds of guaranteed swiftness along with the bonus boon. Thats the only thing it could be. Otherwise I would have to ask you get a video of what you are seeing so I could visually see it myself and at that point would be able to identify what they are using possibly and give further advice.
https://wiki.guildwars2.com/wiki/Echo_of_Memory?
You mean the shield block?
https://wiki.guildwars2.com/wiki/Chaos_Armor.
Big purple, glowy thing. Yeah mesmers get it from Etheral fields by either A) blasting it(LOL), Leap finishers(Got a couple of them) and there is one on Staff. Its the number 4 skill.
But its not an invuln, if you look at its ability its a RNG based condi/boon giver. We get a boon when you hit us, you get a condi. If you get blind then your attack misses. However, its hard to have a high chaos armor up time since the armor it self doesnt stack intensity or have long durations.
And really, how is https://wiki.guildwars2.com/wiki/Metaphysical_Rejuvenation and https://wiki.guildwars2.com/wiki/Metaphysical_Rejuvenation a passive invul? They are passive yes, no more passive than a thief losing condi’s in stealth but not Invulns.
I said the first and second minor, which are:
http://wiki.guildwars2.com/wiki/Metaphysical_Rejuvenation
http://wiki.guildwars2.com/wiki/Illusionary_MembraneGet it now?
Both of them work together.
Hehe copied the same thing twice GG on me.
But still. One gives Regen( thats scales horrible on mesmer) and the other gives Protection(-33% damage reduction which is NOT A INVULN).
Yes they work well together, but they dont prevent you from doing damage like you keep insisting. Nothing in those two traits in an Invuln or other full damage negating ability. A guard or ele can get better protection upkeep than a mesmer without trying yet two traits, both with 12 Second Internal Cooldowns, is what you complaining about? And you can get double Consume Plasma from the same mesmer? Seriously?
https://wiki.guildwars2.com/wiki/Invulnerability
So an Invuln means no damage is taken at all either from conditions or power.
As you can see Mesmer has 1 Invuln from the Distortion Shatter, an ability that the user must actively use to get the effect from. It is not passive like https://wiki.guildwars2.com/wiki/Self-Regulating_Defenses which self procs when health reaches a certain threshold.
Distortion is on a 50 second cooldown and gives 1 second of invuln per Illusion shattered.
https://wiki.guildwars2.com/wiki/Blur
We also have Blur, which is an Evade from attacks. If we have conditions applied when its activated we still take that damage. We also take Retaliation damage from attacking under Blur. But we only get it from Blurred Frenzy and the new Well of Precognition.
Blurred Frenzy is on a 12 second cd but we are rooted and still can take damage. WoPrecop leaves us running inside the well(might as well be rooted) to get the full 3 second duration of the blur and stability stacks and is on a 45 second cd.
https://wiki.guildwars2.com/wiki/Dodge
Then we have plain dodges which as you know cant as an evade and any DoT still ticks while dodging.
Now for mesmers, we can self apply alacrity and shorten those cd’s and in certain builds it can be substantial lengths, however, each skill requires the user to point and click an AoE, shatter and lose DPS from illusions depending on their shatter rotation and traits, or use a rootable skill that has dual purpose and can kill them in one go if the other person pops retal.
As for the other classes, Guardian has to use his elite for invuln, gets some passive Aegis(1 block per Aegis? Yeah ok), a heal skill that blocks(anything thats unblockable screws that up same for mesmer shield) list goes on. Very little of the invulns are actually passive and require something to be given up or a lengthy cd.
And really, how is https://wiki.guildwars2.com/wiki/Metaphysical_Rejuvenation and https://wiki.guildwars2.com/wiki/Metaphysical_Rejuvenation a passive invul? They are passive yes, no more passive than a thief losing condi’s in stealth but not Invulns.
At least mesmers, partly guards, eles have got passive invulnerabilities – so it’s not in their hands when to “spam them”. Oh and scrapper – constantly invulnerable.
You’ve said this before. In the interests of staying constructive is there any chance you can list these passive invulnerabilities, especially the ones that are not in their hands?
I’m interesting in this as well. I would like to know what you define as passive and as an invulnerability.
http://wiki.guildwars.com/wiki/Migraine
I knew I recognized that skill icon!
It’s a GW1 Mesmer skill icon, though I’ve never seen it in gw2 so yeah I’m lost as to what actually hit you.
Ah I see what you are saying. I’ve not spent much time in our arena so it’s not something I would have noticed on my Mesmer right a way.
I’m not sure what the problem here is… I’m pretty sure Anet made it clear in s couple blog post that the Guild Arena would be PvE/WvW stats. Even going as far as detailing which Hall would be better for GvG’s which is why the guild arena’s are using PvE stats.
I’d have to find the link but it should be on Dulfy.